I am planning to learn coding and iOS development using Xcode, but I wanted to know if building an app would have some fees or anything similar to that and if so what are the costs?
Custom Apps
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Hello,
I am using redemption codes to distribute my app for free to my organisation. But I have a question, does a redemption code can be used more than once? I mean, may I use the same redemption code for others devices?
We have an iOS custom B2B app and have distributed it using redemption code sent as invitation link to the customer's email. The customer redeems the code and app is installed.
We are planning to provide an update to the same app, we wanted to know:
1) Will the app that has been downloaded using redemption code get auto updated when a new update is published?
2) If the person has been sent a redemption code before the app update, will the same redemption code point to the new updated app or do we need to generate new set of redemption code?
My app was set to Private and Organization ID was correct. Why my app isn't show on Custom App menu. And when I click "Get Started" button on Custom App, nothing happen.
My App Store ID and Apple Business Manager ID are not of the same account.
Good evening,
I'm trying to deploy an extremely simple Python QT app to the app store: it's roughly ~10 lines of code that shows a window containing a"Hello, world!" message.
This seemingly trivial task of deploying a "Hello World" app to the store has been extremely difficult, perhaps because of my lack of familiarity with the Apple ecosystem.
I'd like to demonstrate all of the steps I've taken, my current understanding of deployments, and what the problems are.
Project files
Here's the code for the app (in a file located at src2/test_app/app.py).
import os, sys
from PySide2.QtWidgets import *
class MainWindow(QMainWindow):
def __init__(self, *args, **kwargs):
super(MainWindow, self).__init__(*args, **kwargs)
self.setCentralWidget(QLabel("Hello, world!"))
if __name__ == '__main__':
os.environ["QT_MAC_WANTS_LAYER"] = "1"
app = QApplication(sys.argv)
window = MainWindow()
window.show()
app.exec_()
Furthermore, I've created an assets folder which contains an icon.icns file and I also created a Pyinstaller config/test_app.spec file to bundle this app into a testapp.app package:
block_cipher = None
added_files = [
('../assets', 'assets')
]
a = Analysis(
['../src2/test_app/app.py'],
pathex=[],
binaries=[],
datas=added_files,
hiddenimports=[],
hookspath=[],
hooksconfig={},
runtime_hooks=[],
excludes=[],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher,
noarchive=False
)
pyz = PYZ(
a.pure,
a.zipped_data,
cipher=block_cipher
)
exe = EXE(
pyz,
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
[],
name='testapp',
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
upx_exclude=[],
runtime_tmpdir=None,
console=True,
disable_windowed_traceback=False,
target_arch=None,
codesign_identity=None,
entitlements_file=None,
icon='../assets/64.icns'
)
coll = COLLECT(
exe,
a.binaries,
a.zipfiles,
a.datas,
strip=False,
upx=True,
upx_exclude=[],
name='app'
)
app = BUNDLE(
coll,
name='testapp.app',
icon='../assets/icon.icns',
bundle_identifier='com.stormbyte.test-app.pkg',
info_plist={
'NSPrincipalClass': 'NSApplication',
'NSAppleScriptEnabled': False,
'LSBackgroundOnly': False,
'LSApplicationCategoryType': 'public.app-category.utilities',
'NSRequiresAquaSystemAppearance': 'No',
'CFBundlePackageType': 'APPL',
'CFBundleSupportedPlatforms': ['MacOSX'],
'CFBundleIdentifier': 'com.stormbyte.test-app.pkg',
'CFBundleVersion': '0.0.1',
}
)
In addition, I have an config/entitlements.plist file, containing all of the necessary information for binaries built by pyinstaller:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!-- These are required for binaries built by PyInstaller -->
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
<key>com.apple.security.app-sandbox</key>
<true/>
</dict>
</plist>
This entitlements file is apparently necessary for pyinstaller to run things on Mac successfully, which is why I included it.
Building the .APP
I am able to build this app with:
pyinstaller \
--noconfirm \
--log-level WARN \
--distpath '/Users/nikolay/Desktop/projects/cling_wrap/dist' \
--workpath '/Users/nikolay/Desktop/projects/cling_wrap/build' \
'./config/test_app.spec'
This creates a testapp.app file in my dist folder and the file icon I've designated appears just as I've intended.
Codesigning the .APP binaries
Next, I am able to use the codesign tool to sign all of the files that are part of the testapp.app I've just created.
codesign \
-vvv \
--strict \
--deep \
--force \
--timestamp \
--options runtime \
--entitlements './config/entitlements.plist' \
--sign "Developer ID Application: Nikolay ***** (Z57YJ*****)" \
'/Users/nikolay/Desktop/projects/cling_wrap/dist/testapp.app'
This successfully executes.
Building the .PKG Installer
Next, I am able to use productbuild to create a .PKG file, which will allow a user to install the app:
productbuild \
--version '0.0.1' \
--sign "Developer ID Installer: Nikolay **** (Z57YJ*****)" \
--component '/Users/nikolay/Desktop/projects/cling_wrap/dist/testapp.app' \
/Applications testapp.pkg
This successfully outputs:
...
productbuild: Adding certificate "Developer ID Certification Authority"
productbuild: Adding certificate "Apple Root CA"
productbuild: Wrote product to testapp.pkg
When I attempt to run this installer, everything works.
I can even see the app installed in my Applications folder, and I can double-click and run it:
With this confirmed, I am ready to run the notarization & stapling process prior to submitting my app to the App Store.
I run notarization using the xcrun tool:
xcrun altool \
--notarize-app \
--primary-bundle-id com.stormbyte.test-app.pkg \
--username=*****@gmail.com \
--password **** \
--file '/Users/nikolay/Desktop/projects/cling_wrap/testapp.pkg'
Which outputs:
No errors uploading '/Users/nikolay/Desktop/projects/cling_wrap/testapp.pkg'.
RequestUUID = c40ebde4-dcd1-***********
I then receive an e-mail from Apple telling me that the notorization process has been successful:
Next, I run the stapler tool:
xcrun stapler staple '/Users/nikolay/Desktop/projects/cling_wrap/testapp.pkg'
Which is also successful.
Finally, I attempt to use Transporter to upload my app to the store but this happens:
It says that the icon failed (when it clearly exists and is recognized by Mac?!!) and that the signature is invalid?
Am I using the incorrect certificates for distribution to the App store?
Thanks!
Failed to decode landmarksData.json from bundle because it appears to be invalid JSON.
Full disclosure - Im extremely new to this and am playing around with the swift tutorials to see what it can do and see if I could build an app.
Any advice is appreciated.
I added a few locations to the SwiftUI Tutorial for Lanmarks and this is what happened. I have checked that JSON file and all commas are in the correct place everything is correct but im getting this error. Not sure what im doing incorrectly.
Can anyone give me assistance on how to fix this. I can only preview favorite button, circle image and map. Everything else appears as Fatal Error in ModelData.
Hello, maybe anyone know anything about HCE (Host card emulation) feature on iOS?
As far as I read, it's not possible to achieve this functionality on iOS, but maybe there are plans to implement that? Or maybe it's clear that it wont be allowed to be used at all? Thanks:)
Hello so i have a few apps that im getting developed on upwork and i have practically 0 knowledge as far as how anything works as far as computer science type stuff. i just want to know what is the correct procedure as far as letting somebody upload the app to my apple developer account. do i give them my AppleID and password and let them do it and then change my password after they're done? any information would be greatly appreciated. thank you
Given a document-based app (MyApp) using DocumentGroup:
If MyApp is not open, or it is open with the Document Browser displayed, and a file compatible with MyApp is tapped in the Files app, the tapped document opens as expected in MyApp.
If MyApp is open and displaying a document, then tapping a compatible document in the Files app switches to MyApp, but fails to display the tapped document, and logs the following error:
[Presentation] Attempt to present <SwiftUI.UIKitNavigationController: 0x11c87dc00> on <SwiftUI.DocumentBrowserViewController: 0x129018a00> (from <SwiftUI.DocumentBrowserViewController: 0x129018a00>) whose view is not in the window hierarchy.
The problem is easily demonstrated by creating a new project from the Document App template in Xcode and running it in the simulator
Run the app and create a new document (Untitled)
Close Untitled and create another document (Untitled 2)
Close Untitled 2
Open Untitled
Switch to the Files app, navigate to the MyApp folder and tap on Untitled 2
The error above will be shown in Xcode.
Does anyone have any insight into how to solve this?
Thank you
Good morning,
So let me explain what I’m needing. We have a IoT device, that we have no way of changing. This device has the ability to be put into a broadcast mode which turns the device into a Wifi Router that we connect to. Once we are connected to the device, we then have the ability to set that device up to connect to a customers WiFi network.
What I’m wanting to do is this:
1: User will physically put the device in broadcast mode
2: Mobile app will then scan all available local wifi’s looking for a SSID that matches the a MAC Address
3: The mobile app will then need to connect the device to the consumer's WiFi.
#2 is where the problem lies. I need to get a list of wifi networks local to the mobile device so I can pick out the MAC address that I need to connect to.
Any examples of this working would be awesome. The application I'm writing is written in Xamarin but even if you were to provide swift examples, I should be able to convert it.
Thanks,
I am making a shopping list app and I am up to allowing the user to add items to their grocery list by pressing the blue plus button in the top corner.
The first part of my question is:
When the plus icon is pressed, how can I add a list with 3 sections?
And the second part:
How can the list be adjusted later on if the user wishes to change an item or the qty of their items?
Thank you, Aidan.
A customer reports that devices are coming out of single-app mode and becoming unresponsive. They manage the MDM (AirWatch) and report that some devices leave single app mode over and show a blank white square on the home screen, almost like a widget or OS message, but without content.
This mostly happens overnight, the only resolution is to remove the enclosure and physically reboot the device.
Our application doesn't have any widgets and we looking for any ideas on what may be causing this issue.
Hi there,
Can anyone recommend an experienced freelance App developer? I need assistance with developing my App.
Thank you!
Hey everyone,
I have knowledge of Python from data science background and a friend of mine wrote an app based on Python. This app was converted to binaries for windows, which works fine, and also to a macOS binary that runs fine from the command line, but I fail to make it double clickable. I now want to dive a little into app development for macOS to make this a real one click app with all these features like signing and notarizing (I am aware this requires an Apple developer account) and stuff.
What I want to learn is some Xcode basics (GUI and command line) especially for building Python projects for arm64 and x86_64 and notarizing. Building C++ projects for arm64 and x86_64. Maybe some basic understanding of Object-C and Swift (no complete coding stuff, since I want to stick to Python). Is there a good course someone can recommend (doesn’t have to be free) that covers these topics so I don’t have to browse through a lot of online resources (which I will of course still have to do later)?
Thanks everyone :).
I know that I can get multiple redemption codes from Apple Business Manager, let users download custom apps using redemption codes, and there are region restrictions.
Does the user have to enroll own devices in MDM to download custom apps with redemption code?
Because users are not necessarily full-time employees of the company, they may also be short-term partners who use their own devices.
We plan to get some redemption codes from ABM to our partners to download custom apps, and they will use their own devices.
But there is a problem, if they are not involved in this business anymore.
If user downloads a custom app to their own device using redemption code, is there a way to force remove it from the App Store purchased list?
Is there a way to force remove it from the App Store purchased list?
Or can only add permission verification to the application?
Hi guys,
After getting bounced around by Apple support, I was told to post here to get confirmation(?) about usage of a product we are interested in using. I'm hoping to get some insight on this.
In a nutshell, we found some home brewed software that will allow us to flash an airtag like device with custom firmware. This device can then leverage Apple's BLE and send information(GPS) through icloud to a mac that we purchased(server resides there, we do not run/need Find My). We can then use that data internally to assist first responders. As this would be an internal project, there is no selling, no money changing hands for profit, etc.
Any thoughts if this is something we can do legally? I don't want to deploy this and find out we shouldn't be doing this. To be honest, if push came to shove, and the pricing was reasonable, we would be open to paying Apple a fee if that was a factor.
Any thoughts?
Hi,
I'm considering trying the product page optimization with other app icons. The doc says that " If an app is downloaded from a product page with a test treatment, the test treatment app icon displays throughout the download process and on the user’s device." (https://developer.apple.com/help/app-store-connect/create-product-page-optimization-tests/configure-test-treatments).
Do I understand correctly that no additional code is required when the app is downloaded from the test treatment ? No code required on app launch ?
I appreciate any feedbacks,
Thank you
I am building my macOS app for distribution outside the Mac App store using a shell script as shown below. When a user reports a crash, all I get is offsets and I can’t tell what is going on, where:
Thread 3 Crashed:
0 Meteorologist 0x1026da778 0x10268c000 + 321400
1 Meteorologist 0x1026d6354 0x10268c000 + 303956
2 Meteorologist 0x1026d0a8c 0x10268c000 + 281228
3 Meteorologist 0x1026e8ae4 0x10268c000 + 379620
4 Meteorologist 0x1026f7501 0x10268c000 + 439553
5 Meteorologist 0x1026f6621 0x10268c000 + 435745
6 Meteorologist 0x1026f74f9 0x10268c000 + 439545
7 Meteorologist 0x1026f7509 0x10268c000 + 439561
If I understand correctly, I need to include a dSYM file in my executable. I have DWARF with dSYM File in my Build Options, Release value.
I can see the dSYM in my .xcarchive file. How do I get it into my .app executable? I do include uploadSymbols=TRUE in my exportOptionsPlist file.
If I manually copy the dSYM file, prior to the notarytool step, notarytool throws an error. If I insert the dSYM file after I notarize then it gets flagged when I open the app because it doesn't match what was notarized.
#!/bin/bash
#set -e
#set -x
TEMPLATE_DMG=dist/template.dmg
# "working copy" names for the intermediate dmgs
WC_DMG=wc.dmg
WC_DIR=/Volumes/Meteorologist
VERSION=`cat ../website/VERSION2`
SOURCE_FILES="./Build/Release/Meteorologist.app ./dist/Readme.rtf"
MASTER_DMG="./Build/Meteorologist-${VERSION}.dmg"
# .altoolid = abc@icloud.com aka Developer Email
# .altoolpw = abcd-efgh-ijkl-mnop aka App-specific password
# .altooltm = ABCD123456 aka Team ID
dev_account=$(cat ~/.altoolid)
dev_passwd=$(cat ~/.altoolpw)
dev_teamid=$(cat ~/.altooltm)
mkdir ./Build
rm -rf ./Build/*
echo
echo ........................
echo "------------------------ Storing Credentials -----------------------"
echo xcrun notarytool store-credentials --apple-id \"$dev_account\" --team-id \"$dev_teamid\" --password \"$dev_passwd\" notary-scriptingosx
xcrun notarytool store-credentials --apple-id "$dev_account" --team-id="$dev_teamid" --password "$dev_passwd" notary-scriptingosx > xcodebuild.log
exit_status=$?
if [ "${exit_status}" != "0" ]
then
cat xcodebuild.log
exit 1
fi
rm xcodebuild.log
echo
echo ........................
echo "------------------------ Building Project as an Archive -----------------------"
echo xcodebuild -project Meteorologist.xcodeproj -scheme Meteorologist -configuration Release -derivedDataPath ./Build -allowProvisioningUpdates --options=runtime clean archive -archivePath ./Build/Meteorologist.xcarchive
xcodebuild -project Meteorologist.xcodeproj -scheme Meteorologist -configuration Release -derivedDataPath ./Build -allowProvisioningUpdates --options=runtime clean archive -archivePath ./Build/Meteorologist.xcarchive > xcodebuild.log
exit_status=$?
if [ "${exit_status}" != "0" ]
then
cat xcodebuild.log
exit 1
fi
rm xcodebuild.log
echo
echo ........................
echo "------------------------ Creating exportOptions.plist -----------------------"
echo \<?xml version=\"1.0\" encoding=\"UTF-8\"?\> > exportOptions.plist
echo \<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"\> >> exportOptions.plist
echo \<plist version=\"1.0\"\> >> exportOptions.plist
echo \<dict\> >> exportOptions.plist
echo \<key\>destination\</key\> >> exportOptions.plist
echo \<string\>export\</string\> >> exportOptions.plist
echo \<key\>signingStyle\</key\> >> exportOptions.plist
echo \<string\>automatic\</string\> >> exportOptions.plist
echo \<key\>method\</key\> >> exportOptions.plist
echo \<string\>developer-id\</string\> >> exportOptions.plist
echo \<key\>uploadSymbols\</key\> >> exportOptions.plist
echo \<true/\> >> exportOptions.plist
echo \</dict\> >> exportOptions.plist
echo \</plist\> >> exportOptions.plist
echo
echo ........................
echo "------------------------ Exporting the Archive -----------------------"
echo xcodebuild -exportArchive -archivePath ./Build/Meteorologist.xcarchive -exportOptionsPlist exportOptions.plist -exportPath ./Build/Release
xcodebuild -exportArchive -archivePath ./Build/Meteorologist.xcarchive -exportOptionsPlist exportOptions.plist -exportPath ./Build/Release > xcodebuild.log
exit_status=$?
if [ "${exit_status}" != "0" ]
then
cat xcodebuild.log
exit 1
fi
rm xcodebuild.log
echo
echo ........................
echo "------------------------ Compressing the app -----------------------"
echo /usr/bin/ditto -c -k --keepParent ./Build/Release/Meteorologist.app ./Build/Release/Meteorologist.zip
/usr/bin/ditto -c -k --keepParent ./Build/Release/Meteorologist.app ./Build/Release/Meteorologist.zip
if [ "${exit_status}" != "0" ]
then
echo "Compress (ditto) failed"
exit 1
fi
echo
echo ........................
echo "------------------------ Notarizing the app -----------------------"
echo xcrun notarytool submit ./Build/Release/Meteorologist.zip --keychain-profile=notary-scriptingosx --wait
xcrun notarytool submit ./Build/Release/Meteorologist.zip --keychain-profile=notary-scriptingosx --wait
if [ "${exit_status}" != "0" ]
then
echo "xcrun notarytool failed"
exit 1
fi
echo
echo ........................
echo "------------------------ Stapling the app -----------------------"
echo xcrun stapler staple "./Build/Release/Meteorologist.app"
xcrun stapler staple "./Build/Release/Meteorologist.app"
if [ "${exit_status}" != "0" ]
then
echo "xcrun stapler failed"
exit 1
fi
echo
rm ./Build/Release/Meteorologist.zip
Is it possible to control the modal window's styling displayed when using ASWebAuthenticationSession? We would like to display a full-screen & change the color of the header bar to match the iOS app. Is this possible to do?
https://developer.apple.com/documentation/authenticationservices/aswebauthenticationsession