iOS is the operating system for iPhone.

Posts under iOS tag

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Request for clarification of Developer mode
Hi Guys, I want to support my client for enable the developer mode, But they not accept to connect with any other devices(Mac Xcode) to enable developer mode. They are nearly 10 people to enable developer mode. But I think without mac we can't enable developer mode in some of devices. So I need a clarification with IOS versions. That's only we are excepting to list out which IOS versions don't have developer mode option default. Please list out that IOS versions Like below: default developer mode available IOS 17.4.1 default developer mode not available IOS 17.5.1
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936
Oct ’25
How to keep API requests running in background using URLSession in Swift?
I'm developing an iOS application in Swift that performs API calls using URLSession.shared. The requests work correctly when the app is in the foreground. However, when the app transitions to the background (for example, when the user switches to another app), the ongoing API calls are either paused or do not complete as expected. What I’ve tried: Using URLSession.shared.dataTask(with:) to initiate the API requests Observing application lifecycle events like applicationDidEnterBackground, but haven't found a reliable solution to allow requests to complete when backgrounded Goal: I want certain API requests to continue running or be allowed to complete even if the app enters the background. Question: What is the correct approach to allow API calls to continue running or complete when the app moves to the background? Should I be using a background URLSessionConfiguration instead of URLSession.shared? If so, how should it be properly configured and used in this scenario?
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147
Oct ’25
Incorrect padding in TextField with .rightToLeft layout direction
When a TextField is set to a rightToLeft layout, it gets strange and unnecessary padding on the left side. This pushes the text away from the edge. This issue doesn't occur in the leftToRight layout, where the text aligns correctly. Does anyone know how to get rid of this extra padding? Environment: Xcode version: 26.0.1 Device: iPhone 13 iOS version: 26.0 Code: struct ContentView: View { @State var textInput: String = "" var body: some View { VStack { Text("rightToLeft") TextField("placeholder", text: $textInput) .background(Color.red) .environment(\.layoutDirection, .rightToLeft) Text("leftToRight") TextField("placeholder", text: $textInput) .background(Color.red) .environment(\.layoutDirection, .leftToRight) } .padding() } }
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251
Oct ’25
How to protect endpoints used by Message Filtering Extension?
Hi, I am just wondering if there is any option to protect my endpoints that will be used by Message Filtering Extension? According to the documentation our API has 2 endpoints: /.well-known/apple-app-site-association /[endpoint setup in the ILMessageFilterExtensionNetworkURL value of the Info.plist file] that the deferQueryRequestToNetwork will request on every message Since all requests to these 2 endpoints are made by iOS itself (deferQueryRequestToNetwork), I don't understand how I can protect these endpoints on my side, like API key, or maybe mTLS. The only way that I found is white list for Apple IP range. Is there other methods for it?
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178
Oct ’25
Playback Issues for DRM content when sending CMCD
Since iOS and tvOS 18, CMCD can now be automatically sent by AVPlayer (https://developer.apple.com/streaming/Whats-new-HLS.pdf). However, after enabling CMCD, our streams occasionally fail with the following error: CoreMediaErrorDomain Error -17383 This issue appears to affect only DRM-protected (FairPlay) streams so far. We activate CMCD via the resource loader of an AVURLAsset, before assigning the item to an AVPlayer. Unfortunately, we haven’t found a reliable way to reproduce the issue, and we’ve been unable to gather any useful diagnostic information. Has anyone else observed this behavior when enabling CMCD on FairPlay streams?
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569
Oct ’25
iOS 26 AttributedString TextEditor bold and italic
Is there a way to constrain the AttributedTextFormattingDefinition of a TextEditor to only bold/italic/underline/strikethrough, without showing the full Font UI? struct CustomFormattingDefinition: AttributedTextFormattingDefinition { struct Scope: AttributeScope { let font: AttributeScopes.SwiftUIAttributes.FontAttribute let underlineStyle: AttributeScopes.SwiftUIAttributes.UnderlineStyleAttribute let strikethroughStyle: AttributeScopes.SwiftUIAttributes.StrikethroughStyleAttribute } var body: some AttributedTextFormattingDefinition<Scope> { ValueConstraint(for: \.font, values: [MyStyle.defaultFont, MyStyle.boldFont, MyStyle.italicFont, MyStyle.boldItalicFont], default: MyStyle.defaultFont) ValueConstraint(for: \.underlineStyle, values: [nil, .single], default: .single) ValueConstraint(for: \.strikethroughStyle, values: [nil, .single], default: .single) } } If I remove the Font attribute from the scope, the Bold and Italic buttons disappear. And if the Font attribute is defined, even if it's restricted to one typeface in 4 different styles, the full typography UI is displayed.
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115
Oct ’25
Can't run app on iPhone after registered UDID
The device UDID was registered to the developer account 40 hours ago, the STATUS column was "processing" in the first 24 hours, then turned to empty. But I still can't run my app (with distribution method "development"), when I try to run it after download it through my OTA URL, it prompts “the app cannot be installed because its integrity could not be verified” but everything runs good on a iPhone which was registered a month ago. What should I do now? keep waiting?
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822
Oct ’25
iOS 26 Keyboard Toolbar with Menu Buttons: Menu appears above hidden toolbar (instead of taking up it's space)
Hi Community! I'm wrangling with this for a few days now and can't find a way to fix it, but I see it working in other apps. I have a regular UIToolbar with buttons, assigning it as inputAccessoryView to a UITextView, so the toolbar appears above the keyboard (I can reproduce this also in SwiftUI). The toolbar contains regular UIBarButtonItems, except one doesn't have an action, it has a UIMenu (using .menu = UIMenu...). In the Apple Notes app, there is also one button that shows a menu like that. When you tap on the button, the toolbar disappears and the menu shows directly above the keyboard. However, in my code it shows above the hidden toolbar, means there is a huge gap between keyboard and menu. It works if I attach the toolbar (in SwiftUI) to the navigation at the top or bottom, just with the keyboard it behaves differently. Here is some sample code for the toolbar: private lazy var accessoryToolbar: UIToolbar = { let toolbar = UIToolbar() let bold = UIBarButtonItem(image: UIImage(systemName: "bold"), style: .plain, target: self, action: #selector(didTapToolbarButton(_:))) let italic = UIBarButtonItem(image: UIImage(systemName: "italic"), style: .plain, target: self, action: #selector(didTapToolbarButton(_:))) let underline = UIBarButtonItem(image: UIImage(systemName: "underline"), style: .plain, target: self, action: #selector(didTapToolbarButton(_:))) let todo = UIBarButtonItem(image: UIImage(systemName: "checklist"), style: .plain, target: self, action: #selector(didTapToolbarButton(_:))) // Make the Bullet button open a menu of list options let bullet = UIBarButtonItem(image: UIImage(systemName: "list.bullet"), style: .plain, target: self, action: nil) let bulletMenu = UIMenu(title: "Insert List", children: [ UIAction(title: "Bulleted List", image: UIImage(systemName: "list.bullet")) { [weak self] _ in self?.handleMenuSelection("Bulleted List") }, UIAction(title: "Numbered List", image: UIImage(systemName: "list.number")) { [weak self] _ in self?.handleMenuSelection("Numbered List") }, ]) bullet.menu = bulletMenu toolbar.items = [bold, italic, underline, todo, bullet] toolbar.sizeToFit() return toolbar }() Somewhere else in the code assign it to the UITextView: // Attach the toolbar above the keyboard textView.inputAccessoryView = accessoryToolbar Toolbar: Menu open: In Apple Notes: I feel I miss something. In Apple notes I can also see a Liquid Glass style gradient between the toolbar and keyboard, dimming the content in this space.
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312
Oct ’25
NavigationSplitView: Make button clickable in detail-section safe area
Hi, I've tried to find a solution for this problem for weeks now but it seems no one knows how to solve it and Apple doesn't seem to care. I have a NavigationSplitView with two columns. In the detail column I have a button - or any other clickable control - which is placed in the very top where usually the safe area resides. The button is NOT clickable when he is in the safe area and I have NO idea why. I know I can place buttons in safe areas of other views and they are clickable. Please have a look at the code: `struct NavTestView: View { var body: some View { GeometryReader { p in VStack(spacing: 0) { NavigationSplitView { List(names) { Text($0.name).frame(width: p.size.width) .background(Color.green) }.listRowSpacing(p.size.height * 0.15 / 100 ) .toolbar(.hidden, for: .navigationBar) } detail: { TestView().ignoresSafeArea() }.frame(width: p.size.width, height: p.size.height, alignment: .topLeading) .background(Color.yellow) } } } } struct TestView: View { var body: some View { GeometryReader { p in let plusButton = IconButton(imageName: "plus.circle.fill", color: Color(uiColor: ThemeColor.SeaFoam.color), imageWidth: p.size.width * 5 / 100, buttonWidth: p.size.width * 5 / 100) let regularAddButton = Button(action: { log.info("| Regular Add Button pressed") } ) { plusButton } VStack { regularAddButton }.frame(width: p.size.width , height: p.size.height, alignment: .top) .background(Color.yellow) } } } ` this code produces the following screen: Any help would be really greatly appreciated! Thank you! Frank
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697
Oct ’25
Profile doesn't include the com.apple.application-identifier entitlement.
I have tried everything and still I am getting this. Just for a test I created a new app (Master-Detail template Xcode 11.5) I have created an entry in the iTunes Connect to receive the app upon archiving and uploading. I regenerated all new certificates for iOS Development and Distribution. I created all new Provisioning profiles. The Dev profile builds deploys and runs on my device The Dist profile builds but when I select the distribution profile I get the "Profile doesn't include the com.apple.application-identifier entitlement." error. When I download the profile within Xcode all looks good for the distribution profile: App ID: matches correctly Certificated: 1 Included includes the new signing certificate "iPhone Distribution...." Capabilities: 3 Included Includes Game Center, In-App Purchase, and Keychain Sharing Entitlements: 5 Included Includes application-identifier, keychain-access-groups, beta-reports-active, get-task-allow, and com.apple.developer.team-identifier. Im not sure what is going on. This is a standard process I have performed for quite a while. As a matter of fact I just submitted 3 applications last Sunday. Thank you for any suggestions.
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15k
Oct ’25
Scroll TextEditor to cursor position
Hello. Is there a good SwiftUI approach on getting the TextEditor cursor position? I have a TextEditor and sometimes when we have a longer text inside it, the cursor is not seen because the keyboard is above covering the bottom of the TextEditor. I would like to somehow detect the position of the cursor, and if it's on the last line of the TextEditor, scroll to the bottom. I've already checked a bit and didn't find any good method of doing this in SwiftUI. If you have any ideas on how to do this, or even a different method any help would be highly appreciated. Thank you!
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830
Oct ’25
On demand module download
I am working on an iOS app and I want to achieve on demand module download inside the app when the user clicks on the module icon which he wants to use. The idea is that we have a super app consisting of multiple modules say four independent apps/features and I want to separate each one so that when the user selects a specific app/feature, it’s downloaded on demand and then opened directly within the same super app resulting in a lower app size initially I want to upload all the code of all modules to app store connect but when the user downloads the app, then only one module's code should be available to the user, the rest of the module's code should be downloaded when the user wants to use that module. I know apple restricts downloading new code but in my case I want to upload all the code to app store for review but just give option to the user to get rest of the code when needed. Any guidance, architectural advice, or example implementations would be highly appreciated.
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152
Oct ’25
Issue with Fastlane match – "Couldn't decrypt the repo, Invalid password passed via 'MATCH_PASSWORD'"
Hi everyone, I’m running into an issue using Fastlane to upload my iOS app to TestFlight. When I run my ios beta lane, I get the following error: [18:12:27]: Couldn't decrypt the repo, please make sure you enter the right password! [18:12:27]: Invalid password passed via 'MATCH_PASSWORD' [18:12:27]: Called from Fastfile at line 7 [18:12:27]: 5: desc "Build and upload to TestFlight" [18:12:27]: 6: lane :beta do [18:12:27]: => 7: match( [18:12:27]: 8: type: "appstore", [18:12:27]: 9: readonly: true, [18:12:27]: ``` Fastlane summary: Step Action Time (s) 1 default_platform 0 💥 match 4 The error indicates that the password provided via MATCH_PASSWORD is invalid. I’ve double-checked that the password I’m using is correct. Has anyone else run into this issue, or can anyone suggest how to properly configure MATCH_PASSWORD so Fastlane can decrypt the repo successfully? Thanks in advance!
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106
Oct ’25
FileHandle(forWritingTo:) crash
I am having a rare crash when calling FileHandle(forWritingTo:) initializer with a file that does not exist. In the documentation, I see that the expected behaviour is to return nil, but in my app, in rare cases I have a Crash. My code that causes the crash is if let handle = try? FileHandle(forWritingTo: logFile) { Is it a known behaviour ? should I test if the file exist before calling FileHandle(forWritingTo:) ? Shareable_2025-09-01_05-32-28.3051.crash
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Oct ’25
Is it still possible to change the color of unselected icons in a TabView?
Hi. I‘m making an app with SwiftUI for iOS 26, and found that the old ways of changing unselected icons color seem not working as they did in old versions of iOS. I tried these methods: TabView() { Tab { // some view here } label: { Label(title: { Text("something") }, icon: { Image(systemName: "checkmark.seal.fill") .foregroundStyle(.blue) } } } I wrapped Image with an if-else, but itisn't able to change any color even without if; struct ParentView: View { init() { UITabBar.appearance() .unselectedItemTintColor = UIColor.red } var body: some View { TabView() { // some tabs here } } } and an extension of above struct ParentView: View { init() { let tabBarAppearance = UITabBarAppearance() tabBarAppearance.configureWithOpaqueBackground() tabBarAppearance.backgroundColor = UIColor.green tabBarAppearance.stackedLayoutAppearance .selected.titleTextAttributes = [.foregroundColor: UIColor.red] tabBarAppearance.stackedLayoutAppearance.normal .titleTextAttributes = [.foregroundColor: UIColor.black] tabBarAppearance.stackedLayoutAppearance .normal.iconColor = UIColor.black tabBarAppearance.stackedLayoutAppearance .selected.iconColor = UIColor.red UITabBar.appearance() .scrollEdgeAppearance = tabBarAppearance UITabBar.appearance() .standardAppearance = tabBarAppearance UITabBar.appearance() .unselectedItemTintColor = .black } var body: some View { TabView() { // some tabs here } } } I read about this from reddit https://www.reddit.com/r/iOSProgramming/comments/1ftmfoa/tabbartabview_icon_and_text_colors_in_ios_18/, it successfully changes the color of the texts in the tabbar, but not the icons. After these, GitHub Copilot suggested me to draw two versions of icons, for different colors, which does work, but out of my capabilities. Is there any other ways to do this on new systems? Thank you very much for any replies.
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Oct ’25
Request: Restore Launchpad Functionality or Allow Customizable App Organization in macOS Tahoe
With macOS Tahoe, Launchpad has been replaced by an App Library–style mode within Spotlight. While the alleged intention is UX consistency across the Apple ecosystem, the result is both a catastrophic usability regression and a radical break in consistency with iOS and iPadOS. Predefined App Library categorization is functionally incoherent: On iOS and now macOS, Apple’s predefined App Library categories place apps with seemingly identical functionality into unrelated groups—for example, 3D scanning tools scattered across Education, Utilities, and Productivity. Instead of making apps easier to find, this effectively creates a labyrinth that users must traverse to locate apps whose names and icons they may not recall. However Apple defines its app categories, they are not only inconsistent but also hopelessly inadequate for the long tail of real-world applications and user workflows. Loss of user control: Launchpad enabled users to group and organize applications according to their workflows. This aligns with Apple’s own Human Interface Guidelines, which emphasize user control, discoverability, and predictable behavior. The new Spotlight interface removes that flexibility, locking users into predefined categories that both impede and mislead—and cannot be overridden. Consistency across platforms is broken: If the goal was to unify iOS, iPadOS, and macOS, this approach actually undermines consistency. On iOS and iPadOS, users can still rely on a customizable Home Screen—a Launchpad-like experience—as their primary way of launching apps. In Tahoe, that option has been removed. macOS now forces users to depend exclusively on Spotlight with App Library categories, while eliminating the very feature that was consistent across platforms. Catastrophic impact on my workflow: As an interdisciplinary artist working in 2D, 3D, and time-based media, as well as coding, I make extensive use of a constantly changing array of AI tools and experiment with many new apps and web services, which I often turn into Web Apps. I cannot possibly recall the names of every native and web app on my system. I need predictable access to groups of related tools. Tahoe’s new auto-categories split those apps apart arbitrarily, slowing me down and interrupting established workflows, forcing me to navigate the aforementioned labyrinth just to find what I need. Proposal: A constructive way forward High-level objective: Simply restore Launchpad—or restore the ability to customize app categories/folders and manually assign apps to them, overriding or augmenting the predefined categories. This ensures users can launch apps according to their workflow, without needing to remember exact names or icons. Possible solutions: Allow manual subfolders within Applications, represented hierarchically in Spotlight. Provide a fullscreen Launchpad-like organizer (with uninstall via long-click, etc.), either as a replacement or toggleable option. Retain Apple’s auto-categories for those who prefer them, but let users override or augment them with their own. In summary: Tahoe eliminates a working, consistent paradigm (Launchpad/Home Screen) and forces reliance on an App Library system that categorizes poorly and cannot be customized. This is both a step backwards in functionality and a break in cross-platform consistency. A constructive solution is to restore Launchpad—or at least restore the ability for users to organize apps in ways that fit their workflows.
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Oct ’25
UISplitView with "sidebar" and Liquid Glass
I have a couple of (older) UIKit-based Apps using UISplitViewController on the iPad to have a two-column layout. I'm trying to edit the App so it will shows the left column as sidebar with liquid glass effect, similar to the one in the "Settings" App of iPadOS 26. But this seems to be almost impossible to do right now. "out of the box" the UISplitViewController already shows the left column somehow like a sidebar, with some margins to the sides, but missing the glass effect and with very little contrast to the background. If the left column contains a UITableViewController, I can try to get the glass effect this way within the UITableViewController: tableView.backgroundColor = .clear tableView.backgroundView = UIVisualEffectView(effect: UIGlassContainerEffect()) It is necessary to set the backgroundColor of the table view to the clear color because otherwise the default background color would completely cover the glass effect and so it's no longer visible. It is also necessary to set the background of all UITableViewCells to clear. If the window is in the foreground, this will now look very similar to the sidebar of the Settings App. However if the window is in the back, the sidebar is now much darker than the one of the Settings App. Not that nice looking, but for now acceptable. However whenever I navigate to another view controller in the side bar, all the clear backgrounds destroy the great look, because the transition to the new child controller overlaps with the old parent controller and you see both at the same time (because of the clear backgrounds). What is the best way to solve these issues and get a sidebar looking like the one of the Settings App under all conditions?
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Oct ’25
How to display SegmentControl in tabViewBottomAccessory inline mode like iOS 26 Photos app?
Question I'm trying to replicate the iOS 26 Photos app behavior where a segmented control appears in the tab bar area when scrolling. Specifically, when the tab bar minimizes to inline mode, I want to show a Picker with .segmented style between the minimized tab button and search button. Expected Behavior (iOS 26 Photos App) When scrolling up in the Photos app: Tab bar minimizes to inline mode A segmented control (Years/Months/All) appears in the center Layout: [Tab Button] [Segmented Control] [Search Button] Current Implementation I'm using tabViewBottomAccessory with tabBarMinimizeBehavior: struct PhotosMainView: View { @Environment(ModelData.self) private var modelData @State private var searchText: String = "" var body: some View { @Bindable var modelData = modelData TabView { Tab("Library", systemImage: "photo.on.rectangle") { NavigationStack { PhotosGridView() .navigationTitle("Library") } } Tab("Albums", systemImage: "square.grid.2x2") { NavigationStack { AlbumsGridView() .navigationTitle("Albums") } } Tab("Search", systemImage: "magnifyingglass", role: .search) { NavigationStack { PhotosGridView() .navigationTitle("Search") .searchable(text: $searchText) } } } .tabBarMinimizeBehavior(.onScrollUp) .tabViewBottomAccessory { TimelineAccessoryView() .environment(modelData) } } } struct TimelineAccessoryView: View { @Environment(ModelData.self) private var modelData @Environment(\.tabViewBottomAccessoryPlacement) var placement var body: some View { Group { if let placement = placement { switch placement { case .inline: inlineView case .expanded: expandedView } } } } @ViewBuilder private var inlineView: some View { @Bindable var modelData = modelData Picker("View", selection: $modelData.timelineFilter) { Text("Years").tag(TimelineFilter.year) Text("Months").tag(TimelineFilter.month) Text("All").tag(TimelineFilter.all) } .pickerStyle(.segmented) .frame(maxWidth: 200) } @ViewBuilder private var expandedView: some View { Text("Expanded state") } } Issues Encountered 1. Console logs show placement changes correctly: placement: nil → expanded → inline 2. However, the segmented control doesn't appear visually in inline mode - The accessory view seems to render, but nothing is visible on screen - Only a small empty space appears where the control should be 3. AttributeGraph cycle warnings appear: === AttributeGraph: cycle detected through attribute 27160 === === AttributeGraph: cycle detected through attribute 26304 === What I've Tried 1. ✅ Separating inline/expanded views into @ViewBuilder properties to avoid cycles 2. ✅ Using .onAppear and .onChange for debugging instead of direct prints in body 3. ✅ Confirming placement environment value changes correctly 4. ❌ The segmented control still doesn't display in inline mode Questions 1. Is tabViewBottomAccessory the correct API to achieve this Photos app effect? 2. How should content be structured in .inline placement to display properly between tab button and search? 3. Are there additional modifiers or constraints needed for inline accessories? 4. Is there documentation or sample code showing this pattern? Environment - Xcode 17.0 - iOS 26.0 - iPhone 16 Simulator - SwiftUI Any guidance on the correct approach to implement this would be greatly appreciated. Thank you!
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220
Oct ’25
Request for clarification of Developer mode
Hi Guys, I want to support my client for enable the developer mode, But they not accept to connect with any other devices(Mac Xcode) to enable developer mode. They are nearly 10 people to enable developer mode. But I think without mac we can't enable developer mode in some of devices. So I need a clarification with IOS versions. That's only we are excepting to list out which IOS versions don't have developer mode option default. Please list out that IOS versions Like below: default developer mode available IOS 17.4.1 default developer mode not available IOS 17.5.1
Replies
3
Boosts
0
Views
936
Activity
Oct ’25
How to keep API requests running in background using URLSession in Swift?
I'm developing an iOS application in Swift that performs API calls using URLSession.shared. The requests work correctly when the app is in the foreground. However, when the app transitions to the background (for example, when the user switches to another app), the ongoing API calls are either paused or do not complete as expected. What I’ve tried: Using URLSession.shared.dataTask(with:) to initiate the API requests Observing application lifecycle events like applicationDidEnterBackground, but haven't found a reliable solution to allow requests to complete when backgrounded Goal: I want certain API requests to continue running or be allowed to complete even if the app enters the background. Question: What is the correct approach to allow API calls to continue running or complete when the app moves to the background? Should I be using a background URLSessionConfiguration instead of URLSession.shared? If so, how should it be properly configured and used in this scenario?
Replies
1
Boosts
0
Views
147
Activity
Oct ’25
Incorrect padding in TextField with .rightToLeft layout direction
When a TextField is set to a rightToLeft layout, it gets strange and unnecessary padding on the left side. This pushes the text away from the edge. This issue doesn't occur in the leftToRight layout, where the text aligns correctly. Does anyone know how to get rid of this extra padding? Environment: Xcode version: 26.0.1 Device: iPhone 13 iOS version: 26.0 Code: struct ContentView: View { @State var textInput: String = "" var body: some View { VStack { Text("rightToLeft") TextField("placeholder", text: $textInput) .background(Color.red) .environment(\.layoutDirection, .rightToLeft) Text("leftToRight") TextField("placeholder", text: $textInput) .background(Color.red) .environment(\.layoutDirection, .leftToRight) } .padding() } }
Replies
1
Boosts
1
Views
251
Activity
Oct ’25
How to protect endpoints used by Message Filtering Extension?
Hi, I am just wondering if there is any option to protect my endpoints that will be used by Message Filtering Extension? According to the documentation our API has 2 endpoints: /.well-known/apple-app-site-association /[endpoint setup in the ILMessageFilterExtensionNetworkURL value of the Info.plist file] that the deferQueryRequestToNetwork will request on every message Since all requests to these 2 endpoints are made by iOS itself (deferQueryRequestToNetwork), I don't understand how I can protect these endpoints on my side, like API key, or maybe mTLS. The only way that I found is white list for Apple IP range. Is there other methods for it?
Replies
1
Boosts
0
Views
178
Activity
Oct ’25
Excessive red flags in SwiftUI Instruments on iOS 26
I'm running the new iOS 26 SwiftUI Instruments and seeing a lot of red/hitches, even with Apple's own Backyard Birds sample project. Is anyone else experiencing this? Not sure if it's a general iOS 26 issue or specific to my device (iPhone SE 2nd gen). Would appreciate hearing if others are seeing similar results.
Replies
1
Boosts
0
Views
529
Activity
Oct ’25
Playback Issues for DRM content when sending CMCD
Since iOS and tvOS 18, CMCD can now be automatically sent by AVPlayer (https://developer.apple.com/streaming/Whats-new-HLS.pdf). However, after enabling CMCD, our streams occasionally fail with the following error: CoreMediaErrorDomain Error -17383 This issue appears to affect only DRM-protected (FairPlay) streams so far. We activate CMCD via the resource loader of an AVURLAsset, before assigning the item to an AVPlayer. Unfortunately, we haven’t found a reliable way to reproduce the issue, and we’ve been unable to gather any useful diagnostic information. Has anyone else observed this behavior when enabling CMCD on FairPlay streams?
Replies
3
Boosts
0
Views
569
Activity
Oct ’25
iOS 26 AttributedString TextEditor bold and italic
Is there a way to constrain the AttributedTextFormattingDefinition of a TextEditor to only bold/italic/underline/strikethrough, without showing the full Font UI? struct CustomFormattingDefinition: AttributedTextFormattingDefinition { struct Scope: AttributeScope { let font: AttributeScopes.SwiftUIAttributes.FontAttribute let underlineStyle: AttributeScopes.SwiftUIAttributes.UnderlineStyleAttribute let strikethroughStyle: AttributeScopes.SwiftUIAttributes.StrikethroughStyleAttribute } var body: some AttributedTextFormattingDefinition<Scope> { ValueConstraint(for: \.font, values: [MyStyle.defaultFont, MyStyle.boldFont, MyStyle.italicFont, MyStyle.boldItalicFont], default: MyStyle.defaultFont) ValueConstraint(for: \.underlineStyle, values: [nil, .single], default: .single) ValueConstraint(for: \.strikethroughStyle, values: [nil, .single], default: .single) } } If I remove the Font attribute from the scope, the Bold and Italic buttons disappear. And if the Font attribute is defined, even if it's restricted to one typeface in 4 different styles, the full typography UI is displayed.
Replies
1
Boosts
0
Views
115
Activity
Oct ’25
Can't run app on iPhone after registered UDID
The device UDID was registered to the developer account 40 hours ago, the STATUS column was "processing" in the first 24 hours, then turned to empty. But I still can't run my app (with distribution method "development"), when I try to run it after download it through my OTA URL, it prompts “the app cannot be installed because its integrity could not be verified” but everything runs good on a iPhone which was registered a month ago. What should I do now? keep waiting?
Replies
3
Boosts
1
Views
822
Activity
Oct ’25
iOS 26 Keyboard Toolbar with Menu Buttons: Menu appears above hidden toolbar (instead of taking up it's space)
Hi Community! I'm wrangling with this for a few days now and can't find a way to fix it, but I see it working in other apps. I have a regular UIToolbar with buttons, assigning it as inputAccessoryView to a UITextView, so the toolbar appears above the keyboard (I can reproduce this also in SwiftUI). The toolbar contains regular UIBarButtonItems, except one doesn't have an action, it has a UIMenu (using .menu = UIMenu...). In the Apple Notes app, there is also one button that shows a menu like that. When you tap on the button, the toolbar disappears and the menu shows directly above the keyboard. However, in my code it shows above the hidden toolbar, means there is a huge gap between keyboard and menu. It works if I attach the toolbar (in SwiftUI) to the navigation at the top or bottom, just with the keyboard it behaves differently. Here is some sample code for the toolbar: private lazy var accessoryToolbar: UIToolbar = { let toolbar = UIToolbar() let bold = UIBarButtonItem(image: UIImage(systemName: "bold"), style: .plain, target: self, action: #selector(didTapToolbarButton(_:))) let italic = UIBarButtonItem(image: UIImage(systemName: "italic"), style: .plain, target: self, action: #selector(didTapToolbarButton(_:))) let underline = UIBarButtonItem(image: UIImage(systemName: "underline"), style: .plain, target: self, action: #selector(didTapToolbarButton(_:))) let todo = UIBarButtonItem(image: UIImage(systemName: "checklist"), style: .plain, target: self, action: #selector(didTapToolbarButton(_:))) // Make the Bullet button open a menu of list options let bullet = UIBarButtonItem(image: UIImage(systemName: "list.bullet"), style: .plain, target: self, action: nil) let bulletMenu = UIMenu(title: "Insert List", children: [ UIAction(title: "Bulleted List", image: UIImage(systemName: "list.bullet")) { [weak self] _ in self?.handleMenuSelection("Bulleted List") }, UIAction(title: "Numbered List", image: UIImage(systemName: "list.number")) { [weak self] _ in self?.handleMenuSelection("Numbered List") }, ]) bullet.menu = bulletMenu toolbar.items = [bold, italic, underline, todo, bullet] toolbar.sizeToFit() return toolbar }() Somewhere else in the code assign it to the UITextView: // Attach the toolbar above the keyboard textView.inputAccessoryView = accessoryToolbar Toolbar: Menu open: In Apple Notes: I feel I miss something. In Apple notes I can also see a Liquid Glass style gradient between the toolbar and keyboard, dimming the content in this space.
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312
Activity
Oct ’25
NavigationSplitView: Make button clickable in detail-section safe area
Hi, I've tried to find a solution for this problem for weeks now but it seems no one knows how to solve it and Apple doesn't seem to care. I have a NavigationSplitView with two columns. In the detail column I have a button - or any other clickable control - which is placed in the very top where usually the safe area resides. The button is NOT clickable when he is in the safe area and I have NO idea why. I know I can place buttons in safe areas of other views and they are clickable. Please have a look at the code: `struct NavTestView: View { var body: some View { GeometryReader { p in VStack(spacing: 0) { NavigationSplitView { List(names) { Text($0.name).frame(width: p.size.width) .background(Color.green) }.listRowSpacing(p.size.height * 0.15 / 100 ) .toolbar(.hidden, for: .navigationBar) } detail: { TestView().ignoresSafeArea() }.frame(width: p.size.width, height: p.size.height, alignment: .topLeading) .background(Color.yellow) } } } } struct TestView: View { var body: some View { GeometryReader { p in let plusButton = IconButton(imageName: "plus.circle.fill", color: Color(uiColor: ThemeColor.SeaFoam.color), imageWidth: p.size.width * 5 / 100, buttonWidth: p.size.width * 5 / 100) let regularAddButton = Button(action: { log.info("| Regular Add Button pressed") } ) { plusButton } VStack { regularAddButton }.frame(width: p.size.width , height: p.size.height, alignment: .top) .background(Color.yellow) } } } ` this code produces the following screen: Any help would be really greatly appreciated! Thank you! Frank
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697
Activity
Oct ’25
Profile doesn't include the com.apple.application-identifier entitlement.
I have tried everything and still I am getting this. Just for a test I created a new app (Master-Detail template Xcode 11.5) I have created an entry in the iTunes Connect to receive the app upon archiving and uploading. I regenerated all new certificates for iOS Development and Distribution. I created all new Provisioning profiles. The Dev profile builds deploys and runs on my device The Dist profile builds but when I select the distribution profile I get the "Profile doesn't include the com.apple.application-identifier entitlement." error. When I download the profile within Xcode all looks good for the distribution profile: App ID: matches correctly Certificated: 1 Included includes the new signing certificate "iPhone Distribution...." Capabilities: 3 Included Includes Game Center, In-App Purchase, and Keychain Sharing Entitlements: 5 Included Includes application-identifier, keychain-access-groups, beta-reports-active, get-task-allow, and com.apple.developer.team-identifier. Im not sure what is going on. This is a standard process I have performed for quite a while. As a matter of fact I just submitted 3 applications last Sunday. Thank you for any suggestions.
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22
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15k
Activity
Oct ’25
Scroll TextEditor to cursor position
Hello. Is there a good SwiftUI approach on getting the TextEditor cursor position? I have a TextEditor and sometimes when we have a longer text inside it, the cursor is not seen because the keyboard is above covering the bottom of the TextEditor. I would like to somehow detect the position of the cursor, and if it's on the last line of the TextEditor, scroll to the bottom. I've already checked a bit and didn't find any good method of doing this in SwiftUI. If you have any ideas on how to do this, or even a different method any help would be highly appreciated. Thank you!
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830
Activity
Oct ’25
On demand module download
I am working on an iOS app and I want to achieve on demand module download inside the app when the user clicks on the module icon which he wants to use. The idea is that we have a super app consisting of multiple modules say four independent apps/features and I want to separate each one so that when the user selects a specific app/feature, it’s downloaded on demand and then opened directly within the same super app resulting in a lower app size initially I want to upload all the code of all modules to app store connect but when the user downloads the app, then only one module's code should be available to the user, the rest of the module's code should be downloaded when the user wants to use that module. I know apple restricts downloading new code but in my case I want to upload all the code to app store for review but just give option to the user to get rest of the code when needed. Any guidance, architectural advice, or example implementations would be highly appreciated.
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152
Activity
Oct ’25
iOS 11 Beta 2 Update 1Build 15A5304j
HiIm currently on iOS 11 Beta 2 (Build 15A5304i) With Update 1 Build 15A5304j just been released, will there be any difference since last weeks release?I can't update OTA to the new build released today.ThanksBarry
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4
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2.5k
Activity
Oct ’25
Issue with Fastlane match – "Couldn't decrypt the repo, Invalid password passed via 'MATCH_PASSWORD'"
Hi everyone, I’m running into an issue using Fastlane to upload my iOS app to TestFlight. When I run my ios beta lane, I get the following error: [18:12:27]: Couldn't decrypt the repo, please make sure you enter the right password! [18:12:27]: Invalid password passed via 'MATCH_PASSWORD' [18:12:27]: Called from Fastfile at line 7 [18:12:27]: 5: desc "Build and upload to TestFlight" [18:12:27]: 6: lane :beta do [18:12:27]: => 7: match( [18:12:27]: 8: type: "appstore", [18:12:27]: 9: readonly: true, [18:12:27]: ``` Fastlane summary: Step Action Time (s) 1 default_platform 0 💥 match 4 The error indicates that the password provided via MATCH_PASSWORD is invalid. I’ve double-checked that the password I’m using is correct. Has anyone else run into this issue, or can anyone suggest how to properly configure MATCH_PASSWORD so Fastlane can decrypt the repo successfully? Thanks in advance!
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106
Activity
Oct ’25
FileHandle(forWritingTo:) crash
I am having a rare crash when calling FileHandle(forWritingTo:) initializer with a file that does not exist. In the documentation, I see that the expected behaviour is to return nil, but in my app, in rare cases I have a Crash. My code that causes the crash is if let handle = try? FileHandle(forWritingTo: logFile) { Is it a known behaviour ? should I test if the file exist before calling FileHandle(forWritingTo:) ? Shareable_2025-09-01_05-32-28.3051.crash
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146
Activity
Oct ’25
Is it still possible to change the color of unselected icons in a TabView?
Hi. I‘m making an app with SwiftUI for iOS 26, and found that the old ways of changing unselected icons color seem not working as they did in old versions of iOS. I tried these methods: TabView() { Tab { // some view here } label: { Label(title: { Text("something") }, icon: { Image(systemName: "checkmark.seal.fill") .foregroundStyle(.blue) } } } I wrapped Image with an if-else, but itisn't able to change any color even without if; struct ParentView: View { init() { UITabBar.appearance() .unselectedItemTintColor = UIColor.red } var body: some View { TabView() { // some tabs here } } } and an extension of above struct ParentView: View { init() { let tabBarAppearance = UITabBarAppearance() tabBarAppearance.configureWithOpaqueBackground() tabBarAppearance.backgroundColor = UIColor.green tabBarAppearance.stackedLayoutAppearance .selected.titleTextAttributes = [.foregroundColor: UIColor.red] tabBarAppearance.stackedLayoutAppearance.normal .titleTextAttributes = [.foregroundColor: UIColor.black] tabBarAppearance.stackedLayoutAppearance .normal.iconColor = UIColor.black tabBarAppearance.stackedLayoutAppearance .selected.iconColor = UIColor.red UITabBar.appearance() .scrollEdgeAppearance = tabBarAppearance UITabBar.appearance() .standardAppearance = tabBarAppearance UITabBar.appearance() .unselectedItemTintColor = .black } var body: some View { TabView() { // some tabs here } } } I read about this from reddit https://www.reddit.com/r/iOSProgramming/comments/1ftmfoa/tabbartabview_icon_and_text_colors_in_ios_18/, it successfully changes the color of the texts in the tabbar, but not the icons. After these, GitHub Copilot suggested me to draw two versions of icons, for different colors, which does work, but out of my capabilities. Is there any other ways to do this on new systems? Thank you very much for any replies.
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177
Activity
Oct ’25
Request: Restore Launchpad Functionality or Allow Customizable App Organization in macOS Tahoe
With macOS Tahoe, Launchpad has been replaced by an App Library–style mode within Spotlight. While the alleged intention is UX consistency across the Apple ecosystem, the result is both a catastrophic usability regression and a radical break in consistency with iOS and iPadOS. Predefined App Library categorization is functionally incoherent: On iOS and now macOS, Apple’s predefined App Library categories place apps with seemingly identical functionality into unrelated groups—for example, 3D scanning tools scattered across Education, Utilities, and Productivity. Instead of making apps easier to find, this effectively creates a labyrinth that users must traverse to locate apps whose names and icons they may not recall. However Apple defines its app categories, they are not only inconsistent but also hopelessly inadequate for the long tail of real-world applications and user workflows. Loss of user control: Launchpad enabled users to group and organize applications according to their workflows. This aligns with Apple’s own Human Interface Guidelines, which emphasize user control, discoverability, and predictable behavior. The new Spotlight interface removes that flexibility, locking users into predefined categories that both impede and mislead—and cannot be overridden. Consistency across platforms is broken: If the goal was to unify iOS, iPadOS, and macOS, this approach actually undermines consistency. On iOS and iPadOS, users can still rely on a customizable Home Screen—a Launchpad-like experience—as their primary way of launching apps. In Tahoe, that option has been removed. macOS now forces users to depend exclusively on Spotlight with App Library categories, while eliminating the very feature that was consistent across platforms. Catastrophic impact on my workflow: As an interdisciplinary artist working in 2D, 3D, and time-based media, as well as coding, I make extensive use of a constantly changing array of AI tools and experiment with many new apps and web services, which I often turn into Web Apps. I cannot possibly recall the names of every native and web app on my system. I need predictable access to groups of related tools. Tahoe’s new auto-categories split those apps apart arbitrarily, slowing me down and interrupting established workflows, forcing me to navigate the aforementioned labyrinth just to find what I need. Proposal: A constructive way forward High-level objective: Simply restore Launchpad—or restore the ability to customize app categories/folders and manually assign apps to them, overriding or augmenting the predefined categories. This ensures users can launch apps according to their workflow, without needing to remember exact names or icons. Possible solutions: Allow manual subfolders within Applications, represented hierarchically in Spotlight. Provide a fullscreen Launchpad-like organizer (with uninstall via long-click, etc.), either as a replacement or toggleable option. Retain Apple’s auto-categories for those who prefer them, but let users override or augment them with their own. In summary: Tahoe eliminates a working, consistent paradigm (Launchpad/Home Screen) and forces reliance on an App Library system that categorizes poorly and cannot be customized. This is both a step backwards in functionality and a break in cross-platform consistency. A constructive solution is to restore Launchpad—or at least restore the ability for users to organize apps in ways that fit their workflows.
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771
Activity
Oct ’25
UISplitView with "sidebar" and Liquid Glass
I have a couple of (older) UIKit-based Apps using UISplitViewController on the iPad to have a two-column layout. I'm trying to edit the App so it will shows the left column as sidebar with liquid glass effect, similar to the one in the "Settings" App of iPadOS 26. But this seems to be almost impossible to do right now. "out of the box" the UISplitViewController already shows the left column somehow like a sidebar, with some margins to the sides, but missing the glass effect and with very little contrast to the background. If the left column contains a UITableViewController, I can try to get the glass effect this way within the UITableViewController: tableView.backgroundColor = .clear tableView.backgroundView = UIVisualEffectView(effect: UIGlassContainerEffect()) It is necessary to set the backgroundColor of the table view to the clear color because otherwise the default background color would completely cover the glass effect and so it's no longer visible. It is also necessary to set the background of all UITableViewCells to clear. If the window is in the foreground, this will now look very similar to the sidebar of the Settings App. However if the window is in the back, the sidebar is now much darker than the one of the Settings App. Not that nice looking, but for now acceptable. However whenever I navigate to another view controller in the side bar, all the clear backgrounds destroy the great look, because the transition to the new child controller overlaps with the old parent controller and you see both at the same time (because of the clear backgrounds). What is the best way to solve these issues and get a sidebar looking like the one of the Settings App under all conditions?
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4
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489
Activity
Oct ’25
How to display SegmentControl in tabViewBottomAccessory inline mode like iOS 26 Photos app?
Question I'm trying to replicate the iOS 26 Photos app behavior where a segmented control appears in the tab bar area when scrolling. Specifically, when the tab bar minimizes to inline mode, I want to show a Picker with .segmented style between the minimized tab button and search button. Expected Behavior (iOS 26 Photos App) When scrolling up in the Photos app: Tab bar minimizes to inline mode A segmented control (Years/Months/All) appears in the center Layout: [Tab Button] [Segmented Control] [Search Button] Current Implementation I'm using tabViewBottomAccessory with tabBarMinimizeBehavior: struct PhotosMainView: View { @Environment(ModelData.self) private var modelData @State private var searchText: String = "" var body: some View { @Bindable var modelData = modelData TabView { Tab("Library", systemImage: "photo.on.rectangle") { NavigationStack { PhotosGridView() .navigationTitle("Library") } } Tab("Albums", systemImage: "square.grid.2x2") { NavigationStack { AlbumsGridView() .navigationTitle("Albums") } } Tab("Search", systemImage: "magnifyingglass", role: .search) { NavigationStack { PhotosGridView() .navigationTitle("Search") .searchable(text: $searchText) } } } .tabBarMinimizeBehavior(.onScrollUp) .tabViewBottomAccessory { TimelineAccessoryView() .environment(modelData) } } } struct TimelineAccessoryView: View { @Environment(ModelData.self) private var modelData @Environment(\.tabViewBottomAccessoryPlacement) var placement var body: some View { Group { if let placement = placement { switch placement { case .inline: inlineView case .expanded: expandedView } } } } @ViewBuilder private var inlineView: some View { @Bindable var modelData = modelData Picker("View", selection: $modelData.timelineFilter) { Text("Years").tag(TimelineFilter.year) Text("Months").tag(TimelineFilter.month) Text("All").tag(TimelineFilter.all) } .pickerStyle(.segmented) .frame(maxWidth: 200) } @ViewBuilder private var expandedView: some View { Text("Expanded state") } } Issues Encountered 1. Console logs show placement changes correctly: placement: nil → expanded → inline 2. However, the segmented control doesn't appear visually in inline mode - The accessory view seems to render, but nothing is visible on screen - Only a small empty space appears where the control should be 3. AttributeGraph cycle warnings appear: === AttributeGraph: cycle detected through attribute 27160 === === AttributeGraph: cycle detected through attribute 26304 === What I've Tried 1. ✅ Separating inline/expanded views into @ViewBuilder properties to avoid cycles 2. ✅ Using .onAppear and .onChange for debugging instead of direct prints in body 3. ✅ Confirming placement environment value changes correctly 4. ❌ The segmented control still doesn't display in inline mode Questions 1. Is tabViewBottomAccessory the correct API to achieve this Photos app effect? 2. How should content be structured in .inline placement to display properly between tab button and search? 3. Are there additional modifiers or constraints needed for inline accessories? 4. Is there documentation or sample code showing this pattern? Environment - Xcode 17.0 - iOS 26.0 - iPhone 16 Simulator - SwiftUI Any guidance on the correct approach to implement this would be greatly appreciated. Thank you!
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220
Activity
Oct ’25