iPadOS is the operating system for iPad.

Posts under iPadOS tag

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Software Update Enforcement Specific
When using the SoftwareUpdateEnforcementSpecific to target an update to iPad OS 18.7.1, will the update be triggered to be downloaded immediately after the iPad has an active Internet connectivity? Or, if the SoftwareUpdateSettingsAutomaticActionsObject download string is set to AlwaysOff, will this mean that the update enforced will not start downloading automatically, but only when the user decides? I am trying to understand how these two can be combined together or if they work independently, as while trying to enforce a specific version, we need to eliminate the possibility to download an iPad OS version using cellular data, as our devices have an eSIM installed and the cost of using that for the iOS updates will be quite high. Maybe there is a setting to only allow the iOS updates to be downloaded via Wi-Fi. Thanks!
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1.2k
Oct ’25
iPadOS 26 UISearchController bug causing presented view controller to be dismissed
Under iPadsOS 26.0 and 26.1, if a view controller is presented with a presentation style of fullScreen or pageSheet, and the view controller is setup with a UISearchController that has obscuresBackgroundDuringPresentation set to true, then when cancelling the search the view controller is being dismissed when it should not be. To replicate, create a new iOS project based on Swift/Storyboard using Xcode 26.0 or Xcode 26.1. Update ViewController.swift with the following code: import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .systemBackground title = "Root" navigationItem.rightBarButtonItems = [ UIBarButtonItem(title: "Full", primaryAction: .init(handler: { _ in self.showModal(with: .fullScreen) })), UIBarButtonItem(title: "Page", primaryAction: .init(handler: { _ in self.showModal(with: .pageSheet) })), UIBarButtonItem(title: "Form", primaryAction: .init(handler: { _ in self.showModal(with: .formSheet) })), ] } private func showModal(with style: UIModalPresentationStyle) { let vc = ModalViewController() let nc = UINavigationController(rootViewController: vc) // This triggers the double dismiss bug when set to either pageSheet or fullScreen. // If set to formSheet then it works fine. // Bug is only on iPad with iPadOS 26.0 or 26.1 beta 2. // Works fine on iPhone (any iOS) and iPadOS 18 as well as macOS 26.0 (not tested with other versions of macOS). nc.modalPresentationStyle = style self.present(nc, animated: true) } } Then add a new file named ModalViewController.swift with the following code: import UIKit class ModalViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() title = "Modal" view.backgroundColor = .systemBackground setupSearch() } private func setupSearch() { let sc = UISearchController(searchResultsController: UIViewController()) sc.delegate = self // Just for debugging - being set or not does not affect the bug sc.obscuresBackgroundDuringPresentation = true // Critical to reproducing the bug navigationItem.searchController = sc navigationItem.preferredSearchBarPlacement = .stacked } // When the search is cancelled by tapping on the grayed out area below the search bar, // this is called twice when it should only be called once. This happens only if the // view controller is presented with a fullScreen or pageSheet presentation style. // The end result is that the first call properly dismisses the search controller. // The second call results in this view controller being dismissed when it should not be. override func dismiss(animated flag: Bool, completion: (() -> Void)? = nil) { print("dismiss ViewController") // Set breakpoint on the following line super.dismiss(animated: flag, completion: completion) } } extension ModalViewController: UISearchControllerDelegate { func willDismissSearchController(_ searchController: UISearchController) { print("willDissmissSearchController") } func didDismissSearchController(_ searchController: UISearchController) { print("didDismissSearchController") } } Build and run the app on a simulated or real iPad running iPadOS 26.0 or 26.1 (beta 2). A root window appears with 3 buttons in the navbar. Each button displays the same view controller but with a different modalPresentationStyle. Tap the Form button. This displays a modal view controller with formSheet style. Tap on the search field. Then tap on the grayed out area of the view controller to cancel the search. This all works just fine. Dismiss the modal (drag it down). Now tap either the Page or Full button. These display the same modal view controller with pageSheet or fullScreen style respectively. Tap on the search field. Then tap on the grayed out area of the view controller to cancel the search. This time, not only is the search cancelled, but the view controller is also dismissed. This is because the view controller’s dismiss(animated:completion:) method is being called twice. See ViewController.swift for the code that presents the modal. See ModalViewController.swift for the code that sets up the search controller. Both contain lots of comments. Besides the use of fullScreen or pageSheet presentation style to reproduce the bug, the search controller must also have its obscuresBackgroundDuringPresentation property set to true. It’s the tap on that obscured background to cancel the search that results in the double call to dismiss. With the breakpoint set in the overloaded dismiss(animated:completion:) function, you can see the two stack traces that lead to the call to dismiss. When presented as a formSheet, the 2nd call to dismiss is not being made. This issue does not affect iPadOS 18 nor any version of iOS on iPhones. Nor does it affect the app using Mac Catalyst on macOS 26.0 (untested with macOS 15 or 26.1). In short, it is expected that cancelling the search in a presented view controller should not also result in the view controller being dismissed. Tested with Xcode 26.1 beta 2 and Xcode 26.0. Tested with iPadOS 26.1 beta 2 (real and simulated) and iPadOS 26.0 (simulated). A version of this post was submitted as FB20569327
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Oct ’25
iOS App Exists after launch
Hello, my iOS apps are exiting right after launch on a few of our iOS devices. I tried a couple of my apps that are deployed to our fleet and they do the same thing. If I run the app(s) in the Simulator it works fine and if I run the app(s) on the offending devices it works fine as well. Once I stop the run in Xcode the app on the device will not launch. I'm thinking something is missing like a certificate etc. Just not sure. Any ideas on how to troubleshoot this? I would really like to get this fixed.
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Oct ’25
AVSpeechSynthesisVoice ignores user-selected voices in iOS 26 (Regression)
We've identified a regression in iOS 26.0 and 26.1 Beta 4 where AVSpeechSynthesisVoice(language:) no longer respects user-selected voices from Accessibility settings. Issue: When users select a specific voice in Settings → Accessibility → Spoken Content → Voices, calling AVSpeechSynthesisVoice(language:) returns the system default voice instead of the user's selection. This worked correctly in iOS 18.6.2. Particularly affects: Third-party speech synthesis voices (CereProc, Grammatek, etc.) Apps relying on automatic voice selection based on user preferences Example: // User selected CereProc Heather for en-GB in Accessibility settings let voice = AVSpeechSynthesisVoice(language: "en-GB") print(voice?.name) // iOS 18.6.2: "HEATHER", iOS 26: "Daniel" (system default) Interesting observation: The new Accessibility Reader feature in iOS 26 correctly uses the user-selected voice, but Tap to Speak and the API both ignore the setting. Tested methods: AVSpeechSynthesisVoice(language:) AVSpeechUtterance auto-selection Reflection for new APIs All return the system default voice, not the user's preference. Filed: FB[20271264] Has anyone else encountered this? Any known workarounds to programmatically access the user's preferred voice selection?
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1.6k
Oct ’25
Request: Restore Launchpad Functionality or Allow Customizable App Organization in macOS Tahoe
With macOS Tahoe, Launchpad has been replaced by an App Library–style mode within Spotlight. While the alleged intention is UX consistency across the Apple ecosystem, the result is both a catastrophic usability regression and a radical break in consistency with iOS and iPadOS. Predefined App Library categorization is functionally incoherent: On iOS and now macOS, Apple’s predefined App Library categories place apps with seemingly identical functionality into unrelated groups—for example, 3D scanning tools scattered across Education, Utilities, and Productivity. Instead of making apps easier to find, this effectively creates a labyrinth that users must traverse to locate apps whose names and icons they may not recall. However Apple defines its app categories, they are not only inconsistent but also hopelessly inadequate for the long tail of real-world applications and user workflows. Loss of user control: Launchpad enabled users to group and organize applications according to their workflows. This aligns with Apple’s own Human Interface Guidelines, which emphasize user control, discoverability, and predictable behavior. The new Spotlight interface removes that flexibility, locking users into predefined categories that both impede and mislead—and cannot be overridden. Consistency across platforms is broken: If the goal was to unify iOS, iPadOS, and macOS, this approach actually undermines consistency. On iOS and iPadOS, users can still rely on a customizable Home Screen—a Launchpad-like experience—as their primary way of launching apps. In Tahoe, that option has been removed. macOS now forces users to depend exclusively on Spotlight with App Library categories, while eliminating the very feature that was consistent across platforms. Catastrophic impact on my workflow: As an interdisciplinary artist working in 2D, 3D, and time-based media, as well as coding, I make extensive use of a constantly changing array of AI tools and experiment with many new apps and web services, which I often turn into Web Apps. I cannot possibly recall the names of every native and web app on my system. I need predictable access to groups of related tools. Tahoe’s new auto-categories split those apps apart arbitrarily, slowing me down and interrupting established workflows, forcing me to navigate the aforementioned labyrinth just to find what I need. Proposal: A constructive way forward High-level objective: Simply restore Launchpad—or restore the ability to customize app categories/folders and manually assign apps to them, overriding or augmenting the predefined categories. This ensures users can launch apps according to their workflow, without needing to remember exact names or icons. Possible solutions: Allow manual subfolders within Applications, represented hierarchically in Spotlight. Provide a fullscreen Launchpad-like organizer (with uninstall via long-click, etc.), either as a replacement or toggleable option. Retain Apple’s auto-categories for those who prefer them, but let users override or augment them with their own. In summary: Tahoe eliminates a working, consistent paradigm (Launchpad/Home Screen) and forces reliance on an App Library system that categorizes poorly and cannot be customized. This is both a step backwards in functionality and a break in cross-platform consistency. A constructive solution is to restore Launchpad—or at least restore the ability for users to organize apps in ways that fit their workflows.
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1.5k
Oct ’25
Xcode26 build app with iOS26, UISplitViewController UI issue
Our project using UISplitViewController as the root view controller for whole app. And when using the xocde26 to build app in iOS26, the layout of page is uncorrect. for iPhone, when launch app and in portrait mode, the app only show a blank page: and when rotate app to landscape, the first view controller of UISplitViewController's viewControllers will float on second view controller: and this float behavior also happens in iPad: below is the demo code: AppDelegate.swift: import UIKit @main class AppDelegate: UIResponder, UIApplicationDelegate { let window: UIWindow = UIWindow() func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { let vc = SplitViewController(primary: TabBarViewController(), secondary: ViewController()) window.rootViewController = vc window.makeKeyAndVisible() return true } } SplitViewController: import UIKit class SplitViewController: UISplitViewController { init(primary: UIViewController, secondary: UIViewController) { super.init(nibName: nil, bundle: nil) preferredDisplayMode = .oneBesideSecondary presentsWithGesture = false delegate = self viewControllers = [primary, secondary] } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func viewDidLoad() { super.viewDidLoad() } } extension SplitViewController: UISplitViewControllerDelegate { } TabBarViewController.swift: import UIKit class FirstViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .red tabBarItem = UITabBarItem(title: "Home", image: UIImage(systemName: "house"), tag: 0) } } class SecondViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .purple tabBarItem = UITabBarItem(title: "Setting", image: UIImage(systemName: "gear"), tag: 1) } } class TabBarViewController: UITabBarController { override func viewDidLoad() { super.viewDidLoad() let firstVC = FirstViewController() let secondVC = SecondViewController() tabBar.backgroundColor = .orange viewControllers = [firstVC, secondVC] } } ViewController.swift: import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .systemPink } } And I have post a feedback in Feedback Assistant(id: FB18004520), the demo project code can be found there.
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1.2k
Oct ’25
iPadOS 26 - TableView auto scrolling bug
We are observing that for devices with iPadOS 26, table views within apps are unexpectedly auto scrolling. The issue can be reproduced as follows: The table view has enough cells to the point where not all cells can fit on the screen and the table view is scrollable User has scrolled to the bottom of the tableView and tableView.reloadData() is called. One of the following applies: The ViewController containing the tableView is embedded in a UINavigationController, and ViewController sets self.edgesForExtendedLayout = .bottom The ViewController containing the tableView is embedded in a UINavigationController, and UINavigationController sets navigationBar.isTranslucent = false The following constraints are applied to the tableView: tableView.topAnchor.constraint(equalTo: view.layoutMarginsGuide.topAnchor).isActive = true tableView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true tableView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true After thorough testing, we've found that the bug is only present in iPads with iPadOS 26. It does not show for iPhone devices or for iPads on iPadOS 18. We are hoping that this can be fixed as it is causing poor user experience. Full code needed to reproduce the issue: Use this willConnectTo function in SceneDelegate: func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let windowScene = scene as? UIWindowScene else { return } window = UIWindow(windowScene: windowScene) let navigationControllerWithVC = UINavigationController(rootViewController: ViewController()) // ⚠️ CASE 1 - Comment out the .isTranslucent setter below, or set the value to true, and the scrolling issue will be gone, granted that the other issue-causing lines in ViewController.swift // are also commented. navigationControllerWithVC.navigationBar.isTranslucent = false window?.rootViewController = navigationControllerWithVC // Replace this line with window?.rootViewController = ViewController() to get rid of UINavigationController window?.makeKeyAndVisible() } Use this ViewController class that is referenced from the SceneDelegate willConnectTo function: import UIKit class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource { var tableView: UITableView! var safeArea: UILayoutGuide! var timer: Timer! override func viewDidLoad() { super.viewDidLoad() // ⚠️ CASE 2 - Uncomment the line below when this view is inside a UINavigationController to cause the scrolling issue. //self.edgesForExtendedLayout = .bottom tableView = UITableView() safeArea = view.layoutMarginsGuide setupTableView() timer = Timer.scheduledTimer(timeInterval: 3.0, target: self, selector: #selector(fireTimer), userInfo: nil, repeats: true) } @objc public func fireTimer() { tableView.reloadData() print("Reloaded table") } func setupTableView() { tableView.delegate = self tableView.dataSource = self view.addSubview(tableView) tableView.translatesAutoresizingMaskIntoConstraints = false // ⚠️ CASE 3 - Replace view.topAnchor in the next line below with safeArea.topAnchor to see the scrolling issue, regardless if view is inside a UINavigationController. tableView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true tableView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true tableView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true } func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { 40 } public func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat { 50.0 } public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { let cell = UITableViewCell() cell.textLabel?.text = indexPath.row == 39 ? "END" : "Row \(indexPath.row)" return cell } public func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) { tableView.deselectRow(at: indexPath, animated: true) } } For reproducing this on iPadOS 26 simulators, I can confirm that simulators under Xcode 26.0.1 (17A400) and Xcode 26.1 Beta (17B5025f) will show the issue. The issue is present in iPadOS 26 and iPadOS 26.1 beta. I've also submitted Apple Feedback for this (FB20357980) with all this code in a Xcode project.
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Oct ’25
How to turn off background extension effect in UISplitViewController?
I have a triple-column UISplitViewController setup in "tile" mode. Each of the 3 columns has a table view controller. Under iPadOS 26, the section headers and row selection in the middle table extends all the way to the left of the screen, behind the primary column. It looks terrible. The documentation for "Adopting Liquid Glass" makes it sound like you can add this behavior by using UIBackgroundExtensionView. But I get this behavior automatically in a UISplitViewController. How do I turn this off? I created a simpler sample using a double-column split view with two table view controllers. Here's a screenshot of the result: Note how the section headers and the row selection appear all the way to the left edge of the screen. I don't want that effect. How do you turn off this effect in a UISplitViewController? Here is the code used to setup the split view and the app's main window: func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let winScene = (scene as? UIWindowScene) else { return } let primary = PrimaryViewController(style: .plain) let primaryNC = UINavigationController(rootViewController: primary) let detail = DetailViewController(style: .plain) let detailNC = UINavigationController(rootViewController: detail) let sv = UISplitViewController(style: .doubleColumn) sv.preferredDisplayMode = .oneBesideSecondary sv.preferredSplitBehavior = .tile sv.primaryBackgroundStyle = .none sv.displayModeButtonVisibility = .automatic sv.setViewController(primaryNC, for: .primary) sv.setViewController(detailNC, for: .secondary) let win = UIWindow(windowScene: winScene) win.rootViewController = sv win.makeKeyAndVisible() window = win } The PrimaryViewController and DetailViewController are simple UITableViewController subclasses that only add a few rows and section headers as needed.
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Oct ’25
Web view delayed layout during window resize
The app I work on uses WKWebView to render customer data. In iPadOS 26, we observe that there is a delay when resizing the window (and thus the web view) before the content is re-rendered. The same behavior is visible in Safari. For demonstration purposes, consider this test page: https://phet-dev.colorado.edu/html/build-an-atom/0.0.0-3/simple-text-only-test-page.html Initially, the window is small: Then when the window is expanded, the content scales up temporarily: It eventually re-renders to the correct size, but then if you make the window small again, you get (temporarily): Is there anyway around this behavior? We would love to have the content reflow interactively.
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Sep ’25
UIRequiresFullScreen alternative for iPadOS 26+
My apps are using UIRequiresFullScreen = YES in the info.plist. Now that this is deprecated for iPadOS 26+, I'm updating my apps and using the UIWindowScene's sizeRestriction property to ensure a certain minimum size of the window. I've enabled all orientations support for iPads in the plist as well as the supportedInterfaceOrientations property of the ViewController. On iPadOS 26, the following line works - windowScene.sizeRestrictrions?.minimumSize = CGSize(480,720) The window does not resize below the above threshold and everything works as expected. However on the iPad simulators for 18.x (with Stage Manager enabled), the above sizeRestrictions property is never set. It shows up as nil even after the views have been laid out. The simulator allows me to drag the window handle and shrink the window to well below the specified threshold, all the way down to a width of 375. Is there anyway I can set the sizeRestrictions for iPadOS 18.x and lower?
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Sep ’25
Are iPad apps that are closed with the red traffic light prevented from running background tasks?
In iOS Background Execution limits, I see this: When the user ‘force quits’ an app by swiping up in the multitasking UI, iOS interprets that to mean that the user doesn’t want the app running at all. iOS also sets a flag that prevents the app from being launched in the background. That flag gets cleared when the user next launches the app manually. However, I see that when I close an app on iPadOS 26 with the red X, the app doesn't appear in the multitasking UI. So are they treated as force closes and prevented from running background tasks?
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Sep ’25
Swift iOS iPadOS app for Smartcard Token PIV using CryptoTokenKit
Please excuse my lack of understanding of what are probably fundamental concepts in iOS/iPadOS development but I have searched far and wide for documentation and haven't had much luck so far. I am not sure that what I want to do is even possible with an iPad iPadOS app. Goals: Develop a Swift iPadOS app that can digitally sign a file using a PIV SmartCard/Token (Personal Identity Verification Card): Insert a PIV SmartCard/Token (such as a Yubikey 5Ci) into the lightning port of an iPadOS device iPad (NOT MacOS) Interface with the SmartCard/Token to access the user's PIV certificate/signature and "use it" to sign a file Question 1: How to get the PIV Certificate from SmartCard/Token/Yubikey into iPadOS keychain?   * Do we need to get the PIV certificate into the iOS keychain? Is there another way to interact with a SmartCard directly?   * This should prompt the user for their PIN? Question 2: How to get our Swift app to hook into the event that the SmartCard/Token is inserted into the device and then interface with the user's certificate?   * When is the user prompted to enter their PIN for SmartCard/Token/Yubikey?   * Do we need to use CyrptoTokenKit to interface with a smartcard inserted into the lightning port of an iOS device?
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4.9k
Sep ’25
iOS 26 RC: Scope buttons never appear for integrated UISearchBar
When trying to use a UISearchController setup with a UISearchBar that has scope buttons, the search controller's scopeBarActivation property is set to .onSearchActivation, the navigation item's preferredSearchBarPlacement property is set to .integrated. or .integratedButton, and the search bar/button appears in the navigation bar, then the scope buttons never appear. But space is made for where they should appear. Some relevant code in a UIViewController shown as the root view controller of a UINavigationController: private func setupSearch() { let sc = UISearchController(searchResultsController: UIViewController()) sc.delegate = self sc.obscuresBackgroundDuringPresentation = true // Setup search bar with scope buttons let bar = sc.searchBar bar.scopeButtonTitles = [ "One", "Two", "Three", "Four" ] bar.selectedScopeButtonIndex = 0 bar.delegate = self // Apply the search controller to the nav bar navigationItem.searchController = sc // BUG - Under iOS/iPadOS 26 RC, using .onSearchActivation results in the scope buttons never appearing at all // when using integrated placement in the nav bar. // Ensure the scope buttons appear immediately upon activating the search controller sc.scopeBarActivation = .onSearchActivation // This works but doesn't show the scope buttons until the user starts typing - that's too late for my needs //sc.scopeBarActivation = .automatic if #available(iOS 26.0, *) { // Under iOS 26 put the search icon in the nav bar - same issue for .integrated and .integratedButton navigationItem.preferredSearchBarPlacement = .integrated // .integratedButton // My toolbar is full so I need the search in the navigation bar navigationItem.searchBarPlacementAllowsToolbarIntegration = false // Ensure it's in the nav bar } else { // Under iOS 18 put the search bar in the nav bar below the title navigationItem.preferredSearchBarPlacement = .stacked } } I need the search bar in the navigation bar since the toolbar is full. And I need the scope buttons to appear immediately upon search activation. This problem happens on any real or simulated iPhone or iPad running iOS/iPadOS 26 RC.
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627
Sep ’25
SwiftUI Table Header Background not appearing in iPadOS 26
Hi, it seems like using Table on iPadOS 26 results in the table header not applying a background. When comparing the same code on iPadOS 18, the table header applies a blur behind the header to ensure legibility when the user scrolls the content. Is there a way to ensure Table applies a background effect to the header so that content remains legible during scrolling? Here is a minimal example: struct TablePreviewContent: Identifiable { var id: Int { text.hashValue } var text: String } #Preview { let content = [TablePreviewContent(text: "Hello"), TablePreviewContent(text: "World")] Table(content) { TableColumn("Title", value: \.text) } } I've attached screenshots of the behavior on iPadOS 26 compared to iPadOS 18 to illustrate the issue.
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880
Sep ’25
iPadOS 26: System window controls overlap UINavigationBar buttons in resizable windows (UIKit + Storyboards)
Hello, I’m seeing a layout issue where the system window controls overlap the navigation bar’s right-side buttons when the app window is resized on iPadOS 26. Environment Xcode: 16.4 Simulator: iPadOS 26.0, device profile iPad Pro 13-inch Physical device: iPad updated to iPadOS 26 (same behavior) UI stack: UIKit + Storyboards (no SwiftUI) App structure: Root UINavigationController Summary Since iPadOS 26 introduced freely resizable app windows, the system’s window management controls (close/minimize/resize at the top-right) begin to overlap the navigation bar buttons as the window size becomes smaller. At maximum window size there’s no issue. Additionally, the navigation bar buttons themselves appear to scale down visually when the window gets smaller. Steps to Reproduce Build with Xcode 16.4 and run on iPadOS 26.0 (simulator or device). Open a screen embedded in a UINavigationController with right-side bar button items. Resize the app window to a smaller size. Observe the top-right system window controls overlapping the navigation bar buttons. Expected Result System window controls should not overlap app content; the navigation bar should remain usable and properly spaced at all supported window sizes. Actual Result When the window is small, the system window controls overlap the right-side navigation bar buttons. The bar button items also appear to shrink as the window size decreases. Notes Reproducible on both simulator and a real device updated to iPadOS 26. Project uses UIKit + Storyboards only (no SwiftUI). Safe areas and basic constraints look fine, so the root cause is unclear. Questions Is this a known issue with iPadOS 26 resizable windows? Any recommended workaround (e.g., API to reserve space near the window controls, UINavigationBar configuration, or trait/size-class handling)? I can provide a minimal sample project and screenshots if helpful. Thank you!
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524
Sep ’25
SwiftUI inspector inside NavigationStack causes scrolling and transition issues
We’ve encountered an issue while developing with SwiftUI: when using the inspector on iPadOS, if the inspector is placed inside a NavigationStack, and both the view attached to the inspector and the content inside the inspector itself are scrollable, scrolling them to the top may cause abnormal jitter. We suspect this issue might be related to NavigationTitle. However, if we place the inspector outside the NavigationStack, tapping any NavigationLink while the inspector is expanded will cause problems with the View.matchedTransitionSource(id:in:) animation. A reproducible project can be found here: https://github.com/ThreeManager785/Inspetor-Issue We’ve tried many approaches but haven’t been able to resolve it. Is there any way to fix this issue?
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448
Sep ’25
Full Xcode on iPad Pro with M-series processors
The iPad Pro on iPadOS 26 now operates on the same class of silicon as Apple’s entry-level Macs. It ships with M-series processors, 8GB of unified memory, support for multiple resizable windows, a menu bar, and proper external display connections. The device already has the foundation required for professional software development. The only gap is the absence of Xcode. Making the full version of Xcode available on iPad Pro would not take away from the Mac. Large and resource-intensive projects will still require the power of MacBook Pro and Mac Studio. What it would do is allow smaller and mid-sized projects to be developed directly on iPad Pro, which the hardware is fully capable of handling. That dynamic is complementary, not cannibalizing. Developers would continue to buy Macs but would also buy iPad Pros for portability and flexibility. The revenue upside is clear. Lowering the entry barrier means more developers enrolling in the Apple Developer Program at $99 per year, creating predictable recurring subscription income. A wider developer base leads to more apps reaching the App Store. Even if many are small, Apple benefits from every transaction through its revenue share. This strengthens the services business, which already delivers the company’s highest margins. There is also a direct hardware impact. Once Xcode is available, iPad Pro will be recognized as a legitimate professional development device. That drives more unit sales of a high-margin product line and increases attachment rates for accessories like the Magic Keyboard, Apple Pencil, and external monitors. Instead of eroding Mac sales, the effect is expansion. Developers will own both devices. The case is straightforward. The hardware is ready. The operating system is ready. Enabling full Xcode on iPad Pro would expand the developer funnel, grow recurring subscription revenue, increase App Store volume, and boost high-margin hardware and accessory sales. It is a decision that benefits developers, strengthens the ecosystem, and maximizes profit.
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Sep ’25
Software Update Enforcement Specific
When using the SoftwareUpdateEnforcementSpecific to target an update to iPad OS 18.7.1, will the update be triggered to be downloaded immediately after the iPad has an active Internet connectivity? Or, if the SoftwareUpdateSettingsAutomaticActionsObject download string is set to AlwaysOff, will this mean that the update enforced will not start downloading automatically, but only when the user decides? I am trying to understand how these two can be combined together or if they work independently, as while trying to enforce a specific version, we need to eliminate the possibility to download an iPad OS version using cellular data, as our devices have an eSIM installed and the cost of using that for the iOS updates will be quite high. Maybe there is a setting to only allow the iOS updates to be downloaded via Wi-Fi. Thanks!
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1.2k
Activity
Oct ’25
iPadOS 26 UISearchController bug causing presented view controller to be dismissed
Under iPadsOS 26.0 and 26.1, if a view controller is presented with a presentation style of fullScreen or pageSheet, and the view controller is setup with a UISearchController that has obscuresBackgroundDuringPresentation set to true, then when cancelling the search the view controller is being dismissed when it should not be. To replicate, create a new iOS project based on Swift/Storyboard using Xcode 26.0 or Xcode 26.1. Update ViewController.swift with the following code: import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .systemBackground title = "Root" navigationItem.rightBarButtonItems = [ UIBarButtonItem(title: "Full", primaryAction: .init(handler: { _ in self.showModal(with: .fullScreen) })), UIBarButtonItem(title: "Page", primaryAction: .init(handler: { _ in self.showModal(with: .pageSheet) })), UIBarButtonItem(title: "Form", primaryAction: .init(handler: { _ in self.showModal(with: .formSheet) })), ] } private func showModal(with style: UIModalPresentationStyle) { let vc = ModalViewController() let nc = UINavigationController(rootViewController: vc) // This triggers the double dismiss bug when set to either pageSheet or fullScreen. // If set to formSheet then it works fine. // Bug is only on iPad with iPadOS 26.0 or 26.1 beta 2. // Works fine on iPhone (any iOS) and iPadOS 18 as well as macOS 26.0 (not tested with other versions of macOS). nc.modalPresentationStyle = style self.present(nc, animated: true) } } Then add a new file named ModalViewController.swift with the following code: import UIKit class ModalViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() title = "Modal" view.backgroundColor = .systemBackground setupSearch() } private func setupSearch() { let sc = UISearchController(searchResultsController: UIViewController()) sc.delegate = self // Just for debugging - being set or not does not affect the bug sc.obscuresBackgroundDuringPresentation = true // Critical to reproducing the bug navigationItem.searchController = sc navigationItem.preferredSearchBarPlacement = .stacked } // When the search is cancelled by tapping on the grayed out area below the search bar, // this is called twice when it should only be called once. This happens only if the // view controller is presented with a fullScreen or pageSheet presentation style. // The end result is that the first call properly dismisses the search controller. // The second call results in this view controller being dismissed when it should not be. override func dismiss(animated flag: Bool, completion: (() -> Void)? = nil) { print("dismiss ViewController") // Set breakpoint on the following line super.dismiss(animated: flag, completion: completion) } } extension ModalViewController: UISearchControllerDelegate { func willDismissSearchController(_ searchController: UISearchController) { print("willDissmissSearchController") } func didDismissSearchController(_ searchController: UISearchController) { print("didDismissSearchController") } } Build and run the app on a simulated or real iPad running iPadOS 26.0 or 26.1 (beta 2). A root window appears with 3 buttons in the navbar. Each button displays the same view controller but with a different modalPresentationStyle. Tap the Form button. This displays a modal view controller with formSheet style. Tap on the search field. Then tap on the grayed out area of the view controller to cancel the search. This all works just fine. Dismiss the modal (drag it down). Now tap either the Page or Full button. These display the same modal view controller with pageSheet or fullScreen style respectively. Tap on the search field. Then tap on the grayed out area of the view controller to cancel the search. This time, not only is the search cancelled, but the view controller is also dismissed. This is because the view controller’s dismiss(animated:completion:) method is being called twice. See ViewController.swift for the code that presents the modal. See ModalViewController.swift for the code that sets up the search controller. Both contain lots of comments. Besides the use of fullScreen or pageSheet presentation style to reproduce the bug, the search controller must also have its obscuresBackgroundDuringPresentation property set to true. It’s the tap on that obscured background to cancel the search that results in the double call to dismiss. With the breakpoint set in the overloaded dismiss(animated:completion:) function, you can see the two stack traces that lead to the call to dismiss. When presented as a formSheet, the 2nd call to dismiss is not being made. This issue does not affect iPadOS 18 nor any version of iOS on iPhones. Nor does it affect the app using Mac Catalyst on macOS 26.0 (untested with macOS 15 or 26.1). In short, it is expected that cancelling the search in a presented view controller should not also result in the view controller being dismissed. Tested with Xcode 26.1 beta 2 and Xcode 26.0. Tested with iPadOS 26.1 beta 2 (real and simulated) and iPadOS 26.0 (simulated). A version of this post was submitted as FB20569327
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Oct ’25
iOS App Exists after launch
Hello, my iOS apps are exiting right after launch on a few of our iOS devices. I tried a couple of my apps that are deployed to our fleet and they do the same thing. If I run the app(s) in the Simulator it works fine and if I run the app(s) on the offending devices it works fine as well. Once I stop the run in Xcode the app on the device will not launch. I'm thinking something is missing like a certificate etc. Just not sure. Any ideas on how to troubleshoot this? I would really like to get this fixed.
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Oct ’25
AVSpeechSynthesisVoice ignores user-selected voices in iOS 26 (Regression)
We've identified a regression in iOS 26.0 and 26.1 Beta 4 where AVSpeechSynthesisVoice(language:) no longer respects user-selected voices from Accessibility settings. Issue: When users select a specific voice in Settings → Accessibility → Spoken Content → Voices, calling AVSpeechSynthesisVoice(language:) returns the system default voice instead of the user's selection. This worked correctly in iOS 18.6.2. Particularly affects: Third-party speech synthesis voices (CereProc, Grammatek, etc.) Apps relying on automatic voice selection based on user preferences Example: // User selected CereProc Heather for en-GB in Accessibility settings let voice = AVSpeechSynthesisVoice(language: "en-GB") print(voice?.name) // iOS 18.6.2: "HEATHER", iOS 26: "Daniel" (system default) Interesting observation: The new Accessibility Reader feature in iOS 26 correctly uses the user-selected voice, but Tap to Speak and the API both ignore the setting. Tested methods: AVSpeechSynthesisVoice(language:) AVSpeechUtterance auto-selection Reflection for new APIs All return the system default voice, not the user's preference. Filed: FB[20271264] Has anyone else encountered this? Any known workarounds to programmatically access the user's preferred voice selection?
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Oct ’25
Request: Restore Launchpad Functionality or Allow Customizable App Organization in macOS Tahoe
With macOS Tahoe, Launchpad has been replaced by an App Library–style mode within Spotlight. While the alleged intention is UX consistency across the Apple ecosystem, the result is both a catastrophic usability regression and a radical break in consistency with iOS and iPadOS. Predefined App Library categorization is functionally incoherent: On iOS and now macOS, Apple’s predefined App Library categories place apps with seemingly identical functionality into unrelated groups—for example, 3D scanning tools scattered across Education, Utilities, and Productivity. Instead of making apps easier to find, this effectively creates a labyrinth that users must traverse to locate apps whose names and icons they may not recall. However Apple defines its app categories, they are not only inconsistent but also hopelessly inadequate for the long tail of real-world applications and user workflows. Loss of user control: Launchpad enabled users to group and organize applications according to their workflows. This aligns with Apple’s own Human Interface Guidelines, which emphasize user control, discoverability, and predictable behavior. The new Spotlight interface removes that flexibility, locking users into predefined categories that both impede and mislead—and cannot be overridden. Consistency across platforms is broken: If the goal was to unify iOS, iPadOS, and macOS, this approach actually undermines consistency. On iOS and iPadOS, users can still rely on a customizable Home Screen—a Launchpad-like experience—as their primary way of launching apps. In Tahoe, that option has been removed. macOS now forces users to depend exclusively on Spotlight with App Library categories, while eliminating the very feature that was consistent across platforms. Catastrophic impact on my workflow: As an interdisciplinary artist working in 2D, 3D, and time-based media, as well as coding, I make extensive use of a constantly changing array of AI tools and experiment with many new apps and web services, which I often turn into Web Apps. I cannot possibly recall the names of every native and web app on my system. I need predictable access to groups of related tools. Tahoe’s new auto-categories split those apps apart arbitrarily, slowing me down and interrupting established workflows, forcing me to navigate the aforementioned labyrinth just to find what I need. Proposal: A constructive way forward High-level objective: Simply restore Launchpad—or restore the ability to customize app categories/folders and manually assign apps to them, overriding or augmenting the predefined categories. This ensures users can launch apps according to their workflow, without needing to remember exact names or icons. Possible solutions: Allow manual subfolders within Applications, represented hierarchically in Spotlight. Provide a fullscreen Launchpad-like organizer (with uninstall via long-click, etc.), either as a replacement or toggleable option. Retain Apple’s auto-categories for those who prefer them, but let users override or augment them with their own. In summary: Tahoe eliminates a working, consistent paradigm (Launchpad/Home Screen) and forces reliance on an App Library system that categorizes poorly and cannot be customized. This is both a step backwards in functionality and a break in cross-platform consistency. A constructive solution is to restore Launchpad—or at least restore the ability for users to organize apps in ways that fit their workflows.
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Oct ’25
Xcode26 build app with iOS26, UISplitViewController UI issue
Our project using UISplitViewController as the root view controller for whole app. And when using the xocde26 to build app in iOS26, the layout of page is uncorrect. for iPhone, when launch app and in portrait mode, the app only show a blank page: and when rotate app to landscape, the first view controller of UISplitViewController's viewControllers will float on second view controller: and this float behavior also happens in iPad: below is the demo code: AppDelegate.swift: import UIKit @main class AppDelegate: UIResponder, UIApplicationDelegate { let window: UIWindow = UIWindow() func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { let vc = SplitViewController(primary: TabBarViewController(), secondary: ViewController()) window.rootViewController = vc window.makeKeyAndVisible() return true } } SplitViewController: import UIKit class SplitViewController: UISplitViewController { init(primary: UIViewController, secondary: UIViewController) { super.init(nibName: nil, bundle: nil) preferredDisplayMode = .oneBesideSecondary presentsWithGesture = false delegate = self viewControllers = [primary, secondary] } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func viewDidLoad() { super.viewDidLoad() } } extension SplitViewController: UISplitViewControllerDelegate { } TabBarViewController.swift: import UIKit class FirstViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .red tabBarItem = UITabBarItem(title: "Home", image: UIImage(systemName: "house"), tag: 0) } } class SecondViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .purple tabBarItem = UITabBarItem(title: "Setting", image: UIImage(systemName: "gear"), tag: 1) } } class TabBarViewController: UITabBarController { override func viewDidLoad() { super.viewDidLoad() let firstVC = FirstViewController() let secondVC = SecondViewController() tabBar.backgroundColor = .orange viewControllers = [firstVC, secondVC] } } ViewController.swift: import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .systemPink } } And I have post a feedback in Feedback Assistant(id: FB18004520), the demo project code can be found there.
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Oct ’25
iPadOS 26 - TableView auto scrolling bug
We are observing that for devices with iPadOS 26, table views within apps are unexpectedly auto scrolling. The issue can be reproduced as follows: The table view has enough cells to the point where not all cells can fit on the screen and the table view is scrollable User has scrolled to the bottom of the tableView and tableView.reloadData() is called. One of the following applies: The ViewController containing the tableView is embedded in a UINavigationController, and ViewController sets self.edgesForExtendedLayout = .bottom The ViewController containing the tableView is embedded in a UINavigationController, and UINavigationController sets navigationBar.isTranslucent = false The following constraints are applied to the tableView: tableView.topAnchor.constraint(equalTo: view.layoutMarginsGuide.topAnchor).isActive = true tableView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true tableView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true After thorough testing, we've found that the bug is only present in iPads with iPadOS 26. It does not show for iPhone devices or for iPads on iPadOS 18. We are hoping that this can be fixed as it is causing poor user experience. Full code needed to reproduce the issue: Use this willConnectTo function in SceneDelegate: func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let windowScene = scene as? UIWindowScene else { return } window = UIWindow(windowScene: windowScene) let navigationControllerWithVC = UINavigationController(rootViewController: ViewController()) // ⚠️ CASE 1 - Comment out the .isTranslucent setter below, or set the value to true, and the scrolling issue will be gone, granted that the other issue-causing lines in ViewController.swift // are also commented. navigationControllerWithVC.navigationBar.isTranslucent = false window?.rootViewController = navigationControllerWithVC // Replace this line with window?.rootViewController = ViewController() to get rid of UINavigationController window?.makeKeyAndVisible() } Use this ViewController class that is referenced from the SceneDelegate willConnectTo function: import UIKit class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource { var tableView: UITableView! var safeArea: UILayoutGuide! var timer: Timer! override func viewDidLoad() { super.viewDidLoad() // ⚠️ CASE 2 - Uncomment the line below when this view is inside a UINavigationController to cause the scrolling issue. //self.edgesForExtendedLayout = .bottom tableView = UITableView() safeArea = view.layoutMarginsGuide setupTableView() timer = Timer.scheduledTimer(timeInterval: 3.0, target: self, selector: #selector(fireTimer), userInfo: nil, repeats: true) } @objc public func fireTimer() { tableView.reloadData() print("Reloaded table") } func setupTableView() { tableView.delegate = self tableView.dataSource = self view.addSubview(tableView) tableView.translatesAutoresizingMaskIntoConstraints = false // ⚠️ CASE 3 - Replace view.topAnchor in the next line below with safeArea.topAnchor to see the scrolling issue, regardless if view is inside a UINavigationController. tableView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true tableView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true tableView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true } func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { 40 } public func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat { 50.0 } public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { let cell = UITableViewCell() cell.textLabel?.text = indexPath.row == 39 ? "END" : "Row \(indexPath.row)" return cell } public func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) { tableView.deselectRow(at: indexPath, animated: true) } } For reproducing this on iPadOS 26 simulators, I can confirm that simulators under Xcode 26.0.1 (17A400) and Xcode 26.1 Beta (17B5025f) will show the issue. The issue is present in iPadOS 26 and iPadOS 26.1 beta. I've also submitted Apple Feedback for this (FB20357980) with all this code in a Xcode project.
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Oct ’25
How to turn off background extension effect in UISplitViewController?
I have a triple-column UISplitViewController setup in "tile" mode. Each of the 3 columns has a table view controller. Under iPadOS 26, the section headers and row selection in the middle table extends all the way to the left of the screen, behind the primary column. It looks terrible. The documentation for "Adopting Liquid Glass" makes it sound like you can add this behavior by using UIBackgroundExtensionView. But I get this behavior automatically in a UISplitViewController. How do I turn this off? I created a simpler sample using a double-column split view with two table view controllers. Here's a screenshot of the result: Note how the section headers and the row selection appear all the way to the left edge of the screen. I don't want that effect. How do you turn off this effect in a UISplitViewController? Here is the code used to setup the split view and the app's main window: func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let winScene = (scene as? UIWindowScene) else { return } let primary = PrimaryViewController(style: .plain) let primaryNC = UINavigationController(rootViewController: primary) let detail = DetailViewController(style: .plain) let detailNC = UINavigationController(rootViewController: detail) let sv = UISplitViewController(style: .doubleColumn) sv.preferredDisplayMode = .oneBesideSecondary sv.preferredSplitBehavior = .tile sv.primaryBackgroundStyle = .none sv.displayModeButtonVisibility = .automatic sv.setViewController(primaryNC, for: .primary) sv.setViewController(detailNC, for: .secondary) let win = UIWindow(windowScene: winScene) win.rootViewController = sv win.makeKeyAndVisible() window = win } The PrimaryViewController and DetailViewController are simple UITableViewController subclasses that only add a few rows and section headers as needed.
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Oct ’25
Web view delayed layout during window resize
The app I work on uses WKWebView to render customer data. In iPadOS 26, we observe that there is a delay when resizing the window (and thus the web view) before the content is re-rendered. The same behavior is visible in Safari. For demonstration purposes, consider this test page: https://phet-dev.colorado.edu/html/build-an-atom/0.0.0-3/simple-text-only-test-page.html Initially, the window is small: Then when the window is expanded, the content scales up temporarily: It eventually re-renders to the correct size, but then if you make the window small again, you get (temporarily): Is there anyway around this behavior? We would love to have the content reflow interactively.
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Sep ’25
UIRequiresFullScreen alternative for iPadOS 26+
My apps are using UIRequiresFullScreen = YES in the info.plist. Now that this is deprecated for iPadOS 26+, I'm updating my apps and using the UIWindowScene's sizeRestriction property to ensure a certain minimum size of the window. I've enabled all orientations support for iPads in the plist as well as the supportedInterfaceOrientations property of the ViewController. On iPadOS 26, the following line works - windowScene.sizeRestrictrions?.minimumSize = CGSize(480,720) The window does not resize below the above threshold and everything works as expected. However on the iPad simulators for 18.x (with Stage Manager enabled), the above sizeRestrictions property is never set. It shows up as nil even after the views have been laid out. The simulator allows me to drag the window handle and shrink the window to well below the specified threshold, all the way down to a width of 375. Is there anyway I can set the sizeRestrictions for iPadOS 18.x and lower?
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Sep ’25
Are iPad apps that are closed with the red traffic light prevented from running background tasks?
In iOS Background Execution limits, I see this: When the user ‘force quits’ an app by swiping up in the multitasking UI, iOS interprets that to mean that the user doesn’t want the app running at all. iOS also sets a flag that prevents the app from being launched in the background. That flag gets cleared when the user next launches the app manually. However, I see that when I close an app on iPadOS 26 with the red X, the app doesn't appear in the multitasking UI. So are they treated as force closes and prevented from running background tasks?
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Sep ’25
Swift iOS iPadOS app for Smartcard Token PIV using CryptoTokenKit
Please excuse my lack of understanding of what are probably fundamental concepts in iOS/iPadOS development but I have searched far and wide for documentation and haven't had much luck so far. I am not sure that what I want to do is even possible with an iPad iPadOS app. Goals: Develop a Swift iPadOS app that can digitally sign a file using a PIV SmartCard/Token (Personal Identity Verification Card): Insert a PIV SmartCard/Token (such as a Yubikey 5Ci) into the lightning port of an iPadOS device iPad (NOT MacOS) Interface with the SmartCard/Token to access the user's PIV certificate/signature and "use it" to sign a file Question 1: How to get the PIV Certificate from SmartCard/Token/Yubikey into iPadOS keychain?   * Do we need to get the PIV certificate into the iOS keychain? Is there another way to interact with a SmartCard directly?   * This should prompt the user for their PIN? Question 2: How to get our Swift app to hook into the event that the SmartCard/Token is inserted into the device and then interface with the user's certificate?   * When is the user prompted to enter their PIN for SmartCard/Token/Yubikey?   * Do we need to use CyrptoTokenKit to interface with a smartcard inserted into the lightning port of an iOS device?
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Sep ’25
iOS 26 RC: Scope buttons never appear for integrated UISearchBar
When trying to use a UISearchController setup with a UISearchBar that has scope buttons, the search controller's scopeBarActivation property is set to .onSearchActivation, the navigation item's preferredSearchBarPlacement property is set to .integrated. or .integratedButton, and the search bar/button appears in the navigation bar, then the scope buttons never appear. But space is made for where they should appear. Some relevant code in a UIViewController shown as the root view controller of a UINavigationController: private func setupSearch() { let sc = UISearchController(searchResultsController: UIViewController()) sc.delegate = self sc.obscuresBackgroundDuringPresentation = true // Setup search bar with scope buttons let bar = sc.searchBar bar.scopeButtonTitles = [ "One", "Two", "Three", "Four" ] bar.selectedScopeButtonIndex = 0 bar.delegate = self // Apply the search controller to the nav bar navigationItem.searchController = sc // BUG - Under iOS/iPadOS 26 RC, using .onSearchActivation results in the scope buttons never appearing at all // when using integrated placement in the nav bar. // Ensure the scope buttons appear immediately upon activating the search controller sc.scopeBarActivation = .onSearchActivation // This works but doesn't show the scope buttons until the user starts typing - that's too late for my needs //sc.scopeBarActivation = .automatic if #available(iOS 26.0, *) { // Under iOS 26 put the search icon in the nav bar - same issue for .integrated and .integratedButton navigationItem.preferredSearchBarPlacement = .integrated // .integratedButton // My toolbar is full so I need the search in the navigation bar navigationItem.searchBarPlacementAllowsToolbarIntegration = false // Ensure it's in the nav bar } else { // Under iOS 18 put the search bar in the nav bar below the title navigationItem.preferredSearchBarPlacement = .stacked } } I need the search bar in the navigation bar since the toolbar is full. And I need the scope buttons to appear immediately upon search activation. This problem happens on any real or simulated iPhone or iPad running iOS/iPadOS 26 RC.
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627
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Sep ’25
SwiftUI Table Header Background not appearing in iPadOS 26
Hi, it seems like using Table on iPadOS 26 results in the table header not applying a background. When comparing the same code on iPadOS 18, the table header applies a blur behind the header to ensure legibility when the user scrolls the content. Is there a way to ensure Table applies a background effect to the header so that content remains legible during scrolling? Here is a minimal example: struct TablePreviewContent: Identifiable { var id: Int { text.hashValue } var text: String } #Preview { let content = [TablePreviewContent(text: "Hello"), TablePreviewContent(text: "World")] Table(content) { TableColumn("Title", value: \.text) } } I've attached screenshots of the behavior on iPadOS 26 compared to iPadOS 18 to illustrate the issue.
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Sep ’25
iPadOS 26: System window controls overlap UINavigationBar buttons in resizable windows (UIKit + Storyboards)
Hello, I’m seeing a layout issue where the system window controls overlap the navigation bar’s right-side buttons when the app window is resized on iPadOS 26. Environment Xcode: 16.4 Simulator: iPadOS 26.0, device profile iPad Pro 13-inch Physical device: iPad updated to iPadOS 26 (same behavior) UI stack: UIKit + Storyboards (no SwiftUI) App structure: Root UINavigationController Summary Since iPadOS 26 introduced freely resizable app windows, the system’s window management controls (close/minimize/resize at the top-right) begin to overlap the navigation bar buttons as the window size becomes smaller. At maximum window size there’s no issue. Additionally, the navigation bar buttons themselves appear to scale down visually when the window gets smaller. Steps to Reproduce Build with Xcode 16.4 and run on iPadOS 26.0 (simulator or device). Open a screen embedded in a UINavigationController with right-side bar button items. Resize the app window to a smaller size. Observe the top-right system window controls overlapping the navigation bar buttons. Expected Result System window controls should not overlap app content; the navigation bar should remain usable and properly spaced at all supported window sizes. Actual Result When the window is small, the system window controls overlap the right-side navigation bar buttons. The bar button items also appear to shrink as the window size decreases. Notes Reproducible on both simulator and a real device updated to iPadOS 26. Project uses UIKit + Storyboards only (no SwiftUI). Safe areas and basic constraints look fine, so the root cause is unclear. Questions Is this a known issue with iPadOS 26 resizable windows? Any recommended workaround (e.g., API to reserve space near the window controls, UINavigationBar configuration, or trait/size-class handling)? I can provide a minimal sample project and screenshots if helpful. Thank you!
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524
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Sep ’25
SwiftUI inspector inside NavigationStack causes scrolling and transition issues
We’ve encountered an issue while developing with SwiftUI: when using the inspector on iPadOS, if the inspector is placed inside a NavigationStack, and both the view attached to the inspector and the content inside the inspector itself are scrollable, scrolling them to the top may cause abnormal jitter. We suspect this issue might be related to NavigationTitle. However, if we place the inspector outside the NavigationStack, tapping any NavigationLink while the inspector is expanded will cause problems with the View.matchedTransitionSource(id:in:) animation. A reproducible project can be found here: https://github.com/ThreeManager785/Inspetor-Issue We’ve tried many approaches but haven’t been able to resolve it. Is there any way to fix this issue?
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Sep ’25
Full Xcode on iPad Pro with M-series processors
The iPad Pro on iPadOS 26 now operates on the same class of silicon as Apple’s entry-level Macs. It ships with M-series processors, 8GB of unified memory, support for multiple resizable windows, a menu bar, and proper external display connections. The device already has the foundation required for professional software development. The only gap is the absence of Xcode. Making the full version of Xcode available on iPad Pro would not take away from the Mac. Large and resource-intensive projects will still require the power of MacBook Pro and Mac Studio. What it would do is allow smaller and mid-sized projects to be developed directly on iPad Pro, which the hardware is fully capable of handling. That dynamic is complementary, not cannibalizing. Developers would continue to buy Macs but would also buy iPad Pros for portability and flexibility. The revenue upside is clear. Lowering the entry barrier means more developers enrolling in the Apple Developer Program at $99 per year, creating predictable recurring subscription income. A wider developer base leads to more apps reaching the App Store. Even if many are small, Apple benefits from every transaction through its revenue share. This strengthens the services business, which already delivers the company’s highest margins. There is also a direct hardware impact. Once Xcode is available, iPad Pro will be recognized as a legitimate professional development device. That drives more unit sales of a high-margin product line and increases attachment rates for accessories like the Magic Keyboard, Apple Pencil, and external monitors. Instead of eroding Mac sales, the effect is expansion. Developers will own both devices. The case is straightforward. The hardware is ready. The operating system is ready. Enabling full Xcode on iPad Pro would expand the developer funnel, grow recurring subscription revenue, increase App Store volume, and boost high-margin hardware and accessory sales. It is a decision that benefits developers, strengthens the ecosystem, and maximizes profit.
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Sep ’25
ipados
Hi, I have a ninth generation iPad updated to iPados 26 beta 3 but now it no longer updates to the latest version of iPados 26, what can I do?
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Sep ’25