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iBook problems with iOS 17.1.2
iPhone 12 mini; iOS 17.1.2. I'm having issues with the new version of iBook: randomly distributed extra blank pages throughout .epub's (but not with .pdf) The rest are issues with iBook using Accessibility/Spoken Content. reading stops at the extra blank pages mentioned above reading stops at the beginning of new chapters some, but not all, commas are said aloud during the reading some apostrophe s are said as "ess" instead of as part of the word that precedes them, eg: the sun's up apostrophe ll is said as "el el" instead of as part of the word that precedes them, eg: the sun'll get you sometimes (consistently for where this happens) the first couple of words on a new page will be repeated. Not positive, but it might be with the ends of sentences that only have a couple of words left for the next page, or perhaps, dialog vs prose, eg: in (page a) "How much would (page b) I need?", 'I need' is repeated, so it sounds like "How much would I need I need?" and perhaps the most frustrating: I'm using the Siri 1 voice, and almost once a day, when I start listening, it has switched to Siri 4, and Siri 1 needs to be re-installed in order to use it. On a related note: When using AirDrop to move files from my Mac to my iPhone, I really miss the menu that allowed me to put the file where I wanted it (Books) without the need to download it to Files then share it to Books. I was truly disturbed that it came configured to send my private material directly onto iCloud storage, which was a pain to figure out how to store locally. It felt like an underhanded move to force me to use iCloud, and I didn't appreciate it. I found others online who felt the same way, and who struggled, like me, to figure out how to use local storage. As an author, I use the Spoken Content as part of my editing, which is why I am so aware of these issue. More importantly, I want to ensure my blind/visually-restricted audience has access to my book in a listenable format. Initially, with the first problem (random blank pages), I thought there was something wrong with my book formatting, but then I took the time to listen to other .epubs in the iBook app, and found the same problem. I hope this feedback helps you improve the Spoken Content, as well as the iBook app. I always cringe when a new major version of iOS comes out, because of the surprises and the multiple revisions it takes to get past the introduced bugs. I will end by saying the Siri 1 voice has come a long way from when I first began using it in 2020 with respect to it sounding more natural. And the ability to have my books read aloud for folks who can't afford expensive readers is priceless.
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599
Dec ’23
Instagram Profile URL from their browser to App Store does not load
I have posted my App Store URL as a link inside our Instagram profile (https://instagram.com/identafly). When I press the link, the in-app-browser loads the link which tries to open the App Store link, but it just stalls. Visible issue on all devices I am told. If I re-open the link in the external browser from Instagram it loads fine. Edit to add, this happens on Facebook too, from the profile page What can I do so I can have my app store link open correctly? Here is a video of what is happening: link to video
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426
Dec ’23
[UIDictationConnection cancelSpeech] Keyboard Dictation Error
In our crash analytics, there was a weird error that we couldn't reproduce it is part of textView that opens the keyboard and uses the dictation functionality to speak text and it will input it on the textView. I tried to debug it and tried to investigate but it seems this issue is more on IOS internal but it cause crash in our application. please can someone gave my idea to fix this or can you provide any information that this might a OS bug using keyboard dictation.
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426
Nov ’23
Battery health glitch?
Can someone please explain why my battery health went from 89 to 77 in a matter of 5 minutes. It literally just happened right now and I'm livid. The phone couldn't identify the battery for a while so I restarted and reset the iphone 11, only for it to tell me it's 77 and NEEDS SERVICE. I BARELY USE THIS PHONE, BARELY!!. Please what can I do to fix this?
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162
Nov ’23
SwiftUI Alert View display all in Upper Cases
MacOS: 13.6.2 (22G320) Xcode 14.3 Simulator: iPhone 14 pro , (iOS 17 and iOS 16.4) building below code template: .alert(isPresented: $showAlert) { Alert(title: Text(alertModel.title), message: Text(alertModel.message), primaryButton: .default(Text(alertModel.primaryCTALabel), action: { openExternalURL(urlString: dataSource[0].ctaPath) }), secondaryButton: .default(Text(alertModel.secondaryCTALabel), action: { showAlert = false })) above will show a normal Alert View , all the text in Alert View will be shown as I set in the 'alertModel', but if I replace the model value like below: Alert( title: Text(" Alert Title"), message: Text("Message body"), primaryButton: , secondaryButton:) Then the Alert will show all text in Upper Case only, but the origin one is "Alert Title", including upper case and lower case. For using the plain text in Alert(), any ideas to fix it? Or Only can warp all the text in a struct / class? ? Thanks a lot!!
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656
Nov ’23
Unable to get WiFi rssi value
I want to create a function which will return the rssi value of currently connected WiFi network on my iPhone. I tried fetching the value from status bar but I guess that support is no longer provided in Swift. I have tried the following solution and other solutions with similar approach but it doesn't seem to work now. private func wifiStrength() -> Int? { let app = UIApplication.shared var rssi: Int? guard let statusBar = app.value(forKey: "statusBar") as? UIView, let foregroundView = statusBar.value(forKey: "foregroundView") as? UIView else { return rssi } for view in foregroundView.subviews { if let statusBarDataNetworkItemView = NSClassFromString("UIStatusBarDataNetworkItemView"), view .isKind(of: statusBarDataNetworkItemView) { if let val = view.value(forKey: "wifiStrengthRaw") as? Int { //print("rssi: \(val)") rssi = val break } } } return rssi }
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690
Nov ’23
.draggable and .dropDestination not working
I've put together a somewhat simple app to demonstrate drag and drop using .draggable and .dropDestination. I'm using a simple custom object with two strings and two enums as properties. I have followed all the steps for UTType and implementing Transferrable. I have two views displayed from the ContentView. The left side is a List with four of my custom objects (a user). The user is a "card" I implemented in a separate imbedded view. The right side is a drop area which is a ZStack with a List inside which displays an array of users dropped onto the ZStack. The draggable seems to be working fine. I can drag a user "card" around. The drop doesn't work. I have the .dropDestination on the ZStack and the initial closure on the .dropDestination doesn't seem to fire. I placed a print() in both closures and the print() in the first closure never prints. The "isTargeted:" closure does fire (a little unreliably) on the iPhone simulator and (less reliably) on the iPad.
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559
Nov ’23
iPhone 12 not opening Instagram app
Recently I signed out of the instagram app on my phone but then haven't been able to sign in again since. I just get a loading symbol. All other apps will open as normal. have tested using wifi and mobile data; close/ reopen app; deleted and reinstalled app; turned phone off and on. Insta will open from a browser on my phone or laptop but not from the app. Has anyone got tips on how to fix this?
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251
Nov ’23
6.7-inch screenshots
6.7-inch screenshots have become compulsory at some point since I last created an app update, and I will need to purchase a new device to satisfy this requirement. The App Store Connect media manager says that 6.7-inch screenshots must be 1290 x 2796 pixels. Looking at device specs (e.g. at everymac.com), it seems that this is the size of the iPhone 15 Pro Max, iPhone 15 Plus and iPhone 14 Pro Max. However the iPhone 14 Plus and older are fractionally smaller at 1284 x 2778, despite also being described as "6.7-inch". Does anyone know if App Store Connect will accept 1284 x 2778 screenshots for the "6.7 inch" category? A refurbished iPhone 12 Pro Max is about half the price of an iPhone 15....
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1.9k
Nov ’23
Lower Notification Sounds on iOS 17
I'm involved in development on an iOS app for home security and alarm systems. There is recently a lot of negative feedback from customers about how low the notification sounds are since iOS17. Much of the feedback centers around the inability to control the volume of the notification sounds. My question is: if our app uses custom notification sounds, are these impacted by the volume changes made in iOS 17? I know previous versions of iOS allow you to control "Ringtone and Alert" volume in settings (with a volume slider). Is this same control still available for custom notification sounds within our app?
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602
Nov ’23
Build Error on Xcode 15: Unable to detect any compatible iPhoneOS SDK!
I am currently trying to build my Unity Project(2023.1.9f1) in Xcode and it giving me a build error when I archive it. It just says Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app. Or be selected using xcode-select. It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements. More information and installation instructions can be found here: https://developer.apple.com/support/xcode/ Specific Xcode versions can be downloaded here: https://developer.apple.com/download/more/ Unable to detect any compatible iPhoneOS SDK! Over and over again. Here is the full build error: https://pastebin.com/pqM0wCVr. Can anyone help me figure out what is happening? I am not using CocoaPods or Flutter, just Xcode. I am using CommandLineTools and I have already selected it in the dropdown menu. I have also already installed the SDK in the main menu of Xcode. What is going on?
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777
Nov ’23
Unity Xcode build Error Undefined symbols AppsFlyerAdRevenueWrapper
Hello, I'm integrating AppsFlyer SDK to my Unity Game. When I build with Xcode 14 and 15 in MacOS 13.6, I got this error: Undefined symbols for architecture arm64: "stringFromChar(char const*)", referenced from: __logAdRevenue in AppsFlyerAdRevenueWrapper.o "dictionaryFromJson(char const*)", referenced from: __logAdRevenue in AppsFlyerAdRevenueWrapper.o ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Any help figuring this out would be greatly appreciated!
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269
Nov ’23
Xcode 15 does not recognize iPhone with iOS 17
Hi, I updated my iPhone from iOS16 to iOS 17 and now Xcode 15 is not recognizing the device. I saw that it can be caused by the VPN by even deactivating the VPN is not working. I installed Xcode 15 Beta and continues without appearing. I tried with Xcode 15.0.1 and Xcode Beta 15.1.0 Device: iPhoneSE (3rd generation) iOS 17.1 (also tried with iOS17.2) I have other iPhone with iOS 16 and it is working properly in all the Xcodes. And the problem is my MacOS is Sonoma so I can only work with Xcode 15. Any solution?? Thanks
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1.3k
Feb ’24
App crashing on test flight build
I have created a build from App Center. After successful upload on test flight, the application crashes as soon it opens. Attaching crash log of it. Please help me understand the possible reason behind it. Thank you! Incident Identifier: 58287C3B-998C-45A6-B452-45771A1C391B Beta Identifier: 2EF7C24D-38CB-41AA-B319-02832437A4F6 Hardware Model: iPhone12,1 Process: Illumine [18016] Path: /private/var/containers/Bundle/Application/E18345D9-5A5D-40AD-A787-4ACE798B8A6E/Illumine.app/Illumine Identifier: com.myillumine.teacher Version: 376 (1) AppStoreTools: 15A240a AppVariant: 1:iPhone12,1:16 Beta: YES Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.myillumine.teacher [3405] Date/Time: 2023-11-23 17:16:08.2208 +0530 Launch Time: 2023-11-23 17:16:06.8281 +0530 OS Version: iPhone OS 16.6.1 (20G81) Release Type: User Baseband Version: 4.03.01 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Triggered by Thread: 3 Application Specific Information: abort() called Last Exception Backtrace: 0 CoreFoundation 0x1b4b10cb4 _exceptionPreprocess + 164 1 libobjc.A.dylib 0x1adbb03d0 objc_exception_throw + 60 2 Illumine 0x102356f9c 0x1020ec000 + 2535324 3 Illumine 0x1023c8610 0x1020ec000 + 2999824 4 Illumine 0x1023c8e4c 0x1020ec000 + 3001932 5 CoreFoundation 0x1b4b79c04 invoking + 148 6 CoreFoundation 0x1b4b27cb4 -[NSInvocation invoke] + 428 7 CoreFoundation 0x1b4b276cc -[NSInvocation invokeWithTarget:] + 64 8 Illumine 0x1023847a8 0x1020ec000 + 2721704 9 Illumine 0x10238678c 0x1020ec000 + 2729868 10 Illumine 0x1023863dc 0x1020ec000 + 2728924 11 libdispatch.dylib 0x1bbfd6320 _dispatch_call_block_and_release + 32 12 libdispatch.dylib 0x1bbfd7eac _dispatch_client_callout + 20 13 libdispatch.dylib 0x1bbfdf534 _dispatch_lane_serial_drain + 668 14 libdispatch.dylib 0x1bbfe00a4 _dispatch_lane_invoke + 384 15 libdispatch.dylib 0x1bbfeacdc _dispatch_workloop_worker_thread + 648 16 libsystem_pthread.dylib 0x214941ddc _pthread_wqthread + 288 17 libsystem_pthread.dylib 0x214941b7c start_wqthread + 8 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0: 0 libsystem_kernel.dylib 0x1f3ac6ca4 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x1f3ad9b74 mach_msg2_internal + 80 2 libsystem_kernel.dylib 0x1f3ad9e4c mach_msg_overwrite + 540 3 libsystem_kernel.dylib 0x1f3ac71e8 mach_msg + 24 4 CoreFoundation 0x1b4b80024 __CFRunLoopServiceMachPort + 160 5 CoreFoundation 0x1b4b81250 __CFRunLoopRun + 1208 6 CoreFoundation 0x1b4b863ec CFRunLoopRunSpecific + 612 7 GraphicsServices 0x1f009c35c GSEventRunModal + 164 8 UIKitCore 0x1b6f12f58 -[UIApplication _run] + 888 9 UIKitCore 0x1b6f12bbc UIApplicationMain + 340 10 Illumine 0x1020f3bc0 0x1020ec000 + 31680 11 dyld 0x1d40b8dec start + 2220 Thread 3 name: Dispatch queue: com.facebook.react.ExceptionsManagerQueue Thread 3 Crashed: 0 libsystem_kernel.dylib 0x1f3acd578 __pthread_kill + 8 1 libsystem_pthread.dylib 0x214948118 pthread_kill + 268 2 libsystem_c.dylib 0x1bc038178 abort + 180 3 libc++abi.dylib 0x214886bf8 abort_message + 132 4 libc++abi.dylib 0x214876444 demangling_terminate_handler() + 348 5 libobjc.A.dylib 0x1adbb5ea4 _objc_terminate() + 144 6 Illumine 0x102107d70 0x1020ec000 + 114032 7 libc++abi.dylib 0x214885fbc std::__terminate(void (*)()) + 16 8 libc++abi.dylib 0x214885f60 std::terminate() + 56 9 libdispatch.dylib 0x1bbfd7ec0 _dispatch_client_callout + 40 10 libdispatch.dylib 0x1bbfdf534 _dispatch_lane_serial_drain + 668 11 libdispatch.dylib 0x1bbfe00a4 _dispatch_lane_invoke + 384 12 libdispatch.dylib 0x1bbfeacdc _dispatch_workloop_worker_thread + 648 13 libsystem_pthread.dylib 0x214941ddc _pthread_wqthread + 288 14 libsystem_pthread.dylib 0x214941b7c start_wqthread + 8 Thread 3 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0x000000021488a647 x5: 0x000000016deb2410 x6: 0x000000000000006e x7: 0x0000000000000000 x8: 0xe2dd177c61feefb7 x9: 0xe2dd177d0c15dfb7 x10: 0x0000000000000200 x11: 0x000000000000000b x12: 0x000000000000000b x13: 0x00000000001ff800 x14: 0x00000000000007fb x15: 0x00000000b303083e x16: 0x0000000000000148 x17: 0x000000016deb3000 x18: 0x0000000000000000 x19: 0x0000000000000006 x20: 0x0000000000002603 x21: 0x000000016deb30e0 x22: 0x00000001029ae000 x23: 0x000000016deb30e0 x24: 0x0000000282663be8 x25: 0x0000000000000000 x26: 0x0000000000000114 x27: 0x0000000000000000 x28: 0x0000000281d11140 fp: 0x000000016deb2380 lr: 0x0000000214948118 sp: 0x000000016deb2360 pc: 0x00000001f3acd578 cpsr: 0x40000000 far: 0x00000002084736f8 esr: 0x56000080 Address size fault
0
0
261
Nov ’23
iOS 17.1.1 Youtube fast-forward bug?
I have my iPhone 14 Pro Max. When holding down on the screen to put Youtube to 2x speed and an ad occurs, Youtube will still have the 2x speed applied even when I am no longer holding it down. Closing the video or starting another one does not fix it, the only way is to close the application. I have only seen this in the app.
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256
Nov ’23
Issue with DisclosureGroup Animation Within SwiftUI ForEach Loop.
Description: I have developed an app that allows users to create folders, and I'm utilizing the DisclosureGroup component for this functionality. While I am currently using Firebase, for the purpose of this demonstration, I have simplified the setup using a @State variable. The issue I am encountering revolves around an unusual animation behavior during the entrance and deletion of the DisclosureGroup. It's worth noting that this behavior is specific to the DisclosureGroup component. I have experimented with other components, such as a VStack with text or a custom DisclosureGroup, and encountered no problems. This problem emerged specifically with the release of iOS 17; there were no issues with iOS 16. I would appreciate any insights or suggestions on resolving this animation behavior with the DisclosureGroup on iOS 17. Thank you. Video demonstration of the problem: https://youtube.com/shorts/pkz3LMXhlsg Code implementation State Variable: @State var testFolders: [Folder] = [ Folder(id: "1", nameFolder: "test1", noteFolder: "", timestamp: Date().timeIntervalSince1970), Folder(id: "2", nameFolder: "test2", noteFolder: "", timestamp: Date().timeIntervalSince1970 + 20000),] Button to append a new folder: .toolbar{ ToolbarItem{ Button{ testFolders.append(Folder(id: "3", nameFolder: "test3", noteFolder: "", timestamp: Date().timeIntervalSince1970 + 500000)) } label: { Image(systemName: "folder.badge.plus") } } } Displaying in a List: List { Section { listFolders } } .listStyle(.plain) .animation(.default, value: viewModel.folders) .animation(.default, value: viewModel.plans) private var listFolders: some View { ForEach(testFolders.sorted(by: { $0.timestamp > $1.timestamp }), id: \.id) { folder in DisclosureGroup(isExpanded: Binding<Bool>( get: { viewModel.expanded.contains(folder.id) }, set: { isExpanding in if isExpanding { viewModel.expanded.insert(folder.id) } else { viewModel.expanded.remove(folder.id) } } )) { } label: { Text(folder.nameFolder) .font(.headline) .swipeActions { Button { viewModel.getFolderPlans(plans: viewModel.plans, folder: folder) viewModel.folderToShowInfo = folder viewModel.isShowingDetail = true } label: { Label("Edit", systemImage: "square.and.pencil") } .tint(Color.indigo) Button { withAnimation{ _ = viewModel.expanded.remove(folder.id) } viewModel.folderToDelete = folder viewModel.showDialog = true } label: { Label("Delete", systemImage: "trash.fill") } .tint(Color.red) } } }
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529
Feb ’24
ios17 music skipping/speeding up
The title really says it all. Once I upgraded to ios17 my music started skipping during playback. Everywhere from at least 1 time per every song but more like 2-3 times per song. Also the music randomly speeds it's self up like the singing is on fast forward. This is also at least 1 time per song, but not as much as the skipping. I've restarted my phone, still no luck. Is this just me/my head phones? Or is there a fix for it, or a fix coming??
0
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248
Nov ’23