Subscriptions

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Give users access to content, services, or premium features in your app on an ongoing basis with subscriptions, a type of in-app purchase.

Posts under Subscriptions tag

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auto-renewable subscriptions
I’m submitting the first auto-renewable subscriptions for my iOS app. Apple’s documentation says the subscriptions should be selectable from the app version page under ‘In-App Purchases and Subscriptions,’ but that section does not appear on my version page even though the build is attached and the subscriptions exist in App Store Connect. The subscriptions currently show ‘Waiting for Review.’ Please advise how to attach the subscriptions to the app version so I can complete first-time subscription submission.
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283
Mar ’26
Edit Legal Entity
**To offer apps or other in-app purchases, you must update your legal entity information prior to signing the Paid Apps Agreement. Edit Legal entity ** Hello everyone, i have for days and weeks tried to change this so i can update my address, but i cannot change it by my own. And all i see is message above Does anyone know exactly how long it takes to be updated by apple support? what other alternatives there to sign up for business agreements so i can not loose much time ? Thanks
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68
Mar ’26
Subscription status "stuck"
My subscriptions have a status of "developer action needed", but when I attempt to save an edit I receive an error "There was an error with editing your App Store localization. Try again later." Refreshing the page doesn't change anything. I have 2 localizations, one of them has a status of "waiting for review". I am unable to attach the subscription group to my binary as the ready to submit status required for the In-App Purchases and Subscription section to become active is not achievable. I have emailed and received no response. My app has been approved and is live on the app store with subscriptions that do not function. I understand I made an error, this is my first time releasing on the app store.
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Mar ’26
Technical Inquiry: User-Centric Accounting and Multiple Concurrent Subscriptions
We are developing a platform (Ferve) where users subscribe to individual artists to access exclusive content. We use a user-centric remuneration model: each artist has an independent income pool, and funds from a specific subscription must be attributed solely to that artist. We have two critical challenges regarding our integration: Granular Financial Reporting for User-Centric Payouts As the Merchant of Record, Apple provides aggregate Financial Reports. However, these reports do not provide a breakdown of taxes, commissions, or exact exchange rates used for individual transactionId records. Though we can keep records of each transaction in our database, thus linking them with which artist they belong to, we are unable to collect fees/taxes applied to each individual transaction. Because our payouts are artist-specific, we need to deduct the exact regional taxes and Apple commissions from each transaction to calculate the artist's due balance. Currently, we can only see the final consolidated balance in BRL (Brazilian Reals) at the end of the month. Is there an API or report that provides the net proceeds and tax breakdown per transaction ID? How can we retrieve the exact exchange rate applied to foreign currency sales (e.g., EUR to BRL) before the final consolidation? Supporting Multiple Concurrent Subscriptions Our current App Store Connect configuration uses a single 'Subscription Group' for all artist 'Clubs' since they share the same price points. However, we have found that users cannot subscribe to more than one product within the same group simultaneously (the App Store treats this as an upgrade/downgrade). On our platform, a user must be able to subscribe to Artist A and Artist B at the same time. What is the recommended architecture for this? Should we dynamically create a unique Subscription Group for every artist onboarded to our platform? If we use unique groups, is there a limit to the number of Subscription Groups one app can have? We appreciate the help, Ferve
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254
Apr ’26
Subscription unavailable
When my app tries to access a subscription, StoreKit's products(for:) always returns zero results. Similarly, SubscriptionStoreView always shows "Subscription Unavailable" followed by "The subscription is unavailable in the current storefront". The app is a watch-only app (no iPhone companion app). The app and the subscription product were each approved in App Store Connect over two weeks ago. The problem occurs when the app is installed from TestFlight, when the app is installed from the App Store (production), and when run in the Xcode debugger. The only time the app successfully accesses the subscription when simulating it in Xcode with a .storekit file. How should my app access the subscription? Repro: App Store bundle ID: com.toolsay.hoopref Phone app target (unused) bundle ID: com.toolsay.hoopref Watch app bundle ID: com.toolsay.hoopref.watchapp Subscription product ID: com.toolsay.hoopref.pro.annual Subscription availability: All countries and regions App Store listing let products = try await Product.products(for: ["com.toolsay.hoopref.pro.annual"]) products.count is 0.
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Mar ’26
We are stuck in having our subscription approved
Hi, we are trying to have our app approved since 2 weeks now with the subscription attached, now we are in a very strange situation where the app is approved but the subscription is still "Waiting for review" and we don't understand how is possible considering the app binary have the subscription flow inside. Can you help us? We also asked an expedited review today for the app due to business needs and just the app is approved without the subscription. The app is "Hey Clary" ID: 6752716476 Thanks
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59
Mar ’26
MusicKit JS — Commercial B2B use case: SaaS managing song requests for venues
Hello everyone, I'm building Mixify (https://mixify.fr), a French SaaS platform for professional DJs and commercial venues (bars, lounges, event spaces). I'm looking for guidance on whether my use case is compliant with MusicKit JS policies. How it works: The Host (a venue owner or DJ) logs into the Mixify dashboard using their own Apple Music subscription. The Guests scan a QR code to access a web interface where they can browse the Apple Music catalog and suggest songs. The Host reviews suggestions, accepts or rejects them, and accepted songs are added to the playback queue. Playback is handled entirely by MusicKit JS in the host's authenticated browser session, connected to the venue's speakers. Key points: Mixify is a paid SaaS (starting at €49/month) — we charge for event management tools (dashboard, analytics, guest interaction), not for access to music content. Only the authenticated Apple Music subscriber hears/controls playback. Guests only browse and suggest — they never access playback. No content is downloaded, cached, or redistributed. We use the official MusicKit JS player exclusively. Venues are responsible for their own public performance licenses (SACEM in France). My questions: Does this B2B workflow — where a SaaS manages song request logistics but relies on MusicKit JS solely for playback by an authenticated subscriber — comply with the MusicKit guidelines? Are there any specific restrictions on using MusicKit JS in a commercial/venue environment that I should be aware of? Is there a recommended way to contact Apple Developer Relations directly for a formal compliance review of this use case? I've already submitted an inquiry via the Apple Developer contact form and email, but I'd appreciate any community insight or experience with similar integrations. Thank you!
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Mar ’26
In-App Subscription Works in Xcode Sandbox but Not Appearing for App Review Testers
Hello, I’m having an issue with my first subscription for my app WealthSlices, where the subscription appears correctly when testing locally from Xcode, but App Store reviewers appear unable to retrieve the product. Symptoms When I run the app from Xcode on my iPhone using the Sandbox environment: The subscription loads successfully. The purchase sheet appears. I can complete a sandbox purchase. However, when App Review tests the app, the paywall fails to load products and the app shows the following message: "No Products found. Purchases are temporarily unavailable on this device." Environment App: WealthSlices Platform: iOS Testing locally via Xcode → Sandbox Apple ID Subscription type: Auto-renewable subscription Product: WealthSlices Basic ($9.99/month) StoreKit: StoreKit 2 Current build: 1.0.7 (Build 32) What works locally When running via Xcode: StoreKit successfully fetches products. The subscription sheet appears with the correct pricing. Sandbox purchase flow completes normally. What appears to happen during App Review It appears that Product.products(for:) returns an empty list when the reviewers test the app. Things I have already verified The subscription is created in App Store Connect. It is attached to the current app version under In-App Purchases and Subscriptions. The subscription has pricing and localization configured. The subscription is in Ready to Submit status. The bundle ID and product ID match the code. Paid Apps Agreement is active. I uploaded a new build after creating the subscription. Question Is there something specific required for first-time subscription submissions that might cause the product not to appear during App Review but still work in local sandbox testing? Is there a known delay or propagation requirement for subscriptions before they can be fetched by Product.products(for:) in TestFlight/App Review environments? Any guidance would be greatly appreciated. also there doesn't seem to be an option to select the subscription over at https://appstoreconnect.apple.com/apps/6754225986/distribution/ios/version/inflight but there is no option to add it Thank you!
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Apr ’26
Apple Developer Enrollment Payment Completed but Account Not Activated
Dear Apple Developer Support Team, I am writing to formally escalate an issue regarding my Apple Developer Program enrollment. On February 23rd, I completed the $100 enrollment payment for an Individual Apple Developer account. The amount has been successfully debited from my card, and I have received official payment confirmation emails from Apple confirming receipt of the funds. However, as of today (March 3rd), my account still reflects that payment needs to be completed, and the enrollment remains inactive. This is my first-time enrollment as an individual developer. Given that payment has already been processed and acknowledged by Apple, I am concerned about the lack of activation and the absence of any communication regarding the delay. Additionally, I have submitted multiple support requests over the past five days but have not received any response or update. This delay is affecting my development and release timelines. I kindly request: Immediate confirmation of payment reconciliation on your end Clarification on the current status of my enrollment An estimated timeline for activation Escalation of this case to the appropriate billing or developer enrollment team Please let me know if any further documentation (transaction ID, invoice number, Apple ID details) is required from my side. I would appreciate your urgent assistance in resolving this matter. Kind regards, Gowtham Potureddi
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Mar ’26
First Auto-Renewable Subscription – getSubscriptions returns empty in TestFlight
Hi, I am submitting auto-renewable subscriptions for the first time for a brand new iOS app (never approved before). Setup: App ID has In-App Purchase capability enabled Subscriptions created under a subscription group All metadata (pricing, localization, availability) completed Subscriptions currently show In Review Testing via TestFlight build Bundle ID matches App Store Connect Using react-native-iap (StoreKit under the hood) When calling: await getSubscriptions({ skus }) I consistently get: products fetched: 0 ProductsUnavailableError Also, the app version page does not show the “In-App Purchases and Subscriptions” section. Question: For a brand new app, will StoreKit return empty products while the first subscriptions are in review? Do the first subscriptions need to be approved and/or attached to a new app version before they become available in TestFlight sandbox? Thanks for any clarification.
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133
Mar ’26
StoreKit access in keyboard extensions
Hello Apple team, We would like to access the user's available purchases from the keyboard extension. Making purchases directly from the keyboard is a great benefit, but we assume it is intentionally disabled to prevent abuse or fraudulent purchase attempts. What we care about the most is determining if the user has an item that contains a discount or a free trial to personalize messaging when we suggest the user go to the app and make a purchase. We hope you'd consider revising your policy around StoreKit usage.
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318
Apr ’26
App distributed but IAP - is waiting for review.
Hi, My app VITTRA has been approved and is live on the App Store. also i have already pushed even another update …However, I submitted two in-app purchases along with the app: 1. VITTRA Pro (Non-Consumable) — Status: “In Review” 2. AI Scan Pack (Consumable) — Status: “Waiting for Review” The app binary was approved and distributed, but the IAPs are still under review. My app’s core functionality depends on these purchases being available to users. A few questions: 1. Is it normal for IAPs to remain in review after the app itself has been approved and distributed? 2. Is there an expected timeline for IAP reviews when submitted alongside a new app? 3. Is there anything I can do to expedite the process, or should I just wait? Any guidance would be appreciated. Its a real frustrating situation and there is not a single response from the support. Thanks!
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Mar ’26
Your first subscription must be submitted with a new app version
I have been submitting the app multiple times and I keep getting rejected for: Guideline 2.1 - Performance - App Completeness Specifically, the in-app purchase is not available and the app is unresponsive when we tap the Upgrade button. I feel like I am stuck in a circle since it is showing me the pricing is unavailalbe on my subscription page. I have checked and it is wired correctly and works in the google play store. The issue is that my subriptions are not approved yet. But I can't get my subscriptions approved without the app being approved for the first time. So the Upgrade button cannot work, since the subscriptions are not approved, and they can't be approved without the app being approved. I can't test it in the sandbox, since the application is not approved. Anyone know what to do with this issue?
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Mar ’26
Good morning we are trying to get our app approved and have numerous subscription rejections
we have been offered a phone call by apple and we are going to do that but we need to be as ready as possible so here is the rejection we are getting We think we have addressed the issues but are unable to clear this message "Notes from App Review Guideline 2.1 - Performance - App Completeness We have returned your in-app purchase products to you as the required binary was not submitted. When you are ready to submit the binary, please resubmit the in-app purchase products with the binary. Next Steps Learn more about offering in-app purchases in App Store Connect Help. " This is the original message Guideline 3.1.2 - Business - Payments - Subscriptions Issue Description The submission did not include all the required information for apps offering auto-renewable subscriptions. The following information needs to be included in the App Store metadata: A functional link to the Terms of Use (EULA). If you are using the standard Apple Terms of Use (EULA), include a link to the Terms of Use in the App Description. If you are using a custom EULA, add it in App Store Connect. A functional link to the privacy policy in the Privacy Policy field in App Store Connect Next Steps Update the App Store metadata to include the information specified above. Resources Apps offering auto-renewable subscriptions must include all of the following required information in the app itself: Title of auto-renewing subscription (this may be the same as the in-app purchase product name) Length of subscription Price of subscription, and price per unit if appropriate Functional links to the privacy policy and Terms of Use (EULA) The app metadata must also include functional links to the privacy policy in the Privacy Policy field in App Store Connect and the Terms of Use (EULA) in the App Description or EULA field in App Store Connect. Review Schedule 2 of the Apple Developer Program License Agreement to learn more. Support Reply to this message in your preferred language if you need assistance. If you need additional support, use the Contact Us module. Consult with fellow developers and Apple engineers on the Apple Developer Forums. Request an App Review Appointment at Meet with Apple to discuss your app's review. Appointments subject to availability during your local business hours on Tuesdays and Thursdays. Provide feedback on this message and your review experience by completing a short survey. Request a phone call from App Review At your request, we can arrange for an Apple Representative to call you within the next three to five business days to discuss your App Review issue.
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Feb ’26
Auto-renewable subscriptions stuck in "Developer Action Needed" - Cannot attach to binary
Hi everyone, I am trying to submit the first version of my app with auto-renewable subscriptions, but I am stuck in a loop. Both of my subscriptions (Yearly and Monthly) are stuck with the status "Developer Action Needed". Because of this status, they do not appear in the list of available In-App Purchases when I try to attach them to my app binary on the App Store Connect submission page. Here is what I have already done/checked: All metadata is filled out (Display Name, Description, Pricing). Review Information is complete (Screenshot and Review Notes are provided). My "Paid Applications" agreement in the Agreements, Tax, and Banking section is Active. I contacted Apple Developer Support by phone, but they were unable to resolve the issue and suggested I post here for help. Has anyone experienced this "limbo" before? How can I trigger the status to change to "Ready to Submit" so I can finally attach them to my build and send the app for review? (I have attached screenshots of my App Store Connect dashboard showing the issue). Thanks in advance for any help!
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Apr ’26
Unlocking a demo mode without IAP
I am aware of the following in the App Review Guidelines; 3.1.1 If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cryptocurrency wallets, etc. The app itself operates normally, but imposes limits after a limited time of use. Purchasing the full version removes these limits. This is a one-time IAP, not a subscription. My app is aimed at professionals within the entertainment industry, and will only ever be used within a theatre or other similar venue. I do not intend to provide any other paid route to the full version than via the App Store. However, what I would like to do is provide free use at certain events and to students in their educational venues (e.g. college theatres etc)- is it acceptable to use an external mechanism (e.g. a server based API) to temporarily remove the limitations whilst in that venue? Or, likewise, provide an extension to the free trial period for specific uses. Note this is not a purchase, as there is no payment. Therefore there is no revenue outside of the App Store (which surely is the point of the mandate to use IAP for this purpose) Also, it's not fully 'unlocking' the app (the user doesn't get the full version, they just aren't bound by the trial limit timer when within that venue or for a limited time) I'm aware that another route would be to put a different version of the app in the store that requires a username and password for use (for example) and then provide those credentials to log in - as there's lots of apps that follow that model, but it seems clunky to require the user to download a different app.
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May ’26
Apple Developer Program Pending but It is Paid for and its been 48 hours
There has been quite a bit of posts mentioning this. Enrolled to the developer program, paid and money has cleared but absolutely no communication from apple on status or progress at all. Status still show pending and still prompting to complete a purchase. It's quite a terrible experience. If there are delays, is it possible to communicate what the delays are? If there is any progress, is it possible to communicate this progress? Only other option I had was - contact support, which stated I will receive a response in less than 48 hours as well, but that promise is broken too. Is there anyone from support that can assist?
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102
Feb ’26
Application getting rejected, because of Guideline 2.1 - Performance - App Completeness
I have an auto-renewable subscription and added everything in IAP subscriptions and inside my app. But I still keep getting this rejection and no one responds to be question at the app review. " Guideline 2.1 - Performance - App Completeness We are unable to complete the review of the app because one or more of the in-app purchase products have not been submitted for review. Specifically, the app includes references to subscriptions but the associated in-app purchase products have not been submitted for review. Next Steps To resolve this issue, please be sure to take action and submit your in-app purchases and upload a new binary in App Store Connect so we can proceed with our review. Note you must provide an App Review screenshot in App Store Connect in order to submit in-app purchases for review. Learn more about required in-app purchase metadata. " But I have done all thse things and submitted the new binary as well. Still rejection.
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Feb ’26
auto-renewable subscriptions
I’m submitting the first auto-renewable subscriptions for my iOS app. Apple’s documentation says the subscriptions should be selectable from the app version page under ‘In-App Purchases and Subscriptions,’ but that section does not appear on my version page even though the build is attached and the subscriptions exist in App Store Connect. The subscriptions currently show ‘Waiting for Review.’ Please advise how to attach the subscriptions to the app version so I can complete first-time subscription submission.
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2
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283
Activity
Mar ’26
Edit Legal Entity
**To offer apps or other in-app purchases, you must update your legal entity information prior to signing the Paid Apps Agreement. Edit Legal entity ** Hello everyone, i have for days and weeks tried to change this so i can update my address, but i cannot change it by my own. And all i see is message above Does anyone know exactly how long it takes to be updated by apple support? what other alternatives there to sign up for business agreements so i can not loose much time ? Thanks
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0
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68
Activity
Mar ’26
Subscription status "stuck"
My subscriptions have a status of "developer action needed", but when I attempt to save an edit I receive an error "There was an error with editing your App Store localization. Try again later." Refreshing the page doesn't change anything. I have 2 localizations, one of them has a status of "waiting for review". I am unable to attach the subscription group to my binary as the ready to submit status required for the In-App Purchases and Subscription section to become active is not achievable. I have emailed and received no response. My app has been approved and is live on the app store with subscriptions that do not function. I understand I made an error, this is my first time releasing on the app store.
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1
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103
Activity
Mar ’26
Technical Inquiry: User-Centric Accounting and Multiple Concurrent Subscriptions
We are developing a platform (Ferve) where users subscribe to individual artists to access exclusive content. We use a user-centric remuneration model: each artist has an independent income pool, and funds from a specific subscription must be attributed solely to that artist. We have two critical challenges regarding our integration: Granular Financial Reporting for User-Centric Payouts As the Merchant of Record, Apple provides aggregate Financial Reports. However, these reports do not provide a breakdown of taxes, commissions, or exact exchange rates used for individual transactionId records. Though we can keep records of each transaction in our database, thus linking them with which artist they belong to, we are unable to collect fees/taxes applied to each individual transaction. Because our payouts are artist-specific, we need to deduct the exact regional taxes and Apple commissions from each transaction to calculate the artist's due balance. Currently, we can only see the final consolidated balance in BRL (Brazilian Reals) at the end of the month. Is there an API or report that provides the net proceeds and tax breakdown per transaction ID? How can we retrieve the exact exchange rate applied to foreign currency sales (e.g., EUR to BRL) before the final consolidation? Supporting Multiple Concurrent Subscriptions Our current App Store Connect configuration uses a single 'Subscription Group' for all artist 'Clubs' since they share the same price points. However, we have found that users cannot subscribe to more than one product within the same group simultaneously (the App Store treats this as an upgrade/downgrade). On our platform, a user must be able to subscribe to Artist A and Artist B at the same time. What is the recommended architecture for this? Should we dynamically create a unique Subscription Group for every artist onboarded to our platform? If we use unique groups, is there a limit to the number of Subscription Groups one app can have? We appreciate the help, Ferve
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1
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254
Activity
Apr ’26
Subscription unavailable
When my app tries to access a subscription, StoreKit's products(for:) always returns zero results. Similarly, SubscriptionStoreView always shows "Subscription Unavailable" followed by "The subscription is unavailable in the current storefront". The app is a watch-only app (no iPhone companion app). The app and the subscription product were each approved in App Store Connect over two weeks ago. The problem occurs when the app is installed from TestFlight, when the app is installed from the App Store (production), and when run in the Xcode debugger. The only time the app successfully accesses the subscription when simulating it in Xcode with a .storekit file. How should my app access the subscription? Repro: App Store bundle ID: com.toolsay.hoopref Phone app target (unused) bundle ID: com.toolsay.hoopref Watch app bundle ID: com.toolsay.hoopref.watchapp Subscription product ID: com.toolsay.hoopref.pro.annual Subscription availability: All countries and regions App Store listing let products = try await Product.products(for: ["com.toolsay.hoopref.pro.annual"]) products.count is 0.
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152
Activity
Mar ’26
We are stuck in having our subscription approved
Hi, we are trying to have our app approved since 2 weeks now with the subscription attached, now we are in a very strange situation where the app is approved but the subscription is still "Waiting for review" and we don't understand how is possible considering the app binary have the subscription flow inside. Can you help us? We also asked an expedited review today for the app due to business needs and just the app is approved without the subscription. The app is "Hey Clary" ID: 6752716476 Thanks
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1
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59
Activity
Mar ’26
MusicKit JS — Commercial B2B use case: SaaS managing song requests for venues
Hello everyone, I'm building Mixify (https://mixify.fr), a French SaaS platform for professional DJs and commercial venues (bars, lounges, event spaces). I'm looking for guidance on whether my use case is compliant with MusicKit JS policies. How it works: The Host (a venue owner or DJ) logs into the Mixify dashboard using their own Apple Music subscription. The Guests scan a QR code to access a web interface where they can browse the Apple Music catalog and suggest songs. The Host reviews suggestions, accepts or rejects them, and accepted songs are added to the playback queue. Playback is handled entirely by MusicKit JS in the host's authenticated browser session, connected to the venue's speakers. Key points: Mixify is a paid SaaS (starting at €49/month) — we charge for event management tools (dashboard, analytics, guest interaction), not for access to music content. Only the authenticated Apple Music subscriber hears/controls playback. Guests only browse and suggest — they never access playback. No content is downloaded, cached, or redistributed. We use the official MusicKit JS player exclusively. Venues are responsible for their own public performance licenses (SACEM in France). My questions: Does this B2B workflow — where a SaaS manages song request logistics but relies on MusicKit JS solely for playback by an authenticated subscriber — comply with the MusicKit guidelines? Are there any specific restrictions on using MusicKit JS in a commercial/venue environment that I should be aware of? Is there a recommended way to contact Apple Developer Relations directly for a formal compliance review of this use case? I've already submitted an inquiry via the Apple Developer contact form and email, but I'd appreciate any community insight or experience with similar integrations. Thank you!
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78
Activity
Mar ’26
In-App Subscription Works in Xcode Sandbox but Not Appearing for App Review Testers
Hello, I’m having an issue with my first subscription for my app WealthSlices, where the subscription appears correctly when testing locally from Xcode, but App Store reviewers appear unable to retrieve the product. Symptoms When I run the app from Xcode on my iPhone using the Sandbox environment: The subscription loads successfully. The purchase sheet appears. I can complete a sandbox purchase. However, when App Review tests the app, the paywall fails to load products and the app shows the following message: "No Products found. Purchases are temporarily unavailable on this device." Environment App: WealthSlices Platform: iOS Testing locally via Xcode → Sandbox Apple ID Subscription type: Auto-renewable subscription Product: WealthSlices Basic ($9.99/month) StoreKit: StoreKit 2 Current build: 1.0.7 (Build 32) What works locally When running via Xcode: StoreKit successfully fetches products. The subscription sheet appears with the correct pricing. Sandbox purchase flow completes normally. What appears to happen during App Review It appears that Product.products(for:) returns an empty list when the reviewers test the app. Things I have already verified The subscription is created in App Store Connect. It is attached to the current app version under In-App Purchases and Subscriptions. The subscription has pricing and localization configured. The subscription is in Ready to Submit status. The bundle ID and product ID match the code. Paid Apps Agreement is active. I uploaded a new build after creating the subscription. Question Is there something specific required for first-time subscription submissions that might cause the product not to appear during App Review but still work in local sandbox testing? Is there a known delay or propagation requirement for subscriptions before they can be fetched by Product.products(for:) in TestFlight/App Review environments? Any guidance would be greatly appreciated. also there doesn't seem to be an option to select the subscription over at https://appstoreconnect.apple.com/apps/6754225986/distribution/ios/version/inflight but there is no option to add it Thank you!
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3
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305
Activity
Apr ’26
Apple Developer Enrollment Payment Completed but Account Not Activated
Dear Apple Developer Support Team, I am writing to formally escalate an issue regarding my Apple Developer Program enrollment. On February 23rd, I completed the $100 enrollment payment for an Individual Apple Developer account. The amount has been successfully debited from my card, and I have received official payment confirmation emails from Apple confirming receipt of the funds. However, as of today (March 3rd), my account still reflects that payment needs to be completed, and the enrollment remains inactive. This is my first-time enrollment as an individual developer. Given that payment has already been processed and acknowledged by Apple, I am concerned about the lack of activation and the absence of any communication regarding the delay. Additionally, I have submitted multiple support requests over the past five days but have not received any response or update. This delay is affecting my development and release timelines. I kindly request: Immediate confirmation of payment reconciliation on your end Clarification on the current status of my enrollment An estimated timeline for activation Escalation of this case to the appropriate billing or developer enrollment team Please let me know if any further documentation (transaction ID, invoice number, Apple ID details) is required from my side. I would appreciate your urgent assistance in resolving this matter. Kind regards, Gowtham Potureddi
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105
Activity
Mar ’26
First Auto-Renewable Subscription – getSubscriptions returns empty in TestFlight
Hi, I am submitting auto-renewable subscriptions for the first time for a brand new iOS app (never approved before). Setup: App ID has In-App Purchase capability enabled Subscriptions created under a subscription group All metadata (pricing, localization, availability) completed Subscriptions currently show In Review Testing via TestFlight build Bundle ID matches App Store Connect Using react-native-iap (StoreKit under the hood) When calling: await getSubscriptions({ skus }) I consistently get: products fetched: 0 ProductsUnavailableError Also, the app version page does not show the “In-App Purchases and Subscriptions” section. Question: For a brand new app, will StoreKit return empty products while the first subscriptions are in review? Do the first subscriptions need to be approved and/or attached to a new app version before they become available in TestFlight sandbox? Thanks for any clarification.
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1
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133
Activity
Mar ’26
StoreKit access in keyboard extensions
Hello Apple team, We would like to access the user's available purchases from the keyboard extension. Making purchases directly from the keyboard is a great benefit, but we assume it is intentionally disabled to prevent abuse or fraudulent purchase attempts. What we care about the most is determining if the user has an item that contains a discount or a free trial to personalize messaging when we suggest the user go to the app and make a purchase. We hope you'd consider revising your policy around StoreKit usage.
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1
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318
Activity
Apr ’26
Subscription in new app
I am trying to add subsription to the app I want to upload but it has this information or error. Dont know why, i have added the information to add under subsription
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0
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32
Activity
Feb ’26
App distributed but IAP - is waiting for review.
Hi, My app VITTRA has been approved and is live on the App Store. also i have already pushed even another update …However, I submitted two in-app purchases along with the app: 1. VITTRA Pro (Non-Consumable) — Status: “In Review” 2. AI Scan Pack (Consumable) — Status: “Waiting for Review” The app binary was approved and distributed, but the IAPs are still under review. My app’s core functionality depends on these purchases being available to users. A few questions: 1. Is it normal for IAPs to remain in review after the app itself has been approved and distributed? 2. Is there an expected timeline for IAP reviews when submitted alongside a new app? 3. Is there anything I can do to expedite the process, or should I just wait? Any guidance would be appreciated. Its a real frustrating situation and there is not a single response from the support. Thanks!
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2
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172
Activity
Mar ’26
Your first subscription must be submitted with a new app version
I have been submitting the app multiple times and I keep getting rejected for: Guideline 2.1 - Performance - App Completeness Specifically, the in-app purchase is not available and the app is unresponsive when we tap the Upgrade button. I feel like I am stuck in a circle since it is showing me the pricing is unavailalbe on my subscription page. I have checked and it is wired correctly and works in the google play store. The issue is that my subriptions are not approved yet. But I can't get my subscriptions approved without the app being approved for the first time. So the Upgrade button cannot work, since the subscriptions are not approved, and they can't be approved without the app being approved. I can't test it in the sandbox, since the application is not approved. Anyone know what to do with this issue?
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4
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1
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201
Activity
Mar ’26
Good morning we are trying to get our app approved and have numerous subscription rejections
we have been offered a phone call by apple and we are going to do that but we need to be as ready as possible so here is the rejection we are getting We think we have addressed the issues but are unable to clear this message "Notes from App Review Guideline 2.1 - Performance - App Completeness We have returned your in-app purchase products to you as the required binary was not submitted. When you are ready to submit the binary, please resubmit the in-app purchase products with the binary. Next Steps Learn more about offering in-app purchases in App Store Connect Help. " This is the original message Guideline 3.1.2 - Business - Payments - Subscriptions Issue Description The submission did not include all the required information for apps offering auto-renewable subscriptions. The following information needs to be included in the App Store metadata: A functional link to the Terms of Use (EULA). If you are using the standard Apple Terms of Use (EULA), include a link to the Terms of Use in the App Description. If you are using a custom EULA, add it in App Store Connect. A functional link to the privacy policy in the Privacy Policy field in App Store Connect Next Steps Update the App Store metadata to include the information specified above. Resources Apps offering auto-renewable subscriptions must include all of the following required information in the app itself: Title of auto-renewing subscription (this may be the same as the in-app purchase product name) Length of subscription Price of subscription, and price per unit if appropriate Functional links to the privacy policy and Terms of Use (EULA) The app metadata must also include functional links to the privacy policy in the Privacy Policy field in App Store Connect and the Terms of Use (EULA) in the App Description or EULA field in App Store Connect. Review Schedule 2 of the Apple Developer Program License Agreement to learn more. Support Reply to this message in your preferred language if you need assistance. If you need additional support, use the Contact Us module. Consult with fellow developers and Apple engineers on the Apple Developer Forums. Request an App Review Appointment at Meet with Apple to discuss your app's review. Appointments subject to availability during your local business hours on Tuesdays and Thursdays. Provide feedback on this message and your review experience by completing a short survey. Request a phone call from App Review At your request, we can arrange for an Apple Representative to call you within the next three to five business days to discuss your App Review issue.
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2
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205
Activity
Feb ’26
Auto-renewable subscriptions stuck in "Developer Action Needed" - Cannot attach to binary
Hi everyone, I am trying to submit the first version of my app with auto-renewable subscriptions, but I am stuck in a loop. Both of my subscriptions (Yearly and Monthly) are stuck with the status "Developer Action Needed". Because of this status, they do not appear in the list of available In-App Purchases when I try to attach them to my app binary on the App Store Connect submission page. Here is what I have already done/checked: All metadata is filled out (Display Name, Description, Pricing). Review Information is complete (Screenshot and Review Notes are provided). My "Paid Applications" agreement in the Agreements, Tax, and Banking section is Active. I contacted Apple Developer Support by phone, but they were unable to resolve the issue and suggested I post here for help. Has anyone experienced this "limbo" before? How can I trigger the status to change to "Ready to Submit" so I can finally attach them to my build and send the app for review? (I have attached screenshots of my App Store Connect dashboard showing the issue). Thanks in advance for any help!
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2
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1
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393
Activity
Apr ’26
Unlocking a demo mode without IAP
I am aware of the following in the App Review Guidelines; 3.1.1 If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cryptocurrency wallets, etc. The app itself operates normally, but imposes limits after a limited time of use. Purchasing the full version removes these limits. This is a one-time IAP, not a subscription. My app is aimed at professionals within the entertainment industry, and will only ever be used within a theatre or other similar venue. I do not intend to provide any other paid route to the full version than via the App Store. However, what I would like to do is provide free use at certain events and to students in their educational venues (e.g. college theatres etc)- is it acceptable to use an external mechanism (e.g. a server based API) to temporarily remove the limitations whilst in that venue? Or, likewise, provide an extension to the free trial period for specific uses. Note this is not a purchase, as there is no payment. Therefore there is no revenue outside of the App Store (which surely is the point of the mandate to use IAP for this purpose) Also, it's not fully 'unlocking' the app (the user doesn't get the full version, they just aren't bound by the trial limit timer when within that venue or for a limited time) I'm aware that another route would be to put a different version of the app in the store that requires a username and password for use (for example) and then provide those credentials to log in - as there's lots of apps that follow that model, but it seems clunky to require the user to download a different app.
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1
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339
Activity
May ’26
Apple Developer Program Pending but It is Paid for and its been 48 hours
There has been quite a bit of posts mentioning this. Enrolled to the developer program, paid and money has cleared but absolutely no communication from apple on status or progress at all. Status still show pending and still prompting to complete a purchase. It's quite a terrible experience. If there are delays, is it possible to communicate what the delays are? If there is any progress, is it possible to communicate this progress? Only other option I had was - contact support, which stated I will receive a response in less than 48 hours as well, but that promise is broken too. Is there anyone from support that can assist?
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0
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102
Activity
Feb ’26
Application getting rejected, because of Guideline 2.1 - Performance - App Completeness
I have an auto-renewable subscription and added everything in IAP subscriptions and inside my app. But I still keep getting this rejection and no one responds to be question at the app review. " Guideline 2.1 - Performance - App Completeness We are unable to complete the review of the app because one or more of the in-app purchase products have not been submitted for review. Specifically, the app includes references to subscriptions but the associated in-app purchase products have not been submitted for review. Next Steps To resolve this issue, please be sure to take action and submit your in-app purchases and upload a new binary in App Store Connect so we can proceed with our review. Note you must provide an App Review screenshot in App Store Connect in order to submit in-app purchases for review. Learn more about required in-app purchase metadata. " But I have done all thse things and submitted the new binary as well. Still rejection.
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0
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104
Activity
Feb ’26