https://developer.apple.com/documentation/appstoreserverapi/send_consumption_information
If the customer provided consent, respond by calling this API and sending the consumption data in the ConsumptionRequest to the App Store. If not, respond by calling this API and setting the customerConsented value to false in the ConsumptionRequest; don't send any other information.
Since our server would be receiving CONSUMPTION_REQUEST server notifications and will be the one calling the Consumption API, how do we know if the user has provided consent? That info doesn't seem to be in the server notification or anywhere else.
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I am sending push notification using HTTP/2 to https://api.push.apple.com:443 api but I am getting Operation TimeOut error in response . Can someone help
Hello
I've noticed that this product, heavily promoted on the ASC forums for many years, is no longer available from the Apple App Store.
Can anyone tell me the reason why the product is no longer supported?
Friends have asked me if it is 'safe' to use.
Is it?
Note to moderator: If I'm asking in the wrong places, please redirect my question. Thank you.
Background
I have an established app in the App Store which has been using NSPersistentCloudkitContainer since iOS 13 without any issues.
I've been running my app normally on an iOS device running the iOS 15 betas, mainly to see problems arise before my users see them.
Ever since iOS 15 (beta 4) my app has failed to sync changes - no matter how small the change. An upload 'starts' but never completes. After a minute or so the app quits to the Home Screen and no useful information can be gleaned from crash reports. Until now I've had no idea what's going on.
Possible Bug in the API?
I've managed to replicate this behaviour on the simulator and on another device when building my app with Xcode 13 (beta 5) on iOS 15 (beta 5).
It appears that NSPersistentCloudkitContainer has a memory leak and keeps ramping up the RAM consumption (and CPU at 100%) until the operating system kills the app. No code of mine is running.
I'm not really an expert on these things and I tried to use Instruments to see if that would show me anything. It appears to be related to NSCloudkitMirroringDelegate getting 'stuck' somehow but I have no idea what to do with this information.
My Core Data database is not tiny, but not massive by any means and NSPersistentCloudkitContainer has had no problems syncing to iCloud prior to iOS 15 (beta 4).
If I restore my App Data (from an external backup file - 700MB with lots of many-many, many-one relationships, ckAssets, etc.) the data all gets added to Core Data without an issue at all. The console log (see below) then shows that a sync is created, scheduled & then started... but no data is uploaded.
At this point the memory consumption starts and all I see is 'backgroundTask' warnings appear (only related to CloudKit) with no code of mine running.
CoreData: CloudKit: CoreData+CloudKit: -[PFCloudKitExporter analyzeHistoryInStore:withManagedObjectContext:error:](501): <PFCloudKitExporter: 0x600000301450>: Exporting changes since (0): <NSPersistentHistoryToken - {
"4B90A437-3D96-4AC9-A27A-E0F633CE5D9D" = 906;
}>
CoreData: CloudKit: CoreData+CloudKit: -[PFCloudKitExportContext processAnalyzedHistoryInStore:inManagedObjectContext:error:]_block_invoke_3(251): Finished processing analyzed history with 29501 metadata objects to create, 0 deleted rows without metadata.
CoreData: CloudKit: CoreData+CloudKit: -[NSCloudKitMirroringDelegate _scheduleAutomatedExportWithLabel:activity:completionHandler:](2800): <NSCloudKitMirroringDelegate: 0x6000015515c0> - Beginning automated export - ExportActivity:
<CKSchedulerActivity: 0x60000032c500; containerID=<CKContainerID: 0x600002ed3240; containerIdentifier=iCloud.com.nitramluap.Somnus, containerEnvironment="Sandbox">, identifier=com.apple.coredata.cloudkit.activity.export.4B90A437-3D96-4AC9-A27A-E0F633CE5D9D, priority=2, xpcActivityCriteriaOverrides={ Priority=Utility }>
CoreData: CloudKit: CoreData+CloudKit: -[NSCloudKitMirroringDelegate executeMirroringRequest:error:](765): <NSCloudKitMirroringDelegate: 0x6000015515c0>: Asked to execute request: <NSCloudKitMirroringExportRequest: 0x600002ed2a30> CBE1852D-7793-46B6-8314-A681D2038B38
2021-08-13 08:41:01.518422+1000 Somnus[11058:671570] [BackgroundTask] Background Task 68 ("CoreData: CloudKit Export"), was created over 30 seconds ago. In applications running in the background, this creates a risk of termination. Remember to call UIApplication.endBackgroundTask(_:) for your task in a timely manner to avoid this.
2021-08-13 08:41:03.519455+1000 Somnus[11058:671570] [BackgroundTask] Background Task 154 ("CoreData: CloudKit Scheduling"), was created over 30 seconds ago. In applications running in the background, this creates a risk of termination. Remember to call UIApplication.endBackgroundTask(_:) for your task in a timely manner to avoid this.
Just wondering if anyone else is having a similar issue? It never had a problem syncing an initial database restore prior to iOS 15 (beta 4) and the problems started right after installing iOS 15 (beta 4).
I've submitted this to Apple Feedback and am awaiting a response (FB9412346). If this is unfixable I'm in real trouble (and my users are going to be livid).
Thanks in advance!
Is there any resource which describes this type of errors?
I was integrating SKADNetwork view through Ad attribution and everything from the source app side is done and this error
appears after the target app is installed and opened.
Here is the full error
Error setting install attribution pingback registered for app: <APP ID>, error: Error Domain=ASDErrorDomain Code=1209 "SKAdNetwork: Could not set registered for pingback that does not exist." UserInfo={NSLocalizedDescription=SKAdNetwork: Could not set registered for pingback that does not exist.}, result: 0
I cannot find any resource on the internet which gives any info about this ASDErrors.
If anyone can help, you would be doing me a solid, Thanks in advance.
IMPORTANT Rather than use the code below, I recommend that you adopt Swift’s shiny-new Subprocess package. That’s what I’m doing! (-:
Running a child process using Process (or NSTask in Objective-C) is easy, but piping data to and from the child’s stdin and stdout is surprisingly tricky. I regularly see folks confused by this. Moreover, it’s easy to come up with a solution that works most of the time, but suffers from weird problems that only show up in the field [1].
I recently had a couple of DTS incidents from folks struggling with this, so I sat down and worked through the details. Pasted below is the results of that effort, namely, a single function that will start a child process, pass it some data on stdin, read the data from the child’s stdout, and call a completion handler when everything is done.
There are some things to note here, some obvious, some not so much:
I’ve included Swift and Objective-C versions of the code. Both versions work the same way. The Swift version has all the comments. If you decide to base your code on the Objective-C version, copy the comments from there.
I didn’t bother collecting stderr. That’s not necessary in many cases and, if you need it, it’s not hard to extend the code to handle that case.
I use Dispatch I/O rather than FileHandle to manage the I/O channels. Dispatch I/O is well suited to this task. In contrast, FileHandle has numerous problems working with pipes. For the details, see Whither FileHandle?.
This single function is way longer than I’d normally tolerate. This is partly due to the extensive comments and party due to my desire to maintain focus. When wrapping Process it’s very easy to run afoul of architecture astronaut-ism. Indeed, I have a much more full-featured Process wrapper sitting on my hard disk, but that’s going to stay there in favour of this approach (-:
Handling a child process correctly involves some gnarly race conditions. The code has extensive comments explaining how I deal with those.
If you have any questions or comments about this, put them in a new thread. Make sure to tag that thread with Foundation and Inter-process communication so that I see it.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
[1] Indeed, this post shows that I’ve made this sort of mistake myself )-:
I am implementing a couple custom intents in my app. Having completed the implementation of the custom intent definitions and the intent handlers which presumably should be called on voice command based on the suggestedInovocationPhrase, I am getting stumped with just getting IOS to recognize my shortcut donation. While the shortcut donation is executed multiple times from the view that I am trying to create the shortcut for, it is never being displayed in the shortcut app or on my lock screen as having been donated. In my settings App, I have turned on (under Developer) "Display Recent Shortcuts" and "Display Donations on Lock Screen". Here is the code that is executing each time I think I am making a donation:
- (NSUserActivity *) CreateMyShortcut {
NSUserActivity *newActivity = [[NSUserActivity alloc] initWithActivityType: kMyShortCutActivityType];
if (@available(iOS 12.0, *)) {
newActivity.persistentIdentifier = kMyShortCutActivityType;
newActivity.eligibleForSearch = TRUE;
newActivity.eligibleForPrediction = TRUE;
CSSearchableItemAttributeSet *attributeSet = [[CSSearchableItemAttributeSet alloc] initWithContentType: UTTypeImage];
newActivity.title = @"My Shortcut";
attributeSet.contentDescription = @"description";
newActivity.suggestedInvocationPhrase = @"Create Widget";
UIImage *image = [UIImage imageNamed:@"MyApp_Icon.jpg"];
NSData *imageData = [NSData dataWithData:UIImagePNGRepresentation(image)];
attributeSet.thumbnailData = imageData;
newActivity.contentAttributeSet = attributeSet;
}
return newActivity;
}
This is called from the view that I want to create the shortcut for with the following code:
// Donate a shortcut to allow Siri to assist with creating a parts list
NSUserActivity *activity = [[MyDonationManager sharedInstance] CreateMyShortcut];
NSLog(@"Donating Siri Shortcut");
[activity becomeCurrent];
Is there something else I need to do?
When testing In-App Purchases in Xcode with a .storekit file, I can delete past purchase transactions, so I can re-test the purchase experience.
I've switched to using a Sandbox tester and made purchases. However, I cannot find how to delete previous purchase transactions made in the sandbox so I can re-run the tests.
Is this possible?
I'm using TestFlight to test an app with payment/subscription functionality. I created sandbox accounts in AppStore Connect accordingly to be able to test the subscriptions. I'm logged in with the sandbox account.
When I try to subscribe in the App the wrong account (this is my actual real AppleID) is used for the subscription although it is recognized that this is just a sandbox subscription.
I tried:
logging off/on into the sandbox account
creating a totally new sandbox account
trying to trigger the payment with no logged in sandbox account
The result is always: in the payment popup it is stated that the purchase account will be my original AppleID and not a sandbox account.
How can I switch the accounts? Is this a bug at Apple's side somehow?
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
TestFlight
In-App Purchase
StoreKit
I have an existing iOS app with shortcuts support, and I am trying to bring the same shortcuts to my Mac app in macOS Monterey. In my case, I have added the same intents definition file to my Mac target app, added "Intents eligible for in-app handling" to my Info.plust file and added the intent names, and made sure all the intent handling code is part of both iOS and Mac targets. Still, when I build and run the app on macOS Monterey, the new shortcuts don't show in the shortcut editor at all. I've tried closing and restarting the Shortcuts app, but no luck. The build logs do show the intents being built, but they're just not showing up in the Shortcuts app.
I tried 'donating' one of the intents in my Mac app code, but got an error:
Cannot donate interaction with intent that has no valid shortcut types
Not sure what to try to make it work.
Thanks.
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
wwdc21-10232
App Intents
Shortcuts
On an app that was using the old API for In-App Purchases (StoreKit 1). The app is already published on the App Store. The purchase is non-consumable.
While trying to migrate to StoreKit 2, I'm unable to restore purchases.
Specifically displaying and purchasing products works as expected, but when deleting and reinstalling the app, and then trying to restore purchases I can't do it.
I'm trying to restore them using the new APIs but it doesn't seem to be working.
What I have tried so far:
I'm listening for transaction updates during the whole lifetime of the app, with:
Task.detached {
for await result in Transaction.updates {
if case let .verified(safe) = result {
}
}
}
I have a button that calls this method, but other than prompting to log in again with the Apple ID it doesn't seem to have any effect at all:
try? await AppStore.sync()
This doesn't return any item
for await result in Transaction.currentEntitlements {
if case let .verified(transaction) = result {
}
}
This doesn't return any item
for await result in Transaction.all {
if case let .verified(transaction) = result {
}
}
As mentioned before I'm trying this after purchasing the item and deleting the app. So I'm sure it should be able to restore the purchase.
Am trying this both with a Configuration.storekit file on the simulator, and without it on a real device, in the Sandbox Environment.
Has anyone being able to restore purchases using StoreKit 2?
PD: I already filed a feedback report on Feedback Assistant, but so far the only thing that they have replied is:
Because StoreKit Testing in Xcode is a local environment, and the data is tied to the app, when you delete the app you're also deleting all the transaction data for that app in the Xcode environment. The code snippets provided are correct usage of the API.
So yes, using a Configuration.storekit file won't work on restoring purchases, but if I can't restore them on the Sandbox Environment I'm afraid that this won't work once released, leaving my users totally unable to restore what they have already purchased.
When will Apple mobile phones support some of the optional features of Bluetooth 5... specifically Extended Advertising and LE Coded PHY?
There are many applications that benefit from having this capability in the mobile phone.
I am wanting to not only surface my content in the system-level Spotlight search results but also to utilize the same index for my in-app search screen. The very few examples or tutorials I could find all craft a CSSearchQuery string using just the "title" attribute. I can't figure out where to look to understand how to search across other attributes.
My most pressing need is to be able to perform a CSSearchQuery looking for a search term in the .htmlContentData attribute. If I search for this term in the system search field it returns results, so I know it's being indexed. However when I use a search query (in my app) like htmlContentData == "someSearchTerm" I get zero results.
This frustration has led to some more general questions like:
How do you know what attribute names are available to use in the search query? Is it just a string literal that's exactly the same as the CSSearchableItemAttributeSet property in Swift? e.g. property .htmlContentData is referred to as "htmlContentData" in the query string?
Also, is there any way to just search across all attributes with CSSearchQuery? Obviously using the system Spotlight search (from Home Screen) you don't have to specify if you're searching the title or htmlContentData, it just finds it in either. Yet for CSSearchQuery I have to know up-front which fields I want to look in?
Can i use apple pay integration into my web iframe?In my situation, canMakePayment() returns null when i check browser support apple pay or not in Iframe
I've encountered an issue where we need multiple domain associations with separate Apple Pay implementations.
Briefly, we have a /.well-known/apple-developer-merchantid-domain-association already setup with Stripe, and now we need another, different version of the file to get setup with FreedomPay. FreedomPay insists this file represents a three-way relationship between all parties and I have no reason to disbelieve them.
I'm wondering if anyone has encountered this or if there is a standard procedure. I'm currently trying to find documentation on the exact way Apple Pay verification interacts with this file to see if we can produce it dynamically.
In our Mac application, we are creating a web-socket connection using NWConnection and we are able to successfully establish the connection and read/write data from both sides. We have auth tokens which are sent in headers of NWProtocolWebSocket.Options to the server. If token is good, server accepts the web-socket connection. As per RFC 6455, if server does not want to accept the connection for any reason during web-socket handshake, it returns 403 status code. In our case, if cookies are not valid, server returns 403 during web-socket handshake.
However, we could not find a way to read this status code in Network.framework. We are only getting failed state with NWErrorwhich is .posix(53) but there is no indication of the status code 403. We tried looking into protocol metadata on NWConnection object and they are nil.
We tested the same using URLSessionWebSocketTask where in failure callback method, we could see 403 status code on task.response which means client is getting the code correctly from server.
So, is there a way to read the HTTP status code returned by server during web-socket handshake using Network.framework?
I have received two strange crash reports from an iPad11,7 running iPadOS 15.1 and an iPad11,2 running iPadOS 15.2.
On both occasions, the crashed thread calls CFURLRequestSetMainDocumentURL, which in turn calls _dispatch_source_set_runloop_timer_4CF in libdispatch, after which the application crashes with SIGSEGV and SEGV_MAPERR.
The crashed thread's call stack is displayed below. Full crash logs are attached as well. What could this be?
Exception Type: SIGSEGV
Exception Codes: SEGV_MAPERR at 0x21d
Crashed Thread: 20
Thread 20 Crashed:
0 libdispatch.dylib 0x00000001829e1784 _dispatch_source_set_runloop_timer_4CF + 36
1 CFNetwork 0x00000001834fc824 CFURLRequestSetMainDocumentURL + 2240
2 CFNetwork 0x00000001836b89a8 _CFNetworkErrorGetLocalizedDescription + 693652
3 CFNetwork 0x00000001834fdb1c CFURLRequestSetMainDocumentURL + 7096
4 CFNetwork 0x00000001834f3c34 CFURLRequestSetURL + 9668
5 libdispatch.dylib 0x00000001829ca914 _dispatch_call_block_and_release + 28
6 libdispatch.dylib 0x00000001829cc660 _dispatch_client_callout + 16
7 libdispatch.dylib 0x00000001829d3de4 _dispatch_lane_serial_drain + 668
8 libdispatch.dylib 0x00000001829d498c _dispatch_lane_invoke + 440
9 libdispatch.dylib 0x00000001829d5c74 _dispatch_workloop_invoke + 1792
10 libdispatch.dylib 0x00000001829df1a8 _dispatch_workloop_worker_thread + 652
11 libsystem_pthread.dylib 0x00000001f1eea0f4 _pthread_wqthread + 284
12 libsystem_pthread.dylib 0x00000001f1ee9e94 start_wqthread + 4
second_crashlog.txt
report-2517628380750009999-e4d7ea06-6f22-4b7e-b129-045599e1dee5.txt
I'm using NSPersistentCloudKitContainer with Core Data and I receive errors because my iCloud space is full. The errors printed are the following: <CKError 0x280df8e40: "Quota Exceeded" (25/2035); server message = "Quota exceeded"; op = 61846C533467A5DF; uuid = 6A144513-033F-42C2-9E27-693548EF2150; Retry after 342.0 seconds>.
I want to inform the user about this issue, but I can't find a way to access the details of the error. I'm listening to NSPersistentCloudKitContainer.eventChangedNotification, I receive a error of type .partialFailure. But when I want to access the underlying errors, the partialErrorsByItemID property on the error is nil.
How can I access this Quota Exceeded error?
import Foundation
import CloudKit
import Combine
import CoreData
class SyncMonitor {
fileprivate var subscriptions = Set<AnyCancellable>()
init() {
NotificationCenter.default.publisher(for: NSPersistentCloudKitContainer.eventChangedNotification)
.sink { notification in
if let cloudEvent = notification.userInfo?[NSPersistentCloudKitContainer.eventNotificationUserInfoKey] as? NSPersistentCloudKitContainer.Event {
guard let ckerror = cloudEvent.error as? CKError else {
return
}
print("Error: \(ckerror.localizedDescription)")
if ckerror.code == .partialFailure {
guard let errors = ckerror.partialErrorsByItemID else {
return
}
for (_, error) in errors {
if let currentError = error as? CKError {
print(currentError.localizedDescription)
}
}
}
}
} // end of sink
.store(in: &subscriptions)
}
}
I've got an iOS app with lots of extensions, some of them complex and doing a lot of stuff.
After a bug I'd like to be able to use OSLogStore to get a holistic picture of logging for the app and its extensions and send that to a debugging server to retrospectively view logs for the app and its extensions.
The constructor is OSLogStore.init(scope: OSLogStore.Scope), however scope only has one value .currentProcessIdentifier.
Implying if that is called from within the app it can only get access to logging for its process only. I tried it out to confirm this is the case - if I log something in an extension (using Logger), then run the app with code like this:
let logStore = try! OSLogStore(scope: .currentProcessIdentifier)
let oneHourAgo = logStore.position(date: Date().addingTimeInterval(-3600))
let allEntries = try! logStore.getEntries(at: oneHourAgo)
for entry in allEntries {
look at the content of the entry
Then none of the entries are from the extension.
Is there anyway from within the app I can access logging made within an extension?
I was playing around a bit with the new AttributedString and a few questions came up.
I saw this other forum question "JSON encoding of AttributedString with custom attributes", but I did not completely understand the answer and how I would need to use it.
I created my custom attribute where I just want to store additional text like this:
enum AdditionalTextAttribute: CodableAttributedStringKey, MarkdownDecodableAttributedStringKey {
typealias Value = AttributedString
static let name = "additionalText"
}
I then extended the AttributeScopes like this:
extension AttributeScopes {
struct MyAppAttributes: AttributeScope {
let additionalText: AdditionalTextAttribute
let swiftUI: SwiftUIAttributes
}
var myApp: MyAppAttributes.Type { MyAppAttributes.self }
}
and I also implemented the AttributeDynamicLookup like this:
extension AttributeDynamicLookup {
subscript<T: AttributedStringKey>(dynamicMember keyPath: KeyPath<AttributeScopes.MyAppAttributes, T>) -> T { self[T.self] }
}
So next I created my AttributedString and added some attributes to it:
var attStr = AttributedString("Hello, here is some text.")
let range1 = attStr.range(of: "Hello")!
let range2 = attStr.range(of: "text")!
attStr[range1].additionalText = AttributedString("Hi")
attStr[range2].foregroundColor = .blue
attStr[range2].font = .caption2
Next I tried to create some JSON from my string and took a look at it like this:
let jsonData = try JSONEncoder().encode(attStr)
print(String(data: jsonData, encoding: .utf8) ?? "no data")
//print result: ["Hello",{},", here is some ",{},"text",{"SwiftUI.ForegroundColor":{},"SwiftUI.Font":{}},".",{}]
I guess it makes sense, that both SwiftUI.ForegroundColor and SwiftUI.Font are empty, because they both do not conform to Codable protocol.
My first question would be: Why does my additionalText attribute not show up here?
I next tried to extend Color to make it codable like this:
extension Color: Codable {
enum CodingKeys: CodingKey {
case red, green, blue, alpha
case desc
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
guard let cgColor = self.cgColor,
let components = cgColor.components else {
if description.isEmpty { throw CodingErrors.encoding }
try container.encode(description, forKey: .desc)
return
}
try container.encode(components[0], forKey: .red)
try container.encode(components[1], forKey: .green)
try container.encode(components[2], forKey: .blue)
try container.encode(components[3], forKey: .alpha)
}
public init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: CodingKeys.self)
if let description = try container.decodeIfPresent(String.self, forKey: .desc) {
if description == "blue" {
self = Color.blue
return
}
throw CodingErrors.decoding
}
let red = try container.decode(CGFloat.self, forKey: .red)
let green = try container.decode(CGFloat.self, forKey: .green)
let blue = try container.decode(CGFloat.self, forKey: .blue)
let alpha = try container.decode(CGFloat.self, forKey: .alpha)
self.init(CGColor(red: red, green: green, blue: blue, alpha: alpha))
}
}
But it looks like even though Color is now codable, the encoding function does not get called when I try to put my attributed string into the JSONEncoder.
So my next question is: Does it just not work? Or do I also miss something here?
Coming to my last question: If JSONEncoder does not work, how would I store an AttributedString to disk?