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macOS API for hardware model name?
If I go to "System Settings" -> "General" -> "About", it says "MacBook Air" and below that "M2, 2022" How can I get these strings programatically? The following C code gets me #include <stdio.h> #include <sys/sysctl.h> int main() { static const unsigned namelen = 2; int name[namelen] = {CTL_HW, HW_PRODUCT}; char buffer[256]; size_t bufferSize = sizeof(buffer); if (0 != sysctl(name, namelen, buffer, &bufferSize, NULL, 0)) { perror("sysctl"); return 1; } printf("%s\n", buffer); } the string "Mac14,2", which is the hardware model identifier. But I want to get the user-friendly model name, e.g. "MacBook Air (13-inch, M2, 2022)". How can I do this?
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1k
Mar ’25
[Xcode 26 beta 4] Cannot receive device token from APNS using iOS 26 simulator
Since upgrading to Xcode 26 beta 4 and using the iOS 26 simulator for testing our app, we've stopped being able to receive device tokens for the simulator from the development APNS environment. The APNS environment is able to return meta device information (e.g. model, type, manufacturer) but there are no device tokens present. When running the same app using the iOS 18.5 simulator, we are able to register the device with the same APNS environment and receive a valid device token.
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1d
How to create file system snapshots with fs_snapshot_create?
The online documentation for fs_snapshot_create, which is on a website which apparently I'm not allowed to link to on this forum, mentions that some entitlement is necessary, but doesn't specify which one. Searching online I found someone mentioning com.apple.developer.vfs.snapshot, but when adding this to my entitlement file and building my Xcode project, I get the error Provisioning profile "Mac Team Provisioning Profile: com.example.myApp" doesn't include the com.apple.developer.vfs.snapshot entitlement. Searching some more online, I found someone mentioning that one has to request this entitlement from DTS. Is this true? I couldn't find any official documentation. I actually want to make a snapshot of a user-selected directory so that my app can sync it to another volume while avoiding that the user makes changes during the sync process that would make the copy inconsistent. Would fs_snapshot_create be faster than traversing the chosen directory and creating clones of each nested file with filecopy and the flag COPYFILE_CLONE? Although I have the impression that only fs_snapshot_create could make a truly consistent snapshot.
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203
Jul ’25
iOS Socket cannot connect ipv6 address when use PacketTunnelProvider
I'm use iPad OS 17.5.1, when I try to use socket to connect to an ipv6 address created by PacketTunnelProvider in my iOS device, an error occurs. Here is the code to create socket server and client: #include &lt;stdio.h&gt; #include &lt;string.h&gt; #include &lt;sys/socket.h&gt; #include &lt;netinet/in.h&gt; #include &lt;arpa/inet.h&gt; #include &lt;unistd.h&gt; int dx_create_ipv6_server(const char *ipv6_address, int port) { int server_fd; struct sockaddr_in6 server_addr; server_fd = socket(AF_INET6, SOCK_STREAM, 0); if (server_fd == -1) { perror("socket() failed"); return -1; } memset(&amp;server_addr, 0, sizeof(server_addr)); server_addr.sin6_family = AF_INET6; server_addr.sin6_port = htons(port); if (inet_pton(AF_INET6, ipv6_address, &amp;server_addr.sin6_addr) &lt;= 0) { perror("inet_pton() failed"); close(server_fd); return -1; } if (bind(server_fd, (struct sockaddr *)&amp;server_addr, sizeof(server_addr)) == -1) { perror("bind() failed"); close(server_fd); return -1; } if (listen(server_fd, 5) == -1) { perror("listen() failed"); close(server_fd); return -1; } printf("Server is listening on [%s]:%d\n", ipv6_address, port); return server_fd; } int dx_accept_client_connection(int server_fd) { int client_fd; struct sockaddr_in6 client_addr; socklen_t client_addr_len = sizeof(client_addr); client_fd = accept(server_fd, (struct sockaddr *)&amp;client_addr, &amp;client_addr_len); if (client_fd == -1) { perror("accept() failed"); return -1; } char client_ip[INET6_ADDRSTRLEN]; inet_ntop(AF_INET6, &amp;client_addr.sin6_addr, client_ip, sizeof(client_ip)); printf("Client connected: [%s]\n", client_ip); return client_fd; } int dx_connect_to_ipv6_server(const char *ipv6_address, int port) { int client_fd; struct sockaddr_in6 server_addr; client_fd = socket(AF_INET6, SOCK_STREAM, 0); if (client_fd == -1) { perror("socket() failed"); return -1; } memset(&amp;server_addr, 0, sizeof(server_addr)); server_addr.sin6_family = AF_INET6; server_addr.sin6_port = htons(port); if (inet_pton(AF_INET6, ipv6_address, &amp;server_addr.sin6_addr) &lt;= 0) { perror("inet_pton() failed"); close(client_fd); return -1; } if (connect(client_fd, (struct sockaddr *)&amp;server_addr, sizeof(server_addr)) == -1) { perror("connect() failed"); close(client_fd); return -1; } printf("Connected to server [%s]:%d\n", ipv6_address, port); close(client_fd); return 0; } @implementation SocketTest + (void)startSever:(NSString *)addr port:(int)port { [[NSOperationQueue new] addOperationWithBlock:^{ int server_fd = dx_create_ipv6_server(addr.UTF8String, port); if (server_fd == -1) { return; } int client_fd = dx_accept_client_connection(server_fd); if (client_fd == -1) { close(server_fd); return; } close(client_fd); close(server_fd); }]; } + (void)clientConnect:(NSString *)addr port:(int)port{ [[NSOperationQueue new] addOperationWithBlock:^{ dx_connect_to_ipv6_server(addr.UTF8String, port); }]; } @end PacketTunnelProvider code: override func startTunnel(options: [String : NSObject]?, completionHandler: @escaping (Error?) -&gt; Void) { let settings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "fd84:306d:fc4e::1") let ipv6 = NEIPv6Settings(addresses: ["fd84:306d:fc4e::1"], networkPrefixLengths: 64) settings.ipv6Settings = ipv6 setTunnelNetworkSettings(settings) { error in if error == nil { self.readPackets() } completionHandler(error) } } private func readPackets() { // do nothing packetFlow.readPackets { [self] packets, protocols in self.packetFlow.writePackets(packets, withProtocols: protocols) self.readPackets() } } At main target, in viewcontroller's viewDidAppear, after starting the VPN, executed following code: [SocketTest startSever:@"fd84:306d:fc4e::1" port:12345]; sleep(3); [SocketTest clientConnect:@"fd84:306d:fc4e::1" port:12345]; The startSever is executed correctly, but when executing: connect(client_fd, (struct sockaddr *)&amp;server_addr, sizeof(server_addr)) in clientConnect, the code is blocked until it times out and returns -1. **Even if I use GCDAsyncSocket or BlueSocket, I get the same error. The strange thing is that if I use the ipv4 address in PacketTunnelProvider, and change the above code to the ipv4 version and connect to ipv4 address, or use GCDAsyncSocket to perform the corresponding operation, it can be executed correctly. ** I tried to search Google for problems with ios-related ipv6 addresses, but I still couldn't find a solution. Is this a bug in the ios system or is there something wrong with my code? I hope to get your help! Stackoverflow url: iOS Socket cannot connect ipv6 address when use PacketTunnelProvider
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695
Nov ’24
What DispatchQueues should i use for my app's communication subsystem?
We would be creating N NWListener objects and M NWConnection objects in our process' communication subsystem to create server sockets, accepted client sockets on server and client sockets on clients. Both NWConnection and NWListener rely on DispatchQueue to deliver state changes, incoming connections, send/recv completions etc. What DispatchQueues should I use and why? Global Concurrent Dispatch Queue (and which QoS?) for all NWConnection and NWListener One custom concurrent queue (which QoS?) for all NWConnection and NWListener? (Does that anyways get targetted to one of the global queues?) One custom concurrent queue per NWConnection and NWListener though all targetted to Global Concurrent Dispatch Queue (and which QoS?)? One custom concurrent queue per NWConnection and NWListener though all targetted to single target custom concurrent queue? For every option above, how am I impacted in terms of parallelism, concurrency, throughput &amp; latency and how is overall system impacted (with other processes also running)? Seperate questions (sorry for the digression): Are global concurrent queues specific to a process or shared across all processes on a device? Can I safely use setSpecific on global dispatch queues in our app?
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922
Jan ’25
StoreKit Configuration Not Syncing to Xcode
Hello! I am attempting to add Subscriptions to an App that Is already published on the App Store. I cannot get Xcode to actually sync what is in my App Store Connect. When adding the Storekit configuration file, I go through the automatic linking process and select the proper bundleID. The configuration file says 'Synced @ [CurrentTime]' however there are no subscriptions listed in there. I have attempted deleting the file several times, creating a new subscription group. With no success. Do I need to publish the subscriptions without the features first? Upon attempting to write the supporting code that will enable these features within the app, I cannot get Xcode to identify that I have these subscriptions. I have also tried pushing these to TestFlight, still with no success. Thank you.
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1.4k
Sep ’25
App Clip Unavailable
I have published the app on the App Store along with its corresponding app clip, my app clip is configured with some advanced experiences for each one of my clients, but whenever some users try to scan an NFC or QR Code they see the card rendering correctly with their configured banner image, but with the message "App Clip Unavailable". The weird thing is that both iMessage and the website to which the associated domain is set and the apple-app-site-association is stored, renders the banner or card correctly, and when the users tap the banner or card they open the advanced app clip experience correctly without any issue. I have attempted to troubleshoot the issue by checking the following: if the app clip is below 15MB if we are using a second level domain in my associated domain both for my app clip and app (excluding the www subdomain). checking if the AASA is correctly stored inside .well-known directory checking the configuration for the advanced experience I opened a case: 102233443873, and added a bunch of videos and screenshot showcasing the issue, but I have not yet received a reply
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2.9k
Sep ’25
Wi-Fi Aware can't pair with Android Device
Background Android phones supporting Wi-Fi Aware 4.0 should be able to connect with iPhones (iOS 26). For testing, we selected two Samsung S25 devices, which support Wi-Fi Aware 4.0. Issues we are facing Android as Publisher, iOS as Subscriber.iOS cannot discover the service. Log shows: Discovery: Dropping event, 02:14:60:76:a6:0f missing DCEA attribute. iOS as Publisher, Android as Subscriber,Android can discover the service.However, the PIN code is not displayed on iOS. From the packet capture, the publish packet does not contain the DCEA field. However, Android-to-Android devices can still pair normally, and the subsequent PASN packets include the DCEA field. It seems that the Wi-Fi Alliance only requires the DCEA to be present in the PASN packets. iOS cannot discover Android devices or complete pairing — is this caused by the DCEA field, or by other reasons?
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377
Sep ’25
ICEcard app closes when try to Face Scan via app
ICEcard app is "Emergency as a Service" platform. One of the key feature is to know about primary info, health info, or in case missing child , elderly using Face scan of registered user of app via another registered user of ICEcard app. App was working fine but last 2-3 week back got issue reported of app getting closed as soon Face scan option is selected. to simulate issue &gt; register &gt; open face scan icon at bottom home screen&gt; select any of option accident or health issue or information &gt;&gt; app closes immediately. Android app is working fine. link of app store. https://apps.apple.com/in/app/ice-card-app/id6736453602 android link for reference https://play.google.com/store/apps/details?id=com.rannlab.ice_card.ice_card&amp;pcampaignid=web_share
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130
Sep ’25
Seeking clarification on macOS URLs with security scope
I just saw another post regarding bookmarks on iOS where an Apple engineer made the following statement: [quote='855165022, DTS Engineer, /thread/797469?answerId=855165022#855165022'] macOS is better at enforcing the "right" behavior, so code that works there will generally work on iOS. [/quote] So I went back to my macOS code to double-check. Sure enough, the following statement: let bookmark = try url.bookmarkData(options: .withSecurityScope) fails 100% of the time. I had seen earlier statements from other DTS Engineers recommending that any use of a URL be bracketed by start/stopAccessingSecurityScopedResource. And that makes a lot of sense. If "start" returns true, then call stop. But if start returns false, then it isn't needed, so don't call stop. No harm, no foul. But what's confusing is this other, directly-related API where a security-scoped bookmark cannot be created under any circumstances because of the URL itself, some specific way the URL was initially created, and/or manipulated? So, what I'm asking is if someone could elaborate on what would cause a failure to create a security-scoped bookmark? What kinds of URLs are valid for creation of security-scoped bookmarks? Are there operations on a URL that will then cause a failure to create a security-scoped bookmark? Is it allowed to pass the URL and/or bookmark back and forth between Objective-C and Swift? I'm developing a new macOS app for release in the Mac App Store. I'm initially getting my URL from an NSOpenPanel. Then I store it in a SQLite database. I may access the URL again, after a restart, or after a year. I have a login item that also needs to read the database and access the URL. I have additional complications as well, but they don't really matter. Before I get to any of that, I get a whole volume URL from an NSOpen panel in Swift, then, almost immediately, attempt to create a security-scoped bookmark. I cannot. I've tried many different combinations of options and flows of operation, but obviously not all. I think this started happening with macOS 26, but that doesn't really matter. If this is new behaviour in macOS 26, then I must live with it. My particular use requires a URL to a whole volume. Because of this, I don't actually seem to need a security-scoped bookmark at all. So I think I might simply get lucky for now. But this still bothers me. I don't really like being lucky. I'd rather be right. I have other apps in development where this could be a bigger problem. It seems like I will need completely separate URL handling logic based on the type of URL the user selects. And what of document-scoped URLs? This experience seems to strongly indicate that security-scoped URLs should only ever be document-scoped. I think in some of my debugging efforts I tried document-scoped URLs. They didn't fix the problem, but they seemed to make the entire process more straightforward and transparent. Can a single metadata-hosting file host multiple security-scoped bookmarks? Or should I have a separate one for each bookmark? But the essence of my question is that this is supposed to be simple operation that, in certain cases, is a guaranteed failure. There are a mind-bogglingly large number of potential options and logic flows. Does there exist a set of options and logic flows for which the user can select a URL, any URL, with the explicit intent to persist it, and that my app can save, share with helper apps, and have it all work normally after restart?
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20h
Shortcuts Automation Trigger Transaction Timeouts
Description The Shortcut Automation Trigger Transaction frequently times out, ultimately causing the shortcut automation to fail. Please see the attached trace for details. Additionally, the Trigger is activated even when the Transaction is declined. Details In the trace I see the error: [WFWalletTransactionProvider observeForUpdatesWithInitialTransactionIfNeeded:transactionIdentifier:completion:]_block_invoke Hit timeout waiting for transaction with identifier: <private>, finishing. Open bug report: FB14035016
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2.2k
Feb ’25
Starting PacketTunnelProvider before login
Hi, We are developing an app using PacketTunnelProvider from Network Extension framework. It is packaged as a system extension. We are trying to implement an "always-on" functionality, but cannot manage to start the extension before user login, with or without on-demand enabled. However we see in other posts (1, 2) that a network extension packaged as sysex should automatically start before user login. Are we missing something? Is it a limitation of PacketTunnelProvider? Thanks
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540
Jan ’25
Enable local network access during iOS UI test in iOS14
We are building an iOS app that connects to a device using Bluetooth. To test unhappy flow scenarios for this app, we'd like to power cycle the device we are connecting to by using an IoT power switch that connects to the local network using WiFi (a Shelly Plug-S). In my test code on iOS13, I was able to do a local HTTP call to the IP address of the power switch and trigger a power cycle using its REST interface. In iOS 14 this is no longer possible, probably due to new restrictions regarding local network usage without permissions (see: https://developer.apple.com/videos/play/wwdc2020/10110 ). When running the test and trying a local network call to the power switch in iOS14, I get the following error: Task <D206B326-1820-43CA-A54C-5B470B4F1A79>.<2> finished with error [-1009] Error Domain=NSURLErrorDomain Code=-1009 "The internet connection appears to be offline." UserInfo={_kCFStreamErrorCodeKey=50, NSUnderlyingError=0x2833f34b0 {Error Domain=kCFErrorDomainCFNetwork Code=-1009 "(null)" UserInfo={_kCFStreamErrorCodeKey=50, _kCFStreamErrorDomainKey=1}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <D206B326-1820-43CA-A54C-5B470B4F1A79>.<2>, _NSURLErrorRelatedURLSessionTaskErrorKey=("LocalDataTask <D206B326-1820-43CA-A54C-5B470B4F1A79>.<2>"), NSLocalizedDescription=The internet connection appears to be offline., NSErrorFailingURLStringKey=http://192.168.22.57/relay/0?turn=on, NSErrorFailingURLKey=http://192.168.22.57/relay/0?turn=on, _kCFStreamErrorDomainKey=1} An external network call (to google.com) works just fine in the test. I have tried fixing this by adding the following entries to the Info.plist of my UI test target: <key>NSLocalNetworkUsageDescription</key> <string>Local network access is needed for tests</string> <key>NSBonjourServices</key> <array> <string>_http._tcp</string> </array> <key>NSAppTransportSecurity</key> <dict> <key>NSAllowsArbitraryLoads</key> <true/> </dict> However, this has no effect. I have also tried adding these entries to the Info.plist of my app target to see if that makes a difference, but it doesn't. I'd also rather not add these entries to my app's Info.plist, because the app does not need local network access. Only the test does. Does anyone know how to enable local network access during an iOS UI test in iOS14?
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19k
Nov ’24
Detect and wait until a file has been unzipped to avoid permission errors
In my app the user can select a source folder to be synced with a destination folder. The sync can also happen in response to a change in the source folder detected with FSEventStreamCreate. If the user unzips an archive in the source folder and the sync process begins before the unzip operation has completed, the sync can fail because of a "Permission denied" error. I assume this is related to the posix permissions of the extracted folder being 420 during the unzip operation and (in my case) 511 afterwards. Is there a way to detect than an unzip operation is in progress and wait until it has completed? I thought that using NSFileCoordinator would solve this issue, but unfortunately it's not the case. Since an unzip operation can last any amount of time, it's not ideal to just delay a sync by a fixed number of seconds and let the user deal with any error if the unzip operation takes longer. let openPanel = NSOpenPanel() openPanel.canChooseDirectories = true if openPanel.runModal() == .cancel { return } let url = openPanel.urls[0].appendingPathComponent("extracted", isDirectory: false) var error: NSError? NSFileCoordinator(filePresenter: nil).coordinate(readingItemAt: url, error: &error) { url in do { print(try FileManager.default.attributesOfItem(atPath: url.path).sorted(by: { $0.key.rawValue < $1.key.rawValue }).map({ ($0.key.rawValue, $0.value) })) try FileManager.default.contentsOfDirectory(at: url, includingPropertiesForKeys: nil) } catch { print(error) } } if let error = error { print("file coordinator error:", error) }
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159
Jun ’25
iOS 18.1.1 Share button not working
Updated to iOS 18.1.1 ‘share’ button is not working across various apps. For example, if I receive a pdf on WhatsApp, and I intend to share it to my Google Drive, nothing happens when I hit the button. Anyone else encountering the same problem? And how do I fix it? It’s been like this for a couple of days now and it’s really frustrating.
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3.7k
Nov ’24
App Clips Causing CPSErrorDomain error 2 on Non App Clip URLs
Unexpected behavior encountered when scanning NFC tags. Imagine a link shortener web service where users can create lots of different URLs that are hosted on the same domain eg, https://short.com/unique-path The service has optional App Clip capability -- users can select any of their links and have the service create an App Clip for the selected link(s). Users can encode their URLs into NFC tags and have their customers scan NFC tags. Let's take just two URLs for example: https://short.com/foo https://short.com/bar The /foo link does have an App Clip associated with it while /bar does not have it. Each link has been encoded into appropriate NFC tag. Expected behavior when scanning from an iPhone: /foo -- shows an App Clip popup. /bar -- shows a "Open in Safari" default notification. What's actually happening /foo -- opens App Clip poput with correct metadata (title, subtitle, image) which is totally expected behavior. /bar (the one that doesn't have app clip associated with it) -- opens an App-Clip-like popup with the following error: CPSErrorDomainError 2 (see attachment below) So for some reason when someone scans an NFC tag with a URL that is not an App Clip and never has been -- it always shows that error regardless whether the URL exists or does not exist. I've tried few different/random URLs (which don't have an App Clip associated with it) and all of them show the same error. Additional details: All links use the same domain and URL format: domain.com/path where path is a short string of random a-Z characters. All App Clips are created at the same iOS app. AASA is good: Cache and Debug -- both green. This issue has happened to lots of users on lots of different iPhones and iOS'. Since the issue's been happening to lots of different users on different iPhone(s)/iOS' no sysdiagnose is attached. Actually it works the same on every device/iOS we've tried. Before submitting the issue, I've found few other developers reporting the same issue. What's interesting though is none of the links I've went through comes with a definite answer and it seems like this issue just randomly comes and goes without any specific changes on the server and/or iOS app. Dropping the links of similar issues below. https://developer.apple.com/forums/thread/671433 https://developer.apple.com/forums/thread/665969 https://developer.apple.com/forums/thread/775316 https://developer.apple.com/forums/thread/764545
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2d
BSD socket APIs and macOS entitlements
I am looking for inputs to better understand MacOS entitlements. I ask this in context of OpenJDK project, which builds and ships the JDK. The build process makes uses of make tool and thus doesn't involving building through the XCode product. The JDK itself is a Java language platform providing applications a set of standard APIs. The implementation of these standard APIs internally involves calling platform specific native library functions. In this discussion, I would like to focus on the networking functions that the implementation uses. Almost all of these networking functions and syscalls that the internal implementation uses are BSD socket related. Imagine calls to socket(), connect(), getsockopt(), setsockopt(), getaddrinfo(), sendto(), listen(), accept() and several such. The JDK that's built through make is then packaged and made available for installation. The packaging itself varies, but for this discussion, I'll focus on the .tar.gz archived packaging. Within this archive there are several executables (for example: java, javac and others) and several libraries. My understanding, based on what I have read of MacOS entitlements is that, the entitlements are set on the executable and any libraries that would be loaded and used by that executable will be evaluated against the entitlements of the executable (please correct me if I misunderstand). Reading through the list of entitlements noted here https://developer.apple.com/documentation/bundleresources/entitlements, the relevant entitlements that an executable (like "java") which internally invokes BSD socket related syscalls and library functions, appear to be: com.apple.security.network.client - https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.security.network.client com.apple.security.network.server - https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.security.network.server com.apple.developer.networking.multicast - https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.networking.multicast Is my understanding correct that these are the relevant ones for MacOS? Are there any more entitlements that are of interest? Would it then mean that the executables (java for example) would have to enroll for these entitlements to be allowed to invoke those functions at runtime? Reading through https://developer.apple.com/documentation/bundleresources/entitlements, I believe that even when an executable is configured with these entitlements, when the application is running if that executable makes use of any operations for which it has an entitlement, the user is still prompted (through a UI notification) whether or not to allow the operation. Did I understand it right? The part that isn't clear from that documentation is, if the executable hasn't been configured with a relevant entitlement, what happens when the executable invokes on such operation. Will the user see a UI notification asking permission to allow the operation (just like if an entitlement was configured)? Or does that operation just fail in some behind the scenes way? Coming back to the networking specific entitlements, I found a couple of places in the MacOS documentation where it is claimed that the com.apple.developer.networking.multicast entitlement is only applicable on iOS. In fact, the entitlement definition page for it https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.networking.multicast says: "Your app must have this entitlement to send or receive IP multicast or broadcast on iOS. It also allows your app to browse and advertise arbitrary Bonjour service types." Yet, that same page, a few lines above, shows "macOS 10.0+". So, is com.apple.developer.networking.multicast entitlement necessary for an executable running on MacOS which deals with multicasting using BSD sockets? As a more general comment about the documentation, I see that the main entitlements page here https://developer.apple.com/documentation/bundleresources/entitlements categorizes some of these entitlements under specific categories, for example, notice how some entitlements are categorized under "App Clips". I think it would be useful if there was a category for "BSD sockets" and under that it would list all relevant entitlements that are applicable, even if it means repeating the entitlement names across different categories. I think that will make it easier to identify the relevant entitlements. Finally, more as a long term question, how does one watch or keep track of these required entitlements for these operations. What I mean is, is it expected that application developers keep visiting the macos documentation, like these pages, to know that a new entitlement is now required in a new macos (update) release? Or are there other ways to keep track of it? For example, if a newer macos requires a new entitlement, then when (an already built) executable is run on that version of macos, perhaps generate a notification or some kind of explicit error which makes it clear what entitlement is missing? I have read through https://developer.apple.com/documentation/bundleresources/diagnosing-issues-with-entitlements but that page focuses on identifying such issues when a executable is being built and doesn't explain the case where an executable has already been shipped with X entitlements and a new Y entitlement is now required to run on a newer version of macos.
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633
Mar ’25
MAJOR Core Data Issues with iOS 18 and sdk - Data Missing for many users?!
I just released an App update the didn't touch ANYTHING to do with Core Data (nothing changed in our Coredata code for at least 8 months). The update uses SDK for iOS 18 and Xcode 16.2 and the app now requires iOS 18 and was a minor bug patch and UI improvements for recent iOS changes. Since the update we are getting a steady trickle of users on iOS 18, some who allow the App to store data in iCloud (Cloudkit) and others who do not, all reporting that after the update to our recent release ALL their data is gone?! I had not seen this on ANY device until today when I asked a friend who uses the App if they had the issue and it turned out they did, so I hooked their device up to Xcode and ALL the data in the CoreData database was gone?! They are NOT using iCloud. There were no errors or exceptions on Xcode console but a below code returned NO records at all?! Chart is custom entity and is defined as: @interface Chart : NSManagedObject {} let moc = pc.viewContext let chartsFetch = NSFetchRequest<NSFetchRequestResult>(entityName:"Charts") // Fetch all Charts do { let fetchedCharts = try moc.fetch(chartsFetch) as! [Chart] for chart in fetchedCharts { .... } } A break point inside the do on fetchedCharts show there are NO objects returned. This is a serious issue and seems like an iOS 18 thing. I saw some people talking in here about NSFetchRequest issues with iOS 18. I need some guidance here from someone Apple engineer here who knows what the status of these NSFetchrequest bugs are and what possible workarounds are. Becasue this problem will grow for me as more users update to iOS 18.
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2.3k
Feb ’25
Service Showing "Not Responding" in Activity Monitor Despite Running Threads.
I am encountering an issue with my application, BloxOneEndpoint.pkg, which includes two services: rc_service_infoblox – Runs as the root user. Controller Application – Runs as a normal user. Although a thread within rc_service_infoblox is running fine and performing its expected tasks, I notice that the service appears as "Not Responding" in Activity Monitor. Despite normal functionality, this status is concerning, as it may indicate some issue to customer. I would appreciate any insights into why this might be happening and how to resolve it. Is there a specific API or mechanism I should use to ensure the service remains in a "Running" state in Activity Monitor? Thank you for your guidance.
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174
Apr ’25