Posts under Developer Tools & Services topic

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ios 18.1 issue "you must accept icloud
I have a problem, which oncerns Photos but maybe all the iCloud+ services here with me. Two days ago (after the sixth developer beta of ios 18.1) everything worked, then in an Apple Store center I bought and configured an Apple Watch (which I don't think has much to do with it, or maybe it does) and suddenly both on the iPhone and on the iPad this "you must accept the new iCloud Terms and Conditions" problem popped up, which instead, fortunately, is not on the Mac. I tried changing account "icloud" in Mail, but I get no mail and this message: "Impossible to receive mail. Connection with the server not reached... Server code "AUTHENTICATIONFAILED", server message "Invalid credentials". In fact, sometimes certain parts of Preferences (all about iCloud) give the error "Server not responding" or "incorrect password", but it is correct. Improper errors. I tried to log out of iCloud but it keeps saying that "incorrect account or password" and it doesn't turn off "Find my"... A great problem... But where is this "Terms and consitions" file? By the way, I think I've already accepted it on the Mac and other devices. I've tried everything... Also in iPad it is not possible to activate iMessage: "account or password wrong", trey again... Yesterday I updated to the developer beta 7 of iOS 18.1 but nothing has changed.
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1.2k
Oct ’24
Xcode "Build For Testing" always returning x86_64 architecture for code coverage purposes
When using Xcode's "Build for Testing", I have noticed the resulting MyApp.xctestrun file has an array of CodeCoverageBuildableInfos. This array has all of our built targets. They all have an Architectures array property. For all of our targets this is set to x86_64 when we build for Any iOS Simulator. This is irrespective of what we have "ARCHS" and "ONLY_ACTIVE_ARCH" set to (in our case we only want arm64). We do have a number of local swift packages defined, each with their own test targets. We are using a test plan for these tests. This is causing issues when processing the resulting xcresult file since it is complaining that it can't find objects for the correct architecture when calculating code coverage. No object file for requested architecture No coverage data found. (Underlying Error: No object file for requested architecture)
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534
Oct ’24
Xcode Cloud fail in task Export archive
Dear We try to generate IPA with Xcode Cloud but this task fail in Export archive phase (Export archive for app-store distribution). The error that appear in the archive logs is: error: exportArchive Provisioning profile "iOS Team Store Provisioning Profile: cl.app.myapp" doesn't include the com.apple.CommCenter.fine-grained entitlement. Any idea about to resolve this problem ? king regards
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593
Oct ’24
Issues with logging in Connect
I recently created my account on Apple Developer Program, and paid up. However, it took around 2 days for the apple's system to recognize my payment and sent me verification email. This was almost 24 hours ago, however I am not been able to login to connect so far. When I click on Connect -> app, it takes me to https://appstoreconnect.apple.com/login and when I try to login, I see the error displayed below. This is my developer dashboard currently. Can someone help out or guide on this please?
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328
Oct ’24
The file couldn’t be opened in Xcode
I've completed my Environment setup for React Native but when I open my project in Xcode and click on left side folder i.e my project, an alert message appeared and says "The file couldn’t be opened." I'm using MacBook 2016 Pro and Mac Os is Monterey 12.7.6 and Xcode version is 14.0 (14A309). i also tried Xcode 14.2 but face same issue.
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240
Oct ’24
When building for physical iPhone throws Command PhaseScriptExecution failed with a nonzero exit code
I developed my app with React-Native-CLI, version 0.67.2. I use Xcode 16 on MacOS Sequoia 15.0.1 It builds and runs fine on any simulator, iOS 17 or iOS 18. As soon as I build it for my iPhone 12 iOS 17.6.1 or archive, it throws this error "Command PhaseScriptExecution failed with a nonzero exit code" at the last time. It actually starts the Metro. I made my iPhone into developer mode. Paired it with MacOS. The thing I don't get why it doesn't work on my iPhone when it works fine on simulators. It doesn't even archive. Anyone encountered something like this in the past?
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702
Oct ’24
Current iOS 17.6.1 Restore images useless
I wanted to take an old iPhone 11 Pro and downgrade from iOS 18 beta to iOS 17 for testing. I can download today (Sept 26) the restore image for the iPhone 11 Pro (and many others) but when I try to restore it (Finder Option click, select restore image), Apple rejects it (I guess they won't sign it). If find this to be a problem. There is no reason why an iPhone in developer mode can't be used for testing a release less than a few weeks after the next release comes out. Why do they have the restore images if you can't use them? Why is there no restore images for iOS 17.7?
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383
Sep ’24
Xcode | how to debug with iPhone in LAN
We're developing iOS apps on Xcode. Because of the rules, **our computers can't get online or connect to real devices through USB. ** But we can connect to the internal cloud real-device platform through the internal network. The cloud real-device platform is actually some centrally managed iPhones or iPads (not through simple Wi-Fi but a wired network). We can now remotely operate these phones for testing (though there's quite a lot of lag), but for development, we hope to be able to use these phones for debugging, like ADB. That would improve efficiency a lot. According to the feedback, the lower versions of Xcode and phones can achieve this function through USBMuxD, but for iOS 17, Xcode 15 and the newer versions, it can't be done for now. Here are two questions: Is there a management plan for iPhone cloud real devices? We hope to be able to use the cloud real devices smoothly in the local area network. Is there a plan for Xcode to debug real devices through the local area network instead of relying on Wi-Fi? Thanks
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364
Oct ’24
Payment autorization failed.
Hello everyone, I am a solo developer and wanted to join the Apple Store Developers Club. I registered an Apple account for myself. After that, I tried to pay for membership in the club. At first, my payment was declined, although there was enough money there. Then I tried to do it again, but now I get the error "Your payment authorization failed on card ***. Please verify your information and try again, or try another payment method." I contacted support, support advised me to make a payment through the application, but I do not use Apple devices. Otherwise, through the web, the payment still does not happen. I don’t know what to do with all this, I have been waiting for more than a month.
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596
Oct ’24
How subscriptions are implemented in Patreon?
I have an app which is very similar to Patreon, where users can subscribe to influencers and get exclusive content. However, I do not know how to implement it with in-app purchase limitations Since user can not subscribe to 1 subscription several times, but in my app they can subscribe to 2 or more influencers, I have to create a uniques subscription to all influencers, but there is a limitation of 10,000 in-app products. Additionally, since user can subscribe to only 1 sub in sub group, I also have to create a sub group to every influencer. It is crucial for me to have auto-renewable subscription, so I can not use consumables. How Patreon could implement it, taking into account that they have thousands and millions of influencers? Can somebody help me figure out a way to resolve this issue?
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261
Sep ’24
Issue of viewing MPSGraph compiled for iOS platform
We convert a .onnx file to mpsgraphpackage for iOS deploymentPlatform with command “Mpsgraphtool convert -deploymentPlatform iOS -minimumDeploymentTarget17.0.0 model.onnx -path .” When open output.mpsgraphpackage with Xcode16, there are only “generic” and “ Apple M2(MTLDevice)” options in the “Device” selection list. Cannot find any option for iOS device. How can we view mpsgraph compiled for iOS platform? We use Xcode16 on a MacBook Pro M2 with macOS 15.
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507
Oct ’24
Continuous Devicectl Errors: CoreDeviceError 3002, 12010, and 1000 with iOS 18.1/iPadOS18.0
Hello, I’ve been experiencing repeated errors when trying to install my app via flutter run --release on iOS devices using Xcode 16.1 (build 16B5014f) on macOS 15.1. When running the app in debug mode, it sometimes works but takes a long time to install. However, the installation in release mode fails consistently. This issue occurs on both my iPhone and iPad, both running iOS 18.1 and iPadOS 18, respectively. The errors keep rotating between three variations: Error 1: CoreDeviceError 3002 Error executing devicectl: ProcessException: Process exited abnormally with exit code 1: ERROR: Failed to install the app on the device. (com.apple.dt.CoreDeviceError error 3002 (0xBBA)) Connection with the remote side was unexpectedly closed : "XPCErrorDescription" => "Connection interrupted" Error 2: CoreDeviceError 12010 Error executing devicectl: ProcessException: Process exited abnormally with exit code 1: ERROR: The developer disk image could not be unmounted on this device. (com.apple.dt.CoreDeviceError error 12010 (0x2EEA)) Could not read from the device. (com.apple.dt.CoreDeviceError error -402653180 (0xE8000004)) Error 3: CoreDeviceError 1000 Error executing devicectl: ProcessException: Process exited abnormally with exit code 1: ERROR: The specified device was not found. (com.apple.dt.CoreDeviceError error 1000 (0x3E8)) What I've Tried So Far: Reinstalled Xcode, cleaned the build folder, and cleared DerivedData. Tried using both an iPhone and an iPad running iOS 18.1 and iPadOS 18.0. Ensured that Developer Mode is enabled on both devices. Disabled VPNs (Bitdefender) and firewall settings. Manually mounted the developer disk image via Xcode. Restarted the Mac, Xcode, and devices multiple times. Despite these steps, the errors persist, and I’m unable to install the app on either device. I would appreciate any guidance or suggestions on how to resolve this issue. System Information: macOS Version: 15.1 (Build 24B5055e) Xcode Version: 16.1 (Build 16B5014f) Devices: iPhone 14 running iOS 18.1, iPad running iPadOS 18.0 Thank you in advance!
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1k
Sep ’24
Can volunteer groups apply for a developer ID ?
There is a volunteer run group on GitHub who maintain a well known public domain cross-platform Python script. They build binaries for Linux, Windows and macOS. The macOS binaries are only ad-hoc signed. Thus, in macOS 15, they are rejected by Gatekeeper – requiring user intervention to be used. There are a lot of components each of which must be approved in "Settings" with admin credentials. It would be best if these binaries were code signed. However, the core group of devs changes over time and so, using one person's name might not be ideal. Can such a volunteer group apply for a developer certificate so that they can sign the macOS binaries ? I ask because Apple's requirements for enrolling in the Development Program include that an organisation be a legal entity and this group is not a legal entity. Thnaks.
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Oct ’24