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Can't add capabilities in Xcode
We had push notifications and associated domains capabilities to our app but something happened either with my certificates or Xcode and they disappeared and can't add any capabilities anymore. https://imgur.com/peRXNO6 Our App ID, certificate and provisioning profile are all correct and contain the correct capabilities.
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2.7k
Jan ’25
XCodeBuild (Xcode16) account verification error
Our CI process uses XcodeBuild tools. It used to work very well. The shell code is as follows: step 1 "++++++++++++++++clean++++++++++++++++" xcodebuild clean -workspace ${WORKSPACE_NAME}.xcworkspace \ -scheme ${SCHEME_NAME} \ -configuration ${configuration} step 2 "+++++++++++++++++archive+++++++++++++++++" xcodebuild archive -workspace ${WORKSPACE_NAME}.xcworkspace \ -scheme ${SCHEME_NAME} \ -configuration ${configuration} \ -archivePath ${ARCHIVE_PATH} -allowProvisioningUpdates YES step 3 "+++++++++++++++++ipa+++++++++++++++++" xcodebuild -exportArchive \ -archivePath ${ARCHIVE_PATH} \ -exportPath "${IPA_PATH}" \ -exportOptionsPlist ${EXPORT_METHOD_PLIST_PATH} \ -allowProvisioningUpdates YES However, there is a problem after upgrading Xcode16. When it is executed to the third step, there will be an error in the error account. Even if I delete my developer account, and then log in again, the same error will still be reported. The specific error is as follows: ** ARCHIVE SUCCEEDED ** /var/folders/ch/1mvd9gz11cn8zy9h254qz2600000gn/T/jenkins6531487518988891980.sh: line 194: -allowProvisioningUpdates: command not found +++++++++++++++++ipa+++++++++++++++++ 2024-10-10 18:20:35.630 xcodebuild[58030:2528109] [MT] IDEDistribution: -[IDEDistributionLogging _createLoggingBundleAtPath:]: Created bundle at path "/var/folders/ch/1mvd9gz11cn8zy9h254qz2600000gn/T/xxxxxx_2024-10-10_18-20-35.623.xcdistributionlogs". 2024-10-10 18:20:35.724 xcodebuild[58030:2528191] DVTDeveloperAccountManager: Failed to load credentials for xxxxxxxxxx: Error Domain=DVTDeveloperAccountCredentialsError Code=0 "Invalid credentials in keychain for xxxxxxxxxx, missing Xcode-Username" UserInfo={NSLocalizedDescription=Invalid credentials in keychain for xxxxxxxxxx, missing Xcode-Username} 2024-10-10 18:20:35.733 xcodebuild[58030:2528191] DVTDeveloperAccountManager: Failed to load credentials for F38D3CD7-C794-4F88-93ED-4FDDD8EDF72B: Error Domain=DVTDeveloperAccountCredentialsError Code=0 "Invalid credentials in keychain for F38D3CD7-C794-4F88-93ED-4FDDD8EDF72B, missing Xcode-Username" UserInfo={NSLocalizedDescription=Invalid credentials in keychain for F38D3CD7-C794-4F88-93ED-4FDDD8EDF72B, missing Xcode-Username} 2024-10-10 18:20:35.742 xcodebuild[58030:2528191] DVTDeveloperAccountManager: Failed to load credentials for ***@***.com: Error Domain=DVTDeveloperAccountCredentialsError Code=0 "Invalid credentials in keychain for ***@***.com, missing Xcode-Token" UserInfo={NSLocalizedDescription=Invalid credentials in keychain for ***@***.com, missing Xcode-Token} 2024-10-10 18:20:40.521 xcodebuild[58030:2528195] IDEDistribution: Failed to log in with account "(null)" while checking for an App Store Connect account (Error Domain=DVTServicesAccountBasedSessionErrorDomain Code=0 "Unable to log in with account ''." UserInfo={NSLocalizedFailureReason=Unable to log in with account ''., NSLocalizedRecoverySuggestion=The login details for account '' were rejected., DVTDeveloperAccountErrorAccount=<DVTAppleIDBasedDeveloperAccount: 0x600002d92a80; username=''>, NSUnderlyingError=0x600002758ab0 {Error Domain=DVTPortalServiceErrorDomain Code=1100 "Your session has expired. Please log in." UserInfo={payload={ creationTimestamp = "2024-10-10T10:20:40Z"; httpCode = 200; protocolVersion = QH65B2; requestUrl = "https://developerservices2.apple.com/services/QH65B2/viewDeveloper.action"; responseId = "12827504-3d86-4601-bcf7-efc0dccb0655"; resultCode = 1100; resultString = "Your session has expired. Please log in."; userLocale = "en_US"; userString = "Your session has expired. Please log in."; }, NSLocalizedDescription=Your session has expired. Please log in.}}}) 2024-10-10 18:20:40.760 xcodebuild[58030:2528195] IDEDistribution: Failed to log in with account "(null)" while checking for an App Store Connect account (Error Domain=DVTServicesAccountBasedSessionErrorDomain Code=0 "Unable to log in with account ''." UserInfo={NSLocalizedFailureReason=Unable to log in with account ''., NSLocalizedRecoverySuggestion=The login details for account '' were rejected., DVTDeveloperAccountErrorAccount=<DVTAppleIDBasedDeveloperAccount: 0x600002de7e80; username=''>, NSUnderlyingError=0x6000027842d0 {Error Domain=DVTPortalServiceErrorDomain Code=1100 "Your session has expired. Please log in." UserInfo={payload={ creationTimestamp = "2024-10-10T10:20:40Z"; httpCode = 200; protocolVersion = QH65B2; requestUrl = "https://developerservices2.apple.com/services/QH65B2/viewDeveloper.action"; responseId = "e49c99d0-861c-4d80-9cd7-8430bcdfa6a6"; resultCode = 1100; resultString = "Your session has expired. Please log in."; userLocale = "en_US"; userString = "Your session has expired. Please log in."; }, NSLocalizedDescription=Your session has expired. Please log in.}}}) 2024-10-10 18:20:41.053 xcodebuild[58030:2528195] IDEDistribution: Failed to log in with account "(null)" while checking for an App Store Connect account (Error Domain=DVTServicesAccountBasedSessionErrorDomain Code=0 "Unable to log in with account '***@***.com'." UserInfo={NSLocalizedFailureReason=Unable to log in with account '***@***.com'., NSLocalizedRecoverySuggestion=The login details for account '***@***.com' were rejected., DVTDeveloperAccountErrorAccount=<DVTAppleIDBasedDeveloperAccount: 0x600002de7b80; username='***@***.com'>, NSUnderlyingError=0x6000027a4780 {Error Domain=DVTPortalServiceErrorDomain Code=1100 "Your session has expired. Please log in." UserInfo={payload={ creationTimestamp = "2024-10-10T10:20:41Z"; httpCode = 200; protocolVersion = QH65B2; requestUrl = "https://developerservices2.apple.com/services/QH65B2/viewDeveloper.action"; responseId = "5819c66e-bd35-4af3-ae6a-0e66193fa2bb"; resultCode = 1100; resultString = "Your session has expired. Please log in."; userLocale = "en_US"; userString = "Your session has expired. Please log in."; }, NSLocalizedDescription=Your session has expired. Please log in.}}}) error: exportArchive The operation couldn’t be completed. Unable to log in with account ''. error: exportArchive Provisioning profile "iOS Team Store Provisioning Profile: com.xxxx.xxxxx" doesn't include signing certificate "Apple Distribution: xxxxxxxxxxx". ** EXPORT FAILED ** At the same time, a lot of blank error accounts will appear in Xcode-Settings-ACCOUNT. The screenshots are as follows How should I solve this problem, I look forward to your reply very much
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3.7k
Oct ’24
WidgetKit keep crashing and widgets not displaying
So I have a MacOS application that was working just fine before Xcode 16. The Widgets are not working anymore. The main application and the widgets share a file in a common App Group. The widget app now get a permission error when accessing the file. Also, the Widget Kit simulator keeps crashing. I also try to start a new project in Xcode, add a target with a Widget extension with an App Intent and run it, and it also crashes. Sometimes, it doesn't crash but just display the error: "Failed to load widget. The operation couldn't be completed. (WidgetKit_Simulator.WidgetDocument.Error error 2.). Edited to attach WidgetKit error log widgetKitError.txt
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3
1.6k
Feb ’25
Xcode 16.3 repeatedly log causing CPU leak
Xcode 16.3 repeatedly logs a same message very frequently, as fast as a single thread can. I use Instruments and Console and find out the log is: Needs flush! by -[DNTBrotliDecoder decodeBytes:length:] in DNTDocumentationSupport. The call is on a single non-main thread. I've tried to clear caches and it seems doesn't change. Yet I don't know exact point when the logging starts since launch. Fortunately, this thread is dispatched at E cores, bringing approximately 2 watts of power load to my Mac. Environments: macOS 15.4 (24E248) Xcode 16.3 (16E140) M4 chip
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235
May ’25
Xcode Canvas preview connected to iPhone error
"Can not preview in this file" Xcode 16.0 iPhone 14 Pro , iOS 18.0 When I choose to start Preview on my iPhone, the canvas screen keeps showing loading circle animation. The iPhone enters the Xcode Previews App but only displays the default screen (Xcode icon& 'Preview from Xcode') I uploaded the some of diagnostics files previews_diagnostics_summary.txt remote_injection.json
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769
Oct ’24
Can build my app but not Archive
Apologies that this is probably a simple problem. I've started from a sample code provided by Apple and changed it quite significantly. However, I'm not able to Archive the app. The original visionOS sample code has the same issue, so hopefully someone will be able to spot the problem: https://developer.apple.com/documentation/visionos/creating-stereoscopic-image-in-visionos The problems shown in the log are: Undefined symbol: _main Linker command failed with exit code 1 (use -v to see invocation) The first error seems to say that there's no "main" but there is indeed a @main in the EntryPoint.swift file. Any ideas? I have archived other apps (built from scratch) successfully, but clearly there's something different about this sample code. Many thanks!
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559
Jan ’25
SwiftData error: NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I am using SwiftData for my model. Until Xcode 15 beta 4 I did not have issues. Since beta 5 I am receiving the following red warning multiple times: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release This seems to be a CoreData warning. However, I am not using CoreData directly. I have no way to change the config of CoreData as used by SwiftData. My model just uses UUID, Int, String, Double, some of them as optionals or Arrays. I only use one attribute (.unique).
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3
3.1k
May ’25
[azure devops and Github runners] AVPIdentity: AppleVirtualPlatformHostKey.mm:234: Assert: platformExpert, value: 0
Description When starting the iOS simulators on macOS-15 intel image, the following assertion happens: The same issue not showing for macOS 15-arm64 image. Here is the issue details: https://github.com/actions/runner-images/issues/10925 raised by multiple users. AVPIdentity: AppleVirtualPlatformHostKey.mm:234: Assert: platformExpert, value: 0 AVPIdentity: AppleVirtualPlatformHostKey.mm:234: Failed to get AppleVirtualPlatformARMPE service. The Simulators worked fine the day before the above issue was posted. What changed? Did something update?
7
5
1.2k
Jan ’25
Xcode won't execute code?
Hi everyone. I have the following code that I am trying to execute in Xcode. I then install it on my iPhone. It doesn't run at all and I don't know why. Any thoughts? Thank you. import CoreMotion class MyViewController: UIViewController { let motionManager = CMMotionManager() func startAccelerometer() { if motionManager.isAccelerometerAvailable { motionManager.accelerometerUpdateInterval = 0.1 // 10 updates per second motionManager.startAccelerometerUpdates(to: .main) { (data, error) in guard let accelerometerData = data else { return } let x = accelerometerData.acceleration.x let y = accelerometerData.acceleration.y let z = accelerometerData.acceleration.z // Process the x, y, and z acceleration values here print("X: \(x), Y: \(y), Z: \(z)") } } } }
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148
4w
Command line argument behaviour in macOS 15 after compiling with Xcode 16
I encountered this issue with an app I'm writing that accepts arguments. With some troubleshooting I've determined that this is an inherent behaviour in how Xcode 16 compiles SwiftUI apps and how macOS 15 launches them. The issue: Launching the app as open /Applications/AppName.app --args --arg1 --arg2 --arg3 etc should allow the app to process the arguments as CommandLine.arguments and this is still the case. How the app sees arguments is unchanged and doesn't matter if you use CommandLine.arguments or swift argument parser or don't have arguments at all. This will affect any SwiftUI app as I'll demonstrate below. The problem is that if you use a mix of arguments as --arg value pairs or --arg as a flag, then depending on the order the arguments are provides, the app won't launch properly. The icon will appear in the dock but no window appears until you click the icon in the dock. (BTW, having "Application is agent (UIElement)" set to YES in the Info.plist makes this task rather difficult.) In testing if you use all flags, it's fine. if the flags are in pairs, it's fine. if you have one flag and then a --arg value pair, you will see the issue. If you reverse the order so the flag is after then it works fine. How to replicate: On macOS 15 and Xcode 16 Open Xcode Create a new macOS App (called demoapp in my example) Select SwiftUI as the interface Build That it. Don't add anything and just build the boilerplate hello world app that Xcode makes for you. Once that's built, cd to your /Build/Products/Debug/ directory in terminal and try the following (this happens if you build for release as well): note, the app window will display when you click the icon in the dock, just not on initial launch # three single arguments open ./demoapp.app --args --foo --bar --baz # App window displays as expected # one single argument, one arg value pair open ./demoapp.app --args --foo --bar baz # The app window will not appear. # same arguments as before but the single argument is after the arg value pair open ./demoapp.app --args --bar baz --foo # App window displays as expected # arg[1] without `-` or `--` prefix open ./demoapp.app --args foo --bar --baz # The app window will not appear. # arg[1] and arg [2] without prefix open ./demoapp.app --args foo bar --baz # The app window will not appear. # single - in front of the first two arguments open ./demoapp.app --args -foo -bar baz # The app window will not appear. # single - in front of the first three arguments open ./demoapp.app --args -foo -bar -baz bob # App window displays as expected No idea what is going on but I suspect macOS does some pre-processing before launching the app, for example you can do stuff like open /Applications/SomeApp.app --args -AppleLanguages '(de)' to run using a specific language. I presume the OS is pre-processing arguments before launching the app proper. If I compile the app using Xcode 15.4 then this issue is not present. Also Apps compiled with Xcode 16 do not exhibit the issue on macOS 14 or earlier. It's a specific Xcode 16, macOS 15 thing in the way the app is compiled that makes it behave this way. I hope I've explained it correctly, but it's very easy to replicate. I filed a feedback for it (under a different apple account), FB15577018. Any insight into what's going on here would be helpful. Also if there's any compiler flags I could be setting. In my actual project, I'm not making any other changes. The same code compiled under Xcode 16 (.0 or .1RC) behaves differently to Xcode 15.4.
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590
May ’25
Xcode freezes/ hangs on startup and does not load any application
I recently updated my M1 mac to Monterey 12.5.1 and since my xcode fail to load my project. Xcode opens and hangs as seen in the picture. I have to force quit to close. The installed version of xcode is Version 13.4.1 Things I have tired: Completely removing and reinstalling xcode from the dev site Restarting device Suggestion from here https://stackoverflow.com/questions/11247008/xcode-freezes-on-startup-while-loading-project Even if I fully create a new project from the start screen, it still freezes on load Nothing seems to be working. Wondering if anyone can help Thanks
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2
6.5k
Sep ’24
Building an app with both GUI and Command Line versions
I use CMake for my builds not the XCode GUI. I want to be able to build a single .app that contains both the GUI version and the command line version. I have seen products that ship both as part of the same .app (e.g. CMake) so this is clearly entirely possible, the 64k question is HOW? Right now I am building them as separate apps - lets call them DSS and DSSCL (*). The code base for each is in its own directory - each with its own CMakelists.txt file. My initial thoughts are to change the build for DSSCL so it doesn't create a bundle and then simply copy the DSSCL command and related .qm files into DSS.app/.../MacOS. However that's likely enough totally wrong, so how should I handle this please. As much detail as possible please, I am very new to macOS development -please don't assume knowledge of stuff that's second nature to you Many thanks David (*) Strictly they are DeepSkyStacker and DeepSkyStackerCL
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94
Apr ’25
Slow incremental build times with xcodebuild command
When I compile my Xcode project using the xcodebuild command, I observe long incremental build durations. For example, compiling a new, empty project in Xcode only takes around one second. The same project takes 7 seconds to compile using the xcodebuild command. I've noticed that xcodebuild hangs at the "GatherProvisioningInputs" phase. Steps to Reproduce: Create a new Xcode project (iOS app template) Build the project in Xcode with timing summary enabled Build the same project from the command line with the following command: time xcodebuild -destination 'platform=iOS Simulator,name=iPhone 15 Pro,OS=latest' I would appreciate any insights or suggestions on how to improve the build times when using the xcodebuild command. Thank you in advance for your help!
7
7
4.7k
Oct ’24
WatchOS beta 11.4 won't install
I downloaded the iOS and iPadOS 18.4 beta and it worked. Instead on Apple Watch Series 6 it does not install. It says to connect to the Internet but I am connected. I have already tried to restart iPhone 12 pro and Apple Watch but nothing to do. I also did factory data Apple Watch but nothing changed. Apple support told me that they do not help you on betas. I also sent feedback on Apple feedback app. I do not know what to do anymore. Does anyone have the same problem as me? Can it be solved?
7
2
842
Feb ’25
Swift Package Manager Stuck in Loading State in Xcode 16
I’m having an issue with Xcode 16 where the Swift Package Manager is stuck in the "Searching All Sources" state. It only shows Apple Swift packages and is not listing any of third-party packages. I’ve tried completely reinstalling Xcode, but the problem persists. Has anyone else encountered this issue? Any suggestions on how to resolve it?
7
2
1.7k
Sep ’24
SwiftData/ModelCoders.swift:1762: Fatal error: Passed nil for a non-optional keypath
I updated today at Xcode 16 beta 6, and my app using SwiftData on iOS 18 (beta 6) is getting now this new error when saving the model in the modelContext. I don't understand if it is a regression introduced in the beta 6 or if it is enforced something that previously wasn't. It seems to be always referred to the ID property, for example: SwiftData/ModelCoders.swift:1762: Fatal error: Passed nil for a non-optional keypath \MyModel.id In this case (and in most of the cases in my models) the ID is defined as following @Attribute(.unique) public var id: UUID I also tried to add the initialization inline, but didn't help @Attribute(.unique) public var id: UUID = .init() I also tried to remove the @Attribute(.unique), didn't help as well. Does any of you have the same issue?
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3
1.6k
Nov ’24
Xcode Cloud + Xcode 16.0.0 + Test Phase Always Exceeds 2 hours
My team's Xcode Cloud build started timing out when we recently upgraded to Xcode 16.0.0. Specifically, the test build phase times out due to exceeding the 2 hour limit. The Test - iOS action could not complete due to an error. The error may not occur on rebuild. Build has exceeded the maximum allotted time. Each build can run for up to 120 minutes. If a build has not yet finished at this time, all incomplete actions will be cancelled. When running Xcode 15.4.0, the test build phase completed in roughly 45 minutes. It's also important to know that our test build completes in about 15 minutes when executing on one of our in-house Mac mini build machines (Apple Silicon). So the issue seems to be with Xcode Cloud + Xcode 16.0.0 and not our project. We have been burning through Xcode Cloud hours hoping that at some point Xcode Cloud will be fixed. The status page right now is all "green": https://developer.apple.com/system-status/ Is there a known issue with Xcode Cloud + running tests? We have combed through our project's Xcode Cloud logs and artifacts, but nothing jumps out as something on our end. Also, there is a large file named "Test Products for ", but we can't download it due to crashes/ errors: The Xcode IDE UI shows this file as 1.99GB Xcode crashes when attempting to download the file. The App Store Connect UI shows this file as ~1GB (possibly just omitting precision). An error response page is returned when attempting to download. Thanks in advance for any advice/ feedback.
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3
767
Oct ’24
Xcode Cloud randomly fails to resolve package dependencies
Hi folks, I've been having this issue for the last few months, where Xcode Cloud fails to resolve Swift package dependencies while compiling my builds, seemingly at random. Some of my Xcode Cloud builds will fail after several minutes, with an error log looking like that : xcodebuild: error: Could not resolve package dependencies: failed downloading 'https://dl.google.com/firebase/ios/bin/grpc/1.62.2/rc0/grpcpp.zip' which is required by binary target 'grpcpp': downloadError("The request timed out.") Whenever this happens, I have to manually restart an Xcode Cloud build process (or several builds, since the error can happen multiple times in a row), to the point it's becoming increasingly painful to rely on Xcode Cloud for my workflow. The failing packages are mostly random (meaning, it's not always the same one that Xcode fails to resolve), but they are always publicly accessible, even though I have an environment variable set in my Xcode workflows to retrieve a single Github private dependency (maybe this has some kind of importance). Could anyone tell me if this is an isolated issue, or if I could do anything on my end to resolve this ? Thank you !
7
1
1.1k
Apr ’25
Xcode 16 Do not display comments correctly
Comments are not displayed correctly in Xcode 16. As you can see on the included screenshot, the first /// are displayed correctly but the remaining ////////////////////////// are super small. In a programming text editor, like Xcode, all characters MUST be monospaced. Otherwise it is impossible to code. Xcode is not supposed to be a word processor. There are no parameters to fix that. It was working fine for the past 15 years on Xcode. Please fix that so I can work again. And never do that ever again. Understood?
7
0
658
Apr ’25