Hello,
We are implementing Apple Wallet extensions (PKIssuerProvisioningExtensionHandler). While our UI extension works as expected, our Non-UI extension is unable to detect payment passes provisioned by our app.
Specifically, PKPassLibrary().passes(of: .secureElement) returns an empty array when called from the Non-UI extension, even though the same call correctly returns the passes when executed from the Main iOS App.
Our Payment Network Operator has confirmed that our extension bundle identifiers are correctly registered in the metadata on their side. They suggested that the Wallet Extensions entitlement (com.apple.developer.payment-pass-provisioning) may require additional backend enablement for these specific Extension App IDs.
Is there a known reason why PKPassLibrary would behave differently in the Non-UI extension vs the Main App?
Beyond the standard entitlement request, is there a specific process to "activate" these IDs for extension visibility?
Does anyone have guidance on reaching the appropriate team for backend entitlement activation issues?
Any insights would be greatly appreciated.
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I have a framework, which depends on a library (GPGME) to do its actual encryption. As a consequence of using this external library, there are header files which have GPGME types in them...
@interface E3Gpgme : NSObject
...
/*****************************************************************************\
|* Call GPGME to sign
\*****************************************************************************/
- (int) signWithMode:(gpgme_sig_mode_t)mode
userId:(NSString *)signingKeyOrEmail
srcStream:(E3Stream *)src
dstStream:(E3Stream *)dst
error:(NSError **)error;
...
@end
.
This means the E3Gpgme class header file has to #import <gpgme.h> to get those type definitions.
That is then proving problematic because the framework modularisation fails, with <e3gpgme.h> obviously not being a part of the framework, so the project refuses to build.
I can see a few ways around this:
Just don't run the modularisation check. That doesn't sound like a fantastic option
import the GPGME headers (there's only 2) into the project and bundle them as if they were project ones. Again, not a great option, I don't expect GPGME to change its API but it runs the risk of there being a mismatch in future if the library code itself remains external.
So what's the best-practice for requiring a dependency on a library, not a framework ? Is there a way to copy the library binary into a folder inside the framework folder and make sure you link with that ? Assuming that's the shared library it ought to still be ok for the LGPL licensing...
Is there a better way ? I'm sure I'm not the first person to run into this :)
Topic:
Developer Tools & Services
SubTopic:
Xcode
Reference: FB21797091 / Related to thread 807695
Hello,
I have already submitted a report regarding this issue via Feedback Assistant (FB21797091), but I would like to share the technical details here to seek further insights or potential workarounds.
We are experiencing a technical regression where Universal Links and Shared Web Credentials fail to resolve for Internationalized Domain Names (IDN) specifically on iOS 16 and later. This issue appears to be identical to the one discussed in thread 807695 (https://developer.apple.com/forums/thread/807695).
Technical Contrast: What works vs. What fails On the exact same app build and iOS 16+ devices, we observe a clear distinction:
Standard ASCII Domain (onelink.me): Works perfectly. (Proves App ID and Entitlements are correct)
Internal Development Domain (Standard ASCII): Works perfectly. (Proves our server-side AASA hosting and HTTPS configuration are correct)
Japanese IDN Domain (xn--[punycode].com): Fails completely. (Status: "unspecified")
Note: This IDN setup was last confirmed to work correctly on iOS 15 in April 2025. Currently, we are unable to install the app on iOS 15 devices for live comparison, but the regression starting from iOS 16 is consistent.
This "Triple Proof" clearly isolates the issue: the failure is strictly tied to the swcd daemon's handling of IDN/Punycode domains.
Validation & Diagnostics:
Validation: Our Punycode domain passes all technical checks on the http://Branch.io AASA Validator (Valid HTTPS, valid JSON structure, and Content-Type: application/json).
sysdiagnose: Running swcutil on affected iOS 16+ devices shows the status as "unspecified" for the IDN domain.
Symptoms: Universal Links consistently open in Safari instead of the app, the Smart App Banner is not displayed, and Shared Web Credentials for AutoFill do not function.
Request for Resolution:
We request a fix for this regression in the swcd daemon. If this behavior is a specification for security reasons, please provide developers with a supported method or workaround to ensure IDN domains function correctly.
We have sysdiagnose logs available for further investigation. Thank you.
We recently released a new version of our app that included an app clip. The actual app has been approved and released to the store.
Advanced experience tab for in app store connect the status is just stuck in "Received" from 5days.
https://feedbackassistant.apple.com/feedback/21878333
Hello,
I am experiencing an issue where lighting is disabled within a Portal Component specifically when using Progressive or Full Immersion styles in visionOS 26.2.
[Steps to Reproduce]
Create a scene in Reality Composer Pro with custom lighting (Directional Light, IBL, etc.) and load it as an Entity.
Add a PortalComponent to this Entity.
Observe the Entity in an ImmersiveSpace under different Immersion Styles.
[Observed Behavior]
Mixed Immersion: Lighting works as expected.Progressive / Full Immersion: Lighting is disabled, causing the content to render incorrectly.
[Additional Context]
Without PortalComponent: The same Reality Composer Pro scene renders lighting correctly across all Immersion Styles (Mixed, Progressive, and Full).Regression: In applications built with Xcode 16.4 / visionOS 2.5, lighting inside the Portal functioned correctly. This issue appears to have emerged with Xcode 26.2 and visionOS 26.2.
[Questions]
Is the disabling of lighting inside Portals during Full/Progressive Immersion an intended architectural change or optimization in visionOS 26.2?
Are there any workarounds, such as specific PortalComponent configurations or new API flags, to re-enable lighting in these immersion modes?
Thank you.
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Tags:
AR / VR
RealityKit
Reality Composer Pro
Based on https://developer.apple.com/documentation/networkextension/nednssettings/searchdomains , we expect the values mentioned in searchDomains to be appended to a single label DNS query. However, we are not seeing this behavior.
We have a packetTunnelProvider VPN, where we set searchDomains to a dns suffix (for ex: test.com) and we set matchDomains to applications and suffix (for ex: abc.com and test.com) . When a user tries to access https://myapp , we expect to see a DNS query packet for myapp.test.com . However, this is not happening when matchDomainsNoSearch is set to true. https://developer.apple.com/documentation/networkextension/nednssettings/matchdomainsnosearch
When matchDomainsNoSearch is set to false, we see dns queries for myapp.test.com and myapp.abc.com.
What is the expected behavior of searchDomains?
Is this even possible? Instead of any pairing dialog appearing, my central code get the "Authentication is insufficient" error when reading the characteristic.
My peripheral (in the macOS app) code uses the .notifyEncryptionRequired property and uses .readEncryptionRequired and .writeEncryptionRequired permissions. No descriptors are set, but I think they get added automatically since this characteristic notifies. 2900 and 2902 descriptors are set by the peripheral/CoreBluetooth.
If the Mac and iPhone are using the same Apple ID does that affect pairing?
App not appearing in App Store search for over 6 weeks — including branded searches for its own name
I'm hoping someone from Apple engineering can help, as support tickets and callbacks have not resolved this issue.
The problem:
My app "Brutal Time - Typographic Clock" does not appear in App Store search results at all — not even when searching for its exact name "Brutal Time." This has been ongoing for over six weeks. Additionally, the app does not appear in Apple Search Ads when I try to set up a campaign — suggesting this is a backend indexing issue, not a ranking issue.
Timeline:
Dec 17, 2025: App launched, initially searchable
Dec 31, 2025: Transitioned to freemium model, became invisible in search.
Jan 5, 2026: Fixed the issue, submitted update (v2.02), approved same day
Jan 14, 2026: Submitted metadata update (v2.03) to improve discoverability, approved same day
Feb 8, 2026: Tried removing from sale and re-adding to force re-index — no effect
Feb 10, 2026: Still not appearing in any search results
What I've tried:
Submitted multiple support tickets (most recent: Case #102797235758)
Each ticket generates an automated reply stating Apple will respond within 2 business days — they never have
Requested and received callbacks multiple times, was told it would be escalated to US engineering team. But no follow-up, no resolution, no explanation
Removed from sale and re-added to attempt to force re-indexing — didn't work
App shows "Ready for Distribution" in App Store Connect
Direct link works fine: https://apps.apple.com/us/app/brutal-time-typographic-clock/id6756289461
Response from Apple Support:
"The behavior you observed is expected. App Store charts and search results change regularly and we don't guarantee app placement."
This response misses the point entirely. I'm not asking about rankings — I'm asking why the app is completely invisible in search, including for its own branded name.
This is not an isolated issue. Other developers have reported the same problem with the same non-response from Apple:
https://developer.apple.com/forums/thread/803937
https://developer.apple.com/forums/thread/73981
https://developer.apple.com/forums/thread/74110
Has anyone found a resolution? Is there any way to trigger a proper re-index, or escalate to someone who can actually investigate?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
Apple Search Ads
Hi everyone,
I'm new to visionOS development. I'm trying to create a physics-based scene (with gravity) where users can pick up and move objects on a workbench. I am struggling with physics interactions during the drag gesture:
Kinematic Mode: If I switch to .kinematic during the drag, the object moves smoothly but clips through other objects (no collisions).
Dynamic Mode: I tried keeping it .dynamic and applying linear velocity toward the hand position, but the movement feels laggy and unresponsive.
Hybrid Approach: I tried switching to .kinematic during DragGesture.onChange and back to .dynamic on collision, but this causes the entity to jitter/shake violently when touching other objects.
Has anyone found a clean way to drag objects while maintaining solid collisions.
Thanks for your help!
When I update my app name, the App Store URL also changes, and since the app URL contributes to ASO performance, this is a concern for me.
I would like to know whether it is possible to change the app name without affecting the URL, or if the previous URL automatically redirects to the new one.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Review
App Store Connect
Currently i am trying really hard to create experience like the Apple fitness app. So the main view is a single day and the user can swipe between days. The week would be displayed in the toolbar and provide a shortcut to scroll to the right day.
I had many attempts at solving this and it can work. You can create such an interface with SwiftUI. However, changing the data on every scroll makes limiting view updates hard and additionally the updates are not related to my code directly. Instruments show me long updates, but they belong to SwiftUI and all the advice i found does not apply or help.
struct ContentView: View {
@State var journey = JourneyPrototype(selection: 0)
@State var position: Int? = 0
var body: some View {
ScrollView(.horizontal) {
LazyHStack(spacing: 0) {
ForEach(journey.collection, id: \.self) { index in
Listing(index: index)
.id(index)
}
}
.scrollTargetLayout()
}
.scrollTargetBehavior(.paging)
.scrollPosition(id: $position)
.onChange(of: position) { oldValue, newValue in
journey.selection = newValue ?? 0
journey.update()
}
.onScrollPhaseChange { oldPhase, newPhase in
if newPhase == .idle {
journey.commit()
}
}
}
}
struct Listing: View {
var index: Int
var body: some View {
List {
Section {
Text("Title")
.font(.largeTitle)
.padding()
}
Section {
Text("\(index)")
.font(.largeTitle)
.padding()
}
Section {
Text("1 ")
Text("2 ")
Text("3 ")
Text("4 ")
Text("5 ")
Text("6 ")
}
}
.containerRelativeFrame(.horizontal)
}
}
@Observable
class JourneyPrototype {
var selection: Int
var collection: [Int]
var nextUp: [Int]?
init(selection: Int) {
self.selection = selection
self.collection = [selection]
Task {
self.collection = [-2,-1,0,1,2]
}
}
func update() {
self.nextUp = [
self.selection - 2,
self.selection - 1,
selection,
self.selection + 1,
self.selection + 2
]
}
func commit() {
self.collection = self.nextUp ?? self.collection
self.nextUp = nil
}
}
#Preview {
ContentView()
}
There are some major Problem with this abstracted prototype
ScrollView has no good trigger for the update, because if i update on change of the position, it will update much more than once. Thats why i had to split calculation and applying the diff
The LazyHStack is not optimal, because there are only 5 View in the example, but using HStack breaks the scrollPosition
Each scroll updates all List, despite changing only 2 numbers in the array. AI recommended to append and remove, which does nothing about the updates.
In my actual Code i do this with Identifiable data and the Problem is the same. So the data itself is not the problem?
Please consider, this is just the rough prototype to explain the problem, i am aware that an array of Ints is not ideal here, but the problem is the same in Instruments and much shorter to post.
Why am i posting this? Scrolling through dynamic data is required for many apps, but there is no proper solution to this online. Github and Blogs are fine with showing a progress indicator and letting the user wait, some probably perform worse than this prototype. Other solutions require UIKit like using a UIPageViewController. But even using this i run in small hitches related to layout.
Important consideration, my data for the scrollview is too big to be calculated upfront. 100 years of days that are calculated for my domain logic take too long, so i have no network request, but the need to only act on a smaller window of data.
Instruments shows long update for one scroll action tested on a iPhone SE 2nd generation
ListRepresentable has 7 updates and takes 17ms
LazySubViewPlacements has 2 updates and takes 8ms
Other long updates are too verbose to include
I would be very grateful for any help.
Hello,
I’m using the Screen Time API / Family Controls in my iOS app Sobre and I’m having an issue submitting a new build to TestFlight.
My app setup is as follows:
Main app ID: com.balthazar.sobre
App extensions:
Device Activity Monitor: com.balthazar.sobre.deviceactivitymonitor
Shield Configuration: com.balthazar.sobre.shieldconfiguration
Shield Action: com.balthazar.sobre.shieldaction
On the Apple Developer portal: Family Controls (Distribution) is enabled for: the main app ID com.balthazar.sobre and all 3 extension App IDs above.
App Groups are also configured for the app and the extensions. New App Store provisioning profiles have been generated for the app and all 3 extensions and are used in the latest build. When I submit the build through App Store Connect (via Fastlane / EAS), validation fails only for the Shield Action extension with this error: Invalid Info.plist value. The value of the NSExtensionPointIdentifier key, com.apple.ManagedSettingsUI.shield-action-service, in the Info.plist of “Sobre.app/PlugIns/ShieldActionExtension.appex” is invalid. DeviceActivityMonitorExtension and ShieldConfigurationExtension are accepted without any issue.
My questions: What is the correct expected value for NSExtensionPointIdentifier for a Shield Action extension using the Screen Time / ManagedSettings APIs? Are there any additional entitlements or capabilities (for example, related to Managed Settings) that must be explicitly enabled for the app or the Shield Action extension in order for this extension point to be accepted by App Store Connect?
Given that Family Controls (Distribution) is already granted for the main app and all extensions, is there anything else that needs to be requested or configured on my account or App IDs to use a Shield Action extension?
My goal is to use Screen Time / Family Controls properly to block distracting apps and present a custom Shield UI + actions for my users, while respecting all Apple policies.
Thank you in advance for your help and guidance
hi, first time submitter her, having problems with IAP and getting review approved.
Apple reviewer keeps saying that attempted purchase results in error:
subscription product not available. please try again later"
i have verified that sandbox returns a product,. how else can i test this without just submitting again?
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
I'm working on adding Spatial Audio support to a game on the Mac. I'm looking at the SpatialAudioRenderer sample but having some issues.
It's unclear to me when a device is compatible with Spatial Audio and when I should attempt to render Spatial Audio. There is no property that I can find on the Mac that advertises Spatial Audio compatibility on a device.
The sample crashes when the output device is a USB device. This includes the Apple Studio Display.
The Apple Studio Display is supposed to be capable of rendering Spatial Audio. The device doesn't work with the sample - do I still need to render down the 7.1.4 source on this device? The sample always renders down to Stereo, but the Apple Studio Display is not a Stereo device.
I'm a bit confused by the sample and when/how I should configure the mixing unit.
Topic:
Media Technologies
SubTopic:
Audio
The tutorial only says a notification will be sent, but what happens next..? what should we do about the child account..? are we blocking them..? what happens on the child account?
https://developer.apple.com/documentation/storekit/testing-age-assurance-in-sandbox
I am working on an internal app for our company that links ABM, Intune, and an AT&T-provided CSV of IMEIs, and I am fairly new to this and using AI (sorry) to help me. I can search for our devices using either the serial # and/or IMEI. If the device has been released, I can still find it using the SN, but not with the IMEI. If a result is returned on a released device's SN, the IMEI is present.
I have a list of IMEIs from our AT&T account and want to cross-reference those IMEIs to get the SN.
Is there a way to include the Released Devices in the search?
Hello, Developers!
While writing custom view modifier I ran into unexpected behavior of .strokeBorder modifier. The underlying content seem to be “bleeding” outside of the stroke border edges, even though they share the exact same shape for their layout.
This issue relevant for both Xcode Previews and on-device testing.
Maybe someone has experienced this issue before, I'd be glad to see your opinion on this matter.
1/ Issue Summary
In our application, we use HKObserverQuery together with:HKHealthStore.enableBackgroundDelivery(for:frequency: .immediate)
to enable HealthKit Background Delivery, allowing the system to wake our App Extension in the background to process health data updates.
Under the same app build, identical HealthKit permission configuration, and the same watchOS version, we have observed significant differences in background delivery frequency across different devices.
Specifically, on certain devices (e.g. Apple Watch Series 10, watchOS 26.2.1), the background delivery frequency is significantly reduced, behaving as if it is capped at approximately once per hour. On other control devices, under the same configuration, background delivery is triggered much more frequently and consistently, at approximately every 8–16 minutes.
This behavior is consistently reproducible on the affected devices.
**We would like to understand whether there are any officially recommended implementation patterns, best practices, or device-/system-level considerations when using HKObserverQuery and Background Delivery, in order to achieve more consistent and predictable background update behavior across different devices running the same system version. **
2/ Detailed Device Comparison
We conducted internal comparison testing across multiple devices with the following results:
Device A (Affected / Abnormal)
Model: Apple Watch Series 10 (46mm)
OS: watchOS 26.2.1
Serial (partial): C*HY
Background Delivery Frequency: ~ once every 60 minutes (significantly lower than expected)
Device B (Normal)
Model: Apple Watch Series 10 (42mm)
OS: watchOS 26.2.1
Serial (partial): G*4R
Background Delivery Frequency: ~ every 8–16 minutes
Device C (Normal)
Model: Apple Watch Series 8 (41mm)
OS: watchOS 26.3
Serial (partial): C*J6
Background Delivery Frequency: ~ every 8–16 minutes
Device D (Normal)
Model: Apple Watch Series 5 (41mm)
OS: watchOS 10.6.1
Serial (partial): G*TQ
Background Delivery Frequency: ~ every 8–16 minutes
All devices share the following conditions:
HealthKit permissions: Full read/write permissions granted
Background App Refresh: Enabled
System state: Low Power Mode, Do Not Disturb, and all Focus modes disabled
App build: Identical app build installed on all devices
HealthKit configuration: Same data types and same frequency parameter used in enableBackgroundDelivery
Implementation: Identical HKObserverQuery implementation logic
3/ Abnormal Behavior Observed
On the affected device(s), we observe that:
HealthKit background delivery appears to be heavily coalesced or throttled
The system rarely attempts to wake the App Extension
Behavior is clearly inconsistent with other devices using the same configuration
The behavior does not match our expectations for HealthKit Background Delivery with .immediate frequency
4/ Troubleshooting Already Performed
We have already attempted the following on the affected device(s):
Restarted both Apple Watch and paired iPhone
Re-paired the Apple Watch
Uninstalled and reinstalled the app
Revoked and re-granted HealthKit permissions
Confirmed that Low Power Mode, Do Not Disturb, and Focus modes are all disabled
The issue remains consistently reproducible.
5/ Assistance Requested
We would appreciate guidance on:
Whether there are any officially recommended implementation patterns, tuning options, or best practices for using HKObserverQuery and HealthKit Background Delivery
Whether there are any known device-level or system-level factors that may cause significantly different background delivery behavior on different devices running the same watchOS version
How to best achieve consistent and predictable background update delivery behavior across devices for apps that rely on this mechanism
6/ Additional Information
We can provide sysdiagnose logs from both affected and unaffected devices for comparison
We can also provide a minimal reproducible sample project if needed
I'm building an automated wallpaper updater that fetches images from an API and sets them as desktop wallpaper on macOS Tahoe. The automation uses AppleScript combined with database manipulation to ensure wallpaper applies to all spaces.
Current implementation (via Apple Shortcuts):
wallpaper_path="$1"
osascript -e "tell application \"System Events\" to tell every desktop to set picture to
POSIX file \"$wallpaper_path\""
sqlite3 ~/Library/Application\ Support/Dock/desktoppicture.db "UPDATE data SET space=NULL
WHERE space IS NOT NULL;" 2>/dev/null
killall -HUP Dock
Issue
First run: Works perfectly - sets wallpaper on all spaces/desktops, "Show on all spaces" is ON
After first run: "Show on all spaces" automatically toggles OFF in System Settings
Second run onwards: New wallpaper only updates on the active space, inactive spaces show old wallpaper
Expected: "Show on all spaces" should remain ON after programmatic wallpaper changes
Actual: System Settings automatically disables it, breaking subsequent updates
Tested workarounds (all failed):
UPDATE data SET space=NULL to clear per-space entries
Using every desktop instead of current desktop in AppleScript
killall Dock vs killall -HUP Dock vs killall -USR1 Dock
Clearing space_id entries from pictures table
Running DELETE FROM pictures WHERE space_id IS NOT NULL before setting
The database manipulation doesn't prevent macOS from automatically creating per-space entries
and disabling the "Show on all spaces" toggle.
Question: Is there a way to programmatically set wallpaper while preserving the "Show on all
spaces" setting on macOS Tahoe?
Environment:
macOS: Tahoe (latest)
Architecture: Apple Silicon
Use case: Daily automated wallpaper updates via Shortcuts
Updated version of this post
My HomePod mini is now on version 16.4, so the the temperature and humidity sensors are enabled. The data properly shows up in the Home app on my various devices.
In my HomeKit iPad app running on Mac Catalyst, however, the data does not show up. I would expect the HomePod mini to show up in HMHome.accessories with a service of type HMServiceTypeTempatureSensor. I see all of my other HomeKit accessories, just not the HomePod mini.
I have tried with the latest Xcode (14.3) and highest available iOS Target and Minimum Deployment (16.4), macOS version 13.3. I have not, as of this writing, upgraded my HomeKit architecture, however.
Note that I haven't tried the app on an actual iPad (and the iOS simulator doesn't expose my HomeKit environment.)