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SwiftData document-based app broken
Hello all Synopsis: document based SwiftData app breaks document handling after first save due to internal error saving the -shm file. Long: i am working on a small document based SwiftData app for macOS. The UI works well as long as the document was not saved. After saving the document and reopening it, I get an error consistently in console: BUG IN CLIENT OF libsqlite3.dylib: database integrity compromised by API violation: vnode unlinked while in use: /Users/vrunkel/Library/Containers/de.ecoobs.CurtailmentAnalyzer/Data/tmp/TemporaryItems/NSIRD_CurtailmentAnalyzer_mrXKMs/NewDocument/StoreContent-shm So somehow the -shm file is still referenced to NewDocument created when the app opens an untitled document and resides in the temporary folder. I have saved the document to my documents folder. After reopening and the above error deletion or addition of items crashes the app with a long backtrace to view updating: Modifications to the layout engine must not be performed from a background thread after it has been accessed from the main thread. I am not creating any threads or do background work. If I do not save the document but work within the new untitled document no problems occur. Even closing the app and reopening the untitled new doc (happens automatically) all is fine. To rule out any influence of my existing view structure I have created the most simple test case - Xcode -> New Project -> macOS document based app configured to use SwiftData. Same behaviour. After saving a new document the addition/deletion of items causes the thread-induced crash and shows the error in console when opening the document. I am using latest versions of Xcode 15.0 and macOS 14.0 Any ideas? thx, volker
9
2
2.6k
Oct ’23
Safari iOS 17 layout issue
Safari on iOS 17, when entering characters into text input box after deleting characters, the layout is off. Here's the HTML: <body> <div id="J001" style="display: inline-block;"> <div id="J001__0" style="display: inline-block;"> <input id="J001__0__input" style="display: inline-block; height: 28px; padding:2px; border:1px solid gray;"></div> <div id="J003__0" style="display: inline-block;"> <button id="J003__0__btn" style="display: inline-block; height:34px;">a</button> </div> </div> </body> Enter "A" into text input box. Delete "A" with the backspace(x). Enter "A" into text input box, the button position will be shifted down. iOS 17 の Safari にて、テキスト入力ボックスで文字を削除した後、文字を入力するとレイアウトが崩れます。 テキスト入力ボックスに「A」と入力します。 バックスペース(x)で「A」を削除します。 テキスト入力ボックスに「A」と入力すると、ボタンの位置が下にずれます。
1
1
1.2k
Dec ’23
Apple Developer Account not activated 5 days after purchase
Hey everyone, I purchased an Apple Developer Program for 99 USD on January 1 2024, filled out my credit card that I use for iCloud+ storage plan, got my confirmation email that within 48h my developer account should be activated, but it never did. Plus after waiting more than 48h I wrote to support, describing everything, but never heard back from them. One thing I noticed during the checkout was I was asked for everything (name, address, CC number, expiry date) but not the CVV number. Is this normal, and would Apple be able to process the payment without it? I though about going through the enrolment process again, but am afraid of a double charge, in case my original enrolment gets accepted... Please advise and share your experiences when enrolling to the developer program. Thanks!
11
2
2.0k
Jan ’24
App regularly getting rejected and then approved after appeal
Hi all, my mac app uses the "com.apple.security.temporary-exception.apple-events" entitlement. Originally the process was that one is allowed to use such an entitlement as long as one filed a bug to request a scripting target that would allow one to move away from it. Now, my app has been approved for years with that entitlement, but every 5th time or so I submit an update, my app gets rejected because I allegedly shouldn't use that entitlement. I then ask for clarification, repeating the statement about why i am using it, and then the app gets silently approved. Is there a better way to handle this? It is super annoying that every couple of updates I get this random delay and have to dispute stuff just to get my update through. The note for the entitlement already describes why I am using it, but it seems that some reviewers just ignore it and then, upon me repeating that note, the app gets approved... I would also be fine getting an official statement that Apple doesn't support my use of the entitlement anymore and I could communicate to my customers that this is why the feature will disappear in the app store version, but since my updates eventually get approved, the issue seems to be with the particular reviewer... Any ideas how to fix this? Thank you.
3
0
700
Jan ’24
Problem removing NSUserTrackingUsageDescription from App Store Connect
Hi, we have an app which used DeviceID to track users. We had implemented ATT and setup our privacy declaration in ASC accordingly. Now in our new version we decided to not track users anymore. We removed NSUserTrackingUsageDescription, removed ATT permission code and submitted the new version. Now, reviewer has complained that our privacy declaration in ASC still says we are tracking users and refused app acceptance. They told us to update the privacy declaration in ASC. We tried to do so, but ASC does not allow us to remove device ID tracking. It is showing a warning that our app still uses NSUserTrackingUsageDescription and in fact that is true for the production version. We are now in a chicken egg problem. We can't change our privacy declaration in ASC because the production version still uses the feature AND we do not get the new version accepted as long as our privacy declaration is not changed. How can we fix that ? Pls advise !
1
2
968
Feb ’24
Acceptable level of obfuscation for App Review
New member here, please be gentle :) I am getting ready for App Review for my first iOS app, and I am curious if ANY level of obfuscation is allowed? Say I had a drone controller App, I might have something like this: struct Drone{ var name : String var forwardVelocity : Double var lateralVelocity : Double var verticalVelocity : Double var receivedSignalStrength : Int var rssThreshhold : Int var gpsCoordinates : Data func reverseCourse(){ //do a 180 //... } } func onUpdateReceivedSignalStength(drone:Drone){ if drone.receivedSignalStrength < drone.rssThreshhold{ drone.reverseCourse() } } But I don't really want to make it easy for someone to pull the strings from the binaries and try and copy my work. I realize it's pretty much inevitable, but it seems sensible to protect my IP as much as I can. Is something like this acceptable? struct D{ //obfuscated Drone var parameter1 : String //name var parameter2 : Double //forwardVelocity var parameter3 : Double //lateralVelocity var parameter4 : Double //verticalVelocity var parameter5 : Int //receivedSignalStength var parameter6 : Int //rssThreshhold var parameter7 : Data //gpsCoordinates func funcSeven(){ //do a 180 //... } } func funcSix(d:D){ //check if signal strength requires a course reversal if d.parameter5 < d.parameter6{ // signal strength less than threshhold d.funcSeven() //reverse course } } The comments make it clear what the similarly-named parameters are doing, and what the functions do. I fully understand that something like the below is a no-no, just writing it made my eyes bleed: struct DDF{ var SXR : String var KYV : Double var GTC : Double var DKY : Double var ENY : Int var WKN : Int var DJV : Data func BDO(){ //do a 180 //... } } func PUL(KHY:DDF){ if KHY.ENY < KHY.WKN{ KHY.BDO() } } Is there any level of IP protection through obscurity that is acceptable? I realize that the more genericized the variable and function names are, the harder it is to debug, but that might be an acceptable trade-off against IP protection. To be clear, my app isn't anything to do with drones, this was just a vehicle to ask the question with. My code isn't currently at all obfuscated, everything is in clear terms, but I am wondering if I could/should obfuscate the critical parts before App Review and release? The reason for my concern is that a key feature of the app is something very novel, and I have filed a patent application for it. The patent (if granted) won't be granted for 18-24 months, so anything I can do to protect the IP seems like the right thing to do. As a complete newcomer to releasing Apps, I have no experience at all, so I would be grateful for any help/steers from those that do have experience in trying to protect their IP while not making life difficult for the App Review team. Thanks in advance! 6502A
3
0
1.7k
Feb ’24
Mixing ScreenCaptureKit audio with microphone audio
Hi, I'm new to AVAudioEngine(and macOS programming in general). I'm trying to mix microphone audio with ScreenCaptureKit audio using AVAudioEngine without playing it back. I've created a AVAudioPlayerNode and scheduling buffers in my SCStream handler: playerNode.scheduleBuffer(samples) and have connected the playerNode to the mainMixerNode. audioEngine.connect(audioEngine.inputNode, to: audioEngine.mainMixerNode, format: micFormat) audioEngine.connect(playerNode, to: audioEngine.mainMixerNode, format: format) The problem is that mainMixerNode plays the audio to the speaker creating a feedback loop. How can I prevent the mixer output from being played back. Also: Is this the best way of mixing microphone input with some other input? I ran into AVAudioEngine's manual rendering mode, which seems like the way to go for mixing audio without playing it back. However, I couldn't figure out how to connect microphone input to the AVAudioEngine in manual rendering mode?
1
0
1.2k
Feb ’24
MFMailComposeViewController in visionOS does not have a cancel button
When i use the MFMailComposeViewController in visionOS, there is no cancel button for the controller. The button at the bottom closes the app. Is anyone else experiencing this? if([MFMailComposeViewController canSendMail]) { MFMailComposeViewController* controller = [[MFMailComposeViewController alloc] init]; controller.mailComposeDelegate = (id <MFMailComposeViewControllerDelegate>)view; [controller setToRecipients:toAddresses]; [controller setSubject:subject]; [controller setMessageBody:body isHTML:isHtml]; [view presentViewController:controller animated:YES completion:nil]; }
8
1
885
Mar ’24
Agreement
Hello, Can you please tell me why I can’t accept the developer agreement?I have a valid application, but I can’t publish a new application, it says that there is a new agreement and needs to be updated, but when I log in, it says that I’m sorry, you can’t register at the moment, your account is already linked.
1
2
500
Mar ’24
Trader Account - Phone Verification
Hello, I'm trying to enroll on the trader account program but after filling out the form, then entering the email verification code that was sent I don't ever receive the phone OTP code that I'm supposed to receive. I'm not from the US, my country code is +51 so I select that on the dial code combo-box then enter my number that is 9 digits long. However, I tried with a US phone from a friend and it works just fine, he does receive the confirmation code. How can I fix this? I already have an app stuck for over 1 week because of this. I've called apple support multiple times and they send me to send evidence via email which I have. They've told me it was "scaled" to the engineering them but of course that's gonna take a long while for it to be fixed. Has anyone encountered a similar problem? I believe there's gotta be a quirk or something in that form that will actually get the system to work.
5
1
1.4k
Apr ’24
TestFlight link (Mac) not working any more ("Unable to Open Link")
Update: Turns out it works for others, apparently, and I also found one of my Macs where it does work, too. So it must be something pertinent to my systems. Oddly, though, the same ones where it now fails used to work because I had TestFlight enabled there before. I have TestFlight set up on App Store Connect, and I have already about 50 testers subscribed. Today, I found that the Public Link does not work any more: Once TestFlight.app is installed, and one clicks the link to add my app to TestFlight, it always shows the error ""Unable to Open Link" in TestFlight.app: I've tried this on several Macs (Ventura and Sonoma), and with different Accounts, both where the app was already added or not. Is something generally broken, i.e. do others see the same issue with their TestFlight links, or is it just me? How do you suggest I get this resolved? Here's an example link I set up for this purpose - it only allows a handful of subscribers, so please do not actually subscribe but just see if you even get allowed to, or if you get the same error if you must try: https://testflight.apple.com/join/oV8NNojg And here's how it's set up:
1
1
970
May ’24
[iOS 18] Screen Time Passcode is still NOT compatible with screen time permissions for 3rd party-apps
⬇️ ANYONE ON APPLE'S SCREEN TIME TEAM, PLEASE READ THIS ⬇️ Let's summarize the situation. 3rd-party apps with screen time access can be disabled by going to Settings > Screen Time > Apps with Screen Time Access. That's fine. Now, if I want to make it harder to remove my restrictions, I can ask a friend to enter a Screen Time Passcode for me. Great idea! The problem is my Screen Time Passcode isn't requested when disabling permissions for a third-party app. It's required for modifying any other Screen Time setting EXCEPT permissions for 3rd party apps. This is frustrating. The Screen Time passcode is a great feature. Making it compatible with permissions granted through the Family Controls framework is our NUMBER ONE REQUEST from tens of thousands of users. This feature has been requested for a long time (iOS 16, iOS 17, …): https://forums.developer.apple.com/forums/thread/714651 https://forums.developer.apple.com/forums/thread/727291 https://discussions.apple.com/thread/255421819 FB13548526
 If you're a developer working on Screen Time, share your feedback below or file one using Feedback Assistant. It is very disappointing to see it wasn't implemented for iOS 18. I can't believe this would require tremendous work from the Screen Time team to make it happen, but it would be a significant improvement for the Family Controls Framework and a ray of sunshine for all the developers who have worked really hard to deliver high-quality apps using the Screen Time API. Could an Apple engineer or a Screen Time team member give us any updates? Implementing this before the public release of iOS 18 would make A LOT of developers happy.
19
30
4.1k
Jun ’24
Agreed to legal agreements but still get "required agreement is missing or has expired"
We've been notarizing apps for a while now and have been through agreement changes before. But we still keep getting the following error when trying to notarize: Conducting pre-submission checks for myapp.dmg and initiating connection to the Apple notary service... Error: HTTP status code: 403. A required agreement is missing or has expired. This request requires an in-effect agreement that has not been signed or has expired. Ensure your team has signed the necessary legal agreements and that they are not expired. We've been through every document in our account to ensure it is signed. Is there any way to determine what document is not signed or what our issue is ? ...thanks
4
0
2.0k
Jul ’24
Apple Developer Account Pending
I am from nepal and It has been more 4 days since I enrolled for Apple Developer Program but my account still in Pending state. When login to developer.apple.com, it shows "To continue your enrollment, complete your purchase now." How long does it take to get my account activated? I have emailed to Apple developer support but no response.
Replies
2
Boosts
2
Views
704
Activity
Sep ’23
SwiftData document-based app broken
Hello all Synopsis: document based SwiftData app breaks document handling after first save due to internal error saving the -shm file. Long: i am working on a small document based SwiftData app for macOS. The UI works well as long as the document was not saved. After saving the document and reopening it, I get an error consistently in console: BUG IN CLIENT OF libsqlite3.dylib: database integrity compromised by API violation: vnode unlinked while in use: /Users/vrunkel/Library/Containers/de.ecoobs.CurtailmentAnalyzer/Data/tmp/TemporaryItems/NSIRD_CurtailmentAnalyzer_mrXKMs/NewDocument/StoreContent-shm So somehow the -shm file is still referenced to NewDocument created when the app opens an untitled document and resides in the temporary folder. I have saved the document to my documents folder. After reopening and the above error deletion or addition of items crashes the app with a long backtrace to view updating: Modifications to the layout engine must not be performed from a background thread after it has been accessed from the main thread. I am not creating any threads or do background work. If I do not save the document but work within the new untitled document no problems occur. Even closing the app and reopening the untitled new doc (happens automatically) all is fine. To rule out any influence of my existing view structure I have created the most simple test case - Xcode -> New Project -> macOS document based app configured to use SwiftData. Same behaviour. After saving a new document the addition/deletion of items causes the thread-induced crash and shows the error in console when opening the document. I am using latest versions of Xcode 15.0 and macOS 14.0 Any ideas? thx, volker
Replies
9
Boosts
2
Views
2.6k
Activity
Oct ’23
Is anyone working on jax-metal?
Hi, I think many of us would love to be able to use our GPUs for Jax on the new Apple Silicon devices, but currently, the Jax-metal plugin is, for all effects and purposes, broken. Is it still under active development? Is there a planned release for a new version? thanks!
Replies
5
Boosts
8
Views
1.6k
Activity
Dec ’23
Safari iOS 17 layout issue
Safari on iOS 17, when entering characters into text input box after deleting characters, the layout is off. Here's the HTML: <body> <div id="J001" style="display: inline-block;"> <div id="J001__0" style="display: inline-block;"> <input id="J001__0__input" style="display: inline-block; height: 28px; padding:2px; border:1px solid gray;"></div> <div id="J003__0" style="display: inline-block;"> <button id="J003__0__btn" style="display: inline-block; height:34px;">a</button> </div> </div> </body> Enter "A" into text input box. Delete "A" with the backspace(x). Enter "A" into text input box, the button position will be shifted down. iOS 17 の Safari にて、テキスト入力ボックスで文字を削除した後、文字を入力するとレイアウトが崩れます。 テキスト入力ボックスに「A」と入力します。 バックスペース(x)で「A」を削除します。 テキスト入力ボックスに「A」と入力すると、ボタンの位置が下にずれます。
Replies
1
Boosts
1
Views
1.2k
Activity
Dec ’23
Apple Developer Account not activated 5 days after purchase
Hey everyone, I purchased an Apple Developer Program for 99 USD on January 1 2024, filled out my credit card that I use for iCloud+ storage plan, got my confirmation email that within 48h my developer account should be activated, but it never did. Plus after waiting more than 48h I wrote to support, describing everything, but never heard back from them. One thing I noticed during the checkout was I was asked for everything (name, address, CC number, expiry date) but not the CVV number. Is this normal, and would Apple be able to process the payment without it? I though about going through the enrolment process again, but am afraid of a double charge, in case my original enrolment gets accepted... Please advise and share your experiences when enrolling to the developer program. Thanks!
Replies
11
Boosts
2
Views
2.0k
Activity
Jan ’24
App regularly getting rejected and then approved after appeal
Hi all, my mac app uses the "com.apple.security.temporary-exception.apple-events" entitlement. Originally the process was that one is allowed to use such an entitlement as long as one filed a bug to request a scripting target that would allow one to move away from it. Now, my app has been approved for years with that entitlement, but every 5th time or so I submit an update, my app gets rejected because I allegedly shouldn't use that entitlement. I then ask for clarification, repeating the statement about why i am using it, and then the app gets silently approved. Is there a better way to handle this? It is super annoying that every couple of updates I get this random delay and have to dispute stuff just to get my update through. The note for the entitlement already describes why I am using it, but it seems that some reviewers just ignore it and then, upon me repeating that note, the app gets approved... I would also be fine getting an official statement that Apple doesn't support my use of the entitlement anymore and I could communicate to my customers that this is why the feature will disappear in the app store version, but since my updates eventually get approved, the issue seems to be with the particular reviewer... Any ideas how to fix this? Thank you.
Replies
3
Boosts
0
Views
700
Activity
Jan ’24
Problem removing NSUserTrackingUsageDescription from App Store Connect
Hi, we have an app which used DeviceID to track users. We had implemented ATT and setup our privacy declaration in ASC accordingly. Now in our new version we decided to not track users anymore. We removed NSUserTrackingUsageDescription, removed ATT permission code and submitted the new version. Now, reviewer has complained that our privacy declaration in ASC still says we are tracking users and refused app acceptance. They told us to update the privacy declaration in ASC. We tried to do so, but ASC does not allow us to remove device ID tracking. It is showing a warning that our app still uses NSUserTrackingUsageDescription and in fact that is true for the production version. We are now in a chicken egg problem. We can't change our privacy declaration in ASC because the production version still uses the feature AND we do not get the new version accepted as long as our privacy declaration is not changed. How can we fix that ? Pls advise !
Replies
1
Boosts
2
Views
968
Activity
Feb ’24
Acceptable level of obfuscation for App Review
New member here, please be gentle :) I am getting ready for App Review for my first iOS app, and I am curious if ANY level of obfuscation is allowed? Say I had a drone controller App, I might have something like this: struct Drone{ var name : String var forwardVelocity : Double var lateralVelocity : Double var verticalVelocity : Double var receivedSignalStrength : Int var rssThreshhold : Int var gpsCoordinates : Data func reverseCourse(){ //do a 180 //... } } func onUpdateReceivedSignalStength(drone:Drone){ if drone.receivedSignalStrength < drone.rssThreshhold{ drone.reverseCourse() } } But I don't really want to make it easy for someone to pull the strings from the binaries and try and copy my work. I realize it's pretty much inevitable, but it seems sensible to protect my IP as much as I can. Is something like this acceptable? struct D{ //obfuscated Drone var parameter1 : String //name var parameter2 : Double //forwardVelocity var parameter3 : Double //lateralVelocity var parameter4 : Double //verticalVelocity var parameter5 : Int //receivedSignalStength var parameter6 : Int //rssThreshhold var parameter7 : Data //gpsCoordinates func funcSeven(){ //do a 180 //... } } func funcSix(d:D){ //check if signal strength requires a course reversal if d.parameter5 < d.parameter6{ // signal strength less than threshhold d.funcSeven() //reverse course } } The comments make it clear what the similarly-named parameters are doing, and what the functions do. I fully understand that something like the below is a no-no, just writing it made my eyes bleed: struct DDF{ var SXR : String var KYV : Double var GTC : Double var DKY : Double var ENY : Int var WKN : Int var DJV : Data func BDO(){ //do a 180 //... } } func PUL(KHY:DDF){ if KHY.ENY < KHY.WKN{ KHY.BDO() } } Is there any level of IP protection through obscurity that is acceptable? I realize that the more genericized the variable and function names are, the harder it is to debug, but that might be an acceptable trade-off against IP protection. To be clear, my app isn't anything to do with drones, this was just a vehicle to ask the question with. My code isn't currently at all obfuscated, everything is in clear terms, but I am wondering if I could/should obfuscate the critical parts before App Review and release? The reason for my concern is that a key feature of the app is something very novel, and I have filed a patent application for it. The patent (if granted) won't be granted for 18-24 months, so anything I can do to protect the IP seems like the right thing to do. As a complete newcomer to releasing Apps, I have no experience at all, so I would be grateful for any help/steers from those that do have experience in trying to protect their IP while not making life difficult for the App Review team. Thanks in advance! 6502A
Replies
3
Boosts
0
Views
1.7k
Activity
Feb ’24
Stuck in 'Ready for distribution'
I'm trying to release my first app (so may be missing something obvious), but it passed review 4 days ago and has been 'Ready for distribution' since then without going live. Is this normal, or am I missing some step I have to take? I saw another thread that mentioned setting pricing, but I've done that. TIA
Replies
8
Boosts
3
Views
26k
Activity
Feb ’24
Mixing ScreenCaptureKit audio with microphone audio
Hi, I'm new to AVAudioEngine(and macOS programming in general). I'm trying to mix microphone audio with ScreenCaptureKit audio using AVAudioEngine without playing it back. I've created a AVAudioPlayerNode and scheduling buffers in my SCStream handler: playerNode.scheduleBuffer(samples) and have connected the playerNode to the mainMixerNode. audioEngine.connect(audioEngine.inputNode, to: audioEngine.mainMixerNode, format: micFormat) audioEngine.connect(playerNode, to: audioEngine.mainMixerNode, format: format) The problem is that mainMixerNode plays the audio to the speaker creating a feedback loop. How can I prevent the mixer output from being played back. Also: Is this the best way of mixing microphone input with some other input? I ran into AVAudioEngine's manual rendering mode, which seems like the way to go for mixing audio without playing it back. However, I couldn't figure out how to connect microphone input to the AVAudioEngine in manual rendering mode?
Replies
1
Boosts
0
Views
1.2k
Activity
Feb ’24
Leave developer team,but still can see my team information
I just leave my developer team from Apple Developer Program,and re login,can see nothing. But when I get into https://developer.apple.com/ and login,still can see my team information. And I check the team information, the account holder is not me . WHY retain this question?
Replies
2
Boosts
1
Views
472
Activity
Mar ’24
How to uncheck "Connect via network" on physical device in Xcode 15
It looks like the other thread got locked. I would still like to be able to uncheck the box for "Connect via network" so I can develop with my iOS 17+ devices normally with Xcode 15. Or a method to use Xcode 14 with iOS 17+ without CoreDevice or whatever the problematic API is.
Replies
4
Boosts
1
Views
701
Activity
Mar ’24
MFMailComposeViewController in visionOS does not have a cancel button
When i use the MFMailComposeViewController in visionOS, there is no cancel button for the controller. The button at the bottom closes the app. Is anyone else experiencing this? if([MFMailComposeViewController canSendMail]) { MFMailComposeViewController* controller = [[MFMailComposeViewController alloc] init]; controller.mailComposeDelegate = (id <MFMailComposeViewControllerDelegate>)view; [controller setToRecipients:toAddresses]; [controller setSubject:subject]; [controller setMessageBody:body isHTML:isHtml]; [view presentViewController:controller animated:YES completion:nil]; }
Replies
8
Boosts
1
Views
885
Activity
Mar ’24
Agreement
Hello, Can you please tell me why I can’t accept the developer agreement?I have a valid application, but I can’t publish a new application, it says that there is a new agreement and needs to be updated, but when I log in, it says that I’m sorry, you can’t register at the moment, your account is already linked.
Replies
1
Boosts
2
Views
500
Activity
Mar ’24
Trader Account - Phone Verification
Hello, I'm trying to enroll on the trader account program but after filling out the form, then entering the email verification code that was sent I don't ever receive the phone OTP code that I'm supposed to receive. I'm not from the US, my country code is +51 so I select that on the dial code combo-box then enter my number that is 9 digits long. However, I tried with a US phone from a friend and it works just fine, he does receive the confirmation code. How can I fix this? I already have an app stuck for over 1 week because of this. I've called apple support multiple times and they send me to send evidence via email which I have. They've told me it was "scaled" to the engineering them but of course that's gonna take a long while for it to be fixed. Has anyone encountered a similar problem? I believe there's gotta be a quirk or something in that form that will actually get the system to work.
Replies
5
Boosts
1
Views
1.4k
Activity
Apr ’24
MKLocalPointsOfInterestRequest always failed.
Searching for nearby POIs using MKLocalPointsOfInterestRequest has been unsuccessful with error Error Domain=MKErrorDomain Code=5 "(null)" UserInfo={MKErrorGEOError=-10}. Is there any solution?
Replies
2
Boosts
0
Views
697
Activity
May ’24
TestFlight link (Mac) not working any more ("Unable to Open Link")
Update: Turns out it works for others, apparently, and I also found one of my Macs where it does work, too. So it must be something pertinent to my systems. Oddly, though, the same ones where it now fails used to work because I had TestFlight enabled there before. I have TestFlight set up on App Store Connect, and I have already about 50 testers subscribed. Today, I found that the Public Link does not work any more: Once TestFlight.app is installed, and one clicks the link to add my app to TestFlight, it always shows the error ""Unable to Open Link" in TestFlight.app: I've tried this on several Macs (Ventura and Sonoma), and with different Accounts, both where the app was already added or not. Is something generally broken, i.e. do others see the same issue with their TestFlight links, or is it just me? How do you suggest I get this resolved? Here's an example link I set up for this purpose - it only allows a handful of subscribers, so please do not actually subscribe but just see if you even get allowed to, or if you get the same error if you must try: https://testflight.apple.com/join/oV8NNojg And here's how it's set up:
Replies
1
Boosts
1
Views
970
Activity
May ’24
[iOS 18] Screen Time Passcode is still NOT compatible with screen time permissions for 3rd party-apps
⬇️ ANYONE ON APPLE'S SCREEN TIME TEAM, PLEASE READ THIS ⬇️ Let's summarize the situation. 3rd-party apps with screen time access can be disabled by going to Settings > Screen Time > Apps with Screen Time Access. That's fine. Now, if I want to make it harder to remove my restrictions, I can ask a friend to enter a Screen Time Passcode for me. Great idea! The problem is my Screen Time Passcode isn't requested when disabling permissions for a third-party app. It's required for modifying any other Screen Time setting EXCEPT permissions for 3rd party apps. This is frustrating. The Screen Time passcode is a great feature. Making it compatible with permissions granted through the Family Controls framework is our NUMBER ONE REQUEST from tens of thousands of users. This feature has been requested for a long time (iOS 16, iOS 17, …): https://forums.developer.apple.com/forums/thread/714651 https://forums.developer.apple.com/forums/thread/727291 https://discussions.apple.com/thread/255421819 FB13548526
 If you're a developer working on Screen Time, share your feedback below or file one using Feedback Assistant. It is very disappointing to see it wasn't implemented for iOS 18. I can't believe this would require tremendous work from the Screen Time team to make it happen, but it would be a significant improvement for the Family Controls Framework and a ray of sunshine for all the developers who have worked really hard to deliver high-quality apps using the Screen Time API. Could an Apple engineer or a Screen Time team member give us any updates? Implementing this before the public release of iOS 18 would make A LOT of developers happy.
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19
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30
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4.1k
Activity
Jun ’24
Agreed to legal agreements but still get "required agreement is missing or has expired"
We've been notarizing apps for a while now and have been through agreement changes before. But we still keep getting the following error when trying to notarize: Conducting pre-submission checks for myapp.dmg and initiating connection to the Apple notary service... Error: HTTP status code: 403. A required agreement is missing or has expired. This request requires an in-effect agreement that has not been signed or has expired. Ensure your team has signed the necessary legal agreements and that they are not expired. We've been through every document in our account to ensure it is signed. Is there any way to determine what document is not signed or what our issue is ? ...thanks
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4
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0
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2.0k
Activity
Jul ’24
Apple Developer Enrolment
Hey! I am new to the apple developer enrolment program and it seemed alright to me when I started to fill all of the spaces, but when it lead to the paying process I started to have an issue. The issue is that I fill the spaces to pay, but I never receive the email for actually the bill, so I do not pay and receive the enrol. How do I fix it?
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3
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3
Views
576
Activity
Jul ’24