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Can I control the release timing for external testers in TestFlight?
Hello, I'm currently setting up an external TestFlight testing phase for my iOS app and need some clarification on the release process after App Review approval. For App Store releases, I know I can manually release the app at my preferred time. However, when submitting an external TestFlight build for review, there is an option to "Notify testers". If this is selected, the build seems to be automatically made available to testers immediately upon approval. My concern is: If I uncheck the "Notify testers" option, will the build still become available on TestFlight, allowing testers who proactively check the app to download the update, even though they don't receive a notification? Is there a way to completely control the exact release time (similar to the manual App Store release) for external testers? We need to manage the release timing to align with backend production deployment. We want to ensure the app update is released only after our backend is fully ready. Any insights into how to best manage this timing would be greatly appreciated! Thank you.
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Integrating third party libraries like GoogleMaps, Payment gateways in Custom SDK
Hello, I’ve created a custom SDK from my iOS application to be integrated into another app. The SDK depends on Google Maps and payment gateway libraries. If I exclude these third-party libraries from the SDK, I encounter multiple errors. However, if I include them, the host app throws errors due to duplicate dependencies, since it already integrates the same libraries. I understand that third-party dependencies can be downloaded separately by adding them through Swift Package Manager (SPM). However, the issue is that if I exclude these dependencies from my SDK, I get compilation errors wherever I’ve used import GoogleMaps or similar statements in my code. Could you please guide me — or share documentation — on the correct approach to create an SDK that excludes third-party libraries?
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Cannot load .mtlpackage to MTLLibrary
After watching WWDC 2025 session "Combine Metal 4 machine learning and graphics", I have decided to give it a shot to integrate the latest MTL4MachineLearningCommandEncoder to my existing render pipeline. After a lot of trial and errors, I managed to set up the pipeline and have the app compiled. However, I am now stuck on creating a MTLLibrary with .mtlpackage. Here is the code I have to create a MTLLibrary according the WWDC session https://developer.apple.com/videos/play/wwdc2025/262/?time=550: let coreMLFilePath = bundle.path(forResource: "my_model", ofType: "mtlpackage")! let coreMLURL = URL(string: coreMLFilePath)! do { metalDevice.makeLibrary(URL: coreMLURL) } catch { print("error: \(error)") } With the above code, I am getting error: Error Domain=MTLLibraryErrorDomain Code=1 "Invalid metal package" UserInfo={NSLocalizedDescription=Invalid metal package} What is the correct way to create a MTLLibrary with .mtlpackage? Do I see this error because the .mtlpackage I am using is incorrect? How should I go with debugging this? I'd really appreciate if I could get some help on this as I have been stuck with it for some time now. Thanks in advance!
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Resolving Tap to Pay on iPhone errors when building for App Store, TestFlight, or Enterprise distribution
If your developer team has been approved to implement Tap to Pay on iPhone, you were granted a managed entitlement configured only for the Development distribution type. When compiling your project for any other distribution type, such as App Store, Ad hoc, or In-house (for Enterprise apps), the build with fail with errors. You can resolve these errors by contacting the initial provisioning team and asking for production distribution review/validation. For more information on requesting the Tap to Pay on iPhone entitlement, see the documentation below: Setting up Tap to Pay on iPhone https://developer.apple.com/documentation/proximityreader/setting-up-the-entitlement-for-tap-to-pay-on-iphone To request for permission for the App Store, Ad hoc, or In-house distribution types, please respond to the confirmation email received after your initial entitlement request. The provisioning team will provide the next steps to begin the public distribution review process and eventually approve your app for distribution via TestFlight, the App Store, or to Enterprise managed devices. Note: The only team that manages this entitlement is the same provisioning team that granted you access, so you'll need to follow-up with the same team that approved your initial request to resolve this compilation and archival issue. Once you're approved for App Store distribution, the same steps used to distribute your app via TestFlight or In-house will be successful. If you continue to have errors after confirming you've been granted the expected distribution type for your app configuration, please see the post below, then create a new post for your issue and mention your Feedback ID after following the steps: Gathering Required Information for Troubleshooting Tap to Pay on iPhone https://developer.apple.com/forums/thread/775784 Cheers, Paris X Pinkney |  WWDR | DTS Engineer
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Matching launch image with with background image
The document-based SwiftUI example app (https://developer.apple.com/documentation/swiftui/building-a-document-based-app-with-swiftui) doesn't specify a launch image. It would seem per the HIG that the "pinkJungle" background in the app would be a decent candidate for a launch image, since it will be in the background when the document browser comes up. However when specifying it as the UIImageName, it is not aligned the same as the background image. I'm having trouble figuring out how it should be aligned to match the image. The launch image seems to be scaled up a bit over scaledToFill. I suppose a launch storyboard might make this more explicit, but I still should be able to do it without one. This is the image when displayed as the launch image: and this is how it's rendered in the background right before the document browser comes up:
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SwiftUI WebView Error
I'm using SwiftUI WebView and this error happens when app becomes inactive, the webview changes to blank, and will be in this state all along even if reopen a new webview. When I switch back to WKWebview, everything works fine. environment Xcode 26.1(17B55) on macOS 15.7.1 Error acquiring assertion: <Error Domain=RBSServiceErrorDomain Code=1 "((target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.rendering AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.networking AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.webcontent))" UserInfo={NSLocalizedFailureReason=((target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.rendering AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.networking AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.webcontent))}> this is the code, pretty simple, in load() function i just call page.load(). WebView(vm.page) .onAppear { Task { await vm.load() } }
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tvOS 26.2 Homescreen Shadow Glitch
Hi @DTS Engineer in tvOS 26.2 Beta is still this annoying Shadow Glitch… I have submitted an Bug-Report, but dont get an Answer… FB20049524 The Animation is not smooth and the Shadow is abruptly „jumping“… I don’t get any Response from the Apple Engineers. But this GUI Glitch makes the otherwise very high-quality tvOS GUI appear very unprofessional. Could you please help me? 🤔
Topic: UI Frameworks SubTopic: General Tags:
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The floating keyboard on iPad OS 26 is not displaying
On iPad OS 26, the custom keyboard works correctly with a full keyboard, but with a floating keyboard, there is only one line and the console displays a constraint error. Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x600002172c10 V:|-(10)-[TUIKeyboardContentView:0x1039c5410] (active, names: '|':TUIKeyplaneView:0x1039c3e20 )>", "<NSLayoutConstraint:0x600002172c60 V:[TUIKeyboardContentView:0x1039c5410]-(-11)-| (active, names: '|':TUIKeyplaneView:0x1039c3e20 )>", "<NSLayoutConstraint:0x6000021721c0 V:|-(0)-[TUIKeyplaneView:0x1039c3e20] (active, names: UIKeyboardLayoutStar Prev...:0x105160e00, '|':UIKeyboardLayoutStar Prev...:0x105160e00 )>", "<NSLayoutConstraint:0x600002172210 V:[TUIKeyplaneView:0x1039c3e20]-(0)-| (active, names: UIKeyboardLayoutStar Prev...:0x105160e00, '|':UIKeyboardLayoutStar Prev...:0x105160e00 )>", "<NSLayoutConstraint:0x6000021728a0 V:|-(0)-[UIKeyboardLayoutStar Prev...] (active, names: UIKeyboardLayoutStar Prev...:0x105160e00, '|':UIKeyboardImpl:0x109905fa0 )>", "<NSLayoutConstraint:0x6000021728f0 V:[UIKeyboardLayoutStar Prev...]-(0)-| (active, names: UIKeyboardLayoutStar Prev...:0x105160e00, '|':UIKeyboardImpl:0x109905fa0 )>", "<NSLayoutConstraint:0x600002177980 '_UITemporaryLayoutHeight' UIKeyboardImpl:0x109905fa0.height == 0 (active)>", "<NSLayoutConstraint:0x600002172df0 'TUIKeyplane.height' TUIKeyboardContentView:0x1039c5410.height == 217 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x600002172df0 'TUIKeyplane.height' TUIKeyboardContentView:0x1039c5410.height == 217 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. iPad OS 26 custom keyboard, full keyboard mode is working normally.
Topic: UI Frameworks SubTopic: UIKit
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Clarification on Mandatory Xcode Version Requirements for App Store Submissions in 2026
We’re preparing our 2026 iOS development roadmap and need clarification on upcoming App Store submission requirements related to Xcode versions. Our team plans to migrate our apps to Xcode 26 by December 2025, and we’ve seen references indicating that Xcode 26 or later may become mandatory for App Store submissions starting April 2026. Could Apple please confirm: 1. Whether April 2026 is the official enforcement date after which builds created with earlier versions of Xcode (e.g., Xcode 16.x) will no longer be accepted for App Store submission. 2. Whether there will be any grace period or continued acceptance for builds created with older versions of Xcode beyond that date. We want to ensure our upgrade plans and release timelines are aligned with Apple’s official submission policies to prevent any disruption to our delivery schedules. Thank you for your guidance.
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Icon’s title text mismatch
3 days back, when I unlocked my phone, I realised something off with icons and it’s display text. i tried opening some apps but I see blank screen. couldn’t restart the phone. only option I was left with, is to drain the battery and turn on again. i did and it was fine after restart. Took some to drain battery. luckily, I’m sitting in my home. What if I’m in emergency situation.
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Xcode 26 / iOS 26 - XIB incorrectly references "HiraginoKakuGothic.ttc" causing build warnings
Hello, I'm encountering a persistent issue when building my project with Xcode 26 and iOS 26. The console shows errors related to font file references that don't actually exist in my project. GSFont: file doesn't exist - "file:///private/var/containers/Bundle/Application/...../HiraginoKakuGothic.ttc" After investigation, I found that the issue originates from XIB files incorrectly referencing HiraginoKakuGothic.ttc: <customFonts key="customFonts"> <array key="HiraginoKakuGothic.ttc"> <string>HiraginoSans-W3</string> </array> </customFonts> The problem appears to be triggered when setting UILabel fonts to "ヒラギノ角ゴシック W3 16.0" in Interface Builder, which causes the XIB to reference HiraginoKakuGothic.ttc. Interestingly, when I create a new project and use the same fonts ("ヒラギノ角ゴシック W3 16.0"), it does NOT automatically reference HiraginoKakuGothic.ttc. Here's what I've tried: ①Changed both UILabels' fonts to system font ②Verified in XIB Source Code that the .ttc references were gone ③Cleaned Build Folder ④Cleared DerivedData ⑤Restarted Xcode ⑥Set the labels back to "ヒラギノ角ゴシック W3 16.0" ⑦Checked XIB Source Code again - the non-existent .ttc references reappeared Even if I manually remove the customFonts references from the source code, they get regenerated as soon as I make any font changes in Interface Builder. I've also noticed that Xcode 16.1 has the same underlying issue, though it doesn't produce the console errors that Xcode 26 does. This seems to be a long-standing XIB issue, possibly related to reference caching. While new projects aren't affected, existing projects continue to maintain these incorrect references. My questions: How can I permanently resolve this issue in my existing project? What's the potential impact of these incorrect font references? Is there a way to clean up these cached references without affecting the rest of the project? Any insights or workarounds would be greatly appreciated. Thank you.
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Interesting directory listing in Tahoe beta
I'm asking if this directory list is a problem: As root I see _unknown as the owner of a script I'm working on in Visual Studio. This ownership is unexpected. Does it indicate a filesystem issue or my inexperiene with MacOS? sh-3.2# ll total 4 -rwx------ 1 _unknown 667 Nov 3 10:14 wpbackup.sh drwxr-xr-x 3 _unknown 96 Nov 3 07:58 . drwxr-xr-x 3 _unknown 96 Nov 2 09:06 .. sh-3.2# exit I recently did sudo dseditgroup -o edit -a jeffreychimene -t jeffreychimene wheel to write into /private/var/backups Those files don't exhibit this issue: sudo ls -lat /var/backups total 116108 -rw-r--r-- 1 jeffreychimene wheel 101813175 Nov 3 10:32 20251103103246_wordpress_files.tar.gz drwxrwx--- 4 root wheel 128 Nov 3 10:32 . -rw-r--r-- 1 jeffreychimene wheel 1121984 Nov 3 10:32 20251103103246_wordpress_db.sql.gz drwxr-xr-x 39 root wheel 1248 Oct 31 10:23 .. As regular user I see the expected owner > bin [develop] ⚡ ll total 4.0K -rwx------ 1 jeffreychimene 667 Nov 3 10:14 wpbackup.sh
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Digital Services Act compliance documents are in review for over a month
what exactly can i do about this? i saw that people were able to call apple, and i cannot find anywhere where i could do that. then i also emailed them and they basically told me to wait Is there any way to get Apple to review my application faster? Is it normal to wait for a month for the review? Its very important for me to be able to get these document through, because my app is banned in Europe and i cant even download my own application because of it (im european)
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ITMS-90426: Invalid Swift Support
Good day, I've uploaded a build to TestFlight, but received an automated response with the following error: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it. Our project started in Objective-C and have mixed swift class and pods. The last uploaded build without any automated response was Nov 8, 2023. I'm using XCode Version 26.0.1 (17A400). I've tried every way i found in internet and i'm not able to find any solution for this. ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES use_frameworks! :linkage => :dynamic (in pods) We would appreciate any assistance in clarifying why this issue is occurring and how we should proceed to address it. Your guidance would mean a lot. Thank you.
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iOS Speech Error on Mobile Simulator (Error fetching voices)
I'm writing a simple app for iOS and I'd like to be able to do some text to speech in it. I have a basic audio manager class with a "speak" function: import Foundation import AVFoundation class AudioManager { static let shared = AudioManager() var audioPlayer: AVAudioPlayer? var isPlaying: Bool { return audioPlayer?.isPlaying ?? false } var playbackPosition: TimeInterval = 0 func playSound(named name: String) { guard let url = Bundle.main.url(forResource: name, withExtension: "mp3") else { print("Sound file not found") return } do { if audioPlayer == nil || !isPlaying { audioPlayer = try AVAudioPlayer(contentsOf: url) audioPlayer?.currentTime = playbackPosition audioPlayer?.prepareToPlay() audioPlayer?.play() } else { print("Sound is already playing") } } catch { print("Error playing sound: \(error.localizedDescription)") } } func stopSound() { if let player = audioPlayer { playbackPosition = player.currentTime player.stop() } } func speak(text: String) { let synthesizer = AVSpeechSynthesizer() let utterance = AVSpeechUtterance(string: text) utterance.voice = AVSpeechSynthesisVoice(language: "en-GB") synthesizer.speak(utterance) } } And my app shows text in a ScrollView: ScrollView { Text(self.description) .padding() .foregroundColor(.black) .font(.headline) .background(Color.gray.opacity(0)) }.onAppear { AudioManager.shared.speak(text: self.description) } However, the text doesn't get read out (in the simulator). I see some output in the console: Error fetching voices: Swift.DecodingError.dataCorrupted(Swift.DecodingError.Context(codingPath: [], debugDescription: "Invalid container metadata for _UnkeyedDecodingContainer, found keyedGraphEncodingNodeID", underlyingError: nil)). Using fallback voices. I'm probably doing something wrong here, but not sure what.
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False delete alarm when renaming a file
I use the code below to rename a file, it works ok, but then the system calls accommodatePresentedItemDeletion(completionHandler:) on a NSFilePresenter that presents the file, immediately after the call to presentedItemDidMove(to:) What am I doing wrong? NSFileCoordinator().coordinate(writingItemAt: oldURL, options: .forMoving, writingItemAt: newURL, options: [], error: &error) { (actualURL1, actualURL2) in do { coordinator.item(at: actualURL1, willMoveTo: actualURL2) try FileManager().moveItem(at: actualURL1, to: actualURL2) coordinator.item(at: actualURL1, didMoveTo: actualURL2) } catch {...} }
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[Want] A View detects one from multiple custom Gestures.
SwiftUI Gesture cannot detect one of multiple gestures. I made a library for it because no default functions for it exists and I need it for my app. https://github.com/Saw-000/SwiftUI-DetectGestureUtil I want to use a function like this library with "import SwiftUI". The function is needed in the core maybe, isn't it?
Topic: UI Frameworks SubTopic: SwiftUI
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