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Failed Registering Bundle Identifier of watch app
Hi, after 2 years of not updating my app on appstore i wanted to submit an update for my iOS app which also containts a watch app target. When i try to submit it to upload it i get the following errors: Failed registering bundle identifier The app identifier "(myappBundleID).watchkitapp" cannot be registered to your development team because it is nit available. Change your bundle identifier to a unique string to try again. No Profiles for "(myappBundleID).watchkitapp" were found. Xcode culdn't find any iOS App Store provisining profiles matching "(myappBundleID).watchkitapp" Since i have my app already in store with that bundle identifier i don't know why it can not be registered to my team. Also i don't want to change the bundle identifier because then i can not publish it as update to store.
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Game Center SignIn alert appears on macOS 26 (Tahoe) without capability or entitlement
Hello, On macOS 26 (Tahoe), when building a OSX app that includes GameKit code, calling GKLocalPlayer.local.authenticateHandler shows the "Sign In to Game Center" alert (e.g. didShowFullscreenSignIn) — even if the app does not have the Game Center capability enabled or any related entitlement (com.apple.developer.game-center). This alert only appears when the user is not signed in to Game Center in system settings. However, when testing the same code path on iOS app built with macOS 26 (Tahoe), the alert does not appear unless the proper capability and entitlement are included. This behavior is different from macOS 15 (Sequoia) + Xcode 15.x. Prior to the update, Game Center features did not work at all even with the OSX app without Capability and Entitlements. Steps to Reproduce Create a new OSX app target (App Sandbox enabled, no Game Center capability). Add minimal GameKit code: GKLocalPlayer.local.authenticateHandler = { _, _, _ in } Build OSX app and run on macOS 26 (Tahoe). Ensure Game Center is signed out in System Settings. Observe: “Sign In to Game Center” alert appears automatically. Expected Behavior When Game Center capability and entitlement are not present, authenticateHandler should fail silently, and no signIn alert should appear. Actual Behavior On OSX app, the Game Center signIn UI appears even without any Game Center capability or entitlement. On iOS app, this alert does not appear. *Build Configuration: built with the same condition. (macOS 26 + Xcode 26) Question Could you please confirm whether this behavior is an intentional change in macOS 26 or a bug only for OSX apps in the GameKit authentication flow? Thank you.
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How to hide supplementary column alone in three column split view
We are using three column split view as root of our app and wants to hide the supplementary column alone in some cases and behaves like two column split view. With the existing apis we are unable to achieve this since it hides primary column as well and not giving expected results. .hide(.supplementary) setViewController(nil, for: .supplementary) But seen this behavior in Native Notes app when using the View as List and Gallery option. is there any way to achieve this with maintaining three column split view itself ?
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In iOS26, UITableview can't display cell,but cells can be selected!
We have received several cases that our app can not display uitableview cell in iOS26, but users said that they can select cells with single tab and the uitableview didselectcell delegate can response! I have reported a feedback but no response. Does anyone have the same bugs with me? You guys can see that the page is blank, I have a video a user sent to me can proved that he can select cell with gesture. We cannot reproduce the bug and don't konw how to fixed, we think this is the bug with iOS26, so here for some help. This bug block our distribution of new version(support iOS26) This is the feedback https://feedbackassistant.apple.com/feedback/20677046
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SwiftData and CloudKit not synching between devices
Hi, Not sure how to describe my issue best: I am using SwiftData and CloudKit to store my data. In the past, when I tested my app on different devices, the data would sync between the devices automatically. For whatever reason this has stopped now and the data no longer syncs. No matter what I do, it feels as if all the data is actually stored just locally on each device. How can I check if the data is actually stored in the cloud and what could be reasons, why its no longer synching between my devices (and yes, I am logged in with the same Apple ID on all devices). Thanks for any hint! Max
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SwiftUI resultBuilder foreach
'm trying to write my own stack, and the issue I'm encountering is how to get the child content of a ForEach. // // ContentView.swift // test // // Created by cnsinda on 2025/10/18. // import SwiftUI public struct MyStack<Content: View>: View { var content: [Content] public init(@MyStackBuilder<Content> content: @escaping () -> [Content]) { self.content = content() } public var body: some View { VStack { // I expect to get 9, but it always returns 1. Text("count:\(content.count)") } } } @resultBuilder public enum MyStackBuilder<Value: View> { static func buildBlock() -> [Value] { [] } public static func buildBlock(_ components: Value...) -> [Value] { components } public static func buildBlock(_ components: [Value]...) -> [Value] { components.flatMap { $0 } } // hit public static func buildExpression(_ expression: Value) -> [Value] { [expression] } public static func buildArray(_ components: [[Value]]) -> [Value] { components.flatMap { $0 } } static func buildFinalResult(_ components: [Value]) -> [Value] { components } public static func buildExpression(_ expression: ForEach<[Int], Int, Value>) -> [Value] { expression.data.flatMap { index in [expression.content(index)] } } public static func buildEither(first: [Value]) -> [Value] { return first } public static func buildEither(second: [Value]) -> [Value] { return second } public static func buildIf(_ element: [Value]?) -> [Value] { return element ?? [] } } struct ContentView: View { var body: some View { ZStack { MyStack { ForEach([100, 110, 120, 130, 140, 150, 160, 170, 180], id: \.self) { item in Rectangle().frame(width: item, height: 20).padding(10) } } } .frame(width: 600, height: 600) } } My expectation is to get each individual Rectangle(), but the actual result is that the entire ForEach is treated as a single View. What should I do?
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AVSpeechSynthesisVoice ignores user-selected voices in iOS 26 (Regression)
We've identified a regression in iOS 26.0 and 26.1 Beta 4 where AVSpeechSynthesisVoice(language:) no longer respects user-selected voices from Accessibility settings. Issue: When users select a specific voice in Settings → Accessibility → Spoken Content → Voices, calling AVSpeechSynthesisVoice(language:) returns the system default voice instead of the user's selection. This worked correctly in iOS 18.6.2. Particularly affects: Third-party speech synthesis voices (CereProc, Grammatek, etc.) Apps relying on automatic voice selection based on user preferences Example: // User selected CereProc Heather for en-GB in Accessibility settings let voice = AVSpeechSynthesisVoice(language: "en-GB") print(voice?.name) // iOS 18.6.2: "HEATHER", iOS 26: "Daniel" (system default) Interesting observation: The new Accessibility Reader feature in iOS 26 correctly uses the user-selected voice, but Tap to Speak and the API both ignore the setting. Tested methods: AVSpeechSynthesisVoice(language:) AVSpeechUtterance auto-selection Reflection for new APIs All return the system default voice, not the user's preference. Filed: FB[20271264] Has anyone else encountered this? Any known workarounds to programmatically access the user's preferred voice selection?
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Network.Framework: Per-process simultaneous connection limit
We have observed a per-process limitation on the number of simultaneous nw_connection_t objects in certain macOS environments. On some systems, this limit does not appear to apply, but on others the limitation is reproducible. When a process attempts to establish a large number of connections (e.g. 512+), some connections enter the nw_connection_state_waiting state and report the POSIX error “Cannot allocate memory”. These connections remain stuck indefinitely, even after other connections are deallocated and resources should theoretically be available again. This behavior severely impacts use cases such as transparent proxies implemented via the NetworkExtension framework, which intercept system-wide traffic and must open connections on behalf of all client processes. In this scenario, a per-process limit effectively becomes a system-wide limit, leading to unexpected and hard-to-diagnose network failures in client applications. So, is there any way to disable this restriction for Network Extension processes? Are there any system settings that could affect this limitation and be modified by users?
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RCS failing on iOS 18 when VPN active
When a VPN is active, RCS messaging does not work on iOS 18. I work on an iOS VPN app, and we were very appreciative of the excludeCellularServices network flag that was released during the iOS 16 cycle. It's a great solution to ensure the VPN doesn't interfere with cellular network features from the cellular provider. Separately - As a user, I'm excited that iOS 18 includes RCS messaging. Unfortunately, RCS messaging is not working when our VPN is active (when checking on the iOS 18 release candidate). My guess is that RCS is not excluded from the VPN tunnel, even when excludeCellularServices is true. It seems like RCS should be added in this situation, as it is a cell provider service. Can RCS be added as a service that is excluded from the VPN tunnel when excludeCellularServices is true? (I've also sent this via feedback assistant, as 15094270.)
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TestFlight Internal Tester can't download the app, can't submit for External tester
I have a problem with my client's account. I can't let internal testers download a test build from TestFlight. When they want to install there's this 2 alert popping up: "The requested app is not available or doesn't exist" This problem happens on both the app that is not published yet, and the app that is in Appstore already. I checked and there's no any pending agreement. Another problem is when I try to submit the build for External tester review it shows the error message (that doesn't really helping at all) like this:
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App installs on iPhone and simulator, but fails on iPad (iOS 18.7) — “Unable to install app. Please try again later.”
Hi everyone, We had developed an iOS Application in Flutter and built it using XCode 26.0.1. We're unable to install this application in iOS 18.7. Below are the details, ➡️ Development Environment: 🔹 Flutter: 3.32.2 ➡️ Build Environment: 🔹 Xcode: 26.0.1 🔹 Build system: Flutter → flutter build ios --release, then opened in Xcode for signing ➡️ Device models tested: 🔹 iPhone (iOS 15.8.3 / 15.8.5) → ✅ installs and launches fine 🔹 iOS Simulator (iOS 18.6 / 26) → ✅ works fine 🔹 iPad (iOS 18.7) → ❌ fails to install ➡️ Error message on iPad (iOS 18.7): 🔹 “Unable to install ‘’. Please try again later.” ➡️ What we’ve tried: 🔹 Cleaned and rebuilt the project (flutter clean, DerivedData removed) 🔹 Deployment Target is set to iOS 18.7 or lower. 🔹 Built the app using an Enterprise distribution profile, not a Development profile. 🔹 Works fine on older iPhones (iOS 15.8.3 / 15.8.5), so signing seems valid 🔹 Device has enough storage, and trust is granted under Settings › VPN & Device Management ➡️ Questions: 🔹 Could this be related to iOS 18.7’s signing or compatibility change? 🔹 Are there any known issues with enterprise installs on iOS 18.7? 🔹 Any insight from Apple engineers or others who faced this with iOS 18.7 would be extremely helpful. Thanks in advance!
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App Rejected Due to Missing 13-Inch iPad Screenshots — Don’t Have That Device
Hi everyone, My app was recently rejected during App Review because it’s missing screenshots for the 13-inch iPad display size. However, I don’t currently have access to a 13-inch iPad device, and I’m not sure how to generate or capture the correct screenshots. I’ve already provided screenshots using simulator for 13 inch iPad, which I thought they will accept, but they didn't. Could anyone please advise on: How to create valid 13-inch iPad screenshots without owning the device? Its really troubling me while its time for app review. Any guidance or workaround would be greatly appreciated.
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The delay issue of 4G TCP connection for iPhone 17 in China's mobile network
Reproduce Same SIM card with 4G, same testing location, connected to the same server, xcode debugging game applications, network/profile retrotransmitted, Avg round trip to view data iPhone17, Turn off 4G and turn on WiFi. All the above indicators are acceptable iPhone17, Turn on 4G, turn off WiFi, retry with retransmission and very high Avg round trip iPhone14-16, Turn on 4G and turn off WiFi. All the above indicators are acceptable App Unity3d project .netframe4.0 C# Socket Other Many developers in Chinese forums have provided feedback on this issue
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iOS26中ALAssetsLibrary 编译报错问题
mac os 系统版本:26.0 (25A354) Xcode版本:Version 26.0 (17A324) 项目编译报错 `SwiftExplicitDependencyCompileModuleFromInterface arm64 /Users/zhz/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/AssetsLibrary-HTIJ05N58KN3.swiftmodule /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS26.0.sdk/usr/lib/swift/AssetsLibrary.swiftmodule/arm64e-apple-ios.swiftinterface:10:25: error: 'ALAssetsLibrary' is unavailable in iOS: Use PHPhotoLibrary from the Photos framework instead 8 | public import _StringProcessing 9 | public import _SwiftConcurrencyShims 10 | extension AssetsLibrary.ALAssetsLibrary { | `- error: 'ALAssetsLibrary' is unavailable in iOS: Use PHPhotoLibrary from the Photos framework instead 11 | #if compiler(>=5.3) && $NonescapableTypes 12 | @available(iOS, introduced: 9.0, deprecated: 9.0, obsoleted: 26.0) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS26.0.sdk/System/Library/Frameworks/AssetsLibrary.framework/Headers/ALAssetsLibrary.h:80:12: note: 'ALAssetsLibrary' was obsoleted in iOS 26.0 78 | 79 | OS_EXPORT AL_DEPRECATED(4, "Use PHPhotoLibrary from the Photos framework instead") 80 | @interface ALAssetsLibrary : NSObject { | `- note: 'ALAssetsLibrary' was obsoleted in iOS 26.0 81 | @package 82 | id _internal; /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS26.0.sdk/usr/lib/swift/AssetsLibrary.swiftmodule/arm64e-apple-ios.swiftinterface:1:1: error: failed to build module 'AssetsLibrary'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 6.2 effective-5.10 (swiftlang-6.2.0.17.14 clang-1700.3.17.1)', while this compiler is 'Apple Swift version 6.2 effective-5.10 (swiftlang-6.2.0.19.9 clang-1700.3.19.1)'). Please select a toolchain which matches the SDK.
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Public API to Open Safari Settings in iOS Browser
Dear Apple Developer Support, I’m developing a Chromium-based iOS browser and want to open the Safari settings page (Settings → Apps→ Safari) like Chrome’s “Import data from Safari” feature, where clicking “Go to settings” opens the Safari settings page. To reproduce this behavior in Chrome: 1.In Chrome, search “Import password from Safari.” 2.Restart Chrome. 3.Go to Chrome → Settings → Safari import → Import to Chrome → Go to settings. 4.You will see it opens Settings → Apps → Safari. Please see the attached file for steps to trigger this feature in Chrome. My attempt with App-Prefs:root=SAFARI only opens the Settings main page ,Is there a public API to open the Safari settings page directly? Look forward to your reply,many thanks
Topic: Safari & Web SubTopic: General Tags:
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Unable to test my apps, crashing with provisioning profile validation
Since around September (iOS 26 release), i'm unable to test my app normally. It says "internet connection is required to verify [my certificate id]", or just crashing. All terms and conditions accepted, everything is valid, certificates are OK. Reinstallation via xcode does not help. Removal of provisioning profile, generating new does not help. Revoking of certificate and generating new does for around week, then it happens again, but do i need to do it every week now? In logs i see the following: default amfid validation failed because of missing trust and/or authorization (0xe8008026) error amfid not valid: 0xe8008026: The provisioning profile requires online authorization. error amfid Unexpected MISError (0xe8008026): The provisioning profile requires online authorization. default +0300 amfid /private/var/containers/Bundle/Application/5B8E560E-75B2-46EF-8606-02072D99E9CF//Frameworks/oss.dylib not valid: Error Domain=AppleMobileFileIntegrityError Code=-400 "An unknown error was encountered" UserInfo={NSURL=file:///private/var/containers/Bundle/Application/5B8E560E-75B2-46EF-8606-02072D99E9CF//Frameworks/oss.dylib, NSLocalizedDescription=An unknown error was encountered} default kernel AMFI: code signature validation failed. It looks like apple validation servers are not working, or is it iOS bug? All provisioning profiles are showing like "valid" in apple developer center. My network is not behind a proxy, connection is direct. If use EXACTLY the same app, signed with the same provisioning, same signature, on another test device, it works! When i reset current device to default settings and installing the EXACTLY same app after it, it works as well. Looking for a help from apple developer support
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App installs on iPhone and simulator, but fails on iPad (iOS 18.7) — “Unable to install app. Please try again later.”
Hi everyone, We had developed an iOS Application in Flutter and built it using XCode 26.0.1. We're unable to install this application in iOS 18.7. Below are the details, ➡️ Development Environment: 🔹 Flutter: 3.32.2 ➡️ Build Environment: 🔹 Xcode: 26.0.1 🔹 Build system: Flutter → flutter build ios --release, then opened in Xcode for signing ➡️ Device models tested: 🔹 iPhone (iOS 15.8.3 / 15.8.5) → ✅ installs and launches fine 🔹 iOS Simulator (iOS 18.6 / 26) → ✅ works fine 🔹 iPad (iOS 18.7) → ❌ fails to install ➡️ Error message on iPad (iOS 18.7): 🔹 “Unable to install ‘’. Please try again later.” ➡️ What we’ve tried: 🔹 Cleaned and rebuilt the project (flutter clean, DerivedData removed) 🔹 Deployment Target is set to iOS 18.7 or lower. 🔹 Built the app using an Enterprise distribution profile, not a Development profile. 🔹 Works fine on older iPhones (iOS 15.8.3 / 15.8.5), so signing seems valid 🔹 Device has enough storage, and trust is granted under Settings › VPN & Device Management ➡️ Questions: 🔹 Could this be related to iOS 18.7’s signing or compatibility change? 🔹 Are there any known issues with enterprise installs on iOS 18.7? 🔹 Any insight from Apple engineers or others who faced this with iOS 18.7 would be extremely helpful. Thanks in advance!
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CALayerInvalidGeometry in AVMobileGlassVolumeControlsView
Good day! Have anyone experienced sudden crashes increase cause by CALayerInvalidGeometry · CALayer position contains NaN: [nan 5] that gets set via -[AVMobileGlassVolumeControlsView layoutSubviews]? 94% of crashes belong to iOS 26.0.1, while rest to 26.0. What's weird, though, is that it is caused by some AVKit internal logic and cant' understand how to track it down, neither how to reproduce. Stack trace looks as follows: 0 CoreFoundation +0xc98c4 ___exceptionPreprocess 1 libobjc.A.dylib +0x317c0 _objc_exception_throw 2 CoreFoundation +0x1548d0 +[NSException raise:format:] 3 QuartzCore +0x909b4 CA::Layer::set_position(CA::Vec2<double> const&, bool) 4 QuartzCore +0x2af294 -[CALayer setPosition:] 5 UIKitCore +0xe9fc18 -[UIView _backing_setPosition:] 6 UIKitCore +0x18f6158 -[UIView setCenter:] 7 UIKitCore +0x1eb704 0x188b5e704 (0x188b5e5f4 + 272) 8 UIKitCore +0x1eb56c 0x188b5e56c (0x188b5e4f0 + 124) 9 UIKitCore +0x18fd318 -[UIView(Geometry) _resizeWithOldSuperviewSize:] 10 CoreFoundation +0x1514c ___NSARRAY_IS_CALLING_OUT_TO_A_BLOCK__ 11 CoreFoundation +0xdd18c -[__NSArrayM enumerateObjectsWithOptions:usingBlock:] 12 UIKitCore +0x18fc6dc -[UIView(Geometry) resizeSubviewsWithOldSize:] 13 UIKitCore +0x18fabd0 -[UIView(Geometry) setFrame:] 14 AVKit +0x1b5a88 -[AVMobileGlassVolumeControlsView layoutSubviews] 15 UIKitCore +0x27074 0x18899a074 (0x188999d3c + 824) 16 UIKitCore +0x27b34 0x18899ab34 (0x18899ab14 + 32) 17 UIKitCore +0x190df64 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] 18 QuartzCore +0xac9a4 CA::Layer::perform_update_(CA::Layer*, CALayer*, unsigned int, CA::Transaction*) 19 QuartzCore +0x8f2f8 CA::Layer::update_if_needed(CA::Transaction*, unsigned int, unsigned int) 20 UIKitCore +0x57b0 -[UIView(Hierarchy) layoutBelowIfNeeded] 21 AVKit +0x1b6634 ___74-[AVMobileGlassVolumeControlsView _updateVolumeFluidSliderEmphasizedScale]_block_invoke 22 UIKitCore +0x1b3e58 -[UIViewPropertyAnimator _runAnimations] 23 UIKitCore +0x19025f0 +[UIView(Animation) _performWithState:trackingIdentifier:duration:delay:animations:] 24 UIKitCore +0x83a650 ___49-[UIViewPropertyAnimator startAnimationAsPaused:]_block_invoke_4 25 UIKitCore +0x83a460 ___49-[UIViewPropertyAnimator startAnimationAsPaused:]_block_invoke 26 UIKitCore +0x83a210 -[UIViewPropertyAnimator startAnimationAsPaused:] 27 AVKit +0x1b6574 -[AVMobileGlassVolumeControlsView setEmphasized:] 28 AVKit +0x127510 ___64-[AVMobileGlassControlsViewController _animateVolumeEmphasisTo:]_block_invoke 29 UIKitCore +0x1b3e58 -[UIViewPropertyAnimator _runAnimations] 30 UIKitCore +0x83a590 ___49-[UIViewPropertyAnimator startAnimationAsPaused:]_block_invoke_3 31 UIKitCore +0x83a460 ___49-[UIViewPropertyAnimator startAnimationAsPaused:]_block_invoke 32 UIKitCore +0x83a514 ___49-[UIViewPropertyAnimator startAnimationAsPaused:]_block_invoke_2 33 UIKitCore +0x839e60 -[UIViewPropertyAnimator _setupAnimationTracking:] 34 UIKitCore +0x83a260 -[UIViewPropertyAnimator startAnimationAsPaused:] 35 AVKit +0x127480 -[AVMobileGlassControlsViewController _animateVolumeEmphasisTo:] 36 AVKit +0x12ea2c ___56-[AVMobileGlassControlsViewController _observationSetup]_block_invoke_5 37 AVKit +0xcbcd0 ___106-[AVObservationController startObservingNotificationForName:object:notificationCenter:observationHandler:]_block_invoke 38 CoreFoundation +0x519ec ___CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ 39 CoreFoundation +0x51ab0 ____CFXRegistrationPost_block_invoke 40 CoreFoundation +0x5190c __CFXRegistrationPost 41 CoreFoundation +0x520ac __CFXNotificationPost 42 Foundation +0x94fc2c -[NSNotificationCenter postNotificationName:object:userInfo:] 43 AVKit +0x1b9bd8 -[AVSystemVolumeController _postNotificationForNameIfFullyInitialized:userInfo:] 44 AVKit +0x1b9dc0 -[AVSystemVolumeController setVolume:shouldShowHUD:] 45 AVKit +0x1b965c ___69-[AVSystemVolumeController _handleSystemVolumeDidChangeNotification:]_block_invoke 46 AVKit +0x1b8da4 -[AVSystemVolumeController _performOnMainThread:] 47 AVKit +0x1b95c0 -[AVSystemVolumeController _handleSystemVolumeDidChangeNotification:] 48 CoreFoundation +0x51a00 ___CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ 49 CoreFoundation +0x51ab0 ____CFXRegistrationPost_block_invoke 50 CoreFoundation +0x5190c __CFXRegistrationPost 51 CoreFoundation +0x520ac __CFXNotificationPost 52 Foundation +0x94fc2c -[NSNotificationCenter postNotificationName:object:userInfo:] 53 MediaExperience +0x1039b0 ___76+[AVSystemControllerCommon postNotificationOnMainQueue:notification:object:]_block_invoke 54 MediaExperience +0x6b64 ___MXDispatchAsync_block_invoke 55 libdispatch.dylib +0x1ad8 __dispatch_call_block_and_release 56 libdispatch.dylib +0x1b7e8 __dispatch_client_callout 57 libdispatch.dylib +0x38b20 __dispatch_main_queue_drain.cold.5 58 libdispatch.dylib +0x10ec4 __dispatch_main_queue_drain 59 libdispatch.dylib +0x10e00 __dispatch_main_queue_callback_4CF 60 CoreFoundation +0x6b51c ___CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ 61 CoreFoundation +0x1dd10 ___CFRunLoopRun 62 CoreFoundation +0x1cc40 __CFRunLoopRunSpecificWithOptions 63 GraphicsServices +0x1494 _GSEventRunModal 64 UIKitCore +0xa9dd8 -[UIApplication _run] 65 UIKitCore +0x4eb08 _UIApplicationMain 66 TuneIn Radio +0x1b318 main (main.m:28:22) 67 dyld +0x4e24 start
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