Hi, I wonder if there's something that can be configured to force Xcode (and preferably MVD too) to use Ethernet connection between Mac Mini and Apple Vision Pro (over a USB hub, not a direct USB connection)?
If I connect AVP to Mac directly via USB, the bridge gets created and both MVD and Xcode default to it, which is great because of higher speed and lower latency.
My problem is that I work with external camera, so I can have either the camera, or the Mac connection, but not both. I tried to solve that by plugging in a small active USB hub, so the strap and camera are connected to it, plus it has Ethernet adapter, which is plugged into Mac port. I tried with internet sharing on Mac - AVP has internet access, I can ping AVP from Mac, but Xcode and MVD still use wifi. I tried to manually configure bridge without internet sharing - same effect. I tried to make the bridge highest priority connection - nothing changed. I tried to force routing to AVP IP over the bridge - nothing (and it seems that my routing entry went missing after some time and was replaced by "use wifi interface").
So - is there something more I can do to make at least Xcode go over the cable? Debugging over wifi often takes forever.
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I use EAS (Expo) to build a mobile app. When I build for iOS, I need to supply my Apple credentials so that Expo can generate the necessary build credentials and validate them. For the last two days, I can't get past this authentication step:
POST https://idmsa.apple.com/appleauth/auth/signin
⠦ Logging in...Error: Request failed with status code 503
I can't find anything online stating that this service is currently unavailable. Is there a problem? Any ETA on resolution?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I had a free developer account and now have a paid account.
I can now install unlimited number of apps on my personal devices.
I want to install more than 3 apps on a device of a family member. The device of this member has been registered under Certificates, Identifiers & Profiles.
When I try to install apps with xCode on this family device I still get the message that I reached the limit of 3 apps (free account).
By signing & capabilities I use the paid account as team.
I have deleted all the apps on that device where installed with the free account, restarted the device and restarted xcode but the problem still exists.
Topic:
Developer Tools & Services
SubTopic:
Xcode
In iOS 18, when a contact with multiple phone numbers called, the system clearly indicated which specific number was used—often by highlighting it in red for missed calls or tagging it as 'recent.' However, in iOS 26, this distinction is missing, and there is no way to determine which of the contact's numbers the call originated from.
Hello.
To determine wether "AVB/EAV Mode" of a AV-capable network interfaces is turned on or off I query the IO registry and evaluate the property "AVBControllerState".
I was wondering if this is the "correct" approach and if there is anything known about the values for this property?
Network interfaces without AV capability may also carry this property (e.g.: for my WiFi adapter the value of 1) whereas the value for interfaces with AV capability can be 0 and 3. At least as far as I could observe with my limited amount of test devices at hand.
Is it safe to assume that a value of 3 means this feature is turned on, 0 that it is turned off and ignore values of 1?
Is there another approach to get to know the status of the "AVB/EAV Mode"?
Thanks for any insight.
Best regards,
Ingo
Hi everyone,
I’m developing a cross-platform mobile app (React Native) but I don’t currently own a Mac.
What is the most reliable and professional way to:
Build the iOS version
Test it properly (real device / TestFlight)
Upload it to the App Store
Are cloud Mac services (like MacinCloud, AWS Mac, etc.) considered stable for production release workflows?
Is there any fully supported workflow without direct access to a physical Mac?
Would appreciate real-world experience from developers who faced the same situation.
Thanks in advance.
Topic:
Developer Tools & Services
SubTopic:
Instruments
Hi, I have a big suggestion for the next update!
My suggestion is to upgrade the call filtering system :
- “Block suspicious calls”
It automatically block numbers that are likely to be unwanted or spam. These calls should not ring, should not appear in the call history, and should be silently discarded.
- “Block unknown callers/hidden numbers”
Instead of receiving a call from a hidden or unknown caller and seeing it appear in the missed calls list, the call should be completely blocked and not recorded at all, no notification, no sight of call.
- “Filter numbers that are not from contacts”
If the same unknown number calls too frequently within a week and the user never answers (for example 10 times per day, or 5 times per day if considered suspicious or too much spam in a little time), the iPhone should automatically block this number.
The device would display a message such as: “This number has called too many times and has been automatically blocked for 3 day(or 1 week).” The block could also apply to the entire IP range or source associated with the unknown caller.
It is very helpful for most of unwanted calls.
My procedural animation using IKRig occasionally jitters and throws this warning. It completely breaks immersion.
getMoCapTask: Rig must be of type kCoreIKSolverTypePoseRetarget
Any idea where to start looking or what could be causing this?
I am just starting to learn SpriteKit and I'm having trouble selecting a scene to preview an action in the actions editor.
I created a new macOS Game project (Language: Swift, Game Technology: SpriteKit). When I open the generated 'Actions.sks' file, I see the message "No Preview Scene Selected" in the editor. I see the 'GameScene.sks' scene listed in the "Select..." control in the lower right, but it is greyed out. I'm not able to figure out how to select a scene to preview the action.
I'm running Xcode 26.2 on macOS 15.
Thanks very much for the help.
Topic:
Graphics & Games
SubTopic:
SpriteKit
Hello everyone, this is the situation with the iPhone 15 pro, forgot the password code needs to be reset to factory settings, tell me if it is possible to get the media content later that was on the device and there was no backup
Topic:
Community
SubTopic:
Apple Developers
Hello,
We have applied for the Apple Developer Program under a government organization account. After submitting the enrollment, we received a confirmation email stating that the request was received and that we would be contacted after verification of authorization to bind the organization to the Apple Developer Program legal agreements.
However, it has been quite some time, and we have not received any further updates regarding the verification process.
We would like to understand:
What is the usual verification timeline for government organizations?
Is extended verification common for government entities?
Is there anything additional we should do from our side to help move the process forward?
If anyone has experienced a similar situation or can share guidance, it would be greatly appreciated.
Thank you.
Hi,
I tried to sign up for the Developer Program 7 times, starting on January 5th. It's now been a month.
I contacted customer support, they said to try enrolling through the Apple Developer App. I tried that, it asked me to do an identity verification, which I did, successfully.
Then the "enroll" button on the app got grayed out and it says:
"Enrollment through the Apple Developer app is not available for this Apple Account. Visit http:// developer.apple.com/programs/enroll/."
I go to that link, I click "continue with your enrollment", I pay the $99, it goes through, I don't get charged anything, just a $0.00 authorization transaction, then get the "Order Acknowledgment" email, then nothing happens, it just goes nowhere.
Please help. If there is anything I can do, or any more information I should supply for this to go through.
I contacted support multiple times, but I don't get any response.
My enrollment ID is DPTB3R8T2Z.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Enterprise
Accessibility
Developer Program
Dears,
Please review:
FB21940123 (Wallet Extension unable to add card)
Thanks,
Hello,
My app update was rejected under Guideline 2.3.4 (Accurate Metadata) with the note that the app preview includes “framing around the video screen capture.”
Apple attached four images to the review. I reviewed them carefully, and they appear to show full screen gameplay without borders or visible background. I am attaching two of those images here for reference.
I am trying to understand what Apple might be interpreting as “framing” in this case. Has anyone encountered a similar rejection where the preview looked full screen but was still flagged?
Any insight into what reviewers typically expect or what subtle issues might trigger this would be very helpful.
Thank you.
I had a VoiceOver user point out an issue with my app that I’ve definitely known about but have never been able to fix. I thought that I had filed feedback for it but it looks like I didn’t.
Before I do I’m hoping someone has some insight. With Swift Charts when I tap part of a chart it summarizes the three hours and then you can swipe vertically to hear it read out details of each hour. For example, the Y-Axis is the amount of precipitation for the hour and the X-Axis is the hours of the day. The units aren't being read in the summary but they are for individual hours when you vertical swipe.
The summary says something such as "varies between 0.012 and 0.082". In the AXChartDescriptor I’ve tried everything I can think of, including adding a label to the Y axis in the DataPoint but nothing seems to work in getting that summary to include units. With a vertical swipe it seems to just be using my accessibility label and value (like I would expect).
Hello there,
We’re currently integrating Apple Wallet pass functionality into our application and am looking for clarification around the automatic update flow. Particularly regarding secure management of the authenticationToken.
We’ve reviewed the documentation here:
Adding a Web Service to Update Passes
authenticationToken Documentation
From our understanding:
When a user downloads a pass from our service, the .pkpass includes both a webServiceURL and an authenticationToken. Once the pass is added to Wallet, the Wallet app makes authenticated requests to our webServiceURL, using the token in the Authorization header. We then validate this token server-side to serve updates or handle device registration. So far, this flow is clear.
However, we’re looking for clarification on two key scenarios:
If a user adds the same pass twice on the same device, should the authenticationToken remain the same in both cases?
If the same user adds the same pass on a different device, should the authenticationToken also remain consistent across devices?
If the answer to both is “yes,” we assume that our backend must store the original authenticationToken in a retrievable form (not just as a hash) to regenerate the same pass for re-download or multi-device sync.
Our main question is:
What is Apple’s recommended or acceptable approach to storing authenticationToken values securely on the backend?
Should these tokens be:
Stored in plaintext (e.g. in a protected DB field)?
Encrypted using a symmetric key?
Hashed (not reversible, but limits reuse)?
We want to ensure we align with Apple’s best practices for Wallet security and token management, especially in contexts where the same pass may be installed on multiple devices or reissued later.
Hello Apple Developers and users I am writing this message reguarding some help on some performance codes/settings I can use for my Macbook since I recently downloaded the MacOs Tahoe 26.2 and its been very glitchy and laggy with gaming and just using my mac normally I have tried using a FPS unlocker and downloading Metal 4 the FPS unlocker hasent worked at all I am still stuck on the normal 60 FPS and need some advice/help. Thank you. Kind regards Zachary
Hello everyone.
I'm looking for some advice. My subscription expired a few months ago. Unfortunately, I didn't notice. Now, after some time, I've tried to renew, but I can't find a renewal button on the website, in the developer apps, or in my subscriptions. What should I do in such cases? I contacted technical support, but haven't received a response. Thanks in advance.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
When launching my app (and even a bran new app) on the simulator in debug, the app is installed on the simulator, launched but freezed. Even with a basic hello world app. Any idea?
We are trying to implement a custom encryption scheme for our Core ML models. Our goal is to bundle encrypted models, decrypt them into memory at runtime, and instantiate the MLModel without the unencrypted model file ever touching the disk.
We have looked into the native apple encryption described here https://developer.apple.com/documentation/coreml/encrypting-a-model-in-your-app but it has limitations like not working on intel macs, without SIP, and doesn’t work loading from dylib.
It seems like most of the Core ML APIs require a file path, there is MLModelAsset APIs but I think they just write a modelc back to disk when compiling but can’t find any information confirming that (also concerned that this seems to be an older API, and means we need to compile at runtime).
I am aware that the native encryption will be much more secure but would like not to have the models in readable text on disk.
Does anyone know if this is possible or any alternatives to try to obfuscate the Core ML models, thanks