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“iPhone 16 pro”

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Code Signing "Invalid", No Reason Given
Hello, At work, we want to release a new version of our cross-platform desktop application this week. Unfortunately, I've had issues getting the dmg signed by the Apple notary service, which will delay the release until it's successful. However, I remade and successfully signed the previously released version (also dmg) with the same credentials, so I know it's not a problem with the file format or my account. I have tried the following to no avail: Lots of Googling Running xcrun notarytool submit with the -v option (verbose) to see more error messages Going to the URL given (appstoreconnect.apple.com/notary/v2/submissions/{submission_id}) and examining the file it downloaded (not much info, let alone helpful info) Contacting Apple developer support over the phone (they couldn't help with this particular issue, since it's code-level support) The only big change we made this time was switching to Maven for our build tool and dependency management (we previously used Ant with manual dependency manageme
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260
1w
RealityView content disappears when selecting Lock In Place on visionOS
Hi, I'm experiencing an issue where all RealityView content disappears when the user selects Lock In Place from the window management menu (long press on close button). Follow Me works correctly and this happens in Testflight builds only not reproducible when I run locally I have reproduced this with a minimal project containing nothing but a simple red cube — no custom anchors, no app state, no dependencies. Steps to Reproduce: Open an ImmersiveSpace. A red cube is placed 1m in front of the user via RealityView. Long press the X button on any floating window Select Lock In Place. The cube disappears immediately. Expected: Cube remains visible after window is locked Actual: Cube disappears. Minimal reproducible code: var body: some View { RealityView { content in let cube = ModelEntity( mesh: .generateBox(size: 0.3), materials: [SimpleMaterial(color: .red, isMetallic: false)] ) cube.setPosition(SIMD3(0, 1.5, -1), relativeTo: nil) content.add(cube) } } } Device: Apple Vision Pro visionOS version: Visi
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487
1w
Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hi Michael, As requested, I updated the sample app to use ToggleImmersiveSpaceButton instead of a manual open/close button. I rebuilt the app, distributed it via TestFlight, and reproduced the issue on Apple Vision Pro. The issue still occurs consistently. Attachments: Screen recording demonstrating the issue - TestFlight distributed Build. Sysdiagnose captured after reproduction of the issue. Updated sample project. Steps to reproduce: Archive and upload a build to TestFlight. Install the application via TestFlight. Tap Show Immersive Space. Lock the window. Tap Hide Immersive Space. Tap Show Immersive Space. The red cube is missing and even immersive space and window disappears for a brief moment and then appears. Device: Apple Vision Pro visionOS 26.0 Xcode: Version 26.3
Topic: Spatial Computing SubTopic: General Tags:
1w
AlarmKit leaves an empty zombie Live Activity in Dynamic Island after swipe-dismiss while unlocked
Hi, We are the developers of Morning Call (https://morningcall.info), and we believe we may have identified an AlarmKit / system UI bug on iPhone. We can reproduce the same behavior not only in our app, but also in Apple’s official AlarmKit sample app, which strongly suggests this is a framework or system-level issue rather than an app-specific bug. Demonstration Video of producing zombie Live Activity https://www.youtube.com/watch?v=cZdF3oc8dVI Related Thread https://developer.apple.com/forums/thread/812006 https://developer.apple.com/forums/thread/817305 https://developer.apple.com/forums/thread/807335 Environment iPhone with Dynamic Island Alarm created using AlarmKit Device is unlocked when the alarm begins alerting Steps to reproduce Schedule an AlarmKit alarm. Wait for the alarm to alert while the device is unlocked. The alarm appears in Dynamic Island. Instead of tapping the intended stop or dismiss button, swipe the Dynamic Island presentation away. Expected result The alarm should b
3
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147
1w
Official visionOS sample "Creating an interactive 3D model in visionOS" fails to restore/show the car model when relaunched from Home
Environment: Device: Apple Vision Pro visionOS: 26.3.1 Xcode: 26.2 (17C52) Sample: Creating an interactive 3D model in visionOS Repro steps: Build and run the official sample from Xcode Confirm the car model displays correctly Quit the app Relaunch the app from Home Observe that the official car model no longer appears / fails to restore correctly Expected: The official car model should display normally after relaunching from Home Actual: The sample works when launched from Xcode, but fails when relaunched from Home
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26
1w
IOS Safari support for WebTransport
We're developing a service that requires webtransport support in the browser. Currently, the only browser that doesn't provide support is the IOS version of Safari. Our current way forward for client use is to flag iphone and ipad as non compliant and recommend either desktop use or android. Is there any ballpark date as to when WebTransport will be included in IOS Safari (- webkit supports webtransport)?
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2.2k
1w
Custom Reports GET API returning 403 Forbidden since March 16, 2026 — POST still works
Hi Apple Developer Community, Since March 16, 2026, our integration with the Apple Ads Campaign Management API (v5) is returning 403 Forbidden on all GET requests to the custom-reports endpoint, while POST requests to create reports continue to work without any issues. Environment API Version: v5 Base URL: https://api.searchads.apple.com/api/v5/ Authentication: OAuth 2.0 (Bearer token — token generation works fine) API User Role: API Account Manager What's broken GET /api/v5/custom-reports/63638557 → 403 Forbidden The response is raw HTML from Apple's gateway, not a JSON API error: 403 Forbidden 403 Forbidden Apple This indicates the request is being blocked at the reverse proxy / infrastructure level and never reaches the API application layer. A proper API-level authorization error would return JSON with messageCode and message fields. What still works POST creates report successfully POST /api/v5/custom-reports → 200 OK Response: { data: { id: 63638557, name: Impression_Share_Report_2026-03-22
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1w
How to enter Picture-in-Picture on background from inline playback in WKWebView
I'm building a Capacitor iOS app with a plain element playing an MP4 file inline. I want Picture-in-Picture to activate automatically when the user goes home — swipe up from the bottom edge of the screen (on an iPhone with Face ID) or press the Home button (on an iPhone with a Home button). Fullscreen → background works perfectly — iOS automatically enters Picture-in-Picture. But I need this to work from inline playback without requiring the user to enter fullscreen first. Setup // AppDelegate.swift let audioSession = AVAudioSession.sharedInstance() try? audioSession.setCategory(.playback, mode: .moviePlayback) try? audioSession.setActive(true) UIBackgroundModes: audio in Info.plist allowsPictureInPictureMediaPlayback is true (Apple default) iOS 26.3.1, WKWebView via Capacitor What I've tried 1. autopictureinpicture attribute WKWebView doesn't honor this attribute from inline playback. It only works when transitioning from fullscreen. 2. requestPictureInPicture() on visibilitychange docu
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622
1w
BLE Peripherals streaming speeds are significantly slowed with new hardware (iPhone 17, iPad A16)
Hi, we have developed an application that streams data from two BLE peripherals at a rate of 14.5kbps per peripheral. Until now, our devices streamed in near real time with no lag on all Apple devices with Bluetooth 5.0 or greater. Since the release of the iPhone 17 series and the iPad A16, we have reports from users of the data being streamed at significantly lower rates than expected. Any help here would be greatly appreciated as our customers are being affected by this change.
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1w
Reply to System-wide deadlock in removexattr from revisiond / APFS
I don't think that’s a valid bug number. Sorry, it was a TSI, not a bug report. I replied to the DTS email yesterday with the full spin dump. Let me know if you still want a bug report as well. Again, you can see that second lock here if you're curious. There are only 2 other threads in the logs that appear relevant, both from our helper process and both down in APFS. One of them is also stuck inside decmpfs_read_compressed: Thread 0xc06805 DispatchQueue com.apple.root.default-qos(13) 940 samples (1-940) priority 46 (base 31) last ran 241692.753s ago 940 start_wqthread + 8 (libsystem_pthread.dylib + 7068) [0x189d0ab9c] 940 _pthread_wqthread + 232 (libsystem_pthread.dylib + 11792) [0x189d0be10] 940 _dispatch_worker_thread2 + 180 (libdispatch.dylib + 83844) [0x189b65784] 940 _dispatch_root_queue_drain + 736 (libdispatch.dylib + 82236) [0x189b6513c] 940 + 32 (libdispatch.dylib + 231900) [0x189b899dc] 940 _dispatch_client_callout + 16 (libdispatch.dylib + 113364) [0x189b6cad4] 940 _dispatch_call_block_a
Topic: App & System Services SubTopic: Core OS Tags:
1w
NEED HELP WITH VOICE MEMOS PLEASE
I have a very important voice memo that I have recorded on my iPad, as I was recording it, it seemed to have completely worked, but for some strange reason the voice memo will not play, download to my filess, I am unable to send it to anyone, and it basically just pops up blank every time I just try to share it. I cannot listen to it and have not been able to listen to it. This is the same on both my iPad and my phone, when I went to Apple, they said to come on here and ask for guidance, and that it might be because my regular iPhone is updated normally but on my iPad, which was the Voice Memo was recorded on is updated To beta. please give me some advice and if there’s any way, I could recover even the transcript of the voice message because it is truly so important to me. The sound waves are there and everything and I just don’t understand why it will not play on either device. I have also tried copying it. I have also tried trimming the beginning and it’s like the data is there, but it wi
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74
1w
App rejected under Guideline 2.1(a) - App Completeness. Seeking advice!
Hello everyone, I recently submitted my iOS app for review, but it was unfortunately rejected under Guideline 2.1(a) - Performance - App Completeness. For context, my app is a healthcare application built with Ionic. According to the App Review team's message, they found the app to be incomplete. They stated they were unable to review the app because they couldn't get past the login screen. The Root Cause: Upon investigating, we discovered the issue is related to IP Geo-blocking. Because the app handles sensitive healthcare data, our API provider strictly blocks all network traffic originating from outside of Italy to legally comply with European GDPR regulations. Since the App Review team tests from the US, their requests are being entirely blocked by the firewall, causing the login to fail and the app to look broken on their end. What I have verified so far: I have provided valid demo account credentials in the App Store Connect App Review Information section. I have tested the app thoroughly on physical de
2
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96
1w
No contact from Support and No Review (5 Months Now)
My investors are losing their minds. We’ve had our app available on Google since late December, but our experience with Apple has been a nightmare. First, despite paying the developer fee, nobody responds to emails or reaches out. The one time we got Apple on the phone, we spoke to someone who said she was in charge of the testing team reviewing our app. The call was frustrating—she didn’t seem familiar with basic app testing for a location-based product (for example, how to emulate a different location), and it left us feeling helpless. The technical ability of the testing process has been shocking. We spent a month just trying to get reviewers to understand the basic app concepts. Our app also isn’t available in the United States, which seemed to confuse the review team. We’ve been able to address feedback quickly—sometimes within an hour—yet here we are nearly five months later still stuck. Right now we are averaging about a week at best to two weeks. Our app works; we know this because it’s been
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321
1w
Reply to Rejected a couple of time for 5.1.1/5.1.2 - AI consent screen not seen by reviewers despite being first screen on launch
Thank you for the feedback. Let me clarify: My app is a SwiftUI iOS fitness app called GymFusion. It uses Anthropic's Claude AI API to power features like meal photo scanning, body composition analysis, and workout coaching. The rejection is solely about Guidelines 5.1.1(i) and 5.1.2(i) — the app shares user data with a third-party AI service (Anthropic) and Apple says the app doesn't clearly disclose this or ask for permission. There are no in-app purchase issues — apologies for any confusion. Here's what I've implemented: The app's entry point (RootView) shows the AI consent screen as the first view on every launch. It's not a sheet or popup — it's embedded in the view hierarchy: if auth.isLoading { // Loading screen } else if !consentManager.hasConsented && !consentManager.hasSeenConsent { AIConsentView() // Consent blocks the entire app } else if auth.isAuthenticated { MainTabView() } else { AuthView() } The consent screen: Lists all data shared (photos, workout history, body measurements, fitness
1w
Unable to download iOS simulator runtime 26.x on Xcode
Hi everyone, I'm experiencing a persistent issue for months now where I'm unable to download the iOS 26 simulator Runtime. I've tried reinstalling Xcode and also Xcode Beta but same issue. iOS 26 Simulator is also not on developers download page, so manual installation is impossible. And sadly I can't compile any code without having iOS 26 simulator installed. Anyone able to get passed this? Hardware: M1 Pro OS: Tahoe 26.1 Heres the error Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-01-07 11:35:35 +0000; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: {
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6d
Code Signing "Invalid", No Reason Given
Hello, At work, we want to release a new version of our cross-platform desktop application this week. Unfortunately, I've had issues getting the dmg signed by the Apple notary service, which will delay the release until it's successful. However, I remade and successfully signed the previously released version (also dmg) with the same credentials, so I know it's not a problem with the file format or my account. I have tried the following to no avail: Lots of Googling Running xcrun notarytool submit with the -v option (verbose) to see more error messages Going to the URL given (appstoreconnect.apple.com/notary/v2/submissions/{submission_id}) and examining the file it downloaded (not much info, let alone helpful info) Contacting Apple developer support over the phone (they couldn't help with this particular issue, since it's code-level support) The only big change we made this time was switching to Maven for our build tool and dependency management (we previously used Ant with manual dependency manageme
Replies
3
Boosts
0
Views
260
Activity
1w
RealityView content disappears when selecting Lock In Place on visionOS
Hi, I'm experiencing an issue where all RealityView content disappears when the user selects Lock In Place from the window management menu (long press on close button). Follow Me works correctly and this happens in Testflight builds only not reproducible when I run locally I have reproduced this with a minimal project containing nothing but a simple red cube — no custom anchors, no app state, no dependencies. Steps to Reproduce: Open an ImmersiveSpace. A red cube is placed 1m in front of the user via RealityView. Long press the X button on any floating window Select Lock In Place. The cube disappears immediately. Expected: Cube remains visible after window is locked Actual: Cube disappears. Minimal reproducible code: var body: some View { RealityView { content in let cube = ModelEntity( mesh: .generateBox(size: 0.3), materials: [SimpleMaterial(color: .red, isMetallic: false)] ) cube.setPosition(SIMD3(0, 1.5, -1), relativeTo: nil) content.add(cube) } } } Device: Apple Vision Pro visionOS version: Visi
Replies
3
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0
Views
487
Activity
1w
Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hi Michael, As requested, I updated the sample app to use ToggleImmersiveSpaceButton instead of a manual open/close button. I rebuilt the app, distributed it via TestFlight, and reproduced the issue on Apple Vision Pro. The issue still occurs consistently. Attachments: Screen recording demonstrating the issue - TestFlight distributed Build. Sysdiagnose captured after reproduction of the issue. Updated sample project. Steps to reproduce: Archive and upload a build to TestFlight. Install the application via TestFlight. Tap Show Immersive Space. Lock the window. Tap Hide Immersive Space. Tap Show Immersive Space. The red cube is missing and even immersive space and window disappears for a brief moment and then appears. Device: Apple Vision Pro visionOS 26.0 Xcode: Version 26.3
Topic: Spatial Computing SubTopic: General Tags:
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Views
Activity
1w
AlarmKit leaves an empty zombie Live Activity in Dynamic Island after swipe-dismiss while unlocked
Hi, We are the developers of Morning Call (https://morningcall.info), and we believe we may have identified an AlarmKit / system UI bug on iPhone. We can reproduce the same behavior not only in our app, but also in Apple’s official AlarmKit sample app, which strongly suggests this is a framework or system-level issue rather than an app-specific bug. Demonstration Video of producing zombie Live Activity https://www.youtube.com/watch?v=cZdF3oc8dVI Related Thread https://developer.apple.com/forums/thread/812006 https://developer.apple.com/forums/thread/817305 https://developer.apple.com/forums/thread/807335 Environment iPhone with Dynamic Island Alarm created using AlarmKit Device is unlocked when the alarm begins alerting Steps to reproduce Schedule an AlarmKit alarm. Wait for the alarm to alert while the device is unlocked. The alarm appears in Dynamic Island. Instead of tapping the intended stop or dismiss button, swipe the Dynamic Island presentation away. Expected result The alarm should b
Replies
3
Boosts
0
Views
147
Activity
1w
Official visionOS sample "Creating an interactive 3D model in visionOS" fails to restore/show the car model when relaunched from Home
Environment: Device: Apple Vision Pro visionOS: 26.3.1 Xcode: 26.2 (17C52) Sample: Creating an interactive 3D model in visionOS Repro steps: Build and run the official sample from Xcode Confirm the car model displays correctly Quit the app Relaunch the app from Home Observe that the official car model no longer appears / fails to restore correctly Expected: The official car model should display normally after relaunching from Home Actual: The sample works when launched from Xcode, but fails when relaunched from Home
Replies
1
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0
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26
Activity
1w
IOS Safari support for WebTransport
We're developing a service that requires webtransport support in the browser. Currently, the only browser that doesn't provide support is the IOS version of Safari. Our current way forward for client use is to flag iphone and ipad as non compliant and recommend either desktop use or android. Is there any ballpark date as to when WebTransport will be included in IOS Safari (- webkit supports webtransport)?
Replies
2
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0
Views
2.2k
Activity
1w
Custom Reports GET API returning 403 Forbidden since March 16, 2026 — POST still works
Hi Apple Developer Community, Since March 16, 2026, our integration with the Apple Ads Campaign Management API (v5) is returning 403 Forbidden on all GET requests to the custom-reports endpoint, while POST requests to create reports continue to work without any issues. Environment API Version: v5 Base URL: https://api.searchads.apple.com/api/v5/ Authentication: OAuth 2.0 (Bearer token — token generation works fine) API User Role: API Account Manager What's broken GET /api/v5/custom-reports/63638557 → 403 Forbidden The response is raw HTML from Apple's gateway, not a JSON API error: 403 Forbidden 403 Forbidden Apple This indicates the request is being blocked at the reverse proxy / infrastructure level and never reaches the API application layer. A proper API-level authorization error would return JSON with messageCode and message fields. What still works POST creates report successfully POST /api/v5/custom-reports → 200 OK Response: { data: { id: 63638557, name: Impression_Share_Report_2026-03-22
Replies
1
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0
Views
80
Activity
1w
How to enter Picture-in-Picture on background from inline playback in WKWebView
I'm building a Capacitor iOS app with a plain element playing an MP4 file inline. I want Picture-in-Picture to activate automatically when the user goes home — swipe up from the bottom edge of the screen (on an iPhone with Face ID) or press the Home button (on an iPhone with a Home button). Fullscreen → background works perfectly — iOS automatically enters Picture-in-Picture. But I need this to work from inline playback without requiring the user to enter fullscreen first. Setup // AppDelegate.swift let audioSession = AVAudioSession.sharedInstance() try? audioSession.setCategory(.playback, mode: .moviePlayback) try? audioSession.setActive(true) UIBackgroundModes: audio in Info.plist allowsPictureInPictureMediaPlayback is true (Apple default) iOS 26.3.1, WKWebView via Capacitor What I've tried 1. autopictureinpicture attribute WKWebView doesn't honor this attribute from inline playback. It only works when transitioning from fullscreen. 2. requestPictureInPicture() on visibilitychange docu
Replies
1
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0
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622
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1w
BLE Peripherals streaming speeds are significantly slowed with new hardware (iPhone 17, iPad A16)
Hi, we have developed an application that streams data from two BLE peripherals at a rate of 14.5kbps per peripheral. Until now, our devices streamed in near real time with no lag on all Apple devices with Bluetooth 5.0 or greater. Since the release of the iPhone 17 series and the iPad A16, we have reports from users of the data being streamed at significantly lower rates than expected. Any help here would be greatly appreciated as our customers are being affected by this change.
Replies
8
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0
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642
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1w
Reply to System-wide deadlock in removexattr from revisiond / APFS
I don't think that’s a valid bug number. Sorry, it was a TSI, not a bug report. I replied to the DTS email yesterday with the full spin dump. Let me know if you still want a bug report as well. Again, you can see that second lock here if you're curious. There are only 2 other threads in the logs that appear relevant, both from our helper process and both down in APFS. One of them is also stuck inside decmpfs_read_compressed: Thread 0xc06805 DispatchQueue com.apple.root.default-qos(13) 940 samples (1-940) priority 46 (base 31) last ran 241692.753s ago 940 start_wqthread + 8 (libsystem_pthread.dylib + 7068) [0x189d0ab9c] 940 _pthread_wqthread + 232 (libsystem_pthread.dylib + 11792) [0x189d0be10] 940 _dispatch_worker_thread2 + 180 (libdispatch.dylib + 83844) [0x189b65784] 940 _dispatch_root_queue_drain + 736 (libdispatch.dylib + 82236) [0x189b6513c] 940 + 32 (libdispatch.dylib + 231900) [0x189b899dc] 940 _dispatch_client_callout + 16 (libdispatch.dylib + 113364) [0x189b6cad4] 940 _dispatch_call_block_a
Topic: App & System Services SubTopic: Core OS Tags:
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1w
NEED HELP WITH VOICE MEMOS PLEASE
I have a very important voice memo that I have recorded on my iPad, as I was recording it, it seemed to have completely worked, but for some strange reason the voice memo will not play, download to my filess, I am unable to send it to anyone, and it basically just pops up blank every time I just try to share it. I cannot listen to it and have not been able to listen to it. This is the same on both my iPad and my phone, when I went to Apple, they said to come on here and ask for guidance, and that it might be because my regular iPhone is updated normally but on my iPad, which was the Voice Memo was recorded on is updated To beta. please give me some advice and if there’s any way, I could recover even the transcript of the voice message because it is truly so important to me. The sound waves are there and everything and I just don’t understand why it will not play on either device. I have also tried copying it. I have also tried trimming the beginning and it’s like the data is there, but it wi
Replies
1
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0
Views
74
Activity
1w
App rejected under Guideline 2.1(a) - App Completeness. Seeking advice!
Hello everyone, I recently submitted my iOS app for review, but it was unfortunately rejected under Guideline 2.1(a) - Performance - App Completeness. For context, my app is a healthcare application built with Ionic. According to the App Review team's message, they found the app to be incomplete. They stated they were unable to review the app because they couldn't get past the login screen. The Root Cause: Upon investigating, we discovered the issue is related to IP Geo-blocking. Because the app handles sensitive healthcare data, our API provider strictly blocks all network traffic originating from outside of Italy to legally comply with European GDPR regulations. Since the App Review team tests from the US, their requests are being entirely blocked by the firewall, causing the login to fail and the app to look broken on their end. What I have verified so far: I have provided valid demo account credentials in the App Store Connect App Review Information section. I have tested the app thoroughly on physical de
Replies
2
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0
Views
96
Activity
1w
No contact from Support and No Review (5 Months Now)
My investors are losing their minds. We’ve had our app available on Google since late December, but our experience with Apple has been a nightmare. First, despite paying the developer fee, nobody responds to emails or reaches out. The one time we got Apple on the phone, we spoke to someone who said she was in charge of the testing team reviewing our app. The call was frustrating—she didn’t seem familiar with basic app testing for a location-based product (for example, how to emulate a different location), and it left us feeling helpless. The technical ability of the testing process has been shocking. We spent a month just trying to get reviewers to understand the basic app concepts. Our app also isn’t available in the United States, which seemed to confuse the review team. We’ve been able to address feedback quickly—sometimes within an hour—yet here we are nearly five months later still stuck. Right now we are averaging about a week at best to two weeks. Our app works; we know this because it’s been
Replies
7
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0
Views
321
Activity
1w
Reply to Rejected a couple of time for 5.1.1/5.1.2 - AI consent screen not seen by reviewers despite being first screen on launch
Thank you for the feedback. Let me clarify: My app is a SwiftUI iOS fitness app called GymFusion. It uses Anthropic's Claude AI API to power features like meal photo scanning, body composition analysis, and workout coaching. The rejection is solely about Guidelines 5.1.1(i) and 5.1.2(i) — the app shares user data with a third-party AI service (Anthropic) and Apple says the app doesn't clearly disclose this or ask for permission. There are no in-app purchase issues — apologies for any confusion. Here's what I've implemented: The app's entry point (RootView) shows the AI consent screen as the first view on every launch. It's not a sheet or popup — it's embedded in the view hierarchy: if auth.isLoading { // Loading screen } else if !consentManager.hasConsented && !consentManager.hasSeenConsent { AIConsentView() // Consent blocks the entire app } else if auth.isAuthenticated { MainTabView() } else { AuthView() } The consent screen: Lists all data shared (photos, workout history, body measurements, fitness
Replies
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Views
Activity
1w
Unable to download iOS simulator runtime 26.x on Xcode
Hi everyone, I'm experiencing a persistent issue for months now where I'm unable to download the iOS 26 simulator Runtime. I've tried reinstalling Xcode and also Xcode Beta but same issue. iOS 26 Simulator is also not on developers download page, so manual installation is impossible. And sadly I can't compile any code without having iOS 26 simulator installed. Anyone able to get passed this? Hardware: M1 Pro OS: Tahoe 26.1 Heres the error Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-01-07 11:35:35 +0000; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: {
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1.2k
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6d