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“testflight the requested app is not avaliable”

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WidgetKit widget is blank when app is installed from TestFlight
In our latest release, we noticed that the widget is blank when installed from TestFlight. This does not happen when we install the app from Xcode. The app is built using Xcode 15, and we have started using the new containerBackground API. But still the widget is blank when added. It can be resolved by restarting the device...But this is not a viable solution for our end-users. It only happens when using iOS 17 or iOS 17.1 Beta. When downloading the app from TestFlight on iOS 16, it works fine. I have tried looking in the console for any error, and found these: placeholder reload: No content - initial, (entry protected by: ) [[{BUNDLEID OF OUR WIDGET}:systemSmall:435336647345160163:(null)]] Security policy determined view will be empty: Keybag unlocked; Policy would prefer live entry, but couldn't find one to show; Couldn't find a placeholder to show. Content load failed: initial search for an existing archive was not found; sess
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1.2k
Oct ’23
Has anyone successfully submitted an iOS 9 app for TestFlight?
Apple sent out the message inviting developers to submit their apps for internal TestFlight testing back on August 5.I've uploaded many builds in the last week, and none have made it out of the Processing status in the Pre-release tab of iTunes Connect. Some have been stuck in that status for almost a week now. I'm using the latest Xcode 7 betas and OS X version.I contacted Developer Technical Support, who told me that they can't do anything to help with pre-release software.On their advice, I contacted iTunes Connect Support, who after back and forth told me that the issue is that I'm using a pre-release version of Xcode. Which is, of course, obvious and required to submit an iOS 9 build for testing.So my question is: has anyone successfully submitted an iOS 9 beta build to distribute through internal TestFlight testing? Did Apple jump the gun in inviting us to test and were not actually ready, or am I just out of luck because of some reason, like using a feature which isn't
16
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3.9k
Aug ’15
Build not shown in App Store Connect/Testflight
I just uploaded my new build to ASC from XCode, but it does not show up in App Store Connect/Testflight, even after I received an e-mail from Apple that my app has completed processing. Apple system status shows that ASC is active. Uploaded the same build once again, and the issue persists. Need to update my app and I am in trouble...how can I resolve this?
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390
Aug ’23
TestFlight an iOS 9.1 beta app to external testers
I have an app that requires iOS 9.1 that I am ready to TestFlight, but when I try to submit the build to TestFlight I get a bunch of errors saying that the SDK version is invalid and the maximum allowed version is 9.0. I could have sworn I saw in the TestFlight news like a week ago that 9.1 apps could now be tested with external testers, but that message has since disappeared. Do I have to wait until the GM for Xcode 7.1 and iOS 9.1 is released before I can test with external testers?
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333
Oct ’15
App Store Server Notifications on TestFlight
We are implementing IAP in our React-Native app, currently only on IOS, specifically subscriptions. We have configured the Sandbox Server URL to an endpoint on our Dev server, and the Production Server URL to an endpoint on our Production server. In addition, we are using the Apple App Store Server Node.js Library on our Backend to verify receipts, getting transactions history, etc. We are using the Sandbox environment on our Dev backend, and the Production environment on our Production backend. We are not sure if that is the correct setup, although that is what we understood from multiple sources. While testing with TestFlight, with production apple accounts, we were expecting to receive the server notifications on our Production server, but they were all were received on our Development server (Sandbox endpoint). Is that the correct behavior or are we missing something? We figured the Sandbox endpoint was for testing purposes and because of that should be on our Developme
1
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1.2k
Aug ’23
Broken Images when distributing apps through TestFlight
When testing my game on Xcode and building to an iOS or iPad device all images in the game show. Yet when I submit the app to TestFlight, some devices are not showing all of the assets, replacing the missing images with a red x in a white box. It seems to be tied to certain atlas maps. For example both player 1 and player 2 have their own separate atlas maps. On an iPhone XR both player 1 and 2 are missing showing the red x box. Yet on another device such as an iPad mini for example only player 2 assets are missing. It seems strange that Xcode would be distributing some assets to one device and none to others. What would cause this strange behavior and how to fix it? Thanks in advance.
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1.4k
Aug ’20
Testflight doesnt open an App (error 10673)
I've successfully uploaded my macos app to tesflight (it's a game based on Unreal Engine5). It has passed all checks and is now in testflight, but when i launch it it says The application can't be opened. -10673 And pops up another windown : The beta app, , is no longer available. The provisioning profile is invalid The provisioning profile doesn't specify OS versions - it's signed with distribution and installation certificates for AppStore. What would cause this? How can I fix this? MacOS version 14.5
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1k
Jul ’24
TestFlight Not Working – "TestFlight Unavailable" on iPhone 15
I'm having trouble launching TestFlight on my iPhone 15. As soon as I open the app, I see the welcome screen, but then I immediately get the following error message: TestFlight Unavailable TestFlight is temporarily unavailable. Try again. I can't proceed further – after tapping OK, the message disappears, but TestFlight remains unusable. I've tried: Restarting my iPhone Uninstalling and reinstalling TestFlight Checking my internet connection (both Wi-Fi and LTE) Signing out and back into my Apple ID The issue persists. Is anyone else experiencing this? Is this a known issue on Apple's end? Attaching a screenshot for reference. Device: iPhone 15 iOs: 18 Any help would be appreciated!
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365
Mar ’25
TestFlight
for days i'm trying to install a new release and getting the message Could not install AppName - TestFlight is currently unavailable. Try again later.What could be the problem?Is TestFlight indeed unavailable or am i doing something wrong?
Replies
1
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0
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1.1k
Activity
Jul ’18
WidgetKit widget is blank when app is installed from TestFlight
In our latest release, we noticed that the widget is blank when installed from TestFlight. This does not happen when we install the app from Xcode. The app is built using Xcode 15, and we have started using the new containerBackground API. But still the widget is blank when added. It can be resolved by restarting the device...But this is not a viable solution for our end-users. It only happens when using iOS 17 or iOS 17.1 Beta. When downloading the app from TestFlight on iOS 16, it works fine. I have tried looking in the console for any error, and found these: placeholder reload: No content - initial, (entry protected by: ) [[{BUNDLEID OF OUR WIDGET}:systemSmall:435336647345160163:(null)]] Security policy determined view will be empty: Keybag unlocked; Policy would prefer live entry, but couldn't find one to show; Couldn't find a placeholder to show. Content load failed: initial search for an existing archive was not found; sess
Replies
1
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0
Views
1.2k
Activity
Oct ’23
Has anyone successfully submitted an iOS 9 app for TestFlight?
Apple sent out the message inviting developers to submit their apps for internal TestFlight testing back on August 5.I've uploaded many builds in the last week, and none have made it out of the Processing status in the Pre-release tab of iTunes Connect. Some have been stuck in that status for almost a week now. I'm using the latest Xcode 7 betas and OS X version.I contacted Developer Technical Support, who told me that they can't do anything to help with pre-release software.On their advice, I contacted iTunes Connect Support, who after back and forth told me that the issue is that I'm using a pre-release version of Xcode. Which is, of course, obvious and required to submit an iOS 9 build for testing.So my question is: has anyone successfully submitted an iOS 9 beta build to distribute through internal TestFlight testing? Did Apple jump the gun in inviting us to test and were not actually ready, or am I just out of luck because of some reason, like using a feature which isn't
Replies
16
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0
Views
3.9k
Activity
Aug ’15
Build not shown in App Store Connect/Testflight
I just uploaded my new build to ASC from XCode, but it does not show up in App Store Connect/Testflight, even after I received an e-mail from Apple that my app has completed processing. Apple system status shows that ASC is active. Uploaded the same build once again, and the issue persists. Need to update my app and I am in trouble...how can I resolve this?
Replies
1
Boosts
0
Views
390
Activity
Aug ’23
TestFlight an iOS 9.1 beta app to external testers
I have an app that requires iOS 9.1 that I am ready to TestFlight, but when I try to submit the build to TestFlight I get a bunch of errors saying that the SDK version is invalid and the maximum allowed version is 9.0. I could have sworn I saw in the TestFlight news like a week ago that 9.1 apps could now be tested with external testers, but that message has since disappeared. Do I have to wait until the GM for Xcode 7.1 and iOS 9.1 is released before I can test with external testers?
Replies
0
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0
Views
333
Activity
Oct ’15
App Store Server Notifications on TestFlight
We are implementing IAP in our React-Native app, currently only on IOS, specifically subscriptions. We have configured the Sandbox Server URL to an endpoint on our Dev server, and the Production Server URL to an endpoint on our Production server. In addition, we are using the Apple App Store Server Node.js Library on our Backend to verify receipts, getting transactions history, etc. We are using the Sandbox environment on our Dev backend, and the Production environment on our Production backend. We are not sure if that is the correct setup, although that is what we understood from multiple sources. While testing with TestFlight, with production apple accounts, we were expecting to receive the server notifications on our Production server, but they were all were received on our Development server (Sandbox endpoint). Is that the correct behavior or are we missing something? We figured the Sandbox endpoint was for testing purposes and because of that should be on our Developme
Replies
1
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0
Views
1.2k
Activity
Aug ’23
App works on test device but crashes on TestFlight
App works fine on simulator and test device (14.2) but keeps crashing on Testflight. Please help!! Crash apple file - https://developer.apple.com/forums/content/attachment/822d9f21-7da8-472f-a59f-a02257ff5c99
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0
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0
Views
398
Activity
Nov ’20
How does NFC tag for default app clip link in TestFlight
My NFC tag for default app clip link (https://appclip.apple.com/id?p= xxxxxx) can work when I distribute to App Store. But NFC tag fail when I want to test in TestFlight. I already set the title and the url (the default app clip link such as https://appclip.apple.com/id?p= xxxxxx )in the TestFlight. Why did this happen?
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1
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0
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150
Activity
Apr ’25
Testflight
hi i want Testflight code or some help for i can use testflight
Replies
1
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0
Views
574
Activity
Mar ’21
Broken Images when distributing apps through TestFlight
When testing my game on Xcode and building to an iOS or iPad device all images in the game show. Yet when I submit the app to TestFlight, some devices are not showing all of the assets, replacing the missing images with a red x in a white box. It seems to be tied to certain atlas maps. For example both player 1 and player 2 have their own separate atlas maps. On an iPhone XR both player 1 and 2 are missing showing the red x box. Yet on another device such as an iPad mini for example only player 2 assets are missing. It seems strange that Xcode would be distributing some assets to one device and none to others. What would cause this strange behavior and how to fix it? Thanks in advance.
Replies
2
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0
Views
1.4k
Activity
Aug ’20
My Testflight beta overwrite the store app version...
Hello,I have an app on the IOS store : v2.4.I start using tesflight for the next version beta : v3.0But when my testers install testflight version (3.0), it overwrites the store version (2.4).Can they keep both so they can compare ?thank you very much for your helpNico
Replies
0
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0
Views
900
Activity
Dec ’18
Testflight doesnt open an App (error 10673)
I've successfully uploaded my macos app to tesflight (it's a game based on Unreal Engine5). It has passed all checks and is now in testflight, but when i launch it it says The application can't be opened. -10673 And pops up another windown : The beta app, , is no longer available. The provisioning profile is invalid The provisioning profile doesn't specify OS versions - it's signed with distribution and installation certificates for AppStore. What would cause this? How can I fix this? MacOS version 14.5
Replies
4
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0
Views
1k
Activity
Jul ’24
TestFlight Not Working – "TestFlight Unavailable" on iPhone 15
I'm having trouble launching TestFlight on my iPhone 15. As soon as I open the app, I see the welcome screen, but then I immediately get the following error message: TestFlight Unavailable TestFlight is temporarily unavailable. Try again. I can't proceed further – after tapping OK, the message disappears, but TestFlight remains unusable. I've tried: Restarting my iPhone Uninstalling and reinstalling TestFlight Checking my internet connection (both Wi-Fi and LTE) Signing out and back into my Apple ID The issue persists. Is anyone else experiencing this? Is this a known issue on Apple's end? Attaching a screenshot for reference. Device: iPhone 15 iOs: 18 Any help would be appreciated!
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1
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0
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365
Activity
Mar ’25
My app Crashes in Testflight on iOS 13+ Only
Hi, I recently submitted an app to Tesflight for test, the app work fine for iOS 12 but consistently crashes at the same place for iOS 13.6.1 . The app is in Testflight and is compiled with Xcode 11.5 Can anyone help me to solve this problem? this is crash log can anyone make a suggestion on what's going wrong ?
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1
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0
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617
Activity
Aug ’20
TestFlight question
Does Apple review your app in TestFlight before upload for beta in testflight?
Replies
1
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0
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683
Activity
Sep ’18