missing package product

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<compiler-generated> Error shows fatal crash in firebase crashlytics...but the app does not crash for the user
getting a Crash in crashlytics. However, the user's app on the device does NOT actually crash. Everything works as expected. Heres is the stack trace: Crashed: com.apple.main-thread 0 DigiDeals 0x33404 specialized Universal.displayMessages() + 4302730244 (:4302730244) 1 DigiDeals 0x32840 specialized Universal.displayMessages() + 453 (Universal.swift:453) 2 libswift_Concurrency.dylib 0x4d764 swift::runJobInEstablishedExecutorContext(swift::Job*) + 436 3 libswift_Concurrency.dylib 0x4e9c8 swift_job_runImpl(swift::Job*, swift::ExecutorRef) + 72 4 libdispatch.dylib 0x124b4 _dispatch_main_queue_drain + 748 5 libdispatch.dylib 0x121b8 _dispatch_main_queue_callback_4CF + 44 6 CoreFoundation 0x56710 CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 16 7 CoreFoundation 0x53914 __CFRunLoopRun + 1996 8 CoreFoundation 0x52cd8 CFRunLoopRunSpecific + 608 9 GraphicsServices 0x11a8 GSEventRunModal + 164 10 UIKitCore 0x40a90c -[UIApplication _run] + 888 11 UIKitCore 0x4be9d0 UIApplicationMain + 340 12 UIKitCore 0x638384 keypat
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Problems with SwiftUI preview and packages
My project has an iOS and WatchOS app. I added a package dependency, which supports both iOS and WatchOS, though I have only added the library to my iOS app. I can compile and run both apps just fine but when I try to use one of the WatchOS app views in Canvas preview I get errors saying different properties defined in the packages files are not available on watchOS. These blocks of code that give errors are wrapped in: if TARGET_OS_IPHONE. I have selected the Watch Target and a watch device in the run selector as well as in the canvas. Why is this failing and how can I get it working? Thanks
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Reply to App Store Connect API Analytics Reports Data
It can be multiple things. Make sure you're comparing apples to apples: there are multiple metrics for installs and you also have multiple dimensions (country, apps, device, product page, source, etc). More often than not, that's the actual problem. I'd review my data closely and look at their docs to make sure you're looking at the same thing. Privacy thresholds: this could be it indeed. What you can do here is to avoid the Detailed report if your app is too small. I hope this is helpful.
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Reply to Testflight doesnt open an App (error 10673)
Thanks for a quick response, i am not sure what command i should use to run the syspolicy_check. After running syspolicy_check distribution /Users/username/Documents/WattAttack-Mac-Shipping.pkg App has failed one or more pre-distribution checks. Codesign Error File: /Users/___username___Documents/WattAttack-Mac-Shipping.pkg Severity: Fatal Full Error: File is not signed at all. Type: Notary Error Notary Ticket Missing File: /Users/username/Documents/WattAttack-Mac-Shipping.pkg Severity: Fatal Full Error: A Notarization ticket is not stapled to this application. Type: Distribution Error Though it is signed with the 3rd Party Mac Developer Installer: certificate...
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Exact Extract of Text from PDF
The problem is that when I read out the text in a PDF with page.string or page.attributedString, the context of the lines is lost. Instead of TermA....23,45 TermB....2,13 in an index document TermA TermB 23,45 2,13 is issued. The context of the lines (and the sequence of the letters) is lost. Is there a way to read the text from a PDF line by line?
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iOS DeviceCheck API call returning 400 all the time
Hi, I'm getting 400 Missing or badly formatted authorization token everytime I call the following API from my local Server ( I tried calling this API from my app itself as well) curl --location 'https://api.development.devicecheck.apple.com/v1/query_two_bits' --header 'Authorization: Bearer <>' --header 'Content-Type: application/json' --data '{ device_token: Token_fetched_from_Device_Check, transaction_id:c6bdb659-0ee6-443d-88cb-a8f036dfc551, timestamp: 1721300244267 }' device_token - I have generated from DeviceCheck framework JWT-token - I generated using key from .p8 file generated from Apple developer portal, keyId of the same and the team Id ( I have individual account) IMP Points- I have created this .p8 file from apple developer account, and I did enable Device check option while creating the key. I also tried calling this API after 7 hours ( and more then that as well) of creating key from the developer portal as I have read somewhere that the key gets activated after few hours. I u
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App Store Connect API Analytics Reports Data
Hi, I am trying to get the data in App Store Installation and Deletion Standard report but the counts does not equal what I see on the App Analytics dashboard. There are 8 ongoing reports with APP_USAGE parameter, and the one I am downloading consists of 1 page only. The page count is 1, so there is no pages I am missing. I am using DAILY as granularity. What am I missing here? Thanks a lot.
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Reply to How to preview a custom View that takes bindings as inputs in its initializer?
This was driving me mad as well, because half the examples (including in this state answer 'how do I preview a @Binding' with 'here's a working example using @State' which misses the point by a mile. I've found different workarounds elsewhere that also didn't work for me. What does work, however, is to replace @Binding with @Bindable. And suddenly, the standard #Preview macro works out of the box. #Preview { BindingViewExample_2(value: true) }
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Reply to swift run on Xcode 16 beta 2 for Swift Package crashes with SIGKILL Guard
Finally got how this crash can be reproduced. This is very specific with Xcode 16 betas, recurring on Apple Silicon mac mini/macbook pro 14'' Sonoma 14.5, with CrowdStrike Falcon Sensor 7.14.18305.0 running. If you run swift run -c release swiftformat ./ with all caches and build artifacts of Swift Package, the shell will crash with SIGKILL and send crash report to you local Console.app. So the solution will be: separating swift build and swift run. After that we never complain of swift run crashes.
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WebGL canvas stop rendering.
https://vimeo.com/957974306 Canvas #1(Unity) stopped rendering context when I switch tab on inspector. Also my device 13 pro max running iOS 17.5.1 lost context when I screenshot. It has no log in console. Not happened on 13 pro max running iOS 16.4
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Adding consumable IAP
We had Auto-renewable subscription and Non-renewing subscription in our app previously and now we want to add a consumable IAP where user can purchase it to activate a feature once. I created the consumable product, added all details and submitted it for review. I got the following response 3.1.1 - new IAP type New type: Consumable Previous type: Auto-renewable subscription, Non-renewing subscription Recommend: Download The status of IAP is in Developer Action Needed. I am not sure what I am supposed to do, it says to Download , but download what? Does anyone have any idea on what this is about?
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"The application bundle does not contain an icon in ICNS format"
The answer to my question is probably very simple but I've spent twelve hours trying to find it myself and I am at my wit's end. Searching the web shows multiple sufferers from, and multiple answers to, this same problem from at least ten years ago. I've a SwiftUI macOS/iOS app that is not finished but at a stage where I want to get it ready for TestFlight. I set it up on App State Connect and set Xcode Cloud to build it on GitHub commits. The first build revealed some obvious omissions, easily fixed, then I hit this one, for macOS: Missing required icon. The application bundle does not contain an icon in ICNS format, containing both a 512x512 and a 512x512@2x image. [In passing, I'll note the app, passes muster for the iOS platform] I make a 1024x1024 PNG .. convert it to ICNS with GraphicConverter .. convert it again with iconutil to a iconset and add it to my app. I do a regular build in Xcode and, there it is, my .icns file in the app bundle. I commit to fire off another Xcode Cloud build, but ge
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Testing Multiple In App Purchases in Unpublished App
I am a new app developer. I successfully tested my first in app purchase to remove ads. I then tried to include a consumable, but every time the app reads the available list, I get an error for that one. I can't seem to find a solution somewhere and wonder if this is a problem that might happen with testing an unpublished app. Here is the relevant snippet of code as well as a screenshot of my In App Purchase section of the App Store Connect. Task { do { let storeProducts = try await Product.products(for: [removeAds1, cactusCoin5]) DispatchQueue.main.async { self.products = storeProducts self.printProducts() } } catch { print(Failed to fetch products: (error.localizedDescription)) } } Thank you for any assistance.
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