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A Summary of the WWDC25 Group Lab

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Transfer App ID from one dev account to another for existing Enterprise app
We have an enterprise app that was developed when the IT group in the U.S. had their own enterprise developer account and HQ in Europe had their own. App's were kept separate for whatever reason. Over the past few years all new app ids etc have been created in HQ account but the local US account still contains this one legacy app ID. The app it's associated with is distributed globally and on tens of thousands of devices. Is there a way to transfer the app id etc to from the local US dev account to the HQ owned global account. I know this is possible with App Store distributed app's but this is an enterprise app that is distributed to our corp owned devices through AirWatch.
Topic: Code Signing SubTopic: General
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[Bug] iPadOS 26: 4-Finger Fast Tap/Swipe Gesture Not Detected (Multitouch Issue)
Hi everyone I'm experiencing an issue with iPadOS 26 regarding multi-touch gesture detection. When performing a quick four-finger gesture (tap and swipe), the system often fails to recognize the input. This especially affects multi-touch gestures, such as rhythm games with difficult levels. Steps to Reproduce: Place four fingers on the screen. Perform a quick tap or a quick horizontal swipe (like the one used to switch apps). Observe whether the gesture is ignored or detected inconsistently. Expected Behavior: 4-finger multitouch gestures should be recognized regardless of gesture speed, just like previous iPadOS versions. Actual Behavior: Gestures fail to be detected when executed quickly—same gestures still work, and miss notes in rhythm games. You can check out my posts on Twitter/x and Facebook: [https://x.com/kokona_fwa/status/1978131164104728949?s=61] Facebook: [https://m.facebook.com/groups/idipad/permalink/24438964899058806/?]
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[iOS26] Widget Exntension configuration uable to load
I have developed a Widget Extension with editable dynamic options. `struct ModelQuery: EntityStringQuery { public var allModels:[ModelEntity] { // from App Groups UserDefaults let models = SharedDataManager.getModelList() // 检查原始数据是否为空,避免转换后的数据异常 guard !models.isEmpty else { return [] } let entites = models.map{ModelEntity(from: $0)} return entites } func entities(for identifiers: [ModelEntity.ID]) async throws -> [ModelEntity] { let models = allModels if models.isEmpty { return [] } // 尝试匹配ID let matchedEntities = identifiers.compactMap { id in models.first { $0.id == id } } // 如果没有匹配到任何实体,返回默认的第一个站点 if matchedEntities.isEmpty && !models.isEmpty { return [models[0]] } return matchedEntities } func entities(matching string: String) async throws -> [ModelEntity] { let stations = allModels if stations.isEmpty { return [] } if string.isEmpty { return stations } let lowercasedString = string.lowercased() let filteredStations = stations.filter { station in station.name.lowercased().contains(
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Reply to How to display SegmentControl in tabViewBottomAccessory inline mode like iOS 26 Photos app?
Hi @377632523@qq.com, I'm unable to reproduce the issue, as reported, in my own Xcode project. Because the provided example above will not build successfully due to missing types, I replaced your implementation with the following: import SwiftUI struct PhotosMainView: View { @State private var searchText: String = var body: some View { TabView { Tab(Library, systemImage: photo.on.rectangle) { NavigationStack { scrollView(colors: [.red, .orange, .yellow]) .navigationTitle(Library) } } Tab(Albums, systemImage: square.grid.2x2) { NavigationStack { scrollView(colors: [.yellow, .green, .teal]) .navigationTitle(Albums) } } Tab(Search, systemImage: magnifyingglass, role: .search) { NavigationStack { scrollView(colors: [.blue, .purple, .pink]) .navigationTitle(Search) .searchable(text: $searchText) } } } .tabBarMinimizeBehavior(.onScrollUp) .tabViewStyle(.sidebarAdaptable) .tabViewBottomAccessory { TimelineAccessoryView() } } // Trivial helper view to visualize scrolling. @ViewBuilder func scrollView(colors: [Color]
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Reply to Avoid hallucinations and information from trainning data
Thanks a lot for your super-fast advice! My results have increased quality. I only need a bit more of information about when is a best practique incorporate a description for a Guided attribute. @Generable struct SearchSuggestions { @Guide(description: A list of suggested search terms, .count(4)) var searchTerms: [String] } Listening the WWDC25 session Deep dive into Foundation Generation Models from min 9:00 to 9:15: Multiline Foundation Models will even automatically include details about your Generable type in the prompt, in a specific format that the model has been trained on. You don’t have to tell it about what fields your Generable type has BlockQuote I interpret that with an auto-descriptive name to the attribute like SearchSuggestions write a description is overwork because the model already may infer what must be the content. Am I right? If my state is true, go deeper and learn what must be set in the description. Some examples would be the best to set clearly best practiques 😀
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Updated DetectHandPoseRequest revision from WWDC25 doesn't exist
I watched this year WWDC25 Read Documents using the Vision framework. At the end of video there is mention of new DetectHandPoseRequest model for hand pose detection in Vision API. I looked Apple documentation and I don't see new revision. Moreover probably typo in video because there is only DetectHumanPoseRequst (swift based) and VNDetectHumanHandPoseRequest (obj-c based) (notice lack of Human prefix in WWDC video) First one have revision only added in iOS 18+: https://developer.apple.com/documentation/vision/detecthumanhandposerequest/revision-swift.enum/revision1 Second one have revision only added in iOS14+: https://developer.apple.com/documentation/vision/vndetecthumanhandposerequestrevision1 I don't see any new revision targeting iOS26+
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Reply to Xcode Signing Fails: Provisioning Profile "doesn't match" com.apple.developer.driverkit.userclient-access entitlement
Hi Kevin, Thank you for the detailed response. Here is a summary of our tests based on the solutions you proposed: Regarding the userclient-access Entitlement: We discovered a human error in our initial entitlement request (we had entered the wrong Bundle ID). We have submitted a new, corrected request with the proper DEXT Bundle ID and are currently awaiting its approval. Regarding the Temporary Solutions: To continue development while waiting, we tried your other suggestions, but are still blocked. App Sandbox: We confirm that com.apple.security.app-sandbox is set to false in our app's entitlements. This alone did not solve the issue. IOKit User Client Class Temporary Exception: We implemented your third suggestion precisely. Our app's .entitlements file for this test was configured exactly as follows: com.apple.security.temporary-exception.iokit-user-client-class IOUserUserClient com.apple.security.app-sandbox com.apple.developer.system-extension.install com.apple.security.get-task-allow
Topic: App & System Services SubTopic: Drivers Tags:
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Certification problem/Resource Fork alignment
📦 Package Contents This is a complete macOS/iOS port of REFIXXY with all Windows dependencies removed and replaced with macOS equivalents. What's Included ✅ Complete Python source code (macOS-compatible) ✅ macOS packaging scripts (py2app, DMG creation) ✅ Info.plist for app bundle ✅ Code signing scripts for Apple Developer ✅ Apple App Store submission guide ✅ Installation and testing instructions What You Need to Add ❌ FFmpeg binaries for macOS (download instructions below) ❌ Apple Developer Certificate (for code signing) ❌ Test on your Mac (cannot test on Windows) 🚀 Quick Start on Your Mac Step 1: Copy to Your Mac Copy this entire folder to your Mac via OneDrive Location: ~/Documents/REFIXXY-macOS/ Step 2: Install Dependencies # Install Homebrew (if not already installed) /bin/bash -c $(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh) # Install Python 3.11+ brew install python@3.11 # Install FFmpeg brew install ffmpeg # Install Python dependencies cd ~/Documents/REFIXXY-macOS p
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Apple Sign-In: "invalid-credential" error despite correct configuration - Firebase Auth iOS
Problem Summary I'm experiencing a persistent invalid-credential error with Apple Sign-In on iOS despite having verified every aspect of the configuration over the past 6 months. The error occurs at the Firebase Authentication level after successfully receiving credentials from Apple. Error Message: Firebase auth error: invalid-credential - Invalid OAuth response from apple.com. Environment Platform: iOS (Flutter app) Firebase Auth: v5.7.0 Sign in with Apple: v6.1.2 Xcode: Latest version with capability enabled iOS Target: 13.0+ Bundle ID: com.harmonics.orakl What Actually Happens ✅ Apple Sign-In popup appears ✅ User can authenticate with Apple ID ✅ Apple returns credentials with identityToken ❌ Firebase rejects with invalid-credential error The error occurs at Firebase level, not Apple level. What I've Tried Created a brand new Apple Key (previous key was 6 months old) Tested with both App ID and Service ID in Firebase Completely reinstalled CocoaPods dependencies Verified nonce handling is correct
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Crashes because main actor isolated closures are called on a background thread with `DispatchGroup.notify`, but no compiler warnings
Hello! We are in the progress of migrating a large Swift 5.10 legacy code base over to use Swift 6.0 with Strict Concurrency checking. We have already stumbled across a few weird edge cases where the guaranteed @MainActor isolation is violated (such as with @objc #selector methods used with NotificationCenter). However, we recently found a new scenario where our app crashes accessing main actor isolated state on a background thread, and it was surprising that the compiler couldn't warn us. Minimal reproducible example: class ViewController: UIViewController { var isolatedStateString = Some main actor isolated state override func viewDidLoad() { exampleMethod() } /// Note: A `@MainActor` isolated method in a `@MainActor` isolated class. func exampleMethod() { testAsyncMethod() { [weak self] in // !!! Crash !!! MainActor.assertIsolated() // This callback inherits @MainActor from the class definition, but it is called on a background thread. // It is an error to mutate main actor isolated state off the main thre
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Reply to App Group Not working as intended after updating to macOS 15 beta.
May seem like a dumb question but I'm somewhat overwhelmed by the amount of information and all the terms and conditions as it relates to this topic. There are several threads about cross platform issues, etc. as it relates to app groups but that is not my situation. Not too long ago I asked a similar question about a different app (not new but an update) and I just stuck with the group prefix on that one but I'd like to know what the recommendation is for a new Mac app. So I have this simple situation: I have a new Mac app. Two versions: Mac App Store (sandboxed) Non-Mac App Store (not sandboxed). They both use XPC service embedded in the app. XPC service + main app need an app group. Both non-MAS and MAS use app groups with their own XPC services (not with each other) I always used teamIdprefix.groupidentifier. So I configured and registered the group identifier for the outside the Mac App Store version because Xcode prompted me to. I'm using group. pref
Topic: Privacy & Security SubTopic: General Tags:
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Reply to Xcode Signing Fails: Provisioning Profile "doesn't match" com.apple.developer.driverkit.userclient-access entitlement
Hi Smith, Thank you so much for your excellent suggestions. I've followed your advice and have some definitive results to share. Regarding your first suggestion (Inspecting the Provisioning Profile): You were absolutely right. I inspected the latest Xcode-managed .provisionprofile for my app (com.accusys.Acxxx.app) after a complete cleanup. The profile does not contain the correct value for the userclient-access entitlement. Here is what the profile's Entitlements dictionary contains: com.apple.developer.driverkit.userclient-access: com.accusys.Acxxx.app com.apple.application-identifier: K3TDMD9Y6B.com.accusys.Acxxx.app keychain-access-groups: K3TDMD9Y6B.* As you can see, the value for userclient-access is incorrectly set to the app's own bundle ID, not the DEXT's (com.accusys.Acxxx.driver). Regarding your second suggestion (Using allow-any-userclient-access): I also tried the alternative strategy you proposed, which is a setup we had already been testing. Here is the configuration: App Entitlements
Topic: App & System Services SubTopic: Drivers Tags:
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Inquiry: Inconsistent VPP UpdateBehavior with DDM (auto-update timing + manual-update gating)
Hi there, We’re testing Declarative Device Management (DDM) for VPP app management and followed the latest declaration template here: https://github.com/apple/device-management/blob/release/declarative/declarations/configurations/app.managed.yaml Our goal is to enable VPP auto-updates via the declaration. The payload we’re using looks like this: AppStoreID: 1231325957, InstallBehavior: {Install: Required, License: {Assignment: Device}}, UpdateBehavior: {AutomaticAppUpdates: AlwaysOn} } What we’re seeing Device A (no Apple ID signed into App Store): User can manually update the VPP app with the above declaration in place. ( The same user cannot update the app if UpdateBehavior is not in the declaration payload. Device B (Apple ID signed into App Store, and the same Apple ID doesn't have the above app purchased): User cannot manually update the same VPP app. The App Store shows the error seen when UpdateBehavior is absent: “ cannot be updated because it was refunded or purchased with a different Apple Account.”
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CLLocation.sourceInformation.isSimulatedBySoftware not detecting third-party location spoofing tools
Summary CLLocationSourceInformation.isSimulatedBySoftware (iOS 15+) fails to detect location spoofing when using third-party tools like LocaChange, despite Apple's documentation stating it should detect simulated locations. Environment iOS 18.0 (tested and confirmed) Physical device with Developer Mode enabled Third-party location spoofing tools (e.g., LocaChange etc.) Expected Behavior According to Apple's documentation, isSimulatedBySoftware should return true when: if the system generated the location using on-device software simulation. Actual Behavior Tested on iOS 18.0: When using LocaChange sourceInformation.isSimulatedBySoftware returns false This occurs even though the location is clearly being simulated. Steps to Reproduce Enable Developer Mode on iOS 18 device Connect device to Mac via USB Use LocaChange to spoof location to a different city/country In your app, request location updates and check CLLocation.sourceInformation?.isSimulatedBySoftware Observe that it returns false or sourceIn
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