App Store Connect

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App Store Connect is a suite of tools for submitting and managing your apps and in-app purchases on the App Store.

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appstoreconnect.apple.com jump to developer.apple.com/programs
I am already an enrolled apple dev. When I click on Program resources-App Store Connect-Users and Access, it jumps to appstoreconnect.apple.com which prompts me to login. After doing so, is shows a screen like this Then, if I click on the apps button it takes me to https://developer.apple.com/programs/ and the loop begins.
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Dec ’25
In-App Purchase Continuous Rejection
Dear Reviewers/Apple Team/Community, We have trying to submit our app continuously for review and being rejected continuously by Apple. Our app works perfectly fine in TestFlight using the same ID apple is using. We have also provided recorded video of the testing in TestFlight to Apple reviewer. However, despite our requests below things are not done: Before testing the in-app purchase subscription are not being approved, despite us requesting the same every time during submissions. At times we are getting snapshots under error category, where everything is correct even from Apple testing. We have no other way but to explain, give snapshots, give videos to Apple to help them understand how to test the app. We have requested the reviewers multiple times for a call, but we got a call only 1 time. We are not sure what is the way we can get to talk with the reviewer and understand from them the issue they are facing. Can anyone please help us out? Below is one example, it was given it us under error category, where even with apple standard, the purchase is successful. Can someone help us out plz.
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760
Dec ’25
App Icon - Requirements
I've been able to submit my app without issue so far until today, but it looks like app icon requirements either changed or being enforced differently? Validation failed Missing required icon file. The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 10.0. To support older versions of iOS, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface. (ID: 954a36b1-b212-4d7f-8a12-db2d6abe83e2) Validation failed Missing required icon file. The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format for iOS versions >= 10.0. To support older operating systems, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface. (ID: 7ded4fb3-a0f0-4542-9373-a3dcf9ace3ef) Validation failed Missing app icon. Include a large app icon as a 1024 by 1024 pixel PNG for the 'Any Appearance' image well in the asset catalog of apps built for iOS or iPadOS. Without this icon, apps can't be submitted for review. For details, visit: https://developer.apple.com/documentation/xcode/configuring-your-app-icon. (ID: 43a6785a-3917-4ac9-90b1-dc85d5b2fdd8) Contents.json I already have a 1024x1024 PNG for 'Any Apperance' so not sure what that one is about. The others I cannot find slots for, to provide a generic icon even though they wont be used since my app is only for iOS18+ I attempted adding a new icon set "App Icon" with the 120x120 PNG but that did not seem to work so I removed it. Any suggestions? *note I am also using the .Icon file created by Icon Composer (v3)
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Dec ’25
アプリリリース時の良い戻し手順を教えて下さい
iosアプリをAppStoreへ公開した後に何らかの理由で戻しが必要になった場合、緊急申請で問題無いアプリを再リリースするのが最速の方法でしょうか? もしも、より良い方法があれば教えてください。 戻し用のアプリバージョンを用意しておいてリリース予定のアプリを公開した後にすぐ審査を回すという方法を見つけたのですが、審査の90%が24時間以内(ちょっと数字が違うかも?)と言われている以上緊急申請の方が早いですか?
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167
Dec ’25
Payment Marked as "Paid" But Not Received After 3 Business Days
Dear Apple Support, I am writing to report a payment issue with my App Store Connect developer account. The latest payment is marked as "Paid" in the Payments and Financial Reports section, but as of today, more than 3 business days have passed and the funds have not yet arrived in my bank account. I have double-checked that my banking information is accurate and up to date. I would appreciate it if you could investigate this issue and provide further clarification on the current status of the payment. Thank you in advance for your support.
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Dec ’25
App store connect feedback
Logging out: The platform logs people out super quickly (e.g. within like a couple of hours), it would be great to be able to stay logged in within the same day and not have to log back in every time. Latency: In general, it can be really slow to load, and sometimes pages fully load without anything on them. The team then has to refresh the page for e.g. dashboards to be shown Submission of PPO & In-app events: PPO tests and in-app events can only be submitted on the latest version, which means that you need to wait for a period when we're not having a new version of the app reviewed. If this is regularly the case, it's difficult to submit. Sometimes you then submit e.g. an in-app event, but it takes a while and the review is removed in favour of an app update. Solution: The whole thing should follow a similar process to CPPs whereby you don't need to upload to the latest version, or you should be able to select which app version you're uploading to and be able to select the latest. Rather than having to delete and build again every time. Pricing updates: The amount of time that it takes to change pricing is insane and results in a reluctance to make price changes. There are a number of ways that this could be improved: a) Don't only allow us to select prices from a drop down list. This process adds like 3 extra clicks to every single price change. Just make the prices editable (e.g you can type) in a list, Google Play Console does this very well. b) For promotions, allow us to set e.g. "20% off the default price" and then when we make pricing updates to the default price the promotional price will update automatically. Instead currently we have to go in and manually calculate 20% off every single price based on the new price and update it ourselves, it's crazy. Reporting on promotions: Currently, there is no ability to see a time series of conversions with specific promotions with configurable date ranges, you can just see the total redemptions up to a certain date. This means we're manually having to look at the number of redemptions up to a certain date and then if we wanted to see a daily breakdown we'd need to look at ever date in isolation and calculate the increase in number of redemptions.
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129
Dec ’25
TestFlight shows “could not install”.
Hello, My app (App ID: 1616628950) is already published on the App Store, but recently we’ve been unable to install the TestFlight build for testing. The TestFlight build shows the green “Testing” status, but whenever we try to install it, we get this message: “Could not install / The requested application is not available or does not exist.” The TestFlight version is the same as the one currently live on the App Store, and the App Store version installs without any issue. I wanted to share this here in case someone from the team could check whether the TestFlight build might be stuck or misconfigured on the backend. Thank you very much for your time and help!
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Dec ’25
Unable to access to App Store Connect/Apps
On Safari : I connect first to https://developer.apple.com/. It works I click on Program resources/App Store Connect/Apps When I arrive on the https://appstoreconnect.apple.com/login I get the first page with the icon Apps. When I click on it, I'm redirected on the https://developer.apple.com/ On Chrome : I connect first to https://developer.apple.com/. It works I click on Program resources/App Store Connect/Apps When I arrive on the https://appstoreconnect.apple.com/login I get an error message : https://appstoreconnect.apple.com/login?errorKey=ITC.signin.error.invalidUser.asc To access App Store Connect, you must be an individual or team member in the Apple Developer Program, or invited by an individual to access their content in App Store Connect. Learn More Sadly, I'm unable to invite anyone... I tried the support but they were unable to help... Membership details Entity name *** Team ID *** Program Apple Developer Program Enrolled as Organization Phone *** Street address *** Account Holder *** Your role Account Holder Renewal date September 11, 2026 Annual fee 99€
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Dec ’25
App Store Connect release notes RSS feed
I want to keep an eye on the App Store Connect release notes to find out when builds created with Xcode 26.2 RC will be accepted. I tried to add https://developer.apple.com/help/app-store-connect/release-notes/ to my RSS reeder but the items listed are not the same, it’s the items from the latest news from Apple Developer instead. Can we get an RSS feed please? Seems will be useful to monitor these release notes over time.
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Dec ’25
ASC rejects ReplayKit Broadcast Upload appex: RPBroadcastProcessMode “not specified” (key present in IPA & swinfo)
Summary App Store Connect validation (Transporter) is rejecting a build that includes a ReplayKit Broadcast Upload extension. The validator reports that RPBroadcastProcessMode is “not specified”, but the shipped IPA’s Upload appex Info.plist has the key at the documented nested path, and Apple’s own analyser (swinfo) shows the same key/value. Error (Transporter 409) “Invalid Info.plist value. The value for the key 'RPBroadcastProcessMode' in bundle BeamRoomHost.app/PlugIns/BeamRoomUpload2.appex is invalid. RPBroadcastProcessMode value must be 'RPBroadcastProcessModeSampleBuffer' or 'RPBroadcastProcessModeMP4Clip'. The key was not specified.” Example error ID seen: 94ec8b42-ef1b-44e8-9d70-2c76458e1bb3 Environment • Xcode 26.0.1 (17A400) • macOS 15.6 (24G84) • Transporter 1.3.4 (13410) • App Apple ID: 6752822011 • Host bundle: com.conornolan.BeamRoomHost • Upload appex bundle: com.conornolan.BeamRoomHost.BeamRoomUpload2 • Version/Build: 0.9.4 (14) Most recent reproduction: 2025-10-02 ~09:00 GMT+1 Proof the key exists (from the IPA) Inside the IPA at: Payload/BeamRoomHost.app/PlugIns/BeamRoomUpload2.appex/Info.plist NSExtension.NSExtensionPointIdentifier = com.apple.broadcast-services-upload NSExtension.NSExtensionAttributes.RPBroadcastProcessMode = RPBroadcastProcessModeSampleBuffer Proof from Apple’s analyser (swinfo) for the same IPA asset-description.plist contains: … RPBroadcastProcessMode = RPBroadcastProcessModeSampleBuffer … Minimal plist shape used (Upload appex Info.plist) CFBundleDevelopmentRegionen-GB CFBundleExecutable$(EXECUTABLE_NAME) CFBundleIdentifier$(PRODUCT_BUNDLE_IDENTIFIER) CFBundleInfoDictionaryVersion6.0 CFBundleName$(PRODUCT_NAME) CFBundlePackageTypeXPC! CFBundleShortVersionString$(MARKETING_VERSION) CFBundleVersion$(CURRENT_PROJECT_VERSION) MinimumOSVersion26.0 NSExtension NSExtensionPointIdentifiercom.apple.broadcast-services-upload NSExtensionPrincipalClass$(PRODUCT_MODULE_NAME).SampleHandler NSExtensionAttributes RPBroadcastProcessModeRPBroadcastProcessModeSampleBuffer What we’ve tried • Fresh Upload appex target from Xcode template + NEW bundle ID. • Minimal Info.plist (only keys above). • Also tried a top-level duplicate of RPBroadcastProcessMode in addition to the nested key. • Tried RPBroadcastProcessModeMP4Clip (disposable build) → still reported “key not specified”. • Organizer vs Transporter uploads. • Xcode 26.0 → 26.0.1. In every case the IPA and swinfo show the key/value, yet ASC reports “not specified”. Questions • Is there a current ingest/validator issue where RPBroadcastProcessMode is not read from the nested path in Upload appex Info.plist? • Are there any additional expectations for ReplayKit Upload appex in ASC validation beyond the documented nested key? • Any recommended workaround while this is investigated? Cross-references • Feedback Assistant ID: FB20412340 (contains full IPA, asset-description.plist, screenshots, and a short Transporter screen recording). • Developer Support case: 102707552863. • Recent x-apple-request-uuid example: 30aa2221-3df3-10a2-b161-b59df37f080c. • SHA-256 for the ZIP of artefacts attached in Feedback: f7397c13e85d4ef0f5722ea75821ad04d51fe5f103ed03dbac646d3902e91227. Happy to provide a minimal repro project if helpful. Thanks in advance for any guidance or confirmation from the ASC/build-processing side.
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Dec ’25
Your case ID for this conversation is 102769512657.
Hi everyone, I’m unable to enable Xcode Cloud for any app on my account. At the final step of the Xcode workflow setup (“Confirm App on App Store Connect”), pressing Complete always returns: “ could not be added to Xcode Cloud. Authentication credentials are invalid.” This affects both existing apps and completely new test apps with fresh bundle IDs. What I’ve verified • I am Account Holder and Admin. • All agreements are accepted. • App creation, bundle ID registration, and certificate management work normally. • I’ve removed/re-added my Apple ID in Xcode and cleared all Xcode-* tokens from Keychain. • Test apps in clean Git repos reproduce the same error. Support I have already opened Case ID 102769512657 with Apple Developer Support, but I’m posting here in case others have seen this issue or know of additional steps to confirm the provisioning state.
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Dec ’25
90714: Invalid binary.
90714: Invalid binary. The app contains one or more corrupted binaries. Please rebuild the app and resubmit. 我开发的OC项目,三个月前打包分发还没有问题,半个月前开始就一直报这个错。查了很多资料都无法解决,所有的SDK也都升级了,还是报这个错,麻烦Apple的工程师帮忙指正一下问题,如何解决这个问题。
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Dec ’25
What’s the best way to review and track the ranked keywords of competing apps for ASO?
Started an ASO challenge on an older mother-baby app and began by analyzing competitors’ ranked keywords to uncover gaps, relevance, and high-intent phrases using tools like Appvector. By identifying core keyword roots and filtering by context and search intent, I narrowed down high-value opportunities to expand from 146 to over 1,000 relevant search terms for the next steps in the ASO strategy.
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Dec ’25
Regarding "Overview of app transfer"
My iPhone VoIP app, which I'm developing, uses Apple Push Notification service (APNs). I have a question regarding the following statement found in "[Overview of app transfer > Apps using push notifications]" Overview of app transfer You must manually reestablish push notification services if transferring an app that uses the Apple Push Notifications service (APNs). The recipient must create a new client SSL certificate using their developer account, as associated client SSL certificates, TLS certificates, and authentication tokens aren’t transferred. Question Let's say the recipient of the app transfer creates a "new SSL certificates, TLS certificates, and authentication tokens." Afterward, we need to verify that the Apple Push Notification service (APNs) works correctly when combining the transferred app with this "new SSL certificates, TLS certificates, and authentication tokens." However, until the recipient finishes verifying that it works correctly, the transferor want to keep the app available for download as before and be able to use the Apple Push Notification service. Is this possible? More specifically, can the recipient test the app to be transferred on TestFlight "before the transfer is completed"? I want to combine it with the "new SSL certificates, TLS certificates, and authentication tokens." and test it on TestFlight. Reading "[Initiate an app transfer]," it mentions the existence of a "Pending App Transfer" status. During this "Pending App Transfer" status, can the recipient test the app on TestFlight? Initiate an app transfer After you initiate the transfer, the app stays in its previous status, with the Pending App Transfer status added, until the recipient accepts it or the transfer expires after 60 days. Also, if there are any documents describing these procedures, I would appreciate it if you could share them. Thank you very much.
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Dec ’25
Using Transporter to upload app build to App Store Connect on Windows and Linux
Hi all, I'm looking for a way to upload app builds to App Store Connect on Windows and Linux (I know on MacOS we can use Xcode to do that). I found that the Transporter command line tool could be used for this task here - https://help.apple.com/app-store-connect/#/devb1c185036. Then I did some research on the Transporter, and found that to download it you need to be approved by Apple for qualification in here - https://itunespartner.apple.com/en/movies/faq/Transporter_Getting%20Set%20Up. Other than this I can't find much info on exactly how to get access to the tool. Surprisingly not much resources about this on the Internet, and all the apple doc seems very vague on this. So my question is: Can the Transporter tool really be used to upload builds to App Store on Windows and Linux? If yes, what is the exact steps to get access to it? Has anyone been able to go through the process and use the tool?
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3.0k
Dec ’25
App status stuck on “Waiting for Review” for 2+ days — any timeline guidance?
Hello everyone, I recently submitted my new app “Bitcoin Miner – Mining Pool” for App Review. The app was submitted under my Apple Developer account (Account Holder: Harshil Patel). However, the status has been “Waiting for Review” for over 2 days without any movement. Details: Submission platform: App Store Connect Metadata & screenshots uploaded correctly No compliance warnings or “Missing Information” alerts No previous rejections for this version I understand the review process time may vary, but I’m unsure whether this delay is normal or if there’s something more I should check on my side. Questions for the community / Apple Team Is there a typical timeline for apps currently showing “Waiting for Review”? My only goal is to ensure the submission process is moving correctly. Any guidance or suggestions will be highly appreciated. Thank you! — Harshil Patel
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Dec ’25
Waiting for Review” for 40+ Days After Resubmission (App ID: 6753948674))
Hello everyone, I am experiencing an unusually long review delay with my app Avanta (App ID: 6753948874) and would like to request guidance or escalation support if possible. 📌 Timeline & Issue Summary Our first submission was made on October 14, 2025. The app was initially reviewed and rejected once due to screenshot issues (nothing related to functionality or guideline violations). We immediately corrected the screenshots and resubmitted on November 3, 2025. Since then, the build has been stuck in “Waiting for Review” for more than 25 days, and we have received no further updates, clarifications, or review activity in App Store Connect. 📌 Why I’m Concerned This delay is far beyond normal review processing times (typically 24–72 hours). Our app has no unresolved guideline issues — only screenshots were requested once, and the updated assets are fully compliant. The lack of any movement (no “In Review”, no communication) makes me unsure whether the submission is stuck due to a technical/system error. 📌 What We Have Already Tried Double-checked all metadata, screenshots, and compliance items. Verified export compliance and agreements. Contacted Apple support through App Store Connect → no response yet. Tried cancelling/resubmitting earlier versions, but the issue persists. 📌 Request Could someone from the App Review team please look into whether this submission is stuck? We would sincerely appreciate guidance or escalation if necessary, as we have been waiting over 45 days since the first submission and 25+ days since the last resubmission. We respect the review process and understand high workload periods, but this delay appears to be a technical issue rather than a standard queue wait. Thank you in advance for any support or clarification you can provide. Kind regards, Taha
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Dec ’25
Multiple iOS App Store rejection due to revenue cat "purchase failure: there was a problem with the apple store"
​ My app has been rejected multiple times during the last few weeks because Apple reviewer is unable to complete the purchase on revenue cat paywall. They gave this error message: Guideline 2.1 - Performance - App Completeness We were still unable to purchase the subscription successfully. Review device details: Device type: iPad Air 11-inch (M2) OS version: iPadOS 26.1 Next Steps When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code "Sandbox receipt used in production," you should validate against the test environment instead. Resources Note that in-app purchases do not need to have been previously approved to confirm they function correctly in review. Note that the Account Holder must accept the Paid Apps Agreement in the Business section of App Store Connect before paid in-app purchases will function. Learn how to set up and test in-app purchase products in the sandbox environment. Learn more about validating receipts with the App Store.   The offerings are fetched correctly but they are unable to complete the purchase. I tested on my physical iPhone with real account (not sandbox) and get the same exact error. I have provided screenshot of the paywall screen and my App Store Connect pages below. I think issue might be because my subscriptions on App Store are not approved but I’m not sure. I heard you are supposed to submit them same time when you submit your build. I submitted both but Apple also rejected my subscriptions saying the images were duplicate. Now they say “developer action needed” First of all, it says the images are optional so why does it matter what they are? Second of all, what image am I supposed to provide there then?  Guideline 2.3.2 - Performance - Accurate Metadata We noticed that your promotional image to be displayed on the App Store does not sufficiently represent the associated promoted in-app purchase and/or win back offer. Specifically, we found the following issue with your promotional image: – You submitted duplicate or identical promotional images for different promoted in-app purchase products and/or win back offers. Next Steps To resolve this issue, please revise your promotional image to ensure it is unique and accurately represents the associated promoted in-app purchase and/or win back offer. If you have no future plans on promoting this in-app purchase product, you can delete the associated promotional image in App Store Connect. Resources Learn how to view and edit in-app purchase information in App Store Connect. Discover more best practices for promoting your in-app purchases on the App Store.   Support Reply to this message in your preferred language if you need assistance. If you need additional support, use the Contact Us module. Consult with fellow developers and Apple engineers on the Apple Developer Forums. Request an App Review Appointment at Meet with Apple to discuss your app's review. Appointments subject to availability during your local business hours on Tuesdays and Thursdays. Provide feedback on this message and your review experience by completing a short survey.     ​
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Dec ’25
appstoreconnect.apple.com jump to developer.apple.com/programs
I am already an enrolled apple dev. When I click on Program resources-App Store Connect-Users and Access, it jumps to appstoreconnect.apple.com which prompts me to login. After doing so, is shows a screen like this Then, if I click on the apps button it takes me to https://developer.apple.com/programs/ and the loop begins.
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2
Boosts
0
Views
383
Activity
Dec ’25
In-App Purchase Continuous Rejection
Dear Reviewers/Apple Team/Community, We have trying to submit our app continuously for review and being rejected continuously by Apple. Our app works perfectly fine in TestFlight using the same ID apple is using. We have also provided recorded video of the testing in TestFlight to Apple reviewer. However, despite our requests below things are not done: Before testing the in-app purchase subscription are not being approved, despite us requesting the same every time during submissions. At times we are getting snapshots under error category, where everything is correct even from Apple testing. We have no other way but to explain, give snapshots, give videos to Apple to help them understand how to test the app. We have requested the reviewers multiple times for a call, but we got a call only 1 time. We are not sure what is the way we can get to talk with the reviewer and understand from them the issue they are facing. Can anyone please help us out? Below is one example, it was given it us under error category, where even with apple standard, the purchase is successful. Can someone help us out plz.
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1
Boosts
0
Views
760
Activity
Dec ’25
App Icon - Requirements
I've been able to submit my app without issue so far until today, but it looks like app icon requirements either changed or being enforced differently? Validation failed Missing required icon file. The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 10.0. To support older versions of iOS, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface. (ID: 954a36b1-b212-4d7f-8a12-db2d6abe83e2) Validation failed Missing required icon file. The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format for iOS versions >= 10.0. To support older operating systems, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface. (ID: 7ded4fb3-a0f0-4542-9373-a3dcf9ace3ef) Validation failed Missing app icon. Include a large app icon as a 1024 by 1024 pixel PNG for the 'Any Appearance' image well in the asset catalog of apps built for iOS or iPadOS. Without this icon, apps can't be submitted for review. For details, visit: https://developer.apple.com/documentation/xcode/configuring-your-app-icon. (ID: 43a6785a-3917-4ac9-90b1-dc85d5b2fdd8) Contents.json I already have a 1024x1024 PNG for 'Any Apperance' so not sure what that one is about. The others I cannot find slots for, to provide a generic icon even though they wont be used since my app is only for iOS18+ I attempted adding a new icon set "App Icon" with the 120x120 PNG but that did not seem to work so I removed it. Any suggestions? *note I am also using the .Icon file created by Icon Composer (v3)
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4
Boosts
2
Views
389
Activity
Dec ’25
アプリリリース時の良い戻し手順を教えて下さい
iosアプリをAppStoreへ公開した後に何らかの理由で戻しが必要になった場合、緊急申請で問題無いアプリを再リリースするのが最速の方法でしょうか? もしも、より良い方法があれば教えてください。 戻し用のアプリバージョンを用意しておいてリリース予定のアプリを公開した後にすぐ審査を回すという方法を見つけたのですが、審査の90%が24時間以内(ちょっと数字が違うかも?)と言われている以上緊急申請の方が早いですか?
Replies
0
Boosts
0
Views
167
Activity
Dec ’25
Payment Marked as "Paid" But Not Received After 3 Business Days
Dear Apple Support, I am writing to report a payment issue with my App Store Connect developer account. The latest payment is marked as "Paid" in the Payments and Financial Reports section, but as of today, more than 3 business days have passed and the funds have not yet arrived in my bank account. I have double-checked that my banking information is accurate and up to date. I would appreciate it if you could investigate this issue and provide further clarification on the current status of the payment. Thank you in advance for your support.
Replies
1
Boosts
1
Views
299
Activity
Dec ’25
App store connect feedback
Logging out: The platform logs people out super quickly (e.g. within like a couple of hours), it would be great to be able to stay logged in within the same day and not have to log back in every time. Latency: In general, it can be really slow to load, and sometimes pages fully load without anything on them. The team then has to refresh the page for e.g. dashboards to be shown Submission of PPO & In-app events: PPO tests and in-app events can only be submitted on the latest version, which means that you need to wait for a period when we're not having a new version of the app reviewed. If this is regularly the case, it's difficult to submit. Sometimes you then submit e.g. an in-app event, but it takes a while and the review is removed in favour of an app update. Solution: The whole thing should follow a similar process to CPPs whereby you don't need to upload to the latest version, or you should be able to select which app version you're uploading to and be able to select the latest. Rather than having to delete and build again every time. Pricing updates: The amount of time that it takes to change pricing is insane and results in a reluctance to make price changes. There are a number of ways that this could be improved: a) Don't only allow us to select prices from a drop down list. This process adds like 3 extra clicks to every single price change. Just make the prices editable (e.g you can type) in a list, Google Play Console does this very well. b) For promotions, allow us to set e.g. "20% off the default price" and then when we make pricing updates to the default price the promotional price will update automatically. Instead currently we have to go in and manually calculate 20% off every single price based on the new price and update it ourselves, it's crazy. Reporting on promotions: Currently, there is no ability to see a time series of conversions with specific promotions with configurable date ranges, you can just see the total redemptions up to a certain date. This means we're manually having to look at the number of redemptions up to a certain date and then if we wanted to see a daily breakdown we'd need to look at ever date in isolation and calculate the increase in number of redemptions.
Replies
0
Boosts
0
Views
129
Activity
Dec ’25
TestFlight shows “could not install”.
Hello, My app (App ID: 1616628950) is already published on the App Store, but recently we’ve been unable to install the TestFlight build for testing. The TestFlight build shows the green “Testing” status, but whenever we try to install it, we get this message: “Could not install / The requested application is not available or does not exist.” The TestFlight version is the same as the one currently live on the App Store, and the App Store version installs without any issue. I wanted to share this here in case someone from the team could check whether the TestFlight build might be stuck or misconfigured on the backend. Thank you very much for your time and help!
Replies
0
Boosts
2
Views
312
Activity
Dec ’25
Unable to access to App Store Connect/Apps
On Safari : I connect first to https://developer.apple.com/. It works I click on Program resources/App Store Connect/Apps When I arrive on the https://appstoreconnect.apple.com/login I get the first page with the icon Apps. When I click on it, I'm redirected on the https://developer.apple.com/ On Chrome : I connect first to https://developer.apple.com/. It works I click on Program resources/App Store Connect/Apps When I arrive on the https://appstoreconnect.apple.com/login I get an error message : https://appstoreconnect.apple.com/login?errorKey=ITC.signin.error.invalidUser.asc To access App Store Connect, you must be an individual or team member in the Apple Developer Program, or invited by an individual to access their content in App Store Connect. Learn More Sadly, I'm unable to invite anyone... I tried the support but they were unable to help... Membership details Entity name *** Team ID *** Program Apple Developer Program Enrolled as Organization Phone *** Street address *** Account Holder *** Your role Account Holder Renewal date September 11, 2026 Annual fee 99€
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7
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4
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491
Activity
Dec ’25
App Store Connect release notes RSS feed
I want to keep an eye on the App Store Connect release notes to find out when builds created with Xcode 26.2 RC will be accepted. I tried to add https://developer.apple.com/help/app-store-connect/release-notes/ to my RSS reeder but the items listed are not the same, it’s the items from the latest news from Apple Developer instead. Can we get an RSS feed please? Seems will be useful to monitor these release notes over time.
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4
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0
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313
Activity
Dec ’25
ASC rejects ReplayKit Broadcast Upload appex: RPBroadcastProcessMode “not specified” (key present in IPA & swinfo)
Summary App Store Connect validation (Transporter) is rejecting a build that includes a ReplayKit Broadcast Upload extension. The validator reports that RPBroadcastProcessMode is “not specified”, but the shipped IPA’s Upload appex Info.plist has the key at the documented nested path, and Apple’s own analyser (swinfo) shows the same key/value. Error (Transporter 409) “Invalid Info.plist value. The value for the key 'RPBroadcastProcessMode' in bundle BeamRoomHost.app/PlugIns/BeamRoomUpload2.appex is invalid. RPBroadcastProcessMode value must be 'RPBroadcastProcessModeSampleBuffer' or 'RPBroadcastProcessModeMP4Clip'. The key was not specified.” Example error ID seen: 94ec8b42-ef1b-44e8-9d70-2c76458e1bb3 Environment • Xcode 26.0.1 (17A400) • macOS 15.6 (24G84) • Transporter 1.3.4 (13410) • App Apple ID: 6752822011 • Host bundle: com.conornolan.BeamRoomHost • Upload appex bundle: com.conornolan.BeamRoomHost.BeamRoomUpload2 • Version/Build: 0.9.4 (14) Most recent reproduction: 2025-10-02 ~09:00 GMT+1 Proof the key exists (from the IPA) Inside the IPA at: Payload/BeamRoomHost.app/PlugIns/BeamRoomUpload2.appex/Info.plist NSExtension.NSExtensionPointIdentifier = com.apple.broadcast-services-upload NSExtension.NSExtensionAttributes.RPBroadcastProcessMode = RPBroadcastProcessModeSampleBuffer Proof from Apple’s analyser (swinfo) for the same IPA asset-description.plist contains: … RPBroadcastProcessMode = RPBroadcastProcessModeSampleBuffer … Minimal plist shape used (Upload appex Info.plist) CFBundleDevelopmentRegionen-GB CFBundleExecutable$(EXECUTABLE_NAME) CFBundleIdentifier$(PRODUCT_BUNDLE_IDENTIFIER) CFBundleInfoDictionaryVersion6.0 CFBundleName$(PRODUCT_NAME) CFBundlePackageTypeXPC! CFBundleShortVersionString$(MARKETING_VERSION) CFBundleVersion$(CURRENT_PROJECT_VERSION) MinimumOSVersion26.0 NSExtension NSExtensionPointIdentifiercom.apple.broadcast-services-upload NSExtensionPrincipalClass$(PRODUCT_MODULE_NAME).SampleHandler NSExtensionAttributes RPBroadcastProcessModeRPBroadcastProcessModeSampleBuffer What we’ve tried • Fresh Upload appex target from Xcode template + NEW bundle ID. • Minimal Info.plist (only keys above). • Also tried a top-level duplicate of RPBroadcastProcessMode in addition to the nested key. • Tried RPBroadcastProcessModeMP4Clip (disposable build) → still reported “key not specified”. • Organizer vs Transporter uploads. • Xcode 26.0 → 26.0.1. In every case the IPA and swinfo show the key/value, yet ASC reports “not specified”. Questions • Is there a current ingest/validator issue where RPBroadcastProcessMode is not read from the nested path in Upload appex Info.plist? • Are there any additional expectations for ReplayKit Upload appex in ASC validation beyond the documented nested key? • Any recommended workaround while this is investigated? Cross-references • Feedback Assistant ID: FB20412340 (contains full IPA, asset-description.plist, screenshots, and a short Transporter screen recording). • Developer Support case: 102707552863. • Recent x-apple-request-uuid example: 30aa2221-3df3-10a2-b161-b59df37f080c. • SHA-256 for the ZIP of artefacts attached in Feedback: f7397c13e85d4ef0f5722ea75821ad04d51fe5f103ed03dbac646d3902e91227. Happy to provide a minimal repro project if helpful. Thanks in advance for any guidance or confirmation from the ASC/build-processing side.
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2
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1
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401
Activity
Dec ’25
Your case ID for this conversation is 102769512657.
Hi everyone, I’m unable to enable Xcode Cloud for any app on my account. At the final step of the Xcode workflow setup (“Confirm App on App Store Connect”), pressing Complete always returns: “ could not be added to Xcode Cloud. Authentication credentials are invalid.” This affects both existing apps and completely new test apps with fresh bundle IDs. What I’ve verified • I am Account Holder and Admin. • All agreements are accepted. • App creation, bundle ID registration, and certificate management work normally. • I’ve removed/re-added my Apple ID in Xcode and cleared all Xcode-* tokens from Keychain. • Test apps in clean Git repos reproduce the same error. Support I have already opened Case ID 102769512657 with Apple Developer Support, but I’m posting here in case others have seen this issue or know of additional steps to confirm the provisioning state.
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9
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5
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473
Activity
Dec ’25
90714: Invalid binary.
90714: Invalid binary. The app contains one or more corrupted binaries. Please rebuild the app and resubmit. 我开发的OC项目,三个月前打包分发还没有问题,半个月前开始就一直报这个错。查了很多资料都无法解决,所有的SDK也都升级了,还是报这个错,麻烦Apple的工程师帮忙指正一下问题,如何解决这个问题。
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7
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0
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749
Activity
Dec ’25
Application Review Process
Hello, I submitted my application for review and it's not being processed. Each time, I wait months for a response. This is incredibly frustrating because I'm already too late to announce my project. I've repeatedly requested an expedited review, but it doesn't work. Is anyone else experiencing the same issue?
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2
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150
Activity
Dec ’25
What’s the best way to review and track the ranked keywords of competing apps for ASO?
Started an ASO challenge on an older mother-baby app and began by analyzing competitors’ ranked keywords to uncover gaps, relevance, and high-intent phrases using tools like Appvector. By identifying core keyword roots and filtering by context and search intent, I narrowed down high-value opportunities to expand from 146 to over 1,000 relevant search terms for the next steps in the ASO strategy.
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1
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94
Activity
Dec ’25
Regarding "Overview of app transfer"
My iPhone VoIP app, which I'm developing, uses Apple Push Notification service (APNs). I have a question regarding the following statement found in "[Overview of app transfer > Apps using push notifications]" Overview of app transfer You must manually reestablish push notification services if transferring an app that uses the Apple Push Notifications service (APNs). The recipient must create a new client SSL certificate using their developer account, as associated client SSL certificates, TLS certificates, and authentication tokens aren’t transferred. Question Let's say the recipient of the app transfer creates a "new SSL certificates, TLS certificates, and authentication tokens." Afterward, we need to verify that the Apple Push Notification service (APNs) works correctly when combining the transferred app with this "new SSL certificates, TLS certificates, and authentication tokens." However, until the recipient finishes verifying that it works correctly, the transferor want to keep the app available for download as before and be able to use the Apple Push Notification service. Is this possible? More specifically, can the recipient test the app to be transferred on TestFlight "before the transfer is completed"? I want to combine it with the "new SSL certificates, TLS certificates, and authentication tokens." and test it on TestFlight. Reading "[Initiate an app transfer]," it mentions the existence of a "Pending App Transfer" status. During this "Pending App Transfer" status, can the recipient test the app on TestFlight? Initiate an app transfer After you initiate the transfer, the app stays in its previous status, with the Pending App Transfer status added, until the recipient accepts it or the transfer expires after 60 days. Also, if there are any documents describing these procedures, I would appreciate it if you could share them. Thank you very much.
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4
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488
Activity
Dec ’25
Using Transporter to upload app build to App Store Connect on Windows and Linux
Hi all, I'm looking for a way to upload app builds to App Store Connect on Windows and Linux (I know on MacOS we can use Xcode to do that). I found that the Transporter command line tool could be used for this task here - https://help.apple.com/app-store-connect/#/devb1c185036. Then I did some research on the Transporter, and found that to download it you need to be approved by Apple for qualification in here - https://itunespartner.apple.com/en/movies/faq/Transporter_Getting%20Set%20Up. Other than this I can't find much info on exactly how to get access to the tool. Surprisingly not much resources about this on the Internet, and all the apple doc seems very vague on this. So my question is: Can the Transporter tool really be used to upload builds to App Store on Windows and Linux? If yes, what is the exact steps to get access to it? Has anyone been able to go through the process and use the tool?
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1
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3.0k
Activity
Dec ’25
App status stuck on “Waiting for Review” for 2+ days — any timeline guidance?
Hello everyone, I recently submitted my new app “Bitcoin Miner – Mining Pool” for App Review. The app was submitted under my Apple Developer account (Account Holder: Harshil Patel). However, the status has been “Waiting for Review” for over 2 days without any movement. Details: Submission platform: App Store Connect Metadata & screenshots uploaded correctly No compliance warnings or “Missing Information” alerts No previous rejections for this version I understand the review process time may vary, but I’m unsure whether this delay is normal or if there’s something more I should check on my side. Questions for the community / Apple Team Is there a typical timeline for apps currently showing “Waiting for Review”? My only goal is to ensure the submission process is moving correctly. Any guidance or suggestions will be highly appreciated. Thank you! — Harshil Patel
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3
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210
Activity
Dec ’25
Waiting for Review” for 40+ Days After Resubmission (App ID: 6753948674))
Hello everyone, I am experiencing an unusually long review delay with my app Avanta (App ID: 6753948874) and would like to request guidance or escalation support if possible. 📌 Timeline & Issue Summary Our first submission was made on October 14, 2025. The app was initially reviewed and rejected once due to screenshot issues (nothing related to functionality or guideline violations). We immediately corrected the screenshots and resubmitted on November 3, 2025. Since then, the build has been stuck in “Waiting for Review” for more than 25 days, and we have received no further updates, clarifications, or review activity in App Store Connect. 📌 Why I’m Concerned This delay is far beyond normal review processing times (typically 24–72 hours). Our app has no unresolved guideline issues — only screenshots were requested once, and the updated assets are fully compliant. The lack of any movement (no “In Review”, no communication) makes me unsure whether the submission is stuck due to a technical/system error. 📌 What We Have Already Tried Double-checked all metadata, screenshots, and compliance items. Verified export compliance and agreements. Contacted Apple support through App Store Connect → no response yet. Tried cancelling/resubmitting earlier versions, but the issue persists. 📌 Request Could someone from the App Review team please look into whether this submission is stuck? We would sincerely appreciate guidance or escalation if necessary, as we have been waiting over 45 days since the first submission and 25+ days since the last resubmission. We respect the review process and understand high workload periods, but this delay appears to be a technical issue rather than a standard queue wait. Thank you in advance for any support or clarification you can provide. Kind regards, Taha
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1
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247
Activity
Dec ’25
Multiple iOS App Store rejection due to revenue cat "purchase failure: there was a problem with the apple store"
​ My app has been rejected multiple times during the last few weeks because Apple reviewer is unable to complete the purchase on revenue cat paywall. They gave this error message: Guideline 2.1 - Performance - App Completeness We were still unable to purchase the subscription successfully. Review device details: Device type: iPad Air 11-inch (M2) OS version: iPadOS 26.1 Next Steps When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code "Sandbox receipt used in production," you should validate against the test environment instead. Resources Note that in-app purchases do not need to have been previously approved to confirm they function correctly in review. Note that the Account Holder must accept the Paid Apps Agreement in the Business section of App Store Connect before paid in-app purchases will function. Learn how to set up and test in-app purchase products in the sandbox environment. Learn more about validating receipts with the App Store.   The offerings are fetched correctly but they are unable to complete the purchase. I tested on my physical iPhone with real account (not sandbox) and get the same exact error. I have provided screenshot of the paywall screen and my App Store Connect pages below. I think issue might be because my subscriptions on App Store are not approved but I’m not sure. I heard you are supposed to submit them same time when you submit your build. I submitted both but Apple also rejected my subscriptions saying the images were duplicate. Now they say “developer action needed” First of all, it says the images are optional so why does it matter what they are? Second of all, what image am I supposed to provide there then?  Guideline 2.3.2 - Performance - Accurate Metadata We noticed that your promotional image to be displayed on the App Store does not sufficiently represent the associated promoted in-app purchase and/or win back offer. Specifically, we found the following issue with your promotional image: – You submitted duplicate or identical promotional images for different promoted in-app purchase products and/or win back offers. Next Steps To resolve this issue, please revise your promotional image to ensure it is unique and accurately represents the associated promoted in-app purchase and/or win back offer. If you have no future plans on promoting this in-app purchase product, you can delete the associated promotional image in App Store Connect. Resources Learn how to view and edit in-app purchase information in App Store Connect. Discover more best practices for promoting your in-app purchases on the App Store.   Support Reply to this message in your preferred language if you need assistance. If you need additional support, use the Contact Us module. Consult with fellow developers and Apple engineers on the Apple Developer Forums. Request an App Review Appointment at Meet with Apple to discuss your app's review. Appointments subject to availability during your local business hours on Tuesdays and Thursdays. Provide feedback on this message and your review experience by completing a short survey.     ​
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1
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345
Activity
Dec ’25