i notice the problem woth my phone since downloading tje beta version. The web browser app that I use is crashing not responding.
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I would like to install the beta of macOS 15 on an empty volume, rather than on top of an existing version of macOS. Is it possible? I see that I can download an .ipsw file, but I don't understand what can be done with it.
I'm having trouble accessing the screen time feature with the iOS 18 beta which blocks the access to some of my applications. Has anyone else encountered this issue?
Hello apple developers I ama using macOS 15 beta 2 with M1 chip and I have 2 major issues first after update system data started using 74 gb of storage and my cpu newer gets down its always over 25%
i got the iOS 18 dev beta around a week ago (big mistake) and everything was good for a week, before it started acting up. it starts to lag immensely, then it crashes from whatever app it's currently using, panics, and then shuts down my phone.
it's been going on for around a week, and i've tried everything.
hard/forced reset (did the trick, now it doesn't.)
tried connecting to itunes (doesn't recognise the device, either cause the cable is bad, or the version's bugged.)
tried connecting to apple devices (same reason as the previous.)
recovery mode (STILL doesn't recognise the device.)
i'm going on a trip to norway in 2 days, so getting my phone fixed is essential. i do recall having a backup with iOS 17, yet i don't know if i can back up versions from 1-2 weeks ago. i might book a reservation at a genius bar to see what's going on.
i'm on an iphone se (3rd gen), and have been using it for about 1 and a half years. this issue is most likely due to the iOS beta, and i don't have a clue on what else might be affecting this.
can someone help me out here? it would be greatly, GREATLY appreciated.
I have no storage on my iphone 11 pro so for every developer beta i usually have to delete a bunch of apps and then update.
My mac is already on the sequoia beta
This time i wanted to update from my mac so after looking at a tutorial I downloaded the iOS 18 beta 2 download file from the developer website (i did pick the iphone 11)
after connecting my phone i held down option and selected the respective update file and after putting my phone password in im met with
'iphone could not be updated, you must authorize with the signing server before making the request'
any idea how to do this
J’ai remarqué que seul mon haut parleur supérieur
fonctionne et non le principal, que ce soit pour les sonneries, vidéo, musique ou autres. J’ai essayer de le corriger en redémarrant mon IPhone mais sans succè, et connecté mes AirPods pour les déconnecter par la suite, cela a fais fonctionner le haut parleur principal mais au même volume et qualité que le supérieur c’est à dire pas grand chose. Suis-je le seul à avoir cela ?? J’ai un iPhone 15 pro sous IOS 18 version 2
Hello all 👋
I'm getting unexpected behavior when testing FinanceKit for my app and was hoping to get assistance.
Pre-reqs (defined at https://developer.apple.com/documentation/financekit):
I've been given the FinanceKit entitlement
I have the com.apple.developer.financekit entitlement set to financial-data
I also have NSFinancialDataDescription set in Info.plist.
I am targeting iOS 17.4 (a physical device)
When I call FinanceStore.shared.requestAuthorization(), I immediately get a denied status without any alert dialogs.
No data about my app is listed in Settings > Privacy & Security > Wallet
Any idea what else is needed here?
Thanks so much for the help!
Code
import SwiftUI
import FinanceKit
@main
struct myApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
struct ContentView: View {
@State private var status: AuthorizationStatus?
@State private var dataAvail: Bool?
var body: some View {
VStack {
Text("Data available \(String(describing: dataAvail))")
Text("Auth status \(String(describing: status))")
Button("Get Status") {
Task{
dataAvail = FinanceStore.isDataAvailable(.financialData)
status = try await FinanceStore.shared.authorizationStatus()
}
}.buttonStyle(.borderedProminent)
Button("Request Auth") {
Task{
do{
status = try await FinanceStore.shared.requestAuthorization()
}catch{
print(error)
}
}
}.buttonStyle(.borderedProminent)
}
.padding()
}
}
#Preview {
ContentView()
}
app.entitlements:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.developer.financekit</key>
<array>
<string>financial-data</string>
</array>
</dict>
</plist>
Info.plist:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>NSFinancialDataDescription</key>
<string>Budget across all your accounts</string>
</dict>
</plist>
VIdeo demo:
I updated my MacBook and iPhone(both 13 and 15pro) to the latest beta 2 version system. I could successfully open the iPhone Mirroring App on MacOS and go through the password verification step, but the app displays stuck on the "Connecting" step, and could not go further.
In previous years it seems there were limitations about where AppIntent types could live in your code base for them to be surfaced up to the Shortcuts app. Specifically, they needed to be in the top level app or extension target.
However, WWDC24's What's new in App Intents talks about "Framework Improvements" and has a slide that implies that AppEntity, AppEnum, AND AppIntent types can live in a framework.
Is this actually the case? I can see the Metadata.appintents in the build products of my framework, and my intent is included in the JSON, but these intents never make it into the Shortcuts app when I install an app that consumes the framework. I'm testing this with Xcode 16b1 in a iOS 18 simulator.
I let my iPhone charge, and after about 5 minutes, it shut down and became very hot, unable to boot the OS. I removed the charging cable, and eventually, it booted up. However, once the OS loaded, the phone became extremely laggy and almost unusable.
Here's a scenario: I set an alarm for 10:30 AM and received a time-sensitive message from the Pillow app. After the phone booted up, the message kept notifying repeatedly, causing the phone to overheat and laggy.
Anybody try hand tracking provider in 2.0? I'm getting them in 11ms interval, as advertised, but they are duplicate. Here's a print of the timestamps. Problematic for me because I am tracking the last 5 position for a calculation and expect them to be unique. Can't find docs on this anywhere.
I understand it's not truly 90 updates a second but predicted pose, however I expected the updates to include predicted poses.
My family gave me a iPhone 6s last weeks and I wanted to join beta for my iPhone, how can I enroll my device?
I am using Xcode 16 and am doing a future app with SwiftData.
I have the data in a List. When I try to delete a row, it deletes and seems to save the deletion. But when I list the data again, what I deleted comes back.
Here's the code:
{
for index in indexSet {
let chat = chatLog[index]
modelContext.delete(chat)
// do {
// try modelContext.save()
//
// } catch {
//
// print("Error saving: \(error)")
//
// }
}
}
CHAT: Is a variable to hold the data.
CHATLOG: The variable in the List.
Thank you.
Dan Uff
Hi.
I saw that in iOS 18 Beta there is a property "transition" on the Music Kit's ApplicationMusicPlayer. However, in my app I am using MPMusicPlayerApplicationController because I want to play Apple Music songs, local songs and podcasts. But I didn't find an analogue property on MPMusicPlayerApplicationController to specify transitions between songs. Am I missing something?
Thanks,
Dirk
To reproduce:
In Xcode, create a new project with SwiftData storage
Add a new item in the preview — everything works fine so far
Enable CloudKit sync for the target (add iCloud capability, check CloudKit, add a container)
Go back to the preview and add a new item — Xcode will now freeze
As soon as you modify the SwiftData storage, the preview freezes and the Xcode app becomes extremely slow until you either refresh the preview or restart Xcode.
I updated my Mac to 14.5 (beta), and it changed my wallpaper, reset all of my settings, moved apps around, and won't let me move files and says, "Preparing To Move File". I code a lot so it might be something I did, but it wasn't. I have an EtreCheck report below.
EtreCheck Report
Hi, i am currently updating my app in SwiftUI from iOS 16.4 to 18.0, i am getting in xcode these new warning
@State' used inline will not work unless tagged with '@Previewable'
so i fix the problem with the suggestions and add the new tag @Previewable and put the variable in the first line of the preview
#Preview {
@Previewable @State var enabled: Bool = true
return NotificationLabel(enabled: $enabled, type: "test", icon: "star", title: "test", description: "test")
}
the problem is that my app is available from iOS 16.4 to iOS 18.0 and the preview gives me this error
'Previewable()' is only available in iOS 18.0 or newer
but if i put a versione if at the top i get another error
if #available(iOS 18.0, *){
@Previewable @State var enabled: Bool = true
@Previewable' items must be at root scope in the preview block
is there a way to silence the warning making a two version preview, one for iOS 18 and one for the previous versions?
Hey, I have been trying out the Xcode 16 beta's code completion for the last couple of days. I went do disable it through the settings, in the components section. I did this to go along with a tutorial and I didn't want it to help me out.
But now that I want it back. I can't find a way to enable it again.
I tried reinstalling both the beta and regular xcode, but it didn't show up again.
Wanted to ask if someone knows how to get this back. Thanks!
Related to https://developer.apple.com/forums/thread/756767 and https://feedbackassistant.apple.com/feedback/13893850 which was dismissed.
Hi,
I'm trying to install multiple Xcode versions with simulators on a single mac
The problem is: xcrun simctl or any other simulator related process would hang several minutes after installing Xcode 16 beta additional components.
If I delete /Library/PrivateFrameworks dir and reinstall additional components of Xcode 15.4, xcrun works fine without any hang.
When hanging on CLI, simdiskimaged process skyrockets in CPU usage %, so that's why I assume CoreSimulator Framework is the main source of hang.
Is there any way to use additional components(technically CoreSimulator Framework) of Xcode 15.4 on Xcode 16 beta?
※Plus, as I described in related thread, the hang disappears if I run Simulator.app on GUI. I already tried xattr -r -d com.apple.quarantine /Library/PrivateFrameworks or Xcode 16 beta with no use.
Is there any command I can open Simulator.app headlessly on CLI?