Hi, I’m currently developing a watchOS app and ran into an issue where I can’t enable Developer Mode on my Apple Watch.
Device info:
Apple Watch Series 9 (watchOS 10.4)
Paired with iPhone 14 Pro (iOS 17.4.1)
Xcode 15.3 (macOS 15.5, Apple Silicon)
Issue:
When I try to run the app on my physical watch device, Xcode prompts that Developer Mode needs to be enabled. However, there is no approval request on the Apple Watch, and no Developer Mode option appears under Settings → Privacy & Security.
I’ve already tried the following:
Rebooting both devices
Unpairing and re-pairing the watch
Erasing and setting up the watch again
Signing out and back into my Apple ID
Using the latest Xcode version (15.3 and 16.3 both tested)
Running clean builds and checking provisioning profiles
Attempting install via both simulator and physical device
Still no luck — the app will not launch on the Apple Watch due to Developer Mode being disabled, and the option is missing entirely from Settings.
I visited an Apple Store Genius Bar, but they couldn’t help and told me to contact Developer Support. I’ve already submitted a support request, but in the meantime I wanted to ask here in case anyone else has experienced this and found a workaround.
Thanks in advance.
Developer Tools
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I'm trying to open an Apple account to enroll in the developer programme from Bangladesh but couldn't get verification code on Bangladeshi phone number. I've tried multiple phone numbers but got the same response (Verification codes can't be sent to this phone number at this time. Please try again later).
Hi everyone,
We're developing an AR app using Unity with Vuforia for object detection. Our app works well in full-screen mode, including detection and post-detection phases. However, we're facing a specific issue in iPad Split View multitasking mode.
Problem:
The AR camera (Vuforia-based) freezes during object detection if another app is opened in Split View.
Post-detection, everything works fine in Split View. The problem only occurs during detection.
Testing Environment:
iPadOS 16+
Unity with Vuforia plugin
Using EnableMultitaskingCameraAccess() method with AVFoundation to support camera multitasking
AR scene is set up properly with detection capabilities in full-screen
My application uses a text file with an extension of .dssfilelist. On Linux I would register the Mime type and associate it with the application in the .desktop file.
<?xml version="1.0" encoding="UTF-8"?>
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
<mime-type type="text/dssfilelist">
<comment>DeepSkyStacker file-list file</comment>
<glob pattern="*.dssfilelist" />
</mime-type>
</mime-info>
I believe that I need to add stuff to the Info.plist for my application, but I also understand that CFBundleTypeExtensions is deprecated.
So please could you show me what I now need to add to the Info.plist file so that these files will be registered as "text/dssfilelist" type and associated with my application and to associate a .icns file with it?
如何在没有电脑的情况下启用开发者模式
please reply me in Chinese
Hi Apple team and fellow developers,
We previously had Location Push Service Extension enabled and working in production. After transferring the app to a new Apple Developer team, the production App ID was transferred, but the Location Push entitlement was not retained.
We've also created a new App ID for development, and now need Location Push access enabled for both the transferred production ID and the new development ID.
We’ve already submitted the Location Push Access form with all relevant details.
Unfortunately, the App Transfer documentation didn’t make it clear that Location Push access would be lost, and now we’re blocked from making new builds — even for the existing production app.
❓ Questions:
Is it possible to re-enable Location Push for a transferred App ID?
What’s the expected timeline for entitlement approval?
Can Apple staff confirm the request status or let us know if any further action is needed?
Thanks in advance — this entitlement is critical for our app’s functionality and release pipeline.
Best,
Aidar
Topic:
App & System Services
SubTopic:
Notifications
Tags:
APNS
Developer Tools
Maps and Location
Developer Program
In the morning I enrolled in developer program and apple took my money from card and told me it is "being processed".
But in the main page it says
Purchase your membership.
continue your enrollment, complete your purchase now
purchase may take up to 48 hours to process.
So I clicked again and purchased again. Still I got the same email and checked it says " being processed" but money taken twice!!! Why are you giving me same option if it is processed!! Very bad design!!! Also it is still not activated
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Developer Tools
Developer Program
I'm pulling my hair out here with this new Xcode 16, it complains that my app's dSYM is empty though it's clearly not, it's about 25MB.
I'm working on a project using an internal static library, everything is built inhouse using swift, we own all the source code. It worked just fine until the other week, when I updated the Xcode, and now I can't debug anything. I keep getting "type for self cannot be reconstructed" when I run "po self.some_property". Why is that?
The Debug information Format is set to DWARF with dSYM File for both the executable and lib projects.
I've been a Unix guy since before I knew myself and I enjoy fixing things myself, down to bare metal, but man, this bug is driving me crazy. Is it even a bug??
It's the first time in more than 15 years since I started coding on Mac and iPhone when a bug has defeated me. I was always able to fix things using just the documentation and google, but the Apple toolchain is getting worse and worse nowadays.
I remember the time when Apple made the complicated things simple, now they make the simple things complicated :(
I just split the static lib from the main project one year ago, because of the ridiculously long build time. Should I merge back all the code in a single project? Something seems wrong to me.
So I created this account to ask the masters. How can I get back my debug info (and sanity)? Using Xcode 15 is not an option because it doesn't run on Sequoia.
For an initial launch of Xcode, the GatherProvisioningInputs usually takes 60 seconds for a simple project. Subsequent build is fast though.
But the build process seems got stuck at VeryModule of the MyFramework target, which usually takes 15 seconds.
Hello,
I recently submitted a successful application for the Apple Developer Program using the Apple Developer app.
I can confirm that my subscription is currently active and valid on the App Store.
Could you please let me know how long it typically takes for the developer account to be fully activated?
Is it acceptable to simply wait for the activation without contacting support?
Thank you very much for your assistance.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Developer Tools
Developer Program
I have a SPFx React application where I am printing the HTML page content using the javascript default window.print() functionality. Once I save the page as pdf from the print preview window and open it using Adobe Acrobat, the links(for eg -> Google) within the content are not clickable and appearing as plain text.
I have tried to print random pages post searching with any keywords in Google and saved the files as pdfs, but, unfortunately, the links are still not clickable there as well.
To check whether it is an Adobe Acrobat issue, I have performed the same print functionality from Android devices and shared the pdf file across the iOS devices and in that case, when opened using Adobe Acrobat, the links are appearing to be clickable.
I am wondering whether it is something related to how the default print functionality works for iPadOS and iOS devices. Any insights on this would be really helpful. Thanks!!!
Note: The links are clickable for MacOS as well as for Windows.
#ios #ipados #javascript #spfx #react
I want to side load a .ipa file from a Mac to iPhone connected to Mac via USB. I don't want to use ABM or enterprise account. Also these can be any number of unknown devices. Is there any way to set this up automatically?
Topic:
Business & Education
SubTopic:
Device Management
Tags:
Developer Tools
Xcode
Command Line Tools
Context
I created a short script to CPU profile a program from the command line. I am able to record via the Instruments app, but when I try from the command line I get the following error shown below. This example is just profiling the grep command.
Error:
% cpu_profile /usr/bin/grep \
--recursive "Brendan Gregg" \
"$(xcode-select --print-path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk"
Profiling /usr/bin/grep into /tmp/cpu_profile_grep.trace
Starting recording with the CPU Profiler template. Launching process: grep.
Ctrl-C to stop the recording
Run issues were detected (trace is still ready to be viewed):
* [Error] Failed to start the recording: Failed to force all hardware CPU counters: 13.
Recording failed with errors. Saving output file...
Script:
#!/bin/sh
set -o errexit
set -o nounset
if [ "$#" -lt 1 ]
then
echo "Usage $0 <program> [arguments...]" 1>&2
exit 1
fi
PROGRAM="$(realpath "$1")"
shift
OUTPUT="/tmp/cpu_profile_$(basename "$PROGRAM").trace"
echo "Profiling $PROGRAM into $OUTPUT" 1>&2
# Delete potential previous traces
rm -rf "$OUTPUT"
xcrun xctrace record \
--template 'CPU Profiler' \
--no-prompt \
--output "$OUTPUT" \
--target-stdout - \
--launch -- "$PROGRAM" "$@"
open "$OUTPUT"
I think the error has to do with xctrace based on this post, but according to this post it should have been resolved in MacOS version 15.4.
System
Chip: Apple M3 Pro
macOS: Sequoia 15.4.1
xctrace version: 16.0 (16E140)
xcrun version: 70.
Xcode version: 16.3 (16E140)
Working Screenshots from Instruments App:
Topic:
Developer Tools & Services
SubTopic:
Instruments
Tags:
Developer Tools
Instruments
Xcode
Debugging
Getting the following error from AppStore Connect
ITMS-90109: This bundle is invalid - The key UIRequiredDeviceCapabilities in the Info.plist may not contain values that would prevent this application from running on devices that were supported by previous versions. Refer to QA1623 for additional information: https://developer.apple.com/library/ios/#qa/qa1623/_index.html
We haven't changed the UIRequiredDeviceCapabilities value since our last production build. I've verified that by downloading the prior release and comparing the bundled info plist - the value we had arm64, remains the same.
Is anyone else seeing this issue all of a sudden?
It would be nice for Apple to integrate chatgpt, Open AI, and create their own artificial intelligence. Siri is not equipped to answer questions that AI can. With increasing AI prevalence and usability, Apple is behind.
Message to Apple: PLEASE UTILIZE AI TO MAKE APPLE THE BEST PLATFORM.
Attempting to launch a widget in Debug mode on Sonoma from Xcode 15 is failing with the following message:
attach failed (Not allowed to attach to process. Look in the console messages (Console.app), near the debugserver entries, when the attach failed. The subsystem that denied the attach permission will likely have logged an informative message about why it was denied.)
Looking in console I see this message:
macOSTaskPolicy: (com.apple.debugserver) may not get the task control port of (MacGalleryWidget) (pid: 1851): (MacGalleryWidget) is hardened, (MacGalleryWidget) doesn't have get-task-allow, (com.apple.debugserver) is a declared debugger(com.apple.debugserver) is not a declared read-only debugger
What Xcode settings should I be looking at to rectify this? I suspect I may have something that's out of whack.
Hello,
In our application, we have implemented an app extension to allow users to open the main app directly from the share activity window. To achieve this, we used the openURL(:) method from the NSExtensionContext class, as documented here: openURL(:).
However, we received one post from Apple stating that opening the main app directly is typically only supported in extensions such as Today widgets or iMessage apps. They also mentioned that this approach may require an additional review during the App Store submission process.
Link: https://developer.apple.com/documentation/foundation/nsextensioncontext/1416791-openurl
Could someone clarify:
If using openURL(_:) in a share extension to open the main app would lead to potential issues during App Store submission?
Are there specific guidelines or alternative approaches we should follow to ensure compliance?
Any insights or recommendations would be greatly appreciated.
Thank you!
Topic:
App & System Services
SubTopic:
General
Tags:
Mobile Core Services
Developer Tools
Extensions
So I use two MacBooks for work and different levels of projects, updated MacBook 1, and I was about to download and install Predictive Code Completion Model and IOS 18.4 Runtime. But doing the same for my second MacBook isn't working... I've been searching for days now, and the deadline for submission is fast approaching. I need help on this. At first, I thought it was a network thing and had to rush to my friends, but the same issue and nothing better
IOS 18.4 Error
`Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
User Info: {
DVTErrorCreationDateKey = "2025-05-07 22:41:47 +0000";
}
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({
RequestedBuild = 22E238;
})
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
Download failed due to not being scheduled or the download of the whole resource was not able to complete in the time allowed. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 53
User Info: {
checkTimeoutConditions = 1;
}
System Information
macOS Version 15.4.1 (Build 24E263)
Xcode 16.3 (23785) (Build 16E140)
Timestamp: 2025-05-07T23:41:47+01:00`
Predictive Code Completion Model
`The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError error 2.)
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError
Code: 2
User Info: {
DVTErrorCreationDateKey = "2025-05-07 22:42:56 +0000";
}
There was an error transferring over the network.
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError
Code: 2
System Information
macOS Version 15.4.1 (Build 24E263)
Xcode 16.3 (23785) (Build 16E140)
Timestamp: 2025-05-07T23:42:56+01:00`
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Developer Tools
Xcode
Simulator
Xcode Sanitizers and Runtime Issues
(Copy pasted from FB17261080 that I submitted)
Hi:
Apple's SDK (libSystem.B.tbd) provides definition for multiple symbols(__unw_add_dynamic_fde / __unw_add_find_dynamic_unwind_sections ), but doesn't provide corresponding headers, available in LLVM upstream as libunwind_ext.h
We need such headers to write Exception-Enabled JIT Framework for macOS
Hi Apple Developer Team,
I’m a developer based in South Africa. I initially submitted my enrollment for the Apple Developer Program (Individual) last week Thursday (May 2nd, 2025). The enrollment was then withdrawn by Apple, asking me to re-apply - which I did. Unfortunately, the same issue persists.
I entered valid payment details during the re-application.
No payment has been deducted.
The enroll button on the Apple Developer app remains disabled.
It has now been 5 days without resolution.
We’ve even gone to the extent of verifying our banking setup and confirming that our card is enabled for international payments.
Out of frustration, I have now withdrawn all enrollment applications.
Please advise on how I can proceed based on the Case ID I have submitted.
This delay is affecting our iOS launch, and I would really appreciate guidance on the way forward.
Thank you.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Developer Tools
Developer Program