TestFlight

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TestFlight within App Store Connect allows you to invite and manage testers who can install and beta test your iOS, iPadOS, tvOS, and watchOS apps using the TestFlight app on the App Store.

Posts under TestFlight tag

200 Posts

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Activity

Builds not appearing in Testflight
A few days ago I uploaded a build to Testflight successfully. Just now I made absolutely no changes whatsoever other than to increment the build number. This latest build doesn't appear in Testflight. Tell me this can't be anything other than a bug with Testflight, if a build from a few days was good enough to appear, then how come with no changes it no longer is.
3
3
991
Jun ’26
TestFlight external build stuck in "Waiting for Review" for 6+ days
Hi everyone, App Name: StAIle Build: 6 (Version 1.0.0) I submitted this build for TestFlight external testing on June 12, 2026. It has been stuck in "Waiting for Review" status ever since (6+ days now), well beyond the typical 24-48 hour window. What I've tried so far: Sent an email to App Store Connect support — no response after 2+ days Submitted an expedited review request via the official form — still waiting on that too No message in the Resolution Center, no compliance flag I'm a solo developer trying to run external beta tests before submitting the app for full App Store review, and this delay is blocking that step entirely. Has anyone else experienced something similar recently, or found a way to get this moving? Any advice appreciated. Thanks!
1
0
554
Jun ’26
ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING despite Active Agreements, Tax Forms and Bank Account
Hello, I am experiencing the exact same ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING issue. I cannot submit builds for External TestFlight review. When I click "Submit for Review" in TestFlight, App Store Connect returns: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING "Beta contract is missing for the app." All agreements, banking information, and tax forms are Active. Completed and verified: • Paid Apps Agreement = Active • Free Apps Agreement = Active • Bank Account = Active • W-8BEN Tax Forms = Active • Compliance information completed • Account Holder role assigned correctly I have already: • Added and activated a bank account • Completed all tax forms • Uploaded new builds after activation • Waited several days for synchronization • Opened a case with Apple Developer Support Developer Support has already escalated my case to the senior team, but the issue remains unresolved. The browser console confirms: 422 ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING This issue is currently blocking External TestFlight testing. Has anyone experienced this recently? Could someone from Apple verify whether the TestFlight Beta Contract associated with the account needs to be reset, recreated, or manually refreshed? Thank you.
2
0
562
Jun ’26
ITMS-90755: Invalid Binary
Hi, Recently our App is facing a generic error with no error details. This error is happening once Build has been successfully uploaded to AppStore Connect through Xcode Organiser. Steps followed while uploading the build: Archive the Build through Xcode Once Archive is successful, Distributing the App through Xcode Organiser using AppStore Connect distribution method. Build Uploaded successfully to AppStore Connect After 5 min we are receiving a email with below message Hello, We noticed one or more issues with a recent delivery for the following app: AppName App Apple ID 2121111 Version 3.6.9 Build 75 Please correct the following issues and upload a new binary to App Store Connect. ITMS-90755: Invalid Binary - The following binaries in your app contains prohibited instructions: AppName.app/AppName. Remove the instructions from the binaries, rebuild and resubmit. Apple Developer Relations Solutions tried till now Updating Xcode to latest version of 16.4 Recreating new Distribution certificates and Provisioning Profiles Clearing DerivedData and cleaning Build Folder This issue seems to be occurring recently only since launch of Xcode 16.4 Other Device info Macbook Pro macOS: Sequoia 15.5 Xcode: 16.4
4
0
1.5k
Jun ’26
TestFlight install fails with BETA_CONTRACT_MISSING although all agreements are active
Hello, I am unable to install my app from TestFlight even though the build appears valid and is in internal beta testing. The build was uploaded successfully to App Store Connect and shows as Testing / Internal Testing. The build metadata looks valid: processingState: VALID internalBuildState: IN_BETA_TESTING qcState: BETA_INTERNAL_TESTING usesNonExemptEncryption: false minOsVersion: 15.0 deviceFamilies: IPHONE supportedArchitectures: arm64 However, TestFlight installation fails, and the App Store Connect API returns: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Beta contract is missing for the app. My App Store Connect agreements are all active. I checked Business > Agreements and both Paid Apps Agreement and Free Apps Agreement are Active. Bank accounts, tax forms, and compliance also appear Active. This also happens with a newly created app and a fresh build, so it looks like the TestFlight beta contract may be missing or detached on Apple’s backend. Has anyone seen this before, or is there a way to force App Store Connect to refresh the TestFlight beta contract state?
7
2
1.1k
Jun ’26
90338: Non-public API usage - ??
90338: Non-public API usage. The app references non-public symbols in TrustAPP: __ZN3re210chartoruneEPiPKc, __ZN3re210runetocharEPcPKi, __ZN3re211perl_groupsE, __ZN3re212posix_groupsE, __ZN3re214unicode_groupsE, __ZN3re215num_perl_groupsE, __ZN3re216CharClassBuilder11RemoveAboveEi, _ZN3re216CharClassBuilder12AddCharClassEPS0, __ZN3re216CharClassBuilder12GetCharClassEv, __ZN3re216CharClassBuilder6NegateEv, __ZN3re216CharClassBuilder8AddRangeEii, __ZN3re216CharClassBuilder8ContainsEi, __ZN3re216CharClassBuilderC1Ev, __ZN3re216num_posix_groupsE, __ZN3re216unicode_casefoldE, __ZN3re218num_unicode_groupsE, __ZN3re220num_unicode_casefoldE, __ZN3re26Regexp11NumCapturesEv, __ZN3re26Regexp13CompileToProgEx, __ZN3re26Regexp13ComputeSimpleEv, __ZN3re26Regexp15AddRuneToStringEi, __ZN3re26Regexp17ConcatOrAlternateENS_8RegexpOpEPPS0_iNS0_10ParseFlagsEb, __ZN3re26Regexp20CompileToReverseProgEx, __ZN3re26Regexp6DecrefEv, __ZN3re26Regexp6IncrefEv, __ZN3re26RegexpC1ENS_8RegexpOpENS0_10ParseFlagsE, __ZN3re28fullruneEPKci. If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed. I installed the Didit SDK in the project and now the build doesn't go to TestFlight, as it did above. What could be the problem?
1
0
343
Jun ’26
TestFlight External Build Stuck in 'Waiting for Review' for 32+ Hours
Hi everyone, My TestFlight build has been stuck in 'Waiting for Review' for over 32 hours and I'm hoping someone can help or share their experience. The situation: I have an External Testing group with a Public Link set up. The build was submitted for Beta App Review on March 19th but it's been over 32 hours with no update. I have 25+ testers waiting to install the app. What I've tried: Waited patiently Checked App Store Connect multiple times No rejection emails received No issues flagged by Apple Questions: Is anyone else experiencing unusually long review times for TestFlight external builds right now? Is there anything I can do to speed up the process or check if something is wrong? Has anyone successfully resolved this by contacting Apple Developer Support directly? Any advice would be greatly appreciated. Thank you! Apple Support Case ID: 102846633409
2
1
840
Jun ’26
Missing TestFlight Webhook: WAITING_FOR_BETA_REVIEW
Hello, I noticed the webhook event BUILD_BETA_DETAIL_EXTERNAL_BUILD_STATE_UPDATED does not fire when a build is submitted for external beta review. It is only fired when the review completes. It would be great if we can get notified when an external beta review has started, similar to how we do get notified when a review gets started for the App Store build. Thank you for your time and consideration.
0
0
859
Jun ’26
App Store Connect Error 422: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING for 'Hairmakeapp'
Hello Support Team, We are encountering a blocking issue while trying to submit/manage our app, Hairmakeapp. The system returns a 422 Unprocessable Entity error code preventing us from proceeding. Error Details: App Name: Hairmakeapp Error Code: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Status: 422 Message: "Beta contract is missing for the app. Beta Contract is missing." Full JSON Payload: JSON { "errors" : [ { "id" : "***", "status" : "422", "code" : "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title" : "Beta contract is missing for the app.", "detail" : "Beta Contract is missing." } ] } Steps Taken: Checked the "Agreements, Tax, and Banking" section in our Account, and all master agreements appear to be accepted and active. Verified that the Account Holder has signed the latest terms. Could you please verify if there is a pending or stuck Beta Agreement/Contract on your end for Hairmakeapp that needs to be triggered or refreshed? Thank you for your prompt assistance, as this is currently blocking our testing/release schedule. Best regards,
3
1
238
Jun ’26
Beta contract missing
Hi, I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before. From 8th of June, I started getting the following error when trying to create external TestFlight builds: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Since then: I cannot create any external TestFlight tests Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”) This is an individual developer account I am the Account Holder All contracts appear active and valid The issue affects multiple apps, not just one Nothing changed on my side (no contract updates, no account changes) before this started happening. I’ve already reached out to Apple Developer Support multiple times, but unfortunately haven’t received any response so far, which makes it unclear how to proceed. Has anyone experienced this issue or found a resolution? Any insight would be greatly appreciated. Thanks!
6
2
847
Jun ’26
Could not launch app on watchOS downloaded from TestFlight
I have a app that has both mobile and watch versions. Recently some testers report that the watch app could not be launched if the put the app in the background and then resume. And if they kill the app and try to launch again, there is no any response when tapping the app icon. I managed to export some system logs, and this info in the screenshot looks suspicious. Does anyone have the same issue? Recently the app has been transferred to another developer account, not sure if it is related, this TestFlight version was rebuilt with the new team
2
0
475
Jun ’26
Xcode 26.2: Can't submit build to external testers via TestFlight
Hi, I really need help to resolve the issue with submitting build made with 26.2 for review to release TestFlight build to external testers. I'm always getting "This build is using a beta version of Xcode and can’t be submitted". I tried everything from cleaning DerivedData to fully reinstalling Xcode and tools to 26.2. Even tried earlier Xcode release versions and after pressing Submit for review I always face the same issue. Nothing helps and I can't share my first app with volunteers to test. By Jan 6 2026, my Xcode 26.2 is up to date with App Store and in Xcode Organizer I choose App Store Connect and press Distribute.
2
1
655
Jun ’26
Beta contract is missing for the app
Can anyone help me with this error message? Beta contract is missing for the app. Error IDs: 3976de05-9ac1-41e1-9294-a8827535015e 96bfccea-8fe8-450a-8cff-fbc55b696b29 I have tried looking at agreements, there is nothing to sign or that I have not accepted. I cannot find any agreement related to this. I have tried sending my app for TestFlight review from web browser or TestFlight app in my iPhone but no help at all I get the same error message. I have tried sending request to Apple support to call me but that also ends up with error. Is there anything wrong going with Apple. How can we contact Apple? They are not replying to my emails either.
0
0
392
Jun ’26
Subscriptions fail to load during App Review but work correctly in TestFlight
To the Apple Review and Developer Support Teams, We are experiencing the same issue described in this thread: https://developer.apple.com/forums/thread/827016 Our application has been rejected under Guideline 2.1 - Performance because the subscription plans do not load during the App Review process. According to the review feedback, there's an error indicating that the In-App Purchases product list is empty. We are unable to reproduce this issue on our side. The subscription screen works correctly in TestFlight on multiple physical devices and with sandbox tester accounts. The paywall loads successfully, localized prices are returned correctly, and test purchases can be completed without errors. We have verified the following: All subscription products are attached to the submitted app version in App Store Connect. The product identifiers used in the application match the identifiers configured in App Store Connect. The relevant agreements, tax information, and banking details are active and up to date. The same build works correctly in TestFlight. The issue appears to occur exclusively in the App Review environment. This makes it difficult for us to diagnose the root cause or validate a fix. Could you please investigate whether there is an issue affecting StoreKit product retrieval during the review process? Any logs, diagnostics, or guidance on how to reproduce the App Review environment behavior would be helpful. Submission details: Date Submitted: Jun 1, 2026 at 2:01 PM Submission ID: 1260550e-ba11-4cbe-925a-7694f89ce715 Thank you for your assistance.
4
1
1k
Jun ’26
Tap To Pay TestFlight
I'm trying to distribute our app through TestFlight's internal testing for our QA Analysts to run some tests in the non-production environment. In this page: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox Is stated that: "Apps that you download from TestFlight always run in the sandbox environment." But we ran into the issue from the ProximityReaderAPI requesting a Sandbox account anyway (This token requires a sandbox test account from your Apple Developer account). Is that not the case for Tap To Pay on iPhone?
1
0
1.3k
Jun ’26
Show Forums: I built a 100k+ line game in 2 months with all-AI assets
Hi everyone, I’ve spent the last 2 months pulling off a wild solo experiment: building a complete mobile puzzle game from scratch using Unreal Engine, where over 100k lines of code (C++ & pipelines) and thousands of 3D/UI assets were entirely generated by various AI models. Before anyone rolls their eyes—no, AI didn't replace the game designer here. AI provided the brute-force production muscle, but I gave it its soul. Every single bit of core design—the underlying math models, difficulty pacing, and counter-mechanics for the dynamic gimmick bosses—was designed and balanced by me. The game itself is a tactical, gimmick-boss driven match-3. I got tired of the usual candy-coated reskins and wanted to make something with rigid logic, irregular board topologies, and tight move economies for people who actually like strategic puzzle-solving. I’m currently running a closed beta via TestFlight on iOS to stress-test the build, and I'd love to get some brutal feedback from fellow devs. (Just a heads up: save progress won't carry over to final release). You can grab the build directly here: https://testflight.apple.com/join/VnUWvHFC I’m specifically looking for insights on: Performance & Thermals: How does the UE rendering pipeline handle on your device during heavy chain reactions? Aesthetic Cohesion: Does an all-AI asset pipeline manage to feel like a unified universe, or do you feel that "AI uncanny valley"? Balance: Do the non-Euclidean layouts and boss disruption mechanics feel strategic or just plain frustrating? I'll be hanging out in the comments. Drop any questions you have about prompt-engineering a 100k-line codebase, solo pipeline management, or UE integration. Thanks for testing!
0
0
903
Jun ’26
Show Forums: I built a 100k+ line Unreal Engine game in 2 months with all-AI assets
Hi everyone, I’ve spent the last 2 months pulling off a wild solo experiment: building a complete mobile puzzle game from scratch using Unreal Engine, where over 100k lines of code (C++ & pipelines) and thousands of 3D/UI assets were entirely generated by various AI models. Before anyone rolls their eyes—no, AI didn't replace the game designer here. AI provided the brute-force production muscle, but I gave it its soul. Every single bit of core design—the underlying math models, difficulty pacing, and counter-mechanics for the dynamic gimmick bosses—was designed and balanced by me. The game itself is a tactical, gimmick-boss driven match-3. I got tired of the usual candy-coated reskins and wanted to make something with rigid logic, irregular board topologies, and tight move economies for people who actually like strategic puzzle-solving. I’m currently running a closed beta via TestFlight on iOS to stress-test the build, and I'd love to get some brutal feedback from fellow devs. (Just a heads up: save progress won't carry over to final release). You can grab the build directly here: https://testflight.apple.com/join/VnUWvHFC I’m specifically looking for insights on: Performance & Thermals: How does the UE rendering pipeline handle on your device during heavy chain reactions? Aesthetic Cohesion: Does an all-AI asset pipeline manage to feel like a unified universe, or do you feel that "AI uncanny valley"? Balance: Do the non-Euclidean layouts and boss disruption mechanics feel strategic or just plain frustrating? I'll be hanging out in the comments. Drop any questions you have about prompt-engineering a 100k-line codebase, solo pipeline management, or UE integration. Thanks for testing!
0
0
774
Jun ’26
Builds not appearing in Testflight
A few days ago I uploaded a build to Testflight successfully. Just now I made absolutely no changes whatsoever other than to increment the build number. This latest build doesn't appear in Testflight. Tell me this can't be anything other than a bug with Testflight, if a build from a few days was good enough to appear, then how come with no changes it no longer is.
Replies
3
Boosts
3
Views
991
Activity
Jun ’26
TestFlight external build stuck in "Waiting for Review" for 6+ days
Hi everyone, App Name: StAIle Build: 6 (Version 1.0.0) I submitted this build for TestFlight external testing on June 12, 2026. It has been stuck in "Waiting for Review" status ever since (6+ days now), well beyond the typical 24-48 hour window. What I've tried so far: Sent an email to App Store Connect support — no response after 2+ days Submitted an expedited review request via the official form — still waiting on that too No message in the Resolution Center, no compliance flag I'm a solo developer trying to run external beta tests before submitting the app for full App Store review, and this delay is blocking that step entirely. Has anyone else experienced something similar recently, or found a way to get this moving? Any advice appreciated. Thanks!
Replies
1
Boosts
0
Views
554
Activity
Jun ’26
ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING despite Active Agreements, Tax Forms and Bank Account
Hello, I am experiencing the exact same ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING issue. I cannot submit builds for External TestFlight review. When I click "Submit for Review" in TestFlight, App Store Connect returns: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING "Beta contract is missing for the app." All agreements, banking information, and tax forms are Active. Completed and verified: • Paid Apps Agreement = Active • Free Apps Agreement = Active • Bank Account = Active • W-8BEN Tax Forms = Active • Compliance information completed • Account Holder role assigned correctly I have already: • Added and activated a bank account • Completed all tax forms • Uploaded new builds after activation • Waited several days for synchronization • Opened a case with Apple Developer Support Developer Support has already escalated my case to the senior team, but the issue remains unresolved. The browser console confirms: 422 ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING This issue is currently blocking External TestFlight testing. Has anyone experienced this recently? Could someone from Apple verify whether the TestFlight Beta Contract associated with the account needs to be reset, recreated, or manually refreshed? Thank you.
Replies
2
Boosts
0
Views
562
Activity
Jun ’26
ITMS-90755: Invalid Binary
Hi, Recently our App is facing a generic error with no error details. This error is happening once Build has been successfully uploaded to AppStore Connect through Xcode Organiser. Steps followed while uploading the build: Archive the Build through Xcode Once Archive is successful, Distributing the App through Xcode Organiser using AppStore Connect distribution method. Build Uploaded successfully to AppStore Connect After 5 min we are receiving a email with below message Hello, We noticed one or more issues with a recent delivery for the following app: AppName App Apple ID 2121111 Version 3.6.9 Build 75 Please correct the following issues and upload a new binary to App Store Connect. ITMS-90755: Invalid Binary - The following binaries in your app contains prohibited instructions: AppName.app/AppName. Remove the instructions from the binaries, rebuild and resubmit. Apple Developer Relations Solutions tried till now Updating Xcode to latest version of 16.4 Recreating new Distribution certificates and Provisioning Profiles Clearing DerivedData and cleaning Build Folder This issue seems to be occurring recently only since launch of Xcode 16.4 Other Device info Macbook Pro macOS: Sequoia 15.5 Xcode: 16.4
Replies
4
Boosts
0
Views
1.5k
Activity
Jun ’26
TestFlight install fails with BETA_CONTRACT_MISSING although all agreements are active
Hello, I am unable to install my app from TestFlight even though the build appears valid and is in internal beta testing. The build was uploaded successfully to App Store Connect and shows as Testing / Internal Testing. The build metadata looks valid: processingState: VALID internalBuildState: IN_BETA_TESTING qcState: BETA_INTERNAL_TESTING usesNonExemptEncryption: false minOsVersion: 15.0 deviceFamilies: IPHONE supportedArchitectures: arm64 However, TestFlight installation fails, and the App Store Connect API returns: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Beta contract is missing for the app. My App Store Connect agreements are all active. I checked Business > Agreements and both Paid Apps Agreement and Free Apps Agreement are Active. Bank accounts, tax forms, and compliance also appear Active. This also happens with a newly created app and a fresh build, so it looks like the TestFlight beta contract may be missing or detached on Apple’s backend. Has anyone seen this before, or is there a way to force App Store Connect to refresh the TestFlight beta contract state?
Replies
7
Boosts
2
Views
1.1k
Activity
Jun ’26
90338: Non-public API usage - ??
90338: Non-public API usage. The app references non-public symbols in TrustAPP: __ZN3re210chartoruneEPiPKc, __ZN3re210runetocharEPcPKi, __ZN3re211perl_groupsE, __ZN3re212posix_groupsE, __ZN3re214unicode_groupsE, __ZN3re215num_perl_groupsE, __ZN3re216CharClassBuilder11RemoveAboveEi, _ZN3re216CharClassBuilder12AddCharClassEPS0, __ZN3re216CharClassBuilder12GetCharClassEv, __ZN3re216CharClassBuilder6NegateEv, __ZN3re216CharClassBuilder8AddRangeEii, __ZN3re216CharClassBuilder8ContainsEi, __ZN3re216CharClassBuilderC1Ev, __ZN3re216num_posix_groupsE, __ZN3re216unicode_casefoldE, __ZN3re218num_unicode_groupsE, __ZN3re220num_unicode_casefoldE, __ZN3re26Regexp11NumCapturesEv, __ZN3re26Regexp13CompileToProgEx, __ZN3re26Regexp13ComputeSimpleEv, __ZN3re26Regexp15AddRuneToStringEi, __ZN3re26Regexp17ConcatOrAlternateENS_8RegexpOpEPPS0_iNS0_10ParseFlagsEb, __ZN3re26Regexp20CompileToReverseProgEx, __ZN3re26Regexp6DecrefEv, __ZN3re26Regexp6IncrefEv, __ZN3re26RegexpC1ENS_8RegexpOpENS0_10ParseFlagsE, __ZN3re28fullruneEPKci. If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed. I installed the Didit SDK in the project and now the build doesn't go to TestFlight, as it did above. What could be the problem?
Replies
1
Boosts
0
Views
343
Activity
Jun ’26
TestFlight External Build Stuck in 'Waiting for Review' for 32+ Hours
Hi everyone, My TestFlight build has been stuck in 'Waiting for Review' for over 32 hours and I'm hoping someone can help or share their experience. The situation: I have an External Testing group with a Public Link set up. The build was submitted for Beta App Review on March 19th but it's been over 32 hours with no update. I have 25+ testers waiting to install the app. What I've tried: Waited patiently Checked App Store Connect multiple times No rejection emails received No issues flagged by Apple Questions: Is anyone else experiencing unusually long review times for TestFlight external builds right now? Is there anything I can do to speed up the process or check if something is wrong? Has anyone successfully resolved this by contacting Apple Developer Support directly? Any advice would be greatly appreciated. Thank you! Apple Support Case ID: 102846633409
Replies
2
Boosts
1
Views
840
Activity
Jun ’26
Missing TestFlight Webhook: WAITING_FOR_BETA_REVIEW
Hello, I noticed the webhook event BUILD_BETA_DETAIL_EXTERNAL_BUILD_STATE_UPDATED does not fire when a build is submitted for external beta review. It is only fired when the review completes. It would be great if we can get notified when an external beta review has started, similar to how we do get notified when a review gets started for the App Store build. Thank you for your time and consideration.
Replies
0
Boosts
0
Views
859
Activity
Jun ’26
App Store Connect Error 422: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING for 'Hairmakeapp'
Hello Support Team, We are encountering a blocking issue while trying to submit/manage our app, Hairmakeapp. The system returns a 422 Unprocessable Entity error code preventing us from proceeding. Error Details: App Name: Hairmakeapp Error Code: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Status: 422 Message: "Beta contract is missing for the app. Beta Contract is missing." Full JSON Payload: JSON { "errors" : [ { "id" : "***", "status" : "422", "code" : "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title" : "Beta contract is missing for the app.", "detail" : "Beta Contract is missing." } ] } Steps Taken: Checked the "Agreements, Tax, and Banking" section in our Account, and all master agreements appear to be accepted and active. Verified that the Account Holder has signed the latest terms. Could you please verify if there is a pending or stuck Beta Agreement/Contract on your end for Hairmakeapp that needs to be triggered or refreshed? Thank you for your prompt assistance, as this is currently blocking our testing/release schedule. Best regards,
Replies
3
Boosts
1
Views
238
Activity
Jun ’26
Testflight Beta Review, Waiting for Review
Are there issues with Testflight Beta Review process? My app (minor version update) has been sitting in waiting for review for a over 24 hours where previously it would take a few hours.
Replies
9
Boosts
2
Views
24k
Activity
Jun ’26
App Store Connect and external tester
The status of my Mac application from TestFlight is "Complete" and "Ready to Submit". I truely don't know what is the next step to submit application to App Store Connect... Do I need invite external testers ? Is this invitation mandatory to App Store Connect or can I skip this step ? Any suggestion will be greatly appreciate.
Replies
0
Boosts
0
Views
174
Activity
Jun ’26
Beta contract missing
Hi, I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before. From 8th of June, I started getting the following error when trying to create external TestFlight builds: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Since then: I cannot create any external TestFlight tests Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”) This is an individual developer account I am the Account Holder All contracts appear active and valid The issue affects multiple apps, not just one Nothing changed on my side (no contract updates, no account changes) before this started happening. I’ve already reached out to Apple Developer Support multiple times, but unfortunately haven’t received any response so far, which makes it unclear how to proceed. Has anyone experienced this issue or found a resolution? Any insight would be greatly appreciated. Thanks!
Replies
6
Boosts
2
Views
847
Activity
Jun ’26
Could not launch app on watchOS downloaded from TestFlight
I have a app that has both mobile and watch versions. Recently some testers report that the watch app could not be launched if the put the app in the background and then resume. And if they kill the app and try to launch again, there is no any response when tapping the app icon. I managed to export some system logs, and this info in the screenshot looks suspicious. Does anyone have the same issue? Recently the app has been transferred to another developer account, not sure if it is related, this TestFlight version was rebuilt with the new team
Replies
2
Boosts
0
Views
475
Activity
Jun ’26
Xcode 26.2: Can't submit build to external testers via TestFlight
Hi, I really need help to resolve the issue with submitting build made with 26.2 for review to release TestFlight build to external testers. I'm always getting "This build is using a beta version of Xcode and can’t be submitted". I tried everything from cleaning DerivedData to fully reinstalling Xcode and tools to 26.2. Even tried earlier Xcode release versions and after pressing Submit for review I always face the same issue. Nothing helps and I can't share my first app with volunteers to test. By Jan 6 2026, my Xcode 26.2 is up to date with App Store and in Xcode Organizer I choose App Store Connect and press Distribute.
Replies
2
Boosts
1
Views
655
Activity
Jun ’26
Beta contract is missing for the app
Can anyone help me with this error message? Beta contract is missing for the app. Error IDs: 3976de05-9ac1-41e1-9294-a8827535015e 96bfccea-8fe8-450a-8cff-fbc55b696b29 I have tried looking at agreements, there is nothing to sign or that I have not accepted. I cannot find any agreement related to this. I have tried sending my app for TestFlight review from web browser or TestFlight app in my iPhone but no help at all I get the same error message. I have tried sending request to Apple support to call me but that also ends up with error. Is there anything wrong going with Apple. How can we contact Apple? They are not replying to my emails either.
Replies
0
Boosts
0
Views
392
Activity
Jun ’26
Unable to receive TestFlight invite email on my main developer account
Hi, I am unable to receive any tesflight invite email in order to test on my end, can anyone assist with this issue.
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320
Activity
Jun ’26
Subscriptions fail to load during App Review but work correctly in TestFlight
To the Apple Review and Developer Support Teams, We are experiencing the same issue described in this thread: https://developer.apple.com/forums/thread/827016 Our application has been rejected under Guideline 2.1 - Performance because the subscription plans do not load during the App Review process. According to the review feedback, there's an error indicating that the In-App Purchases product list is empty. We are unable to reproduce this issue on our side. The subscription screen works correctly in TestFlight on multiple physical devices and with sandbox tester accounts. The paywall loads successfully, localized prices are returned correctly, and test purchases can be completed without errors. We have verified the following: All subscription products are attached to the submitted app version in App Store Connect. The product identifiers used in the application match the identifiers configured in App Store Connect. The relevant agreements, tax information, and banking details are active and up to date. The same build works correctly in TestFlight. The issue appears to occur exclusively in the App Review environment. This makes it difficult for us to diagnose the root cause or validate a fix. Could you please investigate whether there is an issue affecting StoreKit product retrieval during the review process? Any logs, diagnostics, or guidance on how to reproduce the App Review environment behavior would be helpful. Submission details: Date Submitted: Jun 1, 2026 at 2:01 PM Submission ID: 1260550e-ba11-4cbe-925a-7694f89ce715 Thank you for your assistance.
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4
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1
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1k
Activity
Jun ’26
Tap To Pay TestFlight
I'm trying to distribute our app through TestFlight's internal testing for our QA Analysts to run some tests in the non-production environment. In this page: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox Is stated that: "Apps that you download from TestFlight always run in the sandbox environment." But we ran into the issue from the ProximityReaderAPI requesting a Sandbox account anyway (This token requires a sandbox test account from your Apple Developer account). Is that not the case for Tap To Pay on iPhone?
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1
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1.3k
Activity
Jun ’26
Show Forums: I built a 100k+ line game in 2 months with all-AI assets
Hi everyone, I’ve spent the last 2 months pulling off a wild solo experiment: building a complete mobile puzzle game from scratch using Unreal Engine, where over 100k lines of code (C++ & pipelines) and thousands of 3D/UI assets were entirely generated by various AI models. Before anyone rolls their eyes—no, AI didn't replace the game designer here. AI provided the brute-force production muscle, but I gave it its soul. Every single bit of core design—the underlying math models, difficulty pacing, and counter-mechanics for the dynamic gimmick bosses—was designed and balanced by me. The game itself is a tactical, gimmick-boss driven match-3. I got tired of the usual candy-coated reskins and wanted to make something with rigid logic, irregular board topologies, and tight move economies for people who actually like strategic puzzle-solving. I’m currently running a closed beta via TestFlight on iOS to stress-test the build, and I'd love to get some brutal feedback from fellow devs. (Just a heads up: save progress won't carry over to final release). You can grab the build directly here: https://testflight.apple.com/join/VnUWvHFC I’m specifically looking for insights on: Performance & Thermals: How does the UE rendering pipeline handle on your device during heavy chain reactions? Aesthetic Cohesion: Does an all-AI asset pipeline manage to feel like a unified universe, or do you feel that "AI uncanny valley"? Balance: Do the non-Euclidean layouts and boss disruption mechanics feel strategic or just plain frustrating? I'll be hanging out in the comments. Drop any questions you have about prompt-engineering a 100k-line codebase, solo pipeline management, or UE integration. Thanks for testing!
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903
Activity
Jun ’26
Show Forums: I built a 100k+ line Unreal Engine game in 2 months with all-AI assets
Hi everyone, I’ve spent the last 2 months pulling off a wild solo experiment: building a complete mobile puzzle game from scratch using Unreal Engine, where over 100k lines of code (C++ & pipelines) and thousands of 3D/UI assets were entirely generated by various AI models. Before anyone rolls their eyes—no, AI didn't replace the game designer here. AI provided the brute-force production muscle, but I gave it its soul. Every single bit of core design—the underlying math models, difficulty pacing, and counter-mechanics for the dynamic gimmick bosses—was designed and balanced by me. The game itself is a tactical, gimmick-boss driven match-3. I got tired of the usual candy-coated reskins and wanted to make something with rigid logic, irregular board topologies, and tight move economies for people who actually like strategic puzzle-solving. I’m currently running a closed beta via TestFlight on iOS to stress-test the build, and I'd love to get some brutal feedback from fellow devs. (Just a heads up: save progress won't carry over to final release). You can grab the build directly here: https://testflight.apple.com/join/VnUWvHFC I’m specifically looking for insights on: Performance & Thermals: How does the UE rendering pipeline handle on your device during heavy chain reactions? Aesthetic Cohesion: Does an all-AI asset pipeline manage to feel like a unified universe, or do you feel that "AI uncanny valley"? Balance: Do the non-Euclidean layouts and boss disruption mechanics feel strategic or just plain frustrating? I'll be hanging out in the comments. Drop any questions you have about prompt-engineering a 100k-line codebase, solo pipeline management, or UE integration. Thanks for testing!
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0
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0
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774
Activity
Jun ’26