Need to vent a bit before relaxing for Christmas...
WatchOS IAP using Storekit 2 is such a mess...is nobody actually using this or does Apple just not care for the user experience here?
Lots of users experience after the purchase confirmation double tap on the side button an instant return to the purchase screen with nothing actually happening. No error message whatsoever. There is just one remedy: users need to unpair and re-pair their watch, including restoring a backup and setting up their wallet again. Nobody really wants to do this, or doesn't believe me and think this is just typical support BS, because their watch is paired and most things just work as they expect. And it turns away a customer, often leaving a bad review. And I can't do anything about it.
Other errors in the purchase process are reported, but like "process interrupted" in case the payment is not setup correctly (credit car no longer valid or sth.). How should the user know? There must be better ways of letting him know what exactly the problem is.
You need to implement a "Restore Purchase" function, otherwise you're not passing the review. But it really asks every time for the AppStore password, and users with crazy passwords -- that they rightfully should have! -- have almost no chance of typing them successfully on the tiny AW keyboard. Why is it not also just a side button double tap like for purchase? At the very least you would need access to the keychain PWs or allow pasting of sth. copied on the paired iPhone.
Promo Codes for IAP on AW-only apps just don't work. AW has no redemption at all, and on the iPhone the AppStore will try to talk to a companion app (which AW-only doesn't have) and the end up in a dead-end installation effort.
This all feels like never really tested in the field, and people are of course blaming the 3rd party dev. for all these issues. And opening a ticket is just leading nowhere -- at best it's closed after months with the hint "duplicate" but w/o any chance for me to see that one that they then actually work on and track progress.
It's all so frustratingly broken...
Posts under watchOS tag
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Hello, I sent this in as a feedback several weeks ago about watchOS 26.2 beta 2 but since the issue is still active now that watchOS 26.2 is in production I'm reposting here for the community. I would also like to submit a DTS about this issue but honestly don't know the best way to go about it and would appreciate advice about that.
There seems to be an issue with VPP distribution for our app on watchOS 26.2. When our watchOS companion app is launched after being installed through VPP to a supervised iPhone, it encounters a dyld error before main() or any application code is even called. The same app launches correctly in every other circumstance we could imagine and test:
– Installed through VPP on supervised devices running watchOS 26.1.
– Installed from the app store (using an apple id) on a supervised iPhone and paired watch running iOS 26.2 / watchOS 26.2.
– Installed through Testflight on a supervised iPhone and paired watch running iOS 26.2 / watchOS 26.2.
– Installed through the app store on unsupervised devices running watchOS 26.1 and 26.2.
This strongly appears to be a VPP signing issue because we even did the following experiment:
Install iPhone and Watch apps through the App Store on a supervised device pair running public iOS 26.2 beta 2 / watchOS 26.2 beta 2.
Verify that both apps launch successfully.
Use an MDM command to install from VPP over the existing installations
Verify that the watch app fails to launch (the iOS app is unaffected)
My feedback included some crash logs which I won't be reposting publicly here. Any feedback or ideas appreciated.
I am developing a simple watch app and I use my personal watch for development with Xcode. Personal watch is series 10 gps only.
I have two other watches that I want to use for testing the app, but not needing them to be connected to Xcode. The test watches have cellular option, and I need a cell plan per watch because the watches need to be standalone, not counting initial setup.
To get the standalone cell plan the watches need to be configured using AWFK. Here is what I have tried/current issues.
I switch between all three watches on my phone using the watch app.
Originally tried to put test watches in developer mode, thinking I would connect to Xcode, developer mode is not available when watch is setup using AWFK.
Pushed the watch app to apple connect, setup TestFlight group, added the test users and my phone user, accepted invites
TestFlight is installed on my phone, I see the testflight setup for the watch app
I set a test watch using watch app on the phone, run install for the test app from TestFlight on the phone, spinner moves for awhile then goes back to Install.
I am not able to get the watch app installed on the test watches from the phone. Is what I am attempting to do supported? I haven't found much specific documentation on this. If I pair the test watches as regular watches, set them to developer mode, can I pair them again as AWFK and will developer mode survive the switch? Or is there something really simple that I'm overlooking?
Appreciate any help that can be extended.
I have a standalone Apple Watch app that uses Bluetooth with the bluetooth-central background mode.
It seems that in watchOS 26.2, once the system terminates the BLE connection after background allowance is exceeded, the app never regains background BLE capability, even after the user returns to the foreground and interacts with it.
This contradicts the documentation and the WWDC22 “Get timely alerts from Bluetooth devices on watchOS” session, which state that background BLE connectivity should be restored when the user brings the app back to the foreground.
Does anyone have any insight into this behavior?
We are seeing an issue where sending data using the asynchronous method HKWorkoutSession.sendToRemoteWorkoutSession(data: Data) will never return in some cases (no success nor failure).
This issue is happening for roughly 5% of Workouts started and will stay broken for the whole workout. The other 95% of the workouts, the connection works flawlessly. This happens on both watchOS 10 and 11, and with phones running iOS 17 or 18. The issue is quite random and not reproducible.
Our app has thousands of workouts a day that use the workout session workout data send, with constant messages being send every few seconds.
In some of those 5% cases the "sendToRemoteWorkoutSession" will throw way later, like 30+ minutes later, if the watch app is awake long enough to capture a log of a failure.
Our code uses the same flow as in the sample project:
https://developer.apple.com/documentation/healthkit/workouts_and_activity_rings/building_a_multidevice_workout_app
Here is some sample code, which is pretty simple.
Setup code:
let workoutSession = try HKWorkoutSession(healthStore: healthStore, configuration: configuration)
workoutSession.delegate = self
activeWorkoutSession?.startMirroringToCompanionDevice { success, error in
print("Mirroring started on companion device: \(success), error: \(error)")
}
workoutSession?.prepare()
then later we send data using the workout session:
do {
print("Will send data")
try await workoutSession.sendToRemoteWorkoutSession(data: data)
print("Successfully sent data") // This nor the error may be called after waiting extensive amounts of time
} catch {
print("Failed to send data, error: \(error)") // This nor the success may be called after waiting extensive amounts of time
}
So far, the only fix is to restart the phone and watch at the same time, which is not a great user experience.
Is anyone else seeing this issue? or know how to fix this issue?
Topic:
App & System Services
SubTopic:
Health & Fitness
Tags:
Watch Connectivity
Health and Fitness
watchOS
WorkoutKit
The second time i start a workout session, the beginCollection instance method on HKLiveWorkoutBuilder freezes.
To recreate run the Apple Sample Project Building a multidevice workout app. It looks like a bug with the HealthKit SDK and not the code but i could be wrong. The only workaround i found was erasing the simulator and reinstalling the app.
When calling beginCollection on HKLiveWorkoutBuilder the function never completes and gets stuck. (On the second workout session, the first session works flawlessly)
To reproduce:
Run the MirroringWorkoutsSample on WatchOS https://developer.apple.com/documentation/healthkit/building-a-multidevice-workout-app.
Start the workout and then end the workouts it should work perfectly fine the first time.
Start the workout and end again, and you should see the problem, the workout doesn’t end.
My workout watch app supports audio playback during exercise sessions.
When users carry both Apple Watch, iPhone, and AirPods, with AirPods connected to the iPhone, I want to route audio from Apple Watch to AirPods for playback. I've implemented this functionality using the following code.
try? session.setCategory(.playback, mode: .default, policy: .longFormAudio, options: [])
try await session.activate()
When users are playing music on iPhone and trigger my code in the watch app, Apple Watch correctly guides users to select
AirPods, pauses the iPhone's music, and plays my audio.
However, when playback finishes and I end the session using the code below:
try session.setActive(false, options:[.notifyOthersOnDeactivation])
the iPhone
doesn't automatically resume the previously interrupted music playback—it requires manual intervention.
Is this expected behavior, or am I missing other important steps in my code?
Hi everyone,
I’m a student developer currently building a watchOS app that uses HealthKit and HKWorkoutSession to estimate core body temperature from real-time heart rate data. The app runs well in the simulator, but testing on a physical Apple Watch has been extremely difficult.
Each time I try to run the app from Xcode (Version 16.3), the build gets stuck on:
“Copying shared cache symbols from MyWatchName (0% completed)”
Sometimes it just stops stating connection failure. However, more often no errors are shown, but the sync never finishes. I’ve tried the following without success:
Restarting the watch, iPhone, and Xcode
Switching networks (Wi-Fi and hotspot)
USB wired pairing
Resetting developer settings and trust prompts
Deleting derived data
Rebuilding the project
This is especially limiting for a real-time health tracking app where I need to monitor HKLiveWorkoutBuilder data while the screen sleeps — which can’t be tested effectively in the simulator.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Watch Connectivity
WatchKit
watchOS
HealthKit
I have an independent watchOS app, and I am a partner of the related iOS app. This means the IOS app can give me its bundle ID.
So, here is the question: If I want my watchOS app be listed under the iOS app store page.
Do I only need my bundle ID to be associated with the iOS project ?
Is it necessary for the watchOS project and the iOS project to be in the same project?
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
Watch Connectivity
Bundle ID
watchOS
I am using this below code since WatchOS 10 to set the user steps observer and get the callback of steps whenever changes.
This is still working perfectly fine till watchOS 11 but when i updated to watchOS 26.1, I am not getting the callback of steps, like the observer is not working at all. I should get a callback inside query block whenever user take steps, but it is not working in watchOS 26.1.
func setupStepCountObserver(completion: @escaping (Double, Double) -> Void) {
let stepCountType = HKObjectType.quantityType(forIdentifier: .stepCount)!
let query = HKObserverQuery(sampleType: stepCountType, predicate: nil) { [weak self] _, completionHandler, error in
if let error = error {
print("Error setting up observer query: \(error.localizedDescription)")
return
}
// Fetch the latest step count data
self?.getLast20SecTodaysSteps(completion: completion)
// Call the completion handler to let HealthKit know you have processed the update
completionHandler()
}
// Execute the query
healthStore.execute(query)
// Enable background delivery of updates
healthStore.enableBackgroundDelivery(for: stepCountType, frequency: .immediate) { success, error in
if let error = error {
print("Error enabling background delivery steps: \(error.localizedDescription)")
} else if success {
print("Background delivery enabled for steps.")
}
}
}
On the California watchface (white) there are two complication slots. The upper one is seemingly not a standard slot and limited to a few Apple-owned apps (Calender, Time, …). It adopts the (default white) background of the watchface, so the date is neatly and cleanly displayed on the watchface backdrop.
The other lower circular complication makes up for a fat black bubble now on the clean face, which doesn‘t look too pretty (of course depending on the complication…). I would like to create a complication with rather minimalistic content, and it would look great if it could also share the white background and just produce that content on top of it.
While the documentation sounds like it would be possible to make the widget background adopt the context colors (which I would understand as using the same background color), for the life of me I can‘t get anything else than black for the circle. Has anyone achieved that? How would I do that?
(Image below shows the temperature widget…mine would have way less and smaller content….)
When we use AppIntents to configure WidgetKit complications, the description we provide in IntentRecommendation is ignored after applying a .watchface file that includes those intent configurations. In the Watch app, under Complications, the labels shown next to each slot do not match the actual complications on the face—they appear to be the first strings returned by recommendations() rather than the selected intent configuration.
Steps to Reproduce
Create an AppIntent used by a WidgetKit complication (e.g., .accessoryRectangular).
Provide multiple intent recommendations with distinct descriptions:
struct SampleIntent: AppIntent {
static var title: LocalizedStringResource = "Sample"
static var description = IntentDescription("Sample data")
@Parameter(title: "Mode") var mode: String
static func recommendations() -> [IntentRecommendation<Self>] {
[
.init(intent: .init(mode: "A"), description: "Complication A"),
.init(intent: .init(mode: "B"), description: "Complication B"),
.init(intent: .init(mode: "C"), description: "Complication C")
]
}
func perform() async throws -> some IntentResult { .result() }
}
Add two of these complications to a Modular Duo face (or any face that supports multiple slots), each with different intent configurations (e.g., A in one slot, B in another).
Export/share the face to a .watchface file and apply it on another device.
Open the Watch app → the chosen face → Complications.
Expected
Each slot’s label in Complications reflects the specific intent configuration on the face (e.g., “Complication A”, “Complication B”), matching what the complication actually renders.
Actual
The labels under Complications do not match the visible complications. Instead, the strings shown look like the first N items from recommendations(), regardless of which configurations are used in each slot.
Notes
The complications themselves render correctly on-watch; the issue is the names/labels displayed in the Watch app UI after applying a .watchface.
Filed Feedback: FB20915258
Topic:
App & System Services
SubTopic:
Widgets & Live Activities
Tags:
watchOS
Watch Complications
WidgetKit
App Intents
Apple Watch app closes when changing photo permissions in the iPhone app.
App A is installed simultaneously on both the paired iPhone and Apple Watch.
I'm running App A on both my iPhone and Apple Watch.
When I change the photo permissions on App A installed on my iPhone, App A running on my Apple Watch automatically closes.
At first, I assumed App A on my iPhone was abnormally closing, causing App A on my Apple Watch to also close.
However, I've determined that changing the photo permissions is the cause of the app closing.
I don't think this behavior existed before WatchOS/iOS 26.
Is this behavior a natural addition to WatchOS/iOS 26?
If I go to the home screen while running app A on my iPhone and change its photo permissions in the Settings app, app A running on my Apple Watch automatically closes.
I added an Apple Watch app target for an iOS app. If I install it directly through Xcode it runs, however it seems to be able to communicate with iphone through Watch Connectivity framework and once I close the app it seems to uninstall itself from the watch. When I installed the iphone app frist, the app does not show up on the available apps on the iphone Watch application, what could be the issue ?
The iphone app was created using react native through expo.
Testing Devices
Iphone 13 pro max IOS 26.0.1 --- Apple Watch Series 4 WatchOS 10.6
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Watch Connectivity
WatchKit
watchOS
Apple Watch
This is probably a silly question, but I couldn't find the answer to it in the forums or in the documentation, though I may be missing something.
I currently have an app with a deployment target of iOS 16 and a watchOS app (not independent) with a deployment target of watchOS 7. I understand what happens when I change the deployment target on the iOS app (e.g., users with iOS/iPadOS versions less than 16 will just never see the updates in the App Store).
But what happens if I change the deployment target of the watchOS dependent app to something like watchOS 8? Will users who have iOS 16 and watchOS 7 (iOS meets deployment target/watchOS does not) get the app update, and it'll just uninstall the watchOS app automatically? Will they just not see the update? Does the old version of the Watch app somehow stay on their watch while the iOS app gets updated?
I’ve developed an Apple Watch extension for an existing iOS app. When I run the app on the watch via Xcode using the simulator, everything works fine. However, when I try to install it on my iPhone, the Watch app doesn’t show it in the "Available Apps" list, so I can't install it on the watch.
The Apple Watch is connected to my iPhone, and I can see other apps available for installation without any issues.
I also created a brand new project with watchOS support to troubleshoot, but the same problem occurred.
Any ideas on how to resolve this?
The WatchOS app and view lifecycles for WatchKit and SwiftUI are documented in https://developer.apple.com/documentation/watchkit/working-with-the-watchos-app-life-cycle and https://developer.apple.com/documentation/swiftui/migrating-to-the-swiftui-life-cycle.
WatchOS 26 appears to change the app & view lifecycle from the behavior in WatchOS 11, and no longer matches the documented lifecycles.
On WatchOS 11, with a @WKApplicationDelegateAdaptor set, the following sequence of events would occur on app launch:
WKApplicationDelegate applicationDidFinishLaunching in WKApplicationState .inactive.
WKApplicationDelegate applicationWillEnterForeground in WKApplicationState .inactive.
View .onAppear @Environment(.scenePhase) .inactive
App onChange(of: @Environment(.scenePhase)): .active
WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active.
App onReceive(.didBecomeActiveNotification): WKApplicationState(rawValue: 0)
View .onChange of: .@Environment(.scenePhase) .active
In WatchOS 26, this is now:
WKApplicationDelegate applicationDidFinishLaunching in WKApplicationState .inactive.
WKApplicationDelegate applicationWillEnterForeground in WKApplicationState .inactive.
App onChange(of: @Environment(.scenePhase)): .active
WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active.
View .onAppear @Environment(.scenePhase) .active
When resuming from the background in WatchOS 11:
App onChange(of: @Environment(.scenePhase)): inactive
WKApplicationDelegate applicationWillEnterForeground in WKApplicationState .background.
App onReceive(.willEnterForegroundNotification): WKApplicationState(rawValue: 2)
View .onChange of: .@Environment(.scenePhase) inactive
App onChange(of: @Environment(.scenePhase)): active
WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active.
App onReceive(.didBecomeActiveNotification): WKApplicationState(rawValue: 0)
View .onChange of: .@Environment(.scenePhase) active
The resume from background process in WatchOS 26 is baffling and seems like it must be a bug:
App onChange(of: @Environment(.scenePhase)): inactive
WKApplicationDelegate applicationWillEnterForeground in WKApplicationState .background.
App onReceive(.willEnterForegroundNotification): WKApplicationState(rawValue: 2)
App onChange(of: @Environment(.scenePhase)): active
WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active.
App onReceive(.didBecomeActiveNotification): WKApplicationState(rawValue: 0)
View .onChange of: @Environment(.scenePhase) active
App onChange(of: @Environment(.scenePhase)): inactive
WKApplicationDelegate applicationWillResignActive in WKApplicationState .active.
App onReceive(.willResignActiveNotification): WKApplicationState(rawValue: 0)
View .onChange of: @Environment(.scenePhase) inactive
App onChange(of: @Environment(.scenePhase)): active
WKApplicationDelegate applicationDidBecomeActive in WKApplicationState .active.
App onReceive(.didBecomeActiveNotification): WKApplicationState(rawValue: 0)
View .onChange of: @Environment(.scenePhase) active
The app becomes active, then inactive, then active again.
The issues with these undocumented changes are:
It is undocumented.
If you relied on the previous process, this change can break your app.
A view no longer receives .onChange of: .@Environment(.scenePhase) .active state change during the launch process.
This bizarre applicationWillEnterForeground - applicationDidBecomeActive - applicationWillResignActive - applicationDidBecomeActive process on app resume does not match the documented process and is just...strange.
Is this new process what is intended? Is it a bug? Can an Apple engineer explain this new App resume from background process and why the View is created slightly later in the App launch process, so it does not receive the .onChange of @Environment(.scenePhase) message?
In contrast, the iOS 26 app lifecycle has not changed, and the iOS 18/26 app lifecycle closely follows the watchOS 11 app lifecycle (or watchOS 11 closely mimics iOS 18/26 with the exception that watchOS does not have a SceneDelegate).
Can’t get the live data from ppg sensor (se os 26.x) for 0 latency parsing of haptics per each pulse (heart beat). any help would be cool.
b
I submitted a Feedback FB19925261 with a demo project two months ago, but it’s still marked as Open. The issue still persists in Xcode 26.1 + watchOS 26.1. Could someone kindly take a look at the status of this Feedback?