I setup an App that I have been testing on my macOS and iOS in Xcode. Then I realized I have 6 more apps I need to start working on. I have plans to become a developer in the Apple program but I want to get further in my coding to move forward.
Apparently the UI Tests in my 6 Apps and those Apps took 10App ID limits from my account.
I have App
I have App UI Test
and then and again up to a total of 5 of those 6 apps.
My main app is now locked out of development?
I wasn't planning on working on the other apps until I got my big first app developed.
What can I do?! I am stuck. I can't work on my main app, nor can I work on the other apps. I'm not ready to at all.
Xcode
RSS for tagBuild, test, and submit your app using Xcode, Apple's integrated development environment.
Posts under Xcode tag
200 Posts
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
In my project I have an aggregate target that runs a script that generates a "web bundle" in a folder build/ with all the html/css/resources needed for the website. These resources are generated via a script. I use these resources in multiple targets so I have created an aggregate target to make this simple.
However, I have not found this simple. If I have the aggregate target output to $(DERIVED_FILE_DIR)/ then it outputs to a path that looks like this
DerivedData/BrowserApp-bla/Build/Intermediates.noindex/BrowserApp.build/Debug-iphonesimulator/WebBundle.build/DerivedSources/build/index.html
If I then drag that folder into Xcode and create a folder that references it. Then take that reference and make it relative to build products I get this
A9DE6A502E41E397005EF4E0 /* build */ = {
isa = PBXFileSystemSynchronizedRootGroup;
name = build;
path = "../../Intermediates.noindex/BrowserApp.build/Debug-iphonesimulator/WebBundle.build/DerivedSources/build";
sourceTree = BUILT_PRODUCTS_DIR;
};
This is because to the main BrowserApp target the BUILT_PRODUCTS_DIR is DerivedData/BrowserApp-bla/Build/Products/Debug-iphonesimulator.
You can see that the reference essentially has to maneuver out of the built products folder for the main BrowserApp target and into the built products directory for WebBundle.
This is ok for a debug build I suppose you can imagine that this is going to break down the moment you have a release build.
Now if we ignore that problem then comes the problem of getting it in Copy Bundle Resources. Xcode 16s PBXFileSystemSynchronizedRootGroup is a great improvement but does not help here. The only way I have found to get the folder copied is to hop into an earlier Xcode or make the following modifications.
Change the PBXFileSystemSynchronizedRootGroup into a PBXBuildFile
(In PBXFileReference section)
A9DE6A502E41E397005EF4E0 /* ../../Intermediates.noindex/client.build/Debug/WebBundle.build/DerivedSources/build */ = {isa = PBXFileReference; lastKnownFileType = text; path = ../../Intermediates.noindex/BrowserApp.build/Debug-iphonesimulator/WebBundle.build/DerivedSources/build; sourceTree = BUILT_PRODUCTS_DIR; };
(In the mainGroup PBXGroupSection)
A9DE6A502E41E397005EF4E0 /* ../../Intermediates.noindex/client.build/Debug/WebBundle.build/DerivedSources/build */,
Then remove any references for A9DE6A502E41E397005EF4E0 as a synchronized group
Create a PBXBuildFile using the previous PBXBuildFile as its fileRef then add it to the copy resources stage
(In PBXBuildFile section)
96516AC32BF928DD00576562 /* ../../Intermediates.noindex/BrowserApp.build/Debug-iphonesimulator/WebBundle.build/DerivedSources/build in Resources */ = {isa = PBXBuildFile; fileRef = A9DE6A502E41E397005EF4E0 /* ../../Intermediates.noindex/BrowserApp.build/Debug-iphonesimulator/WebBundle.build/DerivedSources/build */; };
(In the PBXBuildResources phase for the resources section of the main target)
96516AC32BF928DD00576562 /* ../../Intermediates.noindex/BrowserApp.build/Debug-iphonesimulator/WebBundle.build/
I do not know of a way to do this with a PBXFileSystemSynchronizedRootGroup so these manual changes seem necessary. After these changes I have the following:
And you can confirm the entire folder is accessible to the app. However if you try to build for release/Archive you get
lstat(/Users/calebkierum/Library/Developer/Xcode/DerivedData/BrowserApp-bla/Build/Intermediates.noindex/ArchiveIntermediates/BrowserApp/Intermediates.noindex/BrowserApp.build/Debug-iphonesimulator/WebBundle.build/DerivedSources/build): No such file or directory (2)
Which makes sense. The file reference has a relative path that explicitly mentions "debug" however because this path is based on an aggregate target I am not sure how you really update this reference for release.
Hi,
In Google Admob get started page they are suggesting to update info.plist file with keys. https://developers.google.com/admob/ios/quick-start#update_your_infoplist
However, I can't find info.plist in the project folder. On the internet, there are videos suggesting to create info.plist file from pressing + under Targets -> info -> URL Types section.
Unfortunately , I can't generate the info.plist using that method. How should I proceed? It is difficult to enter all the keys defined in the Google Admob link there are 40+ keys. Thank you for your help.
I am writing to report a critical issue with the Xcode Organizer. It is failing to download App Version Information from App Store Connect, which prevents our team from accessing vital performance reports like disk writes, hangs, and launches.
Other features such as Crashes, Metric's items work fine.
When I open the "Reports" tab in the Xcode Organizer, it consistently shows the following error:
Xcode failed to load builds for "{Service}". "{Account}" failed with error: No Versions.
[Important Context]
What is particularly concerning is that this functionality used to work correctly. We were able to see build versions and access their reports up until a certain build in the past.
However, at some point, this stopped working, and now no versions are loaded.
Given that I am an Admin and this feature was previously working, the issue does not appear to be a simple permissions problem. It seems a change has occurred, either on the server-side or in how Xcode interacts with our app's record on App Store Connect.
Could you please help us understand:
What might have caused this sudden change that prevents build versions from being loaded?
What steps can we take to resolve this "No Versions" error and restore access to our performance reports?
Thank you for your investigation into this matter.
I can't use Xcode without it crashing.
Just writing a very simple iOS app with SwiftUI (using only forms and sections). Whenever my canvas updates to correspond to my changes it forces my Macbook to restart.
Does anyone have a solution for this. I'll be honest it's becoming really frustrating.
Thank you.
Macbook M3 Pro 16GB ram, 500gb Space (400gb free space)
I have a standard list view controller that has a UISearchController set up in the list's navigationItem. When built on Xcode 26 beta 4 the search bar does not appear. It's not present in the view hierarchy. On previous versions it appears, especially on Xcode 16.4.
Is this a known issue? Haven't managed to find it anywhere. Also what could be the potential workaround?
Hey,
I've updated to both Xcode 26 Beta 4 and MacOS 26 Beta 4. Both run super stable so far.
However, every time I use Xcode Previews for a few minutes, the entire system freezes for a few seconds and then crashes and reboots.
I'm trying to generate a system diagnosis (which it offers me after the reboot), but it seems to be stuck generating.
It's hard to say what exactly causes the crash, unfortunately. But it happened multiple times after starting to use Xcode Previews.
Anyone else has that problem?
I've also filed a feedback for this: FB19013059
Cheers
Dennis
Hello,
I have recently been using the new Power Profiler tool introduced in Xcode 26 to analyze the power consumption of my app. My app primarily operates in the background. During a profiling session of 5 hours and 30 minutes, I observed that the app was active in the background for 2 hours and 30 minutes, while it remained in a suspended state for the remaining 3 hours.
While the Power Profiler allows me to identify spikes in CPU, networking, and other resource usage at specific points, it is difficult to determine whether these values are objectively considered high.
For example, in my case, the total QoS Execution Time of CPU Impact recorded during the 5 hours and 30 minutes was 12.18 seconds. I am wondering whether this is considered a good metric.
Could you please advise on the following points?
1. Is there a commonly accepted or recommended ratio between app active time and CPU time that developers should aim for?
2. Are there any guidelines or reference materials on how to interpret CPU usage and other resource metrics for apps that primarily run in the background?
Any insights or advice would be greatly appreciated.
Thank you.
I have been learning from the Apple Developer tutorials and I got stuck on the ScoreKeeper chapter with Testing. Since my Macbook Pro 2017 can only use Xcode 15.2 as the highest level, I am having issues with it. I saw a forum post that a certain level of Swift and the tool chain would fix this. I attempted to install Swift 5.10.1 to then realize I only had Xcode 15.2 not 15.3, so I had to attempt to install Swift 5.9. Since neither option worked, I uninstalled Xcode and removed any extra files along with swift packages, minus my projects, to redownload and reinstall Xcode 15.2. Now I am having issues with building the scheme, and I get link error,s and they pertain to Swift 5.10.1, which I had not installed any Swift packages after the Xcode reinstallation. I have tried another previous project even a new one same error. This was 7/30/25, as of today 7/31 I tried to install Swift 5.9 thinking it would overwrite or "downgrade" the package, no such luck. The file path in the error stops at the /.../...RELEASE.pkg file and does not continue, which seems to be the issue of the error. How to I fix this issue, I had a working product 3 dyas ago
1.App build using xCode 26 beta 4 crashing on run time on iOS device with iOS < 26.0 but works fine on iOS 26 beta devices.
2. Works fine if build using xCode 16.2
Runtime Crash Dump
dyld[67519]: Symbol not found: _NSUserActivityTypeBrowsingWeb
Referenced from: /private/var/containers/Bundle/Application/2D4B24D6-CEA5-4682-B549-9CCB6A56BAB9/Foreground Camera.app/Foreground Camera.debug.dylib
Expected in: <050203DD-7488-307D-A999-E587314B041A> /System/Library/Frameworks/CoreServices.framework/CoreServices
Symbol not found: _NSUserActivityTypeBrowsingWeb
Referenced from: /private/var/containers/Bundle/Application/2D4B24D6-CEA5-4682-B549-9CCB6A56BAB9/Foreground Camera.app/Foreground Camera.debug.dylib
Expected in: <050203DD-7488-307D-A999-E587314B041A> /System/Library/Frameworks/CoreServices.framework/CoreServices
dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture
Symbol not found: _NSUserActivityTypeBrowsingWeb
Referenced from: /private/var/containers/Bundle/Application/2D4B24D6-CEA5-4682-B549-9CCB6A56BAB9/Foreground Camera.app/Foreground Camera.debug.dylib
Expected in: <050203DD-7488-307D-A999-E587314B041A> /System/Library/Frameworks/CoreServices.framework/CoreServices
dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture
In our project, we defined a CustomTabBar that inherits UITabBar, and we add some subviews and these subviews' frame is beyond UITabBar, see below picture(a beyond area button, this button is a subview of UITabBar, but frame is out of UITabBar's area):
and in order to let this button response to click action, we override the UITabBar's hitTest method, this works well below OS 26 with Xcode version below 26:
override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
let pointInCollectionView = self.beyondAreaButton.convert(point, from: self)
if self.beyondAreaButton.bounds.contains(pointInCollectionView) {
return self.beyondAreaButton.hitTest(pointInCollectionView, with: event)
}
return super.hitTest(point, with: event)
}
but when using Xcode26 build app on OS 26, I noticed the UITabBar is wrapped by a UIKit._UITabBarContainerView and UIKit._UITabBarContainerWrapperView, and it can not trigger the hitTest method.
since the hitTest is not triggered, so the button action is no chance to trigger too.
Any suggestions to solve this problem, thank you~
And I have file a feedback assistant: FB19252973
Using the #Playground macro in beta 3 worked fine, but the Playgrounds package appears to be missing in beta 4.
import Playgrounds
#Playground {
print("🚀 Playground is active")
}
Canvas error message:
Cannot find playgrounds
Check whether the playground is compiled for the current scheme and OS of the selected device. There could be compile time checks filtering playgrounds out. Check for dead code stripping or other settings that could exclude playgrounds from the final binary.
I’ve noticed that Xcode keeps automatically adding unnecessary inputPaths and outputPaths entries to my project.pbxproj file. These outputPaths don’t seem to serve any real purpose in my project and clutter the project file, sometimes causing unnecessary merge conflicts in version control.
I’ve already checked I didn't change my project.pbxproj file, but Xcode still occasionally generates these outputPaths. I’m not using any custom build tools or plugins that should be modifying this.
One thing I’ve observed is that this issue only occurs when Xcode is open. If I close Xcode, the problem does not happen. This makes me think it might be related to how Xcode manages or updates the project file in the background.
My questions:
Is there a way to completely disable Xcode from generating these outputPaths automatically?
Are there any hidden settings, project configurations, or best practices to prevent this behavior?
Has anyone else experienced this issue, and how did you resolve it?
Any advice or insight would be greatly appreciated. Thank you!
This bundle is invalid. The IPA format requires a top-level directory named Payload, containing only a .app bundle and optional plugins in a Plugins directory. (ID: df59dbe4-17e5-4bc6-9c69-8645672320(4))
During regular use, RealityKit generates an excessive amount of internal logging that is not actionable by third party developers. When developing an iOS RealityKit/ARKit app, this makes the Xcode console challenging to use for regular work.
(FB19173812)
See screenshots below.
Xcode does have an option for filtering out logging from specific SDKs, but enabling this feature to suppress the logging of RealityKit and related SDKs like PHASE is something developers have to do dozens of times each day. After a year of developing a RealityKit app, this process becomes frustrating.
If SDKs like Foundation, UIKit, and SwiftUI generated as much logging as RealityKit and related SDKs, Xcode's console would be unusable.
Is there any way to disable the logging of RealityKit and PHASE permanently?
Thank you for any help you provide.
Hi everyone,
I’m currently unable to view crash logs in Xcode Organizer for any of the apps in my account. When I try to access crash reports, I receive the following error:
"An error occurred preventing Xcode from downloading version information from App Store Connect. An unexpected error occurred: [<__NSDictionaryM> valueForUndefinedKey:]: this class is not key value coding-compliant for the key [App Name] [Version] (iOS App)."
The error message references an app name and version that were previously used. Notably, the original app name included an @ symbol (e.g., @ExampleApp). We suspected this might be contributing to the issue, so we updated the app name to remove the symbol. However, the error persists and still references the old name.
Has anyone experienced something similar or found a workaround? Any guidance would be greatly appreciated!
Thanks in advance.
Hey everyone,
Just wanted to share a critical issue we’ve encountered while testing our app on iOS 18 simulators and devices using Xcode 26 Beta 3:
Crash Details
We're seeing the following fatal exception during launch:
NSInvalidUnarchiveOperationException
Could not instantiate class named _TtGC5UIKit17UICoreHostingViewVCS_21ToolbarVisualProvider8RootView_ because no class named _TtGC5UIKit17UICoreHostingViewVCS_21ToolbarVisualProvider8RootView_ was found...
The crash originates from Storyboards/XIBs that include a UIToolbar. It appears UIKit is referencing an internal SwiftUI-related class (UICoreHostingView), which isn't present at runtime — leading to immediate crashes.
Affected:
Apps using UIToolbar in Storyboards or XIBs
Running on iOS 18 (Simulators or Devices) and below
Built using Xcode 26 Beta 3
CrashLog:
Fatal Exception: NSInvalidUnarchiveOperationException
0 CoreFoundation 0x11a21c __exceptionPreprocess
1 libobjc.A.dylib 0x31abc objc_exception_throw
2 CoreFoundation 0x178ea0 -[NSException initWithCoder:]
3 UIFoundation 0x28774 UINibDecoderDecodeObjectForValue
4 UIFoundation 0x28a18 UINibDecoderDecodeObjectForValue
5 UIFoundation 0x28cac -[UINibDecoder decodeObjectForKey:]
6 UIKitCore 0x21e680 -[UIView initWithCoder:]
7 UIKitCore 0x9b4784 -[UIToolbar initWithCoder:]
8 UIFoundation 0x28890 UINibDecoderDecodeObjectForValue
9 UIFoundation 0x28cac -[UINibDecoder decodeObjectForKey:]
10 UIKitCore 0x1e3a80 -[UIRuntimeConnection initWithCoder:]
11 UIFoundation 0x28890 UINibDecoderDecodeObjectForValue
12 UIFoundation 0x28a18 UINibDecoderDecodeObjectForValue
13 UIFoundation 0x28cac -[UINibDecoder decodeObjectForKey:]
14 UIKitCore 0x1e87dc -[NSCoder(UIIBDependencyInjectionInternal) _decodeObjectsWithSourceSegueTemplate:creator:sender:forKey:]
15 UIKitCore 0x1e2ea4 -[UINib instantiateWithOwner:options:]
16 UIKitCore 0x9f96c -[UIViewController loadView]
17 UIKitCore 0x75da8 -[UIViewController loadViewIfRequired]
18 UIKitCore 0x14430 -[UIViewController view]
19 UIKitCore 0x4237bc -[UINavigationController _preferredContentSizeForcingLoad:]
20 UIKitCore 0x116b15c -[_UISheetPresentationMetrics formSheetSizeForViewController:windowSize:screenSize:]
21 UIKitCore 0xb5c60c -[UIViewController _formSheetSizeForWindowWithSize:screenSize:]
22 UIKitCore 0x546ebc -[_UISheetLayoutInfo _preferredSize]
23 UIKitCore 0x18da60 -[_UISheetLayoutInfo _isEdgeAttached]
24 UIKitCore 0x19d428 -[_UISheetLayoutInfo _margins]
25 UIKitCore 0x19ce88 -[_UISheetLayoutInfo _stackAlignmentFrame]
26 UIKitCore 0x211018 -[_UISheetLayoutInfo _fullHeightUntransformedFrame]
27 UIKitCore 0x18f39c -[_UISheetLayoutInfo _untransformedFrame]
28 UIKitCore 0x188350 -[UISheetPresentationController _containerViewLayoutSubviews]
29 UIKitCore 0x18f1fc -[UITransitionView layoutSubviews]
30 UIKitCore 0x26070 -[UIView(CALayerDelegate) layoutSublayersOfLayer:]
31 QuartzCore 0x14c14 CA::Layer::layout_if_needed(CA::Transaction*)
32 UIKitCore 0x16b78 -[UIView(Hierarchy) layoutBelowIfNeeded]
33 UIKitCore 0x186f4c -[UISheetPresentationController presentationTransitionWillBegin]
34 UIKitCore 0x3187b4 -[_UIFormSheetPresentationController presentationTransitionWillBegin]
35 UIKitCore 0x185dd0 __80-[UIPresentationController _initViewHierarchyForPresentationSuperview:inWindow:]_block_invoke
36 UIKitCore 0x1874f8 __77-[UIPresentationController runTransitionForCurrentStateAnimated:handoffData:]_block_invoke_3
37 UIKitCore 0x8584c -[_UIAfterCACommitBlock run]
38 UIKitCore 0x85784 -[_UIAfterCACommitQueue flush]
39 UIKitCore 0xa254 _runAfterCACommitDeferredBlocks
40 UIKitCore 0x9f74 _cleanUpAfterCAFlushAndRunDeferredBlocks
41 UIKitCore 0x9e84 _UIApplicationFlushCATransaction
42 UIKitCore 0x9e0c __setupUpdateSequence_block_invoke_2
43 UIKitCore 0x9404 _UIUpdateSequenceRun
44 UIKitCore 0x8ab4 schedulerStepScheduledMainSection
45 UIKitCore 0x41e4 runloopSourceCallback
46 CoreFoundation 0xfa8c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__
47 CoreFoundation 0xf8a4 __CFRunLoopDoSource0
48 CoreFoundation 0xf700 __CFRunLoopDoSources0
49 CoreFoundation 0x10080 __CFRunLoopRun
50 CoreFoundation 0x11c3c CFRunLoopRunSpecific
51 GraphicsServices 0x1454 GSEventRunModal
52 UIKitCore 0x135274 -[UIApplication _run]
53 UIKitCore 0x100a28 UIApplicationMain
54 Saleslink DEV 0x1f9ea8 main + 17 (AppDelegate.swift:17)
55 ??? 0x1af61bf08 (Missing)
Would love to know if anyone else has encountered this, or if there’s an official radar or feedback ID we can follow. Hoping this gets resolved before the GM release of Xcode 26.
Thanks!
After updating to Xcode 26 Beta 4, I can no longer upload my app to App Store Connect due to a WatchKit icon validation error.
The error states:
Invalid Icon. The watch application 'YourApp.app/Watch/YourWatchApp.app' contains an icon file 'Icon Image-AppIcon-watch-1024x1024 @1x.png' with an alpha channel. Icons should not have an alpha channel.
• This file name doesn’t exist in the asset catalog or project source.
• All icon assets used in the Watch App’s AppIcon set, including the required 1024x1024 icon, were checked with sips -g hasAlpha and confirmed to not contain an alpha channel.
• Project was cleaned, derived data cleared, and archive recreated multiple times.
• This issue only began after updating to Xcode 26 Beta 4. In the previous versions, everything was ok.
Is anyone else experiencing this after upgrading Xcode to Beta 4? Any idea/workaround on how to solve this would be appreciated.
Hello guys, I’ve been recently trying to learn how to implement in app purchases and in every tutorial they create store kit configuration file but in my Xcode there is no such option - I even uninstalled my Xcode and installed 16.4 release version - still missing
And when I try to create this file manually, naming it something.storekit I get “The operation couldn’t be completed. (IDEStoreKitEditor.IDEStoreKitEditorConfigurationError error 0)” but such error isn’t documented anywhere :(
Few people mentioned that restarting Xcode fixes the problem for them, but that is not the case for me, I'm having this problem on both Xcode 16.3 and 16.4 and nothing seems to fix it - it's really frustrating
Any help is greatly appreciated
In the last three betas of Xcode 26, opening XIB files that rely on the older struts-and-springs setup (rather than Auto Layout) has exposed a new problem: Xcode 26 ignore the difference between a view’s frame and alignment rectangle.
If you had arranged views using their frame rectangle (the default for the old method) this causes two problems:
All UI widgets are both larger and no longer aligned.
Switching between frame and alignment rectangles while configuring any NSView (through the inspector setting) has no effect.
Is anyone else seeing this? It’s one thing to convert a few smaller views to Auto-layout (its reliance on alignment rectangles makes it immune to the "death" of frame rectangle-based layout) it is a rather different task to re-layout thousands of UI widgets as a result of this one bug.
Filed as FB18835363