SwiftCompile normal arm64 Compiling\ Checkmark.swift,\ SimpleClockView.swift,\ Constants.swift,\ CountDayHomeView.swift,\
................
logs.txt
eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/IntentDefinitionGenerated/AppRunningIntents/AppRunningIntentIntent.swift
/Users/wangzhenghong/Library/Developer/Xcode/DerivedData/FocusPomoTimer-eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/IntentDefinitionGenerated/AppRunningIntents/AppStopIntentIntent.swift
/Users/wangzhenghong/Library/Developer/Xcode/DerivedData/FocusPomoTimer-eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/GeneratedAssetSymbols.swift
While evaluating request TypeCheckSourceFileRequest(source_file "/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift")
While evaluating request TypeCheckFunctionBodyRequest(FocusPomoTimer.(file).SimpleClockView._@/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift:27:25)
While evaluating request PreCheckResultBuilderRequest(FocusPomoTimer.(file).SimpleClockView._@/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift:27:25)
Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var LLVM_SYMBOLIZER_PATH to point to it):
0 swift-frontend 0x0000000107ab2a9c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56
1 swift-frontend 0x0000000107ab0cf0 llvm::sys::RunSignalHandlers() + 112
2 swift-frontend 0x0000000107ab3068 SignalHandler(int) + 292
3 libsystem_platform.dylib 0x000000019ee86de4 _sigtramp + 56
4 swift-frontend 0x0000000103d03758 swift::DiagnosticEngine::formatDiagnosticText(llvm::raw_ostream&, llvm::StringRef, llvm::ArrayRefswift::DiagnosticArgument, swift::DiagnosticFormatOptions) + 432
5 swift-frontend 0x0000000103d042ac swift::DiagnosticEngine::formatDiagnosticText(llvm::raw_ostream&, llvm::StringRef, llvm::ArrayRefswift::DiagnosticArgument, swift::DiagnosticFormatOptions) + 3332
6 swift-frontend 0x00000001028148d0 swift::AccumulatingFileDiagnosticConsumer::addDiagnostic(swift::SourceManager&, swift::DiagnosticInfo const&) + 944
7 swift-frontend 0x00000001028144e8 swift::AccumulatingFileDiagnosticConsumer::handleDiagnostic(swift::SourceManager&, swift::DiagnosticInfo const&) + 32
8 swift-frontend 0x0000000103d06960 swift::DiagnosticEngine::emitDiagnostic(swift::Diagnostic const&) + 4276
9 swift-frontend 0x0000000102db4b10 swift::DiagnosticTransaction::~DiagnosticTransaction() + 184
10 swift-frontend 0x000000010350fbf0 (anonymous namespace)::PreCheckResultBuilderApplication::walkToExprPre(swift::Expr*) + 720
11 swift-frontend 0x0000000103bb9dac (anonymous namespace)::Traversal::visit(swift::Stmt*) + 2748
12 swift-frontend 0x00000001035093c8 swift::PreCheckResultBuilderRequest::evaluate(swift::Evaluator&, swift::PreCheckResultBuilderDescriptor) const + 188
13 swift-frontend 0x00000001038bf294 swift::SimpleRequest<swift::PreCheckResultBuilderRequest, swift::ResultBuilderBodyPreCheck (swift::PreCheckResultBuilderDescriptor), (swift::RequestFlags)2>::evaluateRequest(swift::PreCheckResultBuilderRequest const&, swift::Evaluator&) + 36
14 swift-frontend 0x0000000103510568 swift::PreCheckResultBuilderRequest::OutputType swift::Evaluator::getResultCached<swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType swift::evaluateOrDefaultswift::PreCheckResultBuilderRequest(swift::Evaluator&, swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType)::'lambda'(), (void*)0>(swift::PreCheckResultBuilderRequest const&, swift::PreCheckResultBuilderRequest::OutputType swift::evaluateOrDefaultswift::PreCheckResultBuilderRequest(swift::Evaluator&, swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType)::'lambda'()) + 1256
15 swift-frontend 0x00000001035071f0 swift::TypeChecker::applyResultBuilderBodyTransform(swift::FuncDecl*, swift::Type) + 216
16 swift-frontend 0x00000001038c4d14 swift::TypeCheckFunctionBodyRequest::evaluate(swift::Evaluator&, swift::AbstractFunctionDecl*) const + 484
17 swift-frontend 0x0000000103cd5e80 swift::TypeCheckFunctionBodyRequest::OutputType swift::Evaluator::getResultUncached<swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckFunctionBodyRequest(swift::Evaluator&, swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType)::'lambda'()>(swift::TypeCheckFunctionBodyRequest const&, swift::TypeCheckFunctionBodyRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckFunctionBodyRequest(swift::Evaluator&, swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType)::'lambda'()) + 636
18 swift-frontend 0x0000000103c449f0 swift::AbstractFunctionDecl::getTypecheckedBody() const + 160
19 swift-frontend 0x00000001039130ec swift::TypeCheckSourceFileRequest::evaluate(swift::Evaluator&, swift::SourceFile*) const + 868
20 swift-frontend 0x000000010391a680 swift::TypeCheckSourceFileRequest::OutputType swift::Evaluator::getResultUncached<swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckSourceFileRequest(swift::Evaluator&, swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType)::'lambda'()>(swift::TypeCheckSourceFileRequest const&, swift::TypeCheckSourceFileRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckSourceFileRequest(swift::Evaluator&, swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType)::'lambda'()) + 620
21 swift-frontend 0x0000000103912d6c swift::performTypeChecking(swift::SourceFile&) + 328
22 swift-frontend 0x000000010282fe00 swift::CompilerInstance::performSema() + 260
23 swift-frontend 0x000000010245cdf0 performCompile(swift::CompilerInstance&, int&, swift::FrontendObserver*) + 1532
24 swift-frontend 0x000000010245bbb4 swift::performFrontend(llvm::ArrayRef<char const*>, char const*, void*, swift::FrontendObserver*) + 3572
25 swift-frontend 0x00000001023e2a5c swift::mainEntry(int, char const**) + 3680
26 dyld 0x000000019ead0274 start + 2840
Command SwiftCompile failed with a nonzero exit code
Xcode
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Summary: XCode components (eg. iOS Simulator Runtime, tvOS Simulator Runtime, predictive code completion model) fail to download / install.
I have tried to self-service this issue as much as possible before posting.
Description of Problem:
In XCode, I am unable to install predictive code completion model. The attempts fail with error Failed - There was an error transferring over the network. and details:
The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11c762764).DownloadError error 2.)
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11c762764).DownloadError
Code: 2
User Info: {
DVTErrorCreationDateKey = "2025-02-27 16:12:31 +0000";
}
--
There was an error transferring over the network.
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11c762764).DownloadError
Code: 2
--
System Information
macOS Version 15.3.1 (Build 24D70)
Xcode 16.3 (23748.10) (Build 16E5104o)
Timestamp: 2025-02-27T08:12:31-08:00
The simulator runtimes fail with this, different, error Failed - download failed and details:
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
User Info: {
DVTErrorCreationDateKey = "2025-02-27 16:27:04 +0000";
}
--
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
--
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({
RequestedBuild = 22E5200m;
})
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
--
Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 60
User Info: {
checkNetwork = 1;
}
--
System Information
macOS Version 15.3.1 (Build 24D70)
Xcode 16.3 (23748.10) (Build 16E5104o)
Timestamp: 2025-02-27T08:27:04-08:00
These specific error details are from the newest XCode-Beta, but the same issue persists with XCode.
Troubleshooting already performed:
I have tried uninstalling + reinstalling XCode and XCode-beta several times.
I have tried deleting ~/Libraries/Developer multiple times
I believe I am logged into XCode and OSX with my developer Apple account. Not sure how to verify if XCode is using this account during the download attempt.
I have tried reinstalling OSX. Previously it was stuck at 15.0.0, but reinstalling got the newest minor+revision version to 15.3.1.
I have followed the manual steps: https://developer.apple.com/documentation/xcode/downloading-and-installing-additional-xcode-components
I am able to manually download the components components from Apple Developer Downloads: https://developer.apple.com/download/all/ (The download works and is quick, so I don't believe this is a network issue)
There is PLENTY of drive space available (eg. 100s of GBs)
As this is a laptop, I tried disabling energy saving mode. It is running on AC power.
Additional Relevant facts:
Very strangely, I was able to download an iPhone 16e supplemental component
Network adapter: WiFi.
Internet connection: Comcast / XFinity cable
DNS resolver: tried using default for my network and tried switching to other public DNS including 1.1.1.1, 8.8.8.8
I tried looking in Settings > Privacy and Settings, Settings > Network for app-specific permissions / firewall settings, but I don't believe any are applied.
I'm not running sudo when I start up XCode.
Hi there
I've recently had my upload rejected in Xcode Organizer as a result of one of the frameworks we use containing
bitcode.
Error: [ContentDelivery.Uploader.XXXXXXXXXX] Validation failed (409) Invalid Executable. The executable 'Sam.app/Frameworks/Foo.framework/Foo' contains bitcode.
Is there an accurate way to determine whether an .xcframework contains bitcode ahead of time without using Xcode Organiser?
My current methodology is below, please can I get some confirmation that this is accurate, or suggest a more efficient approach?
I have concerns about my approach and whether it throws false positives for empty bitcode markers.
1. get original framework size
2. run xcrun bitcode_strip -r framework_path -o temp
3. get new framework size
4. if new size is smaller than original, then it contains bitcode
Thanks for the help,
Sam
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
App Store Connect
Xcode
App Submission
Linker
Following code crashes (sigsegv in lldb-rpc-server) when run as swift 6, but runs correctly when run as swift 5 (from "Metal by tutorials"):
import PlaygroundSupport
import MetalKit
print("start")
guard let device = MTLCreateSystemDefaultDevice() else {
fatalError("GPU is not supported")
}
let frame = CGRect(x: 0, y: 0, width: 600, height: 600)
let view = MTKView(frame: frame, device: device)
view.clearColor = MTLClearColor(red: 1, green: 1, blue: 0.8, alpha: 1)
let allocator = MTKMeshBufferAllocator(device: device)
let mdlMesh = MDLMesh(sphereWithExtent: [0.75,0.75,0.75], segments: [100, 100], inwardNormals: false, geometryType: .triangles, allocator: allocator)
let mesh = try MTKMesh(mesh: mdlMesh, device: device)
guard let commandQueue = device.makeCommandQueue() else {
fatalError("Could not create a command queue")
}
let shader = """
#include <metal_stdlib>
using namespace metal;
struct VertexIn {
float4 position [[attribute(0)]];
};
vertex float4 vertex_main(const VertexIn vertex_in [[stage_in]])
{
return vertex_in.position;
}
fragment float4 fragment_main() {
return float4(1, 0, 0, 1);
}
"""
print("A")
let library = try device.makeLibrary(source: shader, options: nil)
let vertexFunction = library.makeFunction(name: "vertex_main")
let fragmentFunction = library.makeFunction(name: "fragment_main")
let pipelineDescriptor = MTLRenderPipelineDescriptor()
pipelineDescriptor.colorAttachments[0].pixelFormat = .bgra8Unorm
pipelineDescriptor.vertexFunction = vertexFunction
pipelineDescriptor.fragmentFunction = fragmentFunction
print("X")
pipelineDescriptor.vertexDescriptor = MTKMetalVertexDescriptorFromModelIO(mesh.vertexDescriptor)
let pipelineState = try device.makeRenderPipelineState(descriptor: pipelineDescriptor)
guard let commandBuffer = commandQueue.makeCommandBuffer(),
let renderPassDescriptor = view.currentRenderPassDescriptor,
let renderEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor)
else {
fatalError()
}
renderEncoder.setRenderPipelineState(pipelineState)
renderEncoder.setVertexBuffer(mesh.vertexBuffers[0].buffer, offset: 0, index: 0)
guard let submesh = mesh.submeshes.first else {
fatalError()
}
renderEncoder.drawIndexedPrimitives(type: .triangle, indexCount: submesh.indexCount, indexType: submesh.indexType, indexBuffer: submesh.indexBuffer.buffer, indexBufferOffset: 0)
renderEncoder.endEncoding()
guard let drawable = view.currentDrawable else {
fatalError()
}
commandBuffer.present(drawable)
commandBuffer.commit()
print("test")
PlaygroundPage.current.liveView = view
Crash report: https://gist.githubusercontent.com/tumdum/8aa53bc806619c0d21c93a55fae07937/raw/370b00c07b08fff8856f9fc678de9888faa8d06e/crash.log
I'm on macOS 15.1.1 (24B2091) + Xcode 16.2 (16C5032a)
I currently own an Apple Watch SE2 device.
However, when I try to debug from the watch to the actual device, the connection loss issue occurs all too often.
Once the connection is lost, it continues to try to connect in the Disconnected list on the Xcode "Devices and Simulators" screen and is in a loading state.
Very often, even when the connection is established and you are trying to start debugging, it drops out.
Xcode cannot debug properly on the actual device.
I later found out that the Apple Watch SE2 does not support 5.0 Hz Wi-Fi, only 2.5 Hz.
I think that might be the cause.
Is this phenomenon less likely to occur if you debug on an actual device such as a regular Apple Watch 7/8/9 or Ultra model?
In fact, if debugging is difficult with the Apple Watch SE model, I am wondering whether I should purchase an additional Apple Watch.
Or is there another way to improve this issue?
It would be nice if the Apple Watch could be debugged by connecting it to a Mac with an actual cable like the iPhone.
I am wondering if there is a way to disable and enable network debugging in Xcode.
In the past, debugging the watch using only Bluetooth with the iPhone in Xcode seemed to be more stable.
Except for the Watch, the iPad doesn't have any major issues with Wi-Fi debugging on the iPhone.
I can’t view energy reports in the Xcode Organizer. I keep getting the message “An error occurred while downloading energy reports. Please provide a valid value”
Feedback ID: FB16595567
I use shared UserDefaults in my Swift FileProvider extension app suite. I share data between the containing app and the extension via User Defaults initialized with init(suiteName:).
Everything was working fine before macOS 15 (Sequoia).
I know that Sequoia changed the way the app group should be configured. My app group is know set to "$(TeamIdentifierPrefix)com.my-company.my-app".
But the containing (UI) app and the Extension read and write from and to different plist locations although the same app-group is specified for both targets in XCode.
The containing app reads and writes to "~/Library/Preferences/$(TeamIdentifierPrefix)com.my-company.my-app.plist"
The Extension reads and writes to "~/Library/Containers/com.my-company.my-app.provider/Data/Library/Preferences$(TeamIdentifierPrefix)com.my-company.my-app.plist"
Both of these locations seem completely illogical for shared UserDefaults.
I checked the value returned by FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: "$(TeamIdentifierPrefix)com.my-company.my-app" in both the containing app and the Extension and the value in both of them is the same but has nothing to do with the actual paths where the data is stored as provided above. (The value is as expected - "~/Library/Group Containers/$(TeamIdentifierPrefix)com.my-company.my-app/"
P.S. Of course, $(TeamIdentifierPrefix), my-company and my-app here are placeholders for my actual values.
I'm trying a release a new version to one of my Apps. Last success was January 25, but now I'm keep getting "Invalid binary" error no matter what I'm doing, with no further info about the source of the problem.
I clarified all settings are correct and tried different ways (direct upload from xCode, using Transporter). I even rollback my project to the same version I used when I was able to release a new version (Jan 25), and with the same project content - same code, same settings, only changed version - I also got the same error response.
Any idea?
I have a SwiftuI App which includes an App Clip. There is one target for the iOS app and one for the App Clip. All good.
But I want to create a new target for the test flight app so that test users can distinguish it from the App Store app. E.g. Test Flight app has a different icon asset file in the target but is identical in all other aspects.
However, when I try to build the test flight target I see the message:
The com.apple.developer.parent-application-identifiers entitlement (...]') of an App Clip must match the application-identifier entitlement ('...') of its containing parent app.
This implies that I’d have to change the entitlement of the app clip, which would mess up the production version so I clearly don’t want to go that route.
Any ideas how to overcome this conflict?
I have a command line tool that zsh refuses to run when built for Apple Silicon or as a univerisal binary (the specific message is zsh: killed TOOL_NAME). I can only get it to run if I build it exclusively for Intel/Rosetta.
Running/debugging from within Xcode works fine for any architecture.
The tool is a very simple C/C++ unix command-line tool; it doesn't have any external dependencies beyond the C runtime and the C++ STL.
I suspect something in code signing is going awry, but I've tried various team and certificate combinations without any luck. I've also tried enabling/disabling the app sandbox, also without any luck. (The app is not for distribution so it doesn't really need to be code signed at all.)
Any suggestions?
I am experiencing an issue with Apple Sign-In on Vision Pro. When I build and run the app from Xcode, everything works fine—after signing in, the app returns to the foreground as expected.
However, when I launch the app directly on Vision Pro (not from Xcode), after completing the sign-in process, the app does not reopen from the background automatically. Instead, it closes, and I have to manually tap the app icon to reopen it.
Has anyone else encountered this issue? Is there a way to ensure the app properly resumes after sign-in without requiring manual intervention?
From last week all crash for watchOS has been broken.
The latest version 15.22.1 missing all stack trace and showing weird as attached.
All the crashes for previous versions totally disappeared.
I have had my Apple Vision Pro headset working with Xcode before, but it has been a while since testing in the headset. Today, Xcode on my M1 Mac Studio could not see my Apple Vision Pro to run code on the headset.
I have updated my headset to visionOS 2.4 developer beta
Both Mac and headset are on the same Wi-Fi network (I am typing this on my Mac via Mac Virtual Display).
Headset has developer mode turned on.
Initially I tried on the latest macOS (15.3.x) an Xcode (16.2) releases, but Xcode failed to find the headset.
I installed the lated Xcode beta (16.3 beta), but it still failed to find the headset.
I installed the latest developer beta on my Mac (15.4), but neither Xcode (16.2) nor Xcode beta (16.3) can find the headset.
When I try to manage devices in Xcode, my Apple Vision Pro headset does not appear.
Any idea what I am missing?
Hi,
I have created a game for all platforms (except VisionOS) and would like to release each version separately. Can I upload the iOS version without uploading the other versions?
Thanks,
Dan Uff
From time to time while I'm editing code, Xcode 15.0.1 says "The file 'project.xcworkspace' has been modified by another application" asking me "Keep Xcode Version" or "Use Version on Disk". I didn't see this before 15.0.1 (or 14.1.1).
Who changed the file? What should my answer be? Thanks.
Context
I'm trying to profile a binary (a simple C++ program compiled into dummy.o) and collect CPU Counters data. I have a configuration that works fine from the Instruments Counters GUI (see Screenshots below).
I've exported this configuration to a template file named prof1.tracetemplate.
Problem
When I try to run a recording with that same template from the command line with xctrace (I also tried with sudo):
$ xctrace record --template prof1.tracetemplate --launch dummy.o
I get the following errors:
Starting recording with the prof1 template. Launching process: dummy.o.
Ctrl-C to stop the recording
Run issues were detected (trace is still ready to be viewed):
[Error] Unexpected failure: Couriers have returned unexpectedly.
[Error] Failed to start the recording: Failed to force all hardware CPU counters: 13.
[Error] Failed to pause recording session: Cannot pause session session unless it's running. Current state: kSessionError
[Error] Unexpected failure: Data source agent failed to arm.
Recording failed with errors. Saving output file...
Output file saved as: Launch_dummy.o_2024-01-31_14.22.32_0B6E1A78.trace
System
Chip: Apple M1
macOS: 14.1.1 (23B81)
xctrace version: 15.2 (15C500b)
xcode version: 15.2 (15C500b)
Screenshots
Not a question, but a surprise.
Did I miss something, but apparently there has been no new beta release (16.3) since Release of 16.2 on Dec 11. 2 months without betas is really unusual (in fact, it never happened and usually, next beta n+1 is even released before the final release of version n).
So does that mean 16.3 will be a major update ? Wait and see.
I have static libraries and headers of a C++ project that I believe are correctly built for iOS and iOS Simulator destinations. The C++ project is built via CMake with something like:
cmake dirName \
-G "Unix Makefiles" \
-B buildDir \
-DCMAKE_INSTALL_PREFIX=installDir \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_SYSTEM_PROCESSOR=arm64 \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_SYSROOT=$(xcrun --sdk iphonesimulator --show-sdk-path) \
-DCMAKE_OSX_DEPLOYMENT_TARGET=15.0
...
cmake --build buildDir --config Release --target install
I believe those are all the important parameters. This gives me a static library (.a) and headers that I believe should be compatible with arm64 iOS simulators, and I do this same thing for x86_64 architecture with simulators and for actual iOS non-simulator via the iphoneos SDK path.
I'm pretty sure this gives me the correct static lib and headers. Let's assume it does because I'm not able actually create the XCFramework to know if they're right. This does work with a macOS lib and headers, but I need iOS for this library. How do I package this into an XCFramework now?
This Apple developer articles says I should be a able to create an xcframework via xcodebuild -create-xcframework -library libName.a -headers include but when I try to do this with my my iOS arm64 simulator static lib I get:
error: binaries with multiple platforms are not supported '/Users/.../install/ios-arm64-simulator/libName.a
But, when I run: lips -info libName.a I get Non-fat file libName.a is architecture arm64, so, I'm not sure what to do here. Trying to extract arm64 from that static library also produces an error as it it is just an arm64 lib.
I'm not really sure what's going on, but from reading online this specific command, xcodebuild -create-xcframework is a consistent pain point in the process of trying to get an XCFramework, and the seemingly only workaround is to archive a framework project and then create the xcframework via xcodebuild -create-xcframework -archive MyFramework.xcarchive -framework[or -library].
However, how am I supposed to get this static lib and headers into a suitable xcodeproj so that I can archive it correctly? Everytime I try to copy the headers and static lib into the Framework xcodeproj and set what I believe are all the correct settings, my .xcarchive is always empty.
Does anyone have any advice here on how to get this to work?
The main impetus for trying to get this C++ static lib and headers into an XCFramework as that seems like the only valid way to link a 3rd party C++ lib to an SPM package and have the C++ package be interfaceable with Swift.
I am getting following error from one of the pod frameworks while running the app (Build is a success).
dyld: Symbol not found: __ZN5swift34swift50override_conformsToProtocolEPKNS_14TargetMetadataINS_9InProcessEEEPKNS_24TargetProtocolDescriptorIS1_EEPFPKNS_18TargetWitnessTableIS1_EES4_S8_E.
Referenced from: X framework
Expected in: frameworks/DeviceKit.framework/DeviceKit
mac OS 10.15
Xcode 12.4
React native 0.63
cocoapods: 1.10.1
when upgrading Xcode from 15.4 to 16.2, my apps crash at launch.
device: iphone 14 pro max, iOS version 18.2.1
Termination Reason: DYLD 4 Symbol missing
Symbol not found: _$s10Foundation4DateV4GRDB24DatabaseValueConvertibleA2dEP08databaseE0AD0dE0VvgTW
Full Report Below:
Full Report
{"app_name":"myapp","timestamp":"2025-02-15 20:58:55.00 +0800","app_version":"5.25.0","slice_uuid":"dc349d86-392d-39fa-9cd3-daccab1db019","build_version":"0","platform":2,"bundleID":"com.xxxx.myapp","share_with_app_devs":1,"is_first_party":0,"bug_type":"309","os_version":"iPhone OS 18.2.1 (22C161)","roots_installed":0,"name":"myapp","incident_id":"99A2D5C2-3A04-47A7-9521-408E2287D0B4"}
{
"uptime" : 200000,
"procRole" : "Foreground",
"version" : 2,
"userID" : 501,
"deployVersion" : 210,
"modelCode" : "iPhone15,3",
"coalitionID" : 601,
"osVersion" : {
"isEmbedded" : true,
"train" : "iPhone OS 18.2.1",
"releaseType" : "User",
"build" : "22C161"
},
"captureTime" : "2025-02-15 20:58:55.5603 +0800",
"codeSigningMonitor" : 2,
"incident" : "99A2D5C2-3A04-47A7-9521-408E2287D0B4",
"pid" : 8783,
"translated" : false,
"cpuType" : "ARM-64",
"roots_installed" : 0,
"bug_type" : "309",
"procLaunch" : "2025-02-15 20:58:55.5448 +0800",
"procStartAbsTime" : 5031986462126,
"procExitAbsTime" : 5031986824477,
"procName" : "myapp",
"procPath" : "/private/var/containers/Bundle/Application/E0327E15-3AA9-42CA-8BEF-99076C11C04D/myapp.app/myapp",
"bundleInfo" : {"CFBundleShortVersionString":"5.25.0","CFBundleVersion":"0","CFBundleIdentifier":"com.xxxx.myapp"},
"storeInfo" : {"deviceIdentifierForVendor":"D9AFB1A6-DDA6-462D-A27D-36E143C7ACF6","thirdParty":true},
"parentProc" : "launchd",
"parentPid" : 1,
"coalitionName" : "com.xxxx.myapp",
"crashReporterKey" : "ded93d2da6d19b1e84aff2c00001f6ee1f7b0aca",
"appleIntelligenceStatus" : {"state":"unavailable","reasons":["accessNotGranted","assetIsNotReady","siriAssetIsNotReady","notOptedIn","deviceNotCapable"]},
"wasUnlockedSinceBoot" : 1,
"isLocked" : 0,
"codeSigningID" : "com.xxxx.myapp",
"codeSigningTeamID" : "8VGP475R33",
"codeSigningFlags" : 570434305,
"codeSigningValidationCategory" : 5,
"codeSigningTrustLevel" : 4,
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