TestFlight

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Use TestFlight in App Store Connect to invite and manage beta testers for iOS, iPadOS, tvOS, and watchOS apps. Discuss questions here and share app builds publicly via TestFlight under the Community topic.

TestFlight Documentation

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Can't install from TestFlight
I'm trying to test an app on Testflight and having problems. I've uploaded my app to App store connect successfully and I've added my external testers to the new build. It's in the "waiting for review" stage. When I go to TestFlight, I see the new build, as expected (I'm an internal tester). When I tap "install" I get the following error: Could not install ______. The profile can't be installed. Try again. Is this a problem on my end or apple's? The same build of the app works fine when I hit the "run" button in XCode.
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Can not install TestFlight version: "This app cannot be installed because its integrity could not be verified."
Hi, I created an application for a client. The client put me as a developer in his team on AppStore Connect. For that I use Xcode 13.2.1. It's a UIKit application in Swift with Storyboards. I built the app => no problem I tested it on my iPhone => no problem From Xcode I made an archive and uploaded it to TestFlight => no problem The archive has been received by Apple. It was then processed by Apple => no problem And finally I received a notification that it was available on TestFlight => no problem TestFlight offers me to install it but when I try it does not install it. If I try to click on the icon of the application it shows me the message "This app cannot be installed because its integrity could not be verified." I have tried installing other apps from TestFlight and have no issues. I checked on my mac for the various certificates for this client and they are all good and valid. I don't understand why for this application I have this behavior. Someone would have any idea ? Regards Tof
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Feb ’22
Testflight Build Erro - DVTAppStoreConnect.ServiceBackendError error 1.
Hi guys, I'm trying to make a test flight build (first time in a while) in Xcode 16.0 Beta for a visionOS 2.0 beta test. When I click Distribute App, It preps and creates the app but fails on the next step "creating app record..." with this code The operation couldn’t be completed. (DVTAppStoreConnect.ServiceBackendError error 1.) My account is old with a ton of certs, identifers, profiles etc. I've tied setting up a new one but that doesn't seem to fix the issue ( though I might have easily missed a step? ) Any help on how to solve this?
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App crashes when downloaded from TestFlight, not when built locally with Xcode
Development Environment: Xcode Version: 15.4 (15F31d) macOS: 14.5 (23F79) Hardware: MacBook Pro with Apple M1 Max Chip Dear Apple Developer Community and Support, I am currently developing an application for both iOS and macOS. In the macOS environment, I encounter an issue where the app crashes immediately upon launch when deployed via Xcode Cloud to TestFlight. This issue does not occur when building the app directly in Xcode with the Scheme Build Configuration set to Release. My colleague, who is also working on this project, does not experience any issues when running the app from TestFlight on her Mac. Below is the crash log for reference: Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x0000000196b94c88 Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5 Terminating Process: exc handler [26662] Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 AppKit 0x196b94c88 ___NSAssertMainEventQueueIsCurrentEventQueue_block_invoke + 216 1 libdispatch.dylib 0x1930a63e8 _dispatch_client_callout + 20 2 libdispatch.dylib 0x1930a7c68 _dispatch_once_callout + 32 3 AppKit 0x196b93bbc _DPSNextEvent + 232 4 AppKit 0x197389808 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 700 5 AppKit 0x196b8709c -[NSApplication run] + 476 6 AppKit 0x196b5e2e0 NSApplicationMain + 880 7 SwiftUI 0x1becd2474 0x1bebc8000 + 1090676 8 SwiftUI 0x1bf43be88 0x1bebc8000 + 8863368 9 SwiftUI 0x1bf836eb8 0x1bebc8000 + 13037240 10 Paperbot 0x104f247b4 0x104f1c000 + 34740 11 dyld 0x192ece0e0 start + 2360 We would greatly appreciate any insights or suggestions to resolve this issue. Thank you for your support. Best regards, Julien
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How can I revoke one time purchases made via TestFlight?
Before I launched my app, I ran a TestFlight beta program and also included a one time purchase in the TestFlight build to test the functionality. Now that the app is available in the App Store, I had closed the TestFlight program, but am looking to reopen it again to test iOS 18 specific features. The issue is, the beta testers that previously purchased the IAP on TestFlight but didn't actually purchase the IAP on the App Store version would be able to use the paid features of the app for free as long as they have the TestFlight build. Therefore I would like to revoke all the purchases made via the TestFlight build. Is there any way to do that?
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how to include secrets file
Hi. My app hits an API. I have the API key stored in a config.plist file. Of course, I don't want to include this file in version control. So I omitted it. I have a workflow that when I push to my main branch, it pushes the newest version to internal testers on test flight. The problem is, the deployed code cannot find the config file, which makes sense. My approach to this problem has been to use resource tags Targets > Resource Tags And I declared that this app should download this resource. I can't figure out how to categorize it as other than download on demand . I would like it to be downloaded immediately with the app. Am I even on the right track here?
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Unable to install TestFlight build after app was removed from sale
I'm frantically trying to update five mobile applications that have been neglected for way too long, managed to get an update published for the first one just last month, but now I'm stuck trying to release an update for the second one. The only real difference in the overall process between these two is that the first was not "removed from sale" by Apple's automated systems, where the second one has been. My app update is built and uploaded to App Store Connect, it shows up under the "TestFlight" tab, and it shows in the TestFlight app on my iPad, but when I tap "Install" I get a message that reads "Could not install [app]. The requested app is not available or doesn't exist." The app in question works with proprietary hardware that I cannot send to Apple for the sake of their internal review process, but I cannot make a "tech demo" video showing the app working on my iPad because TestFlight refuses to install it... Please can somebody help me work out what I'm missing here?
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Jun ’24
Disk Write Exception
My test flight application crashed while doing a disk writing operation. I saw the following error in crash log 1073.76 MB of file backed memory dirtied over 705 seconds (1522.14 KB per second average), exceeding limit of 12.43 KB per second over 86400 seconds\ After a little bit of research I found from Apple documentation that System will throw an exception if disk writes from the app exceeds a certain limit in 24 hours window [https://developer.apple.com/documentation/xcode/reducing-disk-writes) But the threshold is not documented. But looking at the crash log we can reverse calculate this threshold as 12.43KB * 86400 ~ 1 GB Does this means that iOS application won't be able to write data more than this limit (1 GB) per day?
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Aug ’21
My macOS TestFlight app keep deactivating its windows as if there's another invisible window in front
Has anyone else seen this happen with their macOS apps in TestFlight? The situation: When I launch my app that's been downloading via TestFlight.app, it often comes up with its main window deactivated. Also, when I have open more than one window and close one, the other window doesn't come to front either. In either case, activating the app or clicking into a window will activate it properly. It feels as if there's another window that's not visible but somehow keeps getting activated. I have this happen on two Macs running both Sonoma and Monterey. Also, if I take the very same build that I had uploaded to TestFlight and run it directly, it works correctly. So I suspect that TestFlight somehow messes with my app's windows. If you want to test this yourself: Get the app thru this link: https://findanyfile.app/TestFlight/ Then launch it. Often, the Find window will already come up without being active. Activate it, then open the Preferences window by typing cmd-comma. Then close the Prefs window with cmd-W. This should re-activate the Find window but will instead leave it deactivated, and none of the menu shortcuts (such as cmd-comma, cmd-N or cmd-Q) work. That's the bug. I wonder how I can debug this to find a work-around for this odd behavior. E.g, I'd like to see if there is indeed a semi-hidden window causing this. How would I do this? I could probably make a new TestFlight build that queries the app's windows array and logs it. But are there other ways to query an app's windows? I tried AppleScript, but since my app isn't scriptable, I only get an error -1728 for tell app "Find Any File" to get windows.
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May ’24
visionOS and iOS archive builds
When I do an archive build of my app against visionOS, the archive listing in the Organizer show the archive entry as iOS. So I have one archive build for iOS with a certain build number and another archive build for visionOS with another build number (incremented by 1) They are both listed in The Organizer but they both have iOS info. I’ve submitted them both separately to TestFlight and I’m about to try to test it on visionOS. Shouldn’t the visionOS archive build that I submit to TestFlight indicate something about visionOS instead of iOS?
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May ’24
Could not install <appname> error in TestFlight
Hello, I have encountered this error in all the applications I have listened to so far on my individual developer account and I cannot test it. I heard that different developer friends of mine are experiencing this problem, especially on individual accounts. All test users I added to my account also have this problem. They all have different phones and operating system versions. I tried a lot of solutions on different computers, Xcode versions, etc. But I couldn't find a solution. Could you please help with this?
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May ’24