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iOS Phone app bug: Long verdict text incorrectly truncated on call details screen
I've discovered a bug in the Phone app on iOS related to how long verdicts are displayed. When a call is identified by a third-party Caller ID app, long verdicts display correctly during the call (they auto-scroll) and in the call log (with an ellipsis at the end). However, on the call details screen, the text is strangely truncated - showing only the beginning of the string and the last word. For testing, I used this verdict: "Musclemen grow on trees. They can tense their muscles and look good in a mirror. So what? I'm interested in practical strength that's going to help me run, jump, twist, punch." I'll attach a screenshots demonstrating the problem:
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260
Mar ’25
Can we now launch an app for trading mobile game accounts on the AppStore?
AppStore download link:https://apps.apple.com/cn/app/%E7%9B%BC%E4%B9%8B%E4%BB%A3%E5%94%AE-%E4%B8%93%E4%B8%9A%E7%9A%84%E6%B8%B8%E6%88%8F%E6%9C%8D%E5%8A%A1%E5%B9%B3%E5%8F%B0/id6737429967. Why can this app be listed on the AppStore when it involves game account transactions? I have recorded and reported many times, but it has no effect. Is it possible to launch the app for game account trading in Chinese Mainland now? Seeking answers.
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283
Feb ’25
A phone keyboard layout for easy typing!
Last November 13 I came up with a phone keyboard layout (strategy) that can make key size bigger hence less mistyping. The typical phone keyboard looks like this: My proposed keyboard looks like this: Essentially, it's a split keyboard with the left-hand part stacked above/below the right-hand part. Key size/width/height and the vertical distance between the left-hand part and right-hand part may be adjustable to suit different phone widths and user hand sizes. You guys can show the proposed keyboard's image on your phone and fit this keyboard to your phone width so you can actually simulate typing on it to see how it feels. On my phone, the letter keys in it are a little too big for my thumbs to reach the farthest keys, but as I said, key size should be adjustable to suit different phone widths and user hand sizes.
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661
Oct ’24
[Technical Issue] BDK Native: Unexpected UI element (notch) appearing only in iPad environment
Hi, my name is Yuki. I'm developing an application with generative AI for junior and high school students based on the Nocode tool "bubble" (BDK Native). I want to upload this app to the App Store, however, a notch-like interface element is appearing only in the iPad environment, which is causing my app to fail App Store review. I've reached out to the BDK Native support team about this issue, but they were unable to identify the cause and only offered a refund as a solution. This is particularly frustrating as I'm unable to proceed with the App Store publication, and time is passing without a resolution. Technical details: The notch appears only on iPad devices The issue is not present on iPhone versions The app was built using bubble/BDK Native Multiple App Store submissions have been rejected due to this UI issue Has anyone encountered a similar issue or knows how to resolve this iPad-specific interface problem? Any guidance or suggestions would be greatly appreciated, as this is blocking our app's release. Thank you in advance for your help!
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583
Nov ’24
Need Help with Guideline 4.2 - Minimum Functionality
I recently got feedback for my app under Guideline 4.2 - Design - Minimum Functionality, and I’m a bit confused. Apple mentioned that the app isn’t “app-like” enough and doesn’t provide sufficient entertainment value or utility. However, I genuinely think my app is unique compared to others on the market. Most similar apps only offer basic features like scorekeeping and saving the game. My app goes beyond that by tracking detailed statistics based on the types of scores achieved during the game. At the end, there’s even a Player Ratings section, which enhances competition and makes the experience more fun for players. Additionally, in today’s gaming scene, many groups play the traditional 101 game with a reward and penalty system. My app uniquely incorporates a reward system, something no other app in the market currently offers. I believe my app has the potential to stand out and meet the needs of a wide audience. Has anyone faced similar feedback? Or does anyone have suggestions on how I could better address this issue? Thanks in advance! 😊
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521
Dec ’24
App Stuck in Review After Spam Policy Rejection - Seeking Suggestions for Resolution
Hi everyone, I’m facing an issue with my app submission, and I’m hoping to get some advice or suggestions on how to move forward. Here’s the situation: App Description: I created an app that provides mods for the game Gorilla Tag. It was initially rejected due to a violation of the Spam Policy. Resubmission: After making improvements to address the issues, I resubmitted a new version for review. Current Status: The app has now been stuck in the "In Review" status for a long time with no feedback or updates from Apple. I’m not sure how to proceed, so I would greatly appreciate some guidance on the following: Should I remove the app from my App Store Connect account entirely and start fresh? Would this help get the review process moving again? Should I consider a complete redesign of the app’s UI or any other significant changes to improve its chances of being approved? What specific changes or fixes should I implement to ensure my app meets the App Store guidelines and gets approved? Also, I’m wondering if there are any other potential solutions or steps I can take to expedite the review process. Thanks in advance for any suggestions or advice!
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279
Nov ’24
Ignore Home Screen Tint/Accents in Colored Components
I'm having some trouble getting my widget to display how I want when the user has a tint applied to their home screen. The issue I'm having is with a Text() element, as well as a LinearGradient I am displaying on top of my image. The text should always be white, and the gradient is always black with varying levels of opacity. I've managed to fix this issue with images displayed in my widget by leveraging widgetAccentedRenderingMode(.fullColor) however, there does not seem to be an equivalent of this for non-Image components. I'm aware of .widgetAccentable(false) but as I understand it, elements are already considered not accentable by default and you need to explicitly declare widgetAccentable(true) to add them to the accent group. I've tried specifying this to be false up and down my view hierarchy just to see if something will stick but no luck. Are there any other levers I can pull to preserve the declared colors for my text and gradient components? The images I am displaying is album artwork where preserving the original image is integral, but the tinted text color and overlaid gradient often clash or just looks bad in general. Is there a solution for colored primitive elements?
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61
Aug ’25
Align NSMenuItem title to right
In my application, I am creating a simple NSMenu with NSMenuItems. The title of the NSMenuItems are adapted to the system language. So, when the system language is an RTL language (right to left), I want my NSMenuItem to be aligned at the right. I can't see anyone talking about this, or any option that could make me achieve that easily. NSMenuItem* item1; NSMenuItem* item2; item1 = [[NSMenuItem alloc] init]; item2 = [[NSMenuItem alloc] init]; item1.title = "foo"; item2.title = "bar"; item1.action = @selector(fooAction); item2.action = @selector(barAction); NSMenu *menu = [[NSMenu alloc] init]; [menu addItem:item1]; [menu addItem:item2];
Topic: Design SubTopic: General Tags:
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64
Mar ’25
Issue with External Browser on Sign In (Privy SDK limitation)
Hello Apple App Review Team, We are using Privy to enable sign in with Farcaster in our app. Privy is a 3rd party authentication SDK, and it currently opens the authentication URL using the system browser. Unfortunately, this behavior is handled internally by Privy and we do not have access or control to override it in order to present the sign-in flow in-app using SFSafariViewController. We understand the importance of maintaining a seamless and secure user experience, and we fully support the use of SFSafariViewController or ASWebAuthenticationSession. However, since Privy does not expose an option to change this behavior at the moment, we are limited by their current implementation. We have reached out to the Privy team requesting a change or improvement that would allow us to use SFSafariViewController instead of the external browser. In the meantime, we would appreciate your guidance on how to proceed, or whether an exception could be granted due to this 3rd party SDK limitation. Thank you for your understanding and support.
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190
Jul ’25
Is it mandatory for gambling apps to provide guest login functionality?
Hello everyone, I am currently developing a gambling app and would like to ask if anyone has relevant experience or knowledge regarding whether it is necessary to require users to log in immediately when launching the app? Or is it permissible to offer a "guest mode" for users to try out the app before requiring them to log in? Does this comply with the policies of Apple or Google Play? Thank you all for your guidance!
Topic: Design SubTopic: General Tags:
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340
Oct ’24
iOS 26/MacOS 26 - PWA App Icons: Dark,Clear,Tinted Appearance
Hi everyone, I'm exploring the new app icon appearance options (Clear, Dark, Tinted) for Progressive Web Apps (PWAs) on iOS26, iPadOS26, and macOS26. Currently, PWA icons don't seem to render well with these new appearances, particularly in Clear and Tinted modes, resulting in very very poor visual quality. You can hardly see anything. Has support for these icon appearances been fully implemented for PWAs? If so, could someone point me to the relevant Apple Developer documentation or provide guidance on how to configure PWA icons to support Clear, Dark, and Tinted appearances? I've searched the Apple Developer Forums, Stack Overflow, and Reddit but haven't found clear information on this topic.A possible solution is a png file with transparent areas, but if the pattern is dark, nothing will be visible in dark mode. Any insights or resources would be greatly appreciated. Thanks! (plz don't give up on PWA😭) Reference: https://developer.apple.com/forums/thread/761615 https://stackoverflow.com/questions/78780916/is-there-a-way-to-provide-light-dark-and-tinted-variants-of-apple-touch-icon https://developer.apple.com/library/archive/documentation/AppleApplications/Reference/SafariWebContent/ConfiguringWebApplications/ConfiguringWebApplications.html
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311
Jun ’25
iOS 26 UIBarButtonItem badge
I'm using the new badge feature for UIBarButtonItem, but it's not working properly for me when transitioning between view controllers. I have two view controller with various right bar button items. In the first view controller the first button (the one with the bell) has a badge with a numeric count. The second view controller has the same button but in the third position. When I push the second view controller, it seems that the badge maintains also the old position, so I see two buttons with badges instead of one. What can I do to fix this?
Topic: Design SubTopic: General Tags:
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SwiftData and #DEBUG with the canvas...
Hi all, Very new to this. Just getting into swift data, and am frustrated with the canvas not working with modelContainers in SwiftData. My understanding is that they work if inMemory = true, but not in the default case where data is persistent after an app is quit. Can anyone tell me if it is possible to conditionally create the modelContainer type based on a flag... If Bool:Canvas then inMemory = True, Else False... Then using this flag for all data models so my list views populate on the canvas, without having to run the simulator each time... I would assume you could also pre-populate the inMemory option if it is empty also... Or is there a simple and obvious solution that I am oblivious to. If it is possible, is it worth the time, hassle, and any possible issues?
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519
Dec ’24
The screen of the watchOS app automatically turns off and pauses operation.
I developed a watchOS app to capture gyro data, save it in real-time as a CSV file, and send it to an iOS app. However, when I start writing with the watch on, the screen dims, and it stops working. It only resumes operation when I tap the screen again. Is there a way to let it run in the background and transmit files in real-time, even when the screen is off?
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614
Nov ’24
Standalone watch app design/approach for kids/family/shared watches paired with parents' phones
Hi, so, we grabbed a couple of nice new watches the other week (Ultra for dad, SE for teenage son). Mostly cool and working together (calls, messages, maps, walkie talkies, etc, etc). All good. But then son said, "Dad, why can't I see my sleep stuff like you can..?". He was right, it wasn't working. Looking around a bit, it turns out that there are a bunch of things that are turned off or not available when pairing a kids watch with dad's phone. From the Apple page: "The following features and apps are not available: Medications, respiratory rate, irregular heart rhythm notifications, ECG, AF History, Cycle Tracking, Sleep, Wrist Temperature, Blood Oxygen, Walking Steadiness, Audiobooks, Remote, News, Shortcuts and the double-tap gesture". Now dev-me reacts to this situation with: "Ok, so let's just build a little standalone sleep app for son's watch. There must be lots of parents out there who would like the same thing". And there are also a bunch of other "family sharing" enabled apps that when you try and use them on kid's phone, say "iPhone requireed", i.e, they don't apparently work with just a watch hooked up to mum or dad's phone. So before I dive into that kind of project, which seems like an obvious fix path from a dev and a parents' point of view: does anybody know if this from Apple's point of view is a hardware, a software or a legal/age limitation? What's the basic framework/dev/design issue here? Is it something on the device(s) that prevents sleep data from even being collected on family/kids paired watches? (Therefore don't bother trying to build an app); I assume not becauses it's just a normal SE used by a kid; or Is it "just" that Apple hasn't wanted to make that available without a kids iPhone too (Therefore you could certainly build a standalone app to do what Apple hasn't wanted to do); or Netiher 1 nor 2, but Apple won't even allow Sleep data collection for kids for some legal/health data reason (Therefore don't bother trying to build the app).
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488
Oct ’24
Maintain app icon contrast when switching to grayscale mode
Context & Issue I am developing an iOS application. My app icon uses colors that are relatively close to each other. When the user enables Accessibility → Display & Text Size → Color Filters → Grayscale (or similar modes), the icon becomes harder to distinguish because it loses color and contrast is reduced. Goal When iOS switches to grayscale mode, I want the app icon to maintain good contrast between its elements so it remains clearly recognizable. What I’ve tried Redesigned the icon with more contrasting colors. Added strokes/outlines, but it still doesn’t look much better in grayscale. Researched how iOS renders app icons when grayscale is enabled, but couldn’t find a way to override or provide an alternative icon. Specific questions Is there any API or mechanism in iOS that allows providing a different version of the app icon when the user has grayscale mode enabled? If there’s no direct API, are there any best practices for designing iOS app icons to ensure good contrast when converted to grayscale? Do we have to design grayscale version for app icon? Thank you!
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217
Aug ’25
Fous, FocusState and Architecture
I am currently struggling with resolving what appear to be competing design issues, and (while I may be just demonstrating my own ignorance) I would like to share my thoughts in the hope that you may have useful insights. For purposes of discussion, consider a large and complex data entry screen with multiple sections for input. For all of the usual reasons (such as reuse, performance management, etc) each of these sections is implemented as its own, separately-compiled View. The screen is, then, composed of a sequence of reusable components. However, each of these components has internal structure and may contain multiple focusable elements (and internal use of .onKeyPress(.tab) {...} to navigate internally). And the logic of each component is such that it has an internal @FocusState variable defined with its own unique type. So, obviously what I want is on the one hand, to provide a tab-based navigation scheme for the screen as a whole, where focus moves smoothly from one component's internals to the next component, and on the other hand ,to build components that don't know anything about each other and have no cross-component dependencies, so that they can be freely reused in different situations. And that's where I'm stuck. Since focus state variables for different components can have different types, a single over-arching FocusState passed (as a binding) to each component doesn't seem possible or workable. But I don't know how else to approach this issue. (Note: in UIKit, I've done things like this by direct manipulation of the Responder Chain, but I don't see how to apply this type of thinking to SwiftUI.) Thoughts?
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