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Manage Safari 26 top bar transparency (Mac)
Hello from Leipzig, Germany! I noticed that when vertically scrolling in Safari 26 on my Mac, the content of the website I am currently working on is visible in the tab and URL bar with a liquid glass effect. I then looked at various other websites. Some websites have an opaque top bar. Some websites have a transparent top bar where content is visible when scrolling. On the Apple website, the top bar is opaque in light mode but transparent in dark mode. Unfortunately, I can't find a way to control this behavior. Has anyone found out more about this?
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235
Sep ’25
Windows Apple Music: how to enumerate the local library or export it? Is Library.musicdb documented / API available?
Environment Windows 11 [edition/build]: [e.g., 23H2, 22631.x] Apple Music for Windows version: [e.g., 1.x.x from Microsoft Store] Library folder: C:\Users<user>\Music\Apple Music\Apple Music Library.musiclibrary Summary I need a supported way to programmatically enumerate the local Apple Music library on Windows (track file paths, playlists, etc.) for reconciliation with the on-disk Media folder. On macOS this used to be straightforward via scripting/export; on Windows I can’t find an equivalent. What I’m seeing in the library bundle Library.musicdb → not SQLite. First 4 bytes: 68 66 6D 61 ("hfma"). Library Preferences.musicdb → also starts with "hfma". artwork.sqlite → SQLite but appears to be artwork cache only (no track file paths). Extras.itdb → has SQLite format 3 header but (from a quick scan) not seeing track locations. Genius.itdb → not a SQLite database on this machine. What I’ve tried Attempted to open Library.musicdb with SQLite providers → error: “file is not a database.” Binary/string scans (ASCII, UTF-16LE/BE, null-stripped) of Library.musicdb → did not reveal file paths or obvious plist/XML/JSON blobs. The Windows Apple Music UI doesn’t appear to expose “Export Library / Export Playlist” like legacy iTunes did, and I can’t find a public API for local library enumeration on Windows. What I’m trying to accomplish Read local track entries (absolute or relative paths), detect broken links, and reconcile against the Media folder. A read-only solution is fine; I do not need to modify the library. Questions for Apple Is the Library.musicdb file format documented anywhere, or is there a supported SDK/API to enumerate the local library on Windows? Is there a supported export mechanism (CLI, UI, or API) on Windows Apple Music to dump the local library and/or playlists (XML/CSV/JSON)? Is there a Windows-specific equivalent to the old iTunes COM automation or any MusicKit surface that can return local library items (not streaming catalog) and their file locations? If none of the above exist today, is there a recommended workaround from Apple for library reconciliation on Windows (e.g., documented support for importing M3U/M3U8 to rebuild the local library from disk)? Are there any plans/timeline for adding Windows feature parity with iTunes/Music on macOS for exporting or scripting the local library? Why this matters For large personal libraries, users occasionally end up with orphaned files on disk or broken links in the app. Without an export or API, it’s difficult to audit and fix at scale on Windows. Reference details (in case it helps triage) Library.musicdb header bytes: 68-66-6D-61-A0-00-00-00-10-26-34-00-15-00-01-00 (ASCII shows hfma…). artwork.sqlite is readable but doesn’t contain track file paths (appears limited to artwork). I can supply a minimal repro tool and logs if that’s helpful. Feature request (if no current API) Add an official Export Library/Playlists action on Windows Apple Music, or Provide a read-only Windows API (or schema doc) that surfaces track file locations and playlist membership from the local library. Thanks in advance for any guidance or pointers to docs I might have missed.
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329
Sep ’25
SSC Distinguished Winner here😃! I created the1st game 100 % using Apple Pencil to interact. Interested in joining our DC?
Hey everyone, I'm beyond excited to share that I've been selected as a Distinguished Winner in this year's Swift Student Challenge! 🎉 It all started last summer, in the middle of a Western Culture class. I was zoning out , and my attention drifted to the Apple Pencil in my hand. And then ,it hit me — this thing is literally a next-level game controller. Think about it: pixel-perfect precision, haptic feedback, multiple built-in sensors... Why aren't we using this for gaming? And that got me thinking — why have we spent the last 500 years treating the "pencil" as just a tool for creation, and not for play? Since graphite pencils were invented in 1564, we've had this incredibly natural way to interact with 2D and 3D space... and nobody's fully tapped into it for games. So, I did something about it. I built a game that's 100% controlled by the Apple Pencil yep, just the Pencil. I know what you're thinking: "How does that even work??" And honestly, I'd love to tell you... but I'm in the final stages of getting it onto the App Store, and it should be live within the next couple of weeks. So for now... 🤐😄 In the meantime, I've set up a Discord server for anyone who's curious about the gameplay, the design, or just wants to brainstorm ideas with me. If you're into creative controls, game design, or just want to hang — come join the conversation! [Join the Discord here!] https://discord.gg/5Rm8WKbekf Can't wait to share more soon!
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294
Sep ’25
Extra unwanted space in main window
Hi there! I'm having this issue with my main windows. I'm having a big space on top of that without any logic explanation (at least for my poor knowledge). Using the code below I'm getting this Windows layout: Does anybody have any guidance on how to get out that extra space at the beginning? Thanks a lot! import SwiftUI import SwiftData #if os(macOS) import AppKit #endif // Helper to access and control NSWindow for size/position persistence #if os(macOS) struct WindowAccessor: NSViewRepresentable { let onWindow: (NSWindow) -> Void func makeNSView(context: Context) -> NSView { let view = NSView() DispatchQueue.main.async { if let window = view.window { onWindow(window) } } return view } func updateNSView(_ nsView: NSView, context: Context) { DispatchQueue.main.async { if let window = nsView.window { onWindow(window) } } } } #endif @main struct KaraoPartyApp: App { @StateObject private var songsModel = SongsModel() @Environment(\.openWindow) private var openWindow var body: some Scene { Group { WindowGroup { #if os(macOS) WindowAccessor { window in window.minSize = NSSize(width: 900, height: 700) // Configure window to eliminate title bar space window.titleVisibility = .hidden window.titlebarAppearsTransparent = true window.styleMask.insert(.fullSizeContentView) } #endif ContentView() .environmentObject(songsModel) } .windowToolbarStyle(.unifiedCompact) .windowResizability(.contentSize) .defaultSize(width: 1200, height: 900) .windowStyle(.titleBar) #if os(macOS) .windowToolbarStyle(.unified) #endif WindowGroup("CDG Viewer", id: "cdg-viewer", for: CDGWindowParams.self) { $params in if let params = params { ZStack { #if os(macOS) WindowAccessor { window in window.minSize = NSSize(width: 600, height: 400) // Restore window frame if available let key = "cdgWindowFrame" let defaults = UserDefaults.standard if let frameString = defaults.string(forKey: key) { let frame = NSRectFromString(frameString) if window.frame != frame { window.setFrame(frame, display: true) } } else { // Open CDG window offset from main window if let mainWindow = NSApp.windows.first { let mainFrame = mainWindow.frame let offsetFrame = NSRect(x: mainFrame.origin.x + 60, y: mainFrame.origin.y - 60, width: 800, height: 600) window.setFrame(offsetFrame, display: true) } } // Observe frame changes and save NotificationCenter.default.addObserver(forName: NSWindow.didMoveNotification, object: window, queue: .main) { _ in let frameStr = NSStringFromRect(window.frame) defaults.set(frameStr, forKey: key) } NotificationCenter.default.addObserver(forName: NSWindow.didEndLiveResizeNotification, object: window, queue: .main) { _ in let frameStr = NSStringFromRect(window.frame) defaults.set(frameStr, forKey: key) } } #endif CDGView( cancion: Cancion( title: params.title ?? "", artist: params.artist ?? "", album: "", genre: "", year: "", bpm: "", playCount: 0, folderPath: params.cdgURL.deletingLastPathComponent().path, trackName: params.cdgURL.deletingPathExtension().lastPathComponent + ".mp3" ), backgroundType: params.backgroundType, videoURL: params.videoURL, cdfContent: params.cdfContent.flatMap { String(data: $0, encoding: .utf8) }, artist: params.artist, title: params.title ) } } else { Text("No se pudo abrir el archivo CDG.") } } .windowResizability(.contentSize) .defaultSize(width: 800, height: 600) WindowGroup("Metadata Editor", id: "metadata-editor") { MetadataEditorView() .environmentObject(songsModel) } .windowResizability(.contentSize) .defaultSize(width: 400, height: 400) WindowGroup("Canciones DB", id: "canciones-db") { CancionesDBView() } .windowResizability(.contentSize) .defaultSize(width: 800, height: 500) WindowGroup("Importar canciones desde carpeta", id: "folder-song-importer") { FolderSongImporterView() } .windowResizability(.contentSize) .defaultSize(width: 500, height: 350) } .modelContainer(for: Cancion.self) // Add menu command under Edit .commands { CommandGroup(replacing: .pasteboard) { } CommandMenu("Edit") { Button("Actualizar Metadatos") { openWindow(id: "metadata-editor") } .keyboardShortcut(",", modifiers: [.command, .shift]) } CommandMenu("Base de Datos") { Button("Ver Base de Datos de Canciones") { openWindow(id: "canciones-db") } .keyboardShortcut("D", modifiers: [.command, .shift]) } } } init() { print("\n==============================") print("[KaraoParty] Nueva ejecución iniciada: \(Date())") print("==============================\n") } }
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68
Nov ’25
TabView Background Color
Hello I'm trying to use a TabView inside of the Sidebar in a NavigationSplitView. I'm wanting to use .listStyle(.sidebar) in order to get the Liquid Glass effect. However I can not find a way to remove the background of the TabView without changing the behavior of the TabView itself to paging with .tabViewStyle(.page) NavigationSplitView { TabView( selection: .constant("List") ) { Tab(value: "List") { List { Text("List") } } } } detail: { } Note: I wanting change the background of the TabView container itself. Not the TabBar.
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135
Nov ’25
SwiftUI: Menu icon will missing if increase preferred text size
iOS simulator version 18.0+ I have a demo like this: Menu { Button { } label: { Text("Option 1") Image(systemName: "star") } Button { } label: { Text("Option 2") Image(systemName: "star") } } label: { Text("Menu") } And I used the tool Accessibility Inspector to modify the text size. Case 1: We could see the option title and the star icon. Case 2: But we could not see the icon, only the option title here Is this by design from Apple? Or does this need to be fixed? Does anyone know about my question?
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0
81
Nov ’25
Inquiry Regarding Siri–AI Integration Capabilities
: Hello, I’m seeking clarification on whether Apple provides any framework or API that enables deep integration between Siri and advanced AI assistants (such as ChatGPT), including system-level functions like voice interaction, navigation, cross-platform syncing, and operational access similar to Siri’s own capabilities. If no such option exists today, I would appreciate guidance on the recommended path or approved third-party solutions for building a unified, voice-first experience across Apple’s ecosystem. Thank you for your time and insight.
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0
157
Nov ’25
《维1847933278》腾龙公司游戏怎么下载怎么注册账号
腾龙:----TL 9655. C0M-----创办于1998年,总部位于缅甸掸邦老街,是果敢四大家族之一企业的产业。该集团旗下子公司超过多家,员工达上万余人。明面上主要经营文旅、酒店、房地产等产业,如2019年正式运营的腾龙大酒店,曾是当地最豪华的酒店,同年还启动运营了新天地房地产项目。此外,2023年在佤邦建设的新盛大酒店于2023年正式运营,2023年在新盛大酒店也正式运营。
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308
Nov ’25
Icon Composer showing werid images
Hey guys! I downloaded Apple’s Icon Composer to build my iOS 26 app icon. I exported my SVG from Illustrator (and verified it through Canva and the W3C validator). However, when I import it into Icon Composer, it looks really weird . There are these bubble-like artifacts appearing in the center. Here's my orignal svg icon file trace-logo.txt Any help will be appreciated! Best, Justin
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145
Jan ’26
How can I set up a B2B subscription with ABM + MDM + Paywall
I am looking for guidance on how people have solved this problem/use case. What is the best way to structure a seat based subscription app that an organization can pay for seats for all their users, can be distributed via mdm or via app store and is easy (low friction) to get paid for and started for small companies? I market to a business to buy my app, they want it installed on all 25 devices they have. They use ABM to acquire 25 licenses with and MDM to distribute. The app is currently free to download so ABM charges $0 but has a paywall to use. The paywall is a RevenueCat one and no user account is needed. All entitlements and free trial work great. When it is deployed to the 25 devices, they can either sign up with their own AppleId and own/company credit card, or use a company appleid and company card for all 25 devices to solve the issue but neither are great. Doubtful they would want to pay their money for a company required app on a company phone (don’t blame them). If they share an appleid, my MRR drops to 1/25th since they will just share the purchase. Any suggestions would be greatly appreciated.
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164
Feb ’26
Does anyone know how to prevent Liqud Glass from stretching when elements with the glassEffect are dragged?
When making an element with .glassEffect(.clear.interactive()) draggable, it stretches as it moves. It seems like it's meant to stretch as you move your finger away from the element, but it doesn't make sense if the element is following your finger as you drag it. Is this a bug, or is there a way to disable this behavior without removing the other "interactive" animations? P.S. The shiny border around the elements seems to be a rounded rectangle or capsule, but the actual element's shape seems to be stretched. That also appears to be a bug.
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3w
Gesture & SimultaneousGesture interfere with ScrollView behaviour.
I have faced a problem while I was trying to implement a reorder drag & drop view. I found that when I add any kind of .gesture or .simultaneousGesture, a ScrollView's scrolling behavior wasn't working properly (does not scroll at all). ScrollView(.vertical, showsIndicators: false) { ForEach($items) { $item in EditorCard(stepDetails: item) .simultaneousGesture( customCombinedGesture(item) ) } } This ScrollView worked fine with .onLongPressGesture(), however, I wanted to use custom gestures sequences.
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118
1w
iMessage App Icon with Icon Composer
Hi, I am working on app at the moment that uses Icon Composer for all of its icons and variations. I want to add an iMessage App to my project however I get validation errors from App Store Connect even if I add an imessage app to my asset catalog and include all app icon assets. Is there any way to do this at the moment natively with Icon Composer? If not how do I manually overwrite the icon JUST for iMessage and not for my entire iOS app?
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10
15h
Manage Safari 26 top bar transparency (Mac)
Hello from Leipzig, Germany! I noticed that when vertically scrolling in Safari 26 on my Mac, the content of the website I am currently working on is visible in the tab and URL bar with a liquid glass effect. I then looked at various other websites. Some websites have an opaque top bar. Some websites have a transparent top bar where content is visible when scrolling. On the Apple website, the top bar is opaque in light mode but transparent in dark mode. Unfortunately, I can't find a way to control this behavior. Has anyone found out more about this?
Replies
0
Boosts
0
Views
235
Activity
Sep ’25
Windows Apple Music: how to enumerate the local library or export it? Is Library.musicdb documented / API available?
Environment Windows 11 [edition/build]: [e.g., 23H2, 22631.x] Apple Music for Windows version: [e.g., 1.x.x from Microsoft Store] Library folder: C:\Users<user>\Music\Apple Music\Apple Music Library.musiclibrary Summary I need a supported way to programmatically enumerate the local Apple Music library on Windows (track file paths, playlists, etc.) for reconciliation with the on-disk Media folder. On macOS this used to be straightforward via scripting/export; on Windows I can’t find an equivalent. What I’m seeing in the library bundle Library.musicdb → not SQLite. First 4 bytes: 68 66 6D 61 ("hfma"). Library Preferences.musicdb → also starts with "hfma". artwork.sqlite → SQLite but appears to be artwork cache only (no track file paths). Extras.itdb → has SQLite format 3 header but (from a quick scan) not seeing track locations. Genius.itdb → not a SQLite database on this machine. What I’ve tried Attempted to open Library.musicdb with SQLite providers → error: “file is not a database.” Binary/string scans (ASCII, UTF-16LE/BE, null-stripped) of Library.musicdb → did not reveal file paths or obvious plist/XML/JSON blobs. The Windows Apple Music UI doesn’t appear to expose “Export Library / Export Playlist” like legacy iTunes did, and I can’t find a public API for local library enumeration on Windows. What I’m trying to accomplish Read local track entries (absolute or relative paths), detect broken links, and reconcile against the Media folder. A read-only solution is fine; I do not need to modify the library. Questions for Apple Is the Library.musicdb file format documented anywhere, or is there a supported SDK/API to enumerate the local library on Windows? Is there a supported export mechanism (CLI, UI, or API) on Windows Apple Music to dump the local library and/or playlists (XML/CSV/JSON)? Is there a Windows-specific equivalent to the old iTunes COM automation or any MusicKit surface that can return local library items (not streaming catalog) and their file locations? If none of the above exist today, is there a recommended workaround from Apple for library reconciliation on Windows (e.g., documented support for importing M3U/M3U8 to rebuild the local library from disk)? Are there any plans/timeline for adding Windows feature parity with iTunes/Music on macOS for exporting or scripting the local library? Why this matters For large personal libraries, users occasionally end up with orphaned files on disk or broken links in the app. Without an export or API, it’s difficult to audit and fix at scale on Windows. Reference details (in case it helps triage) Library.musicdb header bytes: 68-66-6D-61-A0-00-00-00-10-26-34-00-15-00-01-00 (ASCII shows hfma…). artwork.sqlite is readable but doesn’t contain track file paths (appears limited to artwork). I can supply a minimal repro tool and logs if that’s helpful. Feature request (if no current API) Add an official Export Library/Playlists action on Windows Apple Music, or Provide a read-only Windows API (or schema doc) that surfaces track file locations and playlist membership from the local library. Thanks in advance for any guidance or pointers to docs I might have missed.
Replies
0
Boosts
0
Views
329
Activity
Sep ’25
SSC Distinguished Winner here😃! I created the1st game 100 % using Apple Pencil to interact. Interested in joining our DC?
Hey everyone, I'm beyond excited to share that I've been selected as a Distinguished Winner in this year's Swift Student Challenge! 🎉 It all started last summer, in the middle of a Western Culture class. I was zoning out , and my attention drifted to the Apple Pencil in my hand. And then ,it hit me — this thing is literally a next-level game controller. Think about it: pixel-perfect precision, haptic feedback, multiple built-in sensors... Why aren't we using this for gaming? And that got me thinking — why have we spent the last 500 years treating the "pencil" as just a tool for creation, and not for play? Since graphite pencils were invented in 1564, we've had this incredibly natural way to interact with 2D and 3D space... and nobody's fully tapped into it for games. So, I did something about it. I built a game that's 100% controlled by the Apple Pencil yep, just the Pencil. I know what you're thinking: "How does that even work??" And honestly, I'd love to tell you... but I'm in the final stages of getting it onto the App Store, and it should be live within the next couple of weeks. So for now... 🤐😄 In the meantime, I've set up a Discord server for anyone who's curious about the gameplay, the design, or just wants to brainstorm ideas with me. If you're into creative controls, game design, or just want to hang — come join the conversation! [Join the Discord here!] https://discord.gg/5Rm8WKbekf Can't wait to share more soon!
Replies
0
Boosts
1
Views
294
Activity
Sep ’25
Icons and alarm are bigger and accessibility menu needs to double tap
After I updated my ios to ios26.1 Icons are bigger in homepage and alarm is alarming literally since it is way much bigger it occupies the whole screen of my phone. Also, accessibility menu like lock screen, home, screenshot needs to double tap before it functions properly. Its annoying
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0
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0
Views
104
Activity
Oct ’25
Extra unwanted space in main window
Hi there! I'm having this issue with my main windows. I'm having a big space on top of that without any logic explanation (at least for my poor knowledge). Using the code below I'm getting this Windows layout: Does anybody have any guidance on how to get out that extra space at the beginning? Thanks a lot! import SwiftUI import SwiftData #if os(macOS) import AppKit #endif // Helper to access and control NSWindow for size/position persistence #if os(macOS) struct WindowAccessor: NSViewRepresentable { let onWindow: (NSWindow) -> Void func makeNSView(context: Context) -> NSView { let view = NSView() DispatchQueue.main.async { if let window = view.window { onWindow(window) } } return view } func updateNSView(_ nsView: NSView, context: Context) { DispatchQueue.main.async { if let window = nsView.window { onWindow(window) } } } } #endif @main struct KaraoPartyApp: App { @StateObject private var songsModel = SongsModel() @Environment(\.openWindow) private var openWindow var body: some Scene { Group { WindowGroup { #if os(macOS) WindowAccessor { window in window.minSize = NSSize(width: 900, height: 700) // Configure window to eliminate title bar space window.titleVisibility = .hidden window.titlebarAppearsTransparent = true window.styleMask.insert(.fullSizeContentView) } #endif ContentView() .environmentObject(songsModel) } .windowToolbarStyle(.unifiedCompact) .windowResizability(.contentSize) .defaultSize(width: 1200, height: 900) .windowStyle(.titleBar) #if os(macOS) .windowToolbarStyle(.unified) #endif WindowGroup("CDG Viewer", id: "cdg-viewer", for: CDGWindowParams.self) { $params in if let params = params { ZStack { #if os(macOS) WindowAccessor { window in window.minSize = NSSize(width: 600, height: 400) // Restore window frame if available let key = "cdgWindowFrame" let defaults = UserDefaults.standard if let frameString = defaults.string(forKey: key) { let frame = NSRectFromString(frameString) if window.frame != frame { window.setFrame(frame, display: true) } } else { // Open CDG window offset from main window if let mainWindow = NSApp.windows.first { let mainFrame = mainWindow.frame let offsetFrame = NSRect(x: mainFrame.origin.x + 60, y: mainFrame.origin.y - 60, width: 800, height: 600) window.setFrame(offsetFrame, display: true) } } // Observe frame changes and save NotificationCenter.default.addObserver(forName: NSWindow.didMoveNotification, object: window, queue: .main) { _ in let frameStr = NSStringFromRect(window.frame) defaults.set(frameStr, forKey: key) } NotificationCenter.default.addObserver(forName: NSWindow.didEndLiveResizeNotification, object: window, queue: .main) { _ in let frameStr = NSStringFromRect(window.frame) defaults.set(frameStr, forKey: key) } } #endif CDGView( cancion: Cancion( title: params.title ?? "", artist: params.artist ?? "", album: "", genre: "", year: "", bpm: "", playCount: 0, folderPath: params.cdgURL.deletingLastPathComponent().path, trackName: params.cdgURL.deletingPathExtension().lastPathComponent + ".mp3" ), backgroundType: params.backgroundType, videoURL: params.videoURL, cdfContent: params.cdfContent.flatMap { String(data: $0, encoding: .utf8) }, artist: params.artist, title: params.title ) } } else { Text("No se pudo abrir el archivo CDG.") } } .windowResizability(.contentSize) .defaultSize(width: 800, height: 600) WindowGroup("Metadata Editor", id: "metadata-editor") { MetadataEditorView() .environmentObject(songsModel) } .windowResizability(.contentSize) .defaultSize(width: 400, height: 400) WindowGroup("Canciones DB", id: "canciones-db") { CancionesDBView() } .windowResizability(.contentSize) .defaultSize(width: 800, height: 500) WindowGroup("Importar canciones desde carpeta", id: "folder-song-importer") { FolderSongImporterView() } .windowResizability(.contentSize) .defaultSize(width: 500, height: 350) } .modelContainer(for: Cancion.self) // Add menu command under Edit .commands { CommandGroup(replacing: .pasteboard) { } CommandMenu("Edit") { Button("Actualizar Metadatos") { openWindow(id: "metadata-editor") } .keyboardShortcut(",", modifiers: [.command, .shift]) } CommandMenu("Base de Datos") { Button("Ver Base de Datos de Canciones") { openWindow(id: "canciones-db") } .keyboardShortcut("D", modifiers: [.command, .shift]) } } } init() { print("\n==============================") print("[KaraoParty] Nueva ejecución iniciada: \(Date())") print("==============================\n") } }
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0
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0
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68
Activity
Nov ’25
TabView Background Color
Hello I'm trying to use a TabView inside of the Sidebar in a NavigationSplitView. I'm wanting to use .listStyle(.sidebar) in order to get the Liquid Glass effect. However I can not find a way to remove the background of the TabView without changing the behavior of the TabView itself to paging with .tabViewStyle(.page) NavigationSplitView { TabView( selection: .constant("List") ) { Tab(value: "List") { List { Text("List") } } } } detail: { } Note: I wanting change the background of the TabView container itself. Not the TabBar.
Replies
0
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0
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135
Activity
Nov ’25
SwiftUI: Menu icon will missing if increase preferred text size
iOS simulator version 18.0+ I have a demo like this: Menu { Button { } label: { Text("Option 1") Image(systemName: "star") } Button { } label: { Text("Option 2") Image(systemName: "star") } } label: { Text("Menu") } And I used the tool Accessibility Inspector to modify the text size. Case 1: We could see the option title and the star icon. Case 2: But we could not see the icon, only the option title here Is this by design from Apple? Or does this need to be fixed? Does anyone know about my question?
Replies
0
Boosts
0
Views
81
Activity
Nov ’25
Inquiry Regarding Siri–AI Integration Capabilities
: Hello, I’m seeking clarification on whether Apple provides any framework or API that enables deep integration between Siri and advanced AI assistants (such as ChatGPT), including system-level functions like voice interaction, navigation, cross-platform syncing, and operational access similar to Siri’s own capabilities. If no such option exists today, I would appreciate guidance on the recommended path or approved third-party solutions for building a unified, voice-first experience across Apple’s ecosystem. Thank you for your time and insight.
Replies
0
Boosts
0
Views
157
Activity
Nov ’25
《维1847933278》腾龙公司游戏怎么下载怎么注册账号
腾龙:----TL 9655. C0M-----创办于1998年,总部位于缅甸掸邦老街,是果敢四大家族之一企业的产业。该集团旗下子公司超过多家,员工达上万余人。明面上主要经营文旅、酒店、房地产等产业,如2019年正式运营的腾龙大酒店,曾是当地最豪华的酒店,同年还启动运营了新天地房地产项目。此外,2023年在佤邦建设的新盛大酒店于2023年正式运营,2023年在新盛大酒店也正式运营。
Replies
0
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0
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308
Activity
Nov ’25
The new appearance system
Not sure if anyone else has this issue, however with the new appearances when i use the dark appearance and then open the app "TickTick", the icon goes to its original colour until the app is closed.
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0
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0
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963
Activity
Dec ’25
Creating and storing an animation with Xcode
Can I use Xcode to create a playbook for soccer to design exercises and then show the exercise to the players later at practice or a game? I need to integrate the roster with game plans and designed exercises with practice.
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0
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0
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828
Activity
Dec ’25
Icon Composer showing werid images
Hey guys! I downloaded Apple’s Icon Composer to build my iOS 26 app icon. I exported my SVG from Illustrator (and verified it through Canva and the W3C validator). However, when I import it into Icon Composer, it looks really weird . There are these bubble-like artifacts appearing in the center. Here's my orignal svg icon file trace-logo.txt Any help will be appreciated! Best, Justin
Replies
0
Boosts
0
Views
145
Activity
Jan ’26
How can I set up a B2B subscription with ABM + MDM + Paywall
I am looking for guidance on how people have solved this problem/use case. What is the best way to structure a seat based subscription app that an organization can pay for seats for all their users, can be distributed via mdm or via app store and is easy (low friction) to get paid for and started for small companies? I market to a business to buy my app, they want it installed on all 25 devices they have. They use ABM to acquire 25 licenses with and MDM to distribute. The app is currently free to download so ABM charges $0 but has a paywall to use. The paywall is a RevenueCat one and no user account is needed. All entitlements and free trial work great. When it is deployed to the 25 devices, they can either sign up with their own AppleId and own/company credit card, or use a company appleid and company card for all 25 devices to solve the issue but neither are great. Doubtful they would want to pay their money for a company required app on a company phone (don’t blame them). If they share an appleid, my MRR drops to 1/25th since they will just share the purchase. Any suggestions would be greatly appreciated.
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164
Activity
Feb ’26
App architectures with Swift UI and Apple Intelligence
I read some article that said for using Apple Intelligence as an integrated part of an app, instead of tacked on, MVVM and VIPER are not good fits. Would that be accurate? What other architectures could work better? (The author didn’t suggest any replacements.)
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54
Activity
3w
Design question on opening files via Intents
Should there be separate intents to open each supported file type? Or a single intent, and my code sniffs out the format?
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124
Activity
3w
Does anyone know how to prevent Liqud Glass from stretching when elements with the glassEffect are dragged?
When making an element with .glassEffect(.clear.interactive()) draggable, it stretches as it moves. It seems like it's meant to stretch as you move your finger away from the element, but it doesn't make sense if the element is following your finger as you drag it. Is this a bug, or is there a way to disable this behavior without removing the other "interactive" animations? P.S. The shiny border around the elements seems to be a rounded rectangle or capsule, but the actual element's shape seems to be stretched. That also appears to be a bug.
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88
Activity
3w
safeAreaBar size, for list offset
In my tabview i set a safeAreaBar topPanel, under i have contentview. That ignore safeArea.top so feed go under. What is the best Way to have a the first post in content appear under (under the bottom) if the safeareabar. I use list with foreach. Do we measure the height or is it some smart tips?
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101
Activity
1w
Gesture & SimultaneousGesture interfere with ScrollView behaviour.
I have faced a problem while I was trying to implement a reorder drag & drop view. I found that when I add any kind of .gesture or .simultaneousGesture, a ScrollView's scrolling behavior wasn't working properly (does not scroll at all). ScrollView(.vertical, showsIndicators: false) { ForEach($items) { $item in EditorCard(stepDetails: item) .simultaneousGesture( customCombinedGesture(item) ) } } This ScrollView worked fine with .onLongPressGesture(), however, I wanted to use custom gestures sequences.
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118
Activity
1w
iMessage App Icon with Icon Composer
Hi, I am working on app at the moment that uses Icon Composer for all of its icons and variations. I want to add an iMessage App to my project however I get validation errors from App Store Connect even if I add an imessage app to my asset catalog and include all app icon assets. Is there any way to do this at the moment natively with Icon Composer? If not how do I manually overwrite the icon JUST for iMessage and not for my entire iOS app?
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10
Activity
15h
iOS build failing due not enabling landscape?
I'm seeing a build failure when archiving for TestFlight due to removing landscape support from the project. I see tons of apps that lock portrait in the app store. Is this a new requirement for apps compatible with both iPhone and iPad? What is the best approach if I am focused on portrait? Make the app iPhone only?
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1
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135
Activity
Mar ’25