Just posted this feedback regarding macOS 26 "Tahoe" (FB19853155) - please support with additional submissions if you share my view. I will miss the beautiful and individual designed icons of the past!
"macOS 26 is enforcing squicles for app icons, falling back to a grey background for 3rd party apps without a compliant AppIcon asset.
As a result many original app icons are reduced in size and hard to distinguish because they share the same background color. Although I respect Apple's strive for an iOS-like UI on Macs, a smooth transition path would be more user- and developer-friendly ... e.g. with some info.plist property to opt-out icon migration, potentially ignored by a future macOS version.
The current solution causes a bad usability, and makes the system look inconsistent as many - especially free - software will not be updated with new icon designs. Please reconsider this bad design decision!"
Create elegant and intuitive apps that integrate seamlessly with Apple platforms.
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I'm working on updating our iOS app for the latest Xcode version and noticed the new UIDesignRequiresCompatibility key requirement in Info.plist for apps targeting older iOS designs (without liquid glass). Is there an official timeline for when this compatibility key will be deprecated/removed so that we can plan our liquid glass design changes?
With iOS 26 the CPListSection header has a transparent background, and when the list scrolls under the header it doesn't look good at all. We expected to see a glass fading effect maybe, like the one on the top of the screen. Is it a known bug?
Code that disables a tab bar item via UITabBarItem.isEnabled = false used to both grey out the item and block taps on iOS 18. On iOS 26, the item often remains tappable and selectable, even though isEnabled is set to false. This looks like a behavior change or regression.
func disableTabbarItems(tabbar: UITabBarController, isEnable: Bool, index: Int) {
if let tabItems = tabbar.tabBar.items, index < tabItems.count {
let tabItem = tabItems[index]
tabItem.isEnabled = isEnable
}
}
iOS 18
iOS 26
create a sample XCode project using Objective-C and stroybook (xib) using latest XCode beta
open MainMenu.xib, and select Main Menu → File → Print...
remove the image like below
4. build it
5. run it on macOS 26 beta 7
6. The menu item "print.." still have "Image"
Is there any way to remove image for one menu item.
I have also tried NSMenuItem.image = nil, but still not work.
The issue I met on my own app is that I cannot remove icons for "Zoom In", "Zoom Out" and many other menu items, which makes the menu items not aligned properly.
Pinned 2 homes address for the same contact
Steps
Initial check in Apple Maps
No saved places or pinned addresses appear.
Open Personal Contacts
You have two addresses stored in your contact card: Main and Home.
Pin & Edit “Main”
You pinned the Main address in Maps.
Refined the location on the map.
Renamed it (but still saved under the type “My Home”).
Open “Home” Address in Contacts
Refined the location again.
Changed the type to “My Home.”
Attempted to rename, but no option to change the label.
Final Saved Places View
Shows two entries both called “Main.”
Opening either of them displays the same details for the Home address.
Saved Places list only shows the full address text, without the ability to rename them inside Maps.
Results
Both addresses appear duplicated with the same name (“Main”), even though they point to different underlying addresses.
When selecting either entry, Apple Maps incorrectly shows the same Home address details.
The Saved Places section does not allow renaming; it defaults to showing the full address string.
Issues Identified
Sync Conflict Between Contacts & Maps
Apple Maps pulls labels/types from Contacts, but the edits don’t update consistently across apps.
Duplicate Naming Bug
Both “Main” and “Home” collapse into “Main” in Saved Places, making them indistinguishable.
One-to-One Mapping Failure
Regardless of which saved place you open, Maps shows the same Home entry, meaning the system isn’t correctly binding each saved place to its respective contact address.
Renaming Limitation
Apple Maps doesn’t allow renaming saved addresses directly — it relies on Contacts. Since Contacts only supports preset labels (Home, Work, School, etc.), custom naming is blocked.
Lookin for J - is this a safe place for discussing full apps ive built but not submitted or shared , I have maybe over 100 but had been unaware any assistance was provided..
is there a formal process to take to submit an app fro review to improve OS, other than during App Store review.
Topic:
Machine Learning & AI
SubTopic:
Apple Intelligence
Tags:
Design
Developer Tools
iCloud Drive
Xcode
I am using a common UI pattern: UITabBarController as window root, each tab with a separate UINavigationController stack. I want the (bottom!) tab bar to be only visible when the user is at the root of the app and hide it when a detail page is opened.
To do that, I used hidesBottomBarWhenPushed on any view controller that would be pushed on my navigation stacks and that worked fine in the past.
But with iOS 26, I am seeing several issues:
On iOS where when the bottom tab bar is used, when in a details page and navigating back, the tab bar becomes fully visible immediately instead of slowly animating in as it has been in the past. This is particular visible and annoying when using the "swipe to go back" gesture
On iPad, the situation is even worse:
On iPadOS 18, the tab bar appeared in the navigation controller's navigation bar - no matter if hidesBottomBarWhenPushed was set or not - fine. But now, with iPadOS 26, this top tab bar disappears when a child is pushed.
Not only that, it disappears abruptly, without animation, and the Liquid Glass effect on the UIBarButtonItems is broken as well. There is no transition whatsoever, buttons are simply replaced with the new UIBarButtonItems of the pushed view controller once it became fully visible.
It gets even worse when swipe-back navigating on iPadOS: As soon as the back transition starts, the tab bar becomes visible again (without animation), covering the title (view) of the UINavigationController. If the swipe-back transition is not completed the tab bar suddenly stays visible
When the swipe-back transition is interrupted close to the end of the transition and it goes back to the pushed view controller, the top UIBarButtonItems are showing a visual glitch where the content (text or icon) stays on the area where the tab bar is, while their container (the glass effect) are on the vertically aligned to the title view.
I am surprised that I have not found any similar reports of these problems, so I am wondering if I am doing anything wrong or using hidesBottomBarWhenPushed simply isn't recommended or supported any more.
Hi,
in the Human Interface Guidelines, Apple writes:
Avoid using a segmented control in a toolbar. Toolbar items act on the current screen — they don’t let people switch contexts like segmented controls do.
Along with this image:
Source
I'm confused by this example. The screenshot seems to be showing a segmented control in a toolbar.
Is this saying that the Phone app's All/Missed toggle is different from a segmented control? Under iOS 26 it seems to take a different style compared to a regular segmented control. If so, which component is used to create this filter?
Could you please clarify the guidelines? Thank you.
Can you confirm that if you launch an app in the U.S. (in the iOS store) that is you cannot select a specific state (i.e. Rhode Island, North Carolina etc.) to roll out your app? In other words when you launch your app in the U.S. it has to be for the entire country right?
Can someone please confirm that this is the case and has always been the case in any app store (i.e. Google Play and IOS)?
Thanks. - Erik
I’m developing an app that includes a navigation bar with a centered title and a single right bar button item. I’ve noticed that when both the navigation bar title and the right bar button item’s title are relatively long, the navigation bar title becomes hidden.
This issue only occurs on iOS 26. When running the same code on iOS 18, the layout behaves as expected, with both elements visible.
Has anyone else experienced this behavior on iOS 26? Is this a known layout change or a possible bug?
My game has been live since 2018 and I’ve been updating it recently to add some improvements because it’s been a few years (last update was 2020).
I got hit with a couple of basic issues with the screenshots but I was told I can release that version anyway and fix it in a later update. I spent yesterday fixing those issues because they were minor, and resubmitted my app to review.
This morning I was hit with another rejection for a new issue, 4.3(b) Design Spam. The reason being it’s a game in a saturated category (Beer Pong) and so I should reconsider the app concept. This game has been live for 7 years. In those 7 years the category may have become saturated, but it wasn’t when I originally released it, so stopping me from updating it feels extremely unfair. If this was a brand new app I would still be upset but I would understand.
Another reason was that it’s based on a drinking game, and that it encourages people to drink alcohol. I stated in the age rating section that it heavily contains alcohol references, although you never actually see anyone drinking. There are Beer Pong games that feature characters drinking the beer, mine is so inextreme in comparison.
What bugs me the most is if I hadn’t fixed the screenshots it would be live by now, yet I feel I’m being punished for following the rules.
Can anyone on here give me some advice on how to proceed? I have to say this entire dilemma has really taken the wind out of my sails. If this update doesn't get accepted I'll have wasted about two months of development time I could've spent on a different project.
Hey, everyone. I'm having an issue with my modal shadows when building for macOS. I've attached an image to show you what's going on.
I have a rounded corner window, and when the In-App Purchase overlay opens, the modal shadow of that rounded window is square (which doesn't make sense, and looks bad).
Can somebody please help me address this? I've tried searching high and low for a solution but I can't find anything :-(
I really appreciate you taking a look! -Logan
I'm experiencing an issue where my List selection (using EditButton) gets cleared when a confirmationDialog is presented, making it impossible to delete the selected items.
Environment:
Xcode 16.0.1
Swift 5
iOS 18 (targeting iOS 17+)
Issue Description:
When I select items in a List using EditButton and tap a delete button that shows a confirmationDialog, the selection is cleared as soon as the dialog appears. This prevents me from accessing the selected items to delete them.
Code:
State variables:
@State var itemsSelection = Set<Item>()
@State private var showDeleteConfirmation = false
List with selection:
List(currentItems, id: \.self, selection: $itemsSelection) { item in
NavigationLink(value: item) {
ItemListView(item: item)
}
}
.navigationDestination(for: Item.self) { item in
ItemViewDetail(item: item)
}
.toolbar {
ToolbarItem(placement: .primaryAction) {
EditButton()
}
}
Delete button with confirmation:
Button {
if itemsSelection.count > 1 {
showDeleteConfirmation = true
} else {
deleteItemsSelected()
}
} label: {
Image(systemName: "trash.fill")
.font(.system(size: 12))
.foregroundStyle(Color.red)
}
.padding(8)
.confirmationDialog(
"Delete?",
isPresented: $showDeleteConfirmation,
titleVisibility: .visible
) {
Button("Delete", role: .destructive) {
deleteItemsSelected()
}
Button("Cancel", role: .cancel) {}
} message: {
Text("Going to delete: \(itemsSelection.count) items?")
}
Expected Behavior:
The selected items should remain selected when the confirmationDialog appears, allowing me to delete them after confirmation.
Actual Behavior:
As soon as showDeleteConfirmation becomes true and the dialog appears, itemsSelection becomes empty (count = 0), making it impossible to delete the selected items.
What I've Tried:
Moving the confirmationDialog to different view levels
Checking if this is related to the NavigationLink interaction
Has anyone encountered this issue? Is there a workaround to preserve the selection when showing a confirmation dialog?
I’m developing a React Native application using AWS Cognito Hosted UI with Google Sign-In for authentication.My setup uses:
React Native: 0.76.9
Library: react-native-app-auth version 8.0.3
Xcode Minimum Deployment Target: 13.4
The same implementation works perfectly on Android, but on iOS it behaves inconsistently.
Here’s the issue:
Login flow completes successfully.
However, access tokens and ID tokens are often null or malformed on iOS.
This results in 401 Invalid Token errors when calling backend APIs.
I’ve also tried using react-native-inappbrowser-reborn, but the issue persists.I’m currently using both the client ID and reverse client ID correctly as callback URLs in Cognito’s configuration".
So my questions are:
"Is it better to continue using react-native-app-auth and @react-native-google-signin/google-signin with improved configuration for iOS?
Or is there a more reliable approach/library for handling Cognito authentication and token management on iOS (especially for Hosted UI with Google Sign-In)?
Looking forward to any suggestions or best practices from those who’ve implemented Cognito + Google Sign-In on iOS using React Native.If you’ve found a stable setup for managing tokens and callbacks on iOS, please share your approach". Thank you!
I'm creating an app and I want the user to see the PNG image with the background removed in the widget, but I want the background to be transparent. I've seen this done before in some apps' CarPlay widgets. How can I do this?
I have an app that uses BLE to connect to access doors. Since iOS 26, when it hasn't connected to any doors for a while, it deactivates, whereas in older versions of iOS it continues to work all day without stopping. Has anyone else experienced this? I've found problems with people who have had the same issue since upgrading to the latest version of iOS 26. Is there a known issue with BLE in iOS 26? I haven't found any official information. thnks
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Design
Enterprise
Playground Bluetooth
Core Bluetooth
Hi,
I'm working with a very simple app that tries to read a coordinates card and past the data into diferent fields. The card's layout is COLUMNS from 1-10, ROWs from A-J and a two digit number for each cell. In my app, I have field for each of those cells (A1, A2...). I want that OCR to read that card and paste the info but I just cant. I have two problems. The camera won't close. It remains open until I press the button SAVE (this is not good because a user could take 3, 4, 5... pictures of the same card with, maybe, different results, and then? Which is the good one?). Then, after I press save, I can see the OCR kinda works ( the console prints all the date read) but the info is not pasted at all.
Any idea? I know is hard to know what's wrong but I've tried chatgpt and all it does... just doesn't work
This is the code from the scanview
import SwiftUI
import Vision
import VisionKit
struct ScanCardView: UIViewControllerRepresentable {
@Binding var scannedCoordinates: [String: String]
var useLettersForColumns: Bool
var numberOfColumns: Int
var numberOfRows: Int
@Environment(.presentationMode) var presentationMode
func makeUIViewController(context: Context) -> VNDocumentCameraViewController {
let scannerVC = VNDocumentCameraViewController()
scannerVC.delegate = context.coordinator
return scannerVC
}
func updateUIViewController(_ uiViewController: VNDocumentCameraViewController, context: Context) {}
func makeCoordinator() -> Coordinator {
return Coordinator(self)
}
class Coordinator: NSObject, VNDocumentCameraViewControllerDelegate {
let parent: ScanCardView
init(_ parent: ScanCardView) {
self.parent = parent
}
func documentCameraViewController(_ controller: VNDocumentCameraViewController, didFinishWith scan: VNDocumentCameraScan) {
print("Escaneo completado, procesando imagen...")
guard scan.pageCount > 0, let image = scan.imageOfPage(at: 0).cgImage else {
print("No se pudo obtener la imagen del escaneo.")
controller.dismiss(animated: true, completion: nil)
return
}
recognizeText(from: image)
DispatchQueue.main.async {
print("Finalizando proceso OCR y cerrando la cámara.")
controller.dismiss(animated: true, completion: nil)
}
}
func documentCameraViewControllerDidCancel(_ controller: VNDocumentCameraViewController) {
print("Escaneo cancelado por el usuario.")
controller.dismiss(animated: true, completion: nil)
}
func documentCameraViewController(_ controller: VNDocumentCameraViewController, didFailWithError error: Error) {
print("Error en el escaneo: \(error.localizedDescription)")
controller.dismiss(animated: true, completion: nil)
}
private func recognizeText(from image: CGImage) {
let request = VNRecognizeTextRequest { (request, error) in
guard let observations = request.results as? [VNRecognizedTextObservation], error == nil else {
print("Error en el reconocimiento de texto: \(String(describing: error?.localizedDescription))")
DispatchQueue.main.async {
self.parent.presentationMode.wrappedValue.dismiss()
}
return
}
let recognizedStrings = observations.compactMap { observation in
observation.topCandidates(1).first?.string
}
print("Texto reconocido: \(recognizedStrings)")
let filteredCoordinates = self.filterValidCoordinates(from: recognizedStrings)
DispatchQueue.main.async {
print("Coordenadas detectadas después de filtrar: \(filteredCoordinates)")
self.parent.scannedCoordinates = filteredCoordinates
}
}
request.recognitionLevel = .accurate
let handler = VNImageRequestHandler(cgImage: image, options: [:])
DispatchQueue.global(qos: .userInitiated).async {
do {
try handler.perform([request])
print("OCR completado y datos procesados.")
} catch {
print("Error al realizar la solicitud de OCR: \(error.localizedDescription)")
}
}
}
private func filterValidCoordinates(from strings: [String]) -> [String: String] {
var result: [String: String] = [:]
print("Texto antes de filtrar: \(strings)")
for string in strings {
let trimmedString = string.replacingOccurrences(of: " ", with: "")
if parent.useLettersForColumns {
let pattern = "^[A-J]\\d{1,2}$" // Letras de A-J seguidas de 1 o 2 dígitos
if trimmedString.range(of: pattern, options: .regularExpression) != nil {
print("Coordenada válida detectada (letras): \(trimmedString)")
result[trimmedString] = "Valor" // Asignación de prueba
}
} else {
let pattern = "^[1-9]\\d{0,1}$" // Solo números, de 1 a 99
if trimmedString.range(of: pattern, options: .regularExpression) != nil {
print("Coordenada válida detectada (números): \(trimmedString)")
result[trimmedString] = "Valor"
}
}
}
print("Coordenadas finales después de filtrar: \(result)")
return result
}
}
}
Hi everyone, I'm currently working on my own Apple TV app. So far, things are going pretty well, but right now, I'm stuck on the design of the categories or selection menus.
Here's a screenshot of how it looks right now:
The green color and the border are intentionally added for now so I can see what is where. My actual goal is to remove the gray bar (or is this the "main bar"?). The pink bar and its border are just design elements that can be removed if needed. I want it to look more "original," like this:
Here is the code:
let title: String
let isSelected: Bool
var body: some View {
HStack {
Text(title)
.foregroundColor(isSelected ? .black : .white)
.font(.system(size: 22, weight: .regular))
.padding(.leading, 20)
Spacer()
Image(systemName: "chevron.right")
.foregroundColor(isSelected ? .black : .gray)
.padding(.trailing, 20)
}
.frame(height: 50) // Einheitliche Höhe für die Kategorien
.background(Color.pink) // Innerer Hintergrund auf pink gesetzt
.cornerRadius(10) // Abrundung direkt auf den Hintergrund anwenden
.overlay(
RoundedRectangle(cornerRadius: 10)
.stroke(Color.green, lineWidth: 3) // Äußerer Rahmen auf grün gesetzt
)
.padding(.horizontal, 0) // Entferne äußere Ränder
.background(Color.clear) // Entferne alle anderen Hintergründe
}
}
struct SettingsView_Previews: PreviewProvider {
static var previews: some View {
SettingsView()
}
}
I’ve adjusted the code, but it’s still not quite right. When a category is not selected, it appears black instead of gray, like in the original design
Here is the code:
struct SettingsView: View {
@State private var selectedCategory: String?
var body: some View {
NavigationStack {
ZStack {
Color.black
.edgesIgnoringSafeArea(.all)
VStack(spacing: 0) {
// Überschrift oben in der Mitte
Text("Einstellungen")
.font(.system(size: 40, weight: .semibold))
.foregroundColor(.white)
.padding(.top, 30)
HStack {
// Linke Seite mit Logo
VStack {
Spacer()
Image(systemName: "applelogo")
.resizable()
.scaledToFit()
.frame(width: 120, height: 120)
.foregroundColor(.white)
Spacer()
}
.frame(width: UIScreen.main.bounds.width * 0.4)
// Rechte Seite mit Kategorien
VStack(spacing: 15) {
ForEach(categories, id: \.self) { category in
NavigationLink(
value: category,
label: {
SettingsCategoryView(
title: category,
isSelected: selectedCategory == category
)
}
)
.buttonStyle(PlainButtonStyle())
}
}
.frame(width: UIScreen.main.bounds.width * 0.5)
}
}
}
.navigationDestination(for: String.self) { value in
Text("\(value)-Ansicht")
.font(.title)
.foregroundColor(.white)
.navigationTitle(value)
}
}
}
private var categories: [String] {
["Allgemein", "Benutzer:innen und Accounts", "Video und Audio", "Bildschirmschoner", "AirPlay und HomeKit", "Fernbedienungen und Geräte", "Apps", "Netzwerk", "System", "Entwickler"]
}
}
struct SettingsCategoryView: View {
let title: String
let isSelected: Bool
var body: some View {
HStack {
Text(title)
.foregroundColor(.white)
.font(.system(size: 22, weight: .medium))
.padding(.leading, 20)
Spacer()
Image(systemName: "chevron.right")
.foregroundColor(.gray)
.padding(.trailing, 20)
}
.frame(height: 50) // Einheitliche Höhe für die Kategorien
.background(isSelected ? Color.gray.opacity(0.3) : Color.clear) // Hervorhebung des ausgewählten Elements
.cornerRadius(8) // Abgerundete Ecken
.scaleEffect(isSelected ? 1.05 : 1.0) // Fokus-Animation
.animation(.easeInOut, value: isSelected)
}
}
struct SettingsView_Previews: PreviewProvider {
static var previews: some View {
SettingsView()
}
}
I'm trying to use Image Events instead of Photoshop to manipulate a bunch of images.
I need to extend the canvas and have the padding be white. I've tried
pad theImage to dimensions {545, 545} with pad color {65535, 65535, 65535}
But that does nothing. If I remove the 'with pad colour...' part, it works but the pad defaults to black. I've looked everywhere, but there doesn't seem to be a solution.
Is there one?