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Profile doesn't include the com.apple.application-identifier entitlement.
I have tried everything and still I am getting this. Just for a test I created a new app (Master-Detail template Xcode 11.5) I have created an entry in the iTunes Connect to receive the app upon archiving and uploading. I regenerated all new certificates for iOS Development and Distribution. I created all new Provisioning profiles. The Dev profile builds deploys and runs on my device The Dist profile builds but when I select the distribution profile I get the "Profile doesn't include the com.apple.application-identifier entitlement." error. When I download the profile within Xcode all looks good for the distribution profile: App ID: matches correctly Certificated: 1 Included includes the new signing certificate "iPhone Distribution...." Capabilities: 3 Included Includes Game Center, In-App Purchase, and Keychain Sharing Entitlements: 5 Included Includes application-identifier, keychain-access-groups, beta-reports-active, get-task-allow, and com.apple.developer.team-identifier. Im not sure what is going on. This is a standard process I have performed for quite a while. As a matter of fact I just submitted 3 applications last Sunday. Thank you for any suggestions.
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15k
Jun ’20
AVCaptureVideoPreviewLayer layoutSublayers invoked on background thread
Opening this question after discussing the issue in the AVCapture lab, hopefully so we can track down this issue. We've been noticing some crashes in App Store Connect caused by layoutSublayers being called on a background thread. After debugging the issue a bit we found that all calls which modified the AVCaptureSession or preview layer were indeed done on the main thread. It would be useful to see what results in AVCaptureVideoPreviewLayer.updateFormatDescription being called. I've attached the crashlog below. Crash log.ips - https://developer.apple.com/forums/content/attachment/800b0dba-3477-4c5a-b56c-f4cc393b384f
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869
Jun ’20
Swift UI on iOS 14 not assigning new object to @State property
On iOS 13 I used to use optional @State properties to adapt views. In my case, the presented view would either create a new object (an assignment) if the state that is passed into it is nil, or edit the assignment if an assignment was passed in. This would be done in the action block of a Button and it worked beautifully. On iOS 14 / Xcode 12 this no longer seems to work. Given the following code which creates a new assignment and passes it into the editor view when the user taps a "New Assignment" button, the value of assignment remains nil. Is anyone else experiencing similar behaviour? struct ContentView: View { 		@Environment(\.managedObjectContext) var context 		@State var assignmentEditorIsPresented = false 		@State var assignment: Assignment? = nil 		var Body: some View { 				[...] 				Button("New Assignment", action: { 						self.assignment = Assignment(context: context) 						self.assignmentEditorIsPresented = true 				}) 				.sheet(isPresented: assignmentEditorIsPresented) { 						[...] 				} 		} } What's even weirder is that I tried adding a random piece of state, an Int, to this view and modifying it right before the assignment state (between lines 9 and 10) and it didn't change either.
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13k
Jun ’20
iOS 14, App crash when call presentLimitedLibraryPickerFromViewControlle
iPhone7 : iOS 14.0 Beta 5 Xcode-beta Mac OS : 10.15.5 (19F101) crash info : ** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[PHPhotoLibrary presentLimitedLibraryPickerFromViewController:]: unrecognized selector sent to instance xxxxxx' terminating with uncaught exception of type NSException my code: (void)viewDidAppear:(BOOL)animated {   [super viewDidAppear:animated];   if (@available(iOS 14, *)) {     [[PHPhotoLibrary sharedPhotoLibrary] presentLimitedLibraryPickerFromViewController:self];   } }
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4.3k
Aug ’20
iOS 14 UIPickerView Selected View Background Color
I have noticed that in iOS 14 the UIPickerView has by default a light grey background on the selected Row like shown here. https://developer.apple.com/design/human-interface-guidelines/ios/controls/pickers/ I noticed also that pickerView.showsSelectionIndicator is deprecated on iOS 14. Is there a way to change the background color to white and add separators to achieve a pre iOS 14 UIPickerView style? Thank you
9
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11k
Sep ’20
Setting launch screen image through info.plist - image stretches to cover full screen
I am developing an app in swiftUI using Xcode 12.3, deployment target iOS 14.0. The launch screen is setup through info.plist by specifying 'background color' and 'image name'. The file used in 'image name' is from Assets catalog. (PNG format, size300 x 300 and corresponding @2x and @3x resolutions) What I have observed, when the app is installed for the first time the launch image is centered and have original resolutions but all subsequent launches show launch images stretched to cover full screen. Any ideas why this is happening and how to have more consistent behavior either way? I have tried 'respect safe area' option but it does not make a difference. Thank you.
12
2
14k
Jan ’21
iOS Dynamically loaded custom fonts in WidgetKit not working on real device (simulator is fine). Sandbox chronod deny file-read-data for font file.
Project structure is: App target + widget extension + widget intent extension All share a common appgroup group.com.x.y and all file handling is done using FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: "group.com.x.y") so that only the shared container is used. Using the Main app target, a font "Chewy-Regular.ttf" is downloaded and saved to the shared AppGroup container. Font can now be loaded via CTFontManagerRegisterFontsForURL and displayed in a Main App Text view Text("Testing...").font(Font.custom("Chewy-Regular", size: 20)) Now add a Widgetkit widget instance that uses this font. In 'getTimeLine() and getSnapShot() of IntentTimelineProvider we load the font again via CTFontManagerRegisterFontsForURL (this needs to happen again probably because widget runs in a separate process from the main app?). On simulator, the widget will show the correct font. BUT On iPhone7 real device, the widget will show the 'redacted placeholder view'. It seems that something is crashing. I see in the device console : error 14:39:07.567120-0800 chronod No configuration found for configured widget identifier: D9BF75EE-4A04-441A-8C85-1507F7ECE379 fault 14:39:07.625600-0800 widgetxExtension -[EXSwiftUI_Subsystem beginUsing:withBundle:] unexpectedly called multiple times. error 14:39:07.672733-0800 chronod Encountered an error reading the view archive for <private>; error: <private> error 14:39:07.672799-0800 chronod [co.appevolve.onewidget.widgetx:widgetx:small:1536744920620481560@148.0/148.0/20.2] reload: could not decode view error 14:39:07.674984-0800 kernel Sandbox: chronod(2128) deny(1) file-read-metadata /private/var/mobile/Containers/Shared/AppGroup/9B524570-1765-4C24-9E0C-15BC3982F0DC/downloadedFonts/Chewy/Chewy-Regular.ttf error 14:39:07.675762-0800 kernel Sandbox: chronod(2128) deny(1) file-read-data /private/var/mobile/Containers/Shared/AppGroup/9B524570-1765-4C24-9E0C-15BC3982F0DC/downloadedFonts/Chewy/Chewy-Regular.ttf error 14:39:07.708914-0800 chronod [u 8D2C83B3-A6CB-432E-A9D4-9BC8F7056B10:m (null)] [<private>(<private>)] Connection to plugin invalidated while in use. fault 14:39:07.710284-0800 widgetxExtension -[EXSwiftUI_Subsystem beginUsing:withBundle:] unexpectedly called multiple times. error 14:39:07.803468-0800 chronod Encountered an error reading the view archive for <private>; error: <private> It seems that it's a permission issue, and the textview can't access the font file it needs when the widget is rendering. Notes: 1) Font is definitely registered because I can see them in for fontFamily in UIFont.familyNames {             for fontName in UIFont.fontNames(forFamilyName: fontFamily) {                 print(fontName) 								... in both the Main App target and the Widget Extension target 2) If I make make the font part of the app bundle and add to 'Fonts provided by application' , the are loaded absolutely fine in the Main App and the Widget on simulator and iPhone 7 real device. 3) I do see this error sometimes in the Widget extension target log, don't know if it's related. widgetxExtension[1385:254599] [User Defaults] Couldn't read values in CFPrefsPlistSource<0x28375b880> (Domain: group.co.appevolve.onewidget, User: kCFPreferencesAnyUser, ByHost: Yes, Container: (null), Contents Need Refresh: Yes): Using kCFPreferencesAnyUser with a container is only allowed for System Containers, detaching from cfprefsd 4) I suspected something to do with app groups, so I tried to copy the font into the Widget Extension container and load from there, but had the same result. Please help! Thank you.
7
1
3.0k
Jan ’21
Microphone is not being detected in Safari on iOS
What I am trying to do is very simple. Environment description: macOS Catalina version 10.15.7 iOS Simulator version 12.3 Target device iPhone 11 (iOS 13.2.2) Open Safari > go to website > mictests.com Result: "Could not find any media devices. It is very likely that your browser does not allow access to these devices." The Simulator does have access to the microphone. I can use Siri just fine. Only Safari cannot access the mic. I'm really stuck here, any ideas are welcome.
1
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920
Jan ’21
How to correctly use intrincSize in custom UIView. Where/when to calculate and to update the size?
I have been trying to understand and utilize intrinsicSize on a custom UIView for some days now. So far with little success. The post is quite long, sorry for that :-) Problem is, that the topic is quite complex. While I know that there might be other solutions, I simply want to understand how intrinsicSize can be used correctly. So when someone knows a good source for a in depth explanation on how to use / implement intrinsicSize you can skip all my questions and just leave me link. My goal: Create a custom UIView which uses intrinsicSize to let AutoLayout automatically adopt to different content. Just like a UILabel which automatically resizes depending on its text content, font, font size, etc. As an example assume a simple view RectsView which does nothing but drawing a given number of rects of a given size with given spacing. If not all rects fit into a single row, the content is wrapped and drawing is continued in another row. Thus the height of the view depends on the different properties (number of rects, rects size, spacing, etc.) This is very much like a UILabel but instead of words or letters simple rects are drawn. However, while UILabel works perfectly I was not able to achive the same for my RectsView. Why intrinsicSize I do not have to use intrinsicSize to achieve my goal. I could also use subviews and add constraints to create such a rect pattern. Or I could use a UICollectionView, etc. While this might certainly work, I think it would add a lot of overhead. If the goal would be to recreate a UILabel class, one would not use AutoLayout or a CollectionView to arrange the letters to words, would one? Instead one would certainly try to draw the letters manually... Especially when using the RectsView in a TableView or a CollectionView a plain view with direct drawing is certainly better than a complex solution compiled of tons of subviews arranged using AutoLayout. Of course this is an extreme example. However, at the bottom line there are cases where using intrinsicSize is certainly the better option. Since UILabel and other build in views uses intrinsicSize perfectly, there has to be a way to get this working and I just want to know how :-) My understanding of intrinsic Size The problem is that I found no source which really explains it... Thus I have spend several hours trying to understand how to correctly use intrinsicSize without little progress. This is what I have learned [from the docs][1]: intrinsicSize is a feature used in AutoLayout. Views which offer an intrinsic height and/or width do not need to specify constraints for these values. There is no guarantee that the view will exactly get its intrinsicSize. It is more like a way to tell autoLayout which size would be best for the view while autoLayout will calculate the actual size. The calculation is done using the intrinsicSize and the Compression Resistance + Content Hugging properties. The calculation of the intrinsicSize should only depend on the content, not of the views frame. What I do not understand: How can the calculation be independent from the views frame? Of course the UIImageView can use the size of its image but the height of a UILabel can obviously only be calculated depending on its content AND its width. So how could my RectsView calculate its height without considering the frames width? When should the calculation of the intrinsicSize happen? In my example of the RectsView the size depends on rect size, spacing and number. In a UILabel the size also depends on multiple properties like text, font, font size, etc. If the calculation is done when setting each property it will be performed multiple times which is quite inefficient. So what is the right place to do it? I will continue the question a second post due to the character limit...
4
2
7.6k
Jun ’21
SwiftUI - AsyncImage causing massive tmp folder?
So I have a perplexing situation. I'm loading multiple SwiftUI AsyncImages according to spec (see code below). For some reason, my 1MB app has over 400+ MBs of documents & data. When I view the app's container, I can see that it is caused by a massive number of the images as .tmp files in the "tmp" folder all starting with the name "CFNetworkDownload". It seems that every time an image is loaded, it's stored in here, but does not delete. This makes the app get bigger every time it's opened. What can I do about this issue? Thanks so much! (P.S. I've tried to condense my code down as much as possible for readability, but there's a few files included because I'm not sure where the problem lies.) Main app Swift file: @main struct MyApp: App { let monitor = NWPathMonitor() @State private var isConnected = true var body: some Scene { monitor.pathUpdateHandler = { path in if path.status == .satisfied { if !isConnected { isConnected.toggle() } } else { if isConnected { isConnected.toggle() } } } let queue = DispatchQueue(label: "Monitor") monitor.start(queue: queue) return WindowGroup { isConnected ? AnyView(ContentView()) : AnyView(ContentViewFailed()) } } } The ContentView that's loaded inside the above WindowGroup: struct ContentView: View { var body: some View { TabView { HomeView() .tabItem { Image(systemName: "house.fill") Text("Home") } . . . } } } And finally, the HomeView where the images are being loaded: struct HomeView: View { var body: some View { let urlString = "https://www.example.com/Home.json" if let url = URL(string: urlString) { if let data = try? Data(contentsOf: url) { do { items = try JSONDecoder().decode([Item].self, from: data) } catch { print(error) } } } return NavigationView { List { ScrollView { VStack(alignment: .leading) { ZStack { VStack(alignment: .leading) { Spacer() HStack { AsyncImage(url: URL(string: "https://www.example.com/images/example.png")) { image in image .resizable() .aspectRatio(contentMode: .fill) .shadow(color: Color(red: 0, green: 0, blue: 0, opacity: 0.25), radius: 1) } placeholder: { ProgressView() .progressViewStyle(.circular) } .frame(width: 202, height: 100) } . . . } } } } } } } } I really appreciate your time. Not sure if this could just be a bug with AsyncImage itself.
2
1
1.5k
Nov ’21
OSLogStore can't access an app's extensions?
I've got an iOS app with lots of extensions, some of them complex and doing a lot of stuff. After a bug I'd like to be able to use OSLogStore to get a holistic picture of logging for the app and its extensions and send that to a debugging server to retrospectively view logs for the app and its extensions. The constructor is OSLogStore.init(scope: OSLogStore.Scope), however scope only has one value .currentProcessIdentifier. Implying if that is called from within the app it can only get access to logging for its process only. I tried it out to confirm this is the case - if I log something in an extension (using Logger), then run the app with code like this:  let logStore = try! OSLogStore(scope: .currentProcessIdentifier)  let oneHourAgo = logStore.position(date: Date().addingTimeInterval(-3600)) let allEntries = try! logStore.getEntries(at: oneHourAgo)       for entry in allEntries { look at the content of the entry Then none of the entries are from the extension. Is there anyway from within the app I can access logging made within an extension?
4
0
903
Jan ’22
No internet connection on per-app VPN.
I'm developing a per-app VPN iOS app with Wireguard. For that, I created a configuration file with payload type "com.apple.vpn.managed.applayer". Using the MDM server I installed some apps which need to use the VPN connection. But when I open these apps, I could see the VPN getting enabled in the device. The VPN icon appears on the notification bar but no internet connection. The VPN and internet is working correctly if I change the payload type to "com.apple.vpn.managed" in configuration file.
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455
Jan ’22
CoreData CloudKit Sync not working between iOs and MacOS
Hi All, I work on a cross platform app, iOS/macOS. All devises on iOS could synchronize data from Coredata : I create a client, I see him an all iOS devices. But when I test on macOs (with TestFlight) the Mac app could not get any information from iOs devices. On Mac, cloud drive is working because I could download and upload documents and share it between all devices, so the account is working but with my App on MacOS, there is no synchronisation. idea????
2
0
1.2k
Jan ’22