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Notice of Termination
Hello, I received an e-mail like this and my account was closed, there were balances to be paid inside. In this case, can anyone get paid? Can anyone with information answer? I'm going crazy about thinking about it. Please help This letter serves as notice of termination of the Apple Developer Program License Agreement (the “ADP Agreement”) and the Apple Developer Agreement (the “Developer Agreement”) between you and Apple effective immediately. Pursuant to Section 3.2(f) of the ADP Agreement, you agreed that you would not “commit any act intended to interfere with any of the Apple Software or Services, the intent of this Agreement, or Apple’s business practices including, but not limited to, taking actions that may hinder the performance or intended use of the App Store, Custom App Distribution, TestFlight, Xcode Cloud, Ad Hoc distribution, or the Program…” Apple has good reason to believe that you violated this Section due to documented indications of fraudulent conduct associated with your account. Apple is exercising its right to terminate your status as an Apple developer pursuant to the Apple Developer Agreement and is terminating you under the ADP Agreement for dishonest and fraudulent acts relating to that agreement. We would like to remind you of your obligations with regard to all software and other confidential information that you obtained from Apple as an Apple developer and under the ADP Agreement. You must promptly cease all use of and destroy such materials and comply with all the other termination obligations set forth in Section 11.3 of the ADP Agreement and Section 10 of the Apple Developer Agreement. If applicable, no further payments will be made to you pursuant to Section 7.1 of the Paid Applications agreement (Schedules 2 and 3 to the ADP Agreement). This letter is not intended to be a complete statement of the facts regarding this matter, and nothing in this letter should be construed as a waiver of any rights or remedies Apple may have, all of which are hereby reserved. Finally, please note that we will deny your reapplication to the Apple Developer Program for at least a year considering the nature of your acts. If you want to file an official complaint pursuant to an applicable Platform Regulation in your country or region you may Contact Us. Sincerely, Apple Inc.
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138
Mar ’25
App crashes due to a third-party library we use making a bad memory access.
Is there a way to prevent or handle our application's crash if a third-party library makes a bad memory access? Basically, I want to know if using a buggy library (that causes bad memory access) will automatically make our application inherit those crashes, leading to our app crashing as well. If there is a way to prevent the crash, what methods can be used to do so? Thread 13: EXC_BAD_ACCESS (code=1, address=0x3a7d300)
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151
Apr ’25
Urgent: Locked Account Holder – Need Help
Hello Apple Developer Community, I need some assistance with my account. I created a new developer account for a new project I am working on, and paid the apple developer fee. Everything was working fine for a few weeks, I was able to get my app on TestFlight and invite testers to it, as well as push updates and get feedback. The testers were family/business partners. As of a few days ago, I was locked out of my account. I first tried resetting my password, and was then met with an email claiming my account was locked with no additional information. I am trying to understand how I can either unlock my account, or transfer my existing app to a new account, so that I do not have to bother my users with downloading a new app. Additionally, I would like some help in understanding how I can safeguard myself from this issue in the future, especially given this would not be fun if my app were published. Could anyone please assist me, provide me with any advice, or point me to a place where I could get support? I spent 25 minutes on the phone with apple support, and was treated excellently as I've come to expect of Apple, but unfortunately was not given any help as the support did not have additional information. I'm hoping I'm asking in the right place, and can get some help! Thanks in advance, Fritz
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309
Apr ’25
APNs returning successful response for a token from an app that was uninstalled more than a month ago
We are observing an weird behaviour where a user uninstalled the app back in February (more than a month ago) but APNs is still accepting push notifications are returning success responses. We know that using APNs response codes for uninstall tracking is not reliable and that Apple will use fuzzy schedule to invalidate tokens. However, showing successful responses for month+ old tokens seems a bit misleading and results in wasted token processing for both us and Apple. Could you please confirm that invalidation (or fuzzy schedule) could take more than months to invalidate tokens on the APNs side? Is that expected or is this a bug somewhere?
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197
Apr ’25
NWBrowser + NWListener + NWConnection
I am seeking assistance with how to properly handle / save / reuse NWConnections when it comes to the NWBrowser vs NWListener. Let me give some context surrounding why I am trying to do what I am. I am building an iOS app that has peer to peer functionality. The design is for a user (for our example the user is Bob) to have N number of devices that have my app installed on it. All these devices are near each other or on the same wifi network. As such I want all the devices to be able to discover each other and automatically connect to each other. For example if Bob had three devices (A, B, C) then A discovers B and C and has a connection to each, B discovers B and C and has a connection to each and finally C discovers A and B and has a connection to each. In the app there is a concept of a leader and a follower. A leader device issues commands to the follower devices. A follower device just waits for commands. For our example device A is the leader and devices B and C are followers. Any follower device can opt to become a leader. So if Bob taps the “become leader” button on device B - device B sends out a message to all the devices it’s connected to telling them it is becoming the new leader. Device B doesn’t need to do anything but device A needs to set itself as a follower. This detail is to show my need to have everyone connected to everyone. Please note that I am using .includePeerToPeer = true in my NWParameters. I am using http/3 and QUIC. I am using P12 identity for TLS1.3. I am successfully able to verify certs in sec_protocal_options_set_verify_block. I am able to establish connections - both from the NWBrowser and from NWListener. My issue is that it’s flaky. I found that I have to put a 3 second delay prior to establishing a connection to a peer found by the NWBrowser. I also opted to not save the incoming connection from NWListener. I only save the connection I created from the peer I found in NWBrowser. For this example there is Device X and Device Y. Device X discovers device Y and connects to it and saves the connection. Device Y discovers device X and connects to it and saves the connection. When things work they work great - I am able to send messages back and forth. Device X uses the saved connection to send a message to device Y and device Y uses the saved connection to send a message to device X. Now here come the questions. Do I save the connection I create from the peer I discovered from the NWBrowser? Do I save the connection I get from my NWListener via newConnectionHandler? And when I save a connection (be it from NWBrowser or NWListener) am I able to reuse it to send data over (ie “i am the new leader command”)? When my NWBrowser discovers a peer, should I be able to build a connection and connect to it immediately? I know if I save the connection I create from the peer I discover I am able to send messages with it. I know if I save the connection from NWListener - I am NOT able to send messages with it — but should I be able to? I have a deterministic algorithm for who makes a connection to who. Each device has an ID - it is a UUID I generate when the app loads - I store it in UserDefaults and the next time I try and fetch it so I’m not generating new UUIDs all the time. I set this deviceID as the name of the NWListener.Service I create. As a result the peer a NWBrowser discovers has the deviceID set as its name. Due to this the NWBrowser is able to determine if it should try and connect to the peer or if it should not because the discovered peer is going to try and connect to it. So the algorithm above would be great if I could save and use the connection from NWListener to send messages over.
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699
Apr ’25
The identity used to sign the executable is no longer valid
Hi there, When I deploy my app to the iPhone for testing, I get the following error: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.4gpZFc/extracted/c_mll.app : 0xe8008018 (The identity used to sign the Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple. executable is no longer valid.) My account was mistakenly deactivated by Apple last month. After appealing, Apple restored it at the end of last month. Currently, my Apple Developer account seems to be working fine. Today, I recreated the developer certificate and identifier, added the account in XCode, everything seemed fine, and I clicked the XCode button (Start the active scheme). The build was successful, but I got the error: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.4gpZFc/extracted/c_mll.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Both my certificate and identifier were created just a few hours ago and show no issues. Before my account was deactivated, everything was working fine. I used a regular non-Apple developer account in XCode and performed the same steps, and it worked fine. I looked at relevant posts on the forum and tried the suggestions, but none of them solved my problem.
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Apr ’25
Apple Pay In-App Provisioning
Hello, I am following up on my previous feedback (Feedback ID: FB17175593) regarding the in-app provisioning failure for Apple Pay. In that report, I detailed errors encountered during the card addition process (notably issues related to a missing teamID and cryptographic material errors). Could you please provide an update on the investigation progress? I appreciate your assistance and look forward to your response.
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Apr ’25
Device selection on Apple Pay In-App provisioning is incorrect
I am encountering an issue with the in-app provisioning flow using PKAddPaymentPassViewController. Specifically, when presenting the controller to allow users to add a pass to Apple Wallet, the device selection screen is showing all the devices, even after setting the primaryAccountIdentifier on the PKAddPaymentPassRequestConfiguration. Here's the context: I'm using PKAddPaymentPassViewController for in-app provisioning. I provide a valid primaryAccountIdentifier in the configuration. But after adding the pass, if i print back the primaryAccountIdentifier it displays some other value different than the identifier i had set(Example masked identifier: FAPLMC1GB000000066aa4xxxxxxxxxxxa744f16axxxxxxxx). The provisioning flow works, but the device list shown to the user includes all the devices (e.g., Apple Watches and iPhone even though it is already added to Apple Watch or iPhone).
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Apr ’25
Failed to verify code signature when trying to install on iPad from XCode
Hi, run into this error today: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.QJh2l0/extracted/MyAwesome.app : 0xe8008015 (A valid provisioning profile for this executable was not found.) Project is an AUv3 app + extension. It builds and install fine on MacOS. It builds on iPad but can't install : that's when the error appears. Regarding provisioning files, I use Automatic manage signing and I can see that the Xcode Managed Profile looks fine an includes my iPad. The only thing I see that differ from other projects is that as an AUv3 project, I have both and App (host) and extension projects. Thus the bundle identifier for this extension project is not the same as it seems I have to use different identifiers. So app bundle id is x.y while extension is x.y.z (same x.y base)) Last but not least the project and IPA can be built fine on XCode Cloud. (Although I can't download the artifacts but it seems it's the same problem for many of us today...) macOS Version 15.4 (Build 24E248) Xcode 16.2 (23507) (Build 16C5032a) Thanks in advance for your help :)
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Apr ’25
System canceled add payment pass - Apple Wallet
Hello All - I'm attempting to enable my companies app to add credit card to Apple Wallet. Part of our app enables customers to generate new virtual cards on demand and I'm attempting to enable the ability to add these cards to the Apple Wallet. Everything seems to be working all the way to the final stage of the process where I get a PKPassKitErrorDomain systemCancelled and I can't seem to find any clues as to why the system is canceling. For context - I have the com.apple.developer.payment-pass-provisioning entitlement. I have both the Wallet and In-App Provisioning capabilities enabled in the App. I have defined a PKAddPaymentPassViewControllerDelegate class that implements both the generateRequest and didFinishAdding methods. I'm leveraging PKAddPaymentPassViewController in SwiftUI by using a UIViewControllerRepresentable implementing class that returns the view controller properly when makeUIViewController is called. I build a PKAddPaymentPassRequest object and ensure that it is properly filled with encryptedPassData, activationData, and ephemeralPublicKey. As a user I'm able to go to the virtual card view, open the instance of PKAddPaymentPassViewController, select the destination for the card, see the Add Card information. I get to the point where the view tells me it's contacting the card issuer and then I get an error message "Could Not Add Card - Try again later or contact your card issuer for more information" with a "Set Up Later" button. I then get the system canceled error. I should mention that I'm able to add these virtual cards manually via the Apple Wallet. The process works similarly but requires me to provided an OTP to conclude the process. This flow works and I have active cards in my wallet. I'm having a very hard time figuring out how to try and debug this issue further. The only error that the system returns is the system canceled notice. Any insight into where I might be missing something or how to debug the issue further would be greatly appreciated. Any thought on how I could debug this further would also be greatly appreciated. Thanks in advance - AYAL
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56
Apr ’25
Dual .fileImporter modifier only one is called
On macOS I'm seeing that only one .fileImporter modifier is called when two are defined. Anybody seeing the same issue? The scenario I have is two different file sources share the same file extension but they need to be loaded by two slightly different processes. Select the first option. Nothing happens. Select the second option, it works. Seeing this also in another project. Because the isPresented value is a binding, it isn't straightforward to logically OR the boolean @States and conditionally extract within the import closure. @main struct Dual_File_Importer_ExpApp: App { @State private var showFirstDialog = false @State private var showSecondDialog = false var body: some Scene { DocumentGroup(newDocument: Dual_File_Importer_ExpDocument()) { file in ContentView(document: file.$document) .fileImporter(isPresented: $showFirstDialog, allowedContentTypes: [.commaSeparatedText]) { result in print("first") } .fileImporter(isPresented: $showSecondDialog, allowedContentTypes: [.commaSeparatedText]) { result in print("second") } } .commands { CommandGroup(after: .importExport) { Button("Import First") { showFirstDialog.toggle() } Button("Import Second") { showSecondDialog.toggle() } } } } }```
Topic: UI Frameworks SubTopic: SwiftUI
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Apr ’25
Issues with "AVMetricEventStreamPublisher Discover Media Performance Metrics in AVFoundation" Example Code
Hi everyone! I’ve been working with AVFoundation and trying to use the AVMetricEventStreamPublisher to discover media performance metrics, as described in the Apple documentation. https://developer.apple.com/cn/videos/play/wwdc2024/10113/?time=508 However, when following the example code, I’m not getting the expected results. The performance metrics for both audio and video don’t seem to be captured properly. Has anyone successfully used this example code? If so, could you share your experience or any solutions you’ve found? Any tips or insights would be greatly appreciated. Thanks in advance! Ps. the example code: AVPlayerItem *item = ... AVMetricEventStream *eventStream = [AVMetricEventStream eventStream]; id subscriber = [[MyMetricSubscriber alloc] init]; [eventStream setSubscriber:subscriber queue:mySerialQueue] [eventStream subscribeToMetricEvent:[AVMetricPlayerItemLikelyToKeepUpEvent class]]; [eventStream subscribeToMetricEvent:[AVMetricPlayerItemPlaybackSummaryEvent class]]; [eventStream addPublisher:item];
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Apr ’25
In-app provisioning, UnsupportedVersionError when submitting PKAddPaymentPassRequest with test data from TSP.
Hello, I am setting up a feature for my company's banking app that allows users to add their payment/debit card they have with us to the Apple Wallet on their device. We have the in-app provisioning entitlement setup and configured in the app and configured with our banking partner/TSP. We are able to manually provision production environment cards via the Wallet app. I am using test card data from my TSP. I send them the two certificates, nonce, and nonce signature data and am given activationData, encryptedPassData, and an ephmeralPublicKey that we then set on an instance of PKAddPaymentPassRequest. We call the handler on the delegate method that is called with that request object and get an error: The operation couldn’t be completed. (PKPassKitErrorDomain error 2.) Looking at the PassKit library shows this is PKUnsupportedVersionError - Unsupported pass version. Our TSP hasn't been super helpful in troubleshooting this issue and just said we should contact Apple as it is an Apple error. I am trying to figure out if the issue is with how we are implementing the feature or with the test data itself given to us.
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Apr ’25
how to handle setup for NFC without NDEF & PACE and still support iOS 15.0
We have NFC capabilties enabled for our app ID - com.uob.mightyvn but our minimum deployment target is 15.0. We do not have an option deselect PACE from provisioning profile. Hence, the validation is failed for IPA. Invalid entitlement for core nfc framework. The sdk version '18.2' and min OS version '15.0' are not compatible for the entitlement 'com.apple.developer.nfc.readersession.formats' because 'NDEF is disallowed'
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343
Apr ’25
Unable to Complete In-App Provisioning – Error 40456 on enable Endpoint
Hello, I am developing an Apple Pay and In-App Provisioning integration for the bank where I work. All entitlements are properly configured, and we are integrated correctly with our Payment Network Operator (PNO). We are using PKAddPaymentPassViewControllerDelegate to handle the provisioning process. The flow progresses as expected up to the Terms and Conditions screen. However, after accepting the terms, the process fails with the message: "Could not add card." Upon checking the device logs using the Wallet profile configuration, I observed the following response from Apple's backend: Response: https://nc-pod10-smp-device.apple.com:443/broker/v4/devices/041315032816900221610987313158566F368A9CEBA1291E/cards/745f792b9d0644e5a6e713d54f505296/enable 500 Time profile: 1.80458 seconds { x-conversation-id = "6ec59a63424f4035915e32f22ea645e4" Vary = "accept-language" Content-Type = "application/json" x-pod = "nc-pod10" x-keystone-correlationid = "E3DD5A5A-FD18-4500-8570-2BD1334E281C" Date = "Thu, 17 Apr 2025 07:05:03 GMT" x-apay-service-response-details = "via_upstream" Content-Length = "49" x-envoy-upstream-service-time = "964" x-pod-region = "paymentpass.com.apple" } { errorCode = 40456; statusCode = 500; } This seems to indicate that the card enablement step is failing on the server side. Our internal systems have not logged any request failure from Apple at this step, which makes it difficult to pinpoint whether the issue is in the PNO integration, entitlement configuration, or something else. We are currently testing in a production environment on a physical device (not using sandbox), and provisioning flows are initiated through our iOS app using PKAddPaymentPassRequest. Could you please help us interpret error code 40456 and identify what steps we should take to resolve this issue? If needed, we can also provide the full device log and additional details. Thank you in advance for your support. Best regards, Mansur Bagwan
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Apr ’25
Is it possible to view Xcode output from a scheme's archive post actions's script
In Xcode I've: select Product / Scheme / Edit scheme tap on Archive on the left hand side of the select post actions and + to add a new script Then in there I have added a script I want to run on the archive after its created. I'd like to be able to see the output the script churns out as it goes along but doesn't seem possible? If I just add something like echo "hello" to the start of the script then I don't see "hello" visible anywhere when I build an archive (via Product/Archive). I'm looking in the build navigator. Is there somewhere else to look or is it possible to get the logging into the navigator?
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Apr ’25
Preventing Copycat and Impersonation Rejections
In this post, we'll share tips to help you submit apps that deliver original ideas to your users. When working on your app, focus on creating interesting, unique experiences that aren't already available. Apps that actively try to copy other apps won't pass review, and accounts that repeatedly submit copycat apps or attempt to impersonate a service will be closed. The rules that prevent copycat and impersonator apps from being distributed on the App Store are described in App Review Guideline 4.1: 4.1 Copycats (a) Come up with your own ideas. We know you have them, so make yours come to life. Don’t simply copy the latest popular app on the App Store, or make some minor changes to another app’s name or UI and pass it off as your own. In addition to risking an intellectual property infringement claim, it makes the App Store harder to navigate and just isn’t fair to your fellow developers. (b) Submitting apps which impersonate other apps or services is considered a violation of the Developer Code of Conduct and may result in removal from the Apple Developer Program.(c) You cannot use another developer’s icon, brand, or product name in your app’s icon or name, without approval from the developer. These requirements help make the App Store both a safe place for people to discover apps and a platform for all developers to be successful. Best Practices Here are three best practices that will help you submit apps that follow App Review Guideline 4.1: 1. Submit apps with unique content and features. People want apps that provide unique experiences. Find areas that aren't currently being served and build compelling apps for those audiences. Do: Create apps that provide a new experience or a unique spin on an existing concept. Design original, delightful interfaces that elegantly meet your user's needs. Don't: Don’t imitate the features and functionality of other apps. Don’t copy the look and feel of other apps, such as using an identical user interface design. 2. Make sure App Store metadata only contains relevant information and content you either own or have permission to use. The metadata provided in App Store Connect is used to populate your app's product page on the App Store. People rely on this metadata to learn about your app and what it has to offer. Leveraging the popularity of another brand or app, either by including irrelevant references or protected content, is misleading and won't help your app succeed. Do: Use engaging, descriptive language to describe your unique app. Create original content that best represents your app, such as screenshots showing the actual app in use. Don't: Don't use protected material you do not have the necessary permission to use, such as app icons that are similar to icons of a popular app. Don’t include irrelevant references, such as popular app names or trademarked terms, in any metadata fields. 3. Provide information that is authentic and verifiable. People want to know the developers behind their favorite apps are who they say they are. It's important to continually review and provide up-to-date information, including the developer or company name listed on your Apple Developer Program account, the Support URL listed on your app's product page, and other helpful information. This will enable your users to contact you when they need help and it will also hinder people who may try to impersonate you, your app, or your service. Do: Make sure all information, resources, and documentation related to your account and apps are current and accurate. Don't: Don’t provide inaccurate information or resources, such as directing people to outdated support pages. Don’t provide fraudulent documentation. Accounts that submit fraudulent documentation will be removed from the Apple Developer Program. Support Incorporating these best practices into your app's development will help you submit apps that follow App Review Guideline 4.1. If you need additional assistance, consider taking advantage of one of the following support options available from App Review: If your submission has been rejected, reply to the message from App Review in App Store Connect and request clarification. Request an App Review Appointment to discuss the results of our review. Appointments are subject to availability, and take place during local business hours in your region on Tuesdays and Thursdays. If you believe your app follows the App Review Guidelines, consider submitting an appeal to the App Review Board. Resources Learn about foundational design principles from Apple designers and the developer community. Learn how to create engaging App Store product pages. Note that apps that violate intellectual property rights are subject to removal through the App Store Content Dispute process. If you believe an app on the App Store violates your intellectual property rights, you can submit a claim.
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1.4k
Apr ’25
tensorflow-metal
Using Tensorflow for Silicon gives inaccurate results when compared to Google Colab GPU (9-15% differences). Here are my install versions for 4 anaconda env's. I understand the Floating point precision can be an issue, batch size, activation functions but how do you rectify this issue for the past 3 years? 1.) Version TF: 2.12.0, Python 3.10.13, tensorflow-deps: 2.9.0, tensorflow-metal: 1.2.0, h5py: 3.6.0, keras: 2.12.0 2.) Version TF: 2.19.0, Python 3.11.0, tensorflow-metal: 1.2.0, h5py: 3.13.0, keras: 3.9.2, jax: 0.6.0, jax-metal: 0.1.1,jaxlib: 0.6.0, ml_dtypes: 0.5.1 3.) python: 3.10.13,tensorflow: 2.19.0,tensorflow-metal: 1.2.0, h5py: 3.13.0, keras: 3.9.2, ml_dtypes: 0.5.1 4.) Version TF: 2.16.2, tensorflow-deps:2.9.0,Python: 3.10.16, tensorflow-macos 2.16.2, tensorflow-metal: 1.2.0, h5py:3.13.0, keras: 3.9.2, ml_dtypes: 0.3.2 Install of Each ENV with common example: Create ENV: conda create --name TF_Env_V2 --no-default-packages start env: source TF_Env_Name ENV_1.) conda install -c apple tensorflow-deps , conda install tensorflow,pip install tensorflow-metal,conda install ipykernel ENV_2.) conda install pip python==3.11, pip install tensorflow,pip install tensorflow-metal,conda install ipykernel ENV_3) conda install pip python 3.10.13,pip install tensorflow, pip install tensorflow-metal,conda install ipykernel ENV_4) conda install -c apple tensorflow-deps, pip install tensorflow-macos, pip install tensor-metal, conda install ipykernel Example used on all 4 env: import tensorflow as tf cifar = tf.keras.datasets.cifar100 (x_train, y_train), (x_test, y_test) = cifar.load_data() model = tf.keras.applications.ResNet50( include_top=True, weights=None, input_shape=(32, 32, 3), classes=100,) loss_fn = tf.keras.losses.SparseCategoricalCrossentropy(from_logits=False) model.compile(optimizer="adam", loss=loss_fn, metrics=["accuracy"]) model.fit(x_train, y_train, epochs=5, batch_size=64)
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1.1k
May ’25