Overview

Post

Replies

Boosts

Views

Activity

Sign in with Apple fails with "Sign-Up Not Completed" for all users — server-side issue for App ID online.framenet.app
Sign in with Apple is failing for every user, on every device, for our live App Store app. Each attempt fails inside Apple's native sign-in sheet with the error "Sign-Up Not Completed" — before any of our code runs (no ASAuthorizationController delegate callback is reached). Environment / identifiers: Bundle ID: online.framenet.app Team ID: 5F2256QJNT App Store app: FrameNet, App ID 6799345029 (approved and live as of Aug 24, 2026) Timeline: Last worked: Aug 8, 2026 Failing on every attempt since: Aug 14, 2026, across builds 12–16 Our sign-in code is unchanged between the working and failing period Already verified / attempted on our side: Sign in with Apple entitlement is present in the signed builds (confirmed via codesign entitlement dump) Capability is enabled on the App ID in Certificates, Identifiers & Profiles Provisioning profile is valid and includes the capability Removed and re-added the Sign in with Apple capability and regenerated the provisioning profile on Aug 17 — no change Google Sign-In in the same app works normally, so networking and the rest of the auth stack are fine Reproduced on multiple physical devices and Apple IDs Because the failure occurs inside Apple's own sign-in sheet before our code executes, this appears to be a server-side state problem with Sign in with Apple for our App ID, and nothing we change client-side has any effect. We were forced to ship v1.0 with Sign in with Apple disabled. A Developer Support case is already open for this: case 20000140460775. A screen recording and full environment details have been provided in that case. Has anyone from Apple seen this "Sign-Up Not Completed" state, and can engineering inspect/repair the server-side Sign in with Apple configuration for this App ID?
0
0
26
1d
Metal-cpp usability issue with MTL::Buffer and MTL::ResidencySet
I know this might be a peeve of mine, but looking into programming a simple Metal4 Compute Shader example, essentially updating the Performing Calculations on a GPU example code to work with CPP and Metal4. I found that MTL::Allocation and MTL::Buffer pointers can't be used interchangeably when you are trying to add allocations to a MTL::ResidencySet, this is forcing you to: Know by heart that they inherit from each other and that you can just cast them (this is a bit suspicious though, it did work for me). Forcefully either C-cast or reinterpret_cast the MTL::Buffer pointer to a MTL::Allocation pointer as the MTL::ResidencySet will only accept that type. I might as well just be plain wrong about how this is used, any tips on correct usage in that case? Is there any expectation to either provide a typecast operator or add inheritance to support the expected behaviour seen in Swift and ObjC, which is just passing the thing? Opened a report with # FB24534953 with some extra information. Bear in mind that the example code uses Premake5, but it can generate an Xcode solution easily.
0
0
367
1d
Collaboration and Send Copy while sharing. How to make it right in Messages?
Hi! I'm working on the app where users can share their content via collaboration or just send copy as a json file. The problem I'm facing is that I cannot make it work correctly in Messages. Having only one option like Collaboration or Send Copy work just fine but with active selector between those two options on share sheet is confuse me a lot. I use ShareLink along with Transferable protocol @ViewBuilder private var control: some View { if let presentation { ShareLink( item: shareItem(for: presentation), preview: preview(for: presentation) ) { label } } else { Button {} label: { label } .disabled(true) } } public static var transferRepresentation: some TransferRepresentation { CKShareTransferRepresentation { item in return item.exportedShare(for: plan) } .exportingCondition { $0.collaborationPlan != nil } FileRepresentation(exportedContentType: .customDocumentType) { item in SentTransferredFile(item.copyFileURL) } } private func exportedShare( for plan: ShareCollaborationPlan ) -> CKShareTransferRepresentation<Self>.ExportedShare { let container = CKContainer(identifier: plan.containerIdentifier) let allowedSharingOptions = LiveCollaborationPermissionPolicy .makeAllowedSharingOptions() switch plan { case let .existing(handle): return .existing( handle.shareForPresentation(title: title), container: container, allowedSharingOptions: allowedSharingOptions ) case .prepare: return .prepareShare( container: container, allowedSharingOptions: allowedSharingOptions ) { [prepareCollaboration] in try await prepareCollaboration().shareForPresentation(title: title) } } } In general this works fine except Messages. When I trying to start Collaboration in Messages, it show an error "Collaboration Not Available" and it is trying to send a file instead of Collaboration link I setup my CKShare like this func shareForPresentation(title: String) -> CKShare { share[CKShare.SystemFieldKey.title] = title if let thumbnailImageData = Self.thumbnailImageData { share[CKShare.SystemFieldKey.thumbnailImageData] = thumbnailImageData } return share } private static let thumbnailImageData: Data? = { #if canImport(UIKit) UIImage(named: "SharePreviewIcon", in: .main, compatibleWith: nil)? .pngData() #else nil #endif }() I have tried to use UIActivityController with NSItemProvider where I use registerCKShare and registerFileRepresentation on the same provider. It works also just fine, except Messages, where it always trying to send Collaboration no matter what I choose Collaboration or Send Copy on share sheet selector. I have tried to use two NSItemProvider's for CKShare and file, this works as I wanted but it messed-up metadata which is I'm not able to setup in the way I want. Please help me to understand how I can setup share where Collaboration and Send Copy work correctly with Messages?
0
0
31
1d
Switch to Managed Apple Account or stick with personal one
Hi all, first I have to admit that I am not a developer. So bear please with me. I am the guy who tries to find the best solution for our company. At our company we plan to capture our domain in Apple Business. This means that developers that use our domain name as part of their personal Apple Account need to decide, whether they want to migrate their account to a Managed Apple Account (controlled by the company), or rather stick with a personal Apple Account. In this case they would need to change the email-address of that Apple Account to a personal email address. For all the other employees affected by the change, we recommend to stick with personal Apple Accounts. But for developers, I am not so sure if this approach would be the best, or worse, if this would break things (e.g. Testflight, AppStore Connect, and all that). What would you recommend? Any insights would be more than appreciated. Thanks, Oliver
0
0
212
1d
Apple Distribution signature fails its designated requirement — possible Unicode normalization issue
App Store Connect rejects my iOS Flutter app with error 90035: “Code failed to satisfy specified code requirement(s).” The error affects the main app executable, App.framework, and Flutter.framework. Environment: macOS 26.5.2 Xcode 26.6 Flutter 3.44.8 Individual Apple Developer Program membership The Release archive and App Store IPA build successfully. The exported IPA is signed with an Apple Distribution certificate and contains the correct TeamIdentifier. However, verification reports: Runner.app: valid on disk Runner.app: does not satisfy its designated Requirement The certificate Common Name contains a non-ASCII character: “Ç”. The generated designated requirement appears to represent this character using a decomposed Unicode form. I suspect a Unicode-normalization mismatch between the certificate Common Name and the embedded designated requirement. I am also unable to create a local Apple Distribution certificate: Xcode Manage Certificates reports: “The data couldn’t be read because it isn’t in the correct format.” The Apple Developer certificate portal reports “An unexpected error occurred” after I upload a valid CSR. Has anyone encountered this issue when an Apple Distribution certificate Common Name contains a non-ASCII character? Is there a supported way to regenerate the cloud-managed certificate or have Apple repair the team’s certificate state? I can provide sanitized codesign output if an Apple engineer needs additional diagnostic information.
0
0
48
1d
App Submission Has Been Waiting for Review for More Than 10 Days
Hello Apple Developer Community, Our first iOS app submission has remained in “Waiting for Review” status for more than 10 days. We have checked App Store Connect, the Resolution Center, and the registered email address, but there are no messages, pending actions, or requests for additional information from the App Review team. Is anyone else currently experiencing a similar delay? Should we continue waiting, contact App Review Support, or submit an expedited review request? We do not want to cancel and resubmit because that may restart the review queue. Any guidance would be appreciated. Thank you.
0
0
31
1d
Apple Developer account terminated under 3.2(f) — Case 20000145942990, requesting clarification on the triggering activity
Dear Apple Developer Support, I am writing regarding Case 20000145942990. I am 22 years old and the owner of both the Apple Developer account and the Aradi project. Over the past year, I invested essentially all of my savings into developing and preparing this project for launch. I fully respect Apple’s rules and have never knowingly engaged in any fraudulent or dishonest activity. It is extremely difficult to see more than a year of work and investment disappear overnight without even understanding what happened. The development and App Store submission were handled with the assistance of third-party developers who accessed my account during the project. I therefore respectfully ask Apple to clarify the specific activity or reason that triggered the Section 3.2(f) termination. If possible, could you please provide: the date and approximate time of the activity that triggered the termination; whether it involved device/account linkage, a particular login, IP/network, App Store Connect activity, or an app submission; the device or account associated with that activity, if identifiable; and any other technical information Apple is able to share that would help me determine how this occurred. I am not seeking to challenge Apple’s rules. I simply need to understand what happened, particularly whether the triggering activity may have resulted from access or actions undertaken by a third-party developer, and how I can protect myself and my project going forward. I would sincerely appreciate Apple’s help and any clarification or further review you can provide. Kind regards, Yousef Alali Aradi PropTech Portal L.L.C. S.O.C. Case ID: 20000145942990 Team: YOUSEF ALALI (RRAXP746FR)
0
0
33
1d
TestFlight Beta Contract Missing – ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING
Hello, I am unable to use TestFlight for any app (existing or new), while production uploads work normally. All TestFlight actions fail with: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING There are no pending agreements in App Store Connect. This is an older account that previously used TestFlight successfully. This appears to be a missing or detached TestFlight Beta contract on Apple’s backend. Could this be manually reattached or re-provisioned? This is time-sensitive, as I need a TestFlight external testers link to submit an app for an upcoming hackathon. Apple Support case ID (for reference): 102817552619 Thank you.
33
3
3.2k
1d
Xcode 26.6 Frequently Freezes During Breakpoint Debugging with Simulator
When I use Xcode 26.6, MacOS Tahoe 26.6.2, for debugging and hit a breakpoint, using "step over" very often causes the debugger to freeze at a random line of code on other threads. Clicking "Pause program execution" indicates that the line is being executed randomly on other threads, but the breakpoint never exits, seemingly causing a freeze. At this point, if I then place a breakpoint just after the point where I was stepping on the thread which I was debugging before the freeze, hitting "Continue Program Execution", ofter - but not always - the debugger returns to the new breakpoint which I placed after the freeze. I am using Xcode on Apple Silicon M4 based Mac, our app is a ObjC application for MacOS and it is native for Apple Silicon. The current situation with Xcode 26.6 significantly reduces our development efficiency. What could be causing this, and is there a solution?
4
0
98
1d
CLLocationManager: request for a maritime/sailing CLActivityType (low-acceleration, continuous-motion use case)
We 7develop a location-tracking backend for sailing regatta tracking (RegattaHero, GPS tracking of racing sailboats via a Flutter iOS app). We rely on CLLocationManager for continuous position updates during races that can last several hours. Problem: In light wind conditions, a sailboat can move at low but steady speed (e.g. 1-2 knots) with essentially no acceleration signature - unlike automotive or fitness activities, which involve intermittent acceleration/deceleration (starting, braking, footstrikes). We suspect Core Location's motion-based heuristics (built on accelerometer/motion coprocessor data, not solely GPS delta) interpret this near-constant, low-acceleration motion as "stationary" or low-priority, resulting in reduced update frequency or unexpected pausing of location updates. We have already set pausesLocationUpdatesAutomatically = false explicitly, which per documentation should prevent automatic pausing entirely - but we still observe degraded update behavior in these conditions. This suggests the effect is not limited to the auto-pause mechanism but also influences other parts of the positioning/update-frequency pipeline that key off activityType. We currently use activityType = .otherNavigation (the closest existing match, covering "boats" alongside cycling/trains/off-road vehicles), but this activity type appears tuned around vehicles with more typical acceleration profiles, not low-speed, low-acceleration marine drift. Steps to Reproduce: Set activityType = .otherNavigation, pausesLocationUpdatesAutomatically = false, desiredAccuracy = kCLLocationAccuracyBestForNavigation Track a device moving continuously at 1-3 knots with minimal acceleration variance (e.g. sailboat drifting/sailing in light wind, or equivalent slow, smooth continuous motion) over an extended period (30+ minutes) Compare update frequency/consistency to a scenario with typical stop-and-go motion (e.g. driving in traffic) Expected: Consistent location update delivery reflecting actual continuous movement, independent of acceleration variance, when pausesLocationUpdatesAutomatically is explicitly disabled. Actual: Update frequency/consistency appears to degrade during sustained low-acceleration, low-to-moderate-speed motion at sea, despite auto-pause being disabled. Suggestion: Either: (a) Add a dedicated CLActivityType case for marine/nautical navigation, with pause/throttling heuristics based on speed-over-ground rather than acceleration signatures, or (b) Document/expose a way to fully decouple update-frequency behavior from the motion-coprocessor-based heuristic when pausesLocationUpdatesAutomatically = false is set, so this flag reliably covers all related throttling behavior, not just the auto-pause feature itself.
0
0
24
1d
Apple Review: Stuck in the "in review" stage
Hello, Our app App ID: 6756475726 has been in the “In Review” status since 20 August 2026, and it has now been 6+ days without any approval or rejection. This is the first time we have experienced such a long review period, and we are concerned that the review may be stuck or there may be an issue with the submission. We have already raised a support ticket regarding this matter, but we have not received any response yet. Could someone please check the status of our app review and provide some clarity on whether the review is progressing normally or if any action is required from our side? We would really appreciate your assistance, as the delay is affecting our planned release. App ID: 6756475726 Submitted for Review: 20 August 2026 Current Status: In Review Review Duration: 6+ days
0
0
34
1d
Apple Developer Program enrollment stuck — payment not processed and no support response
Hi, I enrolled in the Apple Developer Program more than two days ago and received the Order Acknowledgement email for the $99 membership purchase. However, the enrollment is still not completed. Current situation: I received the order acknowledgement from Apple. My Developer account still shows “Complete your purchase.” My bank has not received any authorization or charge attempt from Apple. I contacted Apple Developer Support by email but have not received a response. I also called Developer Support and waited on hold for around 30 minutes without reaching an agent. I have already checked with my bank and there does not appear to be any issue blocking international/USD transactions. I don't want to create another order because I'm concerned that Apple may eventually process the original one and charge me twice. Has anyone recently experienced the same issue? If an Apple Developer Support representative sees this, could you please advise whether my enrollment/payment can be manually reviewed or escalated to the Enrollment/Payments team? I have my Enrollment ID, order information, and support case details available and can provide them privately if required. Thank you.
1
0
66
1d
Error in transporter to upload the pkg to app store connect
Hello, I am new for apple developer. I see the problem and I think apple show me very few error message and I do not know to start with it. I was created my app by python and build to .app then package it to pkg by the pkgbuild. I have problem to upload the pkg file to app store connect by transporter both CLI and GUI. when I try to upload it by GUI, I see this message. Cannot find the ITMSP file: (null). (11)` and when I upload my pkg by the CLI, I found more message but still cannot start with it as well. [2026-08-23 09:57:58 ICT] <main> DEBUG: Registered file for monitoring: /Users/xxxxxxxxx/.itmstransporter/temp/tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp with action CANCEL_ALL [2026-08-23 09:57:58 ICT] <main> DEBUG: Started file monitor for 1 file(s) [2026-08-23 09:57:58 ICT] <main> INFO: Starting upload for package b7ac46de-45fe-4fa6-b0f6-6fea35038d8f-tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp. [2026-08-23 09:57:58 ICT] <main> INFO: Computing total size of files to upload ... [2026-08-23 09:57:58 ICT] <main> DBG-X: adding file for % complete logging: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp , size: 7704460 [2026-08-23 09:57:58 ICT] <main> DEBUG: Setting total size of files for upload to: 7704460 [2026-08-23 09:57:58 ICT] <main> INFO: Done computing total size of files to upload. [2026-08-23 09:57:58 ICT] <main> INFO: Starting checksum calculations for 1 file(s) using up to 1 thread(s)... [2026-08-23 09:57:58 ICT] <main> INFO: Checksum calculations are complete, elapsed time: 0 d 0h 0m 0s. [2026-08-23 09:57:58 ICT] <main> INFO: Creating reservations for build upload: b7ac46de-45fe-4fa6-b0f6-6fea35038d8f [2026-08-23 09:57:58 ICT] <main> DEBUG: creating upload file... [2026-08-23 09:57:58 ICT] <main> DEBUG: SMART-CLIENT: getCurrent(); using pinned data center = contentdelivery01.itunes.apple.com [2026-08-23 09:57:58 ICT] <main> INFO: Package upload progress: 0.00% completed [2026-08-23 09:57:58 ICT] <main> INFO: Transfer Metrics Summary: [2026-08-23 09:57:58 ICT] <main> INFO: bytes transmitted: 0 [2026-08-23 09:57:58 ICT] <main> INFO: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp transfer metrics: [2026-08-23 09:57:58 ICT] <main> INFO: bytes transmitted: 0 [2026-08-23 09:57:58 ICT] <main> INFO: Starting checksum calculations for 1 file(s) using up to 1 thread(s)... [2026-08-23 09:57:58 ICT] <main> INFO: Checksum calculations are complete, elapsed time: 0 d 0h 0m 0s. [2026-08-23 09:57:58 ICT] <main> INFO: Creating reservations for build upload: b7ac46de-45fe-4fa6-b0f6-6fea35038d8f [2026-08-23 09:57:58 ICT] <main> DEBUG: creating upload file... [2026-08-23 09:57:58 ICT] <main> DEBUG: SMART-CLIENT: getCurrent(); using pinned data center = contentdelivery01.itunes.apple.com [2026-08-23 09:57:59 ICT] <main> DEBUG: Stopped file monitor [2026-08-23 09:57:59 ICT] <main> DEBUG: Transport HTTP failed after 0 bytes, trying next transport. Error: could not upload file: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp [2026-08-23 09:57:59 ICT] <main> DEBUG: Upload phase transition: CLOSED -> INITIAL [2026-08-23 09:57:59 ICT] <main> ERROR: All transport types failed for file: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp Package Summary: 1 package(s) were not uploaded because they had problems: /Users/xxxxxxxxx/xxxxxxxxx/../xxxxxxxxx_Image/xxxxxxxxx.pkg - Error Messages: All transport types failed for file: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp [2026-08-23 09:57:59 ICT] <main> DBG-X: Returning 1 Not too sure if anyone ever see my issue and how you solved it?
2
0
119
1d
Pending Termination 3.2(f) – wait for appeal, or new account?
Hello, I am seeking guidance regarding a Pending Termination Notice on my Apple Developer Program membership under Section 3.2(f) (dishonest or fraudulent activity). What happened I received a Pending Termination Notice stating that my membership was flagged for removal. Apps on the account were removed / flagged, and earnings/transfers appear affected. The notice referenced concerns such as feature-switch schemes, hidden features, misleading apps, and/or unauthorized content. Root cause on my side The only third-party app on my account is Minotaur Escape. It belongs to a friend. I did not develop it and do not control its source code. My friend asked me to submit it from my account, and I agreed. That was a serious mistake. I accept responsibility for submitting an app I could not verify. My own apps Aside from Minotaur Escape, the apps on this account are my own projects (including AyurScan: Plant ID & Doctor and others I developed). I did not intentionally implement feature switches, hide functionality from App Review, submit fraudulent reviews, or engage in bait-and-switch practices. What I have already done Submitted an official appeal via Contact Us → “appeal an app rejection or app removal” Selected topic: Pending Account Termination / Apple Developer Program License Agreement Clearly stated that Minotaur Escape is a third-party app and that I will withdraw/remove it and never resubmit it Committed to never again submit apps I do not personally develop/control Current status It has been more than two weeks since the appeal was submitted, and I have not received a response from the App Review Board yet. My main question Should I: A) Keep waiting for the App Review Board / Apple Review decision on this existing account, or B) Create a new Apple Developer account and submit my own apps again from the new account? I have seen warnings that creating a new account while under Pending Termination (or after termination) can lead to the new account also being terminated as an associated account. I want to do the correct thing and not make this worse. Other questions Is this response timeline normal for Pending Termination / 3.2(f) appeals? While waiting, should I follow up again via Contact Us / Developer Support, and/or remove-withdraw Minotaur Escape in App Store Connect if still possible? For anyone who recovered after a similar third-party/friend-app mistake: what helped most in the appeal? I want to resolve this correctly, permanently remove the third-party app, and continue only with apps I fully own and can vouch for. Thank you for any guidance.
0
0
26
1d
Pending Termination Appeals Process doesn't work
The appeals process for when your Apple Developer account is in Pending Termination status doesn't work. The re-instate developer account form is very clear it shouldn't be used if it's pending. But the form for "I would like to appeal an app rejection or app removal" which is the correct form for pending state. Gives the error "There are no apps associated with this team." we do have apps associated. There could be thousands of developer accounts that weren't able to file an appeal correctly because of this bug. "If you would like to appeal this termination decis ion to the App Review Board, you must do so within 30 calendar days. When submitting your appeal, be sure to select "I would like to appeal an app rejection or app removal" from the drop-down menu on the Contact the App Review Team page and provide a written statement that includes the following:" Apple is very clear which to use.
2
0
651
1d
Appeal Pending – Account Termination Notice & Held Funds 600K
I am writing to request a status update regarding the appeal I submitted for my Apple Developer Program account and the removal of my app, The Guide, from the App Store. I received a Pending Termination Notice, and all apps associated with my account were removed. I submitted a formal appeal through App Store Connect within 2 hours, acknowledging the concerns raised and explaining the corrective actions I am prepared to take to fully comply with Apple's policies. As of today, I have not yet received any response or further instructions. Given the seriousness of the situation and the impact on my business and users, I would be very grateful for any update on the review timeline or next steps required from my side. I also want to bring to your attention that approximately 600k in revenue remains pending in my account. This situation has created significant financial hardship for my business operations, and I would appreciate clarity on when these funds might be released, regardless of the appeal outcome. I take Apple's guidelines and user trust very seriously, and I am committed to making any necessary changes to ensure full compliance. I respectfully request guidance on whether additional information is needed to proceed with the review of my appeal. Thank you very much for your time and consideration. Kind regards, Khalid Khan
2
0
186
1d
Trouble with Safari Web Extension Packager
Hi! I currently have a web extension sucessfully published to Firefox. And now I'm trying to make the same web extension available for Safari. But I am having some trouble. Steps to reproduce this issue: Through appstoreconnect I create a new app. Within the app I select the tab Xcode Cloud, and scroll down to the Safari Web Extension Packager. When I try to upload a .zip file of my extension I get the error message: "NetworkError when attempting to fetch resource." According to the docs this upload feature should be compatible with any browser. I'm using Firefox version 154 running on Linux Mint 22.3. Note to forum admins: I originally tried to post this under subtopic Web Extensions but for some reason I kept getting an error when hitting "Post". That's why I'm posting this issue under the sub-topic General.
0
1
234
1d
Sign in with Apple fails with "Sign-Up Not Completed" for all users — server-side issue for App ID online.framenet.app
Sign in with Apple is failing for every user, on every device, for our live App Store app. Each attempt fails inside Apple's native sign-in sheet with the error "Sign-Up Not Completed" — before any of our code runs (no ASAuthorizationController delegate callback is reached). Environment / identifiers: Bundle ID: online.framenet.app Team ID: 5F2256QJNT App Store app: FrameNet, App ID 6799345029 (approved and live as of Aug 24, 2026) Timeline: Last worked: Aug 8, 2026 Failing on every attempt since: Aug 14, 2026, across builds 12–16 Our sign-in code is unchanged between the working and failing period Already verified / attempted on our side: Sign in with Apple entitlement is present in the signed builds (confirmed via codesign entitlement dump) Capability is enabled on the App ID in Certificates, Identifiers & Profiles Provisioning profile is valid and includes the capability Removed and re-added the Sign in with Apple capability and regenerated the provisioning profile on Aug 17 — no change Google Sign-In in the same app works normally, so networking and the rest of the auth stack are fine Reproduced on multiple physical devices and Apple IDs Because the failure occurs inside Apple's own sign-in sheet before our code executes, this appears to be a server-side state problem with Sign in with Apple for our App ID, and nothing we change client-side has any effect. We were forced to ship v1.0 with Sign in with Apple disabled. A Developer Support case is already open for this: case 20000140460775. A screen recording and full environment details have been provided in that case. Has anyone from Apple seen this "Sign-Up Not Completed" state, and can engineering inspect/repair the server-side Sign in with Apple configuration for this App ID?
Replies
0
Boosts
0
Views
26
Activity
1d
Metal-cpp usability issue with MTL::Buffer and MTL::ResidencySet
I know this might be a peeve of mine, but looking into programming a simple Metal4 Compute Shader example, essentially updating the Performing Calculations on a GPU example code to work with CPP and Metal4. I found that MTL::Allocation and MTL::Buffer pointers can't be used interchangeably when you are trying to add allocations to a MTL::ResidencySet, this is forcing you to: Know by heart that they inherit from each other and that you can just cast them (this is a bit suspicious though, it did work for me). Forcefully either C-cast or reinterpret_cast the MTL::Buffer pointer to a MTL::Allocation pointer as the MTL::ResidencySet will only accept that type. I might as well just be plain wrong about how this is used, any tips on correct usage in that case? Is there any expectation to either provide a typecast operator or add inheritance to support the expected behaviour seen in Swift and ObjC, which is just passing the thing? Opened a report with # FB24534953 with some extra information. Bear in mind that the example code uses Premake5, but it can generate an Xcode solution easily.
Replies
0
Boosts
0
Views
367
Activity
1d
Collaboration and Send Copy while sharing. How to make it right in Messages?
Hi! I'm working on the app where users can share their content via collaboration or just send copy as a json file. The problem I'm facing is that I cannot make it work correctly in Messages. Having only one option like Collaboration or Send Copy work just fine but with active selector between those two options on share sheet is confuse me a lot. I use ShareLink along with Transferable protocol @ViewBuilder private var control: some View { if let presentation { ShareLink( item: shareItem(for: presentation), preview: preview(for: presentation) ) { label } } else { Button {} label: { label } .disabled(true) } } public static var transferRepresentation: some TransferRepresentation { CKShareTransferRepresentation { item in return item.exportedShare(for: plan) } .exportingCondition { $0.collaborationPlan != nil } FileRepresentation(exportedContentType: .customDocumentType) { item in SentTransferredFile(item.copyFileURL) } } private func exportedShare( for plan: ShareCollaborationPlan ) -> CKShareTransferRepresentation<Self>.ExportedShare { let container = CKContainer(identifier: plan.containerIdentifier) let allowedSharingOptions = LiveCollaborationPermissionPolicy .makeAllowedSharingOptions() switch plan { case let .existing(handle): return .existing( handle.shareForPresentation(title: title), container: container, allowedSharingOptions: allowedSharingOptions ) case .prepare: return .prepareShare( container: container, allowedSharingOptions: allowedSharingOptions ) { [prepareCollaboration] in try await prepareCollaboration().shareForPresentation(title: title) } } } In general this works fine except Messages. When I trying to start Collaboration in Messages, it show an error "Collaboration Not Available" and it is trying to send a file instead of Collaboration link I setup my CKShare like this func shareForPresentation(title: String) -> CKShare { share[CKShare.SystemFieldKey.title] = title if let thumbnailImageData = Self.thumbnailImageData { share[CKShare.SystemFieldKey.thumbnailImageData] = thumbnailImageData } return share } private static let thumbnailImageData: Data? = { #if canImport(UIKit) UIImage(named: "SharePreviewIcon", in: .main, compatibleWith: nil)? .pngData() #else nil #endif }() I have tried to use UIActivityController with NSItemProvider where I use registerCKShare and registerFileRepresentation on the same provider. It works also just fine, except Messages, where it always trying to send Collaboration no matter what I choose Collaboration or Send Copy on share sheet selector. I have tried to use two NSItemProvider's for CKShare and file, this works as I wanted but it messed-up metadata which is I'm not able to setup in the way I want. Please help me to understand how I can setup share where Collaboration and Send Copy work correctly with Messages?
Replies
0
Boosts
0
Views
31
Activity
1d
App update stuck in expedited review for a week
A week waiting for a simple update to be reviewed in expedited mode (did not abuse it). Should I just cancel it and submit a new version release, what's going on? App Apple ID 6792364354
Replies
5
Boosts
0
Views
668
Activity
1d
Switch to Managed Apple Account or stick with personal one
Hi all, first I have to admit that I am not a developer. So bear please with me. I am the guy who tries to find the best solution for our company. At our company we plan to capture our domain in Apple Business. This means that developers that use our domain name as part of their personal Apple Account need to decide, whether they want to migrate their account to a Managed Apple Account (controlled by the company), or rather stick with a personal Apple Account. In this case they would need to change the email-address of that Apple Account to a personal email address. For all the other employees affected by the change, we recommend to stick with personal Apple Accounts. But for developers, I am not so sure if this approach would be the best, or worse, if this would break things (e.g. Testflight, AppStore Connect, and all that). What would you recommend? Any insights would be more than appreciated. Thanks, Oliver
Replies
0
Boosts
0
Views
212
Activity
1d
Apple Distribution signature fails its designated requirement — possible Unicode normalization issue
App Store Connect rejects my iOS Flutter app with error 90035: “Code failed to satisfy specified code requirement(s).” The error affects the main app executable, App.framework, and Flutter.framework. Environment: macOS 26.5.2 Xcode 26.6 Flutter 3.44.8 Individual Apple Developer Program membership The Release archive and App Store IPA build successfully. The exported IPA is signed with an Apple Distribution certificate and contains the correct TeamIdentifier. However, verification reports: Runner.app: valid on disk Runner.app: does not satisfy its designated Requirement The certificate Common Name contains a non-ASCII character: “Ç”. The generated designated requirement appears to represent this character using a decomposed Unicode form. I suspect a Unicode-normalization mismatch between the certificate Common Name and the embedded designated requirement. I am also unable to create a local Apple Distribution certificate: Xcode Manage Certificates reports: “The data couldn’t be read because it isn’t in the correct format.” The Apple Developer certificate portal reports “An unexpected error occurred” after I upload a valid CSR. Has anyone encountered this issue when an Apple Distribution certificate Common Name contains a non-ASCII character? Is there a supported way to regenerate the cloud-managed certificate or have Apple repair the team’s certificate state? I can provide sanitized codesign output if an Apple engineer needs additional diagnostic information.
Replies
0
Boosts
0
Views
48
Activity
1d
App Submission Has Been Waiting for Review for More Than 10 Days
Hello Apple Developer Community, Our first iOS app submission has remained in “Waiting for Review” status for more than 10 days. We have checked App Store Connect, the Resolution Center, and the registered email address, but there are no messages, pending actions, or requests for additional information from the App Review team. Is anyone else currently experiencing a similar delay? Should we continue waiting, contact App Review Support, or submit an expedited review request? We do not want to cancel and resubmit because that may restart the review queue. Any guidance would be appreciated. Thank you.
Replies
0
Boosts
0
Views
31
Activity
1d
Apple Developer account terminated under 3.2(f) — Case 20000145942990, requesting clarification on the triggering activity
Dear Apple Developer Support, I am writing regarding Case 20000145942990. I am 22 years old and the owner of both the Apple Developer account and the Aradi project. Over the past year, I invested essentially all of my savings into developing and preparing this project for launch. I fully respect Apple’s rules and have never knowingly engaged in any fraudulent or dishonest activity. It is extremely difficult to see more than a year of work and investment disappear overnight without even understanding what happened. The development and App Store submission were handled with the assistance of third-party developers who accessed my account during the project. I therefore respectfully ask Apple to clarify the specific activity or reason that triggered the Section 3.2(f) termination. If possible, could you please provide: the date and approximate time of the activity that triggered the termination; whether it involved device/account linkage, a particular login, IP/network, App Store Connect activity, or an app submission; the device or account associated with that activity, if identifiable; and any other technical information Apple is able to share that would help me determine how this occurred. I am not seeking to challenge Apple’s rules. I simply need to understand what happened, particularly whether the triggering activity may have resulted from access or actions undertaken by a third-party developer, and how I can protect myself and my project going forward. I would sincerely appreciate Apple’s help and any clarification or further review you can provide. Kind regards, Yousef Alali Aradi PropTech Portal L.L.C. S.O.C. Case ID: 20000145942990 Team: YOUSEF ALALI (RRAXP746FR)
Replies
0
Boosts
0
Views
33
Activity
1d
Issue with Distribution
My App is showing Ready for Dist and in Apps and Pricing showing Available in UK but still is not on the App Store. It said this for 2 days now
Replies
1
Boosts
0
Views
64
Activity
1d
TestFlight Beta Contract Missing – ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING
Hello, I am unable to use TestFlight for any app (existing or new), while production uploads work normally. All TestFlight actions fail with: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING There are no pending agreements in App Store Connect. This is an older account that previously used TestFlight successfully. This appears to be a missing or detached TestFlight Beta contract on Apple’s backend. Could this be manually reattached or re-provisioned? This is time-sensitive, as I need a TestFlight external testers link to submit an app for an upcoming hackathon. Apple Support case ID (for reference): 102817552619 Thank you.
Replies
33
Boosts
3
Views
3.2k
Activity
1d
Xcode 26.6 Frequently Freezes During Breakpoint Debugging with Simulator
When I use Xcode 26.6, MacOS Tahoe 26.6.2, for debugging and hit a breakpoint, using "step over" very often causes the debugger to freeze at a random line of code on other threads. Clicking "Pause program execution" indicates that the line is being executed randomly on other threads, but the breakpoint never exits, seemingly causing a freeze. At this point, if I then place a breakpoint just after the point where I was stepping on the thread which I was debugging before the freeze, hitting "Continue Program Execution", ofter - but not always - the debugger returns to the new breakpoint which I placed after the freeze. I am using Xcode on Apple Silicon M4 based Mac, our app is a ObjC application for MacOS and it is native for Apple Silicon. The current situation with Xcode 26.6 significantly reduces our development efficiency. What could be causing this, and is there a solution?
Replies
4
Boosts
0
Views
98
Activity
1d
CLLocationManager: request for a maritime/sailing CLActivityType (low-acceleration, continuous-motion use case)
We 7develop a location-tracking backend for sailing regatta tracking (RegattaHero, GPS tracking of racing sailboats via a Flutter iOS app). We rely on CLLocationManager for continuous position updates during races that can last several hours. Problem: In light wind conditions, a sailboat can move at low but steady speed (e.g. 1-2 knots) with essentially no acceleration signature - unlike automotive or fitness activities, which involve intermittent acceleration/deceleration (starting, braking, footstrikes). We suspect Core Location's motion-based heuristics (built on accelerometer/motion coprocessor data, not solely GPS delta) interpret this near-constant, low-acceleration motion as "stationary" or low-priority, resulting in reduced update frequency or unexpected pausing of location updates. We have already set pausesLocationUpdatesAutomatically = false explicitly, which per documentation should prevent automatic pausing entirely - but we still observe degraded update behavior in these conditions. This suggests the effect is not limited to the auto-pause mechanism but also influences other parts of the positioning/update-frequency pipeline that key off activityType. We currently use activityType = .otherNavigation (the closest existing match, covering "boats" alongside cycling/trains/off-road vehicles), but this activity type appears tuned around vehicles with more typical acceleration profiles, not low-speed, low-acceleration marine drift. Steps to Reproduce: Set activityType = .otherNavigation, pausesLocationUpdatesAutomatically = false, desiredAccuracy = kCLLocationAccuracyBestForNavigation Track a device moving continuously at 1-3 knots with minimal acceleration variance (e.g. sailboat drifting/sailing in light wind, or equivalent slow, smooth continuous motion) over an extended period (30+ minutes) Compare update frequency/consistency to a scenario with typical stop-and-go motion (e.g. driving in traffic) Expected: Consistent location update delivery reflecting actual continuous movement, independent of acceleration variance, when pausesLocationUpdatesAutomatically is explicitly disabled. Actual: Update frequency/consistency appears to degrade during sustained low-acceleration, low-to-moderate-speed motion at sea, despite auto-pause being disabled. Suggestion: Either: (a) Add a dedicated CLActivityType case for marine/nautical navigation, with pause/throttling heuristics based on speed-over-ground rather than acceleration signatures, or (b) Document/expose a way to fully decouple update-frequency behavior from the motion-coprocessor-based heuristic when pausesLocationUpdatesAutomatically = false is set, so this flag reliably covers all related throttling behavior, not just the auto-pause feature itself.
Replies
0
Boosts
0
Views
24
Activity
1d
Apple Review: Stuck in the "in review" stage
Hello, Our app App ID: 6756475726 has been in the “In Review” status since 20 August 2026, and it has now been 6+ days without any approval or rejection. This is the first time we have experienced such a long review period, and we are concerned that the review may be stuck or there may be an issue with the submission. We have already raised a support ticket regarding this matter, but we have not received any response yet. Could someone please check the status of our app review and provide some clarity on whether the review is progressing normally or if any action is required from our side? We would really appreciate your assistance, as the delay is affecting our planned release. App ID: 6756475726 Submitted for Review: 20 August 2026 Current Status: In Review Review Duration: 6+ days
Replies
0
Boosts
0
Views
34
Activity
1d
Apple Developer Program enrollment stuck — payment not processed and no support response
Hi, I enrolled in the Apple Developer Program more than two days ago and received the Order Acknowledgement email for the $99 membership purchase. However, the enrollment is still not completed. Current situation: I received the order acknowledgement from Apple. My Developer account still shows “Complete your purchase.” My bank has not received any authorization or charge attempt from Apple. I contacted Apple Developer Support by email but have not received a response. I also called Developer Support and waited on hold for around 30 minutes without reaching an agent. I have already checked with my bank and there does not appear to be any issue blocking international/USD transactions. I don't want to create another order because I'm concerned that Apple may eventually process the original one and charge me twice. Has anyone recently experienced the same issue? If an Apple Developer Support representative sees this, could you please advise whether my enrollment/payment can be manually reviewed or escalated to the Enrollment/Payments team? I have my Enrollment ID, order information, and support case details available and can provide them privately if required. Thank you.
Replies
1
Boosts
0
Views
66
Activity
1d
Error in transporter to upload the pkg to app store connect
Hello, I am new for apple developer. I see the problem and I think apple show me very few error message and I do not know to start with it. I was created my app by python and build to .app then package it to pkg by the pkgbuild. I have problem to upload the pkg file to app store connect by transporter both CLI and GUI. when I try to upload it by GUI, I see this message. Cannot find the ITMSP file: (null). (11)` and when I upload my pkg by the CLI, I found more message but still cannot start with it as well. [2026-08-23 09:57:58 ICT] <main> DEBUG: Registered file for monitoring: /Users/xxxxxxxxx/.itmstransporter/temp/tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp with action CANCEL_ALL [2026-08-23 09:57:58 ICT] <main> DEBUG: Started file monitor for 1 file(s) [2026-08-23 09:57:58 ICT] <main> INFO: Starting upload for package b7ac46de-45fe-4fa6-b0f6-6fea35038d8f-tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp. [2026-08-23 09:57:58 ICT] <main> INFO: Computing total size of files to upload ... [2026-08-23 09:57:58 ICT] <main> DBG-X: adding file for % complete logging: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp , size: 7704460 [2026-08-23 09:57:58 ICT] <main> DEBUG: Setting total size of files for upload to: 7704460 [2026-08-23 09:57:58 ICT] <main> INFO: Done computing total size of files to upload. [2026-08-23 09:57:58 ICT] <main> INFO: Starting checksum calculations for 1 file(s) using up to 1 thread(s)... [2026-08-23 09:57:58 ICT] <main> INFO: Checksum calculations are complete, elapsed time: 0 d 0h 0m 0s. [2026-08-23 09:57:58 ICT] <main> INFO: Creating reservations for build upload: b7ac46de-45fe-4fa6-b0f6-6fea35038d8f [2026-08-23 09:57:58 ICT] <main> DEBUG: creating upload file... [2026-08-23 09:57:58 ICT] <main> DEBUG: SMART-CLIENT: getCurrent(); using pinned data center = contentdelivery01.itunes.apple.com [2026-08-23 09:57:58 ICT] <main> INFO: Package upload progress: 0.00% completed [2026-08-23 09:57:58 ICT] <main> INFO: Transfer Metrics Summary: [2026-08-23 09:57:58 ICT] <main> INFO: bytes transmitted: 0 [2026-08-23 09:57:58 ICT] <main> INFO: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp transfer metrics: [2026-08-23 09:57:58 ICT] <main> INFO: bytes transmitted: 0 [2026-08-23 09:57:58 ICT] <main> INFO: Starting checksum calculations for 1 file(s) using up to 1 thread(s)... [2026-08-23 09:57:58 ICT] <main> INFO: Checksum calculations are complete, elapsed time: 0 d 0h 0m 0s. [2026-08-23 09:57:58 ICT] <main> INFO: Creating reservations for build upload: b7ac46de-45fe-4fa6-b0f6-6fea35038d8f [2026-08-23 09:57:58 ICT] <main> DEBUG: creating upload file... [2026-08-23 09:57:58 ICT] <main> DEBUG: SMART-CLIENT: getCurrent(); using pinned data center = contentdelivery01.itunes.apple.com [2026-08-23 09:57:59 ICT] <main> DEBUG: Stopped file monitor [2026-08-23 09:57:59 ICT] <main> DEBUG: Transport HTTP failed after 0 bytes, trying next transport. Error: could not upload file: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp [2026-08-23 09:57:59 ICT] <main> DEBUG: Upload phase transition: CLOSED -> INITIAL [2026-08-23 09:57:59 ICT] <main> ERROR: All transport types failed for file: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp Package Summary: 1 package(s) were not uploaded because they had problems: /Users/xxxxxxxxx/xxxxxxxxx/../xxxxxxxxx_Image/xxxxxxxxx.pkg - Error Messages: All transport types failed for file: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp [2026-08-23 09:57:59 ICT] <main> DBG-X: Returning 1 Not too sure if anyone ever see my issue and how you solved it?
Replies
2
Boosts
0
Views
119
Activity
1d
Pending Termination 3.2(f) – wait for appeal, or new account?
Hello, I am seeking guidance regarding a Pending Termination Notice on my Apple Developer Program membership under Section 3.2(f) (dishonest or fraudulent activity). What happened I received a Pending Termination Notice stating that my membership was flagged for removal. Apps on the account were removed / flagged, and earnings/transfers appear affected. The notice referenced concerns such as feature-switch schemes, hidden features, misleading apps, and/or unauthorized content. Root cause on my side The only third-party app on my account is Minotaur Escape. It belongs to a friend. I did not develop it and do not control its source code. My friend asked me to submit it from my account, and I agreed. That was a serious mistake. I accept responsibility for submitting an app I could not verify. My own apps Aside from Minotaur Escape, the apps on this account are my own projects (including AyurScan: Plant ID & Doctor and others I developed). I did not intentionally implement feature switches, hide functionality from App Review, submit fraudulent reviews, or engage in bait-and-switch practices. What I have already done Submitted an official appeal via Contact Us → “appeal an app rejection or app removal” Selected topic: Pending Account Termination / Apple Developer Program License Agreement Clearly stated that Minotaur Escape is a third-party app and that I will withdraw/remove it and never resubmit it Committed to never again submit apps I do not personally develop/control Current status It has been more than two weeks since the appeal was submitted, and I have not received a response from the App Review Board yet. My main question Should I: A) Keep waiting for the App Review Board / Apple Review decision on this existing account, or B) Create a new Apple Developer account and submit my own apps again from the new account? I have seen warnings that creating a new account while under Pending Termination (or after termination) can lead to the new account also being terminated as an associated account. I want to do the correct thing and not make this worse. Other questions Is this response timeline normal for Pending Termination / 3.2(f) appeals? While waiting, should I follow up again via Contact Us / Developer Support, and/or remove-withdraw Minotaur Escape in App Store Connect if still possible? For anyone who recovered after a similar third-party/friend-app mistake: what helped most in the appeal? I want to resolve this correctly, permanently remove the third-party app, and continue only with apps I fully own and can vouch for. Thank you for any guidance.
Replies
0
Boosts
0
Views
26
Activity
1d
Pending Termination Appeals Process doesn't work
The appeals process for when your Apple Developer account is in Pending Termination status doesn't work. The re-instate developer account form is very clear it shouldn't be used if it's pending. But the form for "I would like to appeal an app rejection or app removal" which is the correct form for pending state. Gives the error "There are no apps associated with this team." we do have apps associated. There could be thousands of developer accounts that weren't able to file an appeal correctly because of this bug. "If you would like to appeal this termination decis ion to the App Review Board, you must do so within 30 calendar days. When submitting your appeal, be sure to select "I would like to appeal an app rejection or app removal" from the drop-down menu on the Contact the App Review Team page and provide a written statement that includes the following:" Apple is very clear which to use.
Replies
2
Boosts
0
Views
651
Activity
1d
Appeal Pending – Account Termination Notice & Held Funds 600K
I am writing to request a status update regarding the appeal I submitted for my Apple Developer Program account and the removal of my app, The Guide, from the App Store. I received a Pending Termination Notice, and all apps associated with my account were removed. I submitted a formal appeal through App Store Connect within 2 hours, acknowledging the concerns raised and explaining the corrective actions I am prepared to take to fully comply with Apple's policies. As of today, I have not yet received any response or further instructions. Given the seriousness of the situation and the impact on my business and users, I would be very grateful for any update on the review timeline or next steps required from my side. I also want to bring to your attention that approximately 600k in revenue remains pending in my account. This situation has created significant financial hardship for my business operations, and I would appreciate clarity on when these funds might be released, regardless of the appeal outcome. I take Apple's guidelines and user trust very seriously, and I am committed to making any necessary changes to ensure full compliance. I respectfully request guidance on whether additional information is needed to proceed with the review of my appeal. Thank you very much for your time and consideration. Kind regards, Khalid Khan
Replies
2
Boosts
0
Views
186
Activity
1d
Trouble with Safari Web Extension Packager
Hi! I currently have a web extension sucessfully published to Firefox. And now I'm trying to make the same web extension available for Safari. But I am having some trouble. Steps to reproduce this issue: Through appstoreconnect I create a new app. Within the app I select the tab Xcode Cloud, and scroll down to the Safari Web Extension Packager. When I try to upload a .zip file of my extension I get the error message: "NetworkError when attempting to fetch resource." According to the docs this upload feature should be compatible with any browser. I'm using Firefox version 154 running on Linux Mint 22.3. Note to forum admins: I originally tried to post this under subtopic Web Extensions but for some reason I kept getting an error when hitting "Post". That's why I'm posting this issue under the sub-topic General.
Replies
0
Boosts
1
Views
234
Activity
1d