Search results for

A Summary of the WWDC25 Group Lab

10,365 results found

Post

Replies

Boosts

Views

Activity

[WWDC25] For GuessTogether, can you initiate a FaceTime call via the custom SharePlay button?
Hello, For GuessTogether source code, it seems like the code assumes that you're already in a FaceTime call before pressing the custom SharePlay button (labeled Play Guess Together). If not already on a FaceTime call, my Apple Vision Pro and the visionOS simulator both do nothing after throwing warnings. Is this intended behavior? If so, how do I make it so that pressing the button can also initiate FaceTime calls? Is this allowed? Thank you!
3
0
127
Jun ’25
App Groups - Code sign problem
Hello,I am working on app, and widget for client. Everthing works fine, but issue is that I need to sign .ipa manually, since I don't have access to the client developer account. I have valid AdHoc and Distribution profiles, with proper app group, but when I create .ipa with that profiles widget is not working (works fine with my personal account). Both app and extensions have same group, and everything works fine when automatically signing is set .App group is marked with red in xcode. I checked profile and there is app group capabilitie, and it is same as set in project.Is there any possibility that manually signing for app groups is not working in xcode? And is there any solution, since getting access to client account is not a option?Tnx
1
0
2.3k
Aug ’18
Adding subscriptions to group. Inactive state?
I currently have one subscription group with one approved subscription. It is live in production. I am now adding more subscriptions to the same group. Different tiers and different durations. Is there a way to get these new subscriptions approved by Apple, but not yet have them show as options within the group? Sort of an approved-but-inactive state? There's a timing issue. I don't want the new options to show before the website/app descriptive text supports them. And I don't want the website/app descriptive text to describe purchase options that aren't yet available.
0
0
55
Dec ’25
Consumable ticket sharing within groups
Hello, I would like to ask for your opinion on whether the following in-app purchase (IAP) specifications would comply with the App Store Review Guidelines. ■ App Overview ・The app allows users to create a “Family Group” by inviting other family members to join. ・The app provides brain-training games. The game itself is displayed via WebView. ・All purchases use in-app purchase (IAP) only. No external payments or links are provided. ■ Purchase Types (2 models) ① Group Unlimited Plan ・If one member of a family group purchases this plan, all members of the same group can play the games without limits for a certain period. ・This is based on the app’s own group-sharing mechanism, not Apple’s “Family Sharing.” We will clearly state this in the UI to avoid confusion. ② Ticket System (Consumable) ・One user in the group purchases game-play tickets. ・Other members of the same group can also consume those tickets to play. ・Tickets are only shared and consume
1
0
93
Sep ’25
Consumable ticket sharing within groups
Hello, I would like to ask for your opinion on whether the following in-app purchase (IAP) specifications would comply with the App Store Review Guidelines. ■ App Overview ・The app allows users to create a “Family Group” by inviting other family members to join. ・The app provides brain-training games. The game itself is displayed via WebView. ・All purchases use in-app purchase (IAP) only. No external payments or links are provided. ■ Purchase Types (2 models) ① Group Unlimited Plan ・If one member of a family group purchases this plan, all members of the same group can play the games without limits for a certain period. ・This is based on the app’s own group-sharing mechanism, not Apple’s “Family Sharing.” We will clearly state this in the UI to avoid confusion. ② Ticket System (Consumable) ・One user in the group purchases game-play tickets. ・Other members of the same group can also consume those tickets to play. ・Tickets are only shared and consume
1
0
59
Sep ’25
In-app purchase multiple subscription groups
I'm trying to figure out how to proceed with multiple subscription groups with iOS in-app purchase.Suppose I have multiple content providers users can subscribe to, and for each there are different tiers of subscriptions as follows:Provider 1 : Basic, Plus, Premium Provider 2 : Basic, Plus, Premium ... Provider n : Basic, Plus, Premium.My understanding is we do this by creating subscription group and within each subscription groups create Basic, Plus, Premium. Users can upgrade/downgrade plan within the group.My issue is we add/remove content providers all the time, therefore its not scaleable to keep adding new subscription groups every time we have new provider.
0
0
1.4k
Jun ’18
422 when adding Testflight test group
I uploaded a new build to my testflight. No I am trying to add a test user group to my testflight build. Getting the error in the console: 'API Response Error: TF_ASSIGN_MONOGRAMS_BUILD_GROUP_RESPONSE' status Code: 422 POST https://appstoreconnect.apple.com/.../relationships/betaGroups 422 In my previous build the adding and deleting of user groups is working. Anyone can
4
0
911
Feb ’23
add notifications to grouped geometry with gestures
Hi, it's me again. I have now solved my three problems. i can load .rcproject files in Xcode. i can assign gestures to a group of objects created in RealityComposer (the group contains two spirals. One I can use a menu button to affect behaviors of objects I created in RealityComposer. (A spiral fades out at startup and fades back in when the button is clicked). Individually, this all works the way I thought it would. But now I want to bring it all together. So I put everything together in a ViewController. But now I see two groups of objects on my device. One group reacts to the gestures and the other reacts to the button and the notifications. How do I get both the notifications and the gesture control to work together on one group. You can find me project here: https://wetransfer.com/downloads/2e217e5d86d273360fb50a7298e986b520220203152701/26a044d7ffc54197ac6055c4065f6f1c20220203152827/cf5ad8 Thanks for your help. Thomas
0
0
412
Feb ’22
Summary of issues encountered with the Screen Time interface
I have developed three apps using the Screen Time API. The following are common problems I encountered in the three apps: DeviceActivityMonitorExtension is automatically killed after running for a few days (frequently) The same DeviceActivityEvent in DeviceActivityMonitorExtension is triggered twice during eventDidReachThreshold (especially obvious in iOS18.5) Screen Time authorization is automatically canceled for no reason (occasionally) I hope to get help
5
0
228
Jun ’25