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build disappears

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Error App Distribution Minimum IOS
I try to distribute my App again, but receive now the error that the Minimum IOS is not supported by Info.plist with Runner. i have latest XCode and the error stays whatever IOS I Set in General and in the building rules. Any one has an idea or had same issue since recent Xcode / project Updates ? thanks so much
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How to debug apps with Xcode only using USB?
Hello. I am using Xcode 26.0 (17A324) with an iPhone 13 mini with iOS 26.0 (23A341). Due the network policies where my computer is at this moment, I am not able to prepare this iPhone to debug applications with Xcode over WiFi. There is no way to connect my computer to this iPhone over Wifi, just using the USB cable. My question is: how to debug applications in this situation, only using the USB cable? Every time I try to prepare this iPhone to be a available device to Xcode I received this error: Browsing on the local area network for iPhone (2), which has previously reported preparation errors. Ensure the device is unlocked and attached with a cable or associated with the same local area network as this Mac. The device must be opted into Developer Mode to connect wirelessly. Unable to copy shared cache files Domain: com.apple.dt.deviceprep Code: -33 User Info: { DVTErrorCreationDateKey = 2025-09-22 11:57:35 +0000; NSLocalizedRecoverySuggestion = ; com.apple.dt.DVTCoreDevice.operationName = dtfetchsymbols;
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RealityKit captureHighResolutionFrame from session is broken on iOS26?
A bit of background on what our app is doing: We have a RealityKit ARView session running. During this period we place objects in RealityKit. At some point user can take photo and we use session.captureHighResolutionFrame to capture a frame. We then use captured frame and frame.camera.projectPoint to project my objects back to 2D Issue we found is that on devices that have iOS26, first photo user takes and the first frame received from session.captureHighResolutionFrame gives incorrect CGPoint for frame.camera.projectPoint. If user takes the second photo with the same camera phostion, second frame received from session.captureHighResolutionFrame gives correct CGPoint for frame.camera.projectPoint I notices some difference between first and subsequent frames that i believe is corresponding with the issue. Yaw value of camera (frame.camera.eulerAngles.y) on first frame is not correct ( inconsistent with any subsequent frame) I also created a small example app and i followed Building an Immersive Experi
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Reply to How to restore macOS routing table after VPN crash or routing changes?
Thanks for your response Quinn @DTS Engineer . You’re correct, my VPN isn’t based on a Network Extension provider, but I do use a Transparent Proxy to divert some traffic outside the tunnel. Based on your suggestion, I’m considering building entirely on the NetworkExtension framework with two providers: NETransparentProxyProvider – intercepts app sockets so I can decide what to bypass. NEPacketTunnelProvider – encapsulates and encrypts the rest according to my VPN protocol. My goal is that each TCP/UDP socket first reaches the Transparent Proxy callback, and if diverted to the tunnel, then it flows the data through the Packet Tunnel provider for encapsulation before hitting the physical adapter. Is this the expected pipeline when both providers are active ? Thanks !
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App icon not showing in TestFlight and App Store Connect, but visible on device
Hi everyone, we are currently facing an issue with one of our apps regarding the new icon requirements in iOS 26. • We created the app icon using Apple’s Icon Composer. • On the device, everything works perfectly: the app icon is shown on the home screen, and it can also be customized with the new iOS 26 features (colors, transparency, etc.). • However, in TestFlight the app icon is not displayed at all (in the TestFlight app on the device). • In App Store Connect, the icon is also not shown in the overview for the app. Interestingly, within the list of TestFlight builds in App Store Connect the icon is visible. What we have tried so far: • Created an archive and manually uploaded it to App Store Connect → no icon in TestFlight. • Took the working Icon Composer asset from another app target where everything works correctly, deleted the old one in this project, and copied the working asset into the problematic target. → Same behavior: visible on the device, but still missing in TestFlight and App Stor
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Any strategies for leveraging review responses to improve ASO results?
I’ve been building iOS apps since 2011 and have worked on hundreds along the way. Recently, I started a series on App Store Optimization (ASO) to share tips, strategies, and lessons learned. In this first post, I dive into how responding to customer reviews can directly influence ASO performance and App Store ranking - covering timing, response style, and best practices to turn negative reviews into positive ones.
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Reply to Clarification and help with the certificate.
[quote='859098022, kallookoo, /thread/801301?answerId=859098022#859098022, /profile/kallookoo'] you can't manage certificates without being a paying member. [/quote] Correct. Usually this isn’t a problem because Xcode’s automatic code signing takes care of everything for you. But it certainly does make it harder to investigate weird issues. Are you actually having problems running your app? Or are you solely concerned with the presence of this extra certificate that you can’t delete? If it’s the latter, I think that this’ll fix itself. Eventually this certificate will expire and thence disappear from the list. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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SharePlay on the VisionOS with remote participants.
Hi everyone, I’m building a visualization app for VisionPro that uses SharePlay and GroupActivities to explore datasets collaboratively. I’ve successfully implemented the new SharedWorldAnchor feature, and everything works well with nearby, local participants. However, I’m stuck on one point: How can I share a world anchor with remote participants who join via FaceTime as spatial personas? Apple’s demo app (where multiple users move a plane model around) seems to suggest that this is possible. For context, I’m building an immersive app with Metal rendering. Any guidance or examples would be greatly appreciated! Thanks, Jens
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Xcode 26 build fails with “Could not locate icontool” when using .icon file — how to fix?
Hi there, I am new to Xcode26 and dragged my AppIcon.icon (created with Icon Composer) into the project. Then build failed with Could not locate icontool. Could anyone point me to the cleanest way to solve this? Any help would be appreciated, thanks! CompileAssetCatalogVariant thinned /Users/jaffron/Library/Developer/Xcode/DerivedData/KuuDraft-dsmpyalldiyuusdldnjihwrtzmab/Build/Intermediates.noindex/ArchiveIntermediates/KuuDraft/InstallationBuildProductsLocation/Applications/KuuDraft.app /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/AppIcon.icon /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/Assets.xcassets (in target 'KuuDraft' from project 'KuuDraft') cd /Users/jaffron/Documents/augment-projects/WalletPin /Applications/Xcode.app/Contents/Developer/usr/bin/actool /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/AppIcon.icon /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/Assets.xcassets --compile /Users/jaffron/Library/Developer/Xcode/De
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Reply to Family Controls + Device Activity Entitlement Missing from Provisioning Profiles (Xcode, iOS App Extensions)
Hello everyone, I’m following up because we’re still hitting the same issue even after following all the instructions provided earlier. What we did: We have a Digital Wellbeing app called Breakloop with three App IDs: bl.Breakloop (main app) bl.Breakloop.BreakloopMonitorExtension bl.Breakloop.BreakloopShieldConfigurationExtension We filled out the Family Controls distribution request form for each bundle ID separately as Quinn advised. Apple approved all of them, and in the Developer Portal each App ID shows Family Controls enabled. Our entitlements files for the extensions include both: com.apple.developer.family-controls com.apple.developer.device-activity We recreated certificates, provisioning profiles, and cleaned everything multiple times. Xcode Signing & Capabilities points to the correct profiles for each target. The problem: Provisioning profiles for the extension targets still do not include com.apple.developer.device-activity, so the build fails with: Provisioning profile Breakloop_Mon
Topic: Code Signing SubTopic: Entitlements Tags:
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iOS build not appearing in App Store Connect after upload via Xcode and Transporter (React Native)
iOS build not appearing in App Store Connect after upload via Xcode and Transporter (React Native), Uploaded IPA “successfully” but build never shows in App Store Connect — React Native iOS. App type: React Native mobile app Android: Already published on Google Play (works fine) iOS goal: Upload the iOS build so it appears in App Store Connect (for TestFlight/release) No matter how I upload (Xcode Organizer Archive or the Transporter app), the build never appears in App Store Connect. It does not show under My Apps > [My iOS App] > TestFlight, nor under App Store Connect > Activity > All Builds. I’ve tried multiple times over several days. Xcode Organizer: “Upload to apple there is no error, Transporter: delivered but app is processing , Email : there is no feedback with my problem please contact me
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Sep ’25
Reply to iOS Distribution - Users Still Installing the Old Version After Update
In the Unity settings, I set the version to 2.0 and the build to 2. In the generated .xcodeproj folder, I noticed that the main directory's Info.plist has the correct settings. However, the CFBundleShortVersionString in both UnityFramework/Info.plist and Unity-iPhone Tests/Info.plist remains as 1. I'm unsure if this is the cause of the issue. Do I need to modify these manually?
Sep ’25
StoreKit entitlement not included in provisioning profiles despite In-App Purchase enabled
I’m running into an issue where the com.apple.developer.storekit entitlement is not being included in provisioning profiles, even though my App ID is properly configured for In-App Purchase. Entitlements file: explicitly includes com.apple.developer.storekit Capability: In-App Purchase is enabled in the Apple Developer Portal and shows as “Enabled.” What I’ve tried: Automatic signing in Xcode → profiles generated, but missing com.apple.developer.storekit Manual signing → deleted and recreated provisioning profiles multiple times; entitlement still missing. Waited several hours for possible propagation. Verified that my in-app purchase products are set up correctly. Error message: Provisioning profile iOS Team Provisioning Profile: zu.inniu doesn't include the com.apple.developer.storekit entitlement Question: Has anyone else encountered this? Is there a step I might be missing to get StoreKit entitlements included in provisioning profiles, or could this be a backend issue that needs escalation through Apple
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Sep ’25
Help testing sandbox purchases in Xcode
I am attempting to test non-consumable sandbox purchases, however I am unable to select the Approve Transaction option after initiating a purchase. Leaving the transaction in a permanent pending state. I can view the transaction in the transaction manager by navigating to Debug -> Storekit -> Manage Transactions.. but the only available options to select are Refund Transaction or Delete Transaction. What am I missing about Xcode or my environment that is preventing me from testing this purchase flow? Some more information about my set up. I have a .storekit file synced to AppStore Connect with my product Id. There's a StoreKitTestCertificate.cert saved in the project. I've tried running the build on my phone as Debug, Release and ReleaseForRunning all with the same behavior after making a purchase. My phone is logged into a sandbox test user apple account in the developer iOS settings
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Sep ’25
Reply to How to manually install iOS 26 Simulator download archive?
@Product Manager I get this when I try run the download command ifeoluwachukwu@Ifeoluwami ~ % xcodebuild -downloadPlatform iOS -verbose Finding content... Automatically resolved architecture variant for platform iOS as 'arm64'. Downloading iOS 26.0 Simulator (23A343) (arm64): Preparing to download...2025-09-20 10:30:41.335 xcodebuild[19628:642810] DVTDownloadable: Download Failed. Downloadable: { architectures = ( arm64 ); authentication = none; category = simulator; contentType = cryptexDiskImage; dictionaryVersion = 2; downloadMethod = mobileAsset; fileSize = 7986028446; identifier = com.apple.dmg.iPhoneSimulatorSDK26_0_arm64; isInternalContent = 0; isUserInitiated = 1; name = iOS 26.0 Simulator (23A343); patchableFrom = ( ); platform = com.apple.platform.iphoneos; simulatorVersion = { buildUpdate = 23A343; version = 26.0; }; version = 26.0.0.0; }. Download was cancelled. (Asset download for com.apple.MobileAsset.iOSSimulatorRuntime fba475a9a5476a30cfa540d09c309a0762b30467) Downloading iOS 26.0 Simulator (2
Sep ’25