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“build disappears”

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Every Unity project with ARKit doesn't open in Testflight
Even when making a completely fresh Unity project, if I include ARKit and upload it to testflight, when I open it on my ipad it says 'Couldn't Load App'. If I don't include testflight the app opens fine. If I build the app directly to my ipad the app works fine. It opens if I set ARKit to 'optional' but then the AR doesn't work. I have included a camera and location usage description so it's not that. Really not sure what's going on, any help would be massively appreciated!
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3w
Reply to "Testflight is currently unavailable" message for all users
Same issue here. It started about 24 hours ago and I haven’t found a solution yet. Things I have already tried: • Rebuilding the app multiple times via GitHub Actions • Regenerating certificates / Match secrets • Waiting 24 hours after upload • Deleting the app and reinstalling • Deleting and reinstalling TestFlight • Restarting the phone multiple times • Verified I’m assigned to the internal tester group in App Store Connect • Confirmed the build status is Complete in App Store Connect The build installs and runs on my phone, but when I open the app page in TestFlight it shows “Couldn’t Load App – TestFlight is currently unavailable.” Also noticing the Apple Watch companion app will not install (stuck installing).
3w
Reply to App Review Pending for Over 2 Months – Blocking Our Business Launch
Are these for distribution or testflight? I've been waiting weeks for my app to be reviewed for testflight. The first build didn't get any attention and I was ironically talking about it with an employee whilst visiting and Apple Store, the guy builds apps himself and mentioned about resubmitting it (this is my first ever app) and still 4 days later nothing. He mentioned his testflight approvals are generally approved within 30-60 minutes. Can anyone confirm if this is how testflight approvals are versus distribution approvals?
3w
Missing demo project
Hi forum! I’m currently following a series of videos about SwiftData. In the WWDC23 Build an app with SwiftData video, it mentions that you can follow up with a demo project. However, I’m encountering an issue (at least in my case) where there’s no link on the entire page to download the project. I can download the video and other resources (even using the Developer’s App), but there’s no link for the project. Does anyone else face this issue? Is it possible that the project has been removed? I’m using my developer (single user) account, by the way. Any guidance would be greatly appreciated!
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324
3w
Reply to Apple Developer Program enrollment pending for 2 weeks — no charge, no response to support ticket
I had the same issue for about a week or so. I tried contacting apple support through the email option in the contact us page but there was no response from them. Then after a while I was able to request a call back from apple and only then did they ask me more details for verifying my identity and organization. I submitted the documents but then was again in the endless waiting loop. Then after a few days I had to request a call back from them again, told them I submitted all the documents and that's when I was able to proceed to making the payment for the program. You can find the phone/call option here Contact us. Although this call button keeps appearing and disappearing at very random times. So i'd suggest you to keep looking at it from time to time.
3w
Unable to get a call back from Apple dev support
Hi, I've been trying to get a call back from apple on a couple of issues but I'm unable to do so. The Call button in the contact us form keeps appearing and disappearing at random times. Since I'm in India, I believe the Singaporean team handles the developer support queries. The operating hours mentioned on apple's website are 09:00–17:00 SGT but the call button's appearance and disappearance is NOT at all according to this. Now when I was finally able to login into apple developer support at the right time (when call button was visible), and entered my details to get a call back from them. It says We're calling you shortly but I receive no call at all. It's been two hours since that. Previously, when i requested a call back for other issues, I got the call immediately. Now it's been so long and there's still no call. And the thing is, I'm also unable to request a call back again for the same issue until some time passes. I think there's some sort of cooldown. The phone/call button disappears
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3w
Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
It errors out almost immediately, but it's writing to the logs. Congratulations! Having been through this many times, I'm well aware of the mixed joy of FINALLY getting a driver to the point where it can log its own failure. I had been using automated signing, so I manually created and downloaded a profile, and received the same wildcard in it, even though we had requested and gotten approved for the vendor ID capability request with the specific vendor ID. My post here has all the background and the ultimate solution, but the summary is that you'll be using this for development builds: * ...and then resigning DEXT builds with the numeric value you were approved for once you're ready to distribute code. I wouldn't bother trying to sort out that process now, just keep in mind that you'll need to revisit this issue once you get closer to shipping. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Drivers Tags:
3w
Reply to XCTest Bundle cannot access local network.
Thanks for all that extra info. So, it’s definitely correlated with iOS 26.3. Which is strange, because I can’t think of any iOS 26.3 aligned change to local network privacy that would affect this. You could file a bug about this issue, but I’m not sure it’d get traction. As you noted in your first post, this whole process is a bit of a kludge, and it’s hard to argue that we should fix this (in contrast to FB12846267, which we definitely should fix, but haven’t yet). But if you do file a bug, please post your bug number, just for the record. At this point I think it might be worth considering different approaches. I zenned on that a bit today and I wasn’t able to come up with anything I’m truly happy with. One approach that I like is to have your UI test use some sort of IPC mechanism to the app, have the app connect to the accessory under test, and then proxy the UI test’s requests to that accessory. Unfortunately I couldn’t think of a good way to do that. It is possible to set up an IPC channel between apps
3w
Apple Pay on the Web — Platform Integrator: Is sub-merchant registration required when all transactions occur on a single hosted domain?
Hi Apple Pay Team, We are building a QR-based payment platform and planning to integrate Apple Pay on the Web as a Payment Platform Integrator. Our setup: We operate a single domain (e.g., pay.example.com) where all Apple Pay transactions take place When a customer scans a merchant's QR code, our hosted page opens with the Apple Pay button We process payments on behalf of multiple merchants (receivers), each with a separate merchant ID at our payment processor We want to use a single Payment Platform Integrator ID with one set of certificates (Merchant Identity + Payment Processing) The payment processor handles sub-merchant identification and settlement to the correct receiver via card network (Visa/Mastercard) sub-merchant fields Our question: Since all transactions happen on our single domain, is it mandatory to register each sub-merchant via the Apple Pay Web Merchant Registration API (/paymentservices/registerMerchant) and use their partnerInternalMerchantIdentifier in the payment session reques
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85
3w
Unable to install Metal toolchain through Xcode Cloud
We build TestFlight/App Store builds of our app through Xcode Cloud. Our app uses Metal shaders so we install the Metal toolchain through a ci_pre_xcodebuild.sh script which simply runs: xcodebuild -downloadComponent metalToolchain in our Xcode Cloud builds. This has been working well for us for the last 6 months or so, but since yesterday (March 5) we have been seeing consistent failures when running this script in our Xcode Cloud builds: Beginning asset download... 2026-03-06 04:14:34.727 xcodebuild[13315:58523] Writing error result bundle to /var/folders/6h/_32gb9js77g6c54h3q7g6q1h0000gn/T/ResultBundle_2026-06-03_04-14-0034.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17C7003j; }) Prior to Mar 5 it looks like the toolchain image which was being downloaded/installed was 17C519 but this has now changed to 17C7003j. We haven't changed anything with our Xcode Cloud workflow setu
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3w
Every Unity project with ARKit doesn't open in Testflight
Even when making a completely fresh Unity project, if I include ARKit and upload it to testflight, when I open it on my ipad it says 'Couldn't Load App'. If I don't include testflight the app opens fine. If I build the app directly to my ipad the app works fine. It opens if I set ARKit to 'optional' but then the AR doesn't work. I have included a camera and location usage description so it's not that. Really not sure what's going on, any help would be massively appreciated!
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2
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0
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89
Activity
3w
XCode Simulator Platforms Keep Disappearing...
With Xcode 26.3, and beta 26.4 (under macOS 26.4 Beta (25E5223i)) my loaded platforms for canvas and simulators keep disappearing. Try to add platforms, and the download just sits there.
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0
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0
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66
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3w
Reply to "Testflight is currently unavailable" message for all users
Same issue here. It started about 24 hours ago and I haven’t found a solution yet. Things I have already tried: • Rebuilding the app multiple times via GitHub Actions • Regenerating certificates / Match secrets • Waiting 24 hours after upload • Deleting the app and reinstalling • Deleting and reinstalling TestFlight • Restarting the phone multiple times • Verified I’m assigned to the internal tester group in App Store Connect • Confirmed the build status is Complete in App Store Connect The build installs and runs on my phone, but when I open the app page in TestFlight it shows “Couldn’t Load App – TestFlight is currently unavailable.” Also noticing the Apple Watch companion app will not install (stuck installing).
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Views
Activity
3w
Reply to App Review Pending for Over 2 Months – Blocking Our Business Launch
Are these for distribution or testflight? I've been waiting weeks for my app to be reviewed for testflight. The first build didn't get any attention and I was ironically talking about it with an employee whilst visiting and Apple Store, the guy builds apps himself and mentioned about resubmitting it (this is my first ever app) and still 4 days later nothing. He mentioned his testflight approvals are generally approved within 30-60 minutes. Can anyone confirm if this is how testflight approvals are versus distribution approvals?
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3w
Reply to Linker trying to link Metal toolchain for every object file on Catalyst
I'm just joining in with a me too. If you have the MetalToolchain installed (even if you're not using it) this warning seems to appear for every MacCatalyst build. I don't have a workaround, yet. Very annoying.
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3w
Which backend platform do you rely on for powering your iOS applications in 2026?
Curious what backend others are choosing these days. I am building a vocabulary app and exploring which backend would be a good fit. Considering options like CloudKit, Firebase, Supabase, AWS Amplify, custom servers, or a combination. What are you using and what made you choose it?
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1
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0
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177
Activity
3w
Missing demo project
Hi forum! I’m currently following a series of videos about SwiftData. In the WWDC23 Build an app with SwiftData video, it mentions that you can follow up with a demo project. However, I’m encountering an issue (at least in my case) where there’s no link on the entire page to download the project. I can download the video and other resources (even using the Developer’s App), but there’s no link for the project. Does anyone else face this issue? Is it possible that the project has been removed? I’m using my developer (single user) account, by the way. Any guidance would be greatly appreciated!
Replies
1
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0
Views
324
Activity
3w
Reply to Apple Developer Program enrollment pending for 2 weeks — no charge, no response to support ticket
I had the same issue for about a week or so. I tried contacting apple support through the email option in the contact us page but there was no response from them. Then after a while I was able to request a call back from apple and only then did they ask me more details for verifying my identity and organization. I submitted the documents but then was again in the endless waiting loop. Then after a few days I had to request a call back from them again, told them I submitted all the documents and that's when I was able to proceed to making the payment for the program. You can find the phone/call option here Contact us. Although this call button keeps appearing and disappearing at very random times. So i'd suggest you to keep looking at it from time to time.
Replies
Boosts
Views
Activity
3w
Unable to get a call back from Apple dev support
Hi, I've been trying to get a call back from apple on a couple of issues but I'm unable to do so. The Call button in the contact us form keeps appearing and disappearing at random times. Since I'm in India, I believe the Singaporean team handles the developer support queries. The operating hours mentioned on apple's website are 09:00–17:00 SGT but the call button's appearance and disappearance is NOT at all according to this. Now when I was finally able to login into apple developer support at the right time (when call button was visible), and entered my details to get a call back from them. It says We're calling you shortly but I receive no call at all. It's been two hours since that. Previously, when i requested a call back for other issues, I got the call immediately. Now it's been so long and there's still no call. And the thing is, I'm also unable to request a call back again for the same issue until some time passes. I think there's some sort of cooldown. The phone/call button disappears
Replies
0
Boosts
0
Views
99
Activity
3w
Reply to "Testflight is currently unavailable" message for all users
Same here, though just uploaded a build for a different app and that one is working fine 🤔
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Activity
3w
Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
It errors out almost immediately, but it's writing to the logs. Congratulations! Having been through this many times, I'm well aware of the mixed joy of FINALLY getting a driver to the point where it can log its own failure. I had been using automated signing, so I manually created and downloaded a profile, and received the same wildcard in it, even though we had requested and gotten approved for the vendor ID capability request with the specific vendor ID. My post here has all the background and the ultimate solution, but the summary is that you'll be using this for development builds: * ...and then resigning DEXT builds with the numeric value you were approved for once you're ready to distribute code. I wouldn't bother trying to sort out that process now, just keep in mind that you'll need to revisit this issue once you get closer to shipping. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Drivers Tags:
Replies
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Views
Activity
3w
Reply to XCTest Bundle cannot access local network.
Thanks for all that extra info. So, it’s definitely correlated with iOS 26.3. Which is strange, because I can’t think of any iOS 26.3 aligned change to local network privacy that would affect this. You could file a bug about this issue, but I’m not sure it’d get traction. As you noted in your first post, this whole process is a bit of a kludge, and it’s hard to argue that we should fix this (in contrast to FB12846267, which we definitely should fix, but haven’t yet). But if you do file a bug, please post your bug number, just for the record. At this point I think it might be worth considering different approaches. I zenned on that a bit today and I wasn’t able to come up with anything I’m truly happy with. One approach that I like is to have your UI test use some sort of IPC mechanism to the app, have the app connect to the accessory under test, and then proxy the UI test’s requests to that accessory. Unfortunately I couldn’t think of a good way to do that. It is possible to set up an IPC channel between apps
Replies
Boosts
Views
Activity
3w
Apple Pay on the Web — Platform Integrator: Is sub-merchant registration required when all transactions occur on a single hosted domain?
Hi Apple Pay Team, We are building a QR-based payment platform and planning to integrate Apple Pay on the Web as a Payment Platform Integrator. Our setup: We operate a single domain (e.g., pay.example.com) where all Apple Pay transactions take place When a customer scans a merchant's QR code, our hosted page opens with the Apple Pay button We process payments on behalf of multiple merchants (receivers), each with a separate merchant ID at our payment processor We want to use a single Payment Platform Integrator ID with one set of certificates (Merchant Identity + Payment Processing) The payment processor handles sub-merchant identification and settlement to the correct receiver via card network (Visa/Mastercard) sub-merchant fields Our question: Since all transactions happen on our single domain, is it mandatory to register each sub-merchant via the Apple Pay Web Merchant Registration API (/paymentservices/registerMerchant) and use their partnerInternalMerchantIdentifier in the payment session reques
Replies
0
Boosts
0
Views
85
Activity
3w
Unable to install Metal toolchain through Xcode Cloud
We build TestFlight/App Store builds of our app through Xcode Cloud. Our app uses Metal shaders so we install the Metal toolchain through a ci_pre_xcodebuild.sh script which simply runs: xcodebuild -downloadComponent metalToolchain in our Xcode Cloud builds. This has been working well for us for the last 6 months or so, but since yesterday (March 5) we have been seeing consistent failures when running this script in our Xcode Cloud builds: Beginning asset download... 2026-03-06 04:14:34.727 xcodebuild[13315:58523] Writing error result bundle to /var/folders/6h/_32gb9js77g6c54h3q7g6q1h0000gn/T/ResultBundle_2026-06-03_04-14-0034.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17C7003j; }) Prior to Mar 5 it looks like the toolchain image which was being downloaded/installed was 17C519 but this has now changed to 17C7003j. We haven't changed anything with our Xcode Cloud workflow setu
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7
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0
Views
305
Activity
3w
Sharing Apple Login Between Apps
Hello, We are building a new app that would be kinda extension of the other and we want to let our community share the same account in between. We use Apple Sign in and we want Appel sign in system to give the same identity when people use apple relay. One of our app is alreadey released, can we still do it to share the same Apple login?
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1
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0
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593
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3w