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“Visual Studio Maui IOS”

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After iOS app overlay installation widget process killed OSLaunchdJob | handle= start succeeded, info=spawn failed, error=111: Invalid or missing Program/ProgramArguments
默认 chronod [com.jd.jinrong.JDJRWidget] Creating session... 默认 chronod [DFB1D11C]: activityHandler ended 默认 iconservicesagent [0x5e2812320] activating connection: mach=false listener=false peer=true name=com.apple.iconservices.peer.0x5e2812320 默认 runningboardd : start succeeded, info=spawn failed, error=111: Invalid or missing Program/ProgramArguments 错误 runningboardd Process start failed with Error Domain=NSPOSIXErrorDomain Code=111 Unknown error: 111 UserInfo={NSLocalizedDescription=Launchd job spawn failed} 默认 runningboardd : remove failed with error 144 Requestor lacks required entitlement 错误 runningboardd Job remove after failed start failed with Error Domain=OSLaunchdErrorDomain Code=144 Requestor lacks required entitlement UserInfo={NSLocalizedFailureReason=Requestor lacks required entitlement} 错误 runningboardd Launch failed with Error Domain=NSPOSIXErrorDomain Code=111 Unknown error: 111 UserInfo={NSLocalizedDescription=Launchd job spawn failed} 默认 runningboardd Executing launch request for xpcservice:
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Are there known issues with aggressive optimization (-O) affecting third-party libraries?
We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight. Details Debug (No Optimization -Onone): Works correctly Release (Optimize for Speed -O): Fails Release with -Onone: Works, but app size nearly doubles Context The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic. Observations The issue started appearing with recent iOS/Xcode updates. No code changes affecting this logic were made recently. Behavior strongly suggests optimization-related side effects. Questions Are there known issues with aggressive optimization (-O) affecting third-party libraries? Are there recommended flags to selectively disable optimization for specific modules or functions? Any tools or diagnostics to identify what is being optimized o
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Apps cannot launch on iOS 9-12 devices after recent build - "The process failed to exec"
We found that our apps (and other apps from different companies) cannot launch on iOS 9 to iOS 12 devices. The app can be installed successfully but crashes immediately on launch. From the device syslog: assertiond: The process failed to exec SpringBoard: Bootstrapping failed - Unable to bootstrap process Our distribution certificate was issued on Feb 2, 2026, signed by WWDR G3 intermediate certificate. This issue affects all apps under our Apple Developer account on iOS 9-12 devices. iOS 13 and above works fine.
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Reply to Dual Monitor Studio Display XDR fails on MacBook Pro M4 Pro
First off, to clarify the purpose of this forum and my role at Apple, this forum is specifically to support engineers building products for our platform, not consumer-level support. I'm responding here because I hope the information will be helpful to you and to other engineers working on our hardware. However, I can't comment on if or when this will be fixed, nor am I the right person to try and pass feedback through. Secondly, on the feedback side, I'd appreciate you filling a bug on this and then posting the bug number back here so I can ensure it gets to the correct team. That's the best way to get this feedback to the relevant engineering team. In any case, I can't provide you with a direct solution, but I can confirm that this is basically what's going on: From what I am reading, it appears to be that the M4 Pro has 3 display lanes, and when I plug the first Studio Display XDR, it is using 2 lanes. More specifically, the kernel logic that assigns display pipes to monitors is not particularly so
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Reply to Different app behavior when running on device from Xcode
Thank you for your post @briggr1 . The information provided by @Tomato is highly valuable, is your intention is to create a testing application that sends requests every x minutes. In that case, please clarify your specific requirements. If the application is intended to run in the background, you may consider disabling that feature within the app’s settings. Is this application intended for macOS or iOS? Are you using iOS as standard iOS lifecycle. Is the app going to the background if the user swipes to the home screen, iOS gives your app a few seconds to finish what it's doing, and then completely suspends it to save battery. Any Timer, DispatchQueue, or standard network calls you have running will freeze immediately. You can ask iOS for up to ~30 seconds of extra time to finish the task. Use UIApplication.shared.beginBackgroundTask(expirationHandler:). Once the task finishes, you must call endBackgroundTask, or iOS will forcefully kill your app. In mac
Topic: Community SubTopic: Apple Developers Tags:
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CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
Area: CoreML / Machine Learning Describe the issue: On iOS 26.4, calling MLModel(contentsOf:configuration:) to load an .mlpackage model hangs indefinitely and eventually kills the app via watchdog. The same model loads and runs inference successfully in under 1 second on iOS 26.3.1. The hang occurs inside eort_eo_compiler_compile_from_ir_program (espresso) during on-device AOT recompilation triggered by MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:. A C++ exception (__cxa_throw) is thrown inside libBNNS.dylib during the exception unwind, which then hangs inside __cxxabiv1::dyn_cast_slow and __class_type_info::search_below_dst. Swift's try/catch does not catch this — the exception originates in C++ and the process hangs rather than terminating cleanly. Setting config.computeUnits = .cpuOnly does not resolve the issue. MLE5ProgramLibrary initialises as shared infrastructure regardless of compute units. Steps to reproduce: Create an app with
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Reply to Crashes occur on iOS 26.4
Part 2: No, not really. Memory exceptions (what a seg fault is) happen because you’re accessing memory that you either never allocated or have already freed, neither of which will happen due to direct lack of memory. Keep in mind that your app can't really run out of memory in the way you're describing. SO, the issue here is that the term memory is commonly used to describe two separate, but distinct, concepts: How much RAM your process is using. How much address space your process has been given by the system. The important thing to understand here is that those two factors are somewhat independent of each other. In simple terms, address space is what you actually use when you call “malloc, but RAM usage doesn't change until you actually touch the memory you've malloc'd. Similarly, the question here: is it possible that memory usage has increased significantly in iOS 26.4 compared to previous OS versions? ...doesn't really make sense in the context of address space. Real RAM usage changes considerab
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Reply to test NEAppProxyProvider without MDM?
We have total control of our local network. It's convenient to plug in 10 to 20 ipads and let them just obtain addresses via DHCP, but if for example we needed to give pre-assign the iPad static IP addresses, we can do that. If we need to put all these devices on some isolated subnetwork with no DHCP server we can do that. (I have no idea what the 192.168/x16 vs 24 distinction is or means but I'm sure we can do that too.) It's our local network. In short, we can do any freakin' thing required on the local network that helps us crack this problem. With that in mind, if you don't mind answering two questions you've raised now: Do you know of any off the shelf VPNs that can be configured in the way you describe? Going back the other direction: I can potentially rewrite libsrt (which is C/C++) to use sockets that only use cellular. I didn't think however that was possible on iOS (and Network was the only place I could do that). If you could point me to sample C/C++ code or the specific APIs from C/C++ th
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AccessorySetupKit: Can I use bluetoothNameSubstring be used without bluetoothCompanyIdentifier?
I'm integrating AccessorySetupKit for BLE earbuds discovery and running into an issue with ASDiscoveryDescriptor configuration. Our earbuds don't have a fixed Bluetooth SIG company identifier. So I'm trying to use bluetoothNameSubstring + bluetoothServiceUUID instead. However, this combination never discovers any devices. The picker appears but stays empty. As soon as I add a bluetoothCompanyIdentifier, the device is found instantly. I reproduced this with my Bose QC35 II as well, so it's not specific to our hardware. My configuration: bluetoothServiceUUID: set to our custom UUID bluetoothNameSubstring: set to a substring matching the advertised device name NSAccessorySetupBluetoothServices + NSAccessorySetupBluetoothNames both set in Info.plist supportedOptions: .bluetoothPairingLE iOS 26.3.1, iPhone 11 The documentation doesn't mention that bluetoothCompanyIdentifier is required. Is bluetoothCompanyIdentifier actually required for BLE discovery? If so, is there a recommended approach for devices th
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Reply to App Crash with mxSignpost function not found
Consider this: % swift demangle _$s9MetricKit10mxSignpost_3dso3log4name10signpostID__ySo03os_H7_type_ta_SVSo03OS_j1_F0Cs12StaticStringV0J0010OSSignpostI0VALSays7CVarArg_pGtF MetricKit.mxSignpost(_: __C.os_signpost_type_t, dso: Swift.UnsafeRawPointer, log: __C.OS_os_log, name: Swift.StaticString, signpostID: os.OSSignpostID, _: Swift.StaticString, _: [Swift.CVarArg]) -> () So, the problematic symbol is mxSignpost(…). According to the documentation, that’s available on iOS 13 and later. However, that’s clearly not the case O-: I see two possibilities here: The availability annotation is just wrong. The symbol is available on older system, but it moved, and the corresponding .tbd file doesn’t record that move. I suspect that it’s the latter [1] but, either way, it’s a bug in the MetricKit framework interface and you should file it as such. Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.
Topic: App & System Services SubTopic: General Tags:
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After iOS app overlay installation widget process killed OSLaunchdJob | handle= start succeeded, info=spawn failed, error=111: Invalid or missing Program/ProgramArguments
默认 chronod [com.jd.jinrong.JDJRWidget] Creating session... 默认 chronod [DFB1D11C]: activityHandler ended 默认 iconservicesagent [0x5e2812320] activating connection: mach=false listener=false peer=true name=com.apple.iconservices.peer.0x5e2812320 默认 runningboardd : start succeeded, info=spawn failed, error=111: Invalid or missing Program/ProgramArguments 错误 runningboardd Process start failed with Error Domain=NSPOSIXErrorDomain Code=111 Unknown error: 111 UserInfo={NSLocalizedDescription=Launchd job spawn failed} 默认 runningboardd : remove failed with error 144 Requestor lacks required entitlement 错误 runningboardd Job remove after failed start failed with Error Domain=OSLaunchdErrorDomain Code=144 Requestor lacks required entitlement UserInfo={NSLocalizedFailureReason=Requestor lacks required entitlement} 错误 runningboardd Launch failed with Error Domain=NSPOSIXErrorDomain Code=111 Unknown error: 111 UserInfo={NSLocalizedDescription=Launchd job spawn failed} 默认 runningboardd Executing launch request for xpcservice:
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Reply to Apps cannot launch on iOS 9-12 devices after recent build - "The process failed to exec"
The same codebase previously ran fine when uploaded to TestFlight, but after re-uploading it now fails to launch on iOS 12, even though neither the code nor the Xcode version has changed. I suspect a recent change in the App Store Connect backend processing pipeline is the cause.
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Are there known issues with aggressive optimization (-O) affecting third-party libraries?
We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight. Details Debug (No Optimization -Onone): Works correctly Release (Optimize for Speed -O): Fails Release with -Onone: Works, but app size nearly doubles Context The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic. Observations The issue started appearing with recent iOS/Xcode updates. No code changes affecting this logic were made recently. Behavior strongly suggests optimization-related side effects. Questions Are there known issues with aggressive optimization (-O) affecting third-party libraries? Are there recommended flags to selectively disable optimization for specific modules or functions? Any tools or diagnostics to identify what is being optimized o
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Apps cannot launch on iOS 9-12 devices after recent build - "The process failed to exec"
We found that our apps (and other apps from different companies) cannot launch on iOS 9 to iOS 12 devices. The app can be installed successfully but crashes immediately on launch. From the device syslog: assertiond: The process failed to exec SpringBoard: Bootstrapping failed - Unable to bootstrap process Our distribution certificate was issued on Feb 2, 2026, signed by WWDR G3 intermediate certificate. This issue affects all apps under our Apple Developer account on iOS 9-12 devices. iOS 13 and above works fine.
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Reply to Dual Monitor Studio Display XDR fails on MacBook Pro M4 Pro
First off, to clarify the purpose of this forum and my role at Apple, this forum is specifically to support engineers building products for our platform, not consumer-level support. I'm responding here because I hope the information will be helpful to you and to other engineers working on our hardware. However, I can't comment on if or when this will be fixed, nor am I the right person to try and pass feedback through. Secondly, on the feedback side, I'd appreciate you filling a bug on this and then posting the bug number back here so I can ensure it gets to the correct team. That's the best way to get this feedback to the relevant engineering team. In any case, I can't provide you with a direct solution, but I can confirm that this is basically what's going on: From what I am reading, it appears to be that the M4 Pro has 3 display lanes, and when I plug the first Studio Display XDR, it is using 2 lanes. More specifically, the kernel logic that assigns display pipes to monitors is not particularly so
Replies
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Views
Activity
1d
Reply to Different app behavior when running on device from Xcode
Thank you for your post @briggr1 . The information provided by @Tomato is highly valuable, is your intention is to create a testing application that sends requests every x minutes. In that case, please clarify your specific requirements. If the application is intended to run in the background, you may consider disabling that feature within the app’s settings. Is this application intended for macOS or iOS? Are you using iOS as standard iOS lifecycle. Is the app going to the background if the user swipes to the home screen, iOS gives your app a few seconds to finish what it's doing, and then completely suspends it to save battery. Any Timer, DispatchQueue, or standard network calls you have running will freeze immediately. You can ask iOS for up to ~30 seconds of extra time to finish the task. Use UIApplication.shared.beginBackgroundTask(expirationHandler:). Once the task finishes, you must call endBackgroundTask, or iOS will forcefully kill your app. In mac
Topic: Community SubTopic: Apple Developers Tags:
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CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
Area: CoreML / Machine Learning Describe the issue: On iOS 26.4, calling MLModel(contentsOf:configuration:) to load an .mlpackage model hangs indefinitely and eventually kills the app via watchdog. The same model loads and runs inference successfully in under 1 second on iOS 26.3.1. The hang occurs inside eort_eo_compiler_compile_from_ir_program (espresso) during on-device AOT recompilation triggered by MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:. A C++ exception (__cxa_throw) is thrown inside libBNNS.dylib during the exception unwind, which then hangs inside __cxxabiv1::dyn_cast_slow and __class_type_info::search_below_dst. Swift's try/catch does not catch this — the exception originates in C++ and the process hangs rather than terminating cleanly. Setting config.computeUnits = .cpuOnly does not resolve the issue. MLE5ProgramLibrary initialises as shared infrastructure regardless of compute units. Steps to reproduce: Create an app with
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Reply to Crashes occur on iOS 26.4
Part 2: No, not really. Memory exceptions (what a seg fault is) happen because you’re accessing memory that you either never allocated or have already freed, neither of which will happen due to direct lack of memory. Keep in mind that your app can't really run out of memory in the way you're describing. SO, the issue here is that the term memory is commonly used to describe two separate, but distinct, concepts: How much RAM your process is using. How much address space your process has been given by the system. The important thing to understand here is that those two factors are somewhat independent of each other. In simple terms, address space is what you actually use when you call “malloc, but RAM usage doesn't change until you actually touch the memory you've malloc'd. Similarly, the question here: is it possible that memory usage has increased significantly in iOS 26.4 compared to previous OS versions? ...doesn't really make sense in the context of address space. Real RAM usage changes considerab
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Reply to iCloud Sync not working with iPhone, works fine for Mac.
Thank you all for filing the feedback reports, which do help. If possible, would you please verify with iOS 26.5 beta (23F5043g) to see if the issue goes away, and update the status here? Thanks again! Best, —— Ziqiao Chen  Worldwide Developer Relations.
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Reply to CKQuerySubscription on public database never triggers APNS push in Production environment
Thank you, folks. If possible, would you please verify with iOS 26.5 beta (23F5043g) to see if the issue goes away, and update the status here? Thanks again! Best, —— Ziqiao Chen  Worldwide Developer Relations.
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Reply to test NEAppProxyProvider without MDM?
We have total control of our local network. It's convenient to plug in 10 to 20 ipads and let them just obtain addresses via DHCP, but if for example we needed to give pre-assign the iPad static IP addresses, we can do that. If we need to put all these devices on some isolated subnetwork with no DHCP server we can do that. (I have no idea what the 192.168/x16 vs 24 distinction is or means but I'm sure we can do that too.) It's our local network. In short, we can do any freakin' thing required on the local network that helps us crack this problem. With that in mind, if you don't mind answering two questions you've raised now: Do you know of any off the shelf VPNs that can be configured in the way you describe? Going back the other direction: I can potentially rewrite libsrt (which is C/C++) to use sockets that only use cellular. I didn't think however that was possible on iOS (and Network was the only place I could do that). If you could point me to sample C/C++ code or the specific APIs from C/C++ th
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AccessorySetupKit: Can I use bluetoothNameSubstring be used without bluetoothCompanyIdentifier?
I'm integrating AccessorySetupKit for BLE earbuds discovery and running into an issue with ASDiscoveryDescriptor configuration. Our earbuds don't have a fixed Bluetooth SIG company identifier. So I'm trying to use bluetoothNameSubstring + bluetoothServiceUUID instead. However, this combination never discovers any devices. The picker appears but stays empty. As soon as I add a bluetoothCompanyIdentifier, the device is found instantly. I reproduced this with my Bose QC35 II as well, so it's not specific to our hardware. My configuration: bluetoothServiceUUID: set to our custom UUID bluetoothNameSubstring: set to a substring matching the advertised device name NSAccessorySetupBluetoothServices + NSAccessorySetupBluetoothNames both set in Info.plist supportedOptions: .bluetoothPairingLE iOS 26.3.1, iPhone 11 The documentation doesn't mention that bluetoothCompanyIdentifier is required. Is bluetoothCompanyIdentifier actually required for BLE discovery? If so, is there a recommended approach for devices th
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Reply to iOS 26.2 Simulator is not available for download
You need to specify the architecture for the new runtimes e.g. xcodebuild -downloadPlatform iOS -buildVersion 23D8133 -exportPath ~/Downloads -architectureVariant universal Without architectureVariant I get the extremely misleading error iOS 23D8133 is not available for download.
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Reply to Does your Canvas in Xcode crash all the time due to AXRemoteElement-BackgroundFetch?
I am having the same issue on both of my machines (both running Xcode 26.4 and 26.4 simulators.) After setting the simulator back to iOS 26.2, I can work in the SwiftUI canvas.
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Reply to App Crash with mxSignpost function not found
Consider this: % swift demangle _$s9MetricKit10mxSignpost_3dso3log4name10signpostID__ySo03os_H7_type_ta_SVSo03OS_j1_F0Cs12StaticStringV0J0010OSSignpostI0VALSays7CVarArg_pGtF MetricKit.mxSignpost(_: __C.os_signpost_type_t, dso: Swift.UnsafeRawPointer, log: __C.OS_os_log, name: Swift.StaticString, signpostID: os.OSSignpostID, _: Swift.StaticString, _: [Swift.CVarArg]) -> () So, the problematic symbol is mxSignpost(…). According to the documentation, that’s available on iOS 13 and later. However, that’s clearly not the case O-: I see two possibilities here: The availability annotation is just wrong. The symbol is available on older system, but it moved, and the corresponding .tbd file doesn’t record that move. I suspect that it’s the latter [1] but, either way, it’s a bug in the MetricKit framework interface and you should file it as such. Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.
Topic: App & System Services SubTopic: General Tags:
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