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“build disappears”

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Reply to libswiftCompatibilitySpan.dylib missing in XCode 26.3
OK. When you run this command, what do you see: % find YourApp.app -name libswiftCompatibilitySpan.dylib YourApp.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib libswiftCompatibilitySpan.dylib exists to provide Span support on older systems. AFAICT it’s expected to work on Intel Macs running 13.1 or later: % vtool -show-build Test817488.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib Test817488.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib (architecture x86_64): Load command 10 cmd LC_BUILD_VERSION cmdsize 32 platform MACOS minos 13.1 sdk 26.2 ntools 1 tool LD version 1230.1 … And I tested it here in my office, on both 26.2 (Rosetta) and 13.6.1 (real hardware), and I didn’t have a problem. However, that was from my main app, not from a privileged helper tool, so it’s possible that there’s something specific to privileged helper tools in play here. My test code is pasted in at the end of this email. If you temporarily add this to your app, does it work on the same Intel Mac?
Topic: App & System Services SubTopic: Core OS Tags:
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spctl --type install rejects notarized .pkg on macOS 26 Tahoe (26.3)
I'm distributing a macOS .pkg installer signed with Developer ID Installer and notarized via notarytool. On macOS 26.3 (Tahoe, Build 25D125), the package is rejected by Gatekeeper when downloaded from the internet. What works: pkgutil --check-signature → signed, Developer ID Installer, full chain (G2 intermediate + Apple Root CA) xcrun stapler validate → The validate action worked! xcrun notarytool info → status: Accepted The .app inside the .pkg passes spctl -a -vvv → accepted, source=Notarized Developer ID What fails: spctl -a -vvv --type install mypackage.pkg → rejected, origin=Developer ID Installer Raw assessment: assessment:remote = true, assessment:verdict = false Double-clicking the downloaded .pkg shows only Move to Trash / Done (no Open option) syspolicyd log: meetsDeveloperIDLegacyAllowedPolicy = 0 (expected, since the cert is new), but no notarized match is logged Certificate details: Developer ID Installer, issued Feb 28, 2026, valid until 2031 OID 1.2.840.113635.100.6.1.14 (Developer I
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Apple Developer Account Stuck in Individual to Organization Migration
Hello, My Apple Developer account is currently stuck in an Individual to Organization migration state. The organization verification was declined earlier, but the migration flag is still active on my account. Because of this, my membership benefits are temporarily disabled and I cannot submit new app builds for review. I already contacted Apple Developer Program Support and opened a case. Case ID: 102826815891 However, I have not received a response yet and my account is still locked in the migration state. Has anyone experienced this issue before or know how it can be resolved? Thank you.
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How can I use my sandbox account to test in-app purchases?
I have created and verified a new sandbox account in Users and Access. Now I want to test my in-app purchases with this account on my iPad Air in my iOS game. I have already uploaded a build to TestFlight. Then I have downloaded and installed my game from TestFlight on my iPad Air. How can I login on my iPad Air with my new sandbox account to test my in-app purchases in my game?
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Reply to iOS 26.2 RC DeviceActivityMonitor.eventDidReachThreshold regression?
Unfortunately, I don't have a way to reproduce this 100% reliably, but here are the steps that most often trigger it: Set up the usage limit first — configure a usage time limit of 1 minute or more before connecting the charger. Then plug the iPhone into a charger — the issue tends to appear shortly after charging begins. That said, it seems to only trigger once per day — I haven't been able to get it to fire a second time on the same day. Device model: iPhone 16 iOS build: 23E5223f
Topic: App & System Services SubTopic: General Tags:
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DynamicViewContent and drop validation (macOS)
If I see it correctly, it is currently not possible to validate a drop operation on a DynamicViewContent when using dropDestination? Just a simple example: Let's say I build a folder view on macOS where I can arrange folders freely. In this case I need to use DynamicViewContent.dropDestination to get an insertion index on drop. However, it seems that methods like dropConfiguration do not have any effect. Als dropDestionation(…, isTargeted:) seems not to be available. Here is my sample code: struct FolderRow: View { let folder: Folder var body: some View { DisclosureGroup(isExpanded: .constant(true)) { ForEach(folder.children) { child in FolderRow(folder: child) } .dropDestination(for: Folder.self) { item, idx in print(Dropped at (idx)) } } label: { Label(folder.name, systemImage: folder) .draggable(folder) .dropDestination(for: Folder.self) { items, _ in print(Dropped on Item) } } .dropConfiguration { session in DropConfiguration(operation: .move) } } } struct ContentView: View { @State private var f
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Xcode 26 references a local package twice for test
My project uses about 10 local packages. When Xcode determins its dependencies graph it includes project Foo (a package) and project Foo_Foo (???). This is a no op for normal builds, but causes the Foo package to be linked twice for test builds which then fail due to duplicate symbols. Nowhere in my repository is Foo_Foo defined or reference. Nowhere in the .xcodeproj/ folder is there mention of Foo_Foo. What am I doing wrong?
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Unity iOS (Metal) → WebRTC (Unity WebRTC) video stream to remote Unity client: PeerConnection connects but receiver renders black frames
Hello! My name is Mason Prather. I'm a graduate student at Kennesaw State University and a Research Engineer working in XR environments through my Graduate Research Assistant role. I’m currently building a research prototype that connects a mobile companion application to a VR headset. The mobile application is built in Unity and deployed on iOS, and it streams video frames to a remote Unity client using WebRTC. Environment Device: iPhone 15 OS: iOS 26.3 (tested on physical device, not Simulator) Engine: Unity 2022.3.57f1 Graphics API: Metal Streaming Technology: WebRTC (Unity WebRTC package) Architecture: Mobile Unity app streaming video frames to a remote Unity client Receiver Device: Meta Quest Pro headset (Unity application) Networking: LAN (UDP discovery + TCP signaling) Video Source: Unity RenderTexture Goal The goal of the system is to allow a VR user to view media stored on their phone inside a VR environment. The iOS app: renders or captures media content converts frames into a WebRTC video
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Reply to Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
The SDKs for all of Apple's platforms are included in the main Xcode XIP image. By SDK here, I mean the textual files for the API interfaces, like header files and other supporting content. You can see them all if you peak inside the Xcode bundle under Xcode.app/Contents/Developer/Platforms/.platform/Developer/SDKs. What you need to download isn't the SDK, it's the platform support components, which includes the simulator. While you always have the textual SDKs, you can't run a build without installing the platform support components, as they are used during the build process. So while you aren't downloading installing the textual part of the SDK content, the large extra component download enables builds using that SDK. You found the right documentation article, and you want a command like this: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads That will give you a DMG file, which you can then also install through the command line over night in your data center with: xcodebui
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Reply to iOS 26.2 RC DeviceActivityMonitor.eventDidReachThreshold regression?
Thanks for the updates, we’re seeing the same kind of “misfire / immediate threshold reach” behavior reported by our users as well (blocked even when they haven’t used the app yet), so it’s helpful to know it’s still reproducible on the latest 26.4 betas. Could you share how you reproduce it reliably? What schedule / threshold configuration are you using? Does it happen right after starting monitoring, after a reboot, or after an OS update? Any pattern around downtime / always-allowed / exempt lists? Device model + exact iOS build (e.g., 23E5223f) when it reproduces? Any concrete steps would be greatly appreciated.
Topic: App & System Services SubTopic: General Tags:
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MusicKit JS — Commercial B2B use case: SaaS managing song requests for venues
Hello everyone, I'm building Mixify (https://mixify.fr), a French SaaS platform for professional DJs and commercial venues (bars, lounges, event spaces). I'm looking for guidance on whether my use case is compliant with MusicKit JS policies. How it works: The Host (a venue owner or DJ) logs into the Mixify dashboard using their own Apple Music subscription. The Guests scan a QR code to access a web interface where they can browse the Apple Music catalog and suggest songs. The Host reviews suggestions, accepts or rejects them, and accepted songs are added to the playback queue. Playback is handled entirely by MusicKit JS in the host's authenticated browser session, connected to the venue's speakers. Key points: Mixify is a paid SaaS (starting at €49/month) — we charge for event management tools (dashboard, analytics, guest interaction), not for access to music content. Only the authenticated Apple Music subscriber hears/controls playback. Guests only browse and suggest — they never access playback. No
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All notarization submissions stuck "In Progress" for 24-36+ hours (first-time submission)
I am submitting my first macOS app for notarization and all submissions have been stuck at In Progress for over 24-36 hours. The notarytool log command returns Submission log is not yet available for all of them. App details: macOS menu bar app (Apple Silicon only, arm64) Signed with Developer ID Application certificate Hardened Runtime enabled Secure timestamp included No get-task-allow entitlement Team ID: 3426FSU868 Submission history: bd5a8bf3-809f-42d5-9ab3-1cb665e4dfa6 (Mar 3, 13:02 UTC) - Status: Invalid This was expected. It was a Debug build with get-task-allow and missing secure timestamp. c3e54eef-650e-41ba-ac8f-8948147cc7e1 (Mar 3, 13:06 UTC) - Status: In Progress (36+ hours) b6c4515a-93dd-417c-8956-158a73f62dee (Mar 3, 14:06 UTC) - Status: In Progress (35+ hours) 478b7e57-3492-46eb-98fb-04b52bff1f17 (Mar 4, 01:08 UTC) - Status: In Progress (24+ hours) Submissions 2-4 were all built with Release configuration, signed with Developer ID Application certificate, hardened runtime, and secure
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Significantly Delayed App Review
Hi all, Like others my app submission has been stuck in “waiting for review” for weeks. I know initial app reviews take longer than updates, but this has been delayed far too long and makes me concerned about repeating the process in the future. I submitted this app for review back on Feb 10. It was initially rejected for a minor issue, which I resolved and resubmitted the same day. After that, the build remained in “Waiting for Review” for about two weeks with no further communication. At that point I canceled the submission and resubmitted the build, thinking it may have been stuck in the queue (I now know not to do this next time). Unfortunately the new submission has also been waiting for review for another 9 days now with no messages or updates. I’ve contacted app review support as well (case ID- 102826632729). I understand review times can vary, but delays like this make it difficult for developers to plan launches or push updates when the review process is the only path to distributin
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Reply to Which iOS release includes the fix for rdar://163597990 / WebKit Bug
The fix is included in iOS 26.4 seed builds. Please let us know if the problem still reproduces there.
Topic: Safari & Web SubTopic: General Tags:
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Reply to libswiftCompatibilitySpan.dylib missing in XCode 26.3
OK. When you run this command, what do you see: % find YourApp.app -name libswiftCompatibilitySpan.dylib YourApp.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib libswiftCompatibilitySpan.dylib exists to provide Span support on older systems. AFAICT it’s expected to work on Intel Macs running 13.1 or later: % vtool -show-build Test817488.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib Test817488.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib (architecture x86_64): Load command 10 cmd LC_BUILD_VERSION cmdsize 32 platform MACOS minos 13.1 sdk 26.2 ntools 1 tool LD version 1230.1 … And I tested it here in my office, on both 26.2 (Rosetta) and 13.6.1 (real hardware), and I didn’t have a problem. However, that was from my main app, not from a privileged helper tool, so it’s possible that there’s something specific to privileged helper tools in play here. My test code is pasted in at the end of this email. If you temporarily add this to your app, does it work on the same Intel Mac?
Topic: App & System Services SubTopic: Core OS Tags:
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spctl --type install rejects notarized .pkg on macOS 26 Tahoe (26.3)
I'm distributing a macOS .pkg installer signed with Developer ID Installer and notarized via notarytool. On macOS 26.3 (Tahoe, Build 25D125), the package is rejected by Gatekeeper when downloaded from the internet. What works: pkgutil --check-signature → signed, Developer ID Installer, full chain (G2 intermediate + Apple Root CA) xcrun stapler validate → The validate action worked! xcrun notarytool info → status: Accepted The .app inside the .pkg passes spctl -a -vvv → accepted, source=Notarized Developer ID What fails: spctl -a -vvv --type install mypackage.pkg → rejected, origin=Developer ID Installer Raw assessment: assessment:remote = true, assessment:verdict = false Double-clicking the downloaded .pkg shows only Move to Trash / Done (no Open option) syspolicyd log: meetsDeveloperIDLegacyAllowedPolicy = 0 (expected, since the cert is new), but no notarized match is logged Certificate details: Developer ID Installer, issued Feb 28, 2026, valid until 2031 OID 1.2.840.113635.100.6.1.14 (Developer I
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Apple Developer Account Stuck in Individual to Organization Migration
Hello, My Apple Developer account is currently stuck in an Individual to Organization migration state. The organization verification was declined earlier, but the migration flag is still active on my account. Because of this, my membership benefits are temporarily disabled and I cannot submit new app builds for review. I already contacted Apple Developer Program Support and opened a case. Case ID: 102826815891 However, I have not received a response yet and my account is still locked in the migration state. Has anyone experienced this issue before or know how it can be resolved? Thank you.
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146
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How can I use my sandbox account to test in-app purchases?
I have created and verified a new sandbox account in Users and Access. Now I want to test my in-app purchases with this account on my iPad Air in my iOS game. I have already uploaded a build to TestFlight. Then I have downloaded and installed my game from TestFlight on my iPad Air. How can I login on my iPad Air with my new sandbox account to test my in-app purchases in my game?
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2
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145
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3w
Reply to iOS 26.2 RC DeviceActivityMonitor.eventDidReachThreshold regression?
Unfortunately, I don't have a way to reproduce this 100% reliably, but here are the steps that most often trigger it: Set up the usage limit first — configure a usage time limit of 1 minute or more before connecting the charger. Then plug the iPhone into a charger — the issue tends to appear shortly after charging begins. That said, it seems to only trigger once per day — I haven't been able to get it to fire a second time on the same day. Device model: iPhone 16 iOS build: 23E5223f
Topic: App & System Services SubTopic: General Tags:
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4w
DynamicViewContent and drop validation (macOS)
If I see it correctly, it is currently not possible to validate a drop operation on a DynamicViewContent when using dropDestination? Just a simple example: Let's say I build a folder view on macOS where I can arrange folders freely. In this case I need to use DynamicViewContent.dropDestination to get an insertion index on drop. However, it seems that methods like dropConfiguration do not have any effect. Als dropDestionation(…, isTargeted:) seems not to be available. Here is my sample code: struct FolderRow: View { let folder: Folder var body: some View { DisclosureGroup(isExpanded: .constant(true)) { ForEach(folder.children) { child in FolderRow(folder: child) } .dropDestination(for: Folder.self) { item, idx in print(Dropped at (idx)) } } label: { Label(folder.name, systemImage: folder) .draggable(folder) .dropDestination(for: Folder.self) { items, _ in print(Dropped on Item) } } .dropConfiguration { session in DropConfiguration(operation: .move) } } } struct ContentView: View { @State private var f
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184
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Xcode 26 references a local package twice for test
My project uses about 10 local packages. When Xcode determins its dependencies graph it includes project Foo (a package) and project Foo_Foo (???). This is a no op for normal builds, but causes the Foo package to be linked twice for test builds which then fail due to duplicate symbols. Nowhere in my repository is Foo_Foo defined or reference. Nowhere in the .xcodeproj/ folder is there mention of Foo_Foo. What am I doing wrong?
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102
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4w
Unity iOS (Metal) → WebRTC (Unity WebRTC) video stream to remote Unity client: PeerConnection connects but receiver renders black frames
Hello! My name is Mason Prather. I'm a graduate student at Kennesaw State University and a Research Engineer working in XR environments through my Graduate Research Assistant role. I’m currently building a research prototype that connects a mobile companion application to a VR headset. The mobile application is built in Unity and deployed on iOS, and it streams video frames to a remote Unity client using WebRTC. Environment Device: iPhone 15 OS: iOS 26.3 (tested on physical device, not Simulator) Engine: Unity 2022.3.57f1 Graphics API: Metal Streaming Technology: WebRTC (Unity WebRTC package) Architecture: Mobile Unity app streaming video frames to a remote Unity client Receiver Device: Meta Quest Pro headset (Unity application) Networking: LAN (UDP discovery + TCP signaling) Video Source: Unity RenderTexture Goal The goal of the system is to allow a VR user to view media stored on their phone inside a VR environment. The iOS app: renders or captures media content converts frames into a WebRTC video
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210
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Reply to Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
The SDKs for all of Apple's platforms are included in the main Xcode XIP image. By SDK here, I mean the textual files for the API interfaces, like header files and other supporting content. You can see them all if you peak inside the Xcode bundle under Xcode.app/Contents/Developer/Platforms/.platform/Developer/SDKs. What you need to download isn't the SDK, it's the platform support components, which includes the simulator. While you always have the textual SDKs, you can't run a build without installing the platform support components, as they are used during the build process. So while you aren't downloading installing the textual part of the SDK content, the large extra component download enables builds using that SDK. You found the right documentation article, and you want a command like this: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads That will give you a DMG file, which you can then also install through the command line over night in your data center with: xcodebui
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Reply to International In-app-purchase issue with TestFlight build
FWIW, the Brazilian tester was able to view the pricing in Brazilian Real and was able to complete the purchase too, same build, no code change. So, yeah, must be TestFlight's problem. Posting in case it helps someone with a similar issue.
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Reply to iOS 26.2 RC DeviceActivityMonitor.eventDidReachThreshold regression?
Thanks for the updates, we’re seeing the same kind of “misfire / immediate threshold reach” behavior reported by our users as well (blocked even when they haven’t used the app yet), so it’s helpful to know it’s still reproducible on the latest 26.4 betas. Could you share how you reproduce it reliably? What schedule / threshold configuration are you using? Does it happen right after starting monitoring, after a reboot, or after an OS update? Any pattern around downtime / always-allowed / exempt lists? Device model + exact iOS build (e.g., 23E5223f) when it reproduces? Any concrete steps would be greatly appreciated.
Topic: App & System Services SubTopic: General Tags:
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MusicKit JS — Commercial B2B use case: SaaS managing song requests for venues
Hello everyone, I'm building Mixify (https://mixify.fr), a French SaaS platform for professional DJs and commercial venues (bars, lounges, event spaces). I'm looking for guidance on whether my use case is compliant with MusicKit JS policies. How it works: The Host (a venue owner or DJ) logs into the Mixify dashboard using their own Apple Music subscription. The Guests scan a QR code to access a web interface where they can browse the Apple Music catalog and suggest songs. The Host reviews suggestions, accepts or rejects them, and accepted songs are added to the playback queue. Playback is handled entirely by MusicKit JS in the host's authenticated browser session, connected to the venue's speakers. Key points: Mixify is a paid SaaS (starting at €49/month) — we charge for event management tools (dashboard, analytics, guest interaction), not for access to music content. Only the authenticated Apple Music subscriber hears/controls playback. Guests only browse and suggest — they never access playback. No
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61
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4w
All notarization submissions stuck "In Progress" for 24-36+ hours (first-time submission)
I am submitting my first macOS app for notarization and all submissions have been stuck at In Progress for over 24-36 hours. The notarytool log command returns Submission log is not yet available for all of them. App details: macOS menu bar app (Apple Silicon only, arm64) Signed with Developer ID Application certificate Hardened Runtime enabled Secure timestamp included No get-task-allow entitlement Team ID: 3426FSU868 Submission history: bd5a8bf3-809f-42d5-9ab3-1cb665e4dfa6 (Mar 3, 13:02 UTC) - Status: Invalid This was expected. It was a Debug build with get-task-allow and missing secure timestamp. c3e54eef-650e-41ba-ac8f-8948147cc7e1 (Mar 3, 13:06 UTC) - Status: In Progress (36+ hours) b6c4515a-93dd-417c-8956-158a73f62dee (Mar 3, 14:06 UTC) - Status: In Progress (35+ hours) 478b7e57-3492-46eb-98fb-04b52bff1f17 (Mar 4, 01:08 UTC) - Status: In Progress (24+ hours) Submissions 2-4 were all built with Release configuration, signed with Developer ID Application certificate, hardened runtime, and secure
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7
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381
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Significantly Delayed App Review
Hi all, Like others my app submission has been stuck in “waiting for review” for weeks. I know initial app reviews take longer than updates, but this has been delayed far too long and makes me concerned about repeating the process in the future. I submitted this app for review back on Feb 10. It was initially rejected for a minor issue, which I resolved and resubmitted the same day. After that, the build remained in “Waiting for Review” for about two weeks with no further communication. At that point I canceled the submission and resubmitted the build, thinking it may have been stuck in the queue (I now know not to do this next time). Unfortunately the new submission has also been waiting for review for another 9 days now with no messages or updates. I’ve contacted app review support as well (case ID- 102826632729). I understand review times can vary, but delays like this make it difficult for developers to plan launches or push updates when the review process is the only path to distributin
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15
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603
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