Beta is the prerelease version of software or hardware.

Beta Documentation

Posts under Beta tag

483 Posts
Sort by:
Post not yet marked as solved
1 Replies
393 Views
CGImageSourceCreateThumbnailAtIndex function isn't generating cgImage for majority of the images on iOS 17.4 OS version. It works if I pass in option kCGImageSourceThumbnailMaxPixelSize, but doesn't work if this key is missing. This function works with and without kCGImageSourceThumbnailMaxPixelSize in stable OS versions. Is this a new change in iOS 17.4 beta versions?
Posted Last updated
.
Post not yet marked as solved
7 Replies
1.9k Views
I've encountered a critical issue while testing my app, which is available on the App Store, on the iOS 17.2 beta (iPhone SE simulator). The app freezes and becomes unresponsive. Currently, I haven't found a workaround, which means my app is completely non-functional and untestable on iOS 17.2 beta. The app supports iOS 15.2 and later versions, and it has been working fine from iOS 15.2 through iOS 17.1. The problem only occurs on the iOS 17.2 beta. I have been able to reproduce the issue with the sample code provided below. ■ Test Environment: macOS: 14.0 (23A344) Xcode Version: 15.1 beta (15C5042i) iPhone SE 3rd generation (simulator): iOS 17.2 (21C5029e) ■ Steps to Reproduce: Prerequisites: Prepare an audio file, such as an m4a or mp3, and add it to the Bundle Resources. 1 Launch the sample code provided below. 2 Tap on any row's NavigationLink. After tapping, when the program attempts to access the AVPlayer, the following log is displayed in Xcode: CA_UISoundClient.cpp:1127 Device = 0 HALPlugInManagement.cpp:396 HALPlugInManagement::RegisterPlugIns: loading in-process plug-ins AddInstanceForFactory: No factory registered for id <CFUUID 0x600000285600> F8BB1C28-BAE8-11D6-9C31-00039315CD46 CA_UISoundClient.cpp:1203 renderer = 0x600000011f90, synchronizer: 0x0, repeat: 0, vol: 1.00 3 Tap the Navigation's Back button at the top left. Depending on the timing, there may be no response when pressing the button (screen). Approximately 15 seconds later, the following log is displayed, and the screen becomes responsive again as it returns to the previous view. AQMEIO.cpp:198 timed out after 15.000s (0 0); suspension count=0 (IOSuspensions: ) MEDeviceStreamClient.cpp:467 AQME Default-InputOutput: client stopping after failed start: <CA_UISoundClientBase@0x104015d00>; running count now 0 CA_UISoundClient.cpp:293 CA_UISoundClientBase::StartPlaying: AddRunningClient failed (status = -66681). changing items while animating can result in a corrupted navigation bar 4 If the issue does not reproduce, quit the app and then return to step 1. In the sample code, whether the issue occurs or not may depend on the timing of screen transitions, scrolling, and tapping. (The issue might occur with a high probability if you tap 'back' during a screen transition animation.) On the production app in question, the issue occurs 100% of the time. ■ Sample code import SwiftUI import AVFoundation @main struct iOSAppHangSampleApp: App { @StateObject var model = ContentModel() var body: some Scene { WindowGroup { if #available(iOS 17, *) { NavigationStack { ContentView() .environmentObject(model) } } else { NavigationView { ContentViewIOS15() .environmentObject(model) }.navigationViewStyle(.stack) } } } } @MainActor class ContentModel: ObservableObject { private let player = AVPlayer() @Published var playbackDuration: TimeInterval = .zero func load() { let url = Bundle.main.url(forResource: "YourAudioFilename", withExtension: "m4a")! // Change to your audio. let avassetURL = AVURLAsset(url: url, options: [AVURLAssetPreferPreciseDurationAndTimingKey: true]) let avPlayerItem = AVPlayerItem(asset: avassetURL) self.player.replaceCurrentItem(with: avPlayerItem) self.playbackDuration = avPlayerItem.asset.duration.seconds } } @available(iOS 17, *) struct ContentView: View { @EnvironmentObject private var model: ContentModel private let urls: [URL] = { (0..<50).map { URL(fileURLWithPath: "\($0)")} }() @State private var selected: Int? var body: some View { List(selection: $selected) { ForEach(urls.indices, id: \.self) { idx in let _ = urls[idx] NavigationLink(value: idx) { Text("\(idx)") } } } .navigationDestination(item: $selected) { idx in Content3View() .environmentObject(model) } } } @available(iOS 15, *) struct ContentViewIOS15: View { @EnvironmentObject var model: ContentModel let urls: [URL] = { (0..<50).map { URL(fileURLWithPath: "\($0)")} }() @State var selected: Int? var body: some View { List() { ForEach(urls.indices, id: \.self) { idx in let _ = urls[idx] NavigationLink(tag: idx, selection: $selected) { if selected == idx { Content3View() .environmentObject(model) } } label: { Text("\(idx)") } } } } } struct Content3View: View { @EnvironmentObject private var model: ContentModel var body: some View { Text("duration: \(model.playbackDuration)") .onAppear() { model.load() } } } ■ Investigation The sample code has been tested on the iPhone 17.0 simulator, 15.2 simulator, and an iPhone 17.1 real device, but the issue only appears on the 17.2 beta. Also, when replacing NavigationStack with NavigationView in the sample code, the issue does not seem to occur on iOS 17.2. I'm not sure about the relationship between the back navigation and toolbar inside NavigationStack, but it might be related to the following content in the iOS 17.2 Release Notes. Resolved Issues * Fixed: Resolved a possible Swift access conflict crash that could occur with toolbar items. (113992797) This issue also brings to mind the randomness associated with NavigationView / NavigationStack that I've observed. iOS 16.4 NavigationStack Behavior Unstable https://developer.apple.com/forums/thread/727282 SwiftUI NavigationView pops back when updating observableObject https://developers.apple.com/forums/thread/693137 ■ if anyone has found a workaround, please let me know. I have not been able to confirm whether this issue occurs only on the Simulator, but it is preventing me from continuing to test on iOS 17.2 beta since the app is completely non-functional. If this is an issue with iOS 17.2 beta, I hope for a resolution before the official release of iOS 17.2.
Posted
by hmuronaka.
Last updated
.
Post not yet marked as solved
0 Replies
262 Views
I have two release trains going in TestFlight: The App Store version v1.0(0) with bug fixes v1.0(1), v1.0(2), etc. The next feature version with additional functionalities of the app v1.1(0), v1.1(1), v1.1(2), etc. Is there any way to have v1.0(x) be for internal testing, and have v1.1(x) be for external testing? I really need to start external testing the next release of the app in TestFlight, while also bug fixing the current version of the app in TestFlight. Thanks!
Posted
by theobaam.
Last updated
.
Post not yet marked as solved
38 Replies
8.2k Views
Hi, In my apps, the recent iOS 16.0 beta 7 (20A5356a) broke the .timer DateStyle property of the Text view, in a SwiftUI widget. In previous OS and beta, Text(Date(), style: .timer) was correctly displaying an increasing counter. In iOS 6.0 beta 7, Text(Date(), style: .timer) does not update anymore, (and is offset to the left). The other DateStyle (like .offset, .relative, ...) seems to update correctly. Anyone noticed that (very specific) problem ?
Posted
by PacoLabs.
Last updated
.
Post not yet marked as solved
1 Replies
383 Views
Notes crashes 2 seconds after opening with the log `Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000120c50008 Exception Codes: 0x0000000000000001, 0x0000000120c50008 Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11 Terminating Process: exc handler [23832]`
Posted
by prfraczek.
Last updated
.
Post not yet marked as solved
1 Replies
318 Views
For external testing through testflight, there is app review process. Link: https://developer.apple.com/testflight/ Planning to submit an app for external testing. However, the backend of the App is an test environment. Is that ok for the **external testing app review process **. The test environment is behind IP restriction. a. Can we provide VPN credentials to apple team for app access and complete the **external testing app review process ** OR b. Does apple team have any IP addresses, that can be add it to our testing environment.
Posted Last updated
.
Post not yet marked as solved
5 Replies
1.1k Views
Hello. In our existing watchOS application developed in Objective-C (not SwiftUI), we used to set the title property of each screen of the application (in Interface Builder or in the Objective-C code). The title was displayed on the top left corner (while the time was displayed on the top right corner) => The two information were on the same line, which left a large part of the screen for the interface without a need for scrolling We have built the application for watchOS 10 (with watchOS 10 Beta 7 SDK) and tested it on watch OS10 Beta 7 on an Apple Watch => the title is displayed on the right, behind the time => It uses two lines and the interface available for the application screens is much reduced. Is there any solution to set the alignment of the title to the left in order to make it appear on the same line as the time, as on watchOS 9? Thanks in advance for your answer Best regards.
Posted Last updated
.
Post not yet marked as solved
34 Replies
21k Views
After updating the os to iOS17 beta, not able to install the enterprise app through ipa, it throws error Error installing '//Downloads/-Internal-Appstore-23.6.5-1.ipa', ERROR: Error Domain=com.apple.dt.CoreDeviceError Code=3002 "Failed to install the app on the device." UserInfo={NSUnderlyingError=0x600019bcc750 {Error Domain=com.apple.dt.CoreDeviceError Code=3000 "The item at -Internal-Appstore-23.6.5-1.ipa is not a valid bundle." UserInfo={NSURL=file:////Downloads/-Internal-Appstore-23.6.5-1.ipa, NSLocalizedDescription=The item at -Internal-Appstore-23.6.5-1.ipa is not a valid bundle., NSLocalizedFailureReason=Failed to read the bundle.}}, NSLocalizedDescription=Failed to install the app on the device., NSURL=file:///Downloads/-Internal-Appstore-23.6.5-1.ipa} Kindly update on this. Do any code side changes have to be done for this to fix these issue?
Posted
by Shwetham.
Last updated
.
Post not yet marked as solved
0 Replies
297 Views
Back camera doesnt work on IOS17 Beta. it works first time after reboot but then it stops working. the front camera still works fine unless i change to the back camera and then try to change back
Posted
by mb1974.
Last updated
.
Post not yet marked as solved
2 Replies
807 Views
Since the 1st of January, out of nothing my test device starts to behave like it did during the test of iOS 17 beta 5. The device doesn't find any wifi network anymore and most of the time it disables the functionality completely. The button to toggle on wifi is inactive and can't be changed. So I went thru some post and tried a lot of stuff. I reset the network, not help I tried to remove the networks that could be the issue, remove = ok, but no solution I tried to inactivate the reverse proxy stuff, seems it wasn't even activated. But quite difficult to get there, cause most of the time no window is shown Airdrop doesn't work, but it suggests me to activate wi-fi, but no luck I can't set on the Cellar Data to use it when the wi-fi connection is to bad I did a downgrade to iOS 17.3 beta, cause yes, I was able to do the update before the withdraw of Apple for the version iOS 17.3 beta2 and at the beginning the wifi seemed to work, the device saw multiple wifi networks, but wasn't able to connect to them. And after that the device came back to the situation as before. So it was of short moment, but I was able with a lot of lag, to see the different wi-fi settings, and they seemed all good to me. As there is no wi-fi, on cellar data (4G/5G), I can not do a backup for the amount of data. The problem is that the device is to full and to slow (66GB of the 250GB the device has) to complete versus the MacBook or iCloud. Any suggestion would be great, if there is none, I will do like the last time and do a full restore, with a backup from some time ago.
Posted
by esosprl.
Last updated
.
Post not yet marked as solved
15 Replies
4.3k Views
I have updated my iPhone 14 pro max to the iOS 17 beta 4 and since then I can't connect anymore to our wifi network(s). The second device with the same iOS does it well. The faulty device, takes a while before opening the wifi-settings screen, and doesn't show any wifi network. Sometimes it shows mobile devices nearby as hotspots. But even to those I can't connect. In the console you see a kind of endless loop of the wifid process. After a while the device reboots by him selves and as long as you don't do any action on the wifi settings, he remains working. It is true that the device is very slow in case of network action. I did already a network reset, updated in the meanwhile to beta 5. Again a network reset, but the issue remains. Tell me what you need to have as logging to be able to back trace the issue. I don't really have the intention to do a reset of the device as it is a beta device. And I want to see if the issue can be solved by updates or manual intervention on some settings. Another strange behaviour is the fact that when I go into the list of my known networks, it is still filled up, even after a network reset. And when you manually delete an entry it remains. Which makes me think that it could be related to the keychain. If this last is the case, how can I check this.
Posted
by esosprl.
Last updated
.
Post not yet marked as solved
4 Replies
992 Views
FB12755685 Sent a feedback through feedback assistant and wanted to elaborate more over here. Our application configures and connects to wireless networks using CoreWLAN. We started seeing crashes while connecting with the latest Beta versions of Sonoma. The crashes showed EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0) which led me to believe it might be a CPU architecture issue due to the mention of i386 but that was completely wrong. Turns out the error is due to: *** CFRetain() called with NULL *** CFRetain.cold.1 [CWInterface associateToEnterpriseNetwork:identity:username:password:error:] + 127 Sample code to consistently reproduce the crash on Sonoma CWInterface* interface = [CWInterface interfaceWithName:@“en0”]; NSError *scanError = nil; NSSet* testNetworks = [interface scanForNetworksWithName:@“SSIDName” error:&amp;testScanError]; CWNetwork* network = [testNetworks anyObject]; NSError* connectionError = nil; BOOL connected = [interface associateToEnterpriseNetwork:network identity:identityRef username:nil password:nil error:&amp;connectionError]; //&lt;--crash here The associateToEnterpriseNetwork function expects a CWNetwork object. In the Beta versions of macOS Sonoma, the CWNetwork object has (null) values in the ssid field. This causes a cold CFRetain runtime error when trying to associate to the network. If we can detect a broadcasting "SSIDName" SSID and try to associate to it, we will always crash on the last line. The reason for the crash seems to be due to a difference in how the CWNetwork objects are handled in Sonoma. Sonoma: &lt;CWNetwork: 0x6000036cb590&gt; [ssid=(null), bssid=(null), security=WPA2 Enterprise, rssi=-53, channel=&lt;CWChannel: 0x6000036fce90&gt; [channelNumber=1(2GHz), channelWidth={20MHz}], ibss=0] Ventura: &lt;CWNetwork: 0x6000010ffa60&gt; [ssid=Chris640, bssid=(null), security=WPA2 Enterprise, rssi=-45, channel=&lt;CWChannel: 0x6000010ffca0&gt; [channelNumber=1(2GHz), channelWidth={20MHz}], ibss=0] Is my assumption that the crash is due to the (null) in the SSID field correct?
Posted
by pyro_90.
Last updated
.
Post not yet marked as solved
2 Replies
1.9k Views
I report here some messages from Apple Community for an untracked bug in macOS Sonoma (from 14.0 to 14.2 beta 4 at the time). https://discussions.apple.com/thread/255214328 Original message 1: I've finally noticed a pattern that occurs rather frequently on macOS Sonoma. I was blaming Bluetooth issues before, but it looks like it's more about audio in general. What happens is that at some point, all audio freezes. The hotkeys for the audio controls show "Stop" sign, like there are no audio outputs connected, the taskbar is completely unresponsive: Control Centre shows a spinning circle, the sidebar is not opening (Spotlight works, though). If you go to the System Settings, some menu items will be unresponsive: Sound doesn't open, Bluetooth does not open, Accessibility and Siri & Spotlights all do not open. Then, a new bug appeared that I've just started to notice recently. The screen is flashing like there's an Accessibility feature enabled that uses warning flash instead of sound. It appears just randomly, out of nowhere. Immediately after that, sound works just normally. When this is happening, and video/audio content in the browser and wherever does not work, Tidal shows many random errors, and Firefox just completely hangs when you try to play a video on YouTube. I've tried to stop coreaudiod and it did restart the daemon, but nothing else happened. The device is a very fresh M1 Max MacBook, and nothing like that was happening on Ventura. I've had audio cracks on another M1 Pro laptop, but this one didn't even have those. P.S. This is happened just when I was writing this post, and I've disabled Bluetooth just before. Now, the Bluetooth section in the Settings is opening, but others are still unresponsive. For reference - I have yabai and BetterSnapTool installed, which modify system behavior, but with system protection enabled. Siri is disabled. I've tried to stop a bunch of random processes when this happened, but none helped so far. This issue constantly haunts me since I've upgraded, and it's extremely annoying. Original message 2: Yes, I'm thinking it's a combination of Bluetooth and audio issues. I've got all apps that are trying to use audio crashing after I'm just connecting my Bluetooth earbuds. Now I see that the coreaudiod is just not running this time - I've tried to connect to a Slack Huddle, and it just hanged, sound is unresponsive again and the Settings app is not working as I mentioned before. I've checked the Activity Monitor and found that the process that works with audio on macOS (coreaudiod) is not running. I've attempted to launch coreaudiod with sudo launchctl load /system/library/launchdaemons/com.apple.audio.coreaudiod.plis, and got Load failed: 5: Input/output error as a response. After a while, when I disabled the earbuds it's started again on its own and coreaudiod is running, and the audio controls are working once more. Original message 3: Just accidentally looked at the Console App while looking for logs for other things, and found out that my codeaudiod crashing by cooldown every day 10 to 50 times with intervals from 1 second to a couple of hours, around 5 minutes on average. The crash is the following: Crashed Thread: 18 Dispatch queue: com.apple.audio.device.~:AMS2_StackedOutput:0.event Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000 I also found that avconferenced fails too occasionally, though very rare - I believe that's the process that connects iPad as a second screen, and it _too fails with sigsegv on 0x0 - though not that it's some unique bug to attempt to read memory at 0, maybe just a coincidence. @Flomaster do you use Sidecar by chance? My message: I too have this problem on my MacBook Pro M2 Pro since upgrading to macOS Sonoma. It mainly occurs with AirPods Pro 2 but I have also had this happen to me using OnePlus Buds. The blockages are the same as you have experienced and, as I often work in video conferences, blocking MS Teams or Google Meet is really becoming a serious problem. Desperate, I tried installing macOS Sonoma 14.2 beta but none of the updates solved the problem. I even tried a full restore, re-importing the data from Time Machine but to no avail. Indeed, with Beta 4 the problem seems to have worsened because the AirPods now even struggle to connect.
Posted Last updated
.
Post not yet marked as solved
10 Replies
913 Views
This evening iOS 17.3 Beta 2 is available for download and installing. After the Update my iPhone won't start anymore. Apple symbol is visible, after some seconds wait symbol flashes up 2-3 times and then disappears. Screen stays black and phone is not accessible anymore.
Posted Last updated
.
Post not yet marked as solved
1 Replies
452 Views
I have been using the HomePod 17.3 Beta for while and wanted to reset it yesterday. Now I can not set up both my HomePods (one OG and one Mini) anymore. Setup with iPhone and iPad keeps failing after 2 minutes. When the Mini is plugged into the Mac and I click "restore" I get an error message "Update server could not be contacted". Any idea?
Posted Last updated
.
Post not yet marked as solved
0 Replies
296 Views
Has anyone experienced Touch ID no longer working on Magic Keyboard after installing 14.3? It's almost as if the Mac doesn't understand there is a reader on the keyboard because I don't get the fingerprint image anymore when it's asking me for it. Touch ID works fine when I am using the built-in reader, but I normally have my Macbook closed and use the Magic Keyboard.
Posted
by kbajura.
Last updated
.
Post not yet marked as solved
1 Replies
652 Views
Hi, I am using the Apple TV application on a computer with Windows 10. For some time now I have had problems with playing video material. It often happens that there is a black screen in the background, there is sound playing and at some point the entire application freezes. only restarting the computer will help. I was looking for a solution on the Internet and found that many people had a similar problem. The second problem is that the video cannot be played at all, and video clips do not work in the Apple Music application. Only resetting the application helps. The attached video shows a problem with displaying subtitles embedded in the movie "An Apple Original", this problem does not occur in trailers, etc. This can be seen at the end of the trailer where the inscription "December 15 ", he just doesn't blink. I would like to point out that this effect does not occur when I watch it through the Chrome browser. I use the application because it is possible to download a movie/series to disk, which allows me to eliminate any overdubs and jams by streaming directly. From what you can see, both applications are in the beta, preview phase. Have any of you had similar problems? Where can I report it so that developers (I don't know if it's Apple or Microsoft) eliminate it? So when will both applications be released in their final version? https://photos.app.goo.gl/1zuyLS5KjGhSRHM87 Thank you in advance for your answer and help. Regards.
Posted
by Squallik.
Last updated
.
Post not yet marked as solved
15 Replies
4.2k Views
Hi, I get anytime crash on the Settings app for iPhone 15 Pro and iPhone 15 Pro Max on Xcode 15 RC. Translated Report (Full Report Below) Incident Identifier: DE1BE6D0-4367-4203-A339-1AE20D50218A CrashReporter Key: 1A043114-8ED1-1A39-B80C-A3825853E7D7 Hardware Model: MacBookPro18,2 Process: Preferences [80787] Path: /Library/Developer/CoreSimulator/Volumes/iOS_21A328/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.0.simruntime/Contents/Resources/RuntimeRoot/Applications/Preferences.app/Preferences Identifier: com.apple.Preferences Version: 1 (1246.2) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd_sim [80318] Coalition: com.apple.CoreSimulator.SimDevice.A989B9A5-9C97-40A3-9082-998713FB7EAB [9443] Responsible Process: SimulatorTrampoline [51087] Date/Time: 2023-09-13 16:09:55.5678 +0300 Launch Time: 2023-09-13 16:09:53.8486 +0300 OS Version: macOS 13.5.2 (22G91) Release Type: User Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: Preferences [80787] Triggered by Thread: 10 Last Exception Backtrace: 0 CoreFoundation 0x18046589c __exceptionPreprocess + 160 1 libobjc.A.dylib 0x18005c09c objc_exception_throw + 56 2 CoreFoundation 0x180350b68 -[__NSPlaceholderArray initWithObjects:count:] + 552 3 CoreFoundation 0x1804508b8 +[NSArray arrayWithObjects:count:] + 36 4 ActionButtonSelector 0x127b6c5ac ABLoadDeviceSceneModel + 2280 5 ActionButtonSelector 0x127b677e4 -[ABDeviceSceneResourceLoader _loadResources] + 68 6 ActionButtonSelector 0x127b673f0 __59-[ABDeviceSceneResourceLoader loadResourcesWithCompletion:]_block_invoke + 40 7 libdispatch.dylib 0x1801424f4 _dispatch_call_block_and_release + 24 8 libdispatch.dylib 0x180143d3c _dispatch_client_callout + 16 9 libdispatch.dylib 0x18014be3c _dispatch_lane_serial_drain + 960 10 libdispatch.dylib 0x18014c9b4 _dispatch_lane_invoke + 388 11 libdispatch.dylib 0x180157d40 _dispatch_root_queue_drain_deferred_wlh + 276 12 libdispatch.dylib 0x18015738c _dispatch_workloop_worker_thread + 448 13 libsystem_pthread.dylib 0x1062e3878 _pthread_wqthread + 284 14 libsystem_pthread.dylib 0x1062e263c start_wqthread + 8 Thread 0:: Dispatch queue: com.apple.shortcuts.VCVoiceShortcutClient.InternalState 0 libsystem_kernel.dylib 0x1063c91d0 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x1063da298 mach_msg2_internal + 76 2 libsystem_kernel.dylib 0x1063d13d8 mach_msg_overwrite + 540 3 libsystem_kernel.dylib 0x1063c9540 mach_msg + 20 4 libxpc.dylib 0x1800a9b2c _xpc_pipe_mach_msg + 52 5 libxpc.dylib 0x1800a9028 _xpc_pipe_routine + 396 6 libxpc.dylib 0x180089e60 _xpc_interface_routine + 168 7 libxpc.dylib 0x18008a4a0 _xpc_look_up_endpoint + 264 8 libxpc.dylib 0x1800923e4 _xpc_connection_bootstrap_look_up_slow + 296 9 libxpc.dylib 0x180095174 _xpc_connection_init + 724 10 libxpc.dylib 0x180092a8c _xpc_connection_activate_if_needed + 300 11 libxpc.dylib 0x180093cd4 xpc_connection_resume + 92 12 VoiceShortcutClient 0x196b0ebf8 -[VCVoiceShortcutClient unsafeSetupXPCConnection] + 308 13 VoiceShortcutClient 0x196b10554 __81-[VCVoiceShortcutClient asynchronousRemoteDataStoreWithErrorHandler:synchronous:]_block_invoke + 200 14 libdispatch.dylib 0x180143d3c _dispatch_client_callout + 16 15 libdispatch.dylib 0x180153dc8 dispatch_sync_invoke_and_complete_recurse + 96 16 libdispatch.dylib 0x180153778 dispatch_sync_f_slow + 188 17 VoiceShortcutClient 0x196b0e584 -[VCVoiceShortcutClient asynchronousRemoteDataStoreWithErrorHandler:synchronous:] + 156 18 VoiceShortcutClient 0x196addb44 -[VCVoiceShortcutClient(Staccato) fetchAvailableStaccatoActions:] + 92 19 ActionButtonConfigurationUI 0x10549c2d0 0x105488000 + 82640 20 Combine 0x19e00dbd8 specialized Future.init(:) + 224 21 Combine 0x19e00b4a0 Future.init(:) + 20 22 ActionButtonConfigurationUI 0x1054a295c 0x105488000 + 108892 23 ActionButtonConfigurationUI 0x10549837c 0x105488000 + 66428 24 PreferencesUI 0x104bd7c3c 0x104bb0000 + 162876 25 PreferencesUI 0x104bc5b54 -[PSUIPrefsListController tableView:cellForRowAtIndexPath:] + 260 26 UIKitCore 0x114e3dfc4 -[UITableView _createPreparedCellForGlobalRow:withIndexPath:willDisplay:] + 1376 27 UIKitCore 0x114e11134 -[UITableView _updateVisibleCellsForRanges:createIfNecessary:] + 560 28 UIKitCore 0x114e1174c -[UITableView _updateVisibleCellsNow:] + 1112 29 UIKitCore 0x114e2b53c -[UITableView layoutSubviews] + 144 30 UIKitCore 0x115126b1c -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 1492 31 QuartzCore 0x1884d3dd4 CA::Layer::layout_if_needed(CA::Transaction*) + 440 32 QuartzCore 0x1884deb30 CA::Layer::layout_and_display_if_needed(CA::Transaction*) + 124 33 QuartzCore 0x1883fa3bc CA::Context::commit_transaction(CA::Transaction*, double, double*) + 460 34 QuartzCore 0x188429bf0 CA::Transaction::commit() + 652 35 UIKitCore 0x114c2c504 __34-[UIApplication _firstCommitBlock]_block_invoke_2 + 32 36 CoreFoundation 0x1803c6464 CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK + 20 37 CoreFoundation 0x1803c5bac __CFRunLoopDoBlocks + 352 38 CoreFoundation 0x1803c0450 __CFRunLoopRun + 788 39 CoreFoundation 0x1803bfd28 CFRunLoopRunSpecific + 572 40 GraphicsServices 0x18986ebc0 GSEventRunModal + 160 41 UIKitCore 0x114c13fdc -[UIApplication _run] + 868
Posted
by timonchev.
Last updated
.
Post not yet marked as solved
0 Replies
334 Views
A few days ago, when I opened Apple Wallet, I got a message saying it was not working. All of the cards listed also said they were not working as well. This isn't a payment issue--the wallet itself is not working. After rebooting my phone several times and deleting and re-downloading the app several times, I finally got someone from their tech support who suggested that the Public Beta 17.2 update was the issue, and she suggested I wipe my phone and re-download the earliest iCloud back up I had. Well, I did this, and unfortunately my 15 Pro Max is new, and the download was from my 13 Pro Max, which included the Public Beta 17.2 update. So, Apple Wallet is still not working and I cannot use Apple Pay. Is anybody else having this issue? It is so frustrating, because if the 17.2 update is the issue, I can't get it off my phone. And when I called support again, the agent literally put me on hold and never returned. I have looked at all the ways to remove an update, but none have worked.
Posted
by bejoiful1.
Last updated
.