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SPI Analysis Reports "Corrupted Binary" for Valid iOS App After Exhaustive Debugging - Infrastructure Issue
ISSUE SUMMARY: iOS app receives "The app contains one or more corrupted binaries" error during Apple's SPI (Static Program Interface) analysis after successful upload to App Store Connect. Exhaustive systematic debugging indicates this is an Apple validation infrastructure issue, not application code. ERROR IDs ENCOUNTERED: f3de06b6-6a60-45a2-9856-77327004a64e 386f96fc-851f-42ec-91d7-c77b590ffeb6 ae1a9f9a-b980-490f-ad61-27f4552a4346 3e3c1839-f3f5-4f7b-9221-659dda8de970 COMPREHENSIVE DEBUGGING PERFORMED: PHASE 1: INITIAL TROUBLESHOOTING ✅ Attempted upload without manual IPA modifications - STILL FAILS ✅ Tested with Xcode Cloud builds (Apple's own infrastructure) - STILL FAILS ✅ Tried different upload methods (Xcode Organizer, Transporter) - STILL FAILS PHASE 2: CONFIGURATION FIXES ✅ Removed all iOS 26 references from codebase - STILL FAILS ✅ Fixed missing NSPhotoLibraryUsageDescription in Info.plist - STILL FAILS ✅ Removed empty entitlements file - STILL FAILS ✅ Verified all build settings and code signing - STILL FAILS PHASE 3: SYSTEMATIC COMPONENT ISOLATION Created blank test project and tested individual components: ✅ GRDB 7.5.0 package alone - PASSES validation ✅ Supabase 2.30.1 package alone - PASSES validation ✅ RevenueCat 5.32.0 package alone - PASSES validation ✅ PostHog 3.28.3 package alone - PASSES validation ✅ airports.db database file alone - PASSES validation ✅ HTML template files alone - PASSES validation ✅ CLAUDE.md documentation file alone - PASSES validation ✅ Localizable.strings files alone - PASSES validation ✅ ALL COMPONENTS TOGETHER in test project - PASSES validation PHASE 4: CODE AUDIT AND FIXES ✅ Comprehensive multi-agent code audit identified potential issues: Fixed threading deadlock in AppContext.swift (removed DispatchQueue.main.sync) Eliminated UIPrintPageRenderer KVC usage (replaced with UIGraphicsPDFRenderer) Verified no private API usage throughout codebase ✅ Applied all fixes - STILL FAILS validation PHASE 5: COMPLETE PROJECT RECREATION ✅ Copied ALL source code from failing project to working test project ✅ Same dependencies, same resources, same configuration ✅ Test project with individual components: PASSES validation ✅ Test project with complete source code: FAILS validation with identical error PHASE 6: FINAL COMPREHENSIVE AUDIT ✅ 4 specialized code audits completed: Runtime & Reflection analysis: CLEAN String-based API & KVC analysis: CLEAN System Integration analysis: CLEAN Constants & Private Values analysis: CLEAN ✅ No violations of Apple guidelines detected ✅ No private API usage found ✅ No dangerous code patterns identified DEFINITIVE EVIDENCE OF INFRASTRUCTURE ISSUE: Every individual component passes Apple SPI analysis when tested alone All components together in test project pass Apple SPI analysis Complete source code fails Apple SPI analysis with identical error Both local builds and Xcode Cloud builds fail identically Comprehensive code audits find no violations whatsoever Issue persists across different projects, build environments, and upload methods REPRODUCTION STEPS: Archive complete iOS app using Xcode 16.4.0 Upload to App Store Connect (upload succeeds) Apple's automated SPI analysis runs Validation fails with "corrupted binary" error EXPECTED BEHAVIOR: App should pass SPI analysis as systematic testing proves all components are individually valid. ACTUAL BEHAVIOR: SPI analysis consistently reports "corrupted binary" despite exhaustive debugging showing clean code. TECHNICAL DETAILS: Bundle ID: [your bundle ID] Target: iOS 18+ Xcode: 16.4.0 Architecture: arm64 Dependencies: GRDB 7.5.0, Supabase 2.30.1, RevenueCat 5.32.0, PostHog 3.28.3 SwiftUI app with @Observable pattern Offline-first SQLite + cloud sync architecture CONCLUSION: This level of systematic debugging definitively isolates the issue to Apple's SPI analysis infrastructure. No reasonable code-level explanation remains for why individual components pass validation but the complete app fails with identical errors across multiple build environments. Requesting urgent investigation of SPI analysis validation logic that may be incorrectly flagging legitimate applications as having "corrupted binaries."
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Jul ’25
Xcode 26 Beta 3 unable to build with error: Failed to find a DDI that can be used to enable DDI services on the device
In Xcode 26 Beta 2 I had no issues, but as soon as I updated to Beta 3, I get the following error when I attempt to build to my iPhone 15 Pro running iOS 26 beta 3: Failed to find a DDI that can be used to enable DDI services on the device. Usually this means the best DDI we could find for a platform did not have compatible CoreDevice content. Run 'devicectl list preferredDDI' from the command line to get more details on why no valid DDI can be found. Domain: com.apple.dt.CoreDeviceError Code: 12001 I ran xcrun devicectl list preferredDDI and get the following: WARNING: No usable DDI found for the iOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/iOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: iOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external WARNING: No DDI was found for the macOS platform. No usable DDI found for the tvOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/tvOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: tvOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external WARNING: No usable DDI found for the watchOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/watchOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: watchOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external WARNING: No usable DDI found for the visionOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/xrOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: xrOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external When I run xcrun devicectl manage ddis update it hangs and does not update. I have also tried the obvious steps of uninstalling and reinstalling as well as unpairing and repairing my run devices. I have not tried sudo rm -rf /Library/Developer/DeveloperDiskImages/* Is that step recommended? Or any insights how to solve this issue? Thanks!
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538
Jul ’25
"Show API Changes" no longer available on Apple Developer Documentation website?
There was a time that Apple Developer Documentation provides a filter to show the changes across versions, at https://developer.apple.com/documentation/technologies , with purple (modified), green (added), and red (deprecated) annotations. I wonder if this feature is completely removed, or is it still hiding somewhere? It is helpful to diff the API changes among versions. Thanks. edit: as pointed out by Rick, here is an archive link to what it used to look like
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Jul ’25
Xcode Cloud: The page you’re looking for can’t be found.
We started seeing an access issue today when attempting to go to the Xcode Cloud tab in App Store Connect. When you navigate to https://appstoreconnect.apple.com/teams/:teamId/apps/:appId/ci we're seeing the following message: The page you’re looking for can’t be found. The page you’re looking for does not exist, or you do not have permission to view it. I am the account holder so it shouldn't be a permissions issue. Is there an ongoing outage or problem in Xcode Cloud? And, if so, where can I monitor this accurately?
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Jul ’25
Apple Music iOS 26 features in Android
Since many users like me use Apple Music on Android, the app is almost as feature-rich as iOS. It would be fantastic if the developers could add the new iOS 26 features to the Android app, along with a minor UI change. I know it’s challenging to implement liquid glass on Android hardware or design, but features like auto-mix, pronunciation, and translation could be added. kindly consider this request !!!!
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Jul ’25
🔥 Developer Account Expired — No Option to Renew, No Timely Support (India)
I’m extremely disappointed with the Apple Developer Program experience. Our organization account (JD SOFTWARE PRIVATE LIMITED) expired on October 26, 2024, and to this day, there is no visible option to renew — not in the Apple Developer app (iOS/Mac), not on the developer website. We've followed every instruction Apple provides, and nothing works. To make things worse, I’m based in India, but Apple’s support is clearly U.S.-centered and unresponsive. I contacted support and got a canned response asking me to wait 24 hours. Why does a global company like Apple not provide time zone–relevant or regional developer support? This isn’t a minor inconvenience—it’s a major business disruption. Our apps are unavailable, and we can’t push updates. And yet we’re met with silence and confusion when we try to give Apple more money to renew our account. Apple enforces the strictest guidelines on developers, yet offers no proper channel to resolve something as basic as account renewal. It’s absurd. We’re now being forced to consider alternative app stores and distribution platforms—not because we want to leave, but because Apple is making it impossible to stay. Apple, please fix this. Developers outside the U.S. deserve better. JD SOFTWARE PRIVATE LIMITED
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Jul ’25
Suddenly, cannot install app on device
Hi, I am using Xcode 16.4, and my test device is Iphone 16 pro max. Everything was working fine until today when I get an error that I cannot install the app on the device. The error I get is: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.cRjyg7/extracted/[myapp].app : 0xe8008015 (A valid provisioning profile for this executable was not found.) Please ensure sure that your app is signed by a valid provisioning profile. Creating a new project and installing it to the mobile works fine. Please can someone from Apple or the community respond? there are many posts with this error but none were solved. Troubleshooting attempts included: Resetting all certificates. delete the app from the device unpairing device codesigning via cli reloading older git code commit Nothing is working. thanks
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Jul ’25
xcodebuild/codesign failing over SSH on 15.x Host OS
We're seeing a pretty big problem with 15.x hosts and using SSH to execute builds. Yet this works just fine in the terminal over VNC. We see similar limitations with SSH and Virtualization too. They look related, but don't know. Xcode 16.4 15.4.1 Host OS Mac Mini M1. Let me know what else is needed. + xcodebuild -workspace /Users/veertu/anka-arm/./Anka.xcworkspace . . . build build /Users/veertu/anka-arm/build/Build/Products/Release/libpolicy.dylib: errSecInternalComponent Command CodeSign failed with a nonzero exit code ** BUILD FAILED ** /Users/veertu/anka-arm/build/Build/Products/Release/libpolicy.dylib: errSecInternalComponent Command CodeSign failed with a nonzero exit code ** BUILD FAILED ** Watching the Console logs I see . . . codesign CSSM Exception: -2147415840 CSSMERR_CSP_NO_USER_INTERACTION codesign error while checking integrity, denying access: CSSM CSSMERR_CSP_NO_USER_INTERACTION error 14:53:57.404848-0500 codesign SecKeyCreateSignature failed: Error Domain=NSOSStatusErrorDomain Code=-25308 "CSSM Exception: -2147415840 CSSMERR_CSP_NO_USER_INTERACTION" (errKCInteractionNotAllowed / errSecInteractionNotAllowed: / Interaction is not allowed with the Security Server.) UserInfo={numberOfErrorsDeep=0, NSDescription=CSSM Exception: -2147415840 CSSMERR_CSP_NO_USER_INTERACTION} default 14:53:57.405567-0500 codesign MacOS error: -2070 . . .
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Jul ’25
Support Request for XCode Cloud build performance
Dear all, For an important client, we are currently experiencing issues related to performance IOS build using Xcode Cloud. More in detail, their build process is taking approximately 30 minutes to complete at the moment, whereas the same build executed locally on a Mac machine takes around 7 minutes. This significant difference in build times is causing concerns and slowing down the development work. We would appreciate your support in identifying possible causes and exploring different ways to improve the actual situation (ex if it is possible to increase the Cloud machine calculation power). Could you please advise us on how we might proceed to analyze and potentially optimize the build times on Xcode Cloud? What kind of processors are used? Any guidance, best practices, or diagnostic steps you can suggest would be greatly appreciated. Looking forward to your support.
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Jul ’25
Avoiding Plugin Execution in a Linked Swift Package During Top-Level Package Builds
I am working on an iOS project using Xcode 16.0 that leverages multiple Swift packages. Among these, I have a Shared Package that contains reusable code and is linked to several top-level feature packages (e.g., VideoPlayer, VideoEditor, etc.). The Shared Package includes a Swift Package Manager plugin for linting code standards, which is designed to execute during its own build process. However, when building a top-level package (e.g., VideoPlayer), the Shared Package is also built as part of the dependency graph. During this process, the linting plugin in the Shared Package is executed unnecessarily, even though the intent is to only build the Shared Package's code. This behavior results in a significant increase in build times for the top-level packages, as the linting plugin is executed every time the Shared Package is built indirectly. Key Details: Xcode Version: 16.0 Swift Package Manager: Used for dependency management. Issue: The linting plugin in the Shared Package executes during the build of top-level packages, increasing build times. Expected Behaviour: The plugin should only execute when the Shared Package is built directly, not when it is built as a dependency of a top-level package. I would like to know if there is a way to configure the Shared Package or the Swift Package Manager to prevent the plugin from executing when the Shared Package is built as a dependency of a top-level package, while still allowing the plugin to run when the Shared Package is built directly. Any guidance, configuration tips, or best practices to address this issue would be greatly appreciated.
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Jul ’25
Xcode26 beta.2 build error
I am writing to report multiple issues encountered after updating to Xcode 26 Beta, which have significantly impacted my project's compilation and functionality. My project can run normally in Xcode16.3 version, Below are the specific problems, along with the steps I took to address them and the subsequent errors that arose: Symbol Not Found Error for _NSUserActivityTypeBrowsingWeb After updating to Xcode 26 Beta, my project failed to build with the error: "Symbol not found: _NSUserActivityTypeBrowsingWeb." To resolve this, I removed the MobileCoreServices framework from the Build Settings, as it appeared to be related. However, this led to a new error, indicating that this change introduced further complications. Clang++ Error: No Such File or Directory 'OpenGLES' Following the resolution of the first issue, I encountered a new error: "iOS clang++: error: no such file or directory: 'OpenGLES'." To address this, I added the OpenGLES.framework to the Build Phases. While this resolved the clang++ error, it triggered additional errors, suggesting that the underlying issue persists or new dependencies are conflicting. Recurring XIB File Compilation Errors My project uses XIB files, and every time I attempt to compile and run, Xcode reports errors related to different XIB files. Notably, when I open the reported XIB file, no errors are displayed within the Interface Builder. After saving or inspecting the file, the compilation error temporarily disappears, only for another XIB file to trigger the same issue in the next build. This creates a repetitive cycle. I have confirmed this is not a caching issue, as I clean the build cache (Product > Clean Build Folder) before each run. If I skip cleaning the cache, the OpenGLES-related error (Issue 2) reappears, indicating potential interactions between these problems. These issues have made development with Xcode 26 Beta extremely challenging, as each attempted fix seems to introduce new errors, and the XIB issue creates a persistent loop. My setup includes: Xcode Version: 26.0 beta 2 (17A5241o) macOS Version:15.4.1 (24E263)
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Jun ’25
HotKey support for sandboxed apps
App design: macos, Xcode 16.4, Sequioa 15.5, it is sandboxed Uses: Pods->HotKey for a global hotkey which xcode says "binary compatibility can't be guaranteed" This app is on the Apple Store and supposedly apps on the Apple Store can't use global hotkeys. Someone internally, installed it from the store and the global hotkey works just fine. I'm concerned for two potential problems; I need to find a hotkey library or code that is known to work with a sandbox'd Apple Store app. Why is it working now when everything I have read says it shouldn't.
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163
Jun ’25
Xcode can't upload visionOS app CFBundleIcons.CFBundlePrimaryIcon Validation Failed
I'm developing a visionOS app and was able to upload new builds without any problems to the App Store. A couple pf days ago I wanted to ship another update, but now I can't submit it to the App Store anymore, because the validation failed, something related to the App Icon seems to be the issue, the logs mention CFBundleIcons.CFBundlePrimaryIcon. I have setup the App Icons here: The validation error I first got was this, mentioning a plist entry (that has not been necessary in the past) is missing. I've then added that plist entry, as described in the reference doc for CFBundleIcons.CFBundlePrimaryIcon. My info.plist now includes this, following the mentioned docs: However, now I get a type missmatch error when validating — however the types are as described in the docs: What am I missing? Why even is this plist entry required now? Or is this a Bug? Help please
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Jun ’25
Side loading an app
We have a .ipa file that we need to side load on iPhone via USB connected to a MAC. IPA file will be on MAC. We can't use enterprise license. We have a business use case where we need to side load the app. Any way to do that or can be reach apple support for this? Please help. Note: The iPhones attached will not have the Apple ID logged in. There are companies who are side loading the app for business purpose on the customers phone.
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Jun ’25
Icon Composer warning "Failed to parse icontool JSON output."
When the Icon Composer file is imported into the project folder, and after building, there is a warning that says: Failed to parse icontool JSON output. Parts of the warnings show this: Entity: line 1: parser error : Start tag expected, '<' not found \211PNG ^ Entity: line 1: parser error : Start tag expected, '<' not found \211PNG ^ Entity: line 1: parser error : Start tag expected, '<' not found \211PNG ^ /* com.apple.actool.notices */ warning: Failed to parse icontool JSON output. Underlying Errors: Description: The data couldn’t be read because it isn’t in the correct format. Failure Reason: The data is not in the correct format. Debug Description: Garbage at end around line 6, column 0. /* com.apple.actool.compilation-results */ I have created the icon with png files in each layer group in icon composer. However the project is able to compile, and running shows the correct icon. What is the issue with this?
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Aug ’25
Stuck in Manual ID Review for Apple Developer Program (39 Days and Counting)
Hi everyone, I tried to enroll in the Apple Developer Program nearly two months ago. Initially, I had issues using both the website and the Developer app on Mac/iPhone to complete the process. After contacting Apple Developer Support, I was told that they don't accept EU residence permits through the automatic system, only national ID cards or a driver’s license, which I don’t have, as a few years ago I relocated from a 3rd world non-EU country. But they said this can be reviewed manually. Eventually, Apple Support provided me with a link to upload my passport and residence permit photos. I submitted them right away, but it’s now been 39 days with no progress. I followed up multiple times.. after 10 days, 3 weeks, and again just recently, and each time I’m told my documents are still under review, with no ETA or further details. Has anyone been in a similar situation? Is there anything else I can do to move this forward, or is it just a matter of waiting indefinitely? Thanks in advance for any advice or insight.
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Jun ’25
My experience With IOS 26 Beta
Hello Apple Developers i am here write down my experience with the IOS 26 Beta first off i would like to say that i kind of do/don't like the new iquid glass UI/UIX Designs in some parrts of the ios like in m ust 3rd Party Apps like Uber Lyrith MJ Access Link Moblie app DoorDash VLC And Apple Music App just to name of few since i have installed the beta i have ran into a few bugs i have alread sent to the feeback app via iphone but i'm going to write them here as will i'm not looking for troubleshoots or tech support i'm just shareing my experience with the apple community and the Apple Development/Enginer Team to fine tone for release Time please note that i am a user with Vision impairment so please by respect to me due to my writteing issues and grammer and spelling so here i go my first bug that i ran into on the first day was when i was listening to some music trakcs in the apple muisc app when scrolling down or up fast the app will froze for mill secend then contiune as noraml my second bug that i ran into dureing music play was with my Crossfade settings not working on some tracks im not sure if this is due to BMP alignment or AI algorithm integration with in the software itseif but for me this takes me out of the listening experince that i have when i enjoy listening to music My suggestion Move the AutoMix and Crossfade Settings in to the Apple Music its seif and give the user more controll over how long or how short they want the crossfade or autmix to happen dureing the ending of each tracked play also for the cross fade option is set at 12 increase this to 30 secs or more if possiable or add an BPM options for the Automix to mix in the next track via BMP for simple of my rock track is at 148 BMP the next track should be pop or kpop or rap synceing up with that same BMP speed or similar at 148 BMP my next suggestion for the Apple Music App Shameless track mode (this mode to can be Incorporated) in to the Automix Featrue this redue some music tracks that ends abruptly some MP3 tracks added outside of the Apple Music App seems to broke dureing playback My 3rd bug that i ran in to with the Glass UI for controll Center like i stated before i am Vision impaired with the clear Glass over lapping the current UI for me this hard for me to tell what icons i am looking atside from the Voolum and Brightness Bars i am asking please make this more dark theme and make the icons brigher or add name undernearth the icons or Flip the Dark them or dan the current UI over lapping the Controlor center or add White colors with Black Arrows/icons for all Apple App that has this Glass UI in side of cause this is driving me nuts My 4th Bug that i ran into was with the lock screen/restart/reboot ohh girl where do i began with this one let's with the notifications i don't know who through it was a good idea to have a Clear Bright UI over lapping the Notifications this is very annoying via imessage Texting cause my custom wallpaper Blends in with a white background and this is Worst My suggestion for this is very simple darkering the background on the lock screen abit more so the text is more reader or increase the Notification bars (this is for users like myseif that use Dark mode) My 5th Bug involves my Back ups/Restore/Corrupated < is seif explanatory when i tryed to downgrand back to Version 18.5/18.6 nothing happened so please fix this or make it a bit more easyer for users to be able to back up/Retore their Devices now i has to wait until (Tomttow morning Friday) to factory reset my phone my conclusion since Beta Users and Developers and Engiers are Still testing please take look at my suggestion and try to bring not all but some of them in to public Release Thank You! Update i would like to Downgrad from IOS 26 Developer Beta back to IOS 18.5
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270
Jun ’25
SPI Analysis Reports "Corrupted Binary" for Valid iOS App After Exhaustive Debugging - Infrastructure Issue
ISSUE SUMMARY: iOS app receives "The app contains one or more corrupted binaries" error during Apple's SPI (Static Program Interface) analysis after successful upload to App Store Connect. Exhaustive systematic debugging indicates this is an Apple validation infrastructure issue, not application code. ERROR IDs ENCOUNTERED: f3de06b6-6a60-45a2-9856-77327004a64e 386f96fc-851f-42ec-91d7-c77b590ffeb6 ae1a9f9a-b980-490f-ad61-27f4552a4346 3e3c1839-f3f5-4f7b-9221-659dda8de970 COMPREHENSIVE DEBUGGING PERFORMED: PHASE 1: INITIAL TROUBLESHOOTING ✅ Attempted upload without manual IPA modifications - STILL FAILS ✅ Tested with Xcode Cloud builds (Apple's own infrastructure) - STILL FAILS ✅ Tried different upload methods (Xcode Organizer, Transporter) - STILL FAILS PHASE 2: CONFIGURATION FIXES ✅ Removed all iOS 26 references from codebase - STILL FAILS ✅ Fixed missing NSPhotoLibraryUsageDescription in Info.plist - STILL FAILS ✅ Removed empty entitlements file - STILL FAILS ✅ Verified all build settings and code signing - STILL FAILS PHASE 3: SYSTEMATIC COMPONENT ISOLATION Created blank test project and tested individual components: ✅ GRDB 7.5.0 package alone - PASSES validation ✅ Supabase 2.30.1 package alone - PASSES validation ✅ RevenueCat 5.32.0 package alone - PASSES validation ✅ PostHog 3.28.3 package alone - PASSES validation ✅ airports.db database file alone - PASSES validation ✅ HTML template files alone - PASSES validation ✅ CLAUDE.md documentation file alone - PASSES validation ✅ Localizable.strings files alone - PASSES validation ✅ ALL COMPONENTS TOGETHER in test project - PASSES validation PHASE 4: CODE AUDIT AND FIXES ✅ Comprehensive multi-agent code audit identified potential issues: Fixed threading deadlock in AppContext.swift (removed DispatchQueue.main.sync) Eliminated UIPrintPageRenderer KVC usage (replaced with UIGraphicsPDFRenderer) Verified no private API usage throughout codebase ✅ Applied all fixes - STILL FAILS validation PHASE 5: COMPLETE PROJECT RECREATION ✅ Copied ALL source code from failing project to working test project ✅ Same dependencies, same resources, same configuration ✅ Test project with individual components: PASSES validation ✅ Test project with complete source code: FAILS validation with identical error PHASE 6: FINAL COMPREHENSIVE AUDIT ✅ 4 specialized code audits completed: Runtime & Reflection analysis: CLEAN String-based API & KVC analysis: CLEAN System Integration analysis: CLEAN Constants & Private Values analysis: CLEAN ✅ No violations of Apple guidelines detected ✅ No private API usage found ✅ No dangerous code patterns identified DEFINITIVE EVIDENCE OF INFRASTRUCTURE ISSUE: Every individual component passes Apple SPI analysis when tested alone All components together in test project pass Apple SPI analysis Complete source code fails Apple SPI analysis with identical error Both local builds and Xcode Cloud builds fail identically Comprehensive code audits find no violations whatsoever Issue persists across different projects, build environments, and upload methods REPRODUCTION STEPS: Archive complete iOS app using Xcode 16.4.0 Upload to App Store Connect (upload succeeds) Apple's automated SPI analysis runs Validation fails with "corrupted binary" error EXPECTED BEHAVIOR: App should pass SPI analysis as systematic testing proves all components are individually valid. ACTUAL BEHAVIOR: SPI analysis consistently reports "corrupted binary" despite exhaustive debugging showing clean code. TECHNICAL DETAILS: Bundle ID: [your bundle ID] Target: iOS 18+ Xcode: 16.4.0 Architecture: arm64 Dependencies: GRDB 7.5.0, Supabase 2.30.1, RevenueCat 5.32.0, PostHog 3.28.3 SwiftUI app with @Observable pattern Offline-first SQLite + cloud sync architecture CONCLUSION: This level of systematic debugging definitively isolates the issue to Apple's SPI analysis infrastructure. No reasonable code-level explanation remains for why individual components pass validation but the complete app fails with identical errors across multiple build environments. Requesting urgent investigation of SPI analysis validation logic that may be incorrectly flagging legitimate applications as having "corrupted binaries."
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125
Activity
Jul ’25
Iphone 26 Verision cant working Screenshot
I recently update version 26 Beta 2 , 3 can't working screenshot & Dont have split screen iphones
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91
Activity
Jul ’25
Xcode 26 Beta 3 unable to build with error: Failed to find a DDI that can be used to enable DDI services on the device
In Xcode 26 Beta 2 I had no issues, but as soon as I updated to Beta 3, I get the following error when I attempt to build to my iPhone 15 Pro running iOS 26 beta 3: Failed to find a DDI that can be used to enable DDI services on the device. Usually this means the best DDI we could find for a platform did not have compatible CoreDevice content. Run 'devicectl list preferredDDI' from the command line to get more details on why no valid DDI can be found. Domain: com.apple.dt.CoreDeviceError Code: 12001 I ran xcrun devicectl list preferredDDI and get the following: WARNING: No usable DDI found for the iOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/iOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: iOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external WARNING: No DDI was found for the macOS platform. No usable DDI found for the tvOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/tvOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: tvOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external WARNING: No usable DDI found for the watchOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/watchOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: watchOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external WARNING: No usable DDI found for the visionOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/xrOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: xrOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external When I run xcrun devicectl manage ddis update it hangs and does not update. I have also tried the obvious steps of uninstalling and reinstalling as well as unpairing and repairing my run devices. I have not tried sudo rm -rf /Library/Developer/DeveloperDiskImages/* Is that step recommended? Or any insights how to solve this issue? Thanks!
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538
Activity
Jul ’25
"Show API Changes" no longer available on Apple Developer Documentation website?
There was a time that Apple Developer Documentation provides a filter to show the changes across versions, at https://developer.apple.com/documentation/technologies , with purple (modified), green (added), and red (deprecated) annotations. I wonder if this feature is completely removed, or is it still hiding somewhere? It is helpful to diff the API changes among versions. Thanks. edit: as pointed out by Rick, here is an archive link to what it used to look like
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2
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0
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262
Activity
Jul ’25
Xcode Cloud: The page you’re looking for can’t be found.
We started seeing an access issue today when attempting to go to the Xcode Cloud tab in App Store Connect. When you navigate to https://appstoreconnect.apple.com/teams/:teamId/apps/:appId/ci we're seeing the following message: The page you’re looking for can’t be found. The page you’re looking for does not exist, or you do not have permission to view it. I am the account holder so it shouldn't be a permissions issue. Is there an ongoing outage or problem in Xcode Cloud? And, if so, where can I monitor this accurately?
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5
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2
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226
Activity
Jul ’25
Apple Music iOS 26 features in Android
Since many users like me use Apple Music on Android, the app is almost as feature-rich as iOS. It would be fantastic if the developers could add the new iOS 26 features to the Android app, along with a minor UI change. I know it’s challenging to implement liquid glass on Android hardware or design, but features like auto-mix, pronunciation, and translation could be added. kindly consider this request !!!!
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1
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0
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222
Activity
Jul ’25
🔥 Developer Account Expired — No Option to Renew, No Timely Support (India)
I’m extremely disappointed with the Apple Developer Program experience. Our organization account (JD SOFTWARE PRIVATE LIMITED) expired on October 26, 2024, and to this day, there is no visible option to renew — not in the Apple Developer app (iOS/Mac), not on the developer website. We've followed every instruction Apple provides, and nothing works. To make things worse, I’m based in India, but Apple’s support is clearly U.S.-centered and unresponsive. I contacted support and got a canned response asking me to wait 24 hours. Why does a global company like Apple not provide time zone–relevant or regional developer support? This isn’t a minor inconvenience—it’s a major business disruption. Our apps are unavailable, and we can’t push updates. And yet we’re met with silence and confusion when we try to give Apple more money to renew our account. Apple enforces the strictest guidelines on developers, yet offers no proper channel to resolve something as basic as account renewal. It’s absurd. We’re now being forced to consider alternative app stores and distribution platforms—not because we want to leave, but because Apple is making it impossible to stay. Apple, please fix this. Developers outside the U.S. deserve better. JD SOFTWARE PRIVATE LIMITED
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0
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154
Activity
Jul ’25
Suddenly, cannot install app on device
Hi, I am using Xcode 16.4, and my test device is Iphone 16 pro max. Everything was working fine until today when I get an error that I cannot install the app on the device. The error I get is: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.cRjyg7/extracted/[myapp].app : 0xe8008015 (A valid provisioning profile for this executable was not found.) Please ensure sure that your app is signed by a valid provisioning profile. Creating a new project and installing it to the mobile works fine. Please can someone from Apple or the community respond? there are many posts with this error but none were solved. Troubleshooting attempts included: Resetting all certificates. delete the app from the device unpairing device codesigning via cli reloading older git code commit Nothing is working. thanks
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1
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552
Activity
Jul ’25
xcodebuild/codesign failing over SSH on 15.x Host OS
We're seeing a pretty big problem with 15.x hosts and using SSH to execute builds. Yet this works just fine in the terminal over VNC. We see similar limitations with SSH and Virtualization too. They look related, but don't know. Xcode 16.4 15.4.1 Host OS Mac Mini M1. Let me know what else is needed. + xcodebuild -workspace /Users/veertu/anka-arm/./Anka.xcworkspace . . . build build /Users/veertu/anka-arm/build/Build/Products/Release/libpolicy.dylib: errSecInternalComponent Command CodeSign failed with a nonzero exit code ** BUILD FAILED ** /Users/veertu/anka-arm/build/Build/Products/Release/libpolicy.dylib: errSecInternalComponent Command CodeSign failed with a nonzero exit code ** BUILD FAILED ** Watching the Console logs I see . . . codesign CSSM Exception: -2147415840 CSSMERR_CSP_NO_USER_INTERACTION codesign error while checking integrity, denying access: CSSM CSSMERR_CSP_NO_USER_INTERACTION error 14:53:57.404848-0500 codesign SecKeyCreateSignature failed: Error Domain=NSOSStatusErrorDomain Code=-25308 "CSSM Exception: -2147415840 CSSMERR_CSP_NO_USER_INTERACTION" (errKCInteractionNotAllowed / errSecInteractionNotAllowed: / Interaction is not allowed with the Security Server.) UserInfo={numberOfErrorsDeep=0, NSDescription=CSSM Exception: -2147415840 CSSMERR_CSP_NO_USER_INTERACTION} default 14:53:57.405567-0500 codesign MacOS error: -2070 . . .
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1
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1
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217
Activity
Jul ’25
Support Request for XCode Cloud build performance
Dear all, For an important client, we are currently experiencing issues related to performance IOS build using Xcode Cloud. More in detail, their build process is taking approximately 30 minutes to complete at the moment, whereas the same build executed locally on a Mac machine takes around 7 minutes. This significant difference in build times is causing concerns and slowing down the development work. We would appreciate your support in identifying possible causes and exploring different ways to improve the actual situation (ex if it is possible to increase the Cloud machine calculation power). Could you please advise us on how we might proceed to analyze and potentially optimize the build times on Xcode Cloud? What kind of processors are used? Any guidance, best practices, or diagnostic steps you can suggest would be greatly appreciated. Looking forward to your support.
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2
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329
Activity
Jul ’25
Avoiding Plugin Execution in a Linked Swift Package During Top-Level Package Builds
I am working on an iOS project using Xcode 16.0 that leverages multiple Swift packages. Among these, I have a Shared Package that contains reusable code and is linked to several top-level feature packages (e.g., VideoPlayer, VideoEditor, etc.). The Shared Package includes a Swift Package Manager plugin for linting code standards, which is designed to execute during its own build process. However, when building a top-level package (e.g., VideoPlayer), the Shared Package is also built as part of the dependency graph. During this process, the linting plugin in the Shared Package is executed unnecessarily, even though the intent is to only build the Shared Package's code. This behavior results in a significant increase in build times for the top-level packages, as the linting plugin is executed every time the Shared Package is built indirectly. Key Details: Xcode Version: 16.0 Swift Package Manager: Used for dependency management. Issue: The linting plugin in the Shared Package executes during the build of top-level packages, increasing build times. Expected Behaviour: The plugin should only execute when the Shared Package is built directly, not when it is built as a dependency of a top-level package. I would like to know if there is a way to configure the Shared Package or the Swift Package Manager to prevent the plugin from executing when the Shared Package is built as a dependency of a top-level package, while still allowing the plugin to run when the Shared Package is built directly. Any guidance, configuration tips, or best practices to address this issue would be greatly appreciated.
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97
Activity
Jul ’25
Xcode26 beta.2 build error
I am writing to report multiple issues encountered after updating to Xcode 26 Beta, which have significantly impacted my project's compilation and functionality. My project can run normally in Xcode16.3 version, Below are the specific problems, along with the steps I took to address them and the subsequent errors that arose: Symbol Not Found Error for _NSUserActivityTypeBrowsingWeb After updating to Xcode 26 Beta, my project failed to build with the error: "Symbol not found: _NSUserActivityTypeBrowsingWeb." To resolve this, I removed the MobileCoreServices framework from the Build Settings, as it appeared to be related. However, this led to a new error, indicating that this change introduced further complications. Clang++ Error: No Such File or Directory 'OpenGLES' Following the resolution of the first issue, I encountered a new error: "iOS clang++: error: no such file or directory: 'OpenGLES'." To address this, I added the OpenGLES.framework to the Build Phases. While this resolved the clang++ error, it triggered additional errors, suggesting that the underlying issue persists or new dependencies are conflicting. Recurring XIB File Compilation Errors My project uses XIB files, and every time I attempt to compile and run, Xcode reports errors related to different XIB files. Notably, when I open the reported XIB file, no errors are displayed within the Interface Builder. After saving or inspecting the file, the compilation error temporarily disappears, only for another XIB file to trigger the same issue in the next build. This creates a repetitive cycle. I have confirmed this is not a caching issue, as I clean the build cache (Product &gt; Clean Build Folder) before each run. If I skip cleaning the cache, the OpenGLES-related error (Issue 2) reappears, indicating potential interactions between these problems. These issues have made development with Xcode 26 Beta extremely challenging, as each attempted fix seems to introduce new errors, and the XIB issue creates a persistent loop. My setup includes: Xcode Version: 26.0 beta 2 (17A5241o) macOS Version:15.4.1 (24E263)
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0
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3
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377
Activity
Jun ’25
HotKey support for sandboxed apps
App design: macos, Xcode 16.4, Sequioa 15.5, it is sandboxed Uses: Pods->HotKey for a global hotkey which xcode says "binary compatibility can't be guaranteed" This app is on the Apple Store and supposedly apps on the Apple Store can't use global hotkeys. Someone internally, installed it from the store and the global hotkey works just fine. I'm concerned for two potential problems; I need to find a hotkey library or code that is known to work with a sandbox'd Apple Store app. Why is it working now when everything I have read says it shouldn't.
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163
Activity
Jun ’25
ios 26 bug
Latest ios cannot perform screenshot
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73
Activity
Jun ’25
Xcode can't upload visionOS app CFBundleIcons.CFBundlePrimaryIcon Validation Failed
I'm developing a visionOS app and was able to upload new builds without any problems to the App Store. A couple pf days ago I wanted to ship another update, but now I can't submit it to the App Store anymore, because the validation failed, something related to the App Icon seems to be the issue, the logs mention CFBundleIcons.CFBundlePrimaryIcon. I have setup the App Icons here: The validation error I first got was this, mentioning a plist entry (that has not been necessary in the past) is missing. I've then added that plist entry, as described in the reference doc for CFBundleIcons.CFBundlePrimaryIcon. My info.plist now includes this, following the mentioned docs: However, now I get a type missmatch error when validating — however the types are as described in the docs: What am I missing? Why even is this plist entry required now? Or is this a Bug? Help please
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1
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141
Activity
Jun ’25
Where is Xcode26 beta 2?
Hi, I have just updated my MacBook to Tahoe Beta 2, but now I cannot boot the iOS simulator. Where can I download the next Xcode beta? The Application download page is still showing the Xcode beta 1 build. Cheers, Jeff
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4
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4
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244
Activity
Jun ’25
Side loading an app
We have a .ipa file that we need to side load on iPhone via USB connected to a MAC. IPA file will be on MAC. We can't use enterprise license. We have a business use case where we need to side load the app. Any way to do that or can be reach apple support for this? Please help. Note: The iPhones attached will not have the Apple ID logged in. There are companies who are side loading the app for business purpose on the customers phone.
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1
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91
Activity
Jun ’25
Icon Composer warning "Failed to parse icontool JSON output."
When the Icon Composer file is imported into the project folder, and after building, there is a warning that says: Failed to parse icontool JSON output. Parts of the warnings show this: Entity: line 1: parser error : Start tag expected, '<' not found \211PNG ^ Entity: line 1: parser error : Start tag expected, '<' not found \211PNG ^ Entity: line 1: parser error : Start tag expected, '<' not found \211PNG ^ /* com.apple.actool.notices */ warning: Failed to parse icontool JSON output. Underlying Errors: Description: The data couldn’t be read because it isn’t in the correct format. Failure Reason: The data is not in the correct format. Debug Description: Garbage at end around line 6, column 0. /* com.apple.actool.compilation-results */ I have created the icon with png files in each layer group in icon composer. However the project is able to compile, and running shows the correct icon. What is the issue with this?
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4
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7
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259
Activity
Aug ’25
Stuck in Manual ID Review for Apple Developer Program (39 Days and Counting)
Hi everyone, I tried to enroll in the Apple Developer Program nearly two months ago. Initially, I had issues using both the website and the Developer app on Mac/iPhone to complete the process. After contacting Apple Developer Support, I was told that they don't accept EU residence permits through the automatic system, only national ID cards or a driver’s license, which I don’t have, as a few years ago I relocated from a 3rd world non-EU country. But they said this can be reviewed manually. Eventually, Apple Support provided me with a link to upload my passport and residence permit photos. I submitted them right away, but it’s now been 39 days with no progress. I followed up multiple times.. after 10 days, 3 weeks, and again just recently, and each time I’m told my documents are still under review, with no ETA or further details. Has anyone been in a similar situation? Is there anything else I can do to move this forward, or is it just a matter of waiting indefinitely? Thanks in advance for any advice or insight.
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112
Activity
Jun ’25
My experience With IOS 26 Beta
Hello Apple Developers i am here write down my experience with the IOS 26 Beta first off i would like to say that i kind of do/don't like the new iquid glass UI/UIX Designs in some parrts of the ios like in m ust 3rd Party Apps like Uber Lyrith MJ Access Link Moblie app DoorDash VLC And Apple Music App just to name of few since i have installed the beta i have ran into a few bugs i have alread sent to the feeback app via iphone but i'm going to write them here as will i'm not looking for troubleshoots or tech support i'm just shareing my experience with the apple community and the Apple Development/Enginer Team to fine tone for release Time please note that i am a user with Vision impairment so please by respect to me due to my writteing issues and grammer and spelling so here i go my first bug that i ran into on the first day was when i was listening to some music trakcs in the apple muisc app when scrolling down or up fast the app will froze for mill secend then contiune as noraml my second bug that i ran into dureing music play was with my Crossfade settings not working on some tracks im not sure if this is due to BMP alignment or AI algorithm integration with in the software itseif but for me this takes me out of the listening experince that i have when i enjoy listening to music My suggestion Move the AutoMix and Crossfade Settings in to the Apple Music its seif and give the user more controll over how long or how short they want the crossfade or autmix to happen dureing the ending of each tracked play also for the cross fade option is set at 12 increase this to 30 secs or more if possiable or add an BPM options for the Automix to mix in the next track via BMP for simple of my rock track is at 148 BMP the next track should be pop or kpop or rap synceing up with that same BMP speed or similar at 148 BMP my next suggestion for the Apple Music App Shameless track mode (this mode to can be Incorporated) in to the Automix Featrue this redue some music tracks that ends abruptly some MP3 tracks added outside of the Apple Music App seems to broke dureing playback My 3rd bug that i ran in to with the Glass UI for controll Center like i stated before i am Vision impaired with the clear Glass over lapping the current UI for me this hard for me to tell what icons i am looking atside from the Voolum and Brightness Bars i am asking please make this more dark theme and make the icons brigher or add name undernearth the icons or Flip the Dark them or dan the current UI over lapping the Controlor center or add White colors with Black Arrows/icons for all Apple App that has this Glass UI in side of cause this is driving me nuts My 4th Bug that i ran into was with the lock screen/restart/reboot ohh girl where do i began with this one let's with the notifications i don't know who through it was a good idea to have a Clear Bright UI over lapping the Notifications this is very annoying via imessage Texting cause my custom wallpaper Blends in with a white background and this is Worst My suggestion for this is very simple darkering the background on the lock screen abit more so the text is more reader or increase the Notification bars (this is for users like myseif that use Dark mode) My 5th Bug involves my Back ups/Restore/Corrupated < is seif explanatory when i tryed to downgrand back to Version 18.5/18.6 nothing happened so please fix this or make it a bit more easyer for users to be able to back up/Retore their Devices now i has to wait until (Tomttow morning Friday) to factory reset my phone my conclusion since Beta Users and Developers and Engiers are Still testing please take look at my suggestion and try to bring not all but some of them in to public Release Thank You! Update i would like to Downgrad from IOS 26 Developer Beta back to IOS 18.5
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270
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Jun ’25