Hi Team,
I’ve tried downloading the EnableBluetoothCentralMatterClientDeveloperMode.mobileconfig certificate from multiple sources, but all the links I found point to expired versions.
Could you please help me with the URL to the latest version of this certificate?
Here are the links I’ve already tried, but none of them worked:
https://project-chip.github.io/connectedhomeip-doc/guides/darwin.html#profile-installation
https://github.com/project-chip/connectedhomeip/blob/master/docs/guides/darwin.md
Apple Site
Looking forward to your support.
Thanks,
Mantosh Kumar
Developer Tools
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Hi,
I am in the last step "preparing for submission" and everything excepts "age rating" is fine. How can I fix this?
I have two apps and on neither i can edit "age rating" :(
项目中未使用UIScene,在iOS26的设备上运行时控制台报错UIScene lifecycle will soon be required. Failure to adopt will result in an assert in the future. 请问如果不使用UIScene,上架APP是否有影响
The iPad Pro on iPadOS 26 now operates on the same class of silicon as Apple’s entry-level Macs. It ships with M-series processors, 8GB of unified memory, support for multiple resizable windows, a menu bar, and proper external display connections. The device already has the foundation required for professional software development. The only gap is the absence of Xcode.
Making the full version of Xcode available on iPad Pro would not take away from the Mac. Large and resource-intensive projects will still require the power of MacBook Pro and Mac Studio. What it would do is allow smaller and mid-sized projects to be developed directly on iPad Pro, which the hardware is fully capable of handling. That dynamic is complementary, not cannibalizing. Developers would continue to buy Macs but would also buy iPad Pros for portability and flexibility.
The revenue upside is clear. Lowering the entry barrier means more developers enrolling in the Apple Developer Program at $99 per year, creating predictable recurring subscription income. A wider developer base leads to more apps reaching the App Store. Even if many are small, Apple benefits from every transaction through its revenue share. This strengthens the services business, which already delivers the company’s highest margins.
There is also a direct hardware impact. Once Xcode is available, iPad Pro will be recognized as a legitimate professional development device. That drives more unit sales of a high-margin product line and increases attachment rates for accessories like the Magic Keyboard, Apple Pencil, and external monitors. Instead of eroding Mac sales, the effect is expansion. Developers will own both devices.
The case is straightforward. The hardware is ready. The operating system is ready. Enabling full Xcode on iPad Pro would expand the developer funnel, grow recurring subscription revenue, increase App Store volume, and boost high-margin hardware and accessory sales. It is a decision that benefits developers, strengthens the ecosystem, and maximizes profit.
So my xcode cloud build have been stuck for 12 hours, is there something wrong with me or the service isnt working rn?
I've got a weird issue where Passkey fails, but only on developer.apple.com.
Here's how it manifests:
On portal, select "Sign In With Passkey"
Get prompted with TouchId (on my MacBook)
Portal says "can't verify your account"
However:
Sign in with Password works fine
Sign in with Passkey on any other website works fine
Not sure if it's related, but this appears to have happened around the time I had my logic board replaced. I did have weird issues with my iCloud account where I had to sign out of all devices, then sign back in. I assume this has to do with the hardware having the same serial number, but somehow appeared like a different computer in other ways.
Things I've tried:
In Passwords app, searching for "apple.com", I only see passwords, no passkeys. However, Safari password auto-fill always suggests the passkey entry first.
developer.apple.com does not appear to have any way of managing sign-in credentials
accounts.apple.com does not appear to be any way to manage passkeys.
Sign in with Passkey on iPhone also results in "can't verify your account".
Called AppleCare support, they were unable to help. Since Passkeys work for other websites, they believe this is a problem specifically with developer.apple.com. They suggested calling Developer support.
Called Developer support, they were unable to help. They said AppleCare Support is best suited.
Filled out Feedback (FB18185623)
System:
macOS 15.6
Safari 18.6
Has anyone else encountered anything weird like this? Is there any way to fix this? It would be nice if I could just delete the old passkey and create a new one. But I can't find any tool that will let me do that.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Developer Tools
Passkeys in iCloud Keychain
Like I said, Xcode always selects the most recently used device for debugging, but when that device disconnects from the Mac, Xcode takes a long time to load and you can’t dismiss it.
What a stupid feature! Has anyone encountered the same issue and found a way to resolve it? Thank you very much!
I've created a new project in Xcode. I'm running the Xcode 16.4 and MacOS 15.5.
I'm trying to run my barebones project on my iPhone 16 (I'm just getting started). I turned on developer mode on my iPhone and went through the whole process. But in the Signing & Capabilities of my project under status I see two errors...
There is a problem with the request entity
A device with number 'XXXX8801C' already exists on this team.
Provisioning profile "iOS Team Provisioning Profile: [MyBundleID]" doesn't include the currently selected device "My iPhone" (identifier XXXX8801C).
I noticed in the devices on the developer portal that my device is showing as "Processing." I feel ike it's stuck. But I can't figure out how to clear it all out and try again. It's been 24 hours since this error came up.
I've tried to clear trusted computers on the iPhone. I've deleted the "Derived Data" folder. I've removed my developer account from Xcode and added it again. I've restarted both my Mac and my iPhone multiple times.
I've noticed it asked to authorize my computer twice. When I clear the authorized computers and then plug the phone back in it asks twice again. So I'm not sure if this is the issue? No idea why it asks twice but I'm only ever able to respond to the second request as the first request gets blocked in the UI by the second requests if that makes sense?
I'm also not able to turn off developer mode on my iPhone. The switch isn't there as the docs state it should be. So again, I feel like this is the phone and the developer portal stuck causing the problem.
Note: I saw someone else had encountered this problem and I replied to it and boosted it. But it looks like it was posted in 2017? Hence this new post.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Developer Tools
Provisioning Profiles
Signing Certificates
Hello,
I have an iphone but not an ipad
Actually a relative has an iPad.
The problem I encoutered was when i was testing an app that I had built prior (so I had the ipa file) but no acces to Xcode.
The thing is when I wanted to test it on my iphone, everything WENT SMOOTH and ok.
When I tried on iPAD, I encounteed the problem I could not unlock the hidden "developer mode" option in any way, I tried so many things, checked and rechecked, the option was and stayed hidden, I could not activate it. Therefore I could not test the app.
In the apple store I was required to give a screenshot for iPAD but that failed. because I could not produce ANY, since I could not run my app on iPAD.
I actually have no idea how I activated the ability to turn on the developer mode on my iphone, it was just there and I activated it
perhaps because I had added the email of my iphone to the developer account somehow? somehwere?
But for iPAD I just could not find a way to do it, don't know if adding it somewhere could trigger something on the ipad to allow it to show the developer mode option so I can activate it finally?
Anyway, I tried things I read on internet, methods that mention how to activate the developer mode ability on an ios devide though WINDOWS, there were 2 but one I did not trust much, and even I think i tried it and in the end it did not work for some incompatibility making that method obsolete or something? the other I am not sure but probably same idea.
I would like to know, how to activate the ABILITY to SHOW the option to activate the developer mode on iPAD (or any other device but for now I am focuson on iPad) please, and without using macbook or xcode!?
Could Apple or anyone offer some guidance?
That would help a fellow developer.
Thank you.
Ps. No I cant get the mac or xcode for now (but hopefully in a far future, but for now I can't). Thanks
Xcode will transfer the app to the iPhone, and I can run it on the iPhone, but the Xcode debugger fails to attach. I am using iPhone 14 Pro with iOS 18.6.
I've tried connecting via cable, also via network - same issue both ways.
The message raised by Xcode says:
Could not attach to pid: "6303"
Ensure “<a\AppName>” is not already running, and has permission to debug it.
I don't know how to determine if I have permission. I assume I do; I am the owner of the account, with admin role.
Hello all!
Trying to find list of all XCode project parameters or build settings within description. Is there any documentation? Need something that will help me to understand list of project properties when running command in project folder:
$ xcodebuild -showBuildSettings
Command line invocation:
/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -showBuildSettings
User defaults from command line:
IDEPackageSupportUseBuiltinSCM = YES
Build settings for action build and target test:
ACTION = build
AD_HOC_CODE_SIGNING_ALLOWED = NO
AGGREGATE_TRACKED_DOMAINS = YES
ALLOW_BUILD_REQUEST_OVERRIDES = NO
ALLOW_TARGET_PLATFORM_SPECIALIZATION = NO
ALTERNATE_GROUP = staff
ALTERNATE_MODE = u+w,go-w,a+rX
ALTERNATE_OWNER = alexandr
ALTERNATIVE_DISTRIBUTION_WEB = NO
ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = NO
ALWAYS_SEARCH_USER_PATHS = NO
ALWAYS_USE_SEPARATE_HEADERMAPS = NO
and may other parameters
Need to know meaning of this kind of parameters.
大家好!应用程序提交审请时有个问题请教
(非消耗型产品)提示 购卖商品
ID不存在 应该如何解决
I am trying to update an old UIKit/CoreData app and am (among other changes) adding CloudKit synchronization support. I enabled CloudKit (ie, set up a new CloudKit domain, enabled CloudKit, Background Mode Remote Notifications, and Push Notifications.
When I did this, automatic code signing failed. (see attached for the messages). I tried creating and downloading a new provisioning profile, but that did not help.
FB19742743
Can someone help me? I have absolutely no idea of what to do next to get this app signed (and hopefully back into the AppStore soon).
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Developer Tools
Xcode
Provisioning Profiles
CloudKit
Hello,
It seems Xcode 26 beta is lagging the OS releases, which is fine.
However, how does one install a Beta N + 1 or N + 2 SDK into the older Xcode beta?
I'd like to use iOS 26 Beta 8 from the Xcode 26 Beta 6 install I have. I have tried Settings/Components and Devices & Simulators but nothing Beta 7 nor 8 shows up there.
Thanks!
-- Greg Bolsinga
Hello, Im having an issue seeing my application appear in in testflight. as soon as i run the command eas submit - p ios --latest it completes and says
Your binary has been successfully uploaded to App Store Connect!
It is now being processed by Apple - you will receive an email when the processing finishes.
It usually takes about 5-10 minutes depending on how busy Apple servers are.
When it's done, you can see your build here:
the app sometimes flashes on the screen in testflight then is gone forever
This is an expo react native application.... I was able to submit builds but all of a sudden this started occuring.
Topic:
App Store Distribution & Marketing
SubTopic:
TestFlight
Tags:
Developer Tools
Accounts
App Store
iOS
Hi,
I am on Mac OS Sequoia 15.5, XCode 16.4 (16F6)
Uploading via XCode or Transporter is successful, then binary gets refused by App Store Connect. I have tried:
Removing all Other Linker Flags except -ld64 as the app cannot be generated without ld64.
My original Other Linker Flags: -all_load -w -Xlinker -no_objc_category_merging -ld64
2. Running xcrun dyld_info -objc Payload/YourApp.app/YourApp | grep "(null)" return nothing.
Please, advise what else can I do.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Developer Tools
App Store Connect
Xcode
I'm trying to distribute an app for internal testing but I'm always getting the below error and the SwiftSupport folder is not created although I tried different fixes/configurations.
How can I debug/see the reason why the SwiftSupport folder is not generated?
Xcode 16.4
Build version 16F6
I tried distributing from the Transporter, Xcode organizer, I tried to archive it both from Xcode and from the command line. There are a couple of answers on StackOverflow, nothing helped.
What could be the problem?
One of the things I tried:
xcodebuild \
-project PhotoBook.xcodeproj \
-scheme PhotoBook \
-configuration Release \
-archivePath Release/PhotoBook.xcarchive \
-destination 'generic/platform=iOS' \
-verbose \
archive
xcodebuild \
-exportArchive \
-archivePath Release/PhotoBook.xcarchive \
-exportPath Release \
-exportOptionsPlist ExportOptions.plist \
-destination 'generic/platform=iOS' \
-verbose
ExportOptions.plist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>method</key>
<string>app-store-connect</string>
<key>teamID</key>
<string>T672CQXP54</string>
<key>uploadSymbols</key>
<true/>
<key>uploadBitcode</key>
<false/>
<key>signingStyle</key>
<string>manual</string>
<key>provisioningProfiles</key>
<dict>
<key>com.mandelbrotsc.PhotoBook</key>
<string>iOS Distribution Profile</string>
</dict>
</dict>
</plist>
The error:
ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it.
Hi, I have a .NET MAUI app running on .NET 9. When I test locally in debug or release mode it works perfectly fine, but when testing from TestFlight it crashes almost immediately every time. I have sent the crash report to TestFlight and produced the symbolicated.crash file (attached), but I'm not sure it's helpful for understanding how to fix the issue.
If anyone can help me understand what the issue might be and any possible fixes it'd be very much appreciated.
I'm developing using Visual Studio 2022 paired to my Mac. I have distributed previously without issue, but now can't seem to, even after reverting recent code.
net9.0-ios
15.0
symbolicated.crash
When the Icon Composer file is imported into the project folder, and after building, there is a warning that says:
Failed to parse icontool JSON output.
Parts of the warnings show this:
Entity: line 1: parser error : Start tag expected, '<' not found
\211PNG
^
Entity: line 1: parser error : Start tag expected, '<' not found
\211PNG
^
Entity: line 1: parser error : Start tag expected, '<' not found
\211PNG
^
/* com.apple.actool.notices */
warning: Failed to parse icontool JSON output.
Underlying Errors:
Description: The data couldn’t be read because it isn’t in the correct format.
Failure Reason: The data is not in the correct format.
Debug Description: Garbage at end around line 6, column 0.
/* com.apple.actool.compilation-results */
I have created the icon with png files in each layer group in icon composer.
However the project is able to compile, and running shows the correct icon.
What is the issue with this?
Hi,
I’m working with CPGridTemplate in CarPlay. According to the documentation, it supports up to 9 CPGridButton objects and should display them in a grid (up to 3×3).
However, I’ve run into two issues:
Row instead of grid
When I add 4–6 buttons, they don’t appear in a 2×2 or 2×3 grid. Instead, they are shown in a single
horizontal row. Even 9 buttons do not appear in a 3x3 grid.
More than 9 buttons
My use case requires more than 9 icons, but it looks like CPGridTemplate ignores any additional buttons beyond the first 9. Is there any supported way to display more than 9 buttons in a grid, or is pagination/multiple templates the only option?
Thanks in advance!