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Incident Identifier: 3400A577-E4A0-483B-AF20-53F105BCB104
CrashReporter Key: 8d970b914f1fd529bba76fcaa1d0ba1588c88c47
Hardware Model: iPhone14,5
Process: Animalsocial [1096]
Path: /private/var/containers/Bundle/Application/A645D0E7-C811-4A46-977C-0D46A755C68A/Animalsocial.app/Animalsocial
Identifier: org.reactjs.developer.Animalsocial
Version: 1.0 (1)
Code Type: ARM-64 (Native)
Role: Foreground
Parent Process: launchd [1]
Coalition: org.reactjs.developer.Animalsocial [550]
Date/Time: 2022-06-10 20:11:40.0525 +0530
Launch Time: 2022-06-10 20:11:30.5303 +0530
OS Version: iPhone OS 15.5 (19F77)
Release Type: User
Baseband Version: 1.61.00
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000014000
Exception Codes: 0x0000000000000001, 0x0000000000014000
VM Region Info: 0x14000 is not in any region. Bytes before following region: 4307402752
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
UNUSED SPACE AT START
--->
__TEXT 100bf0000-1022e8000 [ 23.0M] r-x/r-x SM=COW .../Animalsocial
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: SIGNAL 11 Segmentation fault: 11
Terminating Process: exc handler [1096]
Triggered by Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libobjc.A.dylib 0x1c6e04c54 weak_entry_insert(weak_table_t*, weak_entry_t*) + 72
1 libobjc.A.dylib 0x1c6e0dffc weak_resize(weak_table_t*, unsigned long) + 112
2 libobjc.A.dylib 0x1c6dfea44 weak_register_no_lock + 256
3 libobjc.A.dylib 0x1c6e03924 objc_storeWeak + 448
4 Foundation 0x1af890ba4 -[NSConcreteHashTable addObject:] + 100
5 Animalsocial 0x1013ca198 -[SDImagePhotosLoader requestImageWithURL:options:context:progress:completed:] + 1216
6 Animalsocial 0x10139fc18 -[SDImageLoadersManager requestImageWithURL:options:context:progress:completed:] + 444
7 Animalsocial 0x1013b5240 -[SDWebImageManager callDownloadProcessForOperation:url:options:context:cachedImage:cachedData:cacheType:progress:completed:] + 1632
8 Animalsocial 0x1013b4164 __89-[SDWebImageManager callCacheProcessForOperation:url:options:context:progress:completed:]_block_invoke + 644
9 Animalsocial 0x10138c048 __73-[SDImageCache queryCacheOperationForKey:options:context:cacheType:done:]_block_invoke_2 + 56
10 libdispatch.dylib 0x1add7ae6c _dispatch_call_block_and_release + 32
11 libdispatch.dylib 0x1add7ca30 _dispatch_client_callout + 20
12 libdispatch.dylib 0x1add8af48 _dispatch_main_queue_drain + 928
13 libdispatch.dylib 0x1add8ab98 _dispatch_main_queue_callback_4CF + 44
14 CoreFoundation 0x1ae0cd800 CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 16
15 CoreFoundation 0x1ae087704 __CFRunLoopRun + 2532
16 CoreFoundation 0x1ae09abc8 CFRunLoopRunSpecific + 600
17 GraphicsServices 0x1ca1ce374 GSEventRunModal + 164
18 UIKitCore 0x1b0a0a648 -[UIApplication _run] + 1100
19 UIKitCore 0x1b078bd90 UIApplicationMain + 364
20 Animalsocial 0x100bf6258 main + 104
21 dyld 0x104e7dce4 start + 520
Thread 1 name: Dispatch queue: com.apple.avplayeritem.figplaybackitem.accessor
Thread 1:
0 libsystem_kernel.dylib 0x1e5b4bf24 __psynch_cvwait + 8
1 libsystem_pthread.dylib 0x21f25f298 _pthread_cond_wait + 1236
2 CoreMedia 0x1b8c348c4 WaitOnCondition + 20
3 CoreMedia 0x1b8c91bd0 FigConditionVariableWaitRelative + 16
4 MediaToolbox 0x1b8430574 itemasync_CopyProperty + 500
5 AVFCore 0x1b76da950 +[AVPlayerItem _copyTimebaseFromFigPlaybackItem:] + 180
6 AVFCore 0x1b7707620 __31-[AVPlayerItem _updateTimebase]_block_invoke + 80
7 libdispatch.dylib 0x1add7ae6c _dispatch_call_block_and_release + 32
8 libdispatch.dylib 0x1add7ca30 _dispatch_client_callout + 20
9 libdispatch.dylib 0x1add84124 _dispatch_lane_serial_drain + 668
10 libdispatch.dylib 0x1add84c80 _dispatch_lane_invoke + 392
11 libdispatch.dylib 0x1add8f500 _dispatch_workloop_worker_thread + 648
12 libsystem_pthread.dylib 0x21f2580bc _pthread_wqthread + 288
13 libsystem_pthread.dylib 0x21f257e5c start_wqthread + 8
Thread 2 name: Dispatch queue: com.apple.avplayeritem.figplaybackitem.accessor
Thread 2:
0 libsystem_kernel.dylib 0x1e5b4bf24 __psynch_cvwait + 8
1 libsystem_pthread.dylib 0x21f25f298 _pthread_cond_wait + 1236
2 CoreMedia 0x1b8c348c4 WaitOnCondition + 20
3 CoreMedia 0x1b8c91bd0 FigConditionVariableWaitRelative + 16
4 MediaToolbox 0x1b8430574 itemasync_CopyProperty + 500
5 AVFCore 0x1b76da950 +[AVPlayerItem _copyTimebaseFromFigPlaybackItem:] + 180
6 AVFCore 0x1b7707620 __31-[AVPlayerItem _updateTimebase]_block_invoke + 80
7 libdispatch.dylib 0x1add7ae6c _dispatch_call_block_and_release + 32
8 libdispatch.dylib 0x1add7ca30 _dispatch_client_callout + 20
9 libdispatch.dylib 0x1add84124 _dispatch_lane_serial_drain + 668
10 libdispatch.dylib 0x1add84c80 _dispatch_lane_invoke + 392
11 libdispatch.dylib 0x1add8f500 _dispatch_workloop_worker_thread + 648
12 libsystem_pthread.dylib 0x21f2580bc _pthread_wqthread + 288
13 libsystem_pthread.dylib 0x21f257e5c start_wqthread + 8
Thread 3 name: com.apple.uikit.eventfetch-thread
Thread 3:
0 libobjc.A.dylib 0x1c6e1c3c4 class_rw_t::methods() const + 112
1 libobjc.A.dylib 0x1c6dfc2b4 class_copyMethodList + 144
2 BaseBoard 0x1b368a084 BSProtobufClassImplmementsProtobufSchema + 40
3 BaseBoard 0x1b36b45ac _BSProtobufValidateClassForEncoding + 44
4 BaseBoard 0x1b367d174 +[BSProtobufSerialization
Post not yet marked as solved
I had 60 gb data in 64 gb iPhone and all of a sudden the other system data occupied 50 gb. I had to erase all content and settings, losing all my important files. To my shock, the other system data was still occupying 48 gb in a total of 64 gb in a reset phone with no app, photos, videos nothing. After a few days, I again erased all content to see if its working this time because my avaible storage of 8 gb had filled out, 8 gb is occupied by software. This time still had the same problem. I don't want to change the phone. Anyone has the solution?
Post not yet marked as solved
Just trying to gain some information here on the new beta.
When updating to IOS 16 Beta do you have to update the watch to the new beta too? Or Can it stay on Watch OS 8.6.
Have been lead to believe the battery drains on the watch with compassion IPhone on IOS 16 and the watch app doesn’t let you control the watch anymore it just shows the discover page?
Is anyone able to confirm their experience with this? Thanks
Post not yet marked as solved
The original Apple ID according to the representative is still “active” however she did hang up in my face when she used my Government name and that name wasn’t initially registered to the original Apple ID.. anyways the restrictions that correspond with a MDM from an apple business management account on my iPhone also the analytics and improvements keep showing activity of another device having access or “remote” capabilities. I copied this portion of some crash reports from the analytics data
Heaviest stack for the target process:
10 ??? (libsystempthread.dylib + 6976) [0x1e79aab40]
10 ??? (QuartzCore + 1891396) [0x1a1a14c44]
7 ??? (QuartzCore + 1833980) [0x1a1a06bfc]
7 ??? (CoreFoundation + 635644) [0x19e50a2fc]
7 ??? (CoreFoundation + 631324) [0x19e50921c]
7 ??? (CoreFoundation + 635020) [0x19e50a08c]
7 ??? (CoreFoundation + 660344) [0x19e510378]
7 ??? (CoreFoundation + 663528) [0x19e510fe8]
7 ??? (CoreFoundation + 511440) [0x19e4ebdd0]
7 ??? (QuartzCore + 971636) [0x1a1934374]
7 ??? (QuartzCore + 1833040) [0x1a1a06850]
3 ??? (QuartzCore + 1774248) [0x1a19f82a8]
3 ??? (QuartzCore + 2141416) [0x1a1a51ce8]
2 ??? (QuartzCore + 1043980) [0x1a1945e0c]
2 ??? (Metal + 702968) [0x1b42c39f8]
2 ??? (libdispatch.dylib + 75840) [0x19e197840]
2 ??? (libdispatch.dylib + 15792) [0x19e188db0]
2 ??? (Metal + 703044) [0x1b42c3a44]
2 ??? (Metal + 701656) [0x1b42c34d8]
2 ??? (IOGPU + 23412) [0x1da745b74]
2 ??? (IOGPU + 24252) [0x1da745ebc]
2 ??? (IOGPU + 71780) [0x1da751864]
2 ??? (IOKit + 33612) [0x1a929734c]
2 ??? (IOKit + 531692) [0x1a9310cec]
2 ??? (libsystemkernel.dylib + 17104) [0x1cb46f2d0]
Also here’s a log of some activity from a MDMiosagent. If anyone had any answers as to how to remove my account from a MDM (unenroll). My device was added to a management account without my consent or authorization.. and this “crime” needs to be reported immediately.
I’ll post that on another question
bold
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I am investigating an issue where the main thread appears to be hung. It believe I have reproduced it locally a couple times, but it is not very repeatable. Attached are 2 of the backtraces I generated after pausing the application.
I see a dispatch_barrier_sync_f call which “submits a barrier function for execution and waits until that function completes”. This is happening on a number of threads which are all waiting on a ulock_wait.
In both of the deadlocks, there is one thread that has a dispatch_barrier_sync_f which appears to be active. From what we could tell, it is stuck in the function pthread_from_mach_thread_np. I only have assembly code here, but here is some source. It appears to be converting from a mach_thread to a pthread. When I step through the assembly it appears to be stuck in the loop portion of iterating over the pthread list.
It is not clear to me how this fixed loop could hang. Perhaps the memory is corrupted and it is not looping over a valid pthread list?
This may be related to the issue posted here.
Any help would be greatly appreciated,
thank you
StackTrace.txt
StackTrace4.txt
Post not yet marked as solved
I use the following code in my xamarin forms project:
image.Source = ImageSource.FromStream(() => { return new MemoryStream(bytes); });
This loads the image on ios simulators and android devices but not on iphone.
Post not yet marked as solved
(Using Deepl Translate)
My name is p_dev and I am a private developer of game apps for iOS.
(I use Unity 2020.3.33f1 as my development tool.)
I have two questions about "How to support "quick start" (transfer function) when developing iOS apps".
I have a question about the "Quick Start" feature of iOS application develop.
I am planning to implement the "Quick Start" feature of iOS so that data and account information can be "transferred" via "Quick Start".
I have researched existing apps and documentation on the web in relation to this.
However, I could not figure out how to implement the transfer function.
(As a result of our research, we found the following two types of existing apps.
Those that can be transferred with the data and account information remaining in the "quick start" mode.
Those that can not be transferred with the data and account information remaining in the "Quick Start" function.)
(Also, I could not find any official documentation.)
Here are my questions
(1)
How do I develop and implement an app that supports the "quick start" transfer function?
(How do I develop and implement data that can be transferred with "Quick Start"?)
(What is the difference between apps that can and cannot use "quick start"...?)
(2)
Is there any documentation that provides information on how to implement a "quick start" function?
(I would appreciate it if you can provide me with either official or unofficial documentation).
If you know anything about this, I would appreciate your help.
Thank you for reading.
Post not yet marked as solved
Basically, I have a school app that students would use in class by activating themselves to the current active course, and the app should track students' actions like sending the app to the background to inactivate them.
one more thing to add is that a student can lock his phone while activating himself to preserve the battery.
when the phone is locked, the app is sent to the background state and then to the suspended state.
The issue here is, After a while, if the user unlocks his phone, SOMETIMES user sees the home screen and when he opens the app from the app switcher, App gets relaunched (meaning the system terminates the app while the app was in the suspended state) and In that case, students can cheat the app without noticing it.
I suspect Jetsam (Memory pressure) case is behind this since the app utilizes less than 50 MG of memory while in the background but can't be so sure.
Is there any chance I could prevent this from happening?
Are there any frameworks that could help fix that issue (being terminated while in a suspended state)?
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Hi,
I have my Exchange Online calendar synced with my iPhone (most of my business appointments are saved in Outlook calendar). They show up well in the calendar app, I do get notifications and reminders (also on my apple watch) but when I use the new calendar widget in ios14 i see "no more events today" message.
But when I go inside the app (expand the widget, everything is there). I have the widget set to mirror my calendar app (all calendars). I tried different settings but no events show up in the widget.
This has not been solved by updating to ios14 beta 2.
Post not yet marked as solved
I’m getting a temperature warning under halide after installing iOS 16 beta and I have to admit it’s running warmer than usual. Am I the only one experiencing warmer than usual temperatures after installing iOS 16 beta?
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I have used showManageSubscriptions function to show the subscription sheet with subscription options within the application but there is a close button in the sheet in which action is not detected, the button is clickable though.
@available(iOS 15.0.0, *)
func showManageSubscription(_ windowScene: UIWindowScene) async {
do {
try await StoreKit.AppStore.showManageSubscriptions(in: windowScene)
print("Sheet is closed")
} catch {
print("Sheet can not be opened")
}
}
Please check Developer Documentation
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When I Archive with Ad Hoc build using NewBuildSystem,
I cannot start App with displyaing
“This app cannot be installed because its integrity could not be verified”.
Running in Xcode is fine, no problem.
It is also no problem that I confirmed adding UUID of the device in ProvisioningProfile and
Certificates have never expired.
I can start App with LegacyBuildSystem with no changing source code.
Would you tell me some cause and solutions?
Post not yet marked as solved
I am excluding .postToWeibo but still I can see Weibo in the options. My code is
var activityViewController = UIActivityViewController(activityItems: [documentId+".pdf", pDfdata], applicationActivities: nil)
activityViewController.excludedActivityTypes = [.postToTwitter, .postToFacebook, .postToFlickr, .postToTencentWeibo, .postToVimeo, .postToWeibo]
present(activityViewController, animated: true)
Can you please let me know what is the reason for this?
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When rearranging the home screen and subsequent pages, folders containing apps will spontaneously vanish, leaving the app icons on the pages. It may be related to widgets moving on the page.
Post not yet marked as solved
After updating to the newest version of software on an iPhone 7 device. (15.5), and updating to the latest version of Xcode (13.4.1) I can no longer deploy to the iPhone device. It gives me the titled error. Following are the details of this error, any help would be appreciated.
Details
Unable to install “{App_Name}”
Domain: com.apple.platform.iphoneos
Code: -1
Recovery Suggestion: “{App_Name}” requires the “” capability which is not supported by {iPhone_Name}
User Info: {
DVTErrorCreationDateKey = "2022-06-03 20:58:49 +0000";
IDERunOperationFailingWorker = IDEInstalliPhoneLauncher;
}
--
Analytics Event: com.apple.dt.IDERunOperationWorkerFinished : {
"device_model" = "iPhone9,1";
"device_osBuild" = "15.5 (19F77)";
"device_platform" = "com.apple.platform.iphoneos";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 1;
"launchSession_targetArch" = arm64;
"operation_duration_ms" = 638;
"operation_errorCode" = "-1";
"operation_errorDomain" = "com.apple.platform.iphoneos";
"operation_errorWorker" = IDEInstalliPhoneLauncher;
"operation_name" = IDEiPhoneRunOperationWorkerGroup;
"param_consoleMode" = 0;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 1;
"param_debugger_type" = 5;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphoneos";
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 1;
"param_diag_gpu_frameCapture_enable" = 0;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 0;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_queueDebugging_enable" = 1;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 0;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 0;
"param_launcher_substyle" = 0;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.application";
"param_runnable_swiftVersion" = "5.6.1";
"param_runnable_type" = 2;
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphoneos15.5";
"sdk_osVersion" = "15.5";
"sdk_variant" = iphoneos;
}
--
System Information
macOS Version 12.4 (Build 21F79)
Xcode 13.4.1 (20504) (Build 13F100)
Timestamp: 2022-06-03T13:58:49-07:00
Post not yet marked as solved
Have a simple, or what I think is simple view, that includes the below code
struct ContentView: View {
@StateObject var coordinator = Coordinator()
var body: some View {
if coordinator.sharedAlbumPermission {
sharedAlbumView()
} else {
permissionToAlbumView()
}
}
My app has permission already for "All Photos".
The issue I am running into is that the "permissionToAlbumView()" displays for about 5 seconds before "sharedAlbumView()" displays.
When I change permission to "None" I only see "permissionToAlbumView()". When I update in settings then switch to my app the "sharedAlbumView()" displays right away.
Not sure why "permissionToAlbumView()" would display when permission is already given. I think the issue that the .sharedAlbumPermission is giving wrong value first and then updating but I could be wrong. If there is another and better way to code this I would greatly appreciate as new to Swift.
Have tried onAppear and onDisappear but does not seem to work either.
Post not yet marked as solved
How to transfer whats app data from Samsung to Iphone 13 pro max?
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I delete my email from apple mail archive folder and shortly they ask return
Post not yet marked as solved
I have this devices:
macOS
monterey 12.4
iPhone 7 - 15.5
xCode 13.3.1
My user case:
I connect the iPhone to Mac, at finder I see my phone.
I running XCode, connection is lost, at finder I don't see my phone.
Now I can't connect my phone. Finder no longer sees it. just need to restart my phone.
This happened after updating the phone(15.4->15.5), I also updated mac(to 12.4) and xCode(13.3.1 -> 13.4).
what I tried:
factory reset my phone
reinstall xCode, remove 13.4, install 13.3.1
I can't roll back my iPhone to the old version because Apple no longer signs the old version firmware(15.4.1).
I have already spent a lot of time, but the problem persisted. Any advice - I'll be very grateful.
I'm using Unreal Engine 4 to make my game. I've run into a fatal bug where every time there's a notification from another app, specifically when it (the notification) has sound, it freezes my game for around a second. I've determined its a bug with the engine that cannot be fixed on my end. So I am wondering if there is any way to automatically enable Do Not Disturb while the game is open. Is that in the realm of possibility? If so, would anyone happen to know how to resolve this?