无法兑换TestFlight,如图同一个apple账号,无法兑换,啥原因,有什么解决方法?
TestFlight
RSS for tagTestFlight within App Store Connect allows you to invite and manage testers who can install and beta test your iOS, iPadOS, tvOS, and watchOS apps using the TestFlight app on the App Store.
Posts under TestFlight tag
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Facing issue in iphone 13 and iphone 16.
"Testflight is currently unavailbale, try again"
2025年10月20日11点左右,testflight不可用,是什么原因?什么时候恢复有人知道吗?
I work for a company in Germany and Testflight works on none of our managed devices. On all of them we get "TestFlight is currently unavailable, try again later.". On personal devices TestFlight works as normal and on https://developer.apple.com/system-status/ we saw nothing for Testflight.
Is there a way to fix this? What can we do to get Testflight running?
I’m seeing an issue with subscriptions in TestFlight builds on iOS 26. Running from Xcode works as expected, and the App Store build looks fine. But when I install the same build via TestFlight, transaction.subscriptionStatus is nil.
The identical binary behaves correctly on an iOS 18 device.
Is this expected behavior on iOS 26 TestFlight, or am I missing something?
Thanks!
Since 1st of September archives uploaded via Xcode 26 beta 7 or builds distributed via CD (fastlane deliver) don't appear in App Store Connect. No errors reported during/after upload process, no e-mails with errors received.
Xcode reports successful upload (with a few warnings regarding dSYM)
I'm not getting any e-mails with ITMS errors
Builds don't appear at in App Store Connect in TestFlight section (not even in "Processing" or "Failed" states).
For me it seems like App Store Connect outage but all statuses in https://www.apple.com/support/systemstatus/ are green.
Has this happened to anyone else? I am on rejection 3 now (first was my fault second would be resolved if reviewer actually used the app...easy fix) But this third time I was rejected for "items related to beta testing". My app has crashalytics installed and on first install it explains what data is sent, why and asks for user permission. But in beta I have a different view under isTestFlight() that says thank you for beta testing and doesn't give a choice (pretty standard).
First 2 rejections never mentioned this screen. Meaning they never saw it. 3rd rejected for this screen...so I'm guessing the reviewer was somehow in a test flight environment. I followed best practices and got rejected. So I commented that out and now in test flight they get the production view. But if it wasn't the reviewer then the flag is worthless. Has anyone else had this problem?
After creating a new weekly subscription option, I get inconsistent results for subscriptionPeriod. In local testing with a synced or a un-synced StoreKit file I am getting unit == .week (as expected) whereas in TestFlight I am getting unit == .day. This makes unit.localizedDescriptionsomewhat unusable in the paywall.
Am I missing something? Or is this bug or a limitation of StoreKit and/or TestFlight and/or newly created subscription options?
Affected code (in a custom SubscriptionStoreControlStyle):
private func priceDisplay(for pickerOption: Configuration.PickerOption) -> String {
var result = ""
if pickerOption.introductoryOffer != nil {
result += NSLocalizedString("then", comment: "") + " "
}
result += pickerOption.displayPrice
if let unit = pickerOption.subscriptionPeriod?.unit {
result += " / " + unit.localizedDescription
}
return result
}
private func percentageSaved(for pickerOption: Configuration.PickerOption, allOptions: [Product]) -> Int? {
guard let subscriptionPeriod = pickerOption.subscriptionPeriod, subscriptionPeriod != .weekly else {
return nil
}
let weeklyOption = allOptions.first { otherOption in
otherOption.subscription?.subscriptionPeriod == .weekly
}
guard let weeklyOption, weeklyOption.price > 0 else {
return nil
}
let percentageSaved = 100 - (pickerOption.price / (weeklyOption.price * 52)) * 100
return Int((percentageSaved as NSNumber).doubleValue)
}
I’m looking for iOS and Apple Watch users to help beta test ChoreFit, a fitness app that transforms everyday chores into measurable workouts using NEAT (Non-Exercise Activity Thermogenesis) science.
What it does:
• Tracks chores like vacuuming, mopping, and laundry as real workouts
• Syncs with Apple Health for steps, heart rate, and calories
• Lets you start or pause chores right from your Apple Watch
• Adjusts effort based on body weight and optional weighted vests
What I need from testers:
• Install via TestFlight (link provided once approved)
• Use the app during normal household tasks
• Share feedback on usability, Apple Watch sync, and calorie accuracy
If you’re interested in movement tracking, fitness analytics, or wearable integration, I’d love your help validating and refining this app before public release.
Hello,
my builds keep failing in Xcode Cloud at the creation of the archive for tesflight.
I am receiving an email mentioning "ITMS-90035: Invalid Signature"
TMS-90035: Invalid Signature - Code failed to satisfy specified code requirement(s). The file at path “BASELog.app/BASELog” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing.
The thing is the archives which are not intended for testflight not App Store connect are not failing.
I think I have the required distribution certificates (initially they were created by API for Xcode Icloud, I add 3, revoked them and recreated one manually and the other from Xcode directly) :
even though certificats seems ok, in Xcode I see a dev certificate in the managed release
and if I try to force a distribution certificate in the build
I then get the following warning
It looks like my managed profile is not behaving properly, like not embedding a distribution certificate.
I looked on the web for the signing issues, and I have found in other threads an issue with assets having special charsets. I checked on my side, the only thing I see is my app icon is named "icon_v1.png" I assume it shouldn't be an issue. I dont see any special char anywhere else in the sources name.
Anyone has any idea on what is causing those build fails on the archive?
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
TestFlight
Signing Certificates
Xcode Cloud
My archived xcode builds show that they have been successfully uploaded to testflight but once in the appstore they do not appear. Is there anyone else with the same problem?
Having been forced to use TestFlight for app distribution (Since Apple changed the policy) bug fixes are taking way too long to go through review. Users have issues, bug fixed in 10 minutes, new release takes 2 days to be reviewed. There has got to be a better way.
Beta reviews have historically taken only a few minutes. Ours has been in review for a day at this point. The Production build is already approved, but our Beta testers still don't have access. Is there anything we can do?
Hi,
I run a midsize business. Apple recommends for company owned devices and for other reasons to use Apple Business managed Apple IDs for the employees. After that, you have to use a MDM System for e.g. deploying apps and licenses.
Testflight is an app that can be deployed too. But....Testflight can not more than to say "Hello" on a managed device. The use of Testflight and to test our developed apps is not possible with a managed ID.
Can anyone explain to me this thinking or what is recommended than. Setting up a private Apple ID for that purpose...which on the other hand, Apple do not want or does not recommend.
Topic:
Business & Education
SubTopic:
General
Tags:
Sign in with Apple
TestFlight
Business and Enterprise
Managed Settings
Hi, I have deployed my app on Test Flight, I have two subscriptions, monthly and yearly. User can have one of them at a time and upgrade, downgrade to the other. Upgrade, downgrade, cancel from the Apple Settings worked fine in the sandbox environment when testing locally. Now when I have deployed the app on TestFlight, I was able to purchase the subscription successfully from my app. Now when I want to cancel my subscription from the Apple Settings it gives me the following error after confirming cancellation, 'Your request is temporarily unable to be processed. Please try again later.' Also the other subscription offer (yearly) is also not shown to which I could upgrade, even though in the sandbox I was able to upgrade downgrade from the settings. Another thing I have noticed is that the app Icon or name is not shown anywhere in settings with the subscription. Instead of app icon only empty square is shown. Even though app icon shows fine everywhere else.
Can someone please help me figure out this issue?
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
In-App Purchase
TestFlight
App Store Server API
The issue arises only when the .ipa is uploaded to App Store Connect via Xcode. When attempting to download the app through TestFlight, it crashes. This behaviour is isolated to TestFlight and does not occur in any other environment.
To clarify the issue: the build is successfully running in Xcode across all iOS devices and versions without any problems. Additionally, the same production .ipa file downloaded from Firebase is functioning as expected.
Hello everyone and thank you for you're time!
I got an issue with uploading several icons to testflight. I'm using Game Maker Studio as my engine for the game.
This is the error that I'm getting, even when I try to use the old icons for the game, that worked in the past. I tried to transform the icons, using this site "https://makeappicon.com/", but I still got the same validation error. Can you help me fixing the issue - thank you so much!
Hello, I uploaded my application to TestFlight via Xcode (React Native), but I cannot install it on my device or other testers' devices(Internal). This happened to all builds, all my apps and all tester's
I have faced this error before, but after sending a support ticket, it was resolved. But this time, it's come back. I don't know why.
Hi, We are working to integrate the Live Caller ID Lookup feature into our app.
After submitting the request form via the link: https://developer.apple.com/contact/request/live-caller-id-lookup/, we received this reply from Apple:
Apple’s OHTTP relay has been configured to talk to your OHTTP gateway. Now Live Caller ID Lookup should work for your application extension when distributed through App Store.
However, before officially releasing our app on the App Store, we’d like to make sure the Live Caller ID Lookup feature is working as expected.
To test this, we uploaded the app to TestFlight, and it successfully passed App Review.
However, the test failed — we observed that the system tries to fetch the config from http://www.example.com/config instead of our actual configuration URL.
Questions:
Is this expected behavior when using TestFlight?
Does the Live Caller ID Lookup feature only become active after full public release on the App Store?
Is there any recommended way to test this feature before public release?
Thank you!
I built a TestFlight version of my unpublished app. While using it, I wanted to test out the subscription purchase and when I did, I used my real production Apple ID and not a Sandbox test account to purchase the subscription. I was surprised to see that it worked and I was able to use the test subscription in the app. However, I now have no way of canceling it. It has renewed every day at the same time due to the accelerated TestFlight subscription rate (it's a monthly sub). I read that it should stop auto-renewing after the 6th time, but I believe it's been over a week now and it still hasn't cancelled.
I understand that it's not a real purchase, but I would still like to cancel it so I can try it without the purchase again using this account and also use it with a different Sandbox account.
Can someone help me with canceling it? Since the account I used was not a Sandbox account, I can't just clear the purchase history in App Store Connect. Also, I can't go into my personal account settings to remove the subscription since it's not a production one.