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The Nightmare of Small Toolbar Icons
When building in Xcode on MacOS Tahoe, it seems it is no longer possible to dynamically specify a "small" size toolbar for NSToolbar/NSToolbarItem. It works in MacOS code compiled and linked on earlier systems. I don't want to use "SFSymbol", or "templates". I have over 60 custom-made .png toolbars, in individual Image Set files, at the previous requisite sizes of 24x24 / 48x48, and 32x32 / 64x64. Sure -- I can configure an NSToolbar with whatever size .png assets I want. I just can't dynamically switch between the two groups of sizes. According to the Apple Coding Assistant, the only solution is to change the image names of each of the NSToolbarItems at runtime. OK -- but even when attempting that, the NSToolbarItems refuse to take on their smaller size... ...unless: they are attached to a custom view NSToolbarItem with an NSButton of style "Bevel". I have about 10 of those, and YES -- I CAN change those to a "small" size. Is this REALLY what I'm forced to do?! The Apple Coding Assistant just runs me around in circles, making coding suggestions that include properties that don't exists. I've gone around and around on these issues for over a week -- it can't be this hard, right? Is there no way to make multiple NSToolbar objects, one for "large" and one for "small"?
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202
Feb ’26
No certificate for team '' matching 'Developer ID Application' found
When completing signing on Xcode, it shows the following error message "No certificate for team '' matching 'Developer ID Application' found" I have already followed the steps to generate a certificate from keychain and made a new certificate on developer portal, along with its associated provisioning profile. Viewing "Manage Certificate" window shows the newly created certificate, but Xcode seems to not be able to locate it.
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264
Feb ’26
Cloud signing: Validation failed (409) Invalid Signature. Code failed to satisfy specified code requirement(s)
I'm attempting to use Cloud Signing to export the Release version of 3 different apps for App Store, as described in https://developer.apple.com/videos/play/wwdc2021/10204/ The process completes successfully, and appears to be signed correctly, with a newly-created certificate in the developer portal of type "Distribution Managed". When I upload to App Store Connect however, I see the following error for several third-party Swift packages, distributed as frameworks: Validation failed (409) Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “MyApp.app/Frameworks/MyFramework.framework/MyFramework” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. If I have a manually created Distribution certificate installed in the keychain at the point of export, the same archive is signed with that certificate, and is accepted by App Store Connect without issue. The xcodebuild command I am using (roughly): xcodebuild -exportArchive \ -archivePath "$ARCHIVE_PATH" \ -exportPath "$EXPORT_PATH" \ -exportOptionsPlist "$EXPORT_OPTIONS" \ -authenticationKeyPath "$API_KEY" \ -authenticationKeyID "$API_KEY_ID" \ -authenticationKeyIssuerID "$API_KEY_ISSUER" \ -allowProvisioningUpdates The plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "<http://www.apple.com/DTDs/PropertyList-1.0.dtd>"> <plist version="1.0"> <dict> <key>method</key> <string>app-store-connect</string> <key>teamID</key> <string>$TEAM</string> <key>uploadSymbols</key> <true/> <key>signingStyle</key> <string>automatic</string> </dict> </plist> Is what I’m trying to do supported? Is this a bug?
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Feb ’26
Why doesn’t Transaction.updates emit reliably?
I'm on macOS Sequoia Version 15.7.3 (24G419) and using Xcode Version 26.2 (17C52). In my Xcode project, Transaction.updates and Product.SubscriptionInfo.Status.updates don’t seem to emit updates reliably. The code below works consistently in a fresh Xcode project using a minimal setup with a local StoreKit Configuration file containing a single auto-renewable subscription. class InAppPurchaseManager { static let shared = InAppPurchaseManager() var transactionTask: Task<Void, Never>? var subscriptionTask: Task<Void, Never>? init() { print("Launched InAppPurchaseManager...") transactionTask = Task(priority: .background) { for await result in Transaction.updates { print("\nReceived transaction update...") try? await result.payloadValue.finish() } } subscriptionTask = Task(priority: .background) { for await result in Product.SubscriptionInfo.Status.updates { print("\nReceived subscription update...") print("state:", result.state.localizedDescription) } } } } I initialise it in: func applicationDidFinishLaunching(_ aNotification: Notification) { _ = InAppPurchaseManager.shared } I do not build any UI for this test. I open StoreKit Transaction Manager then click Create Transaction → select the product → choose Purchase (Default) → Next → Done. The console shows that it detects the initial purchase, renewals and finishes each transaction. It also works even if I do not add the In-App Purchase capability. In my actual project, the initial purchase is detected and finished, but renewals are not detected. Subsequent transactions then appear as unverified, presumably because the updates are not being observed so the transactions are not being finished. What can I do to make this work reliably in my actual project? For context, in the actual project: I have a StoreKit Configuration file that is synced with App Store Connect The In-App Purchase capability is enabled The configuration file is selected in the scheme The products in App Store Connect show “Ready to Submit” Loading products works: try await Product.products(for: ...) Also, I use ProductView for the purchase UI. The first purchase works and is detected and finished, but subsequent renewals are not finished because the updates do not seem to be emitted.
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Feb ’26
Xcode 26.3 Claude Agent can't access Desktop folder
I am using the Xcode 26.3 Claude Agent feature. Claude Agent can’t access on my Desktop folder when they are specified as chat attachments because I accidentally denied access to that folder when it was first requested. I had earlier read the Xcode 26.3 release notes, so I was somewhat aware of this known issue, but I didn't make the connection when the Desktop access prompt appeared. I wasn't expecting the permissions prompt, because the regular (non-agent) Xcode Claude is able to freely access Desktop files when they are specified as Xcode coding assistant chat session attachments. Claude Agent isn’t listed in macOS Settings > Privacy & Security > Files and Folders, so I can’t fix the permissions there. The TCC database contains these rows: % sqlite3 ~/Library/Application\ Support/com.apple.TCC/TCC.db \ "SELECT service, client, datetime(last_modified, 'unixepoch', 'localtime') as last_modified FROM access ORDER BY last_modified DESC" | head -2 kTCCServiceSystemPolicyDownloadsFolder|/Users/drew/Library/Developer/Xcode/CodingAssistant/Agents/Versions/26.3/claude|2026-02-07 15:19:25 kTCCServiceSystemPolicyDesktopFolder|/Users/drew/Library/Developer/Xcode/CodingAssistant/Agents/Versions/26.3/claude|2026-02-07 13:38:07 but I can’t seem to reset them using tccutil, apparently because /Users/drew/Library/Developer/Xcode/CodingAssistant/Agents/Versions/26.3/claude is not a valid bundle identifier: % tccutil reset all '/Users/drew/Library/Developer/Xcode/CodingAssistant/Agents/Versions/26.3/claude' tccutil: No such bundle identifier "/Users/drew/Library/Developer/Xcode/CodingAssistant/Agents/Versions/26.3/claude": The operation couldn’t be completed. (OSStatus error -10814.) I would like for Claude Agent to be able to access my Desktop folder. What is an appropriate next step? Thank you for any help you can provide.
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Feb ’26
Broken autocomplete in Xcode 26
Xcode 16 and 26 changes in painful way how the Tab key works during autocomplete. Previously, pressing Tab would extend the typed text up to the word match. For example, we have two classes: NSViewController and NSViewCoordinator BEFORE, typing: "NSV" + Tab used to complete to NSViewCo Now, in Xcode 26, pressing Tab just use the first suggestion. Stupidly. Especially when you want DispatchQueue and it gaves you DispatchSemaphore… That is very inconvenient because very often I want just see all possible cases with some prefix...without need of typing all prefix manually. How to restore the previous behavior? How to do autocomplete word-by-word?
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1w
Are there workarounds for these bugs in Xcode?
Are there workarounds for the following bugs in Xcode 16.3? I'm looking for workarounds instead of trying newer versions of Xcode because, from what I read, the Xcode release notes do not mention these issues being fixed. First bug: Resizing a NSSplitView in the UI Editor is buggy. When you try to use the divider, it just does not work as expected. In the case of a vertical split, the bottom view gets shrunk whatever you try to do. Second bug: When you type: (IBAction) in the source editor, you get the following buggy template (extra ')' on the right): - (IBAction)<#selector#>:(id)sender)
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Feb ’26
Archiving Catalyst project that embeds macOS tool
Hi! I have a Catalyst app that embeds command line utility. So the project has two targets: Catalyst target, this target depends on #2 and embeds it into its bundle. macOS target, the command line tool. Both targets have package dependency to the same package. I used this to embed the CMD tool. Everything builds, runs and works fine until I try to archive the project. Archiving stops early with such error: error: Multiple commands produce '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' What I have tried to fix archiving: Changing PkgTestCMD target to be on Catalyst/iOS instead of macOS. This works but I'm not sure how to properly run CMD tool with iOS SDK (if this correct at all): I need the main thread to be 'unblocked' and be active while background tasks exist. Adding an aux framework that act as container for the package. Doesn't work. Splitting targets into different projects, making workspace and cross-project reference. Doesn't work. My understanding is that archiving attempts to produce .o files for both Catalyst and macOS simultaneously, due to PkgTest being Catalyst and PkgTestCMD being macOS targets. How to archive such a project? Is there a way to separate archiving of CMD and main app? Maybe separate .o files into different directories. Simple building and running the project works, why archiving doesn't want to? I have a test project for the issue: PkgTest. main branch is the source project, DepFramework contains attempt #2, Workspace—#3. Thank you!
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Feb ’26
Not seeing any AI/Agent options in Xcode 26.3
I've installed Xcode 26.3 on Sequoia 15.7.3 but I'm not seeing any of the AI options showing in Xcode that I see in usage/example videos. For example that AI icon in the top left hand corner isn't visible, and if I select Settings there is no Intelligence section, yet there is in all the demo videos. Why am I not seeing any of these new features?
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Feb ’26
Running an application for a simulator
My project is complete, I successfully compile the application, but when I try to run it on my simulator it gives an error, stating that the architecture is incorrect, even though it is parameterized for ARM architecture. Note: the application runs on my iPhone. Has anyone else had this problem?
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Feb ’26
USDZ model files when opened in Preview turns black
On macOS 26.2 (Tahoe), the Preview app fails to render many USDZ models correctly. The issue appears inconsistent: • Some USDZ files open normally in Preview • Some USDZ files open but the viewport turns completely black (no geometry, no material, no lighting) • All the same files open correctly when opened using “Open With → Xcode” This was not the behavior on macOS 15.7.2, where the exact same USDZ files rendered consistently in Preview without failures.
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Feb ’26
Document Type Export / Import in Xcode - Shared via Messages
I’ve created a document type for my app and set it up in the Info Configuration in Xcode. This all works as expected: Implemented with the Transferrable API and ShareLink, I can share an app’s file via the Files app or Notes and then import the file via a Share extension and the fileImport swiftUI api. My question is regarding Messages, specifically. It appears as a ShareLink option and I’m able to send my app’s document type via a message, but I’m unable to open it or share it (internally, with my app), other than being able to forward or delete it. If I copy the file, I can’t access it within my app (it’s still stored in the Messages private bundle) and startAccessingSecurityScopedResource returns false as expected. The message does detect the right icon, so it’s recognizing the custom document type. If my Share Extension, exported document type, and transferable implementation is configured correctly, should I be able to open a file for my app shared via Messages? Is this an allowed action? I get various answers from AI, and I can’t test this in the Simulator on pre-26 devices.
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Feb ’26
Getting "Something went wrong" when changing Xcode version to 26.2 for a Xcode Cloud workflow
My workflow is using Xcode 16.4 and macOS Tahoe 26.2 (25C56). I am trying to change Xcode version to 26.2. When I click Save after some time I get "Something went wrong" error message without any additional details (see screenshot). I get the same error for the following cases: Tried changing a different workflow Tried to deactivate a workflow Tried various combinations of Xcode (26.1, 26.1.1, 26.2) + mac OS (26.1, 26.2) Tried creating a new workflow with Xcode 26.2 (haven't tried any other Xcode versions though)
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Feb ’26
Using an API key with xcodebuild commands for Enterprise builds
Hey folks, Looking for some assistance with using an API key with xcodebuild commands to archive/export builds on our Enterprise developer account. The goal here is to allow Xcode to completely manage signing/certificates with our cloud distribution certificate, since these builds are happening in CI and we don't want to be manually handling user sessions/certificates on these machines. This is working great with our App Store account, but with our Enterprise account we're getting errors both archiving and exporting the builds. Here's an example of an export command that is giving errors: xcodebuild -exportArchive -exportOptionsPlist /path/to/exportOptions.plist -archivePath /path/to/archive.xcarchive -exportPath /path/to/export -authenticationKeyID *** -authenticationKeyIssuerID *** -authenticationKeyPath /path/to/key.p8 -allowProvisioningUpdates I've put some example values there, but we've double/triple checked the real values when this is actually running. These are the errors we're getting: 2026-02-02 12:30:04.022 xcodebuild[59722:1854348] DVTServices: Received response for 0794248F-E534-474D-ABBF-40C1375B6590 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.173 xcodebuild[59722:1854348] DVTServices: Received response for 1D51FCD1-1876-4881-BE89-DD44E78EA776 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.322 xcodebuild[59722:1854344] DVTServices: Received response for 25D7983F-1153-47C9-AE8A-03A8D10B6453 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.483 xcodebuild[59722:1854344] DVTServices: Received response for 8A56C98B-E786-4878-856F-4D7E3D381DEA @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} error: exportArchive Communication with Apple failed error: exportArchive No signing certificate "iOS Distribution" found We get very similar errors when archiving as well. Are we doing something incorrect here? Is API key usage with xcodebuild not supported for Enterprise builds? Appreciate any help y'all can provide!
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Feb ’26
Scene-based Launch Detection
Our app supports UIScene. As a result, launchOptions in application(_:didFinishLaunchingWithOptions:) is always nil. However, the documentation mentions that UIApplication.LaunchOptionsKey.location should be present when the app is launched due to a location event. Given that our app is scene-based: How can we reliably determine whether the app was launched due to a location update, geofence, or significant location change? Is there a recommended pattern or API to detect this scenario in a Scene-based app lifecycle? This information is critical for us to correctly initialize location-related logic on launch. Relevant documentation: https://developer.apple.com/documentation/corelocation/cllocationmanager/startmonitoringsignificantlocationchanges()
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1w
BLE Advertising in Background
For our research study, it is essential that the app can advertise BLE packets even when the app is no longer in the foreground (for example, when it is in the app switcher / recents state). Is it supported to advertise BLE packets while the app is in the background or recents state? If so, what are the specific requirements or limitations we should be aware of (background modes, payload size, timing, etc.)? Are there any constraints that would prevent consistent BLE advertising for research use cases?
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Feb ’26
Help, I'm New and Lot
Hello, I created a code in Xcode on my Mac. Once it was debugged I tried to run it on a simulator. Every time I run it on a simulator I get the white screen with the spinning red box. I'm very new at this and I am creating this app for my own child. As a teacher I couldn't stand the other math fact apps. You'll have to talk to me like an infant.
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Feb ’26
The Nightmare of Small Toolbar Icons
When building in Xcode on MacOS Tahoe, it seems it is no longer possible to dynamically specify a "small" size toolbar for NSToolbar/NSToolbarItem. It works in MacOS code compiled and linked on earlier systems. I don't want to use "SFSymbol", or "templates". I have over 60 custom-made .png toolbars, in individual Image Set files, at the previous requisite sizes of 24x24 / 48x48, and 32x32 / 64x64. Sure -- I can configure an NSToolbar with whatever size .png assets I want. I just can't dynamically switch between the two groups of sizes. According to the Apple Coding Assistant, the only solution is to change the image names of each of the NSToolbarItems at runtime. OK -- but even when attempting that, the NSToolbarItems refuse to take on their smaller size... ...unless: they are attached to a custom view NSToolbarItem with an NSButton of style "Bevel". I have about 10 of those, and YES -- I CAN change those to a "small" size. Is this REALLY what I'm forced to do?! The Apple Coding Assistant just runs me around in circles, making coding suggestions that include properties that don't exists. I've gone around and around on these issues for over a week -- it can't be this hard, right? Is there no way to make multiple NSToolbar objects, one for "large" and one for "small"?
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1
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0
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202
Activity
Feb ’26
No certificate for team '' matching 'Developer ID Application' found
When completing signing on Xcode, it shows the following error message "No certificate for team '' matching 'Developer ID Application' found" I have already followed the steps to generate a certificate from keychain and made a new certificate on developer portal, along with its associated provisioning profile. Viewing "Manage Certificate" window shows the newly created certificate, but Xcode seems to not be able to locate it.
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1
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0
Views
264
Activity
Feb ’26
Cloud signing: Validation failed (409) Invalid Signature. Code failed to satisfy specified code requirement(s)
I'm attempting to use Cloud Signing to export the Release version of 3 different apps for App Store, as described in https://developer.apple.com/videos/play/wwdc2021/10204/ The process completes successfully, and appears to be signed correctly, with a newly-created certificate in the developer portal of type "Distribution Managed". When I upload to App Store Connect however, I see the following error for several third-party Swift packages, distributed as frameworks: Validation failed (409) Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “MyApp.app/Frameworks/MyFramework.framework/MyFramework” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. If I have a manually created Distribution certificate installed in the keychain at the point of export, the same archive is signed with that certificate, and is accepted by App Store Connect without issue. The xcodebuild command I am using (roughly): xcodebuild -exportArchive \ -archivePath "$ARCHIVE_PATH" \ -exportPath "$EXPORT_PATH" \ -exportOptionsPlist "$EXPORT_OPTIONS" \ -authenticationKeyPath "$API_KEY" \ -authenticationKeyID "$API_KEY_ID" \ -authenticationKeyIssuerID "$API_KEY_ISSUER" \ -allowProvisioningUpdates The plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "<http://www.apple.com/DTDs/PropertyList-1.0.dtd>"> <plist version="1.0"> <dict> <key>method</key> <string>app-store-connect</string> <key>teamID</key> <string>$TEAM</string> <key>uploadSymbols</key> <true/> <key>signingStyle</key> <string>automatic</string> </dict> </plist> Is what I’m trying to do supported? Is this a bug?
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0
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0
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132
Activity
Feb ’26
xCode 26.3 (17C519) stuck when launching app
When launching my app (and even a bran new app) on the simulator in debug, the app is installed on the simulator, launched but freezed. Even with a basic hello world app. Any idea?
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0
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0
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68
Activity
Feb ’26
Why doesn’t Transaction.updates emit reliably?
I'm on macOS Sequoia Version 15.7.3 (24G419) and using Xcode Version 26.2 (17C52). In my Xcode project, Transaction.updates and Product.SubscriptionInfo.Status.updates don’t seem to emit updates reliably. The code below works consistently in a fresh Xcode project using a minimal setup with a local StoreKit Configuration file containing a single auto-renewable subscription. class InAppPurchaseManager { static let shared = InAppPurchaseManager() var transactionTask: Task<Void, Never>? var subscriptionTask: Task<Void, Never>? init() { print("Launched InAppPurchaseManager...") transactionTask = Task(priority: .background) { for await result in Transaction.updates { print("\nReceived transaction update...") try? await result.payloadValue.finish() } } subscriptionTask = Task(priority: .background) { for await result in Product.SubscriptionInfo.Status.updates { print("\nReceived subscription update...") print("state:", result.state.localizedDescription) } } } } I initialise it in: func applicationDidFinishLaunching(_ aNotification: Notification) { _ = InAppPurchaseManager.shared } I do not build any UI for this test. I open StoreKit Transaction Manager then click Create Transaction → select the product → choose Purchase (Default) → Next → Done. The console shows that it detects the initial purchase, renewals and finishes each transaction. It also works even if I do not add the In-App Purchase capability. In my actual project, the initial purchase is detected and finished, but renewals are not detected. Subsequent transactions then appear as unverified, presumably because the updates are not being observed so the transactions are not being finished. What can I do to make this work reliably in my actual project? For context, in the actual project: I have a StoreKit Configuration file that is synced with App Store Connect The In-App Purchase capability is enabled The configuration file is selected in the scheme The products in App Store Connect show “Ready to Submit” Loading products works: try await Product.products(for: ...) Also, I use ProductView for the purchase UI. The first purchase works and is detected and finished, but subsequent renewals are not finished because the updates do not seem to be emitted.
Replies
9
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370
Activity
Feb ’26
Xcode 26.3 Claude Agent can't access Desktop folder
I am using the Xcode 26.3 Claude Agent feature. Claude Agent can’t access on my Desktop folder when they are specified as chat attachments because I accidentally denied access to that folder when it was first requested. I had earlier read the Xcode 26.3 release notes, so I was somewhat aware of this known issue, but I didn't make the connection when the Desktop access prompt appeared. I wasn't expecting the permissions prompt, because the regular (non-agent) Xcode Claude is able to freely access Desktop files when they are specified as Xcode coding assistant chat session attachments. Claude Agent isn’t listed in macOS Settings > Privacy & Security > Files and Folders, so I can’t fix the permissions there. The TCC database contains these rows: % sqlite3 ~/Library/Application\ Support/com.apple.TCC/TCC.db \ "SELECT service, client, datetime(last_modified, 'unixepoch', 'localtime') as last_modified FROM access ORDER BY last_modified DESC" | head -2 kTCCServiceSystemPolicyDownloadsFolder|/Users/drew/Library/Developer/Xcode/CodingAssistant/Agents/Versions/26.3/claude|2026-02-07 15:19:25 kTCCServiceSystemPolicyDesktopFolder|/Users/drew/Library/Developer/Xcode/CodingAssistant/Agents/Versions/26.3/claude|2026-02-07 13:38:07 but I can’t seem to reset them using tccutil, apparently because /Users/drew/Library/Developer/Xcode/CodingAssistant/Agents/Versions/26.3/claude is not a valid bundle identifier: % tccutil reset all '/Users/drew/Library/Developer/Xcode/CodingAssistant/Agents/Versions/26.3/claude' tccutil: No such bundle identifier "/Users/drew/Library/Developer/Xcode/CodingAssistant/Agents/Versions/26.3/claude": The operation couldn’t be completed. (OSStatus error -10814.) I would like for Claude Agent to be able to access my Desktop folder. What is an appropriate next step? Thank you for any help you can provide.
Replies
1
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0
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131
Activity
Feb ’26
Broken autocomplete in Xcode 26
Xcode 16 and 26 changes in painful way how the Tab key works during autocomplete. Previously, pressing Tab would extend the typed text up to the word match. For example, we have two classes: NSViewController and NSViewCoordinator BEFORE, typing: "NSV" + Tab used to complete to NSViewCo Now, in Xcode 26, pressing Tab just use the first suggestion. Stupidly. Especially when you want DispatchQueue and it gaves you DispatchSemaphore… That is very inconvenient because very often I want just see all possible cases with some prefix...without need of typing all prefix manually. How to restore the previous behavior? How to do autocomplete word-by-word?
Replies
16
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0
Views
588
Activity
1w
SwiftUI can not find
Hi there, I just re-install 26.2, but I got many issues regarding to SwiftUI's components. How can I fix it? Do I need download or install something else?
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1
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0
Views
193
Activity
Feb ’26
Are there workarounds for these bugs in Xcode?
Are there workarounds for the following bugs in Xcode 16.3? I'm looking for workarounds instead of trying newer versions of Xcode because, from what I read, the Xcode release notes do not mention these issues being fixed. First bug: Resizing a NSSplitView in the UI Editor is buggy. When you try to use the divider, it just does not work as expected. In the case of a vertical split, the bottom view gets shrunk whatever you try to do. Second bug: When you type: (IBAction) in the source editor, you get the following buggy template (extra ')' on the right): - (IBAction)<#selector#>:(id)sender)
Replies
3
Boosts
0
Views
109
Activity
Feb ’26
Archiving Catalyst project that embeds macOS tool
Hi! I have a Catalyst app that embeds command line utility. So the project has two targets: Catalyst target, this target depends on #2 and embeds it into its bundle. macOS target, the command line tool. Both targets have package dependency to the same package. I used this to embed the CMD tool. Everything builds, runs and works fine until I try to archive the project. Archiving stops early with such error: error: Multiple commands produce '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' What I have tried to fix archiving: Changing PkgTestCMD target to be on Catalyst/iOS instead of macOS. This works but I'm not sure how to properly run CMD tool with iOS SDK (if this correct at all): I need the main thread to be 'unblocked' and be active while background tasks exist. Adding an aux framework that act as container for the package. Doesn't work. Splitting targets into different projects, making workspace and cross-project reference. Doesn't work. My understanding is that archiving attempts to produce .o files for both Catalyst and macOS simultaneously, due to PkgTest being Catalyst and PkgTestCMD being macOS targets. How to archive such a project? Is there a way to separate archiving of CMD and main app? Maybe separate .o files into different directories. Simple building and running the project works, why archiving doesn't want to? I have a test project for the issue: PkgTest. main branch is the source project, DepFramework contains attempt #2, Workspace—#3. Thank you!
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2
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161
Activity
Feb ’26
Not seeing any AI/Agent options in Xcode 26.3
I've installed Xcode 26.3 on Sequoia 15.7.3 but I'm not seeing any of the AI options showing in Xcode that I see in usage/example videos. For example that AI icon in the top left hand corner isn't visible, and if I select Settings there is no Intelligence section, yet there is in all the demo videos. Why am I not seeing any of these new features?
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2
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2
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873
Activity
Feb ’26
Running an application for a simulator
My project is complete, I successfully compile the application, but when I try to run it on my simulator it gives an error, stating that the architecture is incorrect, even though it is parameterized for ARM architecture. Note: the application runs on my iPhone. Has anyone else had this problem?
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3
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0
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89
Activity
Feb ’26
USDZ model files when opened in Preview turns black
On macOS 26.2 (Tahoe), the Preview app fails to render many USDZ models correctly. The issue appears inconsistent: • Some USDZ files open normally in Preview • Some USDZ files open but the viewport turns completely black (no geometry, no material, no lighting) • All the same files open correctly when opened using “Open With → Xcode” This was not the behavior on macOS 15.7.2, where the exact same USDZ files rendered consistently in Preview without failures.
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1
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179
Activity
Feb ’26
Document Type Export / Import in Xcode - Shared via Messages
I’ve created a document type for my app and set it up in the Info Configuration in Xcode. This all works as expected: Implemented with the Transferrable API and ShareLink, I can share an app’s file via the Files app or Notes and then import the file via a Share extension and the fileImport swiftUI api. My question is regarding Messages, specifically. It appears as a ShareLink option and I’m able to send my app’s document type via a message, but I’m unable to open it or share it (internally, with my app), other than being able to forward or delete it. If I copy the file, I can’t access it within my app (it’s still stored in the Messages private bundle) and startAccessingSecurityScopedResource returns false as expected. The message does detect the right icon, so it’s recognizing the custom document type. If my Share Extension, exported document type, and transferable implementation is configured correctly, should I be able to open a file for my app shared via Messages? Is this an allowed action? I get various answers from AI, and I can’t test this in the Simulator on pre-26 devices.
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1
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197
Activity
Feb ’26
Getting "Something went wrong" when changing Xcode version to 26.2 for a Xcode Cloud workflow
My workflow is using Xcode 16.4 and macOS Tahoe 26.2 (25C56). I am trying to change Xcode version to 26.2. When I click Save after some time I get "Something went wrong" error message without any additional details (see screenshot). I get the same error for the following cases: Tried changing a different workflow Tried to deactivate a workflow Tried various combinations of Xcode (26.1, 26.1.1, 26.2) + mac OS (26.1, 26.2) Tried creating a new workflow with Xcode 26.2 (haven't tried any other Xcode versions though)
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0
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103
Activity
Feb ’26
Using an API key with xcodebuild commands for Enterprise builds
Hey folks, Looking for some assistance with using an API key with xcodebuild commands to archive/export builds on our Enterprise developer account. The goal here is to allow Xcode to completely manage signing/certificates with our cloud distribution certificate, since these builds are happening in CI and we don't want to be manually handling user sessions/certificates on these machines. This is working great with our App Store account, but with our Enterprise account we're getting errors both archiving and exporting the builds. Here's an example of an export command that is giving errors: xcodebuild -exportArchive -exportOptionsPlist /path/to/exportOptions.plist -archivePath /path/to/archive.xcarchive -exportPath /path/to/export -authenticationKeyID *** -authenticationKeyIssuerID *** -authenticationKeyPath /path/to/key.p8 -allowProvisioningUpdates I've put some example values there, but we've double/triple checked the real values when this is actually running. These are the errors we're getting: 2026-02-02 12:30:04.022 xcodebuild[59722:1854348] DVTServices: Received response for 0794248F-E534-474D-ABBF-40C1375B6590 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.173 xcodebuild[59722:1854348] DVTServices: Received response for 1D51FCD1-1876-4881-BE89-DD44E78EA776 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.322 xcodebuild[59722:1854344] DVTServices: Received response for 25D7983F-1153-47C9-AE8A-03A8D10B6453 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.483 xcodebuild[59722:1854344] DVTServices: Received response for 8A56C98B-E786-4878-856F-4D7E3D381DEA @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} error: exportArchive Communication with Apple failed error: exportArchive No signing certificate "iOS Distribution" found We get very similar errors when archiving as well. Are we doing something incorrect here? Is API key usage with xcodebuild not supported for Enterprise builds? Appreciate any help y'all can provide!
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3
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249
Activity
Feb ’26
Scene-based Launch Detection
Our app supports UIScene. As a result, launchOptions in application(_:didFinishLaunchingWithOptions:) is always nil. However, the documentation mentions that UIApplication.LaunchOptionsKey.location should be present when the app is launched due to a location event. Given that our app is scene-based: How can we reliably determine whether the app was launched due to a location update, geofence, or significant location change? Is there a recommended pattern or API to detect this scenario in a Scene-based app lifecycle? This information is critical for us to correctly initialize location-related logic on launch. Relevant documentation: https://developer.apple.com/documentation/corelocation/cllocationmanager/startmonitoringsignificantlocationchanges()
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4
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1
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355
Activity
1w
BLE Advertising in Background
For our research study, it is essential that the app can advertise BLE packets even when the app is no longer in the foreground (for example, when it is in the app switcher / recents state). Is it supported to advertise BLE packets while the app is in the background or recents state? If so, what are the specific requirements or limitations we should be aware of (background modes, payload size, timing, etc.)? Are there any constraints that would prevent consistent BLE advertising for research use cases?
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2
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341
Activity
Feb ’26
Metal Toolchain Not Installing
I’m attempting to install the Metal toolchain in Xcode, but the installation keeps hanging. Through Xcode, it stops at the “Processing” step, and via the terminal, it never goes past “Beginning asset download…”.
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2
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130
Activity
Feb ’26
Help, I'm New and Lot
Hello, I created a code in Xcode on my Mac. Once it was debugged I tried to run it on a simulator. Every time I run it on a simulator I get the white screen with the spinning red box. I'm very new at this and I am creating this app for my own child. As a teacher I couldn't stand the other math fact apps. You'll have to talk to me like an infant.
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1
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158
Activity
Feb ’26