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How to force update data from child phone ? FamilyControls / Screen Time Api / DeviceActivity
The data displayed about a child’s apps can be outdated (DeviceActivityReport), leading to misinformation for the user. When I access the “Screen Time” section (for child in the parent device) in the iPhone settings, I see there is an update functionality to force load the actual data. I have tried various workarounds, such as attempting to force an update on the child’s device to call DeviceActivityReport and opening system settings, but none of these have been successful :( How can I implement something similar? Is there a way to force update this data ?
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484
Nov ’24
[Automaker App] Not able to display a keyboard
Hello community, I'm an iOS developer from VW group, I was doing some proof of concepts around an automaker app, and I've found a big blocker. When I was trying to summon a keyboard, it wasn't displayed. So is it even possible? Do I have to do some workaround with Carplay templates in order to be able to have the native keyboard from Carplay, or is there a special component that I need to introduce in my code to summon the keyboard? Thank you very much. David Cosialls.
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Nov ’24
Mock Screen Time for Testing
Hi everyone, I'm trying to find out if there's a way to mock Screen Time for a specific app (either on a real device or in a simulator). Specifically, I need to set the usage time of an app to something like 15 minutes. I'm not looking to alter the total Screen Time, just the usage time for a single app. Currently, I'm manually keeping the app open for 15 minutes before I can start testing to see if the desired behavior occurs, but this process is slow and frustrating. Unfortunately, I can't reduce the 15-minute threshold, as Apple doesn't allow it for this particular use case. Any advice or solutions would be greatly appreciated!
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576
Nov ’24
Cannot delete iOS 18.1 Simulator
When I try to delete an iPhone 16 Pro iOS 18.1 Simulator in XCode 16.1, I get an error message "“data” couldn’t be moved because you don’t have permission to access “Deleting-8366D3CC-37EC-49C0-8674-0599BCE1DA12”.". I had that same issue with iOS 18.0 Simulator but never with previous versions (17.5). Note that I'm stuck using the iOS 18.1 Simulator because iCloud synchronization is paused (potentially due to low data mode). And I cannot use iOS 18.0 Simulator as well because unit tests run hangs for some other mysterious reason. The fallback to iOS 17.5 Simulator is not satisfactory.
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2.1k
Nov ’24
iOS Simulator Safari JS PushManager.subscribe(...) empty keys
When I run the following code in XCode iOS Simulator on Safari (connecting via Safari DevTools): navigator.serviceWorker.ready.then((reg) => reg.pushManager.subscribe({ userVisibleOnly: true, applicationServiceKey: "..." }).then((sub) => console.log(sub.toJSON()))) I get the response: { keys: { p256dh: "", auth: "" } } But I'm expecting p256dh and auth (and endpoint) to be filled out. Why is it not?
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554
Nov ’24
AccessibilityControlsExtension crash on Simulator
Hi there, when I run any app on the Xcode 16/16.1 with iOS/tvOS 18/18.1, it generates a crash on the AccessibilityControlsExtension process. 0x1048b8000 - 0x10493bfff dyld (*) <6beafde4-b011-3e47-8aae-4d7b6e4bb7e8> /usr/lib/dyld 0x1047fc000 - 0x104803fff com.apple.AccessibilityUIServer.AccessibilityControlsExtension (1.0) <a67e159b-253d-306c-b6fb-dd3fec38bd0f> /Volumes/VOLUME/*/AccessibilityUIServer.app/PlugIns/AccessibilityControlsExtension.appex/AccessibilityControlsExtension If run in Catalist mode - there are no crash reports. I also made a clean install of macOS 15.1 + Xcode and received that error again. Device: Mac15,13 Any suggestions on how to fix it? Full crash log in attach. AccessibilityControlsExtension-crash.log
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Nov ’24
How to use a lower version macos SDK?
My macos update automatically and the new macos SDK are not fit for my program, so how to use a lower version macos SDK? And I have another problem, once I installed Xcode, the SDK will be set path to Xcode path, also I have a command line path which is /Library/Developer/CommandlineTools. In this path, there is also a SDKs directory which contains some different versions of macos SDK? How to set a default SDK path?
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1.4k
Nov ’24
Send UDP Protocol is not working in Xcode 16 iOS18
func setupUDPSocket() { stopSearch() udpSocket = GCDAsyncUdpSocket(delegate: self, delegateQueue: DispatchQueue.main) do { try udpSocket?.bind(toPort: 4012) try udpSocket?.beginReceiving() try udpSocket?.joinMulticastGroup("239.255.255.250") } catch let error { DispatchQueue.main.async { print(Thread.current) print(error) print(error) } } } private func search() { guard let udpSocket = udpSocket else { print("not set udpSocket") stopSearch() return } let message = "M-SEARCH * HTTP/1.1\r\n" + "HOST: 239.255.255.250:1900\r\n" + "MAN: \"ssdp:discover\"\r\n" + "MX: 3\r\n" + "ST: ssdp:all\r\n" + "\r\n" let data = message.data(using: .utf8)! udpSocket.send(data, toHost: "239.255.255.250", port: 1900, withTimeout: -1, tag: 0) } This is my send SSDP code, my project was inited in Objective-C, recently I update xcode to 16, I get Error Domain=NSPOSIXErrorDomain Code=65 "No route to host", when I send UPD data in iOS 18, but iOS 17 is ok. Even I found, if I init a new project in Swift, this bug is disappear.
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730
Nov ’24
Journaling Suggestions is not available on iOS Simulator
Hey, when I try to run my project on an iOS Simulator, I get the following message: JournalingSuggestions is not available when building for iOS Simulator. and Linker command failed with exit code 1 (use -v to see invocation) Steps to reproduce this behavior: Create a new Xcode project Add the Journaling Suggestions Capability Add the Journaling Suggestions Framework Under "Target > Build Phases > Link Binary with Libraries", select “optional“ for JournalingSuggestions.framework Under "Target > Build Settings > Other Linker Flags > Debug" select „Plus“ and add „iOS or iOS Simulator“ and paste this -Xlinker -weak_framework -Xlinker JournalingSuggestions into the editable field. Do the same for "Target > Build Settings > Other Linker Flags > Release" This tread is about the same problem, but is already checked as answered. That's why I'm creating this new tread. The last two bullet points are results from advice from the other thread. MacBook Air, M1, 2020, macOS: 14.6.1, Xcode: 16.0 Thanks for your help!
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570
Oct ’24
iOS simulator freezes on macOS Sequoia during test execution
Hello! 👋 We are seeing a bug on macOS Sequoia related to the test running. When attempting to run tests, the iOS simulator becomes stuck indefinitely. This can occur whether we run tests for a specific module, all unit tests, or even a single test. We narrowed down the issue and is due to the OS failing to copy some named pipes (FIFO). For example: db.realm.note db.realm.management/access_control.new_commit.cv db.realm.management/access_control.pick_writer.cv We saw in the CoreSimulator log file the following error: NSCocoaErrorDomain Code=512 ""access_control.new_commit.cv" couldn't be copied The copy fails and then a new clone of the simulator is created retrying the process. And this goes on and on. What is happening? When running the tests for the iOS app on the simulator, under the hood, the OS tries to clone the simulator device. A list of folders is created, including one Shared/AppGroup. Under the AppGroup folder, the list of multiple UDIDs corresponds to the specific App Group containers created for individual app targets or extensions that are sharing data within that App Group. One of these folders contains the Realm DB files. There are a few files called named pipes which are invisible in Finder (even if you have hidden files to true). You need to list them with ls -l. So, when we select the test target and run the tests, the OS clones the permanent simulator and copies all files from its folders. All files are being copied except those pipes. When the OS attempts to copy the pipes, the operation fails with the error Code=512. Reproduction Steps Run the iOS app on a simulator (e.g. iPhone SE 3rd gen. with iOS 18.1). Quit Xcode and the iOS simulator. Reopen Xcode. Select a test target to run. Select the same simulator you previously ran the iOS app. Run the tests (CMD + U). The simulator is now stuck. Are there any workarounds available? Yes. We found that running the tests works if we first “Erase All Content and Settings” from the simulator. Another workaround is to remove all simulators and reinstall the iOS runtimes. This prevents the issue for a longer period (almost a full day), but eventually, the problem reoccurs. Alternatively, we can delete the named pipes from the App Groups directory before running the tests. Have we tried to give full disk permissions? Yes, we tried to give full disk permissions to a lot of things (Xcode, simulator, file paths, directories, etc.) but with no luck. We still get the same error. Is the issue happening on a specific version of Xcode? No, it happens for multiple Xcode versions: Xcode 15.4 Xcode 16.0 Xcode 16.1 Is the issue happening on a specific macOS Sequoia version? No, it happens on multiple macOS Sequoia versions: 15.0 Beta 8 15.0 RC 15.0 15.1 Stacktrace Oct 29 17:41:18 CoreSimulatorService[14079] <Error>: New device is stuck in creation state, deleting: Clone 712 of iPhone SE (3rd generation) (58D6DED6-2C55-4E7C-BBB4-E0D661DC41A1, iOS 18.1, Creating) Oct 29 17:41:20 CoreSimulatorService[14079] <Error>: Error Domain=NSPOSIXErrorDomain Code=22 "Invalid argument" UserInfo={NSLocalizedFailureReason=Device was allocated but was stuck in creation state. Check CoreSimulator.log for more information.} Oct 29 17:41:20 com.apple.dt.Xcode[90147] <Error>: Error Domain=NSPOSIXErrorDomain Code=22 "Invalid argument" UserInfo={NSLocalizedFailureReason=Device was allocated but was stuck in creation state. Check CoreSimulator.log for more information.} Oct 29 17:41:30 CoreSimulatorService[14079] <Warning>: Device 6C270BDB-2945-42B5-A985-884F93BFD3E1 encountered in creation state at launch. The device will be re-created. Oct 29 17:41:38 CoreSimulatorService[14079] <Error>: Failed to clone the device data path, error = Error Domain=NSCocoaErrorDomain Code=512 "“access_control.new_commit.cv” couldn’t be copied to “db.realm.management”." UserInfo={NSSourceFilePathErrorKey=[...]/db.realm.management/access_control.new_commit.cv, NSUserStringVariant=( Copy ), NSDestinationFilePath=[...]/db.realm.management/access_control.new_commit.cv, NSUnderlyingError=0x600000ffa490 {Error Domain=NSPOSIXErrorDomain Code=45 "Operation not supported"}} Oct 29 17:41:38 CoreSimulatorService[14079] <Error>: Failed to re-create device that was encountered in the creation state (Clone 713 of iPhone SE (3rd generation) (6C270BDB-2945-42B5-A985-884F93BFD3E1, iOS 18.1, Creating)): Error Domain=NSCocoaErrorDomain Code=512 "“access_control.new_commit.cv” couldn’t be copied to “db.realm.management”." UserInfo={NSSourceFilePathErrorKey=[...]/db.realm.management/access_control.new_commit.cv, NSUserStringVariant=( Copy ), NSDestinationFilePath=[...]/db.realm.management/access_control.new_commit.cv, NSUnderlyingError=0x600000ffa490 {Error Domain=NSPOSIXErrorDomain Code=45 "Operation not supported"}} Oct 29 17:41:40 CoreSimulatorService[14079] <Error>: Error Domain=NSPOSIXErrorDomain Code=22 "Invalid argument" UserInfo={NSLocalizedFailureReason=Device was allocated but was stuck in creation state. Check CoreSimulator.log for more information.} Oct 29 17:41:50 CoreSimulatorService[14079] <Warning>: Device C6DEBFBB-6EFA-4E4C-B51B-9DDA08AF9BDB encountered in creation state at launch. The device will be re-created. Oct 29 17:41:55 CoreSimulatorService[14079] <Error>: Failed to clone the device data path, error = Error Domain=NSCocoaErrorDomain Code=512 "“access_control.new_commit.cv” couldn’t be copied to “db.realm.management”." UserInfo={NSSourceFilePathErrorKey=[...]/db.realm.management/access_control.new_commit.cv, NSUserStringVariant=( Copy ), NSDestinationFilePath=[...]/db.realm.management/access_control.new_commit.cv, NSUnderlyingError=0x600000ffb000 {Error Domain=NSPOSIXErrorDomain Code=45 "Operation not supported"}} Oct 29 17:42:06 CoreSimulatorService[14079] <Warning>: Device 032BAE7E-E345-48F2-86EB-4DF1AD4D5291 encountered in creation state at launch. The device will be re-created.
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780
Oct ’24
Xcode 16.1 & iOS 18.1
After upgrading to mac os 15.1 my Xcode has been complaining about iOS 18.1 that is missing. No matter what I do I cannot get it installed, I ended up clearing all caches, re-installing Xcode but that also failed. Downgrading to 16.0 or upgrading to 16.2 beta has the same issue. Currently I cannot create any simulator or install any version of the iOS platform. Xcode would say it's installing but the runtime would not show up in the list. I have tried adding runtimes using xcrun simctl and also other methods indicated here. Another colleague of mine that updated to OSX 15.1 also has the same issue so this doesn't seem like a isolated problem. In the screenshots below you'll see 18.1 is installed but does not show up as an installed runtime.
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4.8k
Oct ’24
Simulator in Low Data Mode
Hi, I have logged into an iCloud account on an iOS device simulator on my Mac to sync photos in order to test my app. The photos app is telling me syncing is paused as the device is in low power mode, but as this is a simulator, there's no network seatings to change this and I can't find out why it's in this mode or how to get it out. I've done exactly the same thing for years with no issues, but for some reason it's happening now. Has anyone else experienced the same? The simulator device is an iPhone 13 Pro Max running 15.5 however I've tested on other device and experienced the same issue. Many thanks, Dan
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1.6k
Oct ’24
Invalid Swift Support Upon Submit to Testflight/AppStore
Hello, i know this topic is here since ever, also in other forums, however this topic i face for a month and cant get pass it, I tried all other suggestions which didnt bring me anywhere. so, project using cmake in order for Qt creator (so c++ base project with enabled swift), however once i run a cmake which generates *.xcodeproj for Xcode, i open it via xcode and can properly build and deploy to device. however when I try to archive and sent to Testflight/AppStore, I get: ITMS-90426: Invalid Swift Support and when I try to followup guides to create it manualy, copying libs from: $(TOOLCHAIN_DIR)/usr/lib/swift-5.0/$(PLATFORM_NAME) plese here note, that ALL guides indicate to use folder "swift", however there are no *.dylib files... they are only in "swift-5.0" folder then I receive an error type: ITMS-90429: Invalid Swift Support - The files libswiftMetal.dylib, libswiftHomeKit.dylib, libswiftsimd.dylib, libswiftCallKit.dylib, libswiftos.dylib, libswiftNetwork.dylib, libswiftMapKit.dylib, libswiftCoreLocation.dylib, libswiftAccelerate.dylib, libswiftCoreGraphics.dylib, libswiftSceneKit.dylib, libswiftCoreData.dylib, libswiftGameplayKit.dylib, libswiftUIKit.dylib, libswiftMetalKit.dylib, libswiftCore.dylib, libswiftFoundation.dylib, libswiftPhotos.dylib, libswiftModelIO.dylib, libswiftWatchKit.dylib, libswiftDarwin.dylib, libswiftARKit.dylib, libswiftAssetsLibrary.dylib, libswiftSpriteKit.dylib, libswiftNaturalLanguage.dylib, libswiftCoreAudio.dylib, libswiftIntents.dylib, libswiftQuartzCore.dylib, libswiftObjectiveC.dylib, libswiftDispatch.dylib, libswiftCoreFoundation.dylib, libswiftCoreMedia.dylib, libswiftVision.dylib, libswiftAVFoundation.dylib, libswiftContacts.dylib, libswiftGLKit.dylib, libswiftSwiftOnoneSupport.dylib, libswiftXCTest.dylib, libswiftMediaPlayer.dylib, libswiftCloudKit.dylib, libswiftCoreImage.dylib aren’t at the expected location /Payload/Filmtoro.app/Frameworks. Move the file to the expected location, rebuild your app using the current public (GM) version of Xcode, and resubmit it. here please also note that actually *.xcarchive does not contain any "Payload" folder, the package contains only two folders "dSYMs" and "Production/Applications/myapp.app" (inside it I can find "Frameworks" folder... this link was also very interested: https://indiestack.com/2017/03/implicit-swift-dependencies/ tho id didnt help a bit :) so what I would like to know, is what actually forces xcode to generate the SwiftSupport folder to the archive... the must be some direct setting inside *.xcodeproj/pbxproj which forces it... or dirrect setting in xcode/Build Settings which if not work I can submit an ticket to investigate. I am sure after a month of trying everything, whatever tip you can point out I already tried, however Please lets try everything again to get bottom of this. Many thanks for any tip
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893
Oct ’24
Xcode 16.1 and MacOS 15.0.1 Crashes
Process: Xcode [46981] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 16.1 (23503) Build Info: IDEApplication-23503000000000000~2 (16B40) App Item ID: 497799835 App External ID: 869932297 Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2024-10-29 22:18:00.8018 -0400 OS Version: macOS 15.0.1 (24A348) Report Version: 12 Anonymous UUID: F4176F67-35F3-B671-D872-71337475C3C0 Sleep/Wake UUID: 99252DE9-57D7-4F75-8279-42DA5C7689AD Time Awake Since Boot: 170000 seconds System Integrity Protection: enabled Crashed Thread: 1 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6 Terminating Process: Xcode [46981] Application Specific Information: abort() called
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529
Oct ’24
View error
Hi, I have a problem that I can't solve, and I hope you can help me: When I switch tabs or scroll down, the background color of the tab bar changes automatically. This happened to me with Xcode 16.0. Can yo help me please?
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518
Oct ’24
How to correctly resolve URL bookmarks for use in Simulator UI tests?
To make UI testing easier and faster, I usually create URL bookmarks during normal app usage in the Simulator so that they can be instantly resolved on app launch during UI tests. For example, one of my apps allows browsing selected folders and stores bookmarks so they can be quickly opened again on following app launches, and instead of selecting the test folder each time at the beginning of the UI test, I select it once during normal app usage so that it's available immediately during the UI test. This usually works fine, but every now and then the UI tests fail because the tested app isn't able to resolve the stored bookmark. I don't know why this happens, but usually opening and closing the app again in the Simulator and re-running the UI tests solves the issue. The problem now is that I've just tried to setup some new UI tests for Apple Vision Pro Simulator and I'm never able to resolve bookmarks. So I created a sample project that reproduces the issue, and curiously enough the bookmarks don't even resolve when using an iPad Simulator (which usually works fine with my regular UI tests). What am I doing wrong? This can be reproduced with a default iOS project, embedding the default storyboard view controller in a navigation view controller, and this code: import UIKit class ViewController: UIViewController, UIDocumentPickerDelegate { override func viewDidLoad() { navigationItem.rightBarButtonItem = UIBarButtonItem(systemItem: .add, primaryAction: UIAction(handler: { _ in let picker = UIDocumentPickerViewController(forOpeningContentTypes: [.folder]) picker.delegate = self self.present(picker, animated: true) })) if let bookmark = UserDefaults.standard.data(forKey: "bookmark") { readBookmark(bookmark) } } func readBookmark(_ bookmark: Data) { do { let label = UILabel(frame: CGRect(x: 100, y: 100, width: 600, height: 100)) label.numberOfLines = 0 var stale = false let url = try URL(resolvingBookmarkData: bookmark, bookmarkDataIsStale: &stale) if !url.startAccessingSecurityScopedResource() { fatalError() } label.text = url.path view.addSubview(label) } catch { fatalError(error.localizedDescription) } } func documentPicker(_ controller: UIDocumentPickerViewController, didPickDocumentsAt urls: [URL]) { do { let url = urls[0] if !url.startAccessingSecurityScopedResource() { fatalError() } let bookmark = try url.bookmarkData() UserDefaults.standard.set(bookmark, forKey: "bookmark") readBookmark(bookmark) } catch { fatalError(error.localizedDescription) } } } And a default UI test, which always crashes because of the fatalError() in the catch clause of readBookmark(_:): final class problemUITests: XCTestCase { @MainActor func testExample() throws { let app = XCUIApplication() app.launch() } }
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373
Oct ’24