Navigate the App Store landscape. Share strategies for app submission, distribution, marketing, and user acquisition. Discuss best practices for getting your app discovered and downloaded.

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v1/appPriceSchedules 409
BASE_TERRITORY="USA" app_id = "*******" # your app id app_price_points_id = "eyJzIjoiNjc1MTMwOTAyNiIsInQiOiJVU0EiLCJwIjoiMTAwMTEifQ" # query and get manual_price_id = "manualPrice-0" update_app_price_url = "https://api.appstoreconnect.apple.com/v1/appPriceSchedules" update_app_price_payload = { "data": { "type": "appPriceSchedules", "relationships": { "app": { "data": {"type": "apps", "id": app_id} }, "baseTerritory": { "data": {"type": "territories", "id": BASE_TERRITORY} }, "manualPrices": { "data": [{"id": manual_price_id, "type": "appPrices"}] } } }, "included": [ { "type": "appPrices", "id": manual_price_id, "attributes": {"startDate": None}, "relationships": { "appPricePoint": { "data": {"type": "appPricePoints", "id": app_price_points_id} } } } ] } update_app_price_resp = requests.post(update_app_price_url, headers=headers, data=json.dumps(update_app_price_payload)) if update_app_price_resp.status_code == 201: update_app_price_id = update_app_price_resp.json()["data"]["id"] print(f"✅ Success : {update_app_price_id}") else: print(f"❌ Failed : {update_app_price_resp.status_code} {update_app_price_resp.text}") sys.exit(1) There was no problem a week ago, but now it reports an error ❌ Failed : 409 { "errors" : [ { "id" : "69a6e006-b99c-4d58-880c-0225c1eff581", "status" : "409", "code" : "ENTITY_ERROR.INCLUDED.INVALID_ID", "title" : "The provided entity id is invalid", "detail" : "The provided included entity id 'USA-1.0' has invalid format", "source" : { "pointer" : "/included/0/id" } } ] }
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In-App Purchases Returning “Invalid Product ID” After App Store Release
Hello, I’m facing an issue with in-app purchases after my app was approved on the App Store. I’ve created 100 consumable products, all of which have been approved by Apple. The purchases work correctly in both TestFlight and debug mode, but once the app is live on the App Store, I receive an “Invalid Product ID” error. I reached out to Apple Support, but they directed me to ask this question on the forum instead. Could someone please help me resolve this issue? Its been week now, I am losing my customers.
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(Electron) You can only transfer sandboxed apps that are not sharing a group container.
Hi everyone and Apple Team, please help me to solve the problem with transferring a macOS app built by Electron. I didn't change any options related to sandbox or app groups at all; I'm just using default settings. My app doesn't have any data with other apps. It seems like a huge challenge, and I still haven't solved it after three months. Thanks for your advice.
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Error uploading app with bundles: Can't find dsym
If I upload my app with included plugins with no dsyms for the bundles I get a warning message that there are no dysms. If I select DWARF + dsyms, I get a warning saying it can't find them, even though they are there in the resource file with the correct UUID For example: The archive did not include a dSYM for the BIS.bundle with the UUIDs [6481C68F-CEE4-33B5-8631-E03251E48FF2, C7482559-F72A-3510-A5B9-00C24F376CD9]. Ensure that the archive's dSYM folder includes a DWARF file for BIS.bundle with the expected UUIDs. When you choose Get Info on the dsym it shows the UUIDs that the AppStore allegedly can't find. Any ideas?
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Having an issues viewing application on testflight after successfully sending it to app store connect with eas
Hello, Im having an issue seeing my application appear in in testflight. as soon as i run the command eas submit - p ios --latest it completes and says Your binary has been successfully uploaded to App Store Connect! It is now being processed by Apple - you will receive an email when the processing finishes. It usually takes about 5-10 minutes depending on how busy Apple servers are. When it's done, you can see your build here: the app sometimes flashes on the screen in testflight then is gone forever This is an expo react native application.... I was able to submit builds but all of a sudden this started occuring.
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App Still in 'Waiting for Review' After 3 week (Submitted 05/8/2025) – Need Help
I submitted my app for review on August 5, 2025, but as of today, August 25, the status is still “Waiting for Review.” I have already contacted support twice regarding this matter (Case Numbers: 102664827493 and 102670984940), but the only replies I received were that the app is under expedited review and that the review is delayed due to high submission volume. Unfortunately, the status has not changed at all, and I am still left waiting helplessly. I am truly desperate at this point, as the long delay is causing significant difficulties. I kindly and sincerely ask if there is anything more that can be done to help me with this matter. Any support you can provide would mean so much to me.
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App rejected due to 3.1.1 - Business - Payments - In-App Purchase
Guideline 3.1.1 - Business - Payments - In-App Purchase, as my app currently allows users to purchase digital content (courses) using an external payment system. I am working to comply with Apple’s requirements by integrating In-App Purchase for all digital content within the app. My app contains approximately 100,000 individual courses, and I am seeking guidance on how to effectively implement In-App Purchase for such a large number of items. Creating 100,000 separate In-App Purchase products in App Store Connect seems impractical due to the scale and potential limitations. I would like to explore feasible solutions, such as: Using a subscription model to provide access to all courses. Creating category-based bundles (e.g., Programming, Design) to group courses. Implementing a dynamic purchase system where users can select specific courses after a single In-App Purchase transaction, managed server-side. Could you please advise on the best approach to manage In-App Purchase for 100,000 individual courses? I am happy to provide additional details about my app’s functionality or work with your team to ensure compliance. Please let me know if a consultation or further documentation is needed to proceed. Looking forward to your guidance. Best regards, Shuvajit Maitra
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Appstore Rejection - Your app's binary includes the following call-to-action and/or URL that directs users to external mechanisms for purchases or subscriptions to be used in the app.
Recently we've faced an issue when submitting the new build for reviewal. It was rejected with following reasoning: Your app's binary includes the following call-to-action and/or URL that directs users to external mechanisms for purchases or subscriptions to be used in the app. Complain was related to phrase To discover our products please visit our website We're going to to rephrase it as Our website can help you to learn more about our products Will it solve the issue? According to ChatGPT following phrasing should not be considered a call-to-action. What's your opinions?
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We are writing to inform you that your company is not in compliance with the Apple Developer Program License Agreement (PLA) Section 11.2
Description: Hello, I recently received the following email from Apple: We're writing to inform you that your company isn't in compliance with the Apple Developer Program License Agreement (DPLA). Section 11.2 (Termination) states: (g) if You engage, or encourage others to engage, in any misleading, fraudulent, improper, unlawful or dishonest act relating to this Agreement, including, but not limited to, misrepresenting the nature of Your Application (e.g., hiding or trying to hide functionality from Apple’s review, falsifying consumer reviews for Your Application, engaging in payment fraud, etc.). Be aware that manipulating App Store chart rankings, user reviews or search index may result in the loss of your developer program membership. Please address this issue promptly. I’m trying to understand how other developers handled this warning. Could you please share your experience: Did you identify what triggered the warning? Did you need to remove or change anything in your apps? Did Apple require a formal response or evidence? How did you confirm that the issue was resolved? Any guidance would be greatly appreciated.
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What are some effective tips for boosting app installs and improving App Store ranking?
Should you rely only on organic installs, or would a mix of strategies work better? Isn’t optimizing keywords and refining creatives essential for higher visibility? Would running Apple Search Ads not further amplify reach? And doesn’t encouraging strong reviews ultimately help in improving both ranking and credibility?
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App Review Rejections
Hello All, It’s been almost a month, and I’m trying to submit my app’s first version, but I keep getting rejections with the reason “App Completeness – No Connectivity.” Here’s the timeline: • Initially, the app was rejected for app completeness. • I scheduled a review appointment, and during that session, the reviewer confirmed the app was working fine. • The reviewer only asked for permission policy changes, which I implemented and resubmitted. • After resubmission, the app was rejected again with the same “App Completeness – No Connectivity” issue. The reviewer in the first session mentioned it might have been a connectivity issue on the device during testing. So, I scheduled another review appointment, but that appointment request was declined. To date, I have made 13 submissions, and 10 were rejected for the same reason. I have also raised multiple appeals, but haven’t received any response. The app works perfectly on multiple devices and iOS versions, and TestFlight testing is successful. Has anyone faced this issue before? How can I resolve this and prevent repeated rejections? Any suggestions would be appreciated. Thank you.
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Implementing In-App Purchases with Capacitor (Currently Using Stripe)
Hello everyone, I’m currently working on an iOS app built with Capacitor(5.0.6) with Cordova and vanilla JS. At the moment, my app uses Stripe to handle payments — on iOS I open a Safari View Controller so users can pay with Apple Pay or their credit card. However, I need to migrate to Apple’s In-App Purchase system to comply with App Store policies. I would really appreciate some guidance or a step-by-step outline on the following: The exact process to enable and configure In-App Purchases in Xcode and App Store Connect for a Capacitor-based app. How to properly set up local testing with StoreKit (or any other recommended approach) before submitting to review. Best practices for integrating In-App Purchases when using RevenueCat, since I’m considering it to simplify the implementation. Any pitfalls or gotchas that I should be aware of during the first submission (for example, the requirement to include the first IAP with a new app version). My goal is to fully comply with Apple’s policies and provide a smooth user experience for iOS users. I’m open to suggestions on frameworks, workflows, or tools that could make this easier. Thank you in advance for any help or examples you can share!
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Invalid Binary
Greetings, I am facing the following issue. I always get that the app was rejected for no obvious reason. I also notice the message Invalid Binary at the app version. I am on MacOs 14.7.6, Xcode 16.0. I have validated the app using the xcode archive and I got that everything is valid, and the app gets uploaded to app store connect with no issue, but once I submit the app for review I get those errors and the release gets rejected. Any help ? error message Your app version was rejected and no other items submitted can be accepted or approved. You can make edits to your app version below.
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Issues in uploading screenshots for iOS app in App Store Connect
We have two sets of screenshot images for 5.5 and 6.5 displays of the iOS app which needs a new version. When I first uploaded the screenshot set for the 6.5 display, it looks all good. Then I uploaded another set for the 5.5 display and headed back to check 6.5 images. I found some of them reported errors IMAGE_TOOL_FAILURE. Then I deleted all 6.5 screenshots, re-uploaded for the 6.5 display again. However, this time 5.5 had errors. It is like a loop. I tried tens of times. And, if I upload 6.5 first, it all looks good. And then I go to another tab, for example, the app information tab and then come back. I also find the images are marked as 'The file has been uploaded and is processing ' .
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Invalid large app icon with Xcode 26 beta 6
I’m having a bit of trouble uploading my new icon to the App Store Connect. I created it entirely with Icon Composer, but it keeps throwing an error saying it’s an “Invalid large app icon.” The error message says that the large app icon in the asset catalog can’t be transparent or have an alpha channel. I only have one AppIcon in the asset catalog, and I’ve checked the “single size” option, which is set to 1024x1024 for any, dark, or tinted size. In the past, when I used the previous icon with the iOS 18 SDK, I didn’t have any issues uploading it. However, when I created the new icon with Icon Composer and compiled it with Xcode Beta, it broke. I’m a bit confused because the error message suggests that removing transparency is the solution, but the whole point of Icon Composer is to make the icon transparent for the new liquid glass design. I don’t want to remove the cool look that my new transparent icon has. Could you please help me out? I’d really appreciate it. Thanks a bunch!
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Business Account Migration Stuck in Review
I submitted my developer account for a migration to a business account over a month ago, and it is still under review. I've reached out to developer support multiple times, but they have no updates other than that it is "under review by the operations team" with no timeline as to its completion. While my account is pending migration, I cannot submit any builds to App Store Connect. This essentially freezes my business - I've already had to delay an app launch twice! How can I expedite the review process? Is this a common issue? I feel like I have no other options to escalate.
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