Hi, I made a macOS app that automatically sets the correct input/output devices depending on the connected speakers/microphones. The App is supposed to live in the background and act automatically, only allowing the users to change through settings which is accessible through the toolbar or through clicking on the toolbar icon to cycle between modes.
However, my app was just rejected for not providing UI beyond this.
Guideline 4 - Design
"Menu items are not visible, except by right-clicking. Users should not have to right click to access menu items."
I don't think that this app needs a UI beyond that for something which it is supposed to do automatically.
I'm having a hard time to understand what's expected here, should I invent a UI to pass the review and give option to the user to disable that?
Create elegant and intuitive apps that integrate seamlessly with Apple platforms.
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I have added dark, tinted and light version for my app icon, it only works on the simulator but when I run the app on a real device it doesn't work at all and only display the default light icon.
I have written an Android application in Kotlin language in Android Studio, which can run on mobile phones or tablets. Is there any quick and easy way to package it as an iOS application? Show screenshots of two Android applications running
All,
I a new developer, with a new developer account. I have registered but I have not been able to create a device in my developer account. Whenever I try, I always get an error message that the device is already attached.
I see devices in my personal account but none in my developer account. How cal I fix this? Please hel
So i have purchase airpods 4 and when ever i am try to connect it not show the animation and option to connect this is only happening with 18.1 beta 5
It would be a great innovation to incorporate a Card Reader into both iPhones and Apple Watches. The user could open the card reader app on his watch or phone, enter the amount to be paid into his nominated bank account (eg £15) ready for the purchaser/customer to tap his card to make the contactless payment. It would simplify my everyday life enormously because I hardly ever carry cash these days.
The problem I'm having is that apps on my Apple Developer ID suddenly expire when I just upload them.
When I downloaded the new version and sent it to the review team, I got the error "An error occurred while processing your request. Please try again later."
I also encountered this situation before and it was resolved by the technical team. However, today, this issue continued to appear on my account.
Previously supported field codes were 102388785740.
I have attached a video of the incident below.
Apple developer ID: Sang Nguyen | 12000621824
Profile ID: 6654899107
Application name: Swordsman JSQY
Package ID: com.psm.kiemsijsqyios
Am I the only one who’s struggling with the widgets (of any size) that you make just only to have the widget be white or images not register. I have tried deleting and remaking the widget, making new widgets and restarting my phone and waiting nothings happening.
I am sure others will agree with me on this. I personally don’t like the way the new reactions look. Too many different color for the reactions. I honestly prefer the old grey version for the reactions to text messages. The extra emoji thing is okay but the change in color for the heart, thumbs up and the other reactions are not the best. Auto correct is horrible in this new update by the way
I have no clue at all. Any suggestions are welcome. Thank you.
How to create fire effect in Reality Composer Pro? Should I use particle emitter?
I’m experiencing a lag in SwiftUI when dismissing the keyboard inside a ScrollView that’s within a NavigationStack. When the keyboard is opened and then dismissed, the view seems to lag as it resizes back to its original state. This issue occurs when the content is in a ScrollView.
I’m using iOS 17, and the resizing of the content feels choppy after the keyboard interaction. Here’s a simplified version of my code:
VStack {
NavigationStack {
ScrollView {
createAllForm
}
.onAppear {
if #available(iOS 17.0, *) {
Self.addTripOpen.sendDonation()
}
}
.toolbar {
ToolbarItem(placement: .topBarLeading) {
Button(action: {
presentationMode.wrappedValue.dismiss()
}, label: {
Image(systemName: IconsEnum.closeIcon).foregroundColor(.gray)
})
}
}
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
Button(LocalizedText.create, action: {
focusedField = nil
withAnimation {
addTripViewModel.creatingTrip = true
addTripViewModel.addTripToFirebase(presentationMode: presentationMode)
}
}).disabled(addTripViewModel.disableCreate).foregroundColor(Color(addTripViewModel.disableCreate ? ColorsEnum.greyColor : ColorsEnum.tripBlue))
}
}
.navigationTitle(LocalizedText.createTrip)
.navigationBarTitleDisplayMode(.inline)
.isLoadingView(isLoading: addTripViewModel.creatingTrip)
.alert(addTripViewModel.alertMessage, isPresented: $addTripViewModel.showingAlert) {
Button(LocalizedText.acceptLabel, role: .cancel) { }
}
.onDisappear {
if addTripViewModel.isCreated {
processCompletedCount += 1
}
if let currentAppVersion = Bundle.currentAppVersion,
processCompletedCount >= 2,
currentAppVersion != lastVersionPromptedForReview,
addTripViewModel.isCreated {
presentReview()
lastVersionPromptedForReview = currentAppVersion
}
onDismiss(addTripViewModel.isCreated)
}
.sheet(isPresented: $addTripViewModel.showingAddUsers) {
AddUsers().environmentObject(addTripViewModel)
}
}
}
After successfully passing the review for version 1.0, I was consistently rejected after updating to version 1.0.1 with 4.3 (a). However, I only added some paid products to the original features, and did not make any changes to the layout or UI design. Why do you keep rejecting me.
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BlockQuote
hello,
Thank you for your message.
Regarding Guideline 4.3(a), we continue to notice that your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences.
Some factors that contribute to a spam rejection may include:
Submitting an app with the same source code or assets as other apps already submitted to the App Store
Creating and submitting multiple similar apps using a repackaged app template
Purchasing an app template with problematic code from a third party
Submitting several similar apps across multiple accounts
We hope that you will make the appropriate changes to your app to bring it into compliance with the App Store Review Guidelines and resubmit your app for review.
Best regards,
My app needs to send iMessages with an attached data file. The view comes up modally and the user needs to press the send button. When the button is tapped the error occurs and the attachment and message is not delivered.
I have tried three implementations of UIViewControllerRepresentable for MFMessageComposeViewController that have worked for iOS 15 and 16, but not 17. If I make the simplest app to show the problem, it will reliably fail on all iOS versions tested.
If I remove the attachment, the message gets sent. In contrast, the equivalent UIViewControllerRepresentable for email works perfectly every time. After struggling for weeks to get it to work, I am beginning to believe this is a timing error in iOS. I have even tried unsuccessfully to include dispatch queue delays.
Has anybody else written a swiftUI based app that can reliably attach a file to an iMessage send?
UIViewControllerRepresentable:
import SwiftUI
import MessageUI
import UniformTypeIdentifiers
struct AttachmentData: Codable {
var data:Data
var mimeType:UTType
var fileName:String
}
struct MessageView: UIViewControllerRepresentable {
@Environment(\.presentationMode) var presentation
@Binding var recipients:[String]
@Binding var body: String
@Binding var attachments:[AttachmentData]
@Binding var result: Result<MessageComposeResult, Error>?
func makeUIViewController(context: Context) -> MFMessageComposeViewController {
let vc = MFMessageComposeViewController()
print("canSendAttachments = \(MFMessageComposeViewController.canSendAttachments())")
vc.recipients = recipients
vc.body = body
vc.messageComposeDelegate = context.coordinator
for attachment in attachments {
vc.addAttachmentData(attachment.data, typeIdentifier: attachment.mimeType.identifier, filename: attachment.fileName)
}
return vc
}
func updateUIViewController(_ uiViewController: MFMessageComposeViewController, context: Context) {
}
func makeCoordinator() -> Coordinator {
return Coordinator(presentation: presentation, result: $result)
}
class Coordinator: NSObject, MFMessageComposeViewControllerDelegate {
@Binding var presentation: PresentationMode
@Binding var result: Result<MessageComposeResult, Error>?
init(presentation: Binding<PresentationMode>, result: Binding<Result<MessageComposeResult, Error>?>) {
_presentation = presentation
_result = result
}
func messageComposeViewController(_ controller: MFMessageComposeViewController, didFinishWith result: MessageComposeResult) {
defer {
$presentation.wrappedValue.dismiss()
}
switch result {
case .cancelled:
print("Message cancelled")
self.result = .success(result)
case .sent:
print("Message sent")
self.result = .success(result)
case .failed:
print("Failed to send")
self.result = .success(result)
@unknown default:
fatalError()
}
}
}
}
SwiftUI interface:
import SwiftUI
import MessageUI
struct ContentView: View {
@State private var isShowingMessages = false
@State private var recipients = ["4085551212"]
@State private var message = "Hello from California"
@State private var attachment = [AttachmentData(data: Data("it is not zip format, however iMessage won't allow the recipient to open it if extension is not a well-known extension, like .zip".utf8), mimeType: .zip, fileName: "test1.zip")]
@State var result: Result<MessageComposeResult, Error>? = nil
var body: some View {
VStack {
Button {
isShowingMessages.toggle()
} label: {
Text("Show Messages")
}
.sheet(isPresented: $isShowingMessages) {
MessageView(recipients: $recipients, body: $message, attachments: $attachment, result: $result)
}
.onChange(of: isShowingMessages) { newValue in
if !isShowingMessages {
switch result {
case .success(let type):
switch type {
case .cancelled:
print("canceled")
break
case .sent:
print("sent")
default:
break
}
default:
break
}
}
}
}
}
}
#Preview {
ContentView()
}
Since using the iOS 18 beta in July I am unable to add apps to multiple screens at a time. For example, I have a screen for my work focus and I cannot add the calculator app to this screen while it is on another screen. If I try to add it to a screen it is removed from the other screen.
Has anyone else noticed this? Is this expected to be fixed in iOS 18 or could it be a retrogressive feature?
As a beginner to Swift and SwiftUI, I would like to make a collaborative list on the Dev Forum of simple apps for beginners to develop which they could actually use. If you see this post, please reply with any easy app idea you can think of.
Thank youuuuu
:DDDD
As iPadOS 18 shows Tab Bar on top (tvOS'esq), can someone please tell me what changes do I need to make to get tab bar shown as a regular one (Pre iPadOS 18 style)?
Tab bar being at the bottom is easily accessible. And, it being on top needs too much of hands movement.
That being on top is is occupying, in a way, more screen real estate.
Any ideas appreciated. Thank you.
Is it just me or I prefer the old box shaped control icons on my control panel, I would be happy if developers would notice my feedback and I wish them to implement a settings that would allow to change the icons to be changed into box or circle.
Hello everyone,
I'm working on a fun project for my teacher and want to give my software an Apple-inspired look. Specifically, I'm trying to create image buttons similar to Apple's design (as shown in the image).
I need a button with an image that darkens its background when the user hovers over it with the mouse. Any suggestions on how to achieve this effect would be greatly appreciated.
For now, I have this code :
import SwiftUI
struct StudentRow: View {
@Environment(\.modelContext) private var modelContext
var student: Student
@State private var isHover = false
var body: some View {
HStack {
Text(student.name)
Image(systemName: "xmark")
.opacity(isHover ? 0.9 : 0.1)
.bold()
.onTapGesture {
deleteStudent(student, modelContext: modelContext)
}
.onHover { hovering in
isHover = hovering
}
}
.padding()
}
}
However, I'm not entirely satisfied with the outcome of this code.
(Trust me, the outcome is the same when using the magnifying glass icon)
plz help
So, I run a website about my high school football team, and I created an app that would send score updates to people, provide the schedule, region and local team records. You could log in to adjust whether you get notified every score, or every quarter, or neither. However, when I uploaded it to Apple, it was rejected for it being too minimal. I mean, it does what people would want it to do, which if they can't make it to the game they'll get notified on score updates, the schedule, etc. I don't know what features to add to make it "less minimal". Any suggestions?
Also, idk what tags to use for this so, I apologize if I put it in the wrong place.