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Unable to link libxml2
Hi, I am encountering a linking issue with a project for an iOS .NET MAUI application that I am developing using Visual Studio 17.11.4. This project includes a custom static library (.a). The custom static library (.a) depends on the libxml2 library. However, it appears that libxml2 is not included in Xcode 15.4 (Sonoma OS), resulting in the following error: error : Undefined symbols for architecture arm64: error : "_xmlBufferCreate", referenced from: .... I have set the following additional arguments for compilation: -cxx -gcc_flags "-lz -lxml2". Despite my efforts to install libxml2 using Homebrew, I have not been successful. Could you please advise on how I can resolve this issue? Specifically, what is the path that Xcode uses to include libxml2?
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548
Oct ’24
Package.resolved discrepency
We are using a workspace file and have noticed that when we run fastlane commands that utilize xcodebuild command line arguments to run the export localization command from commandline, and it seems that it uses the xcodeproj package.resolved instead of the workspace package.resolved. This is causing issues as the xcodeproj package resolved will not update at all so is on old version of dependencies that cause xcodebuild commands to fail. Why is there multiple package.resolved files and why does the xcodeproj not stay updated with what is in the workspace resolved file? Why won't the xcodeproj resolved file update when I'm opening the xcodeproj file and selecting specific dependencies and telling it to update the package.
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361
Sep ’24
Apple Developer Support is extremely slow
My ticket 102416056647 about the organization update and app transfer hasn't received any updates for 4 days. I'm stuck with providing documents. I uploaded them via the link they provided, but they said they didn't receive anything, so they suggested I re-upload them. However, the link had already closed, so I sent the documents directly via email. Now, I just need to know if the documents were successfully received. After that, they can take their time to verify them. But such a response feels like a luxury. Each reply takes 2-3 days from my last email, and since they don't work on weekends, we only exchange 1 email per week, maybe 2 if I'm lucky. The process I mentioned earlier took 2 weeks. Also, I tried to contact them via the Apple Support page by phone, but the phone field only supports certain prefixes (+86, +65, etc.), while I'm in Vietnam (+84). Is this intentional? This is not how a technology company should operate. Things need to move quickly, not the other way around.
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328
Oct ’24
The requested device could not be found because multiple devices matched the request.
I'm facing this issue intermittently since using Xcode 16 beta 4 on macOS 14.5 when starting xcodebuild build with -destination option. 20:56:07 ▸ xcodebuild: error: Unable to find a device matching the provided destination specifier: 20:56:07 ▸ { platform:iOS Simulator, OS:15.4, name:iPhone 13 Pro } 20:56:07 ▸ The requested device could not be found because multiple devices matched the request. ( 20:56:07 ▸ "<DVTiPhoneSimulator: 0x151fb1fe0> {\n\t\tSimDevice: iPhone 13 Pro (CB36E92A-C32D-481C-A407-28123ABEBF66, iOS 15.4, Shutdown)\n}", 20:56:07 ▸ "<DVTiPhoneSimulator: 0x151fb4070> {\n\t\tSimDevice: iPhone 13 Pro (0EBBCB9A-5FBA-4998-903B-1415315D1533, iOS 15.4, Shutdown)\n}" 20:56:07 ▸ ) This mac is mac mini 2023 M2 Pro 32GB memory, running with multiple simruntimes installed: $ sudo xcrun simctl runtime list Password: == Disk Images == -- iOS -- iOS 17.5 (21F79) - 9FC1CFB3-33A4-4F31-AF40-BAB448F6FA0D (Ready) iOS 16.4 (20E247) - 3BFB66B1-075B-4B17-951C-B691BAC41C73 (Ready) iOS 17.2 (21C62) - C8D4111F-1F7A-4FC2-AC6A-BF68A47EEDCE (Ready) iOS 17.4 (21E213) - 0B8ECC25-EF76-4744-9D77-8256A57D1605 (Ready) iOS 18.0 (22A5326g) - 7217B9B2-A113-4B6B-915E-CAB70431B415 (Ready) iOS 17.0.1 (21A342) - C4FE430B-DD3F-4108-B2E7-B13A04989863 (Ready) iOS 15.4 (19E240) - CAB77B36-B6D3-4F5D-8956-E7A3105AC910 (Ready) iOS 18.1 (22B5023e) - 9E53F2C6-BA91-421C-848F-F78043179361 (Ready) -- tvOS -- tvOS 17.2 (21K364) - 8A9929AE-0521-498D-884A-F87BD16612CD (Ready) tvOS 16.4 (20L494) - 3354C9A4-E177-4030-98F2-0735970E1607 (Ready) tvOS 17.4 (21L224) - 724CD6DA-EAC2-4076-A578-C84872A36E5E (Ready) tvOS 15.2 (19K50) - 0AE51520-B1E2-4ED9-80A4-717291FC5E96 (Ready) tvOS 18.0 (22J5335e) - E839E471-AA01-46E1-A4AD-DF4B98B46525 (Ready) tvOS 17.5 (21L569) - C432547A-F7EF-4B34-AD43-D3E839CB49E1 (Ready) tvOS 17.0 (21J353) - 6A08D50B-D9BF-4496-A5C5-FE21373B11DD (Ready) tvOS 18.0 (22J5324f) - B2C7CA72-AAE6-4DF9-A4B0-26A0EB9462F7 (Ready) -- watchOS -- watchOS 11.0 (22R5318h) - 56250DF3-CF78-4C5D-B502-0B53DE16ABEB (Ready) watchOS 10.4 (21T214) - CC71D3D3-EA19-4F0B-BF3E-388D686AB300 (Ready) watchOS 10.0 (21R355) - 3623992D-88CF-41CB-8091-AF1F8CE16717 (Ready) watchOS 10.2 (21S364) - C0666241-AA31-4CF7-98B9-EA5394331DC6 (Ready) watchOS 9.4 (20T253) - EED82B11-589D-41AF-B290-844F59AECECB (Ready) watchOS 10.5 (21T575) - 0D749B4E-DC69-4F27-8982-510AB985B822 (Ready) watchOS 8.3 (19S51) - 8123ABC7-5465-4467-A5DA-CE9C50E1081D (Ready) watchOS 11.0 (22R5328f) - 648646A0-A370-48A4-881B-15B2422DE698 (Ready) -- xrOS -- xrOS 2.0 (22N5297g) - C2C8E4EE-3738-4706-823E-2B4138CE90BE (Ready) xrOS 1.0 (21N305) - 29EAB8D4-160D-4A3B-AB7C-7325D205AC4C (Ready) xrOS 2.0 (22N5286g) - 1F92EE9A-A5F9-45F7-8075-7FD7BC4EF81E (Ready) xrOS 1.1 (21O209) - DB15F0B2-C9E4-424D-9A50-8D6EDB131142 (Ready) xrOS 1.2 (21O5565d) - 83A26410-A8A8-41F6-A5A1-E0A7E24B8BA0 (Ready) I've never seen this kind of simulator missing error. Nor installing any duplicate runtime(s) on the same machine because it will show error message like 'unable to use this runtime' on xcrun simctl runtime list. Could anyone give me a tip of avoiding this kind of error?
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1.2k
Sep ’24
Need help building XCODE CLOUD - Error reference file '/Volumes/workspace/repository/
I Use Angular/Ionic and none matter with Android. But with IOS, it's very complicated. I Use Xcode CLoud, but I have this error : Unable to open base configuration reference file '/Volumes/workspace/repository/ios/App/Pods/Target Support Files/Pods-App/Pods-App.release.xcconfig'. App.xcodeproj:1 I don't know this path : /Volumes/workspace/repository and I don't know why Xcode cloud use it.. I have on my local : nameApp//ios/App/Pods/Target Support Files/Pods-App/Pods-App.release.xcconfig'. I need your help please, already 1 month I've been on it just to succeed in building on ios
2
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1.4k
Oct ’24
"public headers ("include") directory path for 'Guide' is invalid or not contained in the target" error
Hi, I have a problem with making a swift playgrounds app walkthrough. I followed the steps exactly and modified my Package.swift a bit (in the targets section): .executableTarget(name: "App", dependencies: ["Guide"], path: "App"),         .target(             name: "Guide",             path: "Guide",             resources: [             .process("Guide.tutorial"),             ]) Now when I open the project in Playgrounds I get this error: public headers ("include") directory path for 'Guide' is invalid or not contained in the target Any help would be appreciated. Thanks
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3.3k
Oct ’24
Xcode 16 unable to fetch a Swift Package from a private Gitlab repo
I am trying to add a Swift Package from a private Gitlab repository to my Xcode 16 project, and it fails. First symptom is Unable to load the Read Me in the Xcode SPM package browser. And when I add the package, I get a repo.git could not be resolved error. I've used ProxyMan to sniff the network calls issued by Xcode, and it looks like my Gitlab credentials are not provided as part of the GET request when, for example, Xcode tries to fetch the README.md file from the repository. And when I try to add the package, there are no HTTP network calls issued by Xcode at all. I have tried adding a Gitlab account to Xcode's Accounts preference pane, and entering the repository's credentials directly when adding the package. Both yield the same result. Here's a screen capture of Xcode trying to fetch the README: https://share.cleanshot.com/FNRHm6fq I am unable to test this in Xcode 15, as I have upgraded my Mac to Sequoia and Xcode 15 can't be installed on this version of macOS. I have submitted FB15370281 for this issue.
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1.1k
Oct ’24
Xcodebuild linker error - referencing Mac OS SDK for iOS builds.
I'm trying to build an iOS project in command line via xcodebuild. OS: Mac OS 15.1 beta Xcode: Xcode 16 Creating a new iOS project and trying to run xcodebuild results in this error. No other dependencies, no frameworks added. ld: building for 'iOS', but linking in dylib (/Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/lib/libobjc.A.tbd) built for 'macOS macCatalyst zippered(macOS/Catalyst)' My initial plan was to do this with a VisionOS project, but for some reason, I'm getting errors like this for both platforms and brand new projects. Any pointers as to what is referencing the MacOS SDK and how I can fix this would be helpful. Complete log: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -sdk iphoneos -configuration Release -scheme iphonedummy build CODE_SIGNING_ALLOWED=NO -verbose User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES Build settings from command line: CODE_SIGNING_ALLOWED = NO SDKROOT = iphoneos18.0 Prepare packages ComputeTargetDependencyGraph note: Building targets in dependency order note: Target dependency graph (1 target) Target 'iphonedummy' in project 'iphonedummy' (no dependencies) GatherProvisioningInputs CreateBuildDescription // Removed a block for length. ExecuteExternalTool /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -v -E -dM -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.0.sdk -x c -c /dev/null // Removed another block for length. Build description signature: dc5e0c08dfce007b98c7bce87acea5fe Build description path: /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Intermediates.noindex/XCBuildData/dc5e0c08dfce007b98c7bce87acea5fe.xcbuilddata ClangStatCache /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang-stat-cache /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.0.sdk /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/SDKStatCaches.noindex/iphoneos18.0-22A3362-8ec3fe4dca91fa9a941eaa2d5faad0e4.sdkstatcache cd /Users/sravankaruturi/dev/iphonedummy/iphonedummy.xcodeproj /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang-stat-cache /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.0.sdk -o /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/SDKStatCaches.noindex/iphoneos18.0-22A3362-8ec3fe4dca91fa9a941eaa2d5faad0e4.sdkstatcache ProcessInfoPlistFile /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Products/Release-iphoneos/iphonedummy.app/Info.plist /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Intermediates.noindex/iphonedummy.build/Release-iphoneos/iphonedummy.build/empty-iphonedummy.plist (in target 'iphonedummy' from project 'iphonedummy') cd /Users/sravankaruturi/dev/iphonedummy builtin-infoPlistUtility /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Intermediates.noindex/iphonedummy.build/Release-iphoneos/iphonedummy.build/empty-iphonedummy.plist -producttype com.apple.product-type.application -genpkginfo /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Products/Release-iphoneos/iphonedummy.app/PkgInfo -expandbuildsettings -format binary -platform iphoneos -additionalcontentfile /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Intermediates.noindex/iphonedummy.build/Release-iphoneos/iphonedummy.build/assetcatalog_generated_info.plist -requiredArchitecture arm64 -o /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Products/Release-iphoneos/iphonedummy.app/Info.plist Ld /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Products/Release-iphoneos/iphonedummy.app/iphonedummy normal (in target 'iphonedummy' from project 'iphonedummy') cd /Users/sravankaruturi/dev/iphonedummy /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -Xlinker -reproducible -target arm64-apple-ios18.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.0.sdk -Os -L/Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Intermediates.noindex/EagerLinkingTBDs/Release-iphoneos -L/Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Products/Release-iphoneos -F/Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Intermediates.noindex/EagerLinkingTBDs/Release-iphoneos -F/Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Products/Release-iphoneos -filelist /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Intermediates.noindex/iphonedummy.build/Release-iphoneos/iphonedummy.build/Objects-normal/arm64/iphonedummy.LinkFileList -Xlinker -rpath -Xlinker @executable_path/Frameworks -dead_strip -Xlinker -object_path_lto -Xlinker /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Intermediates.noindex/iphonedummy.build/Release-iphoneos/iphonedummy.build/Objects-normal/arm64/iphonedummy_lto.o -fobjc-link-runtime -L/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/iphoneos -L/usr/lib/swift -Xlinker -add_ast_path -Xlinker /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Intermediates.noindex/iphonedummy.build/Release-iphoneos/iphonedummy.build/Objects-normal/arm64/iphonedummy.swiftmodule -Xlinker -dependency_info -Xlinker /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Intermediates.noindex/iphonedummy.build/Release-iphoneos/iphonedummy.build/Objects-normal/arm64/iphonedummy_dependency_info.dat -o /Users/sravankaruturi/Library/Developer/Xcode/DerivedData/iphonedummy-bwpzemojmpkzehhhkxqtjearnxkl/Build/Products/Release-iphoneos/iphonedummy.app/iphonedummy ld: building for 'iOS', but linking in dylib (/Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/lib/libobjc.A.tbd) built for 'macOS macCatalyst zippered(macOS/Catalyst)' clang: error: linker command failed with exit code 1 (use -v to see invocation)
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921
Sep ’24
LuaJIT segfaults after upgrading to Xcode 16
I've been using an XCFramework of LuaJIT for years now in my app. After upgrading to Xcode 16, calls to the LuaJIT interpreter started segfaulting on macOS in release mode only. Works on iOS (both debug/release). Works fine with Xcode 15.4 (both debug/release). I have a very simple repro. Wondering what could actually cause that sort of thing, given it's the same XCFramework (i.e. precompiled with optimization on). Guessing this is something having to do with the way LuaJIT is called, or the environment in which it runs, when the optimizer is turned on. https://github.com/LuaJIT/LuaJIT/issues/1290 (FB15512926)
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324
Oct ’24
Incremental build changes in Xcode 16?
Hi there! Was there a change in Xcode regarding incremental builds / updating an active Simulator with a new build? We use xcodebuild to manage our internal build framework and out of the sudden, incremental builds are not launched anymore and the Simulator is stuck waiting for the new build to be launched. This was not happening for the last 10+ years. If there is an xcodebuild flag and/or guide of this new behavior, it would help a lot. Thanks everyone!
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498
Sep ’24
Xcode | how to debug with iPhone in LAN
We're developing iOS apps on Xcode. Because of the rules, **our computers can't get online or connect to real devices through USB. ** But we can connect to the internal cloud real-device platform through the internal network. The cloud real-device platform is actually some centrally managed iPhones or iPads (not through simple Wi-Fi but a wired network). We can now remotely operate these phones for testing (though there's quite a lot of lag), but for development, we hope to be able to use these phones for debugging, like ADB. That would improve efficiency a lot. According to the feedback, the lower versions of Xcode and phones can achieve this function through USBMuxD, but for iOS 17, Xcode 15 and the newer versions, it can't be done for now. Here are two questions: Is there a management plan for iPhone cloud real devices? We hope to be able to use the cloud real devices smoothly in the local area network. Is there a plan for Xcode to debug real devices through the local area network instead of relying on Wi-Fi? Thanks
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364
Oct ’24
UISearchBar Warnings in Xcode Version 16.0 w/ iOS 18.0
Explanation: I am working on an application and had trouble diagnosing the warnings below. I pulled the search bar code out into a separate project, and the warnings still show up. The entire code for the sample project is shown below. The "AddInstanceForFactory", "LoudnessManager", and "NSBundle" warning all show up immediately after tapping the search bar. The "RTIInputSystemClient" warning arises after tapping, dismissing, and re-tapping the search bar. Any help with resolving these warnings is appreciated! Warnings: "-[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = , customInfoType = UIEmojiSearchOperations" "NSBundle file:///Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS%2018.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/MetalTools.framework/ principal class is nil because all fallbacks have failed" "AddInstanceForFactory: No factory registered for id <CFUUID --------------> -----------------" "LoudnessManager.mm:709 unable to open stream for LoudnessManager plist" Code: import UIKit class SearchView: UIView { private lazy var searchBar: UISearchBar = { let searchBar = UISearchBar() searchBar.delegate = self searchBar.translatesAutoresizingMaskIntoConstraints = false searchBar.placeholder = "Search" return searchBar }() required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } init() { super.init(frame: .zero) translatesAutoresizingMaskIntoConstraints = false backgroundColor = .yellow addSubview(searchBar) NSLayoutConstraint.activate([ searchBar.topAnchor.constraint(equalTo: topAnchor, constant: 12), searchBar.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 12), searchBar.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -12), searchBar.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -12), ]) } } extension SearchView: UISearchBarDelegate { func searchBar(_ searchBar: UISearchBar, textDidChange searchText: String) { print(searchText) } } class ViewController: UIViewController { private lazy var searchView = SearchView() override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .red let tap = UITapGestureRecognizer(target: self, action: #selector(dismissKeyboard)) view.addGestureRecognizer(tap) view.addSubview(searchView) NSLayoutConstraint.activate([ searchView.leadingAnchor.constraint(equalTo: view.leadingAnchor), searchView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 24), searchView.centerXAnchor.constraint(equalTo: view.centerXAnchor), ]) } @objc func dismissKeyboard() { view.endEditing(true) } }
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0
1k
Oct ’24
Crashes with error EXC_BAD_ACCESS (code=2, ...) after Xcode and Device Upgrade
I have been developped this app for almost three years. It worked perfectly fine till I changed my phone to iPhone 16 and upgraded my xcode to the latest version (Version 16.0 (16A242d)). After the app finish building, the app will crash automatically when open. I had this onboarding page to be presented at the very beginning, simple image with an action button. The app kept breaking, and I found the Thread indicating error with ActionLabelView (Thread 1: EXC_BAD_ACCESS (code=2, address=0x16d107fa0)). I commented out the button on my app's onboarding page once, the app could run but to the next step will need the button. The code should be fine I believe, cuz nothing like this ever came up with my old phone and old xcode version. Could some one please help?
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488
Oct ’24
No option for phone call
Hello, I'm trying to register my company on a developer account, we are a school and we made an app for our students. I went through several steps where I uploaded several documents regarding myself and my company. Now I'm stuck on the step where apple needs to contact my reference (CEO) in the company so they can approve I have authorization to legally bind my company to apple developer program. He wasn't contacted in any way by apple, and now it's asking me to use the phone call option to contact apple, but I don't have a phone call option, I have tried it from the account I'm trying to enroll during work hours. Do I maybe need to make a new apple account registered on my CEOs name and email since he doesn't have an apple account?
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195
Oct ’24
IOS 18 Issue
Hello Apple! I have been an avid fan of your new software update ever since June, when the first beta of the IOS 18 was released. However, when I upgraded my phone to the IOS 18 that was released last week, I noticed a significant deterioration of my battery life. My iphone was first bought last May so the battery capacity still sits at 100%, but because of the new software update, the capacity losed 3% until this day. Plus, the battery life loses 2% every 3 mins. I might say that I regret updating my phone. But nonetheless, everything was working good. 😭
1
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380
Sep ’24
dispatch/block.h not found
This is definitely a weird one -- the laptop is running macOS 12, but it's trying to build using macOS 13 SDK? (The machine cannot run anything later than macOS 12, btw.) In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX13.1.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CFStream.h:20: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX13.1.sdk/usr/include/dispatch/dispatch.h:69:10: fatal error: 'dispatch/block.h' file not found #include <dispatch/block.h> ^~~~~~~~~~~~~~~~~~ 1 error generated. I'm trying xcode-select --install but has anyone run into this before?
1
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326
Oct ’24