Posts under Developer Tools & Services topic

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Apple Developer Program
Hello, i have apple account with name droob app, i am trying to enroll to apple developer program, with my name, but when i submit the requested fields , i get this message : Your enrollment in the Apple Developer Program could not be completed at this time. what should i do to complete enrollment process
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Dec ’24
About Xcode and GitHub
So I started a project in Xcode but without GitHub. Now I have prepared Xcode for GitHub and kind of made it work. I have also made a folder where I have cloned my project from GitHub. So is there any way to connect Xcode and the new folder. If I save my project it doesn't know about my new folder I presume: I could continue to use GitHub via Xcode but I'm afraid I will forget about commands in Git if I only use Xcode. If I should work on another project without Git.
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250
Feb ’25
[Xcode:BuildSettings] Keep some warnings as warnings while the rest as errors
We have a big iOS project and we are using .xcconfig files to define our compiler options and build settings. We have our SWIFT_TREAT_WARNINGS_AS_ERRORS set to YES so that all Swift related warnings will be reported as errors. Now, we are trying to migrate to Xcode 16.1 and set 'targeted' in the 'Strict Concurrency Checking' flag. This produces some errors that are related to Swift's concurrency checks. We are now planning to have an approach where we still want to keep SWIFT_TREAT_WARNINGS_AS_ERRORS as is but we want all concurrency related warnings to be still treated as warnings while the rest will get reported as errors. We found this new compiler option - https://forums.swift.org/t/warnings-as-errors-exceptions/72925. It looks like the one we want but I think it is still not out yet and we need to wait until Swift 6.1 (correct me if im wrong). Or is there any other way to do what we want to achieve?
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362
Jan ’25
Xcode cloud build hanging at 46 percent, even though all stages have completed successfully
My Xcode cloud pipeline seems to be stuck at 46% inside the archiving step for some reason. When I run my project locally, it works, and uploading my build manually through Xcode to app store connect works too. However, when I try to build my app using Xcode cloud, it gets stuck after the archiving step has successfully completed. All checkmarks are green, but the archiving step does not terminate after one hour. I tried switching the cloud Xcode version, the cloud macOS version, changing my code. Nothing works and Xcode cloud is completely bricked. How do I fix this? There is no error message at all. The build is just stuck at 46% and nothing happens.
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437
Jan ’25
XCode git commit showing other Projects
I imported few files in my Xcode project from other projects using drag and drop. Even though the files are copied in the new project and there are no softlinks pointing to the location of other project, the issue is whenever I do a git commit and push, Xcode keeps showing all the projects to commit to rather than just the current project. There seem to be no setting to permanently remove git dependency of other projects. Is there anyway to remove references to other projects?
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Jan ’25
I get an error message when I try to enroll in the Apple Developer Account
I'm trying to enroll in the Apple Developer Account, but when I click on "subscribe," I get an error message that says, "Your purchase could not be completed. For assistance, contact iTunes Support." I've already added UPI as a payment method in the App Store and added 100 rupees from UPI to my Apple account.
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Jan ’25
Why is data not encrypted on icloud.developer.apple.com when i am using encrypted field
Here is my sample code of integration with iCloud let dbName = "GroceryItem1" let fieldName = "todoTitle1" @objc func saveItem(name: String) { let record = CKRecord(recordType: dbName) record.encryptedValues[fieldName] = name database.save(record) { record, error in if error == nil { DispatchQueue.main.asyncAfter(deadline: .now() + 2) { self.fetchItems() } } else { print("Error saving item: \(error?.localizedDescription ?? "Unknown error")") } } } Now my code works fine but what i don't understand is when i login to icloud.developer.apple.com why am i able to see the data, why is it not encrypted? My database is private as well If i go to record types i can see the recordfield is encrypted as shown in below screenshot
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Dec ’24
No drop in NSView
Since dragImage: is deprecated I am trying to update drag and drop with beginDraggingSessionWithItems:. Drag work fine but I cannot get drop to work correctly. In the code below change #ifndef to #ifdef (using dragImage:) make drop work as expected. draggingEntered, draggingUpdated, draggingExited, draggingEnded are all called but NOT performDragOperation (which do the drop). Uncommenting the line [pb_item pasteboard:paste_board provideDataForType:@"LN_PboardType"]; cause an exceptionPreprocess: -[NSPasteboardItem pasteboard:provideDataForType:]: unrecognized selector sent to instance 0x600001e64240. I also try add NSDraggingDestination, NSItemProviderWriting, NSPasteboardTypeOwner to @interface line without success. What I am doing wrong ? Any other method to do Drag and Drop (other than dragImage: and beginDraggingSessionWithItems:) ? Where can I found an Obj-C project using beginDraggingSessionWithItems: for drag an drop ? ``@interface Enclosure : NSView <NSDraggingSource, NSPasteboardItemDataProvider> - (id)initWithFrame:(NSRect)frame { self = [super initWithFrame:frame]; if (self) { [super setAutoresizesSubviews:YES]; [self registerForDraggedTypes:[NSArray arrayWithObjects:@"LN_PboardType", NSPasteboardTypeString, nil]]; } return self; } - (BOOL)acceptsFirstMouse:(NSEvent *)event { return YES; } - (void)mouseDown:(NSEvent *)drag_event { NSImage *drag_image; NSPoint drag_position; NSRect dragging_rect; NSPasteboard *paste_board; NSDraggingItem *drag_item; NSArray *items_array; NSPasteboardItem *pb_item; paste_board = [NSPasteboard pasteboardWithName:@"LN_PboardType"]; [paste_board declareTypes:[NSArray arrayWithObjects:@"LN_PboardType", NSPasteboardTypeString, nil] owner:self]; pb_item = [[NSPasteboardItem alloc] init]; [pb_item setDataProvider:self forTypes:[NSArray arrayWithObjects:@"LN_PboardType", NSPasteboardTypeString, nil]]; // [pb_item pasteboard:paste_board provideDataForType:@"LN_PboardType"]; drag_image = [ [NSImage imageNamed:@"drag.jpg"]; drag_position = [self convertPoint:[drag_event locationInWindow] fromView:nil]; drag_position.x -= drag_image.size.width/2; drag_position.y -= drag_image.size.height/2; #ifndef DEPRECATED [self dragImage:drag_image at:drag_position offset:NSZeroSize event:drag_event pasteboard:paste_board source:self slideBack:YES]; #else drag_item = [[NSDraggingItem alloc] initWithPasteboardWriter:pb_item]; dragging_rect = NSMakeRect(drag_position.x, drag_position.y, drag_image.size.width, drag_image.size.height); [drag_item setDraggingFrame:dragging_rect contents:drag_image]; items_array = [NSArray arrayWithObject:drag_item]; [self beginDraggingSessionWithItems:items_array event:drag_event source:(id)self]; #endif } - (NSDragOperation)draggingSession:(NSDraggingSession *)session sourceOperationMaskForDraggingContext:(NSDraggingContext)context { if (disable_drag_and_drop) return NSDragOperationNone; switch (context) { case NSDraggingContextWithinApplication: return NSDragOperationCopy; case NSDraggingContextOutsideApplication: return NSDragOperationMove; } return NSDragOperationNone; } …``
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214
Feb ’25
My app stops at 90% on testfight and doesn't download
I am creating an imessage sticker pack and I am having an issue with an update of my app. It publishes to test flight but I can't download it to test. My app has an extension of imessage. I have tried: Checking the size of the animated stickers. All are below 500kb My version number is 4.1.1. so no 0 I am really no sure what to do. Any suggestions would be appreciated.
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213
Jan ’25
Performance difference between Xcode's "Build for Profiling" and xcodebuild for Release
For normal testing I build an application using Xcode and selecting "Build for Profiling" from the Product menu. For production I do "xcodebuild clean build -configuration Release ......." I notice a big performance difference. In my case the XCode profiling build runs in under a minute, the xcodebuild version takes over 4 minutes. The XCode profiling build uses the Release configuration, the xcodebuild is also using the Release configuration. What additional configuration options are being set/used when "Building for Profiling"? I'm having a hard time finding an answer to this question.
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1.2k
Jan ’25
How to remove registered iPhone devices from account without Developer status
Hi, I am looking for work right now and not able to afford the Developer account/license, is it possible to remove all currently registered iPhone devices from my development account? All of the devices registered are long from the past and no longer available. How do I clear these out so I can test apps out against my current iPhone? Thanks! 😊
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Jan ’25
Bonjour Capabilities
I'm a noobie but doing a tutorial where it requires me to add these capabilities to my project. Access Wi-Fi Information Network Extentions Bonjour Services I have the Access Wi-Fi and Network Extentions installed but I could not find Bonjour Services Any help would be much appreciated! Thanks
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Jan ’25