I’m encountering an issue on iOS when rendering a list using React.
Each list item uses the array index as the React key and consists of two parts:
a header section that uses position: sticky for dynamic sticking behavior, and
a body section whose height is automatically adjusted based on its content.
When the list data is updated, I sometimes observe that the sticky header content does not update visually in time, even though the underlying data and DOM have changed.
// demo.jsx
import React, { useState } from 'react';
import { Button } from '@iftide/mobile';
import './style2.less';
// import data1 from './data1.json';
// import data2 from './data2.json';
const prefixCls = 'im-detaillist';
const data1 = [
{
sectionTitle: '2025年05月'
},
{
sectionTitle: '2025年04月'
},
{
sectionTitle: '2025年03月'
}
];
const data2 = [
{
sectionTitle: '2023年08月'
},
{
sectionTitle: '2023年07月'
},
{
sectionTitle: '2023年06月'
},
{
sectionTitle: '2023年05月'
}
];
export default function App() {
const [list, setList] = useState(data1);
const [toggle, setToggle] = useState(true);
return (
<div>
<Button
title="更新2"
onClick={() => {
setToggle(!toggle);
setList(data2);
}}
/>
<div className={`${prefixCls}-container2`} style={{ height: `700px` }}>
{list.map((section: any, sectionIdx: number) => {
return (
<div
className={`${prefixCls}`}
key={String(sectionIdx)}
// id={section.sectionTitle}
>
<div className={`${prefixCls}-section-title`} role="text">
{section.sectionTitle}
</div>
<div
style={{
background: 'green',
height: `${Math.ceil(400 * Math.random()) + 50}px`
}}
>
省略
</div>
</div>
);
})}
</div>
</div>
);
}
.@{prefixCls}-section-title {
position: sticky;
position: -webkit-sticky;
will-change: transform;
top: 0;
z-index: 1;
padding-left: 11px;
width: 100%;
height: 30px;
font-size: var(--font-size-s);
font-weight: 400;
line-height: 30px;
color: #000000;
background-color: #F4F5F7;
letter-spacing: 0;
}
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
From watching the video on App Attest the answer would appear to be no, but the video is a few years old so in hope, I thought I would post this question anyway.
There's several scenarios where I would like a notification service extension to be able to use App Attest in communications with the back end(for example to send a receipt to the backend acknowledging receipt of the push, fetching an image from a url in the push payload, a few others).
Any change App Attest can be used in by a notification service extension?
From https://developer.apple.com/forums/thread/803945?answerId=862153022#862153022, the testing of Age Range API was not available through xcode simulator back in Oct 2025.
Is this available now? In particular:
Is requestAgeRange testing available through simulator?
Is requestAgeRange testing with sandbox account available through simulator?
Is isEligibleForAgeFeatures available through simulator?
Is isEligibleForAgeFeatures testing with sandbox account available through simulator?
If the answer is "yes" to any of the above, which version of the xcode and ios version should I use?
So far I didn't get any of the above working on the simulator, and I can't find any documentation on the answers above.
Thank you!
I'm creating an app which gamifies Screen Time reduction. I'm running into an issue with apples Screen Time setting where the user can disable my apps "Screen Time access" and get around losing the game.
Is there a way to detect when this setting is disabled for my app? I've tried using AuthorizationCenter.shared.authorizationStatus but this didn't do the trick. Does anyone have an ideas?
Problem Summary
After upgrading to iOS 26.1 and 26.2, I'm experiencing a particle positioning bug in RealityKit where ParticleEmitterComponent particles render at an incorrect offset relative to their parent entity. This behavior does not occur on iOS 18.6.2 or earlier versions, suggesting a regression introduced in the newer OS builds.
Environment Details
Operating System: iOS 26.1 & iOS 26.2
Framework: RealityKit
Xcode Version: 16.2 (16C5032a)
Expected vs. Actual Behavior
Expected: Particles should render at the position of the entity to which the ParticleEmitterComponent is attached, matching the behavior on iOS 18.6.2 and earlier.
Actual: Particles appear away from their parent entity, creating a visual misalignment that breaks the intended AR experience.
Steps to Reproduce
Create or open an AR application with RealityKit that uses particle components
Attach a ParticleEmitterComponent to an entity via a custom system
Run the application on iOS 26.1 or iOS 26.2
Observe that particles render at an offset position away from the entity
Minimal Code Example
Here's the setup from my test case:
Custom Component & System:
struct SparkleComponent4: Component {}
class SparkleSystem4: System {
static let query = EntityQuery(where: .has(SparkleComponent4.self))
required init(scene: Scene) {}
func update(context: SceneUpdateContext) {
for entity in context.scene.performQuery(Self.query) {
// Only add once
if entity.components.has(ParticleEmitterComponent.self) { continue }
var newEmitter = ParticleEmitterComponent()
newEmitter.mainEmitter.color = .constant(.single(.red))
entity.components.set(newEmitter)
}
}
}
AR Setup:
let material = SimpleMaterial(color: .gray, roughness: 0.15, isMetallic: true)
let model = Entity()
model.components.set(ModelComponent(mesh: boxMesh, materials: [material]))
model.components.set(SparkleComponent4())
model.position = [0, 0.05, 0]
model.name = "MyCube"
let anchor = AnchorEntity(.plane(.horizontal, classification: .any, minimumBounds: [0.2, 0.2]))
anchor.addChild(model)
arView.scene.addAnchor(anchor)
Questions for the Community
Has anyone else encountered this particle positioning issue after updating to iOS 26.1/26.2?
Are there known workarounds or configuration changes to ParticleEmitterComponent that restore correct positioning?
Is this a confirmed bug, or could there be a change in coordinate system handling or transform inheritance that I'm missing?
Additional Information
I've already submitted this issue via Feedback Assistant(FB21346746)
I have an iPhone 12 mini and I am currently using it as a modem for my router. Previously it was running iOS 14, but the DHCP on iOS 14 doesn't work and Apple didn't fix it until iOS 15. Recently I upgraded the system to iOS 18.4 to get DHCP back, but I got a bigger problem. The iPhone will restart itself after 3 days, and then I just lost internet connection. The hotspot will not be turned on until I climbed on my bookshelf to unlock my phone.
After I googled it, I found that it is a feature that Apple introduced in iOS 18.1. While I couldn't find any setting to turn it off. If this cannot be controlled by the user, then it is anyway a BUG than a feature.
I am experiencing a critical issue with my TestFlight builds and the App Store Connect submission process. I need urgent assistance as all my testing builds are currently expired.
To fix the expiration, I increased the build number to Build 5 (Version 1.0.3) and uploaded it. I then tried to Submit for Review.
The submission process failed, and I received an error message
Has anyone experienced a widespread issue like this recently? What steps can I take to troubleshoot the submission error, and why would all my builds expire simultaneously, just days after a new upload?
Thank you for your help!
In our app, there is a UIWindow makeKeyAndVisible crash, and for now, it appears once, crash stack:
the crash detail:
crash.txt
in the RCWindowSceneManager class's makeWindowKeyAndVisible method, we check and set a window's windowScene and makeKeyAndVisible:
public func makeWindowKeyAndVisible(_ window: UIWindow?) {
guard let window else {
return
}
if let currentWindowScene {
if window.windowScene == nil || window.windowScene != currentWindowScene {
window.windowScene = currentWindowScene
}
window.makeKeyAndVisible()
}
}
and I set a break point at a normal no crash flow, the stack is:
why it crash? and how we avoid this, thank you.
My app has been published by 2 months now I still I cant get Universal Links to work.
I checked a lot of docs as well as videos about setting up universal links. Everyone with clear steps:
Add the well-known json file to the server. Already validated by AASA web validator.
Add the Associated domain on project capabilities, with the Web page root only. Eg: applinks:example:com.
Install the app and trying clicking a link from notepad. Or instead make a long press to deploy contextual menu to see if my app is on the selectable options to open the link.
My app is not been open in any of my attempts and the console always trying to use safari.
I had a couple of screenshots of my testing. I really need help with this.
iPhone12 , iOS26 NFCTagReaderSession cannot read NFCTagTypeISO7816Compatible anymore
Hi,
We are facing issues on ios simulators os version 18, "Simulator device failed to install the application. Failed to create promise. Underlying error (domain=IXErrorDomain, code=2):"
Due to this error simulator is unable to install the application. we are facing this intermittently.
xcode version : Xcode.16.0.0.16A242d.app
ios simulator runtime : com.apple.CoreSimulator.SimRuntime.iOS-18-0
ios simulator : com.apple.CoreSimulator.SimDeviceType.iPhone-16
mac os version : macOS 15.4
we have tried upgrading to xcode Xcode.16.1.0.16B40.app and ios simulator runtime to 18.1 but its not working. Also we have rebooted xcode, not helping.
*Exact error message : **
org.openqa.selenium.SessionNotCreatedException: Could not start a new session. Response code 500. Message: An unknown server-side error occurred while processing the command. Original error: Error running 'install': An error was encountered processing the command (domain=IXErrorDomain, code=2): Simulator device failed to install the application. Failed to create promise. Underlying error (domain=IXErrorDomain, code=2): Failed to set icon resources promise for com.yyyy.xxxx Failed to create promise. Host info: host: 'uci-macmini-019lab3b.local', ip: 'fe80:0:0:0:1caf:6627:141d:f464%en0' Build info: version: '4.30.0', revision: '509c7f17cc' System info: os.name: 'Mac OS X', os.arch: 'aarch64', os.version: '15.3.1', java.version: '11.0.25' Driver info: com.mypackage.common.drivers.CustomIosDriver$ByteBuddy$g865VfU3 Command: [null, newSession {capabilities=[{appium:webviewConnectTimeout=120000, appium:autoAcceptAlerts=true, appium:app=/Users/mobileci/.buildkite-agent/builds/uci-macmini-019lab3b/mypackage/e2e-test-ios-simulator/8155f349-18b9-413c-9d17-dcb064986154/test_artifacts/target.app, appium:includeSafariInWebviews=true, appium:locale=US, appium:mjpegServerPort=52715, appium:newCommandTimeout=600000, appium:waitForIdleTimeout=3, appium:derivedDataPath=/Users/mobileci/.buildkite-agent/builds/uci-macmini-019lab3b/mypackage/e2e-test-ios-simulator/8155f349-18b9-413c-9d17-dcb064986154/appium_wda_ios/, appium:wdaConnectionTimeout=300000, appium:wdaLaunchTimeout=300000, appium:processArguments={env={E2E_TESTING=YES, RUN_UUID=8155f349-18b9-413c-9d17-dcb064986154}}, appium:automationName=XCUITest, appium:fullReset=true, appium:udid=F266ECC3-FD23-464D-B0C3-576EB48B2FF5, appium:deviceName=E2ESimulator, appium:wdaLocalPort=52714, appium:showXcodeLog=true, appium:webkitDebugProxyPort=52716, appium:noReset=false, appium:language=en, platformName=IOS, appium:simpleIsVisibleCheck=true}], desiredCapabilities=Capabilities {app: /Users/mobileci/.buildkite-..., autoAcceptAlerts: true, automationName: XCUITest, derivedDataPath: /Users/mobileci/.buildkite-..., deviceName: E2ESimulator, fullReset: true, includeSafariInWebviews: true, language: en, locale: US, mjpegServerPort: 52715, newCommandTimeout: 600000, noReset: false, platformName: IOS, processArguments: {env: {E2E_TESTING: YES, RUN_UUID: 8155f349-18b9-413c-9d17-dcb...}}, showXcodeLog: true, simpleIsVisibleCheck: true, udid: F266ECC3-FD23-464D-B0C3-576..., waitForIdleTimeout: 3, wdaConnectionTimeout: 300000, wdaLaunchTimeout: 300000, wdaLocalPort: 52714, webkitDebugProxyPort: 52716, webviewConnectTimeout: 120000}}] Capabilities {app: /Users/mobileci/.buildkite-..., autoAcceptAlerts: true, automationName: XCUITest, derivedDataPath: /Users/mobileci/.buildkite-..., deviceName: E2ESimulator, fullReset: true, includeSafariInWebviews: true, language: en, locale: US, mjpegServerPort: 52715, newCommandTimeout: 600000, noReset: false, platformName: IOS, processArguments: {env: {E2E_TESTING: YES, RUN_UUID: 8155f349-18b9-413c-9d17-dcb...}}, showXcodeLog: true, simpleIsVisibleCheck: true, udid: F266ECC3-FD23-464D-B0C3-576..., waitForIdleTimeout: 3, wdaConnectionTimeout: 300000, wdaLaunchTimeout: 300000, wdaLocalPort: 52714, webkitDebugProxyPort: 52716, webviewConnectTimeout: 120000} at
Hello! What is the TTL for evaluation key(s) used in Live Caller ID feature on iOS client side? We would like to align our server-side key storage TTL with the iOS client implementation to optimize memory usage.
Would really appreciate your help on this.
I have an iOS app that can display a USDZ model downloaded from the Internet (and cached locally) via an ARView.
I would like to light that model with an image based light (IBL) also downloaded from the Internet.
However, as far as I can tell, ARView can only create an IBL from a resource that has been compiled into the Xcode project and loaded with EnvironmentResource(named:in:) or EnvironmentResource.load(named:in:).
Is there a way to create an EnvironmentResource from an HDRI via a file URL to use in ARView in iOS?
I want to build an ios .xcframework (for external delivery) and .framework(for internal debugging) in order to package some code to a customer for incorporation into their app.
My framework has a dependency upon RealmSwift, which I've added using SPM.
There is a warning saying
Module RealmSwift was not compiled with library evolution support.
And when building SwiftVerifyEmittedModuleInterface fails with an error saying
"missing required modules: 'Realm.Private', 'Realm', 'Realm.Swift'"
By default, Build Libraries For Distribution was set to YES, however if I turn it off then the warning and error go away and I can cleanly build the framework.
I've been attempting to get a good understanding of this flag and if it should be used or not, most material says yes but doesn't go a good job of explaining why.
However anyway I can't get the framework to build with RealmSwift as a dependency without turning off this flag. Therefore is that ok to proceed down that route?
Does the fact the xcframework will only ever be distributed to one consumer affect decisions (i.e. binary compatibility etc.)
Thanks
I'm trying to understand how UIDevice.current.identifierForVendor behaves when an iOS app is restored via iCloud onto a different physical device.
Context
I'm building an app that needs to detect whether it’s running on a newly restored device (for example, after the user transfers their iPhone via iCloud setup).
To do this, I save the value of UIDevice.current.identifierForVendor?.uuidString in persistent storage (e.g., UserDefaults).
The question
If I install my app on Device A, store the identifierForVendor value, back up the device to iCloud,
and then restore that backup onto Device B, will the restored app see the same identifierForVendor value, or a new one?
More specifically:
Does iCloud backup/restore preserve the underlying “vendor” ID across devices?
Is the identifierForVendor tied only to the bundle identifier and vendor prefix, or also to the physical device hardware?
If the user deletes all apps from the same vendor, then restores them from iCloud, is the ID reset?
What I’ve found so far
Apple’s docs say:
“The value of this property is the same for apps that come from the same vendor running on the same device.
If the user deletes all of that vendor’s apps from the device and then reinstalls one or more of them, the value may change.”
However, it doesn’t explicitly mention what happens after iCloud restore onto a new device.
Goal
I want to know if it’s safe to use identifierForVendor to detect a new device context (e.g., trigger a refresh of a Firebase token when the user’s device changes).
Environment
iOS 17+ (latest)
Swift / Capacitor app bridge
Testing between iPhone 14 Pro → iPhone 15 Pro (iCloud restore)
Please note that after enabling the "Larger Text" option under Settings -> Display & Brightness -> Display Zoom, when the Dynamic Island is present, a bug occurs where the Dynamic Island blocks the signal strength icon when you repeatedly return to the home screen and open apps.
I hope you can fix this bug and release an iOS 18 build. In line with what I mentioned in my previous post, please allow regular users to successfully roll back to iOS 18. The signing window for iOS 18 was closed too quickly this time—I haven’t even finished experiencing it before getting stuck on iOS 26. Moreover, iOS 26 currently has numerous bugs, and you have no reason to force users to use an unfinished system. Note that this bug still persists on iOS 26.
I hope my feedback can be accurately translated by AI without ambiguity. If you have any doubts, please feel free to ask me. I really can't get used to iOS 26, so please be sure to release a system version that allows downgrading from iOS 26 to iOS 18. My device model is iPhone 15 Pro Max.
Application is in foreground state, When a user receives a cellular call and it is in the "ringing" state and application receives a VoIP APNS(video call) which is reported to CallKit.
User rejects the Cellular call from CallKit UI, application Video call is also getting rejected (separate feedback - 19017978) and Here the issue is observed that an Application moved to background.
Issue is not observed in iOS 18 and older versions.
Issue observed only with UISceneDelegate changes. Using traditional UIApplicationDelegate doesn't have the issues.
Video and Sysdiagnose logs are added in feedback: FB20187309
import SwiftUI
struct ContentView: View {
var body: some View {
VStack {
Button ("Button 1") {
print ("Button 1");
}
.keyboardShortcut("k", modifiers: .command)
Button ("Button 2") {
print ("Button 2");
}
.keyboardShortcut("k", modifiers: .command)
}
}
}
I the above snippet, I have assigned the same keyboard shortcut (cmd +k) to 2 different buttons. According to the docs, if multiple controls are associated with the same shortcut, the first one found is used.
How do I figure out if Button 1 would be found first during the traversal or Button 2 ?
Is it based on the order of declaration? Is it always the case that Button 1 would be found first since it was declared before Button 2 ?
Hi Everyone,
I’m currently working on a flow where a web page redirects to our app to perform certain actions, and then returns the user back to the browser. However, on iOS, the only way to go back to the browser is by using the openURL method. The issue is that this method can only open the browser app itself—it can’t control which tab or page is shown, so the user doesn’t return to the original tab they came from. The same limitation also applies to Android.
Furthermore, iOS doesn’t allow an app to programmatically return to the previous app (in this case, the browser). While Android doesn’t have an official way either, in some cases, the OS automatically returns to the previous app when ours is closed.
I’d like to ask:
Is there any known method or workaround that allows returning from my app back to Safari (or the default browser) and restoring the previously active web page or tab?
Or, is there any way to programmatically return to the previous app from within my app?
Thanks in advance for your support!
I’d like to create a button on my iPhone Home Screen that changes settings if I am using an external lens mounted to my phone.
This is what I have along with notes on what I hope to do. But it does not work. I am only able to open either the camera settings or the camera preserve settings but nothing will toggle macro controls.
There is an additional step within the camera app as well but it can be skipped for brevity.
Name: Telephoto and macro lenses
Check if macro settings are already enabled or not. (Settings > Camera > Macro Control toggle) as well as (Settings > Camera > Preserve Settings > Macro Control toggle)
Non-working shortcut code:
Verification question: "Are you using an external lens?"
If yes,
Notification: "Turning on Macro Control and preserve settings for macro control." (Run below immediately)
prefs:root=CAMERA&path=Turn%20On%20Macro_Control
And
prefs:root=CAMERA&path=CameraPreserveSettingsSwitch&path=Turn%20On%20Macro_Control
If no,
Notification: "Turning off Macro Control and Preserve Settings for macro control." (Run below immediately)
prefs:root=CAMERA&path=Turn%20Off%20Macro_Control
And
prefs:root=CAMERA&path=CameraPreserveSettingsSwitch&path=Turn%20Off%20Macro_Control