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Request low-latency streaming for iOS/iPadOS
Just found out this key available for visionOS https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.low-latency-streaming It seems to keep video streaming from being interrupted by AWDL, our community needs it badly for self-hosted game streaming (PC to iPhone / iPad). Related apps: Moonlight / VoidLink / SteamLink. Can we expect this on iOS/iPadOS 26, or even iOS/iPadOS 18 ?
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Unable to change primary language of the app on App Store Connect
Hi, We are trying to change primary language of our app. In previous release we added the new language to the store listing and it was approved. Now we have new app version opened in the status Prepare for submission and we are trying to change the language in App information section. Eventhough we have uploaded all the screenshots, we keep getting the same error: Primary Locale couldn’t be saved because you must first provide all the required screenshots for each version in this language. Did anybody else have the same issue and has solution? Thanks!
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RecognizeDocumentsRequest for receipts
Hi, I'm trying to use the new RecognizeDocumentsRequest from the Vision Framework to read a receipt. It looks very promising by being able to read paragraphs, lines and detect data. So far it unfortunately seems to read every line on the receipt as a paragraph and when there is more space on one line it creates two paragraphs. Is there perhaps an Apple Engineer who knows if this is expected behaviour or if I should file a Feedback for this? Code setup: let request = RecognizeDocumentsRequest() let observations = try await request.perform(on: image) guard let document = observations.first?.document else { return } for paragraph in document.paragraphs { print(paragraph.transcript) for data in paragraph.detectedData { switch data.match.details { case .phoneNumber(let data): print("Phone: \(data)") case .postalAddress(let data): print("Postal: \(data)") case .calendarEvent(let data): print("Calendar: \(data)") case .moneyAmount(let data): print("Money: \(data)") case .measurement(let data): print("Measurement: \(data)") default: continue } } } See attached image as an example of a receipt I'd like to parse. The top 3 lines are the name, street, and postal code + city. These are all separate paragraphs. Checking on detectedData does see the street (2nd line) as PostalAddress, but not the complete address. Might that be a location thing since it's a Dutch address. And lower on the receipt it sees the block with "Pomp 1 95 Ongelood" and the things below also as separate paragraphs. First picking up the left side and after that the right side. So it's something like this: * Pomp 1 Volume Prijs € TOTAAL * BTW Netto 21.00 % 95 Ongelood 41,90 l 1.949/ 1 81.66 € 14.17 67.49
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popoverTips don't display for toolbar menu buttons in iOS 26.1
[Also submitted as FB20756013] A popoverTip does not display for toolbar menu buttons in iOS 26.1 (23B5073a). The same code displays tips correctly in iOS 18.6. The issue occurs both in the simulator and on a physical device. Repro Steps Build and run the Sample Code below on iOS 26.1. Observe that the popoverTip does not display. Repeat on iOS 18.6 to confirm expected behavior. Expected popoverTips should appear when attached to a toolbar menu button, as they do in iOS 18.6. Actual No tip is displayed on iOS 26.1. System Info macOS 15.7.1 (24G231) Xcode 26.1 beta 3 (17B5045g) iOS 26.1 (23B5073a) Screenshot Screenshot showing two simulators side by side—iOS 18.6 on the left (tip displayed) and iOS 26.1 on the right (no tip displayed). Sample code import SwiftUI import TipKit struct PopoverTip: Tip { var title: Text { Text("Menu Tip") } var message: Text? { Text("This tip displays on iOS 18.6, but NOT on iOS 26.1.") } } struct ContentView: View { var tip = PopoverTip() var body: some View { NavigationStack { Text("`popoverTip` doesn't display on iOS 26.1 but does in iOS 18.6") .padding() .toolbar { ToolbarItem(placement: .topBarTrailing) { Menu { Button("Dismiss", role: .cancel) { } Button("Do Nothing") { } } label: { Label("More", systemImage: "ellipsis") } .popoverTip(tip) } } .navigationTitle("Popover Tip Issue") .navigationBarTitleDisplayMode(.inline) } } }
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In-App Provisioning Error
We have implemented In-App Provisioning, but when I start the tokenization process, I receive an error before the terms and conditions. We are testing with a version of the app on TestFlight. The error message is: Could not add card. Try again later or contact your card issuer for more information. Could you please help me?
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Need help with attribute inspector in Xcode 26
I am trying to learn Xcode and swift ui for a class project but the attribute inspector just does not show up, I can have the simulator open or closed I click on it nothing works. I feel so stupid. I suppose you don't need it but it helps a lot. anyone have any trouble shooting that could help?
Topic: UI Frameworks SubTopic: SwiftUI
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Xcode 16.2 : Unable to install Platform Support Runtimes + Predictive Code Completion Model
Summary : I tried everything from uninstalling completely XCODE to upgrading the macOS without any success. Cleanup Xcode & Upgrade macOS to 15.3.1 This scripts were used to clean up the xcode and residual files. Also used CleanMyMac for the rest ! VERSION="" # "-16.2.0" ## Xcode Deep Clean # 1. Delete Xcode Itself sudo rm -rf /Applications/"Xcode${VERSION}".app # 2. Remove Xcode Cache and Derived Data sudo rm -rf ~/Library/Caches/com.apple.dt.Xcode sudo rm -rf ~/Library/Developer/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode sudo rm -rf ~/Library/Developer/CoreSimulator sudo rm -rf ~/Library/Developer/Shared # 3. Remove Command Line Tools (CLT) sudo rm -rf /Library/Developer/CommandLineTools # 4. Remove Xcode Preferences and Supporting Files sudo rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist sudo rm -rf ~/Library/Logs/CoreSimulator sudo rm -rf ~/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState # 5. Remove Simulator Data sudo rm -rf ~/Library/Developer/CoreSimulator # 6. Remove Swift & Code Completion Models sudo rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode Problem : When i try to press the button "Get" from Xcode -> Settings -> Components i receive systematically these issues : For Predictive Code Completion Model : The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:36:06\U202fPM +0000"; } -- There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:36:06+01:00 For Platform Support (ex. iOS 18.2 + iOS 18.3.1 Simulator) Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:24:03\U202fPM +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22D8075; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:24:03+01:00 More Details : By the way im on a MacBook Pro with M1 Max 32GB and 1TB storage. I still have more than 100 GB of Storage. I also switched to RJ45 to be sure its not network issue !
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Is SceneKit depricated ?
Hi everyone! I am working on AR app and wanted to implement object occlusion because it removes drift pretty much from the object. This working great with RealityKit sample But I am unable to replicate such behaviour it with scenekit. Because scenekit does not offer object occlusion. Can we say scenekit is getting depricated, and we should re-write app in RealityKit (which is obviously a big task)?
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Safari 18+ network bug - randomly - The network connection was lost
We are experiencing an issue with Safari in all versions from 18.0 to 18.5 that does not occur in version 17. It affects both iPhones and Macs. And does not happen in Chrome or Windows. The problem is impacting our customers, and our monitoring tools show a dramatic increase in error volume as more users buy/upgrade to iOS 18. The issue relates to network connectivity that is lost randomly. I can reliably reproduce the issue online in production, as well as on my local development environment. For example our website backoffice has a ping, that has a frequency of X seconds, or when user is doing actions like add to a cart increasing the quantity that requires backend validation with some specific frequency the issue is noticable... To test this I ran a JS code to simulate a ping with a timer that calls a local-dev API (a probe that waits 2s to simulate "work") and delay the next HTTP requests with a dynamic value to simulate network conditions: Note: To even make the issue more clear, I'm using GET with application/json payload to make the request not simple, and require a Pre-flight request, which doubles the issue. (async () => { for (let i = 0; i < 30; i++) { try { console.log(`Request start ${i} ${new Date().toLocaleString()}`); const res = await fetch(`https://api.redated.com:8090/1/*****/probe?`, { method: 'GET', mode: "cors", //headers: {'Content-Type': 'text/plain'}, headers: { 'Content-Type': 'application/json' }, }); console.log(`Request end ${i} ${new Date().toLocaleString()} status:`, res.status); } catch (err) { console.error(`Request ${i} ${new Date().toLocaleString()} error:`, err); } let delta = Math.floor(Math.random() * 10); console.log("wait delta",delta); await new Promise(r => setTimeout(r, 1000 - delta)); } })(); For simplicity lets see a case where it fails 1 time only out of 10 requests. (Adjusting the "delta" var on the time interval create more or less errors...) This are the results: The network connection was lost error, which is false, since this is on my localhost machine, but this happens many times and is very reproducible in local and production online. The dev-tools and network tab shows empty for status error, ip, connection_id etc.. its like the request is being terminated very soon. Later I did a detailed debugging with safari and wireshark to really nail down the network flow of the problem: I will explain what this means: Frame 10824 – 18:52:03.939197: new connection initiated (SYN, ACK, ECE). Frame 10831 – 18:52:04.061531: Client sends payload (preflight request) to the server. Frame 10959 – 18:52:09.207686: Server responds with data to (preflight response) to the client. Frame 10960 – 18:52:09.207856: Client acknowledges (ACK) receipt of the preflight response. Frame 10961 – 18:52:09.212188: Client sends the actual request payload after preflight OK and then server replies with ACK. Frame 11092 – 18:52:14.332951: Server sends the final payload (main request response) to the client. Frame 11093 – 18:52:14.333093: captures the client acknowledging the final server response, which marks the successful completion of the main request. Frame 11146 – 18:52:15.348433: [IMPORTANT] the client attempts to send another new request just one second later, which is extremely close to the keep-alive timeout of 1 second. The last message from the server was at 18:52:14.332951, meaning the connection’s keep-alive timeout is predicted to end around 18:52:15.332951 but it does not. The new request is sent at 18:52:15.348433, just microseconds after the predicted timeout. The request leaves before the client browser knows the connection is closed, but by the time it arrives at the server, the connection is already dead. Frame 11147 – 18:52:15.356910: Shows the server finally sending the FIN,ACK to indicate the connection is closed. This happens slightly later than the predicted time, at microsecond 356910 compared to the expected 332951. The FIN,ACK corresponds to sequence 1193 from the ACK of the last data packet in frame 11093. Conclusions: The root cause is related to network handling issues, when the server runs in a setting of keep-alive behavior and keep-alive timeout (in this case 1s) and network timming issue with Safari reusing a closed connection without retrying. In this situation the browser should retry the request, which is what other browsers do and what Safari did before version 18, since it did not suffer from this issue. This behaviour must differ from previous Safari versions (however i read all the public change logs and could not related the regression change). Also is more pronounced with HTTP/1.1 connections due to how the keep-alive is handled. When the server is configured with a short keep-alive timeout of 1 second, and requests are sent at roughly one-second intervals, such as API pings at fixed intervals or user actions like incrementing a cart quantity that trigger backend calls where the probability of failure is high. This effect is even more apparent when the request uses a preflight with POST because it doubles the chance, although GET requests are also affected. This was a just a test case, but in real production our monitoring tools started to detect a big increment with this network error at scale, many requests per day... which is very disrupting, because user actions are randomly being dropped when the user actions and timming happens to be just near a previous connection, where keep alive timeout kicks-in, but because the browser is not yet notified it re-uses the same connection, but by the time it arrived the server is a dead connection. The safari just does nothing about it, does not even retry, be it a pre-flight or not, it just gives this error. Other browsers don't have this issue. Thanks!
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Xcode 26 failed to download any simulator (ios, watchOS, tvOS)
As subject, after update to Xcode 26.0.1, none of the simulator able to download, tried click the Get button, tried run command in terminal, all failed. Error from terminal: xcodebuild -downloadPlatform iOS Finding content... Automatically resolved architecture variant for platform iOS as 'universal'. 2025-10-09 06:21:24.423 xcodebuild[1789:30064] DVTDownloadable: Download Failed. Downloadable: { architectures = ( arm64, "x86_64" ); authentication = none; category = simulator; contentType = cryptexDiskImage; dictionaryVersion = 2; downloadMethod = mobileAsset; fileSize = 10066611438; identifier = "com.apple.dmg.iPhoneSimulatorSDK26_0"; isInternalContent = 0; isUserInitiated = 1; name = "iOS 26.0 Universal Simulator (23A343)"; patchableFrom = ( ); platform = "com.apple.platform.iphoneos"; simulatorVersion = { buildUpdate = 23A343; version = "26.0"; }; version = "26.0.0.0"; }. Download failed. Any idea how to resolve this? iMac with Intel processor
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Adding App Icon to Xcode for Tahoe
I have designed a new icon for my app/Tahoe in Icon Composer (launched from within Xcode)but I simply cannot get it to show up. The documentation for Icon Composer spends a lot of time describing how to design the icons but goes distressingly vague/silent on how one might use it. It suggests that I should drag the file to Xcode and it will guide me as to where to put it. The app continues to use the old (pre-Tahoe) icon. I don't get any change of behaviour and I don't know what to name the file. I assume that there are no other settings that I have to change. I can't find anything on the web or in Apple's documentation: maybe I'm missing something obvious! My app is a working NSDocument-based Cocoa project. Any suggestions please. Tahoe 26.0.1, Xcode 26.0.1, Apple M1 Max MBP.
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How to determine TX region when using Declared Age Range (SB2420 compliance)
Hello, I’m working on implementing SB2420 compliance using the Declared Age Range framework. While referring to the documentation at https://developer.apple.com/documentation/declaredagerange, I couldn’t find details on how the TX region (transaction region or territory) is determined when using Declared Age Range. Specifically, I’d like to confirm the following points: How does the system determine the TX region when the user’s declared age range is retrieved? Is it based on the App Store region, the device locale, or the user’s Apple ID country? If the app’s backend needs to verify or log the TX region, is there a way to obtain or infer it from the API response or receipt data? Is there any difference in TX region determination between Sandbox and Production environments? If anyone has experience implementing Declared Age Range (SB2420) and handling region determination, I’d appreciate your insights or best practices. Thank you.
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[S:1] Error received: Connection invalidated on empty project
Hello everyone, I'm encountering a persistent issue with my newly created widget project, even though it’s a clean, minimal setup. Every time I try to run the widget on the simulator or a device, I get the following error message: [S:1] Error received: Connection invalidated. I get this error even in a new project (I just created a new one) when I add a widget extension to it. The app itself works fine—no errors—but when I try to install the widget extension, it always shows me this error. Initially, I thought the issue was caused by an incorrect URLSession, but even after creating a clean (default) widget extension, the issue persists. I don’t know what to think anymore. Has anyone encountered this before? It’s completely blocking my progress. Conditions - new project from iOS App template WidgetExtension from template with no changes Iphone 14 pro IOS - 18.3.2
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The Apple Developer Program License Agreement Update
When I try to publish a new version of our app I am met by a popup "Agreement Update" "The Apple Developer Program License Agreement has been updated and needs to be reviewed. In order to update your existing apps and submit new apps, the Account Holder must review and accept the updated agreement by signing in to their account on the Apple Developer website." I am not the account holder. But im confident he agreed to this around the 14-18 of October. He is not prompted with anything when logging in and going to agreements. Any suggestions?
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App crashes due to a third-party library we use making a bad memory access.
Is there a way to prevent or handle our application's crash if a third-party library makes a bad memory access? Basically, I want to know if using a buggy library (that causes bad memory access) will automatically make our application inherit those crashes, leading to our app crashing as well. If there is a way to prevent the crash, what methods can be used to do so? Thread 13: EXC_BAD_ACCESS (code=1, address=0x3a7d300)
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Unable to upload an app with ExtensionFoundation
I have an iOS app with ExtensionFoundation. It runs well on my local device, but when I upload on the AppStore it gets rejected with: Validation failed Invalid Info.plist value. The value of the EXExtensionPointIdentifier key, AsheKube.app.a-Shell.localWebServer, in the Info.plist of “a-Shell.app/Extensions/localWebServer.appex” is invalid. Please refer to the App Extension Programming Guide at https://developer.apple.com/library/content/documentation/General/Conceptual/ExtensibilityPG/Action.html#/apple_ref/doc/uid/TP40014214-CH13-SW1. (ID: ae8dd1dd-8caf-4a48-9651-7a225faed4eb) The Info.plist in my Extension is: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>EXAppExtensionAttributes</key> <dict> <key>EXExtensionPointIdentifier</key> <string>com.example.example-extension</string> </dict> </dict> </plist> so the Info.plist that causes the issue has been automatically generated by Xcode. I can access it as well, and it says: { "BuildMachineOSBuild" => "25A354" "CFBundleDevelopmentRegion" => "en" "CFBundleDisplayName" => "localWebServerExtension" "CFBundleExecutable" => "localWebServer" "CFBundleIdentifier" => "AsheKube.app.a-Shell.localWebServerExtension" "CFBundleInfoDictionaryVersion" => "6.0" "CFBundleName" => "localWebServer" "CFBundlePackageType" => "XPC!" "CFBundleShortVersionString" => "1.0" "CFBundleSupportedPlatforms" => [ 0 => "iPhoneOS" ] "CFBundleVersion" => "1" "DTCompiler" => "com.apple.compilers.llvm.clang.1_0" "DTPlatformBuild" => "23A339" "DTPlatformName" => "iphoneos" "DTPlatformVersion" => "26.0" "DTSDKBuild" => "23A339" "DTSDKName" => "iphoneos26.0" "DTXcode" => "2601" "DTXcodeBuild" => "17A400" "EXAppExtensionAttributes" => { "EXExtensionPointIdentifier" => "AsheKube.app.a-Shell.localWebServer" } "MinimumOSVersion" => "26.0" "NSHumanReadableCopyright" => "Copyright © 2025 AsheKube. All rights reserved." "UIDeviceFamily" => [ 0 => 1 1 => 2 ] "UIRequiredDeviceCapabilities" => [ 0 => "arm64" ] } What should I do to be able to upload on the AppStore?
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