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Unable to Renew Developer Membership - Urgent Help Needed
Hello, I'm facing a critical issue with renewing my Apple Developer membership, and I'm seeking urgent assistance. Here's a summary of my situation: As an iOS developer, I've found that the renew button is nowhere to be found in the Developer apps or on the website. Despite having correct payment methods and sufficient funds, I can't renew my account. I've tried multiple approaches, including: Using both iPhone and Mac Developer App / App Store Trying different browsers Reaching out to support via chat and phone Contacting the US support team directly After nearly 10 days of waiting, the response I received was simply a link to the renewal page, which I had already checked countless times. This response indicates that my situation was not thoroughly reviewed. Meanwhile, my apps have been removed from the store, causing daily financial losses. Waiting indefinitely for a resolution without any clear timeframe is extremely frustrating. Has anyone else faced similar challenges? If you have found a solution, your insights would be greatly appreciated. Any assistance from the community or from Apple Support is urgently needed. Thank you.
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How to create objects based on a list?
So I am trying to create a certain amount of spheres in a SceneKit scene based on the number of objects in a list. So I think I would put an addChild in a for loop, but how would I assign them all to the same type of model? Especially because sometimes the list will be empty, so the model would not need to show up at all.
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Provisioning profile doesn't update to include device when new registration finishes processed
We enrolled in the Developer Program three months ago. We understand that there is a 24-72 hour delay for new device registration once the total count exceeds 10 (https://developer.apple.com/help/account/reference/device-registration-updates/). However, after this process is complete, we need to register the device again (via Fastlane register) to update the provisioning profile with the new device information. Our questions are: Since this delay only occurs with new memberships, when will new device registrations no longer introduce extra processing time? What are the best practices for device registration before this transition period ends?
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Trying to traverse through a usdz file to copy materials from another usdz file to the traversed mesh
Hi All, I am using RealityKit along with ARKit and Swift UI to develop an app where I am augmenting a usdz model of a complex geometry like that of a car. I have some other usdz files with a simple plane geometry having the material properties embedded within them which also i am loading as model entities. I want to traverse through my car usdz file such that i can pick the material from simple usdz file and apply it to the car as car paint. To do this i know the name of the mesh holding the car paint as well as the name of the material applied. I have tried to traverse through the usdz files using both RealityKit and SceneKit but I am not successful to reach to the lowest mesh and copy the material properties to it. With RealityKit, I have tried to get the instance data using modelEntity as follows :- "sourceModel?.model?.mesh.contents.instances". But this returns instance id, model name and transform only. Any help will be highly appreciated. Thank You
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Asset validation failed due to unsupported Xcode or SDK type
Hi! First timer here. I am having trouble uploading to App Store Connect. I uploaded an earlier version a ~week ago, but am now getting an error saying that the asset validation failed because of an unsupported version of Xcode or SDK. Not sure how to proceed or what specifically is causing the error. I speculated it was the Spotify iOS SDK, but have every time I got into Project > Package Dependencies > "—" button for the Spotify SDK, Xcode crashes. System: MacOS Sequoia Beta 2 Xcode: 16 Beta 3 (All fully up to date)
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How to select a object in usdz by mouse select in 3d view in Reality Composer Pro
I used other software to export usdz files, hoping to further adjust the PBR and other parameters in the model in Reality Composer Pro. Because usdz is a whole, I cannot use the mouse to select a specific model in usdz on the interface. I have to find the models I want to modify one by one in the list on the left. This method of operation is too inefficient. Is there a better way? Or is there a way to disassemble the usdz file into numerous sub-models and texture material files, so that I can select it with the mouse on the interface in Reality Composer Pro and then modify the PBR, which would be much more efficient.
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NavigationSplitView freezes
DESCRIPTION OF PROBLEM I have changed my app to the @Observable-Macro. When using an iPhone (on simulator and on real device) the navigation from a player to the player detail view and back breaks. In the attached video on my GitHub you can see me tapping on both players in the team, but the navigation ist not showing the detail view. What is the reason? Is my usage/understanding of @Observable wrong? Is it wrong to have the selectedPlayer within the PlayerController which is @Observable? And why does it sometimes work and sometimes not? The project can be found here: GitHub Project STEPS TO REPRODUCE Start the App, add one or two demo teams, tap on a team and add two or more demo players. tap a player and then go back, tap the player again and back again. After a while (number of taps is always different), the navigation breaks. See my video attached. PLATFORM AND VERSION iOS Development environment: Xcode 15.4, macOS 14.5 (23F79) Run-time configuration: iOS 17.5,
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App Store App Push Notification Delivery Issue
We are experiencing issues with Push Notification delivery for our Lulu Money application (com.lulu.luluone) using Apple ID 1163514668. Upon reviewing the Push Notifications console, we have found that out of the 7.294M Priority Notifications sent in the last 4 weeks, only 1.226M were delivered to the device. The majority of the undelivered notifications, totalling 5.479M, are categorized as "Stored - Device Offline." This issue is negatively impacting our customers, and we need assistance in resolving it to ensure smooth notification delivery.
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SceneKit doesn't build, says it needs an output file
I am trying to make an app that uses SceneKit to display some 3D models, but started it up from the regular app format. When I try to build I get this error: shell script build rule for "/somePath/Scene.scn' must declare at least one output file. The .scn is being provided to a view, is that not an output? Or is there some formatting issue that I need to solve.
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Folder-level search option in Notes app
Hello Apple team, I would like to request a feature to include a search option within each folder in the Notes app, both on MacBook and iPhone. Currently, the global search function searches all notes, which can be overwhelming when dealing with a large number of notes (I have over 700+ notes). A folder-level search option would allow users to quickly find specific notes within a designated folder, making organization and retrieval more efficient. This feature would be a valuable addition to the Notes app, and I believe it would benefit many users who rely on the app for note-taking and organization. Thank you for considering my request!" Additionally, you can also mention the benefits of this feature, such as: Improved note organization and management Enhanced productivity and time-saving Better user experience and satisfaction By providing clear and concise feedback, you can help Apple understand the value of this feature and consider implementing it in future updates.
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Enhance Weather app with Celsius/Fahrenheit conversion options and dual display
I would like to request two enhancements to the Weather app: Add a Celsius/Fahrenheit conversion option directly on the home page, rather than requiring users to access it through the three-dot menu. Consider displaying both Celsius and Fahrenheit scales side by side, without requiring users to choose a conversion option(only if its feasible for your team). This would be particularly helpful for users who are familiar with both scales, such as Asians living in America. Thank you for considering my request!
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