missing package product

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CLLocationUpdate with the automotiveNavigation configuration spams any location changes
I am working with an app for tracking driving activity. Currently, I have code that combines CLLocationManager location updates with motion data from CMMotionActivityManager. My codebase is not straightforward and requires manual starts/stops, etc. After watching the WWDC session about CLLocationUpdate.liveUpdates (https://developer.apple.com/wwdc23/10180) with the specific LiveConfiguration.automotiveNavigation, I thought it was exactly what I needed. Moreover, the presenter mentioned that it could simplify code and remove the dependency on CMMotionActivityManager. I downloaded the demo project from here https://developer.apple.com/documentation/corelocation/adopting-live-updates-in-core-location, adapted it for iOS 17, and changed CLLocationUpdate.liveUpdates() to CLLocationUpdate.liveUpdates(.automotiveNavigation). However, the result was not what I expected. I received location updates after waking from a stationary state by lightly touching the device, which is not automotive. Additionally, the changes t
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Attempted to install a Beta profile without the proper entitlement.
I'm trying to install from Xcode (15.4) to my physical device (iPhone SE 3rd gen, iOS 17.5.1) but I get the following error. My provisioning profile is from a 3rd party organization, but I have confirmed my device UUID is added to their account and that the profile does contain the beta-reports-active flag. I have also checked that this is added to the entitlements file. It works fine it I deploy and install via TestFlight, but for obvious reasons I would prefer not to have to do that for each and every build. Can anyone suggest how to resolve this, either with local config or by asking the account admin to modify the provisioning profiles? Unable to Install “[redacted]” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to install embedded profile for [redacted] : 0xe800801f (Attempted to install a Beta profile without the proper entitlement.) User Info: { DVTErrorCreationDateKey = 2024-07-03 12:47:34 +0000; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; } -- Unable to Inst
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NEMachServiceName failure to access after network extension upgrade
We have a product which uses a Network Extension (a socket filter and a packet content filter). The application contains the network extension, as well as an un-sandboxed LaunchDaemon which connects to the service at the NEMachServiceName. Occasionally, usually after an upgrade where the system extension is swapped for the new version, our un-sandboxed process isn't able to contact the network extension. From the logging, we receive the following XPC error (libxpc.dylib) [com.apple.xpc:connection] [0x7fd6d0307f40] failed to do a bootstrap look-up: xpc_error=[3: No such process] in the unsandboxed process. Eventually, we receive an invalidated callback on the XPC connection with the error Couldn’t communicate with a helper application.. We have confirmed that an appropriate service is running via the launchctl command, and the network extension process appears to have initialised correctly. We don't see any indication of a received connection at the Network Extension process however (probably not surp
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Xcode bundles all of swift-collection's products even though only one is selected
I've added swift-collections to a project and I only selected OrderedCollections to be added to my target. Coincidentally, I was investigating the size of my apps binary (built and archived with Xcode for App Store Connect) with bloaty and I saw that every package product of swift-collections was somehow linked to the binary (HeapModule, RopeModule, ...). This was the command: bloaty -d compileunits --debug-file=Path_to_dsym_file.dSYM/Contents/Resources/DWARF/{YOUR_APP_NAME} path_to_your_app_binary -n 0 After that I tried importing one of these packages, which just worked, even though as mentioned I did not select them when adding the package. Is this a limitation/bug/feature of Swift Package Manager, or even Xcode? Is this to be expected? I am using Xcode 15.4.
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Reply to How to cancel Apple Developer Membership enrollment
This is highly annoying. Our first experience into Apple Developer and we encounter this, and after requesting, twice, to get it cancelled, and waiting 4 working days, still no response. It's like putting something into an Amazon basket to see the shipping chargers, then unexpectedly being blocked from seeing any other products or removing it from your cart, without purchasing it first. No other checkout process or purchasing flow on the planet behaves like this. Insane.
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Error Domain=SKErrorDomain Code=0 "An unknown error occurred"
Hello everyone, I am trying to implementing the In-App Purchase in one of my iOS App and I am getting the following error when I test it into iPhone, but when I test the same app into the iPad I didn't get any error and it works properly. Error Domain=SKErrorDomain Code=0 An unknown error occurred UserInfo={NSLocalizedDescription=An unknown error occurred, NSUnderlyingError=0x282da9860 {Error Domain=ASDErrorDomain Code=500 (null) UserInfo={NSUnderlyingError=0x282d02940 {Error Domain=AMSErrorDomain Code=203 Bag Load Failed UserInfo={NSLocalizedFailureReason=Unable to retrieve p2-product-offers-batch-limit because we failed to load the bag., NSLocalizedDescription=Bag Load Failed, NSUnderlyingError=0x282d02af0 {Error Domain=AMSErrorDomain Code=203 Bag Load Failed UserInfo=0x2836ca380 (not displayed)}}}}}}
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account type , Cant change to business from personal
This is the worse service, Developer support do not respond its been 2 months and I cant even put the app live and am losing a lot of business, I can’t go live with this problem. We have been trying to change this account type from individual to business. This is frustrating, What kind of support that do not respond to their customers, Android fixed this long time, I can’t go live with this , I am even struggling to get the DNS number. What does one has to do here to get help, Honestly . So disappointed on apple support Sindi
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Migrate from the verifyReceipt API to the new
Apple has deprecated the https://buy.itunes.apple.com/verifyReceipt API and encourages users to migrate to the new https://api.storekit.itunes.apple.com/inApps/v1/transactions/{transactionId} API. However, during the migration, a problem was discovered. Previously, with the verifyReceipt API, the 21007 status code could be used to distinguish between the sandbox and production environments. Now, with the new API, if the {transactionId} is from the sandbox environment, it will directly return {errorCode:4040010,errorMessage:Transaction id not found.}. How can I distinguish whether a {transactionId} is generated in the sandbox environment or the production environment?
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My Developer Account Has Expired, No Option to Renew
Hello, My developer account has expired, and I can't renew it. Despite checking on both my iPhone and Mac App Store, my subscription doesn't show up in the subscription list. The renew button is missing in the Developer app on both iPhone and Mac, and it’s also absent on the website: https://developer.apple.com/account. I’ve tried logging in and out multiple times on both devices. I’ve even contacted Apple Support, but haven’t received any response. My apps are at risk of being removed from the store. I’m in the middle of an important project and can't even publish a TestFlight version. It's incredibly frustrating. It's disappointing that such a large company like Apple could have such a glaring issue. Can anyone please suggest a way to fix this?
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Reply to PaymentRequest TypeError
For completeness/posterity, also added to StackOverflow: The annoyingly tiny answer was that the first argument to the PaymentRequest constructor is supposed to be an array. const request = new PaymentRequest([ applePayMethod ], paymentDetails); (Or, make the variable an array from the start. The two examples I'd seen used different approaches, I missed the array brackets.)
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Reply to Xcode 15 build error Info.plist "error: Build input file cannot be found:..."
If you encounter an error in Xcode stating, “Build file cannot be found: info.plist, did you forget to declare this file?”, but the file is indeed present in the project. It seems like you may have moved the file but did not tell Xcode you did. Can you provide the screenshot of “Target” -> “Info” to see what it looks like? I see you navigate to it, but I think it got moved; you can just go to “Settings” -> “Target”, and in the “Info” tab, it will show you the file or let you reference one there. Below a few other things to check. However, you can move it back to the root of the project instead of “SupportingFiles”. Here are some steps you can take to troubleshoot and resolve the issue: Verify File Location: Double-check the file path and ensure that info.plist file is correctly placed within the project's root directory or the appropriate group. Check Target Membership: Select your project file in Xcode. Navigate to the Targets section. Make sure the info.plist file is included in the target membership
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