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missing package product

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Reply to Failed on creating static code object with API SecStaticCodeCreateWithPath(_:_:_:)
No. If this is being restricted by an ES client that you installed, having a way around that would defeat the whole purpose of the ES subsystem. Were you able to confirm that an ES client is involved? If so, my advice is that you work with the ES client’s support channel to carve out an exception for your product. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Nov ’25
Unable to test first In-App Purchase for non-consumable - receive empty array.
Hello, I am really struggling to test my first In-App Purchase for a non-consumable product. I have setup the following: App Store Connect: Paid agreement, Bank account, tax forms and compliance all submitted and active Privacy policy added Pricing and availability - all setup In-App Purchases screen - status is Ready to Submit Code refers to the correct BundleID: com.mycompany.product - it is exactly the same in App Store Connect and within my code. XCode: I have setup a StoreKit configuration file and it has correctly sync'd with App Store Connect and pulls through the correct data. The code compiles with no errors or warnings. I trying to initially test in the simulator before I - use a Sandbox account in a spare device. Outcome from all of the above, when I run the app, all I receive is an empty array!! What could I be missing or overlooking? Any help you could offer would be gratefully received. Thanks.
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Nov ’25
Reply to SecurityAgent taking focus for plugin in macOS 26.1
maartenweyns: Are you running any security software? Or software that has a SecurityAgent Plugin. Quinn: Our product contains a SecurityAgent plugin and is an essential part of our product. We do a lot of testing, but this issue seems to be hitting some customers depending on maybe their MDM setup and software installed on the Macs. Could you make help me some documentation on changes in 26.1? We do have an SFAuthorizationPluginView, but that is not even invoked for this issue
Topic: Privacy & Security SubTopic: General Tags:
Nov ’25
Reply to SecurityAgent taking focus for plugin in macOS 26.1
First up, authorisation plug-ins are fundamentally brittle and if you’re shipping one as a product then you ought to test your product on every beta release of macOS that we seed. Not just major release seeds, but minor release seeds and even bug fix release seeds. As to what’s going on here, it’s hard to say without more context. Is your plug-in based on SFAuthorizationPluginView? What rights are you inserting it to? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
Nov ’25
Clarification on production App Store Server API activation timing and expected 401/404 behavior after release
We are following up on the previous discussion regarding the 401 Unauthorized response from the production App Store Server API when using sandbox transaction IDs before release. (Reference: https://developer.apple.com/forums/thread/806452) From the Apple staff’s response, we understand that: “Until you have a release in production, access to the production APIs is not allowed. Once you have a release in production this will be unlocked.” We would like to confirm a few technical details related to this point: Q1. Activation timing of production API access At what exact point does access to the production App Store Server API become available? (A) Immediately after App Review approval (status: “Ready for Sale”), but before the app is publicly available on the App Store (B) Only after the app is actually published and visible on the App Store This timing is important for our backend logic that verifies transactions during the review and initial release phase
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Nov ’25
App Store Connect API – 401 Unauthorized (JWT Authentication Issue)
I’m experiencing an issue while attempting to authenticate API calls to the App Store Connect API using a JWT token. I have App Manager permissions on my apple developer account. Despite following the official documentation and successfully verifying the JWT signature locally, I consistently receive the following response from the API: { errors: [{ status: 401, code: NOT_AUTHORIZED, title: Authentication credentials are missing or invalid., detail: Provide a properly configured and signed bearer token, and make sure that it has not expired. }] } import jwt import time from cryptography.hazmat.primitives import serialization from cryptography.hazmat.backends import default_backend from jwt.exceptions import InvalidSignatureError Replace with your own credentials KEY_ID = ISSUER_ID = PRIVATE_KEY_PATH = AuthKey_.p8 def generate_token(): Generate a JWT for App Store Connect API authentication. with open(PRIVATE_KEY_PATH, r) as f: private_key = f.read() header = { alg: ES256, kid: KEY_ID, typ: JWT } now
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Nov ’25
PLEASE HELP. Developer Account Terminated
I recently had my Apple Developer Account removed from the App Store. I have spent 3 months trying to reach someone at Apple who can clarify the issue and help reinstate our developer status. No one has responded to us, explained the situation, or reviewed the case. I was able to get in contact with an old Apple App Store executive. After hearing the story, he agreed the situation seemed wrong. However, he no longer has connections at Apple, so he wasn’t able to help us. The app had millions of users and 50,000+ five-star reviews. Resolving this would allow us to restore the app and continue launching new products. Right now I’d appreciate anyone’s thoughts or guidance on this situation. Thanks!
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Nov ’25
Provisioning Profile Missing Family Controls (Distribution) Entitlement Despite Approved App IDs
Hello, I’m running into an issue with the Family Controls (Distribution) entitlement not being included in my App Store Connect provisioning profiles. Here’s the situation: •Both my main app and its Screen Time extension have been approved for Family Controls (Distribution) In Certificates, Identifiers & Profiles → Identifiers, I can clearly see that the capability Family Controls (Distribution) is enabled for both App IDs. However, when I generate a new provisioning profile (either manually or via Xcode), the resulting .mobileprovision file’s Entitlements section does not include the Family Controls (Distribution) entitlement. As a result, building for distribution or archiving fails to recognize that entitlement, even though everything looks correct in the Developer Portal. But the missing entitlement persists. How can I successfully generate a distribution provisioning profile that includes Family Controls (Distribution)? Thanks in advance for any guidance — this seems like a subtle configurat
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Nov ’25
Reply to Where are the asset catalog resources stored at runtime?
The contents of your asset catalog are compiled during the build. If you inspect the inner contents of your .app package, you'll see a file with the .car extension, which is the result of the asset compilation steps in the build. You generally load assets on the main thread — especially for something like an image that is displayed in the UI immediately — because that is a UI operation, and UI operations always need to be on the main thread. In a hypothetical scenario where you find your app is slow, and the scenario happens to involve loading the 100 images you reference, the first thing you'd do is profile your app to understand why it hangs using Instruments to get data on how your app was spending the time. The data is important, because you wouldn't want to prematurely optimize without understanding where the bottleneck in performance is. — Ed Ford,  DTS Engineer
Nov ’25
Reply to Using Adhoc Profile for DriverKit show error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS
The problem is, if I try to archive the app, I will get the previous warning message as an error: Xcode 14 and later require a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. Any idea what I'm missing? So, as background, DriverKit has the most complicated code-signing configuration on our platform, which means its support in Xcode has lagged behind other technologies. This has been further complicated by a lack of documentation on the newer development only flow, along with misinformation/misunderstanding around what Xcode's errors actually mean. However... the good news is that I don't think you actually need to deal with this. More specifically, if you're: Using Xcode 16+. You've only been granted 1 entitlement value for a given family (this is true for you). ...then automatic code-signing should Just Work™. Here is what I would do next: Change the configuration of all targets from manual to automatic. Hit build and the
Nov ’25
Reply to [DriverKit SCSI] SCSI probe stalls for Target ID > 0 with IOUserSCSIParallelInterfaceController
Is our inability to have a Target ID greater than 0 fully probed by macOS a bug in our own code, or could there be another reason we are unaware of? It's a bug in your code. If we do indeed need a one-after-another creation mechanism for AsyncCreateTargetForID, what is the correct way to implement a chained creation using OSAction completion handlers in DriverKit? You do NOT need to do this. The snippet in our documentation has a model of one event per ID, but our production DEXT is just using a single call with a set of nested loops checking IDs and calling UserCreateTargetForID. In terms of what could be going wrong, a few thoughts: Looking through the method list, what do you return for UserReportHBAHighestLogicalUnitNumber? If you didn't implement it or return 0, then I think you'd get exactly the behavior you're seeing. Make sure you check this first, as this is the best idea I've come up with. Look at your iig and audit it for QUEUENAME. Most DEXTs use VERY few of these and they shouldn't be on
Topic: App & System Services SubTopic: Drivers Tags:
Nov ’25
Reply to Multiply exr lightmap in Reality Composer Pro Shader Graph
Thanks for the quick feedback, super appreciated. I tested this suggestion, and the result seems to be much closer to what I was expecting. But, to my eyes, it looks like the .exr lightmap loses a lot of dynamic range. Please see the two images attached below, where the lower sofa uses a normal png texture map where both texture and lighting is baked into the BaseColor texture in Blender, while the upper sofa uses the tiled fabric texture as BaseColor with the exr lightmap multiplied using the Image(vector3f) approach you suggested. The loss of dynamic range in the .exr multiplied as Image(vector3f) is quite apparent.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Nov ’25
Reply to NSScrollView scrolling hitch
I just ran into an issue where NSScrollView got stuck mid scroll. I answered in another thread here: https://developer.apple.com/forums/thread/748826?answerId=865833022#865833022 My simple override of scrollWheel: fixed the issue for me but I do lose the rubber band bounce back effect shouldn't be too hard to implement it but I'd rather not right now. I'll give up the rubber band bounce back in exchange for having a scroll view that doesn't freeze mid-scroll. I tried overriding +isCompatibleWithResponsiveScrolling and returning NO but it was never called on my NSScrollView subclass for some reason.
Topic: UI Frameworks SubTopic: AppKit Tags:
Nov ’25
Blender Geometry Nodes to Reality Composer Pro
Hello! Back from last week's amazing visit to Cupertino for the Game Dev session and diving back into Vision Pro experimentation. I've exported a simple geometry nodes with animation test from Blender for use in RCP, with intended output to Vision Pro. I've attached a few screenshots showing the node setup and how it animates over time. I select the Cube mesh and export as .usdc with animation. In the finder via quick look, I can actually see it working! If I try exporting as .usdz, however, i'm not seeing any animation in the finder preview. Next, I import the .usdc file to RCP and add an Animation Library component to the cube mesh, but am not seeing any animation selectable, even though I see animation playing back in preview. Next, I import the .usdc into Maya (via proper USD Stage pipeline - i'm learning to be USD compliant for authoring!) to verify if the animation is working, and it does. What step(s) am I missing to get this working in Reality Composer Pro? My goal is to experiment with anima
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Nov ’25
Reply to Is SceneKit depricated ?
SceneKit is soft-deprecated and we suggest using RealityKit if you are thinking about making new games. To learn how to bring your existing SceneKit projects to RealityKit, see Bringing your SceneKit projects to RealityKit. This article and sample code project are associated with the WWDC25 session Bring your SceneKit projects to RealityKit. If you see any issues bringing over your projects to RealityKit or see any missing features, please file a request via Feedback Assistant.
Topic: Spatial Computing SubTopic: ARKit Tags:
Nov ’25