Discuss games on Apple platforms.

Posts under Games tag

200 Posts

Post

Replies

Boosts

Views

Activity

Errors Building XCode Project
This project had been stable for years, doing hundreds of updates for customers but XCode has suddenly started generating lists of errors with every build. I have sent in reports in Feedback Assistant but never get any response. Is this a recent regression in XCode? This project is Objective-C++ with C++11, clang with lots of assembly for both CPU families. Cleaning up ... Building XCode Project... --- xcodebuild: WARNING: Using the first of multiple matching destinations: { platform:macOS, arch:arm64, id:00006001-000851861A42401E } { platform:macOS, arch:x86_64, id:00006001-000851861A42401E } { platform:macOS, name:Any Mac } --- xcodebuild: WARNING: Using the first of multiple matching destinations: { platform:macOS, arch:arm64, id:00006001-000851861A42401E } { platform:macOS, arch:x86_64, id:00006001-000851861A42401E } { platform:macOS, name:Any Mac } 2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in /System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot11/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEFrameworks-22269/IDEFoundation/Provisioning/Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103 Details: createItemModels creation requirements should not create capability item model for a capability item model that already exists. Function: createItemModels(for:itemModelSource:) Thread: <_NSMainThread: 0x6000033fc2c0>{number = 1, name = main} Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide. 2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in /System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot11/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEFrameworks-22269/IDEFoundation/Provisioning/Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103 Details: createItemModels creation requirements should not create capability item model for a capability item model that already exists. Function: createItemModels(for:itemModelSource:) Thread: <_NSMainThread: 0x6000033fc2c0>{number = 1, name = main} Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide. 2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in /System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot11/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEFrameworks-22269/IDEFoundation/Provisioning/Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103 Details: createItemModels creation requirements should not create capability item model for a capability item model that already exists. Function: createItemModels(for:itemModelSource:) Thread: <_NSMainThread: 0x6000033fc2c0>{number = 1, name = main} Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide. 2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in /System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot11/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEFrameworks-22269/IDEFoundation/Provisioning/Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103 Details: createItemModels creation requirements should not create capability item model for a capability item model that already exists. Function: createItemModels(for:itemModelSource:) Thread: <_NSMainThread: 0x6000033fc2c0>{number = 1, name = main} Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide. 2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in === CUT 10000 LINES of XCode Errors === PS: the maximum length on these forum posts is crazy small!
1
0
1k
Oct ’24
app distribution failed because of asset validation
Asset validation failed (90680) Invalid directory. The bundle Payload/-.app/FBAEMKit.framework is not contained in a correctly named directory. It should be under Frameworks. (ID: ea5bb445-d7e8-42e4-a7c7-a3067fdec27f) Asset validation failed (90680) Invalid directory. The bundle Payload/-.app/FBSDKShareKit.framework is not contained in a correctly named directory. It should be under Frameworks. (ID: 149a6e7d-1ec1-4e20-86d4-d74e3c23059b) Asset validation failed (90535) Unexpected CFBundleExecutable Key. The bundle at 'Payload/-.app/Frameworks/UnityFramework.framework/UsdCs.bundle' does not contain a bundle executable. If this bundle intentionally does not contain an executable, consider removing the CFBundleExecutable key from its Info.plist and using a CFBundlePackageType of BNDL. If this bundle is part of a third-party framework, consider contacting the developer of the framework for an update to address this issue. (ID: e6941470-2215-49c2-a7a6-9303587559b6) Asset validation failed (90680) Invalid directory. The bundle Payload/-.app/FBSDKLoginKit.framework is not contained in a correctly named directory. It should be under Frameworks. (ID: 0ae7d7b2-6ba3-47e6-abb5-cb39791f3873) Asset validation failed (90680) Invalid directory. The bundle Payload/-.app/FBSDKCoreKit.framework is not contained in a correctly named directory. It should be under Frameworks. (ID: 4fb729bb-7f30-450b-be09-cbc3513b5dc6) Asset validation failed (90680) Invalid directory. The bundle Payload/-.app/FBSDKGamingServicesKit.framework is not contained in a correctly named directory. It should be under Frameworks. (ID: 2e434f90-d2b3-4627-ac3b-bed7aec7f007) Asset validation failed (90680) Invalid directory. The bundle Payload/-.app/FBSDKCoreKit_Basics.framework is not contained in a correctly named directory. It should be under Frameworks. (ID: e9c647d5-62fb-4100-b103-04ec7ee5481e)
0
0
796
Sep ’24
IOS 18 Beta 2
Hello, I encountered a problem in the latest beta version of ios 18. When I go to any browser or game, everything freezes and I can't do anything. The keyboard does not open and there is no response to touch. It started in the evening, but at first everything was fine. I hope you will fix it. I can't use the browser
1
0
1.1k
Sep ’24
How best to handle AirPods audio glitches in Game Mode?
Hello! The new lower latency support for AirPods in Game Mode is impressive, but I'm not sure of the best way to handle the transition into/out of Game Mode while audio is playing. In order to lower the latency, the system appears to drop some number of samples, with the result being a good deal less latency. My use case is macOS where it's easier to switch in/out of the fullscreen game (a simple swipe left), thus causing more issues for Game Mode since the audio is playing the entire time. It would be nice if offscreen games could remain in game mode, but I understand not wanting to give developers that control. Are there any best practices for avoiding or masking the audio glitch caused by this skip-ahead? Is there a system event I can receive to know when Game Mode is about to be enabled or disabled, where I could perhaps fade out the audio? My callback checks the inTimestamp->mSampleTime value to detect gaps, but it only rarely detects a Game Mode gap, even though the audio skip-ahead always happens. BTW, I am currently only developing on macOS (15.0) and I'm working at a low level with AudioUnit callbacks and a SpatialMixer. I am not currently using any higher-level audio APIs. And here's a few questions I don't necessarily expect answers to, but it doesn't hurt to ask: Is there any additional technical details about how this latency reduction works, or exactly how much of a reduction is achieved (or said another way, how many samples are dropped)? How much does this affect AirPods battery life? And finally, is there a way to query the actual latency value? I check the value for kAudioDevicePropertyLatency but it seems to always report 160ms for AirPods. Thanks!
1
0
2.1k
Sep ’24
Game Center Notifications do not include GKMessageImage.png
Hello, Asking the following as, I was unable to find answers via search on the forum and in the documentation: Invitations sent via iMessage seem to work correctly with my custom image ( GKMessageImage.png ) however, notifications sent to Game Center Friends via invites generated in Game Center do not include the custom image ( GKMessageImage.png ). Questions: Is this expected behavior? Is there a different way to customize the image in the notification? Note the Game Center notification includes the App name correctly. I also noted in the WWDC session in 2016 ( saw video recently ) that there was some mention of no longer adding friends via Game Center. Is that currently true? Thanks in advance.
1
0
1.7k
Sep ’24
Is anyone still using GKVoiceChat since it has been deprecated?
Hello, I would like to know if anyone has or still using the GKVoiceChat capabilities in their apps. I wanted to use it for my online game but I am coming across issues using it and wondering if their are alternatives?. The documentation mentions to use Share-play but that wont be possible with random online players. Any help will be appreciated!.
2
0
1.6k
Aug ’24
Guideline 4.3(a) Original game misinterpreted as Spam
Hello, our game Nerd Survivors has been identified as spam. The game is based on an original IP and the only games that should share any resemblance with it are from our company. Today we got notified the rejection due to the violation of Guideline 4.3 but there is no reference to the other application or even a contact to the other developer. We do use Unity as our game engine, so some parts of the code might be shared across different games, but i cannot find any other justification of the failure. "Guideline 4.3(a) - Design - Spam We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps."
1
0
1.4k
Aug ’24
IOS issues... Guideline 4.3(a) - Design - Spam
Hey everyone, My game got rejected due to Guideline 4.3. Here's the gameplay video: https://www.youtube.com/watch?v=Vb6uBUsOSDg Does anyone have experience dealing with Guideline 4.3 and can share some insights? I already appealed, explaining that my game has online multiplayer battles, but no response yet. Feeling frustrated after spending six months on this game. Any advice or suggestions would be appreciated. Thanks!
1
0
1.4k
Aug ’24
xcode16beta run unreal engine has VectorIntrinsics Failed.
LogUnrealMathTest: FAILED: VectorCos: Ref vs Vec ]LogUnrealMathTest: Bad(0.000000): (0.707107 0.500000 0.342019 0.173648) (0.000000 0.000000 0.000000 0.000000) FAILED: VectorCos: Ref vs Vec LogUnrealMathTest: Bad(0.000000): (-0.707107 -0.500000 -0.342021 -0.173648) (-0.000000 -0.000000 -0.000000 -0.000000) LogMac: Error: appError called: Fatal error: [File:/Users/enginej3/Desktop/UE4/Engine/Source/Runtime/Core/Private/Tests/Math/UnrealMathTest.cpp] [Line: 1652] VectorIntrinsics Failed. this error when running after Xcode build success.this error case unreal editor crash.
3
3
1.4k
Aug ’24
GameKit/GameCenter the invitation process gets stuck on “Retrieving”
Hello, I try to invite a friend to play my app , however when the friend try to press invite link component via iMessage, it shows “Retrieving” and then disappear, nothing happens, it doesn't redirect to my app, what I'm missing? or doing wrong I can leave some part of my code import Foundation import GameKit extension RealTimeGame: GKLocalPlayerListener { /// Handles when the local player sends requests to start a match with other players. func player(_ player: GKPlayer, didRequestMatchWithRecipients recipientPlayers: [GKPlayer]) { print("\n\nSending invites to other players.") } /// Presents the matchmaker interface when the local player accepts an invitation from another player. func player(_ player: GKPlayer, didAccept invite: GKInvite) { // Present the matchmaker view controller in the invitation state. if let viewController = GKMatchmakerViewController(invite: invite) { viewController.matchmakerDelegate = self rootViewController?.present(viewController, animated: true) { } } } } also I don't have "<key>CFBundleURLTypes</key>" in my info.plist, I don't know I need that or not...
1
0
1.5k
Aug ’24
Unity Apple Plugin GameKit Error 37 when sending build to app review
I'm using the Apple Unity Plugins to use Game Center to authenticate Playfab accounts for my game and when I test this on testflight, everything works fine for me and the people I've tested with, however, when I send the build to review, they are getting GameKitException 37 which states "This game is not listed in a marketplace that supports Game Center" and upon further research I found this page https://developer.apple.com/documentation/gamekit/gkerror/code/appunlisted which I'm assuming is the same thing. This seems to suggest that I need my app to be listed on the App Store which is strange because this has created a what comes first, the chicken or the egg problem. I need to pass review to get the game listed in the App Store and they can't test the game because accounts cannot be authenticated with Game Center which apparently needs to be listed on the App Store. So far, I can't find the reason why this doesn't happen on testflight and only happens when I send it to review. I opened a ticket to Apple Developer Support and haven't recieved a response. I asked app review about it and they replied "Hello, Thank you for your response. Since all apps must pass App Review before they can be approved, it should not be necessary to have a "store page". We look forward to reviewing your app once all issues have been addressed and the new build has been received and queued for review. Best regards, App Review" Which doesn't really help me. I am quite pressed for time and I really need assistance in resolving this issue which I cannot replicate. Has anyone encountered this issue or know how to solve it?
5
1
2.9k
Aug ’24
App crashes on launch. Need help debugging.
This is a ue5 generated xcode project. So my experience with xcode is lacking. When I archive the project and upload it, the review process is denied due to a crash. "exception" : {"codes":"0x0000000000000000, 0x0000000000000000","rawCodes":[0,0],"type":"EXC_CRASH","signal":"SIGABRT"}, "termination" : {"flags":0,"code":6,"namespace":"SIGNAL","indicator":"Abort trap: 6","byProc":"TipsyGrandma-IOS-Shipping","byPid":14104}, "asi" : {"libsystem_c.dylib":["abort() called"]}, "faultingThread" : 8, "threads" : [{"id":3581946,"threadState":{"x":[{"value":268451845},{"value":21592279046},{"value":8589934592},{"value":50590419779584},{"value":0},{"value":50590419779584},{"value":2},{"value":4294967295},{"value":18446744073709550527},{"value":11779},{"value":0},{"value":1},{"value":11779},{"value":1334051},{"value":1099511627776},{"value":0},{"value":18446744073709551569},{"value":6885582840,"symbolLocation":56,"symbol":"clock_gettime"},{"value":0},{"value":4294967295},{"value":2},{"value":50590419779584},{"value":0},{"value":50590419779584},{"value":6161933672},{"value":8589934592},{"value":21592279046},{"value":21592279046},{"value":4412409862}],"flavor":"ARM_THREAD_STATE64","lr":{"value":7977549832},"cpsr":{"value":4096},"fp":{"value":6161933520},"sp":{"value":6161933440},"esr":{"value":1442840704,"description":" Address size fault"},"pc":{"value":7977535496},"far":{"value":0}},"queue":"com.apple.main-thread","frames":[{"imageOffset":6152,"symbol":"mach_msg2_trap","symbolLocation":8,"imageIndex":2},{"imageOffset":20488,"symbol":"mach_msg2_internal","symbolLocation":80,"imageIndex":2},{"imageOffset":20256,"symbol":"mach_msg_overwrite","symbolLocation":436,"imageIndex":2},{"imageOffset":19808,"symbol":"mach_msg","symbolLocation":24,"imageIndex":2},{"imageOffset":343900,"symbol":"__CFRunLoopServiceMachPort","symbolLocation":160,"imageIndex":3},{"imageOffset":341504,"symbol":"__CFRunLoopRun","symbolLocation":1208,"imageIndex":3},{"imageOffset":339160,"symbol":"CFRunLoopRunSpecific","symbolLocation":608,"imageIndex":3},{"imageOffset":4520,"symbol":"GSEventRunModal","symbolLocation":164,"imageIndex":4},{"imageOffset":4237580,"symbol":"-[UIApplication _run]","symbolLocation":888,"imageIndex":5},{"imageOffset":4975056,"symbol":"UIApplicationMain","symbolLocation":340,"imageIndex":5},{"imageOffset":56055436,"imageIndex":1},{"imageOffset":249420,"symbol":"start","symbolLocation":2240,"imageIndex":6}]},{"id":3582061,"frames":[{"imageOffset":4292,"symbol":"start_wqthread","symbolLocation":0,"imageIndex":9}],"threadState":{"x":[{"value":6162493440},{"value":5123},{"value":6161956864},{"value":0},{"value":409604},{"value":18446744073709551615},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0}],"flavor":"ARM_THREAD_STATE64","lr":{"value":0},"cpsr":{"value":4096},"fp":{"value":0},"sp":{"value":6162493440},"esr":{"value":1442840704,"description":" Address size fault"},"pc":{"value":8310337732},"far":{"value":0}}},{"id":3582062,"frames":[{"imageOffset":4292,"symbol":"start_wqthread","symbolLocation":0,"imageIndex":9}],"threadState":{"x":[{"value":6163066880},{"value":8707},{"value":6162530304},{"value":0},{"value":409604},{"value":18446744073709551615},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0}],"flavor":"ARM_THREAD_STATE64","lr":{"value":0},"cpsr":{"value":4096},"fp":{"value":0},"sp":{"value":6163066880},"esr":{"value":1442840704,"description":" Address size fault"},"pc":{"value":8310337732},"far":{"value":0}}},{"id":3582063,"frames":[{"imageOffset":4292,"symbol":"start_wqthread","symbolLocation":0,"imageIndex":9}],"threadState":{"x":[{"value":6163640320},{"value":9475},{"value":6163103744},{"value":0},{"value":409604},
1
0
941
Jul ’24
Regarding the issue of rejected audit in guideline 4.7.4
Hello everyone, due to the reason of 4.7.4 being rejected, we have resubmitted and provided indexes for each individual game in the application, or are we rejecting for the same reason? We would like to know which step is problematic because we have added streaming games to our new version, which has been under review for a long time. We hope to receive an answer here. Thank you.
0
0
668
Jul ’24
Implementing a bouncing surface
I am trying to simulate a pinball game and I want to use PhysicsBody & PhysicsMotion to achieve that. I tuned the parameters around in PhysicsBodyComponent, but the result is not quite ideal for now. Imagine a fully inflated basketball bouncing high off the ground (ground vs basketball). I assign PhysicsBodyComponent and CollisionComponent to both basketball and the ground. For basket ball, I set it as: dynamic mode mass 1, inertia .one Material.Restitution 1 Angular Damping and Linear Damping to 0 AddForce to make the basketball move to hit the ground For ground, I set it as: static mode mass 1, inertia .zero Material.Restitution 1 Angular Damping and Linear Damping to 0 However, when the basket ball hit the ground, it isn't that bouncy, the basketball behaves like hitting to a cotton and the linear speed just dumps fast. Wonder how I could achieve the bouncing effect like real basketball vs ground.
4
0
2.4k
Jul ’24
I need to demonstrate Apple Intelligence systems tools within the current version of my app
I need to show the usage of AI to pass beta app review, but as i understand AI still not available for everyone. Also i have iPhone 12, where AI features would not be supported at all. Also my game made in Unity Engine doesn't even have anything to summarise. What am i supposed to do?
1
1
1.1k
Jul ’24
Errors Building XCode Project
This project had been stable for years, doing hundreds of updates for customers but XCode has suddenly started generating lists of errors with every build. I have sent in reports in Feedback Assistant but never get any response. Is this a recent regression in XCode? This project is Objective-C++ with C++11, clang with lots of assembly for both CPU families. Cleaning up ... Building XCode Project... --- xcodebuild: WARNING: Using the first of multiple matching destinations: { platform:macOS, arch:arm64, id:00006001-000851861A42401E } { platform:macOS, arch:x86_64, id:00006001-000851861A42401E } { platform:macOS, name:Any Mac } --- xcodebuild: WARNING: Using the first of multiple matching destinations: { platform:macOS, arch:arm64, id:00006001-000851861A42401E } { platform:macOS, arch:x86_64, id:00006001-000851861A42401E } { platform:macOS, name:Any Mac } 2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in /System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot11/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEFrameworks-22269/IDEFoundation/Provisioning/Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103 Details: createItemModels creation requirements should not create capability item model for a capability item model that already exists. Function: createItemModels(for:itemModelSource:) Thread: <_NSMainThread: 0x6000033fc2c0>{number = 1, name = main} Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide. 2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in /System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot11/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEFrameworks-22269/IDEFoundation/Provisioning/Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103 Details: createItemModels creation requirements should not create capability item model for a capability item model that already exists. Function: createItemModels(for:itemModelSource:) Thread: <_NSMainThread: 0x6000033fc2c0>{number = 1, name = main} Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide. 2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in /System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot11/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEFrameworks-22269/IDEFoundation/Provisioning/Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103 Details: createItemModels creation requirements should not create capability item model for a capability item model that already exists. Function: createItemModels(for:itemModelSource:) Thread: <_NSMainThread: 0x6000033fc2c0>{number = 1, name = main} Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide. 2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in /System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot11/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEFrameworks-22269/IDEFoundation/Provisioning/Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103 Details: createItemModels creation requirements should not create capability item model for a capability item model that already exists. Function: createItemModels(for:itemModelSource:) Thread: <_NSMainThread: 0x6000033fc2c0>{number = 1, name = main} Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide. 2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in === CUT 10000 LINES of XCode Errors === PS: the maximum length on these forum posts is crazy small!
Replies
1
Boosts
0
Views
1k
Activity
Oct ’24
app distribution failed because of asset validation
Asset validation failed (90680) Invalid directory. The bundle Payload/-.app/FBAEMKit.framework is not contained in a correctly named directory. It should be under Frameworks. (ID: ea5bb445-d7e8-42e4-a7c7-a3067fdec27f) Asset validation failed (90680) Invalid directory. The bundle Payload/-.app/FBSDKShareKit.framework is not contained in a correctly named directory. It should be under Frameworks. (ID: 149a6e7d-1ec1-4e20-86d4-d74e3c23059b) Asset validation failed (90535) Unexpected CFBundleExecutable Key. The bundle at 'Payload/-.app/Frameworks/UnityFramework.framework/UsdCs.bundle' does not contain a bundle executable. If this bundle intentionally does not contain an executable, consider removing the CFBundleExecutable key from its Info.plist and using a CFBundlePackageType of BNDL. If this bundle is part of a third-party framework, consider contacting the developer of the framework for an update to address this issue. (ID: e6941470-2215-49c2-a7a6-9303587559b6) Asset validation failed (90680) Invalid directory. The bundle Payload/-.app/FBSDKLoginKit.framework is not contained in a correctly named directory. It should be under Frameworks. (ID: 0ae7d7b2-6ba3-47e6-abb5-cb39791f3873) Asset validation failed (90680) Invalid directory. The bundle Payload/-.app/FBSDKCoreKit.framework is not contained in a correctly named directory. It should be under Frameworks. (ID: 4fb729bb-7f30-450b-be09-cbc3513b5dc6) Asset validation failed (90680) Invalid directory. The bundle Payload/-.app/FBSDKGamingServicesKit.framework is not contained in a correctly named directory. It should be under Frameworks. (ID: 2e434f90-d2b3-4627-ac3b-bed7aec7f007) Asset validation failed (90680) Invalid directory. The bundle Payload/-.app/FBSDKCoreKit_Basics.framework is not contained in a correctly named directory. It should be under Frameworks. (ID: e9c647d5-62fb-4100-b103-04ec7ee5481e)
Replies
0
Boosts
0
Views
796
Activity
Sep ’24
IOS 18 Beta 2
Hello, I encountered a problem in the latest beta version of ios 18. When I go to any browser or game, everything freezes and I can't do anything. The keyboard does not open and there is no response to touch. It started in the evening, but at first everything was fine. I hope you will fix it. I can't use the browser
Replies
1
Boosts
0
Views
1.1k
Activity
Sep ’24
How best to handle AirPods audio glitches in Game Mode?
Hello! The new lower latency support for AirPods in Game Mode is impressive, but I'm not sure of the best way to handle the transition into/out of Game Mode while audio is playing. In order to lower the latency, the system appears to drop some number of samples, with the result being a good deal less latency. My use case is macOS where it's easier to switch in/out of the fullscreen game (a simple swipe left), thus causing more issues for Game Mode since the audio is playing the entire time. It would be nice if offscreen games could remain in game mode, but I understand not wanting to give developers that control. Are there any best practices for avoiding or masking the audio glitch caused by this skip-ahead? Is there a system event I can receive to know when Game Mode is about to be enabled or disabled, where I could perhaps fade out the audio? My callback checks the inTimestamp->mSampleTime value to detect gaps, but it only rarely detects a Game Mode gap, even though the audio skip-ahead always happens. BTW, I am currently only developing on macOS (15.0) and I'm working at a low level with AudioUnit callbacks and a SpatialMixer. I am not currently using any higher-level audio APIs. And here's a few questions I don't necessarily expect answers to, but it doesn't hurt to ask: Is there any additional technical details about how this latency reduction works, or exactly how much of a reduction is achieved (or said another way, how many samples are dropped)? How much does this affect AirPods battery life? And finally, is there a way to query the actual latency value? I check the value for kAudioDevicePropertyLatency but it seems to always report 160ms for AirPods. Thanks!
Replies
1
Boosts
0
Views
2.1k
Activity
Sep ’24
Game Center Notifications do not include GKMessageImage.png
Hello, Asking the following as, I was unable to find answers via search on the forum and in the documentation: Invitations sent via iMessage seem to work correctly with my custom image ( GKMessageImage.png ) however, notifications sent to Game Center Friends via invites generated in Game Center do not include the custom image ( GKMessageImage.png ). Questions: Is this expected behavior? Is there a different way to customize the image in the notification? Note the Game Center notification includes the App name correctly. I also noted in the WWDC session in 2016 ( saw video recently ) that there was some mention of no longer adding friends via Game Center. Is that currently true? Thanks in advance.
Replies
1
Boosts
0
Views
1.7k
Activity
Sep ’24
Is anyone still using GKVoiceChat since it has been deprecated?
Hello, I would like to know if anyone has or still using the GKVoiceChat capabilities in their apps. I wanted to use it for my online game but I am coming across issues using it and wondering if their are alternatives?. The documentation mentions to use Share-play but that wont be possible with random online players. Any help will be appreciated!.
Replies
2
Boosts
0
Views
1.6k
Activity
Aug ’24
Guideline 4.3(a) Original game misinterpreted as Spam
Hello, our game Nerd Survivors has been identified as spam. The game is based on an original IP and the only games that should share any resemblance with it are from our company. Today we got notified the rejection due to the violation of Guideline 4.3 but there is no reference to the other application or even a contact to the other developer. We do use Unity as our game engine, so some parts of the code might be shared across different games, but i cannot find any other justification of the failure. "Guideline 4.3(a) - Design - Spam We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps."
Replies
1
Boosts
0
Views
1.4k
Activity
Aug ’24
IOS issues... Guideline 4.3(a) - Design - Spam
Hey everyone, My game got rejected due to Guideline 4.3. Here's the gameplay video: https://www.youtube.com/watch?v=Vb6uBUsOSDg Does anyone have experience dealing with Guideline 4.3 and can share some insights? I already appealed, explaining that my game has online multiplayer battles, but no response yet. Feeling frustrated after spending six months on this game. Any advice or suggestions would be appreciated. Thanks!
Replies
1
Boosts
0
Views
1.4k
Activity
Aug ’24
xcode16beta run unreal engine has VectorIntrinsics Failed.
LogUnrealMathTest: FAILED: VectorCos: Ref vs Vec ]LogUnrealMathTest: Bad(0.000000): (0.707107 0.500000 0.342019 0.173648) (0.000000 0.000000 0.000000 0.000000) FAILED: VectorCos: Ref vs Vec LogUnrealMathTest: Bad(0.000000): (-0.707107 -0.500000 -0.342021 -0.173648) (-0.000000 -0.000000 -0.000000 -0.000000) LogMac: Error: appError called: Fatal error: [File:/Users/enginej3/Desktop/UE4/Engine/Source/Runtime/Core/Private/Tests/Math/UnrealMathTest.cpp] [Line: 1652] VectorIntrinsics Failed. this error when running after Xcode build success.this error case unreal editor crash.
Replies
3
Boosts
3
Views
1.4k
Activity
Aug ’24
GameKit/GameCenter the invitation process gets stuck on “Retrieving”
Hello, I try to invite a friend to play my app , however when the friend try to press invite link component via iMessage, it shows “Retrieving” and then disappear, nothing happens, it doesn't redirect to my app, what I'm missing? or doing wrong I can leave some part of my code import Foundation import GameKit extension RealTimeGame: GKLocalPlayerListener { /// Handles when the local player sends requests to start a match with other players. func player(_ player: GKPlayer, didRequestMatchWithRecipients recipientPlayers: [GKPlayer]) { print("\n\nSending invites to other players.") } /// Presents the matchmaker interface when the local player accepts an invitation from another player. func player(_ player: GKPlayer, didAccept invite: GKInvite) { // Present the matchmaker view controller in the invitation state. if let viewController = GKMatchmakerViewController(invite: invite) { viewController.matchmakerDelegate = self rootViewController?.present(viewController, animated: true) { } } } } also I don't have "<key>CFBundleURLTypes</key>" in my info.plist, I don't know I need that or not...
Replies
1
Boosts
0
Views
1.5k
Activity
Aug ’24
Unity Apple Plugin GameKit Error 37 when sending build to app review
I'm using the Apple Unity Plugins to use Game Center to authenticate Playfab accounts for my game and when I test this on testflight, everything works fine for me and the people I've tested with, however, when I send the build to review, they are getting GameKitException 37 which states "This game is not listed in a marketplace that supports Game Center" and upon further research I found this page https://developer.apple.com/documentation/gamekit/gkerror/code/appunlisted which I'm assuming is the same thing. This seems to suggest that I need my app to be listed on the App Store which is strange because this has created a what comes first, the chicken or the egg problem. I need to pass review to get the game listed in the App Store and they can't test the game because accounts cannot be authenticated with Game Center which apparently needs to be listed on the App Store. So far, I can't find the reason why this doesn't happen on testflight and only happens when I send it to review. I opened a ticket to Apple Developer Support and haven't recieved a response. I asked app review about it and they replied "Hello, Thank you for your response. Since all apps must pass App Review before they can be approved, it should not be necessary to have a "store page". We look forward to reviewing your app once all issues have been addressed and the new build has been received and queued for review. Best regards, App Review" Which doesn't really help me. I am quite pressed for time and I really need assistance in resolving this issue which I cannot replicate. Has anyone encountered this issue or know how to solve it?
Replies
5
Boosts
1
Views
2.9k
Activity
Aug ’24
App crashes on launch. Need help debugging.
This is a ue5 generated xcode project. So my experience with xcode is lacking. When I archive the project and upload it, the review process is denied due to a crash. "exception" : {"codes":"0x0000000000000000, 0x0000000000000000","rawCodes":[0,0],"type":"EXC_CRASH","signal":"SIGABRT"}, "termination" : {"flags":0,"code":6,"namespace":"SIGNAL","indicator":"Abort trap: 6","byProc":"TipsyGrandma-IOS-Shipping","byPid":14104}, "asi" : {"libsystem_c.dylib":["abort() called"]}, "faultingThread" : 8, "threads" : [{"id":3581946,"threadState":{"x":[{"value":268451845},{"value":21592279046},{"value":8589934592},{"value":50590419779584},{"value":0},{"value":50590419779584},{"value":2},{"value":4294967295},{"value":18446744073709550527},{"value":11779},{"value":0},{"value":1},{"value":11779},{"value":1334051},{"value":1099511627776},{"value":0},{"value":18446744073709551569},{"value":6885582840,"symbolLocation":56,"symbol":"clock_gettime"},{"value":0},{"value":4294967295},{"value":2},{"value":50590419779584},{"value":0},{"value":50590419779584},{"value":6161933672},{"value":8589934592},{"value":21592279046},{"value":21592279046},{"value":4412409862}],"flavor":"ARM_THREAD_STATE64","lr":{"value":7977549832},"cpsr":{"value":4096},"fp":{"value":6161933520},"sp":{"value":6161933440},"esr":{"value":1442840704,"description":" Address size fault"},"pc":{"value":7977535496},"far":{"value":0}},"queue":"com.apple.main-thread","frames":[{"imageOffset":6152,"symbol":"mach_msg2_trap","symbolLocation":8,"imageIndex":2},{"imageOffset":20488,"symbol":"mach_msg2_internal","symbolLocation":80,"imageIndex":2},{"imageOffset":20256,"symbol":"mach_msg_overwrite","symbolLocation":436,"imageIndex":2},{"imageOffset":19808,"symbol":"mach_msg","symbolLocation":24,"imageIndex":2},{"imageOffset":343900,"symbol":"__CFRunLoopServiceMachPort","symbolLocation":160,"imageIndex":3},{"imageOffset":341504,"symbol":"__CFRunLoopRun","symbolLocation":1208,"imageIndex":3},{"imageOffset":339160,"symbol":"CFRunLoopRunSpecific","symbolLocation":608,"imageIndex":3},{"imageOffset":4520,"symbol":"GSEventRunModal","symbolLocation":164,"imageIndex":4},{"imageOffset":4237580,"symbol":"-[UIApplication _run]","symbolLocation":888,"imageIndex":5},{"imageOffset":4975056,"symbol":"UIApplicationMain","symbolLocation":340,"imageIndex":5},{"imageOffset":56055436,"imageIndex":1},{"imageOffset":249420,"symbol":"start","symbolLocation":2240,"imageIndex":6}]},{"id":3582061,"frames":[{"imageOffset":4292,"symbol":"start_wqthread","symbolLocation":0,"imageIndex":9}],"threadState":{"x":[{"value":6162493440},{"value":5123},{"value":6161956864},{"value":0},{"value":409604},{"value":18446744073709551615},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0}],"flavor":"ARM_THREAD_STATE64","lr":{"value":0},"cpsr":{"value":4096},"fp":{"value":0},"sp":{"value":6162493440},"esr":{"value":1442840704,"description":" Address size fault"},"pc":{"value":8310337732},"far":{"value":0}}},{"id":3582062,"frames":[{"imageOffset":4292,"symbol":"start_wqthread","symbolLocation":0,"imageIndex":9}],"threadState":{"x":[{"value":6163066880},{"value":8707},{"value":6162530304},{"value":0},{"value":409604},{"value":18446744073709551615},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0}],"flavor":"ARM_THREAD_STATE64","lr":{"value":0},"cpsr":{"value":4096},"fp":{"value":0},"sp":{"value":6163066880},"esr":{"value":1442840704,"description":" Address size fault"},"pc":{"value":8310337732},"far":{"value":0}}},{"id":3582063,"frames":[{"imageOffset":4292,"symbol":"start_wqthread","symbolLocation":0,"imageIndex":9}],"threadState":{"x":[{"value":6163640320},{"value":9475},{"value":6163103744},{"value":0},{"value":409604},
Replies
1
Boosts
0
Views
941
Activity
Jul ’24
Testers wanted!
Hi, I have written my first iOS app, I would like some more testers though to find any potential issues or additional features which would be useful. I have put the public like below: https://testflight.apple.com/join/8xB5SEjs Thanks!
Replies
0
Boosts
0
Views
629
Activity
Jul ’24
Regarding the issue of rejected audit in guideline 4.7.4
Hello everyone, due to the reason of 4.7.4 being rejected, we have resubmitted and provided indexes for each individual game in the application, or are we rejecting for the same reason? We would like to know which step is problematic because we have added streaming games to our new version, which has been under review for a long time. We hope to receive an answer here. Thank you.
Replies
0
Boosts
0
Views
668
Activity
Jul ’24
Implementing a bouncing surface
I am trying to simulate a pinball game and I want to use PhysicsBody & PhysicsMotion to achieve that. I tuned the parameters around in PhysicsBodyComponent, but the result is not quite ideal for now. Imagine a fully inflated basketball bouncing high off the ground (ground vs basketball). I assign PhysicsBodyComponent and CollisionComponent to both basketball and the ground. For basket ball, I set it as: dynamic mode mass 1, inertia .one Material.Restitution 1 Angular Damping and Linear Damping to 0 AddForce to make the basketball move to hit the ground For ground, I set it as: static mode mass 1, inertia .zero Material.Restitution 1 Angular Damping and Linear Damping to 0 However, when the basket ball hit the ground, it isn't that bouncy, the basketball behaves like hitting to a cotton and the linear speed just dumps fast. Wonder how I could achieve the bouncing effect like real basketball vs ground.
Replies
4
Boosts
0
Views
2.4k
Activity
Jul ’24
I need to demonstrate Apple Intelligence systems tools within the current version of my app
I need to show the usage of AI to pass beta app review, but as i understand AI still not available for everyone. Also i have iPhone 12, where AI features would not be supported at all. Also my game made in Unity Engine doesn't even have anything to summarise. What am i supposed to do?
Replies
1
Boosts
1
Views
1.1k
Activity
Jul ’24